#I am... filled with SO MUCH emotion... from that DLC... Like holy shit.
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hyaciiintho · 11 days ago
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🌸。*゚+. Hi, I quit my old job and got hired at a new one c': And the Lies of P DLC destroyed me so now P and Romeo are both stirring in my head like windup toys that refuse to stop, how are y'all's day going ??
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ozzdog12 · 4 years ago
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2020 Top 7 (and 1)
2020 am I right? We saw an insane amount of games come out and 2 brand new consoles. What a wild and weird year for gaming, and life in general. In case you are relatively new here, and to be honest that would be completely fair considering I don't post very often on Tumblr anymore, every year going on the last 4 years (on here) I have done a Top 7 (& 1) for my favorite videogames of the year. Check out 2019, 2018, & 2017. What’s wild, as I look back on my list of games that I’ve completed and played, only maybe 10 came out this year. 2020 was a huge backlog year. 
Lets get on with the ‘And 1!”
Favorite Game that Didn’t Come out in 2020: Control (PS4)
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Control may very well have been my 2019 Game of the Year, had I played it in 2019. I LOVED Control. I wanted to play it in 2019, but initial reports that it was a little rough on base consoles put me off until it was fixed. And Holy smokes what an insanely fun and trippy game once I finally started it. I knew within the first 20 minutes this was going to be the shit when I went down a hall, walked into a room and talked to the “janitor” left out a door behind him and the entire building had shifted. I’ve always liked Remedy games, but from a distance. Max Payne 1&2 and Alan Wake all oozed with weirdness and intrigue, but never enough for me to finish them. I missed out on Quantum Break. The story is Control is just the right amount of mind f*!$ for me and builds a universe I didn’t know I needed. It take some time to piece everything together, then everything just clicks. The game does have a weird difficulty spike when fighting bosses and the checkpoints were too far apart at times, but those were later patched. I spent an insane amount of time within the Federal Bureau of Control building and even more time after that with the Foundation and AWE DLC and it STILL wasn’t enough. I wanted more. Outside of Prey, I can’t think of another game that stuck in my brain more after I’d finished it. Control is absolutely a MUST PLAY title. In a world where everything sort’ve feels similar, Control stands out of the crowd.
Number 7: Astro’s Playroom (PS5)
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I never thought in my wildest dreams that a game I had almost zero interest in playing would end up on my list of favorite games this year. Astro’s Playroom is being labeled as a ‘Tech demo’ but that feels like an insult to what it is. It’s a full fledged game and its free! I’ve paid more for less. A charming little platformer that lives and breathes the history of the Playstation. So many cool Easter eggs and references. It certainly centers its gameplay around the DualSense controller and everything it can do, but at its core, its a completely approachable and forgiving 3D platformer. I played it just to see what it was about, next thing i knew I had completed all the levels and wanted to further explore all the nooks and crannies within the game. I wanted to see everything the game had to offer and I had an absolute blast doing so. Makes me kinda wish I’d played the previous game on PSVR (I’d have to have a PSVR too)
Number 6: Spider-Man: Miles Morales (PS5)
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Another quality title, albeit a spin-off, from Insomniac to add to their Spider Man universe. Gameplay felt obviously like Spider-Man, but Miles has unique abilities that made the game feel different enough, especially the cloak and stealth. I enjoyed the fact that it was short and concise. The issue with most ‘open-world’ games is that they are entirely too bloated with unnecessary filler content (I’ll get to that in a later game), something I felt the first game suffered from, but I also understand why they are there. However I could’ve use one or two more story missions to help flesh out some characters, but it wasn’t required and didn’t change my opinion one way or the other. My one BIG gripe was with Miles himself. He is an extremely smart young kid, but so incredibly naïve. Peter Parker tells him the one thing he SHOULD NOT do is tell people he is Spider-Man. I get it, that’s part of his growth, but Miles thinks he can just solve his problems by revealing his identity and it almost certainly never works out. 
Number 5: The Last of Us: Part 2 (PS4)
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The Last of Us Part 2 may be the most polarizing game in the history of the medium, but for the absolute wrong reasons. I’m in the minority that I very much enjoyed my experience with TLOU2, quite a bit actually. Its better in every single way over its predecessor, except the overall story. There are plenty of fair criticisms to be had about the story and various things within the game itself, but I thought the gameplay was so tight and crunchy. There were genuine moments of suspense and terror that I felt that no other game has ever given me. The entire hospital section (2nd time) was so susensful, I had to put my controller down to gther myself. Some of my favorite moments in the series I experienced with a character I wasn’t overly fond of. How many games can do that? The Last of Us Part 2 was meant to invoke emotion, not necessarily joy. I think that's what people lost along the way. Say what you will about the direction Naughty Dog has taken over the years, but you would be hard pressed to find a studio that makes games graphically better than they do. Yes, I know about their crunch culture, but this is not a place for that. I will say, the game was a tad bit too long, which is not something it typically say for a single player, narrative driven game. The pacing and the way the story was told wasn’t my favorite, but I respect what it was trying to do, even if it failed in some aspect of that, I finished the game within the week it was released. Something I RARELY ever do. I’m a father and I related with Joel a lot in TLOU, but I also recognized how wrong he was. There is a lesson to be learned. Your actions always have consequences and while he was doing what he thought was the right thing, it wasn’t his choice to make, and in doing so set up a series of events that were entirely avoidable, but again, that’s the point isn’t it?
Number 4: Grindstone (Switch)
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I’m counting this as a 2020 game since it just came to the Switch this year ( less than a month ago) but its not the first time I’ve played it. Grindstone was the only reason I kept my Apple Arcade subscription and when I let it lapse, there was a void I just couldn’t fill. I bought Puzzle Quest on Switch but it just wasn't the same. Its THE perfect game for bite sized play, even though in its addictive nature, you’ll clear a few levels and an hour has passed before you know it. It has the perfect amount of depth that most ‘match’ games don't. You have different weapons, items, and outfits w/perks to use and experiment with to keep it fresh. I went months without playing my Switch and when this was announced in August, I couldn’t wait! Sadly, I had to wait 3 months, but since then I have spent so much time on the Switch. It gave me a reason to play it again. The art style and humour is great. The variety of enemies and challenge is just right. I can’t recommend it enough. Seriously, check this game out!
Number 3: Doom Eternal (Xbox One)
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I will be the first to tell you, I did not like Doom (2016). I found it extremely boring and trite. I understood what Doom(2016) was doing and it succeeded, maybe too much. Nostalgia is a helluva thing. So in saying that, I was mildly interested in Doom Eternal. Doom Eternal is nothing like 2016 outside of it being a Doom game that connects to the rest of them (& also being a sequel to 2016). The mechanics are drastically different with more platforming (for better or worse). Eternal is challenging, at times very hard, especially early on. Eternal has no respect for its players, in a weirdly good way. It laughs at how you’ve played FPS before this one and WILL MAKE you play it its way, not your way. Yes, you point and shoot, but ammo is scare and you MUST use everything in your arsenal. No more using just 2 guns for the whole game. The enemies are relentless. Sometimes you have to pause and take a breath after a battle because you go a 100 mph for the whole fight. You have to continuously move or you die. There is an enticing rhythm to it. I categorize Eternal as ‘Blood Ballet’. Its a game where when your feeling it, much like a rhythm game, you get in the zone and there is no stopping demons from getting slayed. Surprisingly, unlike most games in the genre, it seemed to get easier (sans one extremely frustrating platforming section late in the game) the longer you played it. Was that a testament that I ‘learned’ the Eternal way or it truly did get easier? I don’t know, but the final Boss(es) were....easy.. I had more problems and deaths within the first 4 hours than I did the final 8-9 hours. The multiplayer was also surprisingly fun. The older I get, the less interested I am in multiplayer, but I found myself coming back for more for a good month or so. 
Number 2: Gears Tactics (Xbox One)
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As 2020 comes to a close, I came to a stunning realization. I might be a bigger Gears of War fan than I had previously thought. Don’t get me wrong. I love Gears, but I seem to love Gears more than I thought. I'm way more invested into the lore than I recall. Anyways, Gears Tactics is everything XCOM 2 SHOULD’VE been. Not only does Gears Tactics utilize the Overwatch action, its makes it EXTREMELY important. The story revolves around the father of Kait Diaz, Gabe and a ragtag group of mostly random soldiers to take down Ukkon. Anyone who is remotely interested in the Gears universe will love the story and references. The gameplay is just so damn satisfying. The bosses are very challenging and different. I actually had to change my strategy to finish the final boss. I experimented with a totally different style of class and was rewarded for it. The post game stuff is also aplenty. This game scratched a VERY specific itch for me and I’m itchy to jump back in. I’m glad this came to Xbox One because I’m current computer could not run it.
Number 1: Ghost of Tsushima (PS4)
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I have a very odd relationship with massive open world games. I love them, but I get very burnt out on them. They all have a relatively same-y formula and are often populated with bloat. GoT does have some of that but to its advantage, its not very populated, in a good way. One of the things that I really appreciated about GoT and its side quest is most of them felt meaningful. The thing that really stood out to me about GoT is the absolutely satisfying combat. It just feels SO GOOD. It requires timing and patience. There are different fighting styles for different enemies and even the armor you wear is more than just cosmetic. The combat is so fun and satisfying that I was immediately excited when they announced Legends, a multiplayer add on, for free. Its so much fun and is a blast to play with a group of friends. I’m sporadically still playing the Legends mode. I initially wanted to play the game in ‘Kurosawa’ mode but I am glad I didn’t because the game, even on the PS4 is stunning, and on the upgrade on PS5 is jaw-droppingly smooth. I did play the entire game in Japanese with English subtitles. I still don't know what Jin’s English voice sounds like. GoT does a good job a drip feeding you new abilities and things to keep things fresh. I love stealth and once I unlocked it, I spent the majority of every battle taking out as many enemies as I could while in stealth mode. Ghost of Tsushima does a lot of things very well, that the few things it doesn’t can be easily overlooked.
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fandomplethora · 5 years ago
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mystic messenger webtoon
(repost since my last post disappeared OTL) 
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LONG POST
warning: unorganized, rambling thoughts lol. (i’m all over the place right now, guys)
you guys. i have never been more excited and more *terrified* in my life.
let’s break it down.
it is officially announced that mystic messenger, as a webtoon, will be returning to us on april 11th. the prologue has already been released today.
LINK BUT HAHA IT’S ALL IN KOREAN T_T
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from what i have been able to read *very briefly* is that there is no plan for an english (or any other language) translation just yet. it will be released on bookcube, a pay to read site.
(someone on reddit mentioned a hope that it may come to tappytoon or tapas? but there is no confirmation of any other site besides bookcube.)
that being said - we have *wonderful* people in this fandom already ready with some english translations! at the very least :’)  
B O O M
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creds, yo
let’s go into my (personal) negative outlooks first! (maybe i shouldn’t use an exclamation point when talking somewhat negatively...)
1. (not super negative) b u t - our mc is different. :,( i’m just attached to the idea of mc w/ bangs and long brown hair - the gold eyes. while other mc’s have made their way into art and ect...the mc from the game is the most popular one. i don’t understand the need for the change...besides to perhaps build upon this new version of the story with a brand new character. because mc *like this*, in this format, is a new character. she will, hopefully, have her own personality and traits and maybe backstory? even a minor one. b u t that could also, in the eyes of some people, be a negative...and, to others, a positive. we, as players, have been the mc this entire time so while good ending mc is looked at as, mainly, canon - which brings some fundamental characteristics to her character such as being empathetic, kind and...holy shit, incredibly *flexible* (like, apartment bomb? “nbd.” brand new group of people? “dope, let’s be friends.” cult? “well, what are we gonna do about it then.” mc, are you okay? mc: “are y o u g u y s okay tho?”)  mc has not had her own story. does this mean she will now? now we may get new traits on top of those, a unique personality to who t h i s character is.
SIDE NOTE: *SLAMS HANDS ON TABLE* ya’ll, holy shit...is MC getting a name? she has to get a name now. AAAAA, okay this may go another direction and i may just have another character in this damn story i’d willingly throw myself in front of a car for. dAMN IT.
