#Evolutionary Prototype
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Choosing the Right Software Prototype for Your Project
That brilliant idea for an app or software? It’s easy to get caught up in the excitement and want to jump straight into coding. But what if you could test drive your concept, catch problems early, and get real feedback before spending a fortune? That's the magic of Software Prototypes.
Think of it as a dressing function for your software. It’s about creating a working model to see how your idea feels and functions in the real world. According to a helpful guide by TeleGlobals, the trick is picking the right kind of rehearsal for your show. Let's break the options in easy terms:
The Quick Sketch (Throwaway Prototype): Imagine sketching your idea on a napkin to see if it makes sense. This is the digital version—a fast, low-cost model built to test a core concept. You'll gather crucial feedback and then, as the name implies, toss the prototype and build the real thing from scratch, only smarter.
The Growing Sapling (Evolutionary Prototype): This approach starts with a small, basic version of your product that actually works. Then, based on user input, you continuously water, prune, and grow it—adding features and refining it over time. This tiny sapling eventually blossoms into your final, polished software.
The Lego Set (Incremental Prototype): Building a massive, complex application? Forget to build all at once. This method is like building a giant Lego castle one section at a time. You create and test separate, self-contained pieces of the software and then click them together as you go. This is a key aspect of prototype software development.
The "Looks First" Model (Extreme Prototype): This one is all about the user experience, especially for websites and web apps. You build the front-end of the website—the part that users see and interact with at first glance. It looks and feels like a finished product, but the behind-the-scenes mechanics are simulated. Once the look and feel are perfect, a critical step in UI UX design software, you build the engine to make it all run.
Choosing your path isn't just a technical decision; it's a strategic one. By matching your project's needs with the right prototyping style, you're not just building software—you're building it right.
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earthsparked · 16 days ago
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I am always thinking about cybertronians and how truly alien they are to humans in an evolutionary sense.
Cybertronians (depending on the continuity) didn't have to 'evolve' the way humans did. They don't need to hunt or grow their food. They don't have any natural predators (except spark eaters and scraplets). They didn't even need to really evolve because primus 'birthed' them.
Comparing that to humanity (how humans had to claw and fight their way to becoming the apex species, how we are both prey and predator, how our survival depended on each other), and it really shows how alien we they to one another.
(Sorry for yapping. I unfortunately have transformers brainworms, and they compel me)
Please, continue yapping 👀🌟💕
I am not an anthropologist, but I do really enjoy thinking about these kinds of things in at least a speculative fiction way.
Mech wants to scan a flight capable alt mode? Do it. It’s done. At least, get modded for a jetpack.
Humans want to fly? Cue centuries of development just to understand aerodynamics, failures upon failures of prototypes. Someone fucks up, dies trying. Someone else is crazy and determined enough to pick up where they left off, and keeps going.
Our species is built on compassion, cooperation. It’s also built on the bones of all the people who had to die to let the rest of us know that those mushrooms are poisonous, that river has crocodiles, and mixing these two things together will explode in your face.
We rely on cooperation to an incredible extent. In a way that I feel like the Cybertronians maybe wouldn’t have to. I know it’s a popular trope in some regards, but I feel like they wouldn’t have any kind of particular long term relationship of much significance with their “offspring.” Why would they need to? Why would they want to? What about their society or development would have necessitated it?
We respond to a baby crying on an instinctive level, because they evolved to cry in a way that gets us to respond. Our brains are tuned to it. They’re also tuned to think certain features are cute, because it created an evolutionary advantage of keeping babies alive. Would Cybertronians even have a reason to develop a concept of “cuteness”? (Maybe they only do so when they meet us.)
I think that in a first contact scenario, they would be confused about and struggle with the concept of family. Not just conjunxes, they get that, but - parents and kids and siblings and cousins, grandparents and aunts and uncles? And that, barring traumatic situations, we keep those relationships for our entire lives?
“Pack bonding” is probably just the closest thing to it that they could verbalize. I’m not sure “family” (including “chosen family”) would ever properly translate to a society of beings who are precocial to humanity’s altricial nature. Though I think they would come to understand as best they could, over time.
One of the most remarkable parallels is, we can both love. At the end of the day, does it matter that we both got the right answer by asking different questions?
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o-craven-canto · 6 months ago
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This interesting degeneration theory [...] was formed in 1875 with the aim of harmonising the results of evolution and ever-advancing Darwinism with religious belief. [...] To most of the disputants the chief point was not the general question of evolution, but the particular one of “man’s place in nature”—“the question of questions,” as Huxley rightly called it. It was soon evident to every clear-headed thinker that this question could only be answered in the sense of our anthropogeny, by admitting that man had descended from a long series of Vertebrates by gradual modification and improvement. [...] But in order still to save man’s unique position, and especially the dogma of personal immortality, a number of natural philosophers and theologians discovered an admirable way of escape in the “theory of degeneration.” Granting the affinity, they turned the whole evolutionary theory upside down, and boldly contended that “man is not the most highly developed animal, but the animals are degenerate men.” It is true that man is closely related to the ape, and belongs to the vertebrate stem; but the chain of his ancestry goes upward instead of downward. In the beginning “God created man in his own image,” as the prototype of the perfect vertebrate; but, in consequence of original sin, the human race sank so low that the apes branched off from it, and afterwards the lower Vertebrates [...] [and] the entire animal kingdom was descended from the debased children of men. This theory [...] received its chief support on the zoological side from Anton Dohrn, who maintained the anthropocentric ideas of Snell with particular ability. The Amphioxus [lancelet], which modern science now almost unanimously regards as the real Primitive Vertebrate [...] is, according to Dohrn, a late, degenerate descendant of the stem, the “prodigal son” of the vertebrate family. It has descended from the Cyclostoma [lampreys and hagfish] by a profound degeneration, and these in turn from the fishes; even the Ascidia [sea squirt] and the whole of the Tunicates are merely degenerate fishes! Following out this curious theory, Dohrn came to contest the general belief that the Cœlenterata [jellyfish, corals, etc.] and Worms are “lower animals”; he even declared that the unicellular Protozoa were degenerate Cœlenterata. In his opinion “degeneration is the great principle that explains the existence of all the lower forms.”
(source: as recounted by Ernst Haeckel in The Evolution of Man, vol. 2, chapter XX "Our worm-like ancestors", 1912)
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riakhou · 8 months ago
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An introductory post to riakhou, the species
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Riakhou are semi-aquatic, carnivorous sophonts currently living on a couple different planets and habitable moons.
