#Facebook Creator Studio
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ecomdp · 2 days ago
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yourlocalsmutwriter · 2 months ago
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So you liked to browse Reddit at night and stumbled onto a nsfw audio community. So, you also managed to zero in onto one specific creator. How could you not, he was charming, had a killer French accent, and wasn't afraid to make a more submissive audio. He's even filling out a very specific niche for you by making an F1 driver series. It's surprisingly realistic, and you gush about it in the comments. Your words touch him so much that you get a custom audio and a discord invite from
Adult Audio Creator! Isack Hadjar, who loves the alternative universes that he creates, who's always tweaking his scripts and discussing them with you. Loves loosing himself into a character and bringing them back for a sequel.
Adult Audio Creator! Isack Hadjar, who is fun and flirty with most fans, but amps it up for you. As soon as you make a comment, he's in the replies. You're always getting heart reacts in discord too. Everyone in the server can sense that there's something more between the two of you, and they're surprisingly fine with it.
Adult Audio Creator! Isack Hadjar, who loves gifts. You melt his heart when you save up and get him something off of his wishlist. Though there's nothing more satisfying than calling you and browsing your vinted/ Facebook marketplace. You keep buying him little trinkets he likes and saving them for when you meet irl.
Adult Audio Creator! Isack Hadjar, who makes good money on Patreon and commissions. But secretly, he would love to make a Quinn audio series, rack in some good cash, and break the internet. He's already got the Tiktok launch planned, and it does involve many lipsynchs.
Adult Audio Creator! Isack Hadjar, who doesn't post as much because of racing, duh. But when he has the time he pre-records a lot, trying to churn out a week's audio in a day. Even though he's got great stamina now and can last longer, he can't help but be a crying, overstimulated mess by the end of the day.
Adult Audio Creator! Isack Hadjar, who is usually super careful about his identity. No hand pics or partial face reveals like other people in his field. But of course, the first time you video call he ends up in too short shorts and flashes you. He can't help but smirk at your jaw dropping. Before you know it, you're watching him stroke his cock for you as you're touching yourself for him, following his every command.
Adult Audio Creator! Isack Hadjar, who loves looking at you once you meet. He is fully staring at your cleavage or ass, and of course, your pretty face. He can't get enough of you. That's why he also fucks you in front of the mirror, whispering his sweet nothings in your ear. He loves seeing how you blush for him, how you take him.
Adult Audio Creator! Isack Hadjar, who takes you to his home studio and shows you "how the sausage gets made." He can't help but be more vocal when you're also touching him. Soon enough, you're on your knees, in place of the fleshlight he's using. He knows that the audio track will be a bitch to edit, but you're so exited to hear him moan and fill out a script that he doesn't care. And who knows, maybe an MF4A track is in his future?
Adult Audio Creator! Isack Hadjar, who is presumably very gentle and submissive with his lovers, based in his audios. Picture long sessions with his head between your legs, begging and whimpering, edging him, making him focus on your pleasure only. Nope, complete 180. Yes, he's making you come first. By fucking you so hard and fast you're almost crying. By wrapping his biceps around your throat. By just telling you to sit there and take it as he shows you positions that Sabrina Carpenter hasn't even tried.
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admelioremvitam · 27 days ago
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The Princess‘s Gambit 桃花映江山 from 🐧 Tencent. Starring Liu Xue Yi and Meng Zi Yi. New BTS character special.
Note: The drama title in this post follows the spelling on the MyDramaList page.
About an hour ago, the production team released a BTS character special.
BTS special description:
*Those who enter the game are all players of the board, each move filled with helplessness and unwillingness.*
*Unveil the dual lives of the characters - they are schemers caught in the whirlpool of power, entangled souls trapped in emotional turmoil, rebels against the script of fate, and above all, masterminds rewriting the rules….*
* Rumoured to air around June 24, 2025 🍉
* Episodes: 36 (as per the distribution license)
* Streaming platform: Tencent 🐧
* Official time period of filming: May 2024 to September 8, 2024
* Filming location: Hengdian World Studios
* 🎬 Director: Yi Jun (Bloody Romance, Lost Track of Time)
* 📖 Original creator: Bai Lu Cheng Shuang (Romance of a Twin Flower)
* ✒️ Screenwriter: Su Ni (Wrong Carriage, Right Groom)
* 📖 Novel: Tao Hua Zhe Jiang Shan 桃花折江山
桃花映江山 can be translated as “Peach Blossoms Reflect the Mountains and Rivers.” 🌸
Synopsis from MDL:
The drama tells the story of a fallen princess forced into a political marriage with a corrupt prime minister. She faces numerous dangers but strives to survive to protect herself amidst the conflicts of national loyalty, personal vengeance, and true love. Meanwhile, the prime minister, outwardly ambitious to become a treacherous official, secretly harbors a desire to serve his country, its people, and the world.
(Source: Your Drama Jiejie on Facebook)
~~ Adapted from the web novel "Tao Hua Zhe Jiang Shan" (桃花折江山) by Bai Lu Cheng Shuang (白鹭成双).
Trailer for June 25, the day of release and airing schedule.
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mariacallous · 2 months ago
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A mod for The Sims 4 that removed LGBT and Black nonplayable characters (NPCs) from the game and automatically changed them to “straight” and “white,” respectively, has reappeared in spite of EA's attempts to shut it down. WIRED has found dozens of similar racist, homophobic, and antisemitic mods for other popular games.
The Sims mod, called DEI Remover 1.0.0, was first made available in March last year, but it recently blew up after @DanielleBuilds, a Sims creator with over 300,000 followers, posted a screenshot of it on Facebook and asked people to report it. In addition to removing Black NPCs, the mod was designed to make NPCs “healthy, (not fat),” switched colorful hair types to “natural” hair colors, and changed any LGBT couples sharing a home in the game to siblings. A photo accompanying an overview of the mod shows NPC Celeste Michaelson, who is Black and trans, being changed to a white woman.
An admin on the video game forum RPGHQ said that they received a request from the IP enforcement department of EA to delist the mod. The admin, who goes by the user name “Rusty Shackleford,” described this as an act of targeted censorship, and included screenshots of what they said was correspondence with EA.
”I write on behalf of Electronic Arts Inc. ("EA"). It has come to our attention that you are hosting material that infringes copyrights owned or controlled by EA,” reads the screenshotted email, said to be from EA’s IP senior counsel Lisa Chin. The email identifies the DEI Remover mod as the “infringing material.” EA has not responded to WIRED’s request for comment.
On May 6, the original post moved to a new thread, where the mod was reposted with a copyright disclaimer for “Fair Use” along with instructions for downloading it. Some commenters cheered and jeered the repost, with one saying “cut off one head, two more shall take its place. heil hydra,” and another saying, “Yea I'm sure antagonizing litigious publishers will work out well.”
The Sims has a track record of culture and LGBT representation going back over a decade. In 2023 the franchise featured the Celeste Michaelson NPC in the expansion pack Growing Together, while in 2022 it featured a lesbian couple on the cover of the My Wedding Stories game pack. That same year, The Sims 4 provided a free update to allow users to add gender identity to their game with customizable pronouns, and in April 2025, the game released free downloadable content featuring LGBT-themed clothes and decor. The franchise has also released items to help celebrate holidays in the past, such as Juneteenth-themed clothing, Christmas trees, Hanukkah menorahs, and Kwanzaa kinaras.
Meanwhile sites like Patreon continue to host mods that erase this diversity in The Sims 4. In addition to DEI Remover, RPGHQ hosts dozens of controversial mods for other games, including a mod called “Balduran Salutes Hitler” for Baldur's Gate 3, and “Negro Remover” for Stalker 2. WIRED found one Patreon account from December featuring a mod that switches out inclusive language, such as changing “spouse” to “husband and wife,” and removes the pronouns on premade sims. That Patreon creator explained they created it because the franchise had “fully embraced the pronouns (sic) idiocy.” WIRED has reached out to Baldur’s Gate 3 developer Larian Studios, and Patreon, and has not received a response.
The modding community is a vital part of the Stalker series, and we deeply value its contributions," says GSC Game World spokesperson Zakhar Bocharov. “However, we firmly oppose mods that promote harmful messaging, such as cultural appropriation, hatred, racism, or any offensive content.”
Video game mods allow users to download third-party add-ons created by other players that affect the gameplay experience. For the PC and Mac versions of The Sims 4, mods have become integral to the Sims community as a whole, giving players free access to custom content like clothing, furniture, and artwork, and in-game capabilities such as functional banks, preschools, and adult content.
Many in the modding Sims communities were up in arms over the DEI Remover mod. One TikTok user said they were inspired to start a new series called “F You, Sims Community.” Comments echoed her frustrations, with one commenter saying, “may everyone who downloads this experience the worst save corruption bugs.”
The quick replacement of the banned Sims 4 mod demonstrates that keeping on top of the issue can be like playing a game of Whac-A-Mole.
While this mod was created last year, President Donald Trump’s executive orders targeting DEI initiatives have contributed to a more hostile climate for marginalized Americans.
While modding has been a key element within the franchise for decades, EA’s mod policy states that it has the right to “address any inappropriate Mods, including Mods that infringe the intellectual property or privacy rights of others, contain obscene, objectionable, or harmful content, jeopardize the integrity of The Sims 4 gameplay, or otherwise violate the EA User Agreement.”
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odinsblog · 1 year ago
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Caveat Lector 🚨🚨🚨
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Donald Trump supporters have been creating and sharing AI-generated fake images of black voters to encourage African Americans to vote Republican.
BBC Panorama discovered dozens of deepfakes portraying black people as supporting the former president.
Mr. Trump has openly courted black voters, who were key to Joe Biden's election win in 2020.
But there's no evidence directly linking these images to Mr. Trump's campaign.
The co-founder of Black Voters Matter, a group which encourages black people to vote, said the manipulated images were pushing a “strategic narrative” designed to show Mr. Trump as popular in the black community.
A creator of one of the images told the BBC: “I'm not claiming it's accurate.”
The fake images of black Trump supporters, generated by artificial intelligence (AI), are one of the emerging disinformation trends ahead of the US presidential election in November.
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Unlike in 2016, when there was evidence of foreign influence campaigns, the AI-generated images found by the BBC appear to have been made and shared by US voters themselves.
One of them was Mark Kaye and his team at a conservative radio show in Florida.
They created an image of Mr. Trump smiling with his arms around a group of black women at a party and shared it on Facebook, where Mr. Kaye has more than one million followers.
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At first it looks real, but on closer inspection everyone's skin is a little too shiny and there are missing fingers on people's hands - some tell-tale signs of AI-created images.
“I'm not a photojournalist,” Mr. Kaye tells me from his radio studio. “I'm not out there taking pictures of what's really happening. I'm a storyteller.”
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Disinformation tactics in the US presidential elections have evolved since 2016, when Donald Trump won. Back then, there were documented attempts by hostile foreign powers, such as Russia, to use networks of inauthentic accounts to try to sow division and plant particular ideas.
In 2020, the focus was on home-grown disinformation - particularly false narratives that the presidential election was stolen, which were shared widely by US-based social media users and endorsed by Mr. Trump and other Republican politicians.
In 2024, experts warn of a dangerous combination of the two.
(continue reading)
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possumcollege · 1 year ago
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NOBODY needs to be defending these people. Major publishers, studios, streaming services, Tesla, Apple, Adobe, Amazon, social media companies- there isnt a single altruistic bone caught in their teeth. Profit from the output of exploited and captive labor IS their product now. When their contacts look like the one in question, the company is clearly stating that shareholders are the customers, not us!
Why else would it be anything but a stupid idea for Amazon to just nuke the majority of Comixology's self-published titles when they consolidated their services? If our experience was really foremost in their minds, why would they repeatedly purge, censor, demonitize, bury, and delete popular accounts with robust followings if not to allay the moral brainworms of shareholders and investors?
Forfeiting rights to our IP is not a "shitty deal," it's surrendering any potential ability to make money off of your own creative work. It's selling your property to a board of accountants to pitch into a portfolio. It's theirs to trot out as long as it's profitable and bury the instant its projected profit dips too close to the cost of maintenance. Hell, we've seen services drop popular series just because their projected profits started to flatten out! Mothballing it also has the added bonus of removing it from the market to further minimize potential competition. Like how there just weren't spider man movies for ages because the owner of the property didn't think it was worth developing but worth too much to sell.
They will make more money from suing you for trying to reclaim IP they mothballed than you did selling it to them in the first place. I guaranteee their budget for lawsuits is a lot deeper than the one they pay their "original" artists from.
By virtue of being a big, profitable, corporation, "their" IP is going to have an astronomically higher value in a court of law than any individual creator. The financial "damage" will be higher for infringing on their copyrights than any amount you can claim on your own. When it becomes theirs, their connections, their infrastructure, their reputation makes it an asset with much more value than you or I can possibly claim. So if you try to steal a bite back from them it's a bite of a *potentially* multimillion-dollar series. In their eyes, they bought the totality of your work, which you agreed was worth the price they gave you. It's value becomes more dependent on who owns it than whether it's even good.
You may not have the same potential to become flash-in-the-pan, short-term succesful without their resources, but you will still own your rights to distribute, alter, preserve, promote, and negotiate your share if you still own your work. That is worth everything as a creator who is passionate about what you've made and committed to protecting it.
The most effective power we can exercise as artists is our ability to say, "no" when someone else wants to pay us a disadvantageous fraction of our worth. You may lose potentially lucrative opportunities but "opportunities" presented by companies like Facebook or Twitter, whose real product is a platform for ads and data collection, with content as bait, are not opportunities to thrive on as independent artists. This specifically is an opportunity for the company to acquire property.
The myth that the publisher's strength is something for us to exploit, without them getting the lion's share is a trap that they feed from at will.
People like the poster up top are opportunists who see the process as a pipeline towards trading low-investment content for financial treats and maybe a share of ad revive. They're stalking horses for companies to exploit more talented but less experienced artists who are facing a daunting and overwhelming market where their work becomes harder and harder to show, let alone sell. A quick deal may feel like a win but it's selling the cow to save money on bottling the milk. Artists like this serve the publisher by making it seem like signing away your rights are just a necessary part of the game. However it's a game they are playing with exceedingly cheap stakes that weren't going to succeed on their own merit. So what if Mr. Business Perspective loses rights to his sexy Mario Bros. parody to a huge company? The point was always to unload it because it's a product, a bartering chip, a trinket. He's a Business Man, so he sees tactics that maximize profits to the business as maximizing their ability to buy whatever shiny tripe he cranks out. The business is his customer, not the reader. The business is his ally, not the creative community. Fuck him and fuck anyone who tells you the exposure is worth a damn if you don't retain rights to your work.
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fideoflux-studioss · 4 months ago
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Hello, welcome to my blog
I'm Fideo, a visual novel creator and founder of FideoFlux Studios.
