#Learning Through Play
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romanticize learning, not school
The education system (in the U.S. at least) sucks! School sucks!
High expectations get set on you and you exhaust yourself trying to achieve them
Often, it promotes unhealthy competition and causes you to compare yourself to other students, even though everyone has different skill sets and circumstances
Being neurodivergent makes it HELL
School doesn't DESERVE to be romanticized. Burnout sucks. You're not going "above and beyond," you're trying to push yourself into unbreathable altitudes.
Rather, consider romanticizing learning:
Researching because gaining knowledge is fun, you like how it feels to understand the world around you
Teaching because you want to spread that knowledge to others
Finding your own engaging methods
Giving yourself control. Learning because you want to.
#fuck school#i hate school#chaotic academia#chaotic academic aesthetic#gifted kid burnout#gifted kid syndrome#gifted kid problems#the education system#learning is fun#learning through play#learn#students#learning
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Come with me on my learning journey!
Hello! I've been trying to learn to code for a long time now, but like many things in my life, it's been very difficult to Actually Do The Thing due to my mental health and life circumstances. I was actually prescribed a medication that helped immensely with my ADHD, but I temporarily cannot get it and that has tanked my ability to focus my brain.
Enter: this blog! I'm going to try to code at least a little bit every day! I will not be perfect and I will not beat myself up about that, but I will also encourage myself to be better. I am going to try to post every time I code and sometimes show what I am working on. I think I want to theme my projects to make them more fun. I will mainly be using freeCodeCamp to learn.
If you are in a similar situation, want inspiration, or are just interested in watching my journey, please give me a follow! I would also be extremely happy to get any feedback, advice, or tips. Thanks so much for reading :)
-Mars 🪐
#accountability#adhd focus#adhd support#coding#keeping myself accountable#learning through play#learning management system#learning with adhd#learning
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More Automatic Drawing






I always find the holidays to be more busy than normal work days...putting automatic drawing into my daily practice - so need it some days.
#abstract art#printmaking#learning through play#drawing#experimental art#artinstallation#automatic drawing#pen and ink#watercolour#black ink#derwent inktense#sumi ink
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#Waretober, Day 3&4: Memorable cutscene
I loved all the different reactions the WarioWare crew did in the cutscene after Anything Goes level in Get It Together!
So I traced 9-Volt's thinking pose and made a stock gif for my end of the year project in school last April heh
(btw, the main topic was the difficulties translators and localizers face while bringing multimedia content from English to my native language, I used 9-Volt's story in Gold and Borderline Forever episode of Scott The Woz as examples for the practical part of my research, I spent more than a day of non-stop work putting tables with my translations and comments together and that was just extra illustration materials lol)
youtube
#nintendo#warioware#9 volt#thinking#gif#funny gif#nintendo gifs#custom art#learning through play#hmmmm#cute gif#warioware get it together#warioware gold#waretober#Youtube
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Playroom_
¿Qué es?
La playroom es un espacio de JUEGO LIBRE. Propone un espacio-tiempo dónde a través del juego no dirigido, los niños y niñas pueden aprender, colaborar, crear e imaginar.
Este microproyecto se enmarca dentro de una línea de trabajo de la Asociación Cultural Hilo de Diamante y tiene como objetivo propiciar espacios para que el juego, la creatividad y la imaginación se desarrolle.
¿por qué?
El juego es una herramienta indispensable para el aprendizaje y la creatividad, tanto en personas adultas como en la infancia. La propia naturaleza del juego nos permite experimentar, simbolizar, poner a prueba nuestras posibilidades, estudiar alternativas, plantear hipótesis, solucionar problemas y en definitiva ser creativos. También permite desarrollar habilidades sociales como el diálogo, el respeto hacia el otro, la negociación o el consenso.
Numerosas organizