#Flux Factory
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05.12.25 Brian Chase (drummer of Yeah Yeah Yeahs) in a duo with Tom Hamilton on keys at the Striped Light series at the Flux Factory in Long Island City, Queens NYC. Brian was playing Ikue Mori's drum kit, the one she played when she was in DNA.
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a crazy theory: they're going to go all the way up and talk to different tiers of management of this jaffa factory (from talking to sips, then honeydew, and then Regional Manager Jerry™) and aaaallllllll the way at the top, the CEO of the new jaffa factory, is gonna be yoglabs xephos
#yogscast#jaffa factory 2#i fully think the xephos that's playing with them is a clone btw#he has a weird awareness of things that are going on but he's also like. he reminds me of flux buddies lalna in a way#between him saying 'im wrestling with the fact that we arent who we think we are'#and him saying that thing to jerry like 'what do you mean we're going home?? we were just dropped here???'#like he feels like theres something wrong but he cant fully place it
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Yogscast Fan Merch Anyone?
Hi, I haven't been on Tumblr and forever and am not expecting any responses to this question HOWEVER I'm asking anyway lol. @ the Yogscast Fandom who still enjoy the series like Tekkit, Moon Quest, Jaffa Factory, Black Rock Chronicles, etc etc... Would you (and how many of you) would be interested in some fan merch here in 2024 (maybe 2025) I've noticed no one seems to sell anything for the Yogs anymore on Etsy and really feel like tapping into the dream I had of making fan merch for them way back when I was a kid (2012 to 2016). Now that I am in my 20s, established on Etsy, and like 100x better at art (lmao) I want to get a gauge on how the fandom is holding up here on Tumblr before I start anything. ALSO If there's any Discord Servers related to the early Yogs MCYT fandom please let me know, I would love to join!!!!! TLDR; Would you 100% buy Yogs MCYT Fan-Merch in 2024? What would you like to see?
Here is my Etsy Shop! It's not everything I've made, but It's everything I have in stock.
#Yogscast#Tekkit Yogscast#Jaffa Factory#blackrock chronicles#Moon Quest#Minecraft#MCYT#Fan Merch#Area 11#Simon and Lewis#lalnable hector#YogLabs#Lalna#Flux buddies#rythian#zoey proasheck#nilesy#sips#he who must//not be named
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The one random conversation at the end of a jf2 episode where Lalna verbatim says (though paraphrased here) “I should make Xephos my enemy so he’ll lock me up in a gilded cage”
And the continued clues about this Lalna not knowing about the events of Flux Buddies+
Is a lot to think about in both a Lalnable context and a multiple Lalna clones still roaming around context
It is super interesting to because if he doesn't know about *any* flux buddies stuff, that could imply that vague impressions of memories can be left behind even when they are erased. Like it wouldn't be enough to be conscious to for the person to know that the thoughts are prompted by something they don't remember, but it is interesting to think about for sure.
I really hope we get an explanation for the lack of flux buddies knowledge. Like yes we know that information can be erased, but why that information specifically was chosen has so many possible implications, especially because Xephos still knows about the clones (so it isn't just to blanket get rid of clone related knowledge).
Part of me wants to think that it has to do with Lalnable specifically since he is the main tie between yoglabs and flux buddies. Idk how likely it would be, but it would be really interesting if Lalnable somehow ended up in charge of/got control over yoglabs/the cloning somehow and this is the result. He has shown that he is happy to sit back and watch things apart instead of doing things himself, so sending the JF2 gang on dangerous quests, isolated from everyone else could be a way to torture them somehow.
Xephos does not have control, but has just enough knowledge to torture him (potentially retribution for favoring Lalna over him and imprisoning Lalnable). Just as in prison Lalnable knew what it was like to be outside of his cell and the knowledge of what used to be him tortured him (as is often the case with solitary confinement in real life).
Simon can't dig because of the skulk and his tendency to go after women has been exploited to put him in direct danger. He is also directly surrounded by people more competent than him, feeding into his sense of inferiority. The company that bears his name, in the hands of his long-time adversary and his 'office' nothing more than a janitor's closet.
Lalna is living without his closet friend, and isn't even aware of what he has lost. Instead of having the agency of living alone, he is relegated to an employee, a tool for Xephos (as Lalnable probably feels like he was treated).
Brry is still the wildcard as always.
If this is the case then there are probably many clones going through many different situations for Lalnable's viewing pleasure. But idk, it is still to early to know anything for sure, but it is definitely fun to think about!
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as a major yoglabs enjoyer (phosphor here!!), im here to provide you a shortlist of the best lore episodes, if you wanted to get a taste! Hypercubed also directly ties into yoglabs lore, but that series was unfortunately cut very short, so there are only about 4 episodes in total :(.
EP 1: Welcome to the Facility - exactly what it says on the tin, this is the introduction to the series! also places it directly in the timeline as 'mid jaffa factory'.
EP 37/38: Soul Absorber/Clone Lab - honestly the Most important lore episodes of yoglabs, to me anyway. made me actually cry as a child, even through their silly goofy acting. also has a hamlet reference, so its got a special place in my heart.
EP 50: Bacterial Menace - this is in the Welcome to Yoglabs music video! this is actually a little low on lore in comparison, i just really love it, honestly.
EP 52: Holodeck - lightly used for some people's BOTC headcanons I believe! also talks about the microchips! also nightly highlights the 'decay' of the honeydew clones post episode 38.
EP 67: Teletubbies - i know, i know, but the episode cold opens with Honeydew crawling out of his own *grave* so. (also revealing xephos has been burying every single clone of the 8937 since episode 38). this isn't how you grieve, dude. also features xephos leaving honeydew do die during yoglabs self destruct??? ive got. feelings about that.
special mentions: EP 39 -> EP 40 showing the number of honeydew clones xeph has gone through jumping by the thousands over the course of a single episode, EP 55 with a xephos!irsraphel easter egg
oh my god!!! thank you phosphor?? this is so nice of you and VERY helpful thank you. yeah i think i watched 1 ep of yoglabs when i was a kid and never really stuck to it? (coming into... uh.... yogblr? dfgjkdf as of late and seeing everyone talk abt lore i dont know has been really interesting) like the xephos israphel thing is a Real lore thing?? i didnt know that!
#dj got asked#basically being someone who only watched uh. martyn's tekkit -> jf1 -> blackrock -> soi -> moonquest -> newest flux buddies -> jf2?#in terms of lore things? i totally completely missed where the clone stuff came from#vaguely hilarious seeing as. uh. that's very central lore#anyway. super taking notes. i have research to do#is there anything else you'd recc based on. uh. what i Haven't seen.#oh. also am a christmas adventure apologist but i dont think that that fits into the general lore /j#unless they bring back aunty sandy and uncle stefano as jaffa factory inc board members ig#yogscast#save#thank you sm fr fr fr#actually i DID watch the welcome to yoglabs video and i was Very confused. you just unlocked a core memory for me#god. i wrote almost wrote 'VARY helpful thankyou' bc i think lewis possessed me#thats ok
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a second sick fic in as many days? yes - xeph & honeydew fic
“Xeph? Friend, you look paler than usual, an’ that's saying something because you glow in the dark.” Honeydew could see it clearer as they hopped off the carriage, making their way back to the shitty cave they’d made home over the past year. It was worse for wear after Israphel had blown it to shite, but it’d been the only place they called theirs after the final battle. Still, the semi-regular trips into the slowly recovering Mistral were doing great things - both for Honeydew’s ability to eat something not terrible and for Xephos to be around people. A weird sort, that one - so self conscious and snippy but faded away without people to talk to. He’d been entertaining some nosey children with a dramatised (and sanitised) tale of one of the earlier legs of their adventure and they’d been near clambering all over him - touching the golden buttons of his coat and his leather scabbard. He’d borne it all with surprising grace - Honeydew hadn't known he’d even liked kids until the first little bugger had tugged at his coat with sticky fingers, doe eyed and shy.
The drive back in the carriage no one would let them pay for had taken around 2 hours, and Honeydew hadn’t been overly surprised that Xephos had dozed off, but the fact he looked far worse after his nap was what had him worried. Xephos blinked at the question, seemingly needing a second to process what he had said.
“Ah, sorry friend. I’m well enough.”
Well enough - well that was a red flag and a half. He thanked the driver and grabbed their crap from the back, not letting Xephos take anything before walking the last of the way to their home. Xephos trailed behind him, each stumble sending more alarm bells ringing. When Xephos almost collapsed onto the bed after what couldn’t have been more than an 8 minute walk, Honeydew was really concerned.
He walked over, noticing how Xephos was burying himself under the quilt despite the warm day, the exercise and his own thick coat. Ah. He rested a palm to the taller man’s head and was startled by just how high his temperature already was. Xephos melted into his cooler palm with a soft noise of relief.
“Xeph? When did you get sick, you silly nonce.” Xephos tugged his hand away, replacing it with the cooler one that hadn’t yet been warmed by his fever.
“One of the kids, I think.” Honeydew frowned.
“Already? That was - fuck maybe 5 hours ago at the most.” Xephos nodded against his palm.
“My immune system’ll be shit. Didn’t think about it.”
“Immune system? You’ve never got sick before.”
Xephos laughed, soft and tired. “I didn’t - didn’t grow up here. You know how you’ll get something as a kid and then never again?” The connection formed in Honeydew’s mind. “And then, it was just you for a while. And then we didn’t really see anyone, or we kept dying, and it wasn’t a problem, so I forgot about it.” Xephos hadn’t sounded so dazed since he’d been last concussed.
“That doesn’t explain why you’re so sick already, though.” Xephos went to swap his hands again, and let out a whine when it hadn’t cooled enough for his liking. Honeydew grabbed a clean washcloth and dipped it in some water, laying it across his head. Xephos shivered, grabbing Honeydew’s hand anyway.
“It’s - complicated. Head hurts ‘dew.” He let Xephos whine for a bit before prodding him to keep going. “It’s - evolution - if it killed your Dad you wouldn’t be here. And then there is some stuff with maternal antibodies and -” he let out a huff, tugging at Honeydew’s hand. Following the guidance of his near delirious friend, he let himself be dragged onto the bed, his hand placed firmly in Xephos’ hair. He hadn’t known how needy Xephos could get when he was sick - it was cute.
And then the implication hit.
“Wait - this could kill you?” he nearly shouted. Apparently that was far too loud and Xephos cringed away from him painfully, shivering. “Ah, shite, sorry, sorry.” He adjusted the cloth back and gently pet his hair, feeling the slightly clammy texture of his friend's skin as the fever sweat started to kick in. He was starting to panic now. “It could kill you?” whispered, taking in the grey cast and the dulling of his freckles.
“Maybe - or not. ‘Dun know.” He shivered pathetically, pawing unhappily at the blankets he’d only just clambered under, trying to wriggle out of his coat and pants. “Saw it - they didn’t give the field tech PPE, she didn’t make it.” There were too many words in that mess that Honeydew didn’t understand, and the ones he did painted a horrid picture. “But I’ll be back - so. ‘S ok.” He kind of wanted to shake his friend, but settled for gathering more cloths and a basin of water.
“Of course it matters if it hurts, Xeph. And -” neither of us have died from sickness, he thought, what if it's different. He thought better about saying that out loud. If Xephos wasn’t well enough to consider the option when he was the one of them that catastrophized - well. He didn’t need the stress making it worse.
It only got worse as the night wore on. Xephos slowly stopped being able to hold a conversation, stopped being able to tolerate the gentle touch of Honeydew’s hand in his hair as the fever made everything painful. The worst part was the sickening wheeze he picked up when late night moved to early morning. He looked grey, the tips of his fingers were near black, and the only noises he was capable of making were soft moans of pain whenever Honeydew had to replace the cool cloths across his forehead and arms. Honeydew wouldn’t have thought he was capable of sleeping in a state of stress like that, but he blinked and awoke with the mid morning sun peeking in through the windows. The bed was empty, but the smells of illness lingered. Something like horror crept into his chest and he ran outside, Xephos standing hale and hearty in the yard, shovel in hand.
There was a freshly turned over mound of earth next to him, 6 feet long and 2 feet wide.
“Oh, friend - thank you. Sorry about last night - I just. I thought I’d set things to rights before you woke up.” There was a smudge of dirt across his nose, the image charming but the implications horrific.
“Xeph -” Honeydew didn’t know what to say. ‘Why didn’t you wake me?’ was childish and the ‘I’m so sorry I couldn’t fix it.’ was too much, stuck in his throat like a barbed hook in a fish’s mouth.
“Friend?”
Honeydew bit everything down and shot his friend a tired smile that rang utterly false. “Sorry Xeph, I’m still frazzled. We have pastries from town inside, and I can set the fire if you want a cuppa.” Xephos smiled brightly, leading him back inside.
“Sounds delightful, friend!” There was dirt under his fingernails.
#yogscast xephos#xephos#yogscast#honeydew#yogscast honeydew#honeydew like 'how do i tell this man the fact he casually buried his own body just as a casual tidy up is unsettling to me'#and xephos is like 'that was awkward and pathetic but he was so nice to me so i'll just clean everything up as thanks'#also. i have no idea what my internal timeline is#im currently going with something along the lines of#they chill in the woods for like 5 months - then the island for 2 - and then the SoI plot starts and is finished in ab 4 months?#and then they start voltz? and then the jaffacatory and moonquest#and then yoglabs and flux buddies and Then you have 2 timelines#the one where honeydew's clone isnt fixed and you get storyteller xeph#and the one where it *is* fixed and you get these men having a healthy relationship and also jaffa factory 2#time does not exist past the start of voltz i dont know whats going on then
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Ranch Story's Rune Factory: Guardians of Azuma Review
Setting out to be a new take on the series, including new mechanics, setting, theming, and even a new director, Rune Factory: Guardians of Azuma has a lot of questions to answer and, as the first entry for a new console generation, expectations to surpass. After my time with the game, I feel that while there are some rough edges, Guardians of Azuma is a thoroughly enjoyable breath of fresh air for the series.
This review was primarily played on Nintendo Switch, though some comparisons are made to other platforms.
A New World to See
From the outset, Guardians of Azuma sets itself apart from its predecessors in scope and theming. The Japanese-inspired fantasy setting feels fresh, and shortly after the start of the game you'll find that you're not just being confined to a single village and its immediate surroundings again. While not exactly an "open world," there's easily more places to explore than in any previous game in the series, literally and figuratively soaring above its predecessors. By the end of the game, it was easy to feel like Azuma as a setting was an interesting and well-realized setting, with plenty of its own lore and quirks to explore.



Azuma is undeniably a pretty place, with lots of nicely designed environments, set-pieces, and inhabitants in vibrant colors. With the characters being one of the strongest selling points of the game, it's nice that they not only look great, but many of them have their own distinct animations while idling and expressing themselves during cutscenes in a way that the static portraits of previous games in the series never managed to achieve.
Unfortunately, while the strong art style and use of colors helps bridge the gap, it's hard not to find the Nintendo Switch version specifically a little lacking compared to other platforms. There is frequent detail pop-in, with shadows and textures nearly constantly in flux somewhere on-screen while you're running around. This is an issue even during cutscenes at times, where it seems the level of detail can't keep up with the camera's movements; a great disservice to otherwise enjoyable event scenes.
Zoomed-in examples of detail shifting in the background of a cutscene.
Fortunately for those who don't have access to a PC or Nintendo Switch 2, the game still runs well overall. Loading times are relatively speedy, and the framerate doesn't have too many issues keeping up even when there are plenty of enemies, effects, or items on-screen. A very welcome and noticeable improvement when compared to Rune Factory 5.
Life in Azuma
One of the most drastic changes for players that are used to the typical farming sim fare will probably be that traditional farming isn't really a focus at all in Guardians of Azuma. Instead, as Village Chief, you'll largely be benefiting from your villagers managing farmland for you while you place buildings, decorations, and other resources. Designing your town is simple and intuitive, and each distinct addition, whether it's a new business or a cute little Lucky Cat statue, will provide an immediate benefit by increasing your stats and working towards the town's overall growth, unlocking new development zones along the way. It's a very different feeling system, but still a fun and rewarding one as you balance the needs of your villagers, maximizing your stat boosts, and just making something that you like looking at.
Villagers aren't always perfect though. Often, some negative traits get in the way, so you'll still need to go over their homework to keep the fields running if you're too soft-hearted to evict them. If everything's going smoothly, you'll be making more money than it costs to feed everyone while hardly ever lifting a finger. So long as everyone's happy, I'm sure they won't mind when you use the money they generate on crafting a shiny new bow instead of building more housing.




Speaking of a bow, it's one of the tools you'll always have on hand while exploring the more dangerous parts of Azuma, along with whatever you use as your main weapon and the Sacred Treasures you earn while progressing through the story. There's not as much weapon variety as in previous games, but none feel exceptionally stronger than the others, so it's nice to just use whatever feels best at the moment. Sacred Treasures also help provide some variety, allowing the use of other non-standard fighting styles such as punches and elemental magic attacks that can generally cut through any standard enemy so long as you have the RP to use them.
If you need any help, you can also recruit up to six monsters or characters you've bonded with to journey with you. Each one has their own specialty and some bring along skills the player doesn't have access to, like Hina's lasso-like Spell Seal for binding enemies in place. While exploring, characters will also sometimes talk among themselves, with some amusing interactions that might even hint at things you haven't really learned about them yet.



Forging those bonds can also be much more engaging than the standard farmsim fare of just giving everyone their favorite item every day, though that option is still available as well. While speaking with both potential love interests and the supporting cast, you can choose to hang out, which uses time as a resource to do various activities. Just like with giving gifts, each character has different things they like to do, with more options unlocking as you get closer and learn more about them. It's a much more natural way of getting to know someone, and several interactions don't just include cute little animations, but also some short dialog scenes, such as having a discussion over dinner or cuddling up while sharing an umbrella that's maybe a little too small for two people. It’s left me wanting this socialization dynamic for future Rune Factory games and wishing for it in past games - we’ll have to wait and see if it makes a reappearance.