2. okay, it somewhat makes sense that saeyoung would NOT be there in the introduction of the four to this mc shown in the webtoon prologue. same with jihyun. of course, with saeran. but my fear is...i want equal relationship development with every character. unless they are approaching this in a “reset” type of way...(which i’m not sure if they will tbh).
from, my guess, the already meeting of them (all at the same time) shows us that we may just be on one big route with almosteverything included? which i am down for. but...then do it like that, right? bring saeyoung and jihyun into the picture, as well, more consistently. bring vanderwood in too due to his major role in saeyoung’s route, the secret endings and the entirety of another story. (y’know? what could be considered the “main plotline” that affects everyone in mm.)  he IS a part of it. also, more moments with saeran. perhaps we will get (new) more mint eye scenes? a type of back and forth?
i’m really not trying to dictate how this story should go. i really am interested in this new take and what it may come with. but i just want...everyone there, y’know? i want those relationships equally delved into - how we all got to know them as we completed all routes and other dlc’s on the game.
3. i’m just...kind of scared of being disappointed. or *too much* changing. or...characters being made out in a way they are not? if that makes sense. i’m not trying to set it up for that...to play some “i’ve been here over three years and i know more than you” type of role, haha. they can bring in all of the angst from the game...but maybe change a few things to handle it better? deeper? make sure characters are more universally okay? add some things in too if you want! i also understand if not everything makes it in.
but they have a chance of really reigniting the fandom and also growing it. mm is a wonderful story that does capture your heart. and cheritz has done a lot of good, more good than bad in my eyes (personally!)...but also...sometimes have messed up too. i just want them to do the game, the characters and themselves justice.
P O S I T I V I T Y T I M E
1. okay, guys. c’mon. this mc is super cute UwU (not that that is what it’s all about lol) but i’m hoping we get to know her as a new character with unique traits. i’m excited to see her added into the story and for her interactions. we should all root for her! because we have allll been her shoes already, guys. <3 (also, as someone else pointed out, peep that bisexual bob, ya’ll.) let’s do this!
2. THE ART STYLE IS A M A Z I N G. they ALL look so good to me. i saw them and immediately went “there they are”. :’) kind of got emotional, ngl.
3. i do believe in one positive change that is going to happen! we are meeting them *right away* at least from what i can tell from this panel -
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i think this makes sense in order to see the story in this form (and i even said this so long ago in another post when musing about changes if they ever made mm into a tv show). meeting them right away makes sense. and i am glad they are doing it this way! that made me excited to see. (and now you guys know what i mean about every character, hopefully, getting the part they deserve in this webtoon that i mentioned earlier.)
4. so, i may be getting ahead of myself and i am NOT trying to continually ask for more and more. but the fact that this game became a webtoon...means it could become a show one day. perhaps this is a way to test the waters? feel it out and see where things go. either way though, a webtoon happening (all on it’s own) is beyond exciting.
5. there will be new additions to this fandom! just the other day (and, as i’m sure, many of us feel too) i just miss this game and fandom so much. i’m not ready for it to just be over, i think. mystic messenger meant, it means, so much to me - so much to others. it is a wonderful story, a different approach to this genre while including important themes and filled with i n c r e d i b l e characters. things are not perfect but maybe...this can be the boost we all need again. and i am excited to welcome people into this fandom!
let’s all be kind to each other.
final thoughts;
i’m probably going to hunting down a translation all over the place on april 11th (and every release following, haha). i hope we do see this story translated in numerous languages - to include our, truly, worldwide fandom. i will be reading this and i am excited for this new part and chapter of this fandom and story! to see it this way and read it as such. i’m glad to see a boost to this fandom and to find my love for mystic messenger again...and hopefully others will too!
overall - THANK YOU, CHERITZ. and while i am incredibly nervous - i am going to remain (mostly) positive and excited! and only *slightly* skeptical.
i’d love to hear anyone else’s thoughts and discuss more about this.
and i can’t wait to see you all (and welcome even more) into the messenger again. <3
until then!
oh, and also...
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...same, mc. same.
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So Here are the Spoilers -Volume III
AKA I have not been this mad at Cheritz for ages. Let’s deep dive.
Warning: this post contains spoilers and mentions of abuse and p*dophilia. 
Also Rika.
So much Rika...
I am mad, yo
Not even mad, I am furious.
As I usually do when I give my thoughts like this, here is what I wanted from V after end and Rika DLC
V moving on with his life and having a happy ending with MC
The RFA healing and also moving on
A focus on MC and V!! And their love???? You know?? The point of him having a route in the first place.
An exploration of Rika’s past and Mint Eye, to fill in all the blanks we have so far 
Rika facing justice and seeking redemption.
I’ll be honest.
If you want fluffy V and MC content, go ahead and play the existing ends. The after end is not really about V at all. It’s along the same lines as Secret Ends 02, where your LI isn’t really present and instead dealing with their own emotional turmoil and issues. 
And, you know. To an extent I would have been okay with this in V content. V is the leader of the RFA and it would be weird if the fall out from Rika wasn’t even addressed. My beef about this is that we don’t get a secret end 01 where MC and V are together, repairing problems together. We don’t see V at all for 98% of the story. We get more Rika content than V...which is a whole other issue I’ll get to in a bit. Hell...I’m pretty sure we get more VANDERWOOD than V. (Don’t get me wrong...I like Vanderwood, but wtf??) 
It’s honestly the same complaint I have for both Jumin’s after end and Valentine’s DLC, where he’s not even present for most of it and it feels like a waste of time and hourglasses. (And at 80 hourglasses per chapter, plus another 100 to unlock both endings, it doesn’t come cheap.)
V and MC’s ‘happy ending’ is an afterthought. V’s entire presence in the after end is an ‘oh by the way, remember V? The character whose after end you’re in I guess???’
Ugh.
Anyway.
It was good to see the RFA healing and moving on. I was so heartbroken by Jumin’s inability to cope with what was going on, even as he took extra care to make sure the rest of the RFA were fine. I loved Yoosung’s anger and conflict over this person he’d admired and respected for so long. I loved Seven’s complete breakdown over the potential loss of his brother.
I loved that they got reunited!
What I didn’t like?
The forcedness. 
The after end gives you two choices: Judge or Forgive. I hoped that they would be complimentary to one another, like in Seven’s Valentine DLC, where both were good ends, just different in tone.
Well, boy was I wrong!
From the beginning of the After End, you are pushed towards Forgiveness, with the MC being portrayed as completely unreasonable and borderline hysterical if they show even an ounce of resentment and anger towards Rika. If you go on to unlock the Judgement ending, Cheritz not only spits in your face but every single one of her victims.
There is a short VN sequence called Rika Circus, where you are mocked for essentially enjoying torture porn and wanting Rika to come to a cruel end and suffer a horrible fate. It’s the judgement ending, but you the player are judged instead. 
Just getting these screens made me feel physically sick:
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I don’t know where to begin with this bs. Maybe with the preface that I am an abuse survivor and pushing the idea that victims have to forgive their abusers in any way shape or form and aren’t allowed to hold even a small amount of anger towards them is completely shameful? This ending literally borders on the same gaslighting logic that if a victim stands up to their abuser they are the shitty one and hyper aggressive. I wish I could explain how bad this ending was for my PTSD. 
Actually no. I will explain.
The most important lesson I got from my therapist was how okay it was to be angry, because it was an acknowledgement that I was a victim and my abuser was in the wrong. That I didn’t have to forgive her if I didn’t want to. That it was important for me to feel valid in my emotions.
Maybe what bothered me was the cognitive dissonance (and gaslighting) that an MC wanting Rika to face justice must 100% want her to die or live out the rest of her days being mistreated and even sexually assaulted? Like??? How about no?? Are there no jails in Mysme’s universe? No community service? We know from the Judgement end that she got a life sentence, so it’s not like the MC sentenced her to death.
Maybe it’s because the player is given very valid choices e.g. being suspicious of the cult leader who stabbed their boyfriend and tortured numerous people, but are framed along the same lines as the MC being like KILL HER *knife emoji*. 
Maybe it’s because this ending is the first time the player gets close to knowing Rika’s past and then is made to feel guilty about not knowing it? 
I just
/inhale
right.
/deep breaths
okay
/breathe
my hands haven’t stopped shaking for hours haHA fuck my life
I can’t help but feel like this after end undid absolutely all of the highlights of V’s route. V only mentions his love being an obsession in the judgement endings.
Actually, all of the RFA’s reactions in the judgement ending are the same as their reactions to finding out the truth about Rika in V’s route. Jumin wants her to have a life sentence despite his conflict about it. Yoosung is upset and mad. Zen wants nothing to do with her.
And this is the ‘bad’ ending.
The forgiveness ending is pretty Rika centric and incorporates V’s good end. The RFA is back to normal, V comes back fine. It’s strongly implied that he and Rika both spent time in Alaska together before coming to propose to MC. Rika, as far as we know, never faced punishment for her crimes, which is framed as a good thing.
Perhaps the most abhorrent part of the forgiveness ending is that it’s the only one where Rika comes forward and confesses the truth about the twins...which...  I’m not sure why C&R’s fate, the Chois being safe etc et al comes down to MC’s feelings about Rika. It’s a disservice to Rika more than anything, because it seems like she only comes clean because MC was nice to her and not because...you know.. it was the right thing to do.
And this brings me onto the treatment of Rika in the route and DLC and holy shit, it’s a ride.
No, Rika is not redeemed. 
Yes, she is woobified to hell and back and then twice more.
We learn that Rika was adopted by Yoosung’s relatives, who were cruel and devoted to the Catholic church. Later she was verbally abused and assaulted by a priest. She later decided to take power in the fact that people would be afraid of her and thought she was Satan etc.
I’ll be blunt.
Rika’s DLC is just an expensive retcon. It’s seven chapters at 60HG each just to be told that Rika had a sad past and all of her terrible actions came from being treated badly. She does not even get to be held accountable for Mint Eye, because Cheritz gave her a sister who actually was the one to tell her not to trust V or the RFA and poisoned her mind.
Rika does not, nor ever, get a proper redemption because even in her own DLC it’s never admitted that she was in the wrong...which is some bullshit logic because...well..it’s really jarring to have it constantly reinforced that Rika did nothing wrong and should not be judged because of her sad past at the hands of her foster mother with cult-like beliefs... because if we take from it the fact that Rika became essentially the same, by extension shouldn’t we then forgive her abusers because we don’t know their story either? Should we shrug off any notion that the priest should be imprisoned because judging people is bad and we just want him to be tortured and forgiveness is the way to go?
I’m just
I don’t know what I expected but
they still managed to disappoint me
To summarise, the after end is bullshit, V isn’t even there for most of it, Rika gets no redemption arc and is treated like an uwu flower crown victim and it’s all very manipulative and rushed lmao. It’s a waste of hourglasses and time and literally undoes everything good that came before it
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major-artery · 8 years ago
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The disappointment is real.
So, Episode Daddiolu-- uh, I mean Gladiolus. <ahem> *Spoilers - for all things FFXV.*
I have been hyped up for this DLC since I beat the game, cried my eyes out, beat it again, and bawled even harder. Gladiolus has been my favorite character from the get-go, and as far as character development goes, we never really got to learn too much about him.
More than anything, I wanted this DLC to expand on Gladiolus as a character - when he learned about the downfall of Insomnia, there's hardly a reaction aside from reading what is in the print. He has to realize that since King Regis died, his father Clarus did as well - but nothing. We see Noctis boil down, and the group agrees that they need to see Insomnia for themselves, but...
I'm at a loss here.
Further along in the story, the group is confronted by Ravus who easily tosses Gladio aside like the giant muscley sack of sweet potatoes he is. And THIS is the point where Gladio's DLC begins?
You have got to be fucking with me.
We know how strong Gladdy's connection with his family is. It's presented to you on a silver platter and wrapped up in a bow during Brotherhood, and it's made even more evident when he's worrying nonstop about his little sister after the fall of Insomnia. I expected the DLC about finding himself to come from the loss of his father.
But nope - instead it comes from him being thrown by Ravus. I don't understand what they were thinking in that regard.