The genre of my visual novels will be mostly Yandere, which may contain sensitive topics such as:
- Physical and emotional abuse
- Topics related to suicide or homicide
ANOTHER YANDERE
ANOTHER YANDERE is the first novel in progress, I'm partially doing it alone. Here is a basic synopsis about the context and place where it will take place:
We live in Greyglade, a town somewhat far from the big metropolis, where, at night, the thick fog falls over the entire town. We have lived in the town most of our lives, being considered kind and trustworthy people. A few weeks ago, a boy moved to this town, something peculiar... Greyglade is a mysterious town, in which... Nothing is what it seems...
ABOUT OUR YANDERE 👇:
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I will be updating here, on Instagram, Tik tok, and Facebook
Thank you for your attention 🙏
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archaeren · 10 months ago
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how did you get into game writing and VNs and such?? i did one freelance job a while back and loved it but since then its been so hard to get into the industry…. i keep getting rejected despite having writing experience/publication in other areas 😭
(omg I didn't realize I have a bunch of messages in my inbox oops) Unfortunately, my game industry work that pays the bills is mostly as QA director, for which we are contracted by other studios. I do writing for our own studio, but I tend to not pursue contract work for writing because I don't want the creative pressure. (Though I was spontaneously offered work on that by another studio recently, so who knows, maybe I'll cave XD) But I will tell you what I tell people who ask me how to get into the games industry. Sorry if you already know some of this, I can't tell from your profile how much experience you already have in the industry! >.< 1. Build a portfolio of game work. You can do this by participating in game jams, itch.io has tons of them running all the time. If you can find in-person game jams (such as the Global Game Jam), even better! They'll help you build connections. If you can show you have strong skills in branching narrative, that's a massive plus. (yeeeeah, this involves basically doing a lot of unpaid work in your free time. but hey, nobody else is getting paid for it either! game dev notoriously pays like shit anyway. XDDD as the joke goes, if we wanted to make money, we'd work in software dev.) 2. Go to where the game developers are. In person. I can't stress this enough. If you want work in the games industry, the best/easiest/quickest way to do it is to meet devs in person. Some people may argue this is not necessary and that you can find work online--in my opinion, those people are either very lucky or very hopeful. You can maybe find some work by hanging out in game dev spaces online, but from personal experience, every client our studio has EVER HAD was either someone we met in person or someone we were introduced to through someone we met in person. Every single one. Here's a list of ideas of places to meet developers: - IGDA meetups, see if there's a chapter in your area. (Or if there isn't and you have the time and ambition, maybe you could start one!) - Local non-IGDA dev groups, you can sometimes find these through Meetup or Facebook - If there are colleges in your area that offer game dev degrees, you could try asking their professors if they know of any local events - See if there are any local game studios in your area that would be able to point you toward the community. Game dev studios aren't just in big cities!! It's not necessarily comprehensive, but you can check out https://gamecompanies.com/map - Game conventions/expos such as PAX - Game developer conferences/events, such as GDC or language/engine-specific conferences such as PyCon (GDC is WAY more worth it than PAX, but extremely expensive. I don't advise going to either until you have a solid game plan of what you're looking for there. There are also organizations that are willing to sponsor people with less means and underrepresented perspectives to attend GDC, so make sure to investigate that!) (And if you do go to a major event like PAX or GDC, make sure to google the afterparties list) And final protip for attending any sort of in-person event: We don't use the word 'networking'. It is a cursed word. We are not networking. We're meeting new friends and like-minded creators. <3
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satoshi-mochida · 4 months ago
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Nightmare Busters Rebirth reveal trailer, Kickstarter campaign coming soon - Gematsu
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Publisher Pix’n Love and developer Aurora Game Studio will launch a Kickstarter campaign for the April 2021-announced Super Nintendo Entertainment System 2D run-and-gun game revival Nightmare Busters Rebirth “soon,” the companies announced. It will be available for PlayStation, Switch, PC via Steam, and more.
The game, now several years into development, promises to offer a “thrilling adventure that blends frantic action and modern 2D graphics while staying true to the spirit of classic arcade games.”
Get the latest details below.
One Game, Two Eras
Inspired by the great names of arcade gaming, Nightmare Busters Rebirth immerses players in a stunning universe where the supernatural meets unbridled action. Take control of Flynn and Floyd, two leprechaun brothers and nightmare hunters, as you journey through many environments and test your reflexes against relentless waves of enemies and devilish bosses! Combining intense gameplay, punchy action, and graphics that merge traditional hand-drawing techniques with modern tools, this 2D run-and-gun promises to thrill fans of the genre on Nintendo Switch, Sony PlayStation, Steam, and more!
An Upcoming Kickstarter Campaign
Born from deep reflection and an unconditional love for video games, Nightmare Busters Rebirth is the brainchild of the Pix’n Love / Aurora Game Studio duo. Initiated in 2023, this project has steadily grown over two years of development, gathering a team of dedicated enthusiasts. With graphics and animations blending hand-drawn art and contemporary techniques, Nightmare Busters Rebirth boasts a truly unique visual identity and now aims higher than ever. To deliver the best possible experience and make Nightmare Busters Rebirth a future reference in the 2D run-and-gun genre, Pix’n Love and Aurora Game Studio will soon launch a crowdfunding campaign on Kickstarter. Nightmare Busters Rebirth hopes to gather a passionate community to support its development. The funds raised will be used to add new features, optimize existing levels, and enhance the adventure with fresh gameplay elements. With your unwavering support, the development team is determined to provide an authentic and memorable experience for every backer. In that spirit, we are excited to reveal a special surprise on April 9, 2025!
A Classic Reimagined With Care
Originally developed in 1994 by Arcade Zone for the Super Nintendo, Nightmare Busters’ release was unfortunately canceled in 1995. Eager to pay tribute to this enchanting arcade game, Aurora Game Studio and Pix’n Love Games have joined forces to bring this extraordinary project back to life. Thanks to Nightmare Busters Rebirth, and with the support of some of the original creators, players will have the chance to experience this intense adventure through a complete overhaul. The game now features enhanced visual quality, polished animations, and a reorchestrated soundtrack—all while preserving the essence of what made the original so special.
2025: The Year of Nightmare Busters
To stay updated on all the exciting announcements and surprises to come, be sure to follow Nightmare Busters Rebirth on Kickstarter and across our social media platforms:
Kickstarter
Twitter
Facebook
Bluesky
And visit our dedicated website.
Watch the Kickstarter campaign announcement trailer below.
Kickstarter Campaign Announce Trailer
youtube
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cooledtured · 1 month ago
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Epic Games vs. Apple: Fortnite Returns to the iPhone
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Fortnite is...back? To the Apple Store? After a lengthy legal battle spanning years, Fortnite has returned as a free download for iPhones and iPads in the United States. Its return signals a change in the type of control that Apple has over how it licenses products on the App Store and specifically how it makes revenue from that licensing. Learn about how Fortnite sparked these changes and more in this article.
The Overview
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As it's likely that we all know, Fortnite is a game that subsists on the free-to-play model that more and more games have begun to adopt (see Counter-Strike 2, THE FINALS, Zenless Zone Zero, FragPunk, Splitgate, etc.). In order to make money, most of these games derive their profit from the inclusion of purchases such as digital currency or in-game cosmetics, financed by real money. The game distribution platforms that these games exist on, such as Steam or the App Store, mandate that they usually take some sum of money from each purchase made while the game is being hosted on their platform - usually, this is around 30%.
Developers and game developer studios have long argued that the 30% standard that many digital game distribution platforms (including the App Store, to the extent that they offer games) boasts an unnecessarily high takeaway. In Fortnite and the App Store's case, Epic Games (the developer of Fortnite) created a system that circumvented the automatic fee processing that Apple would undertake on every purchase - something Apple didn't like, which led it to remove Fortnite from the Apple Store until further notice.
The Lawsuit
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With the removal of Fortnite from the Apple Store in 2020, Epic Games sought to file a lawsuit against Apple that same year. Epic Games alleged that Apple's policies relating to the forcing of the usage of Apple's payment processing systems (those which would take away 30% of revenue made from in-game purchases), as well as its censorship of other alternative means of payment being able to be made to the developers of the game, was unfair. 
Apple counter-sued and alleged that Epic violated the Apple Store's terms of usage and that compensation for missed revenue should be allotted to Apple due to the inclusion of the fee circumventing feature. Fast-forward to 2021: a few legal roadblocks in Apple's favor made it such that only some of the charges against Apple stuck in federal court - namely, the censorship of other alternative means (known in law as the "anti-steering policy". 
Neither Apple nor Epic Games were happy with the suit, and appealed the decision once more before the case reached the Supreme Court, where it was declined to be heard. The case was laid to rest - for now...
Outcomes
The anti-steering policy wasn't a hit in court. Apple's new policy allows developers to provide links within apps that redirect users to make purchases outside of the app, but it isn't really much better in the case of developers, as if an individual makes a purchase within 7 days of accessing that link, Apple still takes a 27% cut. Developers also must be granted permission by Apple to feature such a link in their app. Sucks.
However, this decision gave a great way to another major event within the development of the lawsuit - app creators such as Facebook, X (formerly known as Twitter) and others alleged in court again that the leeway that Apple provided was insufficient.
With the support of these companies in court and a wholly provision against Apple of the former allegations, it was found that Apple is to be prohibited from taking cuts on payments made to developers of apps, as well as impede the redirection of alternative payments to developers of apps (such as those methods in the case of Epic Games). It was an absolute win for game and app developers, and a pretty upsetting loss for Apple who seemed to have held a market majority of the revenue share between mobile application hosting platforms for a while.
Conclusion
Fortnite’s reappearance on the Apple App Store comes after years of legal battles that challenged the foundations of mobile app distribution. With new policies now limiting Apple’s ability to control third-party payments, developers are beginning to see cracks in a system that once seemed untouchable - thanks to the combined efforts of Epic Games alongside Meta, X, and other entities generally just kind of tired of Apple, the stage has been set for a more competitive and developer-focused mobile ecosystem.
What did you think of this article? Let us know by reaching out to our social media!
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partisan-by-default · 7 months ago
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The AI characters aren't a new feature. Meta has long invested in AI and has spent the past year stuffing all kinds of generative AI tech into its existing products. That included the release of its AI Studio in the summer, which quickly became a hotbed of virtual boyfriends and girlfriends.
The service already boasts hundreds of thousands of AI characters, according to Hayes. But if Meta is to be believed, this is just the start. Access to the AI Studio will be expanded to more countries outside the US, and a "priority" for the company over the next two years will be to make interactions with AI more social, per the FT.
Along with fictional characters, the AI Studio also allows Facebook and Instagram influencers to create AI versions of themselves that their followers can talk to. In recent months, other platforms have released content creator-oriented AI features, such as SnapChat's AI video generation tool.
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admelioremvitam · 22 days ago
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The Princess‘s Gambit 桃花映江山 from 🐧 Tencent. 📣🗓️ Airing on June 25, 2025. Starring Liu Xue Yi and Meng Zi Yi. New teaser.
Note: The drama title in this post follows the spelling on the MDL page.
A few hours ago, the production team announced the release date and dropped a new trailer.
* Episodes: 36 (as per the distribution license)
* Streaming platform: Tencent 🐧
* Official time period of filming: May 2024 to September 8, 2024
* Filming location: Hengdian World Studios
* 🎬 Director: Yi Jun (Bloody Romance, Lost Track of Time)
* 📖 Original creator: Bai Lu Cheng Shuang (Romance of a Twin Flower)
* ✒️ Screenwriter: Su Ni (Wrong Carriage, Right Groom)
* 📖 Novel: Tao Hua Zhe Jiang Shan 桃花折江山
桃花映江山 can be translated as “Peach Blossoms Reflect the Mountains and Rivers.” 🌸
Synopsis from MDL:
The drama tells the story of a fallen princess forced into a political marriage with a corrupt prime minister. She faces numerous dangers but strives to survive to protect herself amidst the conflicts of national loyalty, personal vengeance, and true love. Meanwhile, the prime minister, outwardly ambitious to become a treacherous official, secretly harbors a desire to serve his country, its people, and the world.
(Source: Your Drama Jiejie on Facebook)
~~ Adapted from the web novel "Tao Hua Zhe Jiang Shan" (桃花折江山) by Bai Lu Cheng Shuang (白鹭成双).
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gnewstimes · 10 months ago
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FBA Academy Review
What is the FBA Academy?
The FBA Academy is David Zalenski’s Amazon private label training course and a part of EcomHub. The best feature of this FBA course is product validation. David’s team will look into your product idea and let you know if it’s the right path to take. This is incredibly valuable, especially for a beginner. You will also learn EcomHub’s trademarked Rank and Bank system, which teaches you how to launch a product and rank it to the front page of Amazon.
The training includes 7 hours of videos spread across 20 modules. Purchase of the course gets you lifetime access. Bonus materials include spreadsheets, templates, and David’s copyrighted strategy for creating paid traffic- the PPC Spyder Launch. You’ll also get 3 live coaching calls per week with the team/David, and access to a private Facebook group for the rest of your life.
Who is David Zaleski, Creator of FBA Academy?
David Zaleski is a 7-figure ecommerce seller who built a $5 million Amazon business in 5 years with only $4800 of Amazon start-up costs .
David started selling products online just before high school when he was 14. He flipped Alibaba products on eBay. 4 years later, at 18, he started his first Amazon business. Within 6 years, David grew that business to $9 million in sales.
Besides selling on Amazon, David had a podcast and YouTube channel. He has not updated either of these outlets lately. Currently, he is developing EcomHub into an Amazon “studio” where any level of Amazon seller can come for specific services. He also closely runs his Amazon automation agency, the FBA Academy Done-For-You program, closely with this private label course.
The FBA Academy Business Model: What is Amazon Private Label?
Amazon private label involves ordering a generic, brandless product and putting your own logo on it. You may add other variations to stand out from competitors, like upgrades, color options, or bundled products. Then, Amazon handles the shipping and handling and takes a cut off your profits. Therefore, it is one of the most expensive Amazon FBA business models to start. Besides FBA fees, you will also have to pay for brand and logo design, sourcing products, testing products, and running Amazon PPC campaigns to drive traffic.
But, private label also has higher profit margins- often up to 40%. Other business models, like Amazon dropshipping , have much smaller margins around 10-30%.
If you decide to follow an Amazon FBA private label business model, plan to spend $15K-$20K in startup costs alone, besides any course you decide to take.
What is the Difference Between Amazon FBA and Amazon Dropshipping?
With Amazon FBA private label, you sell your own products. But, Amazon dropshipping involves selling other brands’ products in your store. It’s also FBM (Fulfilled by Merchant). This means your supplier ships the product directly to the customer instead of an Amazon warehouse. You can also dropship off of Amazon, using other platforms like Shopify and/or eBay. Amazon dropshipping has the lowest of all Amazon business model profit margins- between 10-30%, while private label earns around 40%.