One of the best qualities for how the characters are handled is probably just that almost everyone gets to participate in the overarching story to some degree. This review is aiming to generally be spoiler-free, but suffice to say that it's probably the most memorable and well executed story in the series and hovers around a minimum of 40 hours to complete if you still do a bit of farming and socializing between objectives.


Closing Thoughts
Rune Factory: Guardians of Azuma is a wonderful, unique entry in the series, and very possibly the best so far. While it does do a lot of things differently, the new ways to play are fun and show a lot of promise if they continue to take the series in this direction. Whether this is your first Rune Factory or you're a long-time fan, this is a must-play for fans of the genre.
Additional coverage and a second review that includes more focus on PC and Steamdeck performance will be shared soon.
Review codes provided to Ranch Story staff by Marvelous USA and Marvelous Europe.

#story of seasons#rune factory#guardians of azuma#rf goa#rf: goa#goa#rune factory: guardians of azuma#nintendo#nintendo switch#switch#review#switch 1#farm sim#life sim
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In 1833, Parliament finally abolished slavery in the British Caribbean, and the taxpayer payout of £20 million in “compensation” [paid by the government to slave owners] built the material, geophysical (railways, mines, factories), and imperial infrastructures of Britain [...]. Slavery and industrialization were tied by the various afterlives of slavery in the form of indentured and carceral labor that continued to enrich new emergent industrial powers [...]. Enslaved “free” African Americans predominately mined coal in the corporate use of black power or the new “industrial slavery,” [...]. The labor of the coffee - the carceral penance of the rock pile, “breaking rocks out here and keeping on the chain gang” (Nina Simone, Work Song, 1966), laying iron on the railroads - is the carceral future mobilized at plantation’s end (or the “nonevent” of emancipation). [...] [T]he racial circumscription of slavery predates and prepares the material ground for Europe and the Americas in terms of both nation and empire building - and continues to sustain it.
Text by: Kathryn Yusoff. "White Utopia/Black Inferno: Life on a Geologic Spike". e-flux Journal Issue #97. February 2019.
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When the Haitian Revolution erupted [...], slaveholding regimes around the world grew alarmed. In response to a series of slave rebellions in its own sugar colonies, especially in Jamaica, the British Empire formally abolished slavery in the 1830s. [...] Importing indentured labor from Asia emerged as a potential way to maintain the British Empire’s sugar plantation system. In 1838 John Gladstone, father of future prime minister William E. Gladstone, arranged for the shipment of 396 South Asian workers, bound to five years of indentured labor, to his sugar estates in British Guiana. The experiment [...] inaugurated [...] "a new system of [...] [indentured servitude]," which would endure for nearly a century. [...] Desperate to regain power and authority after the war [and abolition of chattel slavery in the US], Louisiana’s wealthiest planters studied and learned from their Caribbean counterparts. [...] Thousands of Chinese workers landed in Louisiana between 1866 and 1870, recruited from the Caribbean, China and California. [...] When Congress debated excluding the Chinese from the United States in 1882, Rep. Horace F. Page of California argued that the United States could not allow the entry of “millions of cooly slaves and serfs.”
Text by: Moon-Ho Jung. "Making sugar, making 'coolies': Chinese laborers toiled alongside Black workers on 19th-century Louisiana plantations". The Conversation. 13 January 2022.
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The durability and extensibility of plantations [...] have been tracked most especially in the contemporary United States’ prison archipelago and segregated urban areas [...], [including] “skewed life chances, limited access to health [...], premature death, incarceration [...]”. [...] [In labor arrangements there exists] a moral tie that indefinitely indebts the laborers to their master, [...] the main mechanisms reproducing the plantation system long after the abolition of slavery [...]. [G]enealogies of labor management […] have been traced […] linking different features of plantations to later economic enterprises, such as factories […] or diamond mines […] [,] chartered companies, free ports, dependencies, trusteeships [...].
Text by: Irene Peano, Marta Macedo, and Colette Le Petitcorps. "Introduction: Viewing Plantations at the Intersection of Political Ecologies and Multiple Space-Times". Global Plantations in the Modern World: Sovereignties, Ecologies, Afterlives (edited by Petitcrops, Macedo, and Peano). Published 2023.
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Louis-Napoleon, still serving in the capacity of president of the [French] republic, threw his weight behind […] the exile of criminals as well as political dissidents. “It seems possible to me,” he declared near the end of 1850, “to render the punishment of hard labor more efficient, more moralizing, less expensive […], by using it to advance French colonization.” [...] Slavery had just been abolished in the French Empire [...]. If slavery were at an end, then the crucial question facing the colony was that of finding an alternative source of labor. During the period of the early penal colony we see this search for new slaves, not only in French Guiana, but also throughout [other European] colonies built on the plantation model.
Text by: Peter Redfield. Space in the Tropics: From Convicts to Rockets in French Guiana. 2000.
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To control the desperate and the jobless, the authorities passed harsh new laws, a legislative program designed to quell disorder and ensure a pliant workforce for the factories. The Riot Act banned public disorder; the Combination Act made trade unions illegal; the Workhouse Act forced the poor to work; the Vagrancy Act turned joblessness into a crime. Eventually, over 220 offences could attract capital punishment - or, indeed, transportation. […] [C]onvict transportation - a system in which prisoners toiled without pay under military discipline - replicated many of the worst cruelties of slavery. […] Middle-class anti-slavery activists expressed little sympathy for Britain’s ragged and desperate, holding […] [them] responsible for their own misery. The men and women of London’s slums weren’t slaves. They were free individuals - and if they chose criminality, […] they brought their punishment on themselves. That was how Phillip [commander of the British First Fleet settlement in Australia] could decry chattel slavery while simultaneously relying on unfree labour from convicts. The experience of John Moseley, one of the eleven people of colour on the First Fleet, illustrates how, in the Australian settlement, a rhetoric of liberty accompanied a new kind of bondage. [Moseley was Black and had been a slave at a plantation in America before escaping to Britain, where he was charged with a crime and shipped to do convict labor in Australia.] […] The eventual commutation of a capital sentence to transportation meant that armed guards marched a black ex-slave, chained once more by the neck and ankles, to the Scarborough, on which he sailed to New South Wales. […] For John Moseley, the “free land” of New South Wales brought only a replication of that captivity he’d endured in Virginia. His experience was not unique. […] [T]hroughout the settlement, the old strode in, disguised as the new. [...] In the context of that widespread enthusiasm [in Australia] for the [American] South (the welcome extended to the Confederate ship Shenandoah in Melbourne in 1865 led one of its officers to conclude “the heart of colonial Britain was in our cause”), Queenslanders dreamed of building a “second Louisiana”. [...] The men did not merely adopt a lifestyle associated with New World slavery. They also relied on its techniques and its personnel. [...] Hope, for instance, acquired his sugar plants from the old slaver Thomas Scott. He hired supervisors from Jamaica and Barbados, looking for those with experience driving plantation slaves. [...] The Royal Navy’s Commander George Palmer described Lewin’s vessels as “fitted up precisely like an African slaver [...]".
Text by: Jeff Sparrow. “Friday essay: a slave state - how blackbirding in colonial Australia created a legacy of racism.” The Conversation. 4 August 2022.
#abolition#tidalectics#multispecies#ecology#intimacies of four continents#ecologies#confinement mobility borders escape etc#homeless housing precarity etc#plantation afterlives#archipelagic thinking#geographic imaginaries#kathryn yusoff#katherine mckittrick#sylvia wynter#fred moten#achille mbembe#indigenous pedagogies#black methodologies
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It's that time of year, folks! Remember to use the tag #yogtober2024 :D
Fall
Friend
Patch
Feast
Plenty
Gourd
Bonfire
Death
Monster
Bones
Haunted
Experiment
Grave
Doll
Dress Up
Reverse
Mistake
Fancy
Disguise
Mask
Trick or Treat
Magic
Science
Clone
Dig
Portal
Flux
Factory
Alternate Universe
Headcanon
Event
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Random Doctor Who Facts You Might Not Know, Part 13: Gallifrey at War Part 2
TW: more gruesome Time War shit, lots of death, disturbing stuff
Both the Daleks and the Time Lords investigated genetic manipulation to create new creatures to use during the Last Great Time War. This includes the highly psychic Time Lord called Quarren Maguire, who was altered to have reality changing abilities. He used these abilities to erase the evidence that he existed and then Chameleon Arched himself to pass as human, unaware of his nature as a Time Lord.
Marie is a sentient humanoid Type 103 TARDIS. The Time Lords kept her in a box for more than a year screaming and thrashing. Eventually, the High Council allowed her to mate with a Type 105 TARDIS, and she bore a baby TARDIS. After the baby was born, the Time Lords took them away from Marie immediately.