So the DLC begins with Gladiolus getting in touch with Cor. Why does he reach out to The Immortal, though? No idea - none. We just know that Gladio is obviously sulking in the rain after he breaks away from your Rock Band party after dropping Iris off in Cape Caem. Butthurt and brooding, he teams up with Cor --- not to find himself, oh no, but to gain more power.
Cor takes Gladio to the Tempering Grounds, to seek out the Blademaster, Gilgamesh. But in order to even make it to Gilgamesh, he has to overcome trials.
"Here we go," I'm thinking to myself as I'm guiding Gladiolus and Cor the Immortal through this (stunning) crag in a mountain, learning how to play as the king's shield, getting various link strikes with the Marshall and feeling over-all pretty awesome about the experience.
You reach the first campsite and Cor mentions Clarus in passing, and again I'm sitting on edge waiting for some emotional feedback about Gladio's father's death. But, nah. Nope. Instead Gladio's all, "Tell me about you, Cor."
This becomes a constant callback through each campsite. We learn about Cor, and how he earned the title of "the Immortal." And little by little, Gladiolus learns more about himself.
I can't even begin to round on my disappointment in the fight with Gilgamesh. Gilgamesh is a constant in the Final Fantasy series. He is *always* a bad-ass motherfucker. This dude knows how to fight with any blade, and knows how to do it with perfection. A force to be reckoned with, and he's generally got like... eight arms. In this iteration, though, he only has one visible arm.
As you're fighting you're thinking, "Oh shit, I gotta beat him, if I don't, it's game over." Literally. That's the threat that's hanging over your head. If you fail, Gladiolus will be killed.
Awesome.
As you go through the trials, you're gaining skills to aid in the fight against Gilgamesh. When the fight begins, you realize it's going to be a challenge even though the rest of the trials were relatively simple. You have to chip away at his health, use parry-techniques whenever you can, and unleash the occasional maelstrom.
After whittling away a good chunk of health, the game loads a cutscene where Gilgamesh regenerates his missing arm. In my head I'm thinking:
"Holy shit. This is going to be NUTS - I'm going to have to whittle him down and he's going to spawn another arm!!" I was excited and nervous. Ner-cited? Exvous? Smad?
Power through that health bar, and we get small cutscenes here and there showing Gladio receiving the scar across his forehead and abdomen. Some more fighting... Gilgamesh just falls to the ground, and is like, "Lol you pass. Here's Cor's old sword from 30 years ago. Kthxbye." No more arms.
It all rounds up in the cliche "I didn't want to admit that I was scared, but I am, and that's okay" from Gladio. Cut to me - "Are you FUCKING kidding me right now with this SHIT. YOU BEAT HIM AND HE'S LIKE YOU PASS BECAUSE YOU REALIZE YOU'RE ALLOWED EMOTIONS??? WHAT."
Nope. Bullshit. Excuse me? 30 years, and no one has ever defeated you, but Gladio does it in like 90 seconds because he realized he was allowed to be scared? Square Enix, what the fuck did you just give me with this cop-out bukkake?
<sigh>
I'm all for fanservice - and that's basically what this was. They gave their fan base more schlick material with a grumpy, slightly expanded upon and emotional Cor the Immortal, and a shirtless, tough Gladdy. Add in some cup noodles, heavy metal-ish battle music, and heavy grunting, and you're good to go.
The gameplay is relatively simple, but sometimes challenging since you're used to playing as the light-footed Crown Prince that can warp-strike all the things, easily dodge attacks, etc. But filling up Gladdy's "rage" meter to get more powerful attacks is satisfying - just like being able to pick up an ENTIRE COLUMN and swinging it around mercilessly.
-ooo-
Overall, I give Episode Gladiolus 2.5 out 5 Cup Noodles. 1 hour is far from the ultimate 3-to-5 hour flavor experience that I was promised, Square Enix.
[Side note - the expanded preview of Episode Prompto at the end? My poor sunshine Chocobro... ♥] [Side note 2 - I wrote this in an emotional rush, and it may be a bit jumbled. Apologies. I JUST HAVE A LOT OF FEELINGS, OKAY?]
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