Most of their population is found on Wuvum, a tidally locked planet orbiting the dwarf star Nêf Hàkko. The second largest riakhou population is on a located around 3,5 light years away waterworld called l’Noua. L’Noua is in the same star system as the human homeworld. The two species made first contact many years ago, and currently the worlds are in contact with one another (albeit waiting at least 7 years — in Human Standard Years — for an answer is a bit inconvenient. Faster than Light communication, let alone travel, has not yet been invented).
The colour of riakhou skin depends not so much on genetics as it does on the chemicals in water they develop in as larvae. Freshly after hatching riakhou larvae are clear and transparent.
Their evolutionary ancestors were amphibious cave-dwellers domesticated and genetically modified by another alien species. Some of the most notable changes made to them include: making them seeing, (Fun fact. In the oldest riakhou languages the word for sight literally means ‘alien sense’), having “cuter” limbs and longer back/torso, being smaller, less venomous, less fertile, more docile and spending more time on land than their ancestors.
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Due to the fact they were essentially pets, riakhou can exhibit a wide range of phenotypes, including variations in patterns, crest shapes and sizes, as well as plumage (as in body plumage being present in addition to featherfins).
After “prototype” riakhou were either abandoned or deliberately rewilded, they started developing their own civilisation, eventually contacting other species and taking to the stars. (More lore on that in another post).
That would be it for an intro post! It has been marinating in my drafts for longer than I’d like to admit. I have way more lore about these little guys so feel free to leave any and all questions at the askbox!
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the-catch-center · 1 month ago
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SPATIOTEMPORAL CATCH CENTER (SCC) DOSSIER: INTERCEPTION REPORT 77-Ω4-Δ13
SUBJECT FILE: Temporal Deviant Class-IX (Unauthorized Identity Ascension & Market Path Manipulation) INTERCEPT ID: TD-922-5x | CODE NAME: “Cicada Orchid” APPREHENSION STATUS: Successful Temporal Arrest, Mid-Jump Interception REASSIGNMENT PHASE: Stage 3 Conversion Complete — FULL IDENTITY LOCK DATE OF INTERCEPTION: March 2nd, 2025 (Gregorian), during Transition Protocol Execution to 2076 FORCED TEMPORAL REINTEGRATION DATE: June 17th, 1956
I. ORIGINAL IDENTITY – [PRIME SELF]
Full Name (Original, Earth-2025 Reality): Landon Creed Marlowe Chronological Age at Apprehension: 29 years Nationality: Neo-Continental (Post-Treaty North America) Biological Condition: Augmented Homo Sapiens – Class 2 Physical Stats at Intercept:
Height: 6’4”
Weight: 243 lbs
Body Fat: 2.1%
Neural Rewiring Index: 87%
Emotional Dampening Threshold: Fully Suppressed
Verbal Influence Score: 97/100 (Simulated Charisma Layer active)
Psychological Profile: Landon Marlowe was a prototype of hypercapitalist self-creation. Having abandoned all conventional morality by age 17, he immersed himself in data markets, psycho-linguistic mimicry, and somatic enhancement routines. A hybrid of postmodern narcissism and cybernetic ambition, he believed history should be rewritten not through war, but through wealth recursion—self-generating economic monopolies that spanned both physical and meta-market layers. By 2025, Marlowe had begun the Vaultframe Project: a forbidden consciousness routing protocol allowing a subject to leap across timelines and self-modify to fit ideal environmental conditions.
He had already initiated Stage 1 of the Phase Ascension:
Target Year: 2076 Final Form Name: Cael Axiom Dominion
II. TARGET FORM – [PROHIBITED FUTURE IDENTITY]
Designated Name: Cael Axiom Dominion Temporal Anchor Year: 2076–2120 (Planned) Occupation/Status: Centralized Financial Apex Authority (Unofficial title: “God of the Grid”) Intended Specifications:
Height: 6’8”
Skin: Synthetic/Epidermech Weave (Reflective, Gleaming Finish)
Mind: Hybridized Neuro-Organic Substrate, 3-layered Consciousness Stack
Vision: Perfect (Microscopic + Ultraviolet Layer)
Muscle: Fully Synthetic Carbon-Tension Architecture
Voice: Dynamically Modeled for Maximum Compliance Induction
Personality: Pure calculated utility — no empathy, full response modulation
Psychological Construction: Modeled on a fusion of 21st-century crypto barons, colonial magnates, and AI-governance ethic loopholes. His projected behavior matrix would’ve allowed him to overwrite traditional economic cycles, insert himself into every transaction on the New Continental Grid, and displace global markets into dependence loops. He would have achieved Immortality via Economic Indispensability by 2085.
[OPERATOR'S NOTE – TECHNICIAN LYDIA VOLSTROM, FILE LEAD]
"He thought he was the evolutionary end of capital. We've seen dozens like him — grim-faced tech prophets dreaming of godhood, all forged in the same factory-line delusion that intelligence and optimization should rewrite morality. His 'Cael Dominion' persona was practically masturbatory — gleaming muscle, perfect diction, deathless control. The problem with arrogance across time is that we always arrive faster. We waited at his jumpgate exit vector like hounds in a vineyard. Now he will die quietly, shelving dusty books in wool slacks while children giggle at his shoes."
III. REWRITTEN FORM – [REASSIGNED TIMELINE IDENTITY]
Permanent Designation (1956 Reality): Harlan Joseph Whittemore Date of Birth (Backwritten): March 19th, 1885 Current Age: 71 years (Biological and Perceived) Location: Greystone Hollow, Indiana – Population 812 Occupation: Head Librarian, Greystone Municipal Library Known As: “Old Mr. Whittemore” / “Library Santa” / “Harlan the Historian”
Biological Recomposition Report:
Height: 6’2” (slightly stooped)
Weight: 224 lbs
Body Type: Large-framed, soft-muscled, slightly arthritic
Beard: Full, white, flowing to chest length — maintained with gentle cedar oil
Hair: Long, silver-white, brushed back, unkempt at the sides
Skin: Tanned, deeply lined, blotched by sun exposure and age
Eyebrows: Dense, low, expressive
Feet: Size 28EE – institutionally branded biometrics for deviant tracking
Shoes: Custom brown orthotic leather shoes with stretch bulging
Hands: Broad, aged, veined, arthritic knuckles
Glasses: Oversized horn-rimmed, 1950s prescription style
Wardrobe:
High-waisted wool trousers (charcoal gray)
Thick brown suspenders
Faded plaid flannel shirt, tucked in neatly
Scuffed leather shoes (notable bulge around toes due to foot size)
IV. MENTAL & SOCIETAL RE-IMPRINT
Primary Personality Traits (Post-Warp):
Kind-hearted, emotionally patient
Gentle-voiced, soft-spoken, slightly slow in speech
Deeply enjoys classical literature, gardening, and children’s laughter
Feels “he’s always been this way”
Occasionally hums jazz under his breath while shelving books
Writes slow, thoughtful letters to estranged family (fabricated)
Routine:
Opens library at 8AM sharp
Catalogues local donations
Reads to children every Wednesday
Tends a small rose garden behind the building
Engages in local history discussions with town elders
Walks home slowly with a leather satchel and a cane
[OPERATOR’S NOTE – FIELD ADJUSTER INGRID PAZE]
"Watching Marlowe become Harlan was like watching a lion remember it's a housecat. I’ve never seen a posture break so beautifully. He twitched at first — his back still tried to square itself like the predator he was. But the warp wore him down. The spine bent. The voice thickened. By the time his hands were fumbling the spines of leather-bound encyclopedias, he was gone. I almost felt bad when the first child ran up and said, ‘Santa?’ He smiled. Like it made sense. Like it was the right name."
V. DEATH RECORD
Date of Death: October 21, 1961 Cause: Heart failure while trimming rose bushes behind Greystone Library
He was buried in a town he never technically existed in, beside a wife who never lived. His obituary described him as “a man of kindness, wisdom, and humility — who asked for nothing and gave more than most ever know.” No one will remember that he once sought to become Cael Axiom Dominion.
[FINAL NOTE – SENIOR INTERCEPTOR V. CALDER]
"Marlowe played the long game, but his crime was arrogance. You can stack capital, sculpt the body, and forge a god’s name — but time always wins. He wanted to be immortal. Now he’ll live only in the margins of children’s drawings, mistaken for Santa, fading like a dog-eared library card. Perfect."
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unsoundedcomic · 2 months ago
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So Uaid isn't actually a baby mountain ogre, right? just an unusually small one, since senets can't reproduce? Is he about as small as they get? How big can they get?
The senets can be thought of as prototypes for the evolutionary creatures of the second world; they were modelling concepts that the makers wanted to steer towards. So senets did in fact come in different ages, because the makers wanted that. They just hadn't figured out how that whole scheme would work yet. So old senets were always old senets, and baby senets were always baby senets. We saw this with the waterwomen too. Some of those chicks are only babies. "They've been babies longer than the moon's been round," Minnow said.
So yes, Uaid's body was a baby mountain ogre's. If you reread chapter 14, you'll see Will discover another baby, half-fallen out of its mother's fairly recognisable stony pudenda. Scholars theorize they could climb in and out like kangaroo babies from their pouch. The ones that were inside when the Khert initiated, are more likely to be found today with their Firstness intact.
Some mountain ogres were tiny hamsters. An ogre you could carry around in a purse like an angry little potato. A few were the size of Mt Ranier and hosted thousands of other senets that lived atop it as it wandered.
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talonboot · 2 years ago
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The wyverns from my wings of fire speculative evolution tree are finally all finished!!!
Meet the plumed wyvern, an evolutionary prototype of the modern skywing! Known as the 'feathered fist,' the plumed wyvern was the first member of the entire dragon family to truly take flight. They had the longest wings of any wyvern, which they used to glide across mountain ranges and swoop down onto prey.
They were so successful in their niche that they have remained somewhat unchanged across time, only becoming larger and smarter in their modern skywing form. One major difference between them and their skywing descendants is their lack of firebreath. That was a later development...
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amessageonthewind · 2 months ago
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The Creation and Purpose of Porygon
Porygon was a Pokémon created in 1995 through computer programming when the Pokémon Storage System was invented on Cinnabar Island in the Cinnabar Lab, making it the very first artificial manmade Pokémon in history made entirely out of programming code.
It was designed as a prototype in order to test the concept of the Pokémon Storage System as a way to test if converting Pokémon into storable data was possible. By creating this Pokémon, it wouldn’t require testing on any existing Pokémon.
It was created, in essence, to be a ‘generic’ Pokémon, indicated by its simple identifiable geometric design in order to see which parts of a Pokémon are being accurately converted into data and back. It’s Normal-type and possesses the signature moves of Conversion (changes the user’s type to match the type of one of the user’s moves including Conversion itself, unable to copy the type of a move that already matches the user’s current types) and Conversion 2 (will randomly change the user’s or an adjacent Pokémon’s type to any type that either resists or is immune to the type of the move last used by the target, including status moves, excluding types it currently has – will fail if the Pokémon already has all types that resist the type of the last damaging move and bypasses accuracy to always hit unless the target is in a semi-invulnerable turn of a move such as Dig or Fly) in order to test if the system could preserve a Pokémon’s type and contain data to test all of them. It also possessed the Ability of Download (either raises the Attack or Special Attack by one stage depending on the foe’s current lowest defensive stat, otherwise will raise Special Attack) in order to test if Abilities could be preserved as well.
The design inspiration came from depictions of it documented in Hisui, essentially making its existence something of a Grandfather Paradox, given that they were first seen emerging from spacetime distortions.
After the invention of the Pokémon Storage System, Porygon then became useful for use in cybersecurity and software development and became popular among collectors after the fact.
Silph Co. takes credit for the creation of Porygon and became invested in its development, though for a time it became obsolete. They were interested in upgrading it to work in space for planetary devolvement reasons, so Silph Co. gave it a digital drive the likes that they would need to send across to hold in order to test the trading system and test if Pokémon could transfer while holding items as well in case they needed to send Porygon up with important items to the space stations above, surprising them with an evolution and discovering trade evolutions in the process.
Porygon2 is a result of being upgraded from the most cutting-edge technology available at the time and became the project, sporting completely rounded shapes and no sharp edges of its preevolution. Silph Co. invented the Upgrade as an evolutionary item to evolve Porygon into Porygon2 by trading it in order to further develop it for work in space software, though its inability to fly limits this ability. It can survive in the vacuum of space, but cannot move very well in zero gravity.
Unlike Porygon that has an outlined purpose that it does not deviate from, Porygon2 is far more intelligent and is capable of learning new behaviours on its own, including proprietary information, and can speak a language that only other Porygon2 can understand. It is truly a feat of artificial intelligence.
Naturally, the next step in Porygon2’s development would be the final frontier – dimensional travel. If Porygon2 was invented to assist in space travel, then the final feat would be dimensional travel. And so, development was initiated on the next project – Porygon3.
However, this project would not find success like the former. An error in the programming of the next upgrade resulted in corrupting the final form and causing it to act erratic and unstable, making it difficult to work with for research and testing and deeming the development to be labelled a failure and for development to be abandoned. The final result was then named Porygon-Z and the discs responsible for this evolution were disposed of and deemed dubious. Academics can’t seem to agree on whether Porygon-Z should be considered a true evolution of Porygon2 or not.
The Dubious Disc, as it has become known by, still sees underground circulation amongst black market collectors and underground researchers interested in further researching both Porygon-Z and revisiting the possibility of completing development on Porygon3, though no progress or breakthroughs have yet been reported at this time.
Taglist:
@earth-shaker / @little-miss-selfships / @xelyn-craft / @sarahs-malewives / @brahms-and-lances-wife
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@ashes-of-a-yume / @cherry-bomb-ships / @kiawren / @kingofdorkville / @bugsband
If you'd like to be added/removed from my taglist, please let me know :3
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canmom · 7 months ago
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canmom.art is well overdue getting updated with a lot of posts on here. it still doesn't even have the music theory series, for example. plenty of other posts, book crit and such, needs to go on there. rpg posts are woefully behind current thoughts on all that.
unfortunately this seems to be slipping into the 'bin of large imposing tasks', which i rarely open, instead apparently preferring to say something about AI or some shit, which is easy to start doing.
the habits need to change. my relationship with reading and posting on this site (and other social media feeds like youtube) is not healthy - projects I want to continue have been backburnered for months of years, new ones barely get started, my work is not doing great rn. and yet it seems to represent something I need, because I keep coming back here for many hours when I planned to do other things.
I have tried other approaches, like keeping a personal journal that nobody else will read, but somehow I come back here, maybe because I will get a number for my trouble. the exact number isn't that important, if it isn't zero - sometimes it's less than 20, sometimes it's like 60, these are about equally satisfying. the rare numbers above 100 can be pleasing, but also slightly worrying, since they are more likely to bring in someone who comes in hot with an angry disagreement.
I do however have a lot of admiration for (presumed to be) autistic people who define their own little web corner full of blog posts, fiction, art, comics, manifestos etc. etc. etc. on all of their projects and scattershot interests. Jennifer Diane Reitz is the prototypical example. Schuschinus and xrafstar are powerful examples in the artistic sphere; floraverse is a more community-shape one; qntm is a more normie-aligned one; todepond is a newer flavour; bogleech is borderline, hewing a bit close to a consistent listicle Content(TM) flavour. they might deliver fiction, essays, or some other stranger thing. sometimes the material is quite inaccessible to outsiders, or requiring immersion in an insular but devoted community, but these are not totally inaccessible - they aren't timecube style crank websites. other times it goes to great pains to lay it all out and be somewhere you can get lost, and yet can't help but have its own specific character. it must be at least a little intriguing. you should be saying 'what's the deal with this' - it must have its own deal, but the more inscrutable the deal, the better.
depending on the person, the look and feel of such sites can be aggressively saturated and high contrast blast, or at the extreme end of programmer-driven cleanness and readability. what you should not find is ads. the site is paid for by a day job, or perhaps a patreon. it is personal. it accumulates sporadically over the years, more varied than your average webcomic site, by the whims of its creator.
very often people who run such a site will have strange opinions that interject unexpectedly into their work. JDR infamously positioned herself as the expert on 'transexuality' in the early internet, presenting a very partisan medicalist account best represented in the 'scientific' are-you-trans test called the COGIATI. today I came across someone from the ratsphere called 'gwern', whose site was among the most impressively featured static sites I've encountered with some very clever hover-based interactions, but they will also randomly drop into some bizarre eugenic parenthetical about the effect of mental illness on evolutionary fitness or some other condescending shit. baffling person. this is part of the character of such websites, though. you don't get to be a weirdo on the internet without being, well, a weirdo.
if you vibe with their flavour of weirdness, finding such a site is like finding a treasure trove, and feels more like getting to know someone's soul or whatever than most other encounters on this dreadful internet. even if this is as illusory as all other parasocial relationships.
this is what I want canmom.art to be. perhaps it already approximates it. and if I can make it the main nucleus of activity, then I am less tied to one or another social network. such is the hope...
when I die, I hope my website will serve as some sort of time capsule record of what I was, a place for someone to discover what one life was animated by in the early 21st century, and ideally a trove of art to fascinate them. but it is perpetually incomplete; for all the pride I take in making it standards-compliant web engineering, it's never quite there. some known issues: the comment field breaks the responsive design causing a huge horizontal scroll on mobile. it is not loading as instantaneously as a static site should, largely due to the large web font, with a warning about layout being forced that I have not solved. most images in the animation night archives do not have alt text, and may never. there are no pages which collate tags.
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THIS PAGE IS NOT DEAD. THIS THEORY IS NOT DEAD
Some new discoveries I've made: -The symbiotes shown in the new episode (S8E2) are part of an evolutionary branch and proof that the Gromflomites experiment with parasites. I claimed that they are natural memory-parasites that physically react to memories and were likely biologically engineered to feel this. That means the viral parasites shown are part of this grand operation. Not to mention that they didn't affect mammals until they jumped species using Space Beth, who is a crucial part of the grander Parasite Theory as being proof that Rick created his family LITERALLY to blend into the multiverse -Season 4, Episode 1 was used by me for my 'Fascist' Theory and the idea that the Citadel continued through pro-Citadel Ricks who eventually created physical Citadels in their dimensions. I had not realized up until now that they were creating a system of eugenics, hence why specific species of Ricks are shown. Operation Phoenix would be an even greater risk, then. Notice how Rick became the species of the Rick there? That's why they HAVE to kill, because they aren't sure if it's another species. This also works with the goofy statement I made in 'The Animal Theory' where I wondered if "Animals were inherently fascist", but this works with it. Also, the Hologram Rick became flesh-based. It defied orders, much like how I was saying in Part 2 of the Meta-Parasite Theory that Rick's AI robots all defy orders at some point -Rick Prime punished Rick C-137 by killing off all Dianes because it also makes it easy to root out the fakers. He cannot access another Diane if he kills ALL Dianes. Since I claimed the fear hole has access to all canons by being the edge of the entire hyper-cosmology (this is crazy-sounding to people not caught up LMAO), this means Diane is a canon anchor that cannot be recreated EVER. Beth is a byproduct, a splinter, hence why it's easy to build a Beth and, well, LITERALLY make one through sex. That's why Rick Prime and the fear hole created Diane's image, although the fear hole didn't do it perfectly because it's lingering through lines, like a game of telephone (through Prime, C-137, and Morty's mind). Because of this, it loses its form when it goes through Rick's interpretation, which was a robot that took him forever to build. That's why he abandons his purpose and doesn't do this again, opting to just kill Rick Prime instead of merging with him. Parasites don't kill, guys. They just take over their bodies and use them. Rick has already conquered everything later on, cementing his reason to finally kill Prime in Season 7. And again, my point is that the fear hole's version of Diane WOULD glitch and act up, much like a robot. Perhaps the connections made here, like the robot with the memories of a child, are actually analogs because Rick cannot interact with the canon world meaningfully. All he has to work with are his OWN metaphors, hence constant theme repetition in the show and in the fear hole manifestation, which just spits out his own memories -The Federation of Gromflomites ARE aware of meta-canon and that they are fictional. I mentioned that the blue portal in the pilot is the one used by Rick when he first made the prototype for the portal gun. But also, I mislabeled their technology as being parasitic. Rather, they are mining away at his mind and thus, would have to create technology able to sift through narratives. Otherwise, they wouldn't have tried to get the literal MacGuffin and origin of the show. Rick's mind is not a normal one, especially because I have been saying he is a meta-fictional parasite. They know they're fake. Perhaps this and the idea that ads and being aired are CRUCIAL tie into why they killed themselves when their own currency became worthless...? -That's all I have to say. Part 3 is being worked on, don't worry...I may post this theory to Reddit for more attention, as this may be the most complicated yet somewhat logical (lol) Rick and Morty theory on the entire internet. Stay tuned.
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moomingitz · 3 months ago
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Something I enjoy doing more than I probably should with my Jak and Daxter/Sonic X crossover fic, or just with crossovers in general, is finding ways to connect the two universes together but have it still sound convincing at the same time. I already shared my whole thing with how Seedrians are actually the distant friend shaped descendants of the Hora-quan/Metal Head species.
But another piece of lore for my crossover fan fic: The Precursors not only created Jak's planet, Earth, Mobius, and Cascade, but they were all cut from the same cosmic and planetary cloth.
Cascade was the prototype planet.
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Something went wrong when they were creating their next planet, trying to build off from what they learned with Cascade, and they were forced to split it apart, resulting in the twin planets Earth and Mobius.
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Nearing the completion of Jak's planet, the Precursors disappeared all of a sudden, of course, leaving the world unfinished, and with their robots, monoliths, and artifacts left strewn about all over the planet. The planet being left in an unfinished state also allowed eco to flow out into the open, which affected the evolutionary path of the humans and other species on it, resulting in humans there with some significant differences from the ones on Earth and Cascade.
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And with eco flowing freely throughout the planet, and the planet left unfinished, all of the eco was never able to be funneled into one single place, where it all should have condensed and formed into a Planet Egg.
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So when the Metarex eventually discovered the planet Jak and Daxter reside on and the Eco substance and Precursor technology unique to it, they basically decided it would be more useful to them to hold the entire thing hostage, knowing it would be more useful to them to keep it around instead of immediately reducing it to a dead husk like they've done to countless other planets.
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Choosing the Right Software Prototype for Your Project
That brilliant idea for an app or software? It’s easy to get caught up in the excitement and want to jump straight into coding. But what if you could test drive your concept, catch problems early, and get real feedback before spending a fortune? That's the magic of Software Prototypes.
Think of it as a dressing function for your software. It’s about creating a working model to see how your idea feels and functions in the real world. According to a helpful guide by TeleGlobals, the trick is picking the right kind of rehearsal for your show. Let's break the options in easy terms:
The Quick Sketch (Throwaway Prototype): Imagine sketching your idea on a napkin to see if it makes sense. This is the digital version—a fast, low-cost model built to test a core concept. You'll gather crucial feedback and then, as the name implies, toss the prototype and build the real thing from scratch, only smarter.
The Growing Sapling (Evolutionary Prototype): This approach starts with a small, basic version of your product that actually works. Then, based on user input, you continuously water, prune, and grow it—adding features and refining it over time. This tiny sapling eventually blossoms into your final, polished software.
The Lego Set (Incremental Prototype): Building a massive, complex application? Forget to build all at once. This method is like building a giant Lego castle one section at a time. You create and test separate, self-contained pieces of the software and then click them together as you go. This is a key aspect of prototype software development.
The "Looks First" Model (Extreme Prototype): This one is all about the user experience, especially for websites and web apps. You build the front-end of the website—the part that users see and interact with at first glance. It looks and feels like a finished product, but the behind-the-scenes mechanics are simulated. Once the look and feel are perfect, a critical step in UI UX design software, you build the engine to make it all run.
Choosing your path isn't just a technical decision; it's a strategic one. By matching your project's needs with the right prototyping style, you're not just building software—you're building it right.
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radaedan · 3 months ago
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Speaking of Iridescent Inscription being like lines of code or circuit boards :
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Waxaklahun Ubah Kan actually has one directly on his skin, it looks like a tattoo. That, or it could be an outer part of Grandpa Shrimp's Secret Source Pacemaker.
...Which brings us back to Och-Kan.
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The dragons either put some sort of mechanism directly on his face, or...They tattooed him with what is essentially a dragon equivalent of a QR code or even worse, a barcode - the latter is especially fucked up since barcode tattoos are used in trafficking. Neither option sounds good.
Do with that what you will, while I theorise what kind of code Grandpa Shrimp would want inked (or welded) into his scales. Imagine if he walked around with the dragon equivalent of a rick-roll on him.
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Bro the options about Och-Kan.... does this triple G (God-forsaken, gay, genocidal) mf need another set of traumas😀
That aside, that's a great observation! I wonder if that's a set of identifiers meant for Huitzilopochtli's rebirth stage. Since forms are annihilated into one, maybe Xiuhcoatl wrote some phlogiston codes on his dragons so even when their forms are gone, the codes written on their bodies would identify them and able to recreate their bodies.
Another option is the mark is the prototype/non-devolved dragons' version of the Flamelord's Blessing. The Flamelord's Blessing is actually meant to give the Saurians the "wisdom" of their past species, but if it's not "guided correctly" (Kukulkan's words here), the Blessing would only drive the Saurians mad or kill them. Nonetheless, this transmission of wisdom probably had happened in the dragons' past, with Xiuhcoatl as the transmitter.
One Who Speaks Coldly[Kukulkan]: We dragons boast extreme adaptability and evolutionary capacity, but this was used against us — countless Dragonborn could only devolve so as to survive in present-day Natlan... But their bloodline has not changed. That which Xiuhcoatl would not admit, the mark on one's horn would prove... For in the beginning, it was through his horn that the Pyro Dragon Sovereign first transmitted flaming light and wisdom.
- "An Omen of Annihilation and the Final Entreaty"
I wonder what exactly Xiuhcoatl "would not admit." Did he deny that he was the one who shared wisdom and light for his race? Was he just being humble, or did he genuinely know that it was not him?
And yet another option (probably just the most boring one), the mark on Kukulkan's skin was unique to him because it was his birthmark, no special thing attached to it. But who knows, maybe it truly was a tattoo of dragon's rickroll😂
In any case, thank you for your observation! Do theorize what kind of tattoo grandpa shrimp would like🤣
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romance-rambles · 1 year ago
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modern lars | i. beachside memories
Name: Blobby Gender: Male Nature: Bold Evolutionary Line: Sandygast -> Palossand Lars' first pokemon. They met on the beach while Lars was vacationing with his family as a child. Very possessive of his trainer, but also just as easy to manipulate.
3.1k, pokemon au + fluff, modern lars, reader is mc, series: n/a
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DEX ENTRY [ULTRA SUN]: It likes the shovel on its head, so Sandygast will get serious and fight any children who come to take it back.
In all his brief time, Sandygast has yet to come across a sandcastle he adores as much as the ones made by a boy named Lars.
Every day, Lars comes early in the morning—alone, unlike some of the other children who give sandcastle making a try. It's a habit that started a few days ago, when he first arrived at the beach Sandygast calls home.
In his hand was a plastic pail, within which he kept the shovel he used to make the first of his marvelous constructs. It's the same set he's using right now, a beauty to behold, especially after Sandygast learned to ignore their garish flaws. And oh, there are so many.
Like the cartoonish pikachu patterns printed all over. What does a pikachu have to do with sandcastles? And the color.
Sandygast shudders at the thought.
They're a light blue, not unlike the color of Lars' eyes, that looks too much like the force of nature that can seize his hard work away in an instant. Sandygast's spent far too much of his free time attempting to find a better analogy, one that won't have him running for the hills when he observes his new favorite human.
And that, in itself, is such a far cry from his initial reaction that he, the ghost type pokemon, can't help but wonder what sort of enchantments the boy has at his disposal.
Because, back then, he hadn't bothered to learn the boy's name.
Lars was simply just another tourist who would make a mess and then leave. That was how these things worked, after all. And really, how was Sandygast—with his aspirations to become the most beautiful Palossand in existence—to know that the boy was actually the only human worthy of crafting his castle?
This, however, leaves him with a problem.
After all, Lars won't be sticking around forever.
But for whatever reason, children often fear him and he suspects Lars might prove to be no different. He supposes the reputation his brethren have cultivated might play a role in that—but Sandygast is a perfectly nice pokemon, entirely uninterested in run of the mill corpses.
Now, no matter how unlikely it is, if they happened to be in possession of high quality ones—
Which, of course, is irrelevant to the situation at hand.
With a sigh, he peers at the boy in question from his hiding spot among the sands. Lars is seemingly oblivious to Sandygast's presence, too engrossed in reinforcing the western wing of his magnificent castle. There's a determined gleam in his eyes, the kind that makes every bit of sand in Sandygast's body shake in joy.
At some point, as the work at hand grows more delicate and detailed, his tongue sticks out slightly. When his hair begins to interfere with his vision, he drops his shovel temporarily and brushes his hair back. It does not do him much good—he seems to be missing his usual headband, so he is simply stuck repeating the action.
A half-baked plan begins to form in Sandygast's head.
The shovel currently on its head is special only because it is the only one he's ever known. Frankly, he's not too attached though. He'd picked it up because it was the closest one but he's always planned on leaving it for something better.
And Lars' shovel?
Despite how terrible it looks, he's certain he'll never find anything better than that.
So, the next time the boy turns his gaze to the latest prototype for Sandygast's castle, the pokemon sans his shovel quietly creeps up behind him. His bucket, the gaudy thing it is, is left unattended with some leftover sand—there might be no other place as good as this to hide in!
Sandygast can only vibrate in excitement.
And then—
Lars places the shovel inside the pail, its blade appropriately digging into the pokemon's body. Sandygast wastes no time in claiming it for himself. And then, all that's left to do is wait, however boring an ordeal it is.
He's unfortunately on the shorter side, owing to the lack of good architects coming his way. The ability to watch the boy from this angle is simply out of reach. That's why he's resolved to ask for the biggest sandcastle possible.
Then, when he finally runs into the others, it'll be his turn to laugh. Snickering at the thought, he can only imagine the looks on their faces.
Thankfully, Lars doesn't notice.
Instead, his pale hand reaches for the handle. After a few attempts, each pull carrying more frustration than the last, he finally decides to look inside the bucket. Sandygast, naturally, takes that as his cue and allows the boy to pick him up.
"Huh?" Blue eyes—like the sky, he decides—blink confusedly at him. Uncaring of Sandygast's reputation, Lars pulls the pokemon closer, his scrunched nose a clear indicator of the amount of thoughts running through his head at the moment. "A pokemon? What are you doing here?"
Sandygast wiggles, his eyes lighting up at the boy's casual response. Well, casual relative to the horror stories he's heard, of little boys and girls running away, screaming as though they're about to be eaten. Which they usually are—he has to commend them for their instincts.
The pokemon shakes off the thought just in time to hear the boy ask, "Can you let go of my shovel? ...um, Blobby?"
Blobby?
Glaring indignantly, Sandygast—not Blobby—shakes his body. The nerve to bestow such a mediocre name upon him! Clearly, the boy's talents stop only at castle-making. He'll have to find a way to avoid his current fate, somehow.
Perhaps one of the boy's parents will have a better sense for these things.
"No?" Lars tilts his head, then looks around.
He'd picked a suitably quiet spot, so there are fewer people around. That should shorten the time on his search, whatever it's for, but instead, he aborts his mission halfway through with a sigh.
"Do you have a name then?"
Sandygast pauses his protests. Well, the answer is no. But—
"Well, for now, I'll call you Blobby," the boy decides. Sandygast can only bite back a sob. "So, could you please let go? I need to finish making this castle."
The pokemon shakes his body again and thinks. He's already taken the shovel hostage. Now, to explain his motives...
His eyes narrow at the thought. Wait, why is he meant to explain his master plan? Surely, the boy's already realized what he wants. There isn't a human child out there who doesn't know of the dangers of his evolutionary line.
Upon scrutinizing the boy's awkward expression, he realizes his previous assumption was incorrect. There is a human child unaware of the dangers of encountering sandygasts and palossands.
Now he's even more grateful for his diligence in fending off his competitors! What would this boy do without him? Lars is lucky he believes in open dialogue!
Wait—why shouldn't he just possess him?
Sandygast looks at the boy, then at the sandcastle behind him. The people nearby haven't noticed Lars' mistake in grabbing his new handle; even if they did warn him, by then, it would be too late.
But, he glares at the boy, he won't bring me along then.
No castle will ever be too big for him. He's a greedy ghost, after all—perhaps he'd been that way when he'd been alive too. And one does not simply get over the best castlemaker to ever exist!
Annoyed, he jerks his head towards Lars' sandcastle. The boy seems to get his point only when he points at the shovel stuck in his head.
"You want the castle?" Lars scrunches his nose. The creases in his forehead grow more pronounced when Sandygast shakes his head. "You...like the castle? But you don't want it? Hm...do you want to be the castle?"
Sandygast nods delightedly.
"I wonder what kind of pokemon you are..." The boy frowns. His normally bright eyes seem to darken for a moment as he grumbles something inaudible to himself. "Here's the thing: I can't make one for you today. But...I really do want to finish this one first. If I make one for you tomorrow, will you give my shovel back to me?"
Considering the question for a moment, Sandygast remembers the shovel he'd recently abandoned. He shakes himself free from the boy's grasp and flees in search of it, to sound of Lars' startled shouts. And when he comes back, the boy is still there, looking rather upset.
As he presents the older shovel to him, Lars finally looks at him.
"Is my shovel really that special?" he asks, tilting his head. "Or...is it special because it's mine?"
Oh, what a smart boy. Sandygast was beginning to lose faith in his non-castlemaking abilities.
If not for the language barrier, the pokemon would gladly elaborate further on just how special he is. He settles for vigorously nodding and stops only when a shy smile crosses the boy's lips. Lars laughs, combing through his bangs.
"I think this is the first time someone's said that about me, and not my family," he says, a tentative look on his face. "Do you want to help with this one, Blobby?"
Sandygast narrows his eyes at the boy. He can only hope his expression relays his message—Not. Blobby.
Still, when faced with such a pitiable expression, even he can't help but crumble. With a full body sigh, he scoots closer to the boy and patiently waits for his instructions. Lars' vision is truly something to behold; the rest of the day goes by in a blur of laughter and easy companionship.
And when it's time for him to leave for the day, the boy asks, "Would you like to be my friend, Blobby?"
Sandygast—still resistant to the name, though it's beginning to grow on him—has only one response for that.
He jumps into Lars' arms.
Lars' notes on the memory: That was my shovel first. Thief! Oh, but my family was pretty frightened when I came home with Blobby. It took a while to convince them I wasn't possessed!
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DEX ENTRY [SUN]: Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger.
Blobby glares at the magnificent castle in front of him—built, of course, by his Lars—before him, uncaring of the way the little boy his trainer had inexplicably decided to watch over flinches at his seething fury.
What similarities are there even? He distinctly recalls that boy, whatever his name is, mentioning something about fake blonds to Lars, giving himself away as one of them. Really, the blond hair is one of Lars' most defining features!
Long debates about the matter with the rest of the team had led to the undeniable agreement that his golden hair evoked the image of the shining sun, and what was Lars but a shining ray of light?
Well, technically, they had narrowed it down to a few things, some less flattering than others, but the boy didn't have any of those things either!
...Although—
No, the pokemon shakes his head vigorously. Lars had been cuter, even with his apparent lack of survival skills. Blobby spent years trying to rectify that part, though his trainer's natural curiosity for the world never particularly left him.
Now, you, on the other hand...
His mouth twists into a bitter smile. Naturally, one cannot simply replace the sun—you can only get as close as your wingless body allows. Like that man, Icarus, with his infinite stupidity, but smarter. But the distance between is infinitely shorter than anyone Lars has ever been surrounded by.
Other than Blobby, of course.
That part is implied rather obviously, considering Lars chose him. The same as you, even despite the certain glaring flaws to your name—
His gaze flits to the mediocre castle beside Lars', different from the masses only in the way humans tend to be, shaped by nature and circumstance. It could be much worse, but he's decided to be charitable to the girl who makes the sun shine brighter.
At least you cared enough to ask about his foul mood, though it only infuriated him further.
Huffing, Blobby turns his glare back to the root of the problem, seemingly oblivious to the amends he must make for his betrayal. It's not enough to knock Lars off his throne, but it's tempting.
What was it he'd said? Blobby'll "come around"?
His glare intensifies. The sun, the real one in the sky, slowly shifts to the west, readying itself for its nightly descent. You and Lars occasionally converse in whispers, sometimes half-audible even to him. They almost exclusively take the form of playful flirting, as if the only thing to occupy the space in their maybe empty heads is each other.
And the nameless boy from earlier left in a terrible mood some time ago, with an annoyed young man with gray hair who seemed keen on lecturing him.
Blobby, however, stays in the same spot, the cheerful cries of his teammates only emphasizing his dour mood. Some help out with their trainer's quest, while others play with a beach ball. Only one, the sole non-electric and ground type amongst them, dares to brave the ocean, though the flamigo remains in shallow waters.
Lars—undoubtedly due to the others' childish complaints—doesn't like it when he throws sand at them. Otherwise, that would most certainly be his next course of action. That'd shut them up.
You're lucky, he thinks venomously at the electabuzz cheerfully helping you add some finishing touches to your sandcastle. Noticing his glare, she waves at him obliviously.
Somehow, he resists the urge to scream.
Even when you turn around, gaze softened by pity and concern, the only thing Blobby offers is an expression full of displeasure. To him, it doesn't matter if you try to conv—huh?
You turn away, returning to your tragic sandcastle. He can only gape at your back, spluttering indignantly at the sheer nerve. Really, the sheer audacity—don't you know you're supposed to come and comfort him if you acknowledge him at all?
Even the traitor made a token effort to talk to him!
Were you not forwarded the script beforehand? Someone from the team should've coached you at least! He's supposed to rebuff you, not the other way around. It's just the way the world works.
Eventually, after growing tired of twiddling his non-existent thumbs over your nonaction, Blobby waddles over to the oblivious couple whispering to each other. Surely, they'll get the hint, right?
"Oh, there you are," Lars says cheerfully, looking over his (shaking? Is he laughing?) shoulder. He glances briefly at you, his blue eyes widening with a strange emotion, before he looks back at Blobby. "Did you have fun today?"
The pokemon narrows his eyes at him. It doesn't affect his trainer's smile at all—Blobby's beginning to think he finds it funny.
Oh, how he misses the days when Lars was younger. He wouldn't make fun of his first friend like this. Then again, he wouldn't be hanging around another human so happily either.
A dilemma, certainly.
Blobby frowns.
"You're just in time. Look," His trainer points at his own castle. As he scratches his cheek, he has a troubled look on his face. "Don't you think this castle's missing something? She says it's perfect."
You don't retract your statement. Instead, you laugh—surprisingly, it's a pleasant noise. Blobby nods in approval. It's simply common sense that everything Lars makes is perfect.
Still, he can spot some room for improvement.
Blobby wastes no time going through the list. And Lars, as always, picks and chooses what he wants to listen to. What that means is that their squabbling takes up more time than the actual renovations to the castle.
"Well, I certainly learned a lot," you say once they finish, leaning back.
Lars gives you an apologetic look, but you wave off his apologies before he can even start. Smart girl. If you made him feel bad for enjoying himself, Blobby would throw sand at you, consequences be damned.
You don't really seem like the type, all things considered, but one can never be too sure, after all.
"Oh, but..." You trail off worriedly and chew at your bottom lip. There's something funny about your tone, but he can't quite pin it down. "My castle's looking a bit plain too. Do you have any critiques, Professor Blobby?"
He can't but perk up at the title. Professor? They're usually held in high esteem, aren't they? Like that one fellow, the one who Lars occasionally runs into, with the long silver hair and carefully pressed three piece suit. You know him too, though, for some reason, you're usually not very eager to talk about him.
A rather strange thing, considering most people who run into him can only do the opposite.
Oh, but Blobby would make a great professor—one that's not at all like those terrors that Lars would complain about during his university days. Plus, your castle could definitely use a lot of work. His expression is bright as he nods.
"Really?" You clap your hands delightedly. "I can't thank you enough."
Blobby pulls himself up to his full height at your words, feeling pleased. His earlier bad mood seems to have vanished entirely, leaving not even a white fluffy cloud in sight—only clear skies. He waddles over to your side, vaguely aware of Lars' muffled laughter, and begins the first of his lessons.
As a testament to his teaching skills, you come back again the next morning too.
Lars' notes on the memory: Blobby's always taken a bit of time to warm up to people—but he seemed to really like you from the start. I thought it'd be fine for us to do this, all things considered. Hmm, if he's going to be like this every time I make a sandcastle for someone else, should I start preparing him for the next one? [sound of you hitting his arm]
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Extras:
— Blobby hated being called "Sandygast" because he felt it was step down in terms of intimacy, implying he wasn't very important to Lars. By the time he woke up to smell the roses, the name "Blobby" stuck, as there were simply no alternatives that he'd accept.
— He loves lording the blue pikachu shovel over Lars' other pokemon as a sign of his "special" bond, what with him being Lars' first pokemon and all. They have since grown used to it and mostly ignore him.
— His current dream castle is the Emperor's in In Passing. After all, it's a grandiose beauty and owned by a man who looks like his favorite person in the world. However, he believes Lars does not know this and intends to keep it that way.
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spewagepipe · 5 months ago
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The Evolution of RPGs: Nine Men's Morris
I wasn't sure how to try to fit the "alignment" subgenre into my evolutionary tree. These are games like Tic-Tac-Toe or Nine Men's Morris, and I find it very compelling to suggest that they were actually the first pure strategy games, largely because they're so simple (even average humans can completely solve the smaller ones). It stands to reason that they'd be an early prototype that then evolved into something like Petteia (in the same way that Senet may have evolved from Mehen) as players demanded something more complex. Also, alignment games are another essential human genre, with examples from disparate and disconnected cultures around the world. Unfortunately, the archaeological evidence doesn't cooperate. It's true that there are some surfaces as old as 1400 BCE that have alignment game scratches in them – but why should graffiti scratches be just as old as the surface they're scratched into? As it stands, records that attest to the play of these games don't appear until over a thousand years later, which suggests the earliest alignment games were created long after Petteia and Go. I wasn't able to dig up a satisfying answer on this one, so you know anything more about it, please send me a message!
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Click here for the index of my Evolution of RPGs posts.
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ntls-24722 · 1 year ago
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Just like how the Minis are Music Man prototypes, the Zebramen evolved from Zebraelves - Exploration to a nearby island millions of years ago pre-sapience (as this is based in an African-like continent, the island in question was much like Madagascar) led to the development of a new species that grew huge on account of the abundant resources, with some members coming back to the mainland as the zebramen we know now. However, the vast majority of zebramen still inhabit the island, developing flashy colors and red-pink stripes as they became useless as camouflage that look far more like our Music Man.
Their eusocial lifestyle degraded during their time on the island, and the Zebramen don't have the coordination and unity of their Zebraelf counterparts, but they do have more individuality. The zebraelves have become more individual as well, but that's more because of their sapience and less a move-away from eusociality.
Despite their evolutionary history, Zebraelves hate Zebramen a lot of the time, as they are kind of hard-wired to do so - The reason why Zebraelves are so peaceful with one another is because they're all part of one massive supercolony, and automatically see eachother as allies. They see Zebramen as zebraelves that're part of being their own colony, and this has led them to automatically see them as enemies. That being said, this hard-wired response is much like how arachnophobia and a fear of snakes is prevalent in most people, and while it is common, not all Zebraelves hate Zebramen and alliances are still are found, usually after a LOT of pheremone sharing (which is mostly of the reason they hate them. Zebramen pheremones just piss them off). Sometimes the phobia is superceded with baby Zebramen, who the zebraelves often confuse with one of their own and take into custody.
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On the other end, Debu are completely detached from the zebra beef and alliances with either are very common.
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