When Does the FBA Academy Start and Finish?
The FBA Academy is self-paced and starts at the time of your purchase. You have lifetime access to all its features, including weekly coach support calls, and can revisit course content.
What Modules are in the FBA Academy Program?
1: Welcome This first module is purely introductory. Learn about FBA, upcoming course content, and general tips to set the scene. You will also set up your Amazon Seller Central account.
2: Search For Your Product Module 2 talks about not only finding a product but also choosing a niche, branding your company, and marketing it to stand apart from competitors. David will also cover Amazon FBA fees, which may make you change your mind about this online business entirely.
3: Source David teaches you multiple strategies to implement when finding suppliers. He will also give valuable tips for communicating with suppliers from other countries, specifically China. Finally, learn about product codes and how to manage them efficiently for your store.
4: Launching Your Product This module covers product launch and specific strategies to optimize your product listing, like organic keyword research and customer coupons.
5: Rank and Bank (Trademarked Strategy) Here, you’ll hear an overview of how David promotes products while using Amazon as a search engine rather than an online store. If you can organically rank your products, you’ll save on Amazon advertising costs.
6: Listing Your Product Along the Rank and Bank system, there are many strategies to implement to bring your listing to the top of Amazon (and win the Amazon Buy Box). This module will help you with product pricing, professional product photography, and more.
7: Setting up Rank and Bank This module includes information on how to connect a product Facebook page (fanpage) with Manychat. David uses this strategy to bring in more customers and provide exemplary customer service.
8: More Information on Manychat This module explains how to connect with customers and how to continue the flow to a purchase.
9, 10, 11: Rank and Bank Info It’s great to see that David covers Rank and Bank in multiple modules, so that you can get the full picture. Since it’s trademarked, you won’t find this exact information anywhere else.
12: Facebook Ads Rather than generating a Facebook ad for your Amazon page, these ads will help you get customers to your Facebook page, and then onto your Manychat.
13 & 14: FAQ Here, you’ll get the answers to some frequently asked questions and receive bonus materials. FAQs include questions for international sellers.
15: Scaling Your Business After seeing success on your Amazon store, take your business further with this module. Topics include troubleshooting stock issues, reporting listing hijackers, sales tax, and trademarks.
16: FeedbackWhiz Learn how to use FeedbackWhiz and generate emails that convert.
17: More Bonus Materials & Information This section includes information on affiliate marketing ideas, finding Fiverr freelancers for reviews, using Craigslist to promote sales, and more.
18: PPC Spyder Unlock your Amazon PPC potential with David’s copyrighted Spyder campaign strategy.
19: Resource PDF This master list of resources will help you continue to build and scale.
20: Coaching Calls David’s coaching team downloads weekly coaching calls. They’re updated each week, and you can go back and watch them in this module.
Summary
Its’ essential to find valid reviews of a course away from its salespage. There are not many reviews of this FBA course online outside of David’s website. There are a number of professionally handled complaints listed on the BBB website, which look impressive at first. However, after reviewing the messages, they may not be real. Each complaint uses very similar wording, which makes me wonder where they came from.
Is FBA Academy a Scam?
No, David Zaleski’s FBA Academy is not a scam. You will learn his unique system for ranking your private label product, and have the peace of mind of product validation.
Some people believe that expensive courses (and coaches) are scams just because of their higher ticket price. They say that you can find the same information for free on YouTube. While you can find great information there, without a course, you will miss out on some amazing benefits. For instance, paid courses include extra services, ongoing coaching, active communities of like-minded people, and more. Plus, you will learn from the mistakes others have made, and be able to work through a structured course rather than sift through a disorganized heap of YouTube videos.
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graphicpolicy · 11 months ago
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Eric Gitter, Filip Sablik, Jamie S. Rich, and Jeremy Haun announce a new comic venture
Eric Gitter, Filip Sablik, Jamie S. Rich, and Jeremy Haun announce a new comic venture #comics #comicbooks
Photo via Filip Sablik and Facebook Since it was announced he was leaving BOOM! Studios, there’s been a lot of speculation as to what was next for Filip Sablik. Some of the rumors have proven true at his been announced that Sablik will be part of a new publishing venture. Joining Filip is producer Eric Gitter, former head of IDW Jamie S. Rich as editor-in-chief, and comic creator Jeremy Haun who…
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scmenterpricese · 7 months ago
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How to Build Your Brand Using Instagram and Facebook
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Building a strong brand is important for standing out in today’s competitive world. Instagram and Facebook are powerful tools that can help you connect with your audience and grow your business. Here’s a simple guide to building your brand using these platforms:
1. Understand Your Brand
• Start by knowing what your brand is about. What are your values, mission, and goals? Use these ideas to shape your message and design. Make sure your logo, colors, and tone are consistent across Instagram and Facebook.