The Last Wave was a generation of soldiers in the War in Heaven. The officers in this group were older individuals who forced regeneration until their skin was coated in this black organic blastproofing.
Dalek technology possessed regeneration inhibitors.
The Time Lords would often splice different species together in the Time Vortex to create increasingly impossible and mindless beings.
Leela was fitted with a compliance collar during the Last Great Time War to force her obedience.
The Fifth Doctor became involved in the Last Great Time War by accident after crashing his TARDIS into a Dalek time machine.
During the War in Heaven, the Nine Gallifreys project concerned cryptoforming planets into Gallifreyan cloneworlds. Some envisioned every planet in the universe eventually being transformed. These clone Gallifreys would eventually be used as ballistic projectiles as the war escalated among other things.
In the Last Great Time War, mutated Time Lords dubbed "Interstitials" were living in the Death Zone. They were the results of experiments by Rassilon to create a possibility engine. This involved retro-evolving the timeline of these Time Lords to connect to the time vortex and enter a loop of iterative regeneration. This meant they had no constant appearance and were instead in flux between different bodies. Rassilon and Borusa eventually managed to build their engine using them.
In the beginning of the Last Great Time War, the War Council built munitions factories underneath Gallifrey's surface. They employed children.
It was said that a soldier in the Last Great Time War could die a thousand times in a single day only to learn that they had never been born at all the day after.
The Cold was a weapon created by the Time Lords during the War in Heaven. When activated, it breaks through the time-space continuum, so everything nearby gets sucked into an alternate universe and destroyed. If introduced to an inactive Cold, a subject could be held in stasis for centuries, like Fitz Kreiner was.
During his time working for the Faction, Kreiner spent centuries killing Time Lords, including the Rani and the Master although these may have been clones. He collected their severed heads.
Saturnyne was a water world until it was hit by a shock wave of temporal disruption from the Last Great Time War. This caused the planet to change to one where the inhabitants evolved with no natural laws of evolution, becoming odd beings that could move from the deepest depths of the water to land. The Saturnyne matriarch Rosanna Calvierri would later meet the Eleventh Doctor, Amy, and Rory in Venice.
The Time Lords began to seriously alter their biology during the War in Heaven, often becoming what the Eighth Doctor termed to be "monsters."
The biodata virus altered its victims biodata to become members of the Faction Paradox. It infected the Third Doctor while he was regenerating on Dust after being shot, thus dramatically altering the timeline. Now infected, the Doctor would be corrupted into a member of the Faction by the end of his Eighth self.
River Song used a therapy bot to erase the Eleventh Doctor’s memory of counting how many children were on Gallifrey at the end of the Last Great Time War. This same therapy bot would one day belong to Cass Fermazzi, but instead of taking her memories, it just spewed out the Doctor’s. This had a great effect on her childhood and inspired her to fight for what is right. Discovering this confirmed the Thirteenth Doctor’s belief that they caused her death.
Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28
#doctor who#dw#dr who#classic who#new who#dw eu#doctor who eu#doctor who expanded universe#big finish doctor who#big finish audios#big finish#the last great time war#last great time war#war in heaven#the war in heaven#time war#eighth doctor#fifth doctor#third doctor#fitz kreiner#leela#the master#the rani#eleventh doctor#amy pond#rory williams#faction paradox#cass fermazzi#river song#thirteenth doctor
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04.14.24 Erin Rogers plays processed wind instruments at the Striped Light series at Flux Factory in Long Island Citym Queens,
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LED car light factory direct CMS3519 1156/1157 T20 9HP3 LED High Brightness & Energy Efficiency Features CMS3519 1156/1157 T20 8HP3 LED with a 6000K White color temperature. Consumes only 1.7W per bulb, providing exceptional brightness while reducing energy consumption. Luminous flux reaches 200LM, ensuring superior visibility and illumination. Wide Compatibility & Easy Installation Supports wide voltage input (10-30V AC/DC) for versatile applications. Non-polarity design, allowing easy plug-and-play installation in most vehicles without modification.
#auto led#auto led lighting#car led#automotive led#led auto manufacturer#truck led#truck led light#car led light
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Surrounding Characters: Thomas

Age: Unknown
Birthday: Unknown
Occupation: Professional art curator; Rafayel's manager & exclusive agent
Workplace: Flux Arts
Residence: Unknown
Family:
Wife: Solana
Daughter: (Infant, name unknown)
Appearances List:
World Underneath: High and Low Culture
Rafayel's Anecdotes: A Unique Vermillion
Main Story: Under Deepspace: The First Mission: Heard About It
Main Story: Under Deepspace: The First Mission: Under The Waves
Details:
Thomas is the owner of Flux Arts, an art studio in Linkon City. He works as Rafayel's exclusive manager and agent, scheduling his appointments and planning his exhibitions. Thomas often considers himself a "mature and professional businessman" and is often frustrated with Rafayel's impulsive/whimsical behavior. Through his background in art and his relationship with Rafayel, he's well connected in the art world. He once mentions a friend of his who owns a pigment factory capable of creating thousands of colors.
Thomas lives with his wife, Solana, and their infant daughter. His favorite romantic drama is a TV show titled "Let's Watch the Meteor Shower".

His Past:
Before he met Rafayel, Thomas was quite passionate about art and considered his art as better than everyone else's. At that time, he often compared himself to Rafayel and tried to compete with him.
In the Anecdotes story "A Unique Vermillion", we learn that Thomas once had a painting of his displayed at a charity event alongside one of Rafayel's. The way he saw it, if his painting sold for a higher price than Rafayel's, he'd achieve fame overnight. Though their works bore many similarities, Thomas begrudgingly noted that Rafayel's was more unique than his. Throughout the event, attendees who approached the paintings commented only on Rafayel's and ignored his completely. Consequently, Thomas envied the consistent praise and attention Rafayel's work received.
After his painting sold for an unfavorable price, he finally visited Rafayel in hopes of learning his secrets. Through their conversation, he ultimately chose to set aside his pride and learn from him. It was then that Thomas offered to work for Rafayel and make him "even more famous". He went on to study business so that he could become Rafayel's manager. But part of him holds out hope that he still had some artistic talent within him.
Now that his eyes are open to Rafayel's giftedness, he can easily recognize his previous perspectives among gallery visitors. (As shown below) If he overhears them unfairly criticizing Rafayel's work, Thomas does not hesitate to set them straight.

#love and deepspace#lads#lads linkon city#linkon city#lads rafayel#love and deepspace rafayel#lads characters#love and deepspace characters
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Thinking about how one of the main messages of Flux Buddies is that clones are their own people, they are not defined by who they are created from, and pretending they are robs them of their personhood.
Combined with the Xephos lore of cloning everyone, especially Honeydew, over and over again so that he will always keep safe the people he cares about, this is so tragic because (depending on your interpretation) we don’t know where any of the Primes are for sure. Like he keeps creating these versions of them but they are not the originals. They are close enough that he can lie to himself and pretend that they are, but they aren’t. He failed at keeping the originals in his life one way or another and he absolutely cannot accept that fact.
Although this is horrifying for the many clone lines trapped in this cycle, it is also deeply sad for Xephos as a character because he cannot accept his failiure, he cannot let go. It isn’t that he is so terrified of *losing* them that he does all of this, he is in denial of what has *already happened*.
#if we ever find out what happened with the primes I am going to lose my mind#yoglabs#flux buddies#jaffa factory 2#jf2#Yogscast#not Blackrock#Xephos
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im ngl when i saw the rocket in the thumbnail being purple i fully went 'oh fuck theyre gonna get fluxxed or some shit oh n o oh fuck' but NO. it was actually my boy. i missed that guy. holy shit.
#im 12 again fr#dj rambles#jaffa factory 2#the ironic? part of this is i never was into the flux buddies series and etc bc i watched rythian instead. so#dfhkjgfd this was ffor Me specifically
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Hi, I was wondering about an ID pack? I’m a “voidling” shapeshifter, formed around rusted oil rigs and factories…Maybe some names and (non-noun) pronouns related to that which sound soft? Tysm if you do :)
here you go, we hope you enjoy! omg hey it’s you (frayed, was it?); we love seeing this account here! :) (also I wasn’t exactly sure how to incorporate “soft” into this, but I tried)
Names:
Rust
Shadow
Shifter
Oxide
Gloom
Gear
Misty/Mist
Dust/Dusty
Umbra
Metamorph
Pronouns:
Decay/decay/decays/decayself
Fluct/fluctu/flucts/fluctself (fluct/flucts pronounced like flux, fluctu pronounced like fluck-too)
Shade/shade/shades/shadeself
Creak/creak/creaks/creakself
Smelt/smelt/smelts/smeltself
Silhou/silhou/silhous/silhouself (pronounced like the first two syllables of silhouette)
Shift/shift/shifts/shiftself
Rust/rust/rusts/rustself

#alterhuman#nonhuman#otherkin#therian#shapeshifterkin#voidkin#shadowkin#id pack#names#pronouns#neopronouns#kin stuff#kin request#requests closed
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