2. Know Your Audience
• Find out who you want to reach. Are they young adults, parents, or professionals? Knowing your audience helps you create content they will love. Think about their interests, needs, and problems.
3. Post Great Content
Share eye-catching photos, videos, and graphics. Show behind-the-scenes moments, customer stories, or tips related to your business. For example:
Use Instagram Stories and Reels for fun, quick updates.
Post longer videos or articles on Facebook.
The goal is to make people enjoy your posts and remember your brand.
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4. Be Consistent
• Create a schedule for posting. Consistency builds trust. For example, post 3 times a week on both platforms. Use tools like Facebook Creator Studio or Instagram Scheduler to plan ahead.
5. Use Hashtags and Keywords
• Add hashtags to your posts to make them easier to find. For example, if you’re a bakery, use hashtags like #FreshBread or #SweetTreats. Facebook works well with keywords and groups for better visibility.
See content credentialsGrow your brand in Facebook and Instagram with semarketing team
6. Engage With Your Followers
• Reply to comments and messages. Like and share posts where your brand is mentioned. When people feel valued, they become loyal fans.
7. Run Ads and Promotions
• Instagram and Facebook ads can help you reach more people. You can choose who sees your ads based on age, location, or interests. Run contests or special discounts to get people excited.
8. Partner With Influencers
• Work with influencers who share your values. They can introduce your brand to their followers, boosting your visibility and trust.
9. Analyze Your Results
• Use Instagram Insights and Facebook Analytics to see what works. Pay attention to likes, comments, and shares. Adjust your strategy based on the data.
10. Add Clear Call-to-Actions (CTAs)
Tell your audience what to do next. Examples of CTAs include:
“Follow us for more tips!”
“Click the link in our bio to shop.”
“Message us for details.”
Final Thoughts
• Building your brand takes time, but with consistent effort, Instagram and Facebook can help you grow. Share content that reflects your brand, engage with your audience, and always look for ways to improve.
Start today and watch your brand shine!
@nilkanthmistry
Write by : #nilkanthmistry
instagram : https://www.instagram.com/nilkanth.mistry/
facebook :https://www.facebook.com/nilkanth.mistry.52
linkdin : https://www.linkedin.com/in/nilkanth-mistry-78bb30272/
hashnode : https://hashnode.com/@Nilkanth?fbclid=IwY2xjawHgdiFleHRuA2FlbQIxMAABHTPsVmLarASxBLO_559tdXBVCbHdLWgt4gQoICViOHtwlVCohGrFMalaNQ_aem_8YWi51bEONuens5H3iFDKg
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fans4wga · 2 years ago
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I still don’t know if I count as an influencer based on the definition they put out.
I did get a “brand deal” once, but it was with a small indie movie (I’m pretty sure? It was Unidentified Objects) and I didn’t end up making any money from it anyways.
I make fan content, but I don’t get a drop of money from it, and have never had big companies reach out.
Also I have sold two pieces of my own fan art using tiktok to promote my art (but not using tiktok shop; i just sent it to them and they paid Venmo). And I’ve “made” 3 cents using tiktok live to show my art process, but I can’t even claim those 3 cents.
Do i count as an influencer?
"Influencer" is a specific role covered by SAG-AFTRA. It can be confusing to parse out who exactly counts as one, but they define it as...
"...popular content creators who have amassed a social media following that they capitalize on by making deals with advertisers to promote brands through the Influencer’s creative content which they distribute through their social media feeds.
Influencers exhibit their content through personal feeds on platforms such as TikTok, Instagram, Facebook, YouTube, Twitch, SnapChat, Pinterest, etc.
Followers can range from a few hundred to a hundred million
This provides a “one stop shop” for advertisers:  The Influencer provides performance, stills, posts, production, creative, editing, directing, lighting, distribution, etc.
Agreements between Influencers and advertisers vary significantly. There are no set rates and other terms can be very different as well." (link to read more about the Influencer Agreement on the SAG-AFTRA website)
So if you're not someone who regularly makes deals with advertisers to promote brands, you probably don't count as an Influencer. (You can always contact SAG-AFTRA for specific guidance if you fall into the grey area there.)
The SAG-AFTRA guidelines (here) say, "Most influencers are non-union and are not subject to any strike rules. But some of them do work under the SAG-AFTRA Influencer Agreement, or may want to someday. And those influencers have been asked not to promote struck work (i.e. movies and TV shows), either for pay or “organically.” However, if an influencer already has a contract to promote something, the union advises them to fulfill the obligations of the contract. They are also free to influence on any other subject."
If you want to join SAG-AFTRA in the future as an influencer or actor, be careful about promoting struck work, and contact SAG-AFTRA with specific questions. But the influencer rules don't apply to fans/hobbyists.
As for what you should do as a non-union creator, it likely matters far more what you're doing with your platform now than if you have small brand deals in the past. For now, don't partner with studios, don't accept paid work from struck companies, and don't engage in studio-led campaigns that promote their films/shows.
We appreciate the question—it's a confusing time in the early days of a strike, but thankfully SAG-AFTRA is continually clarifying its guidelines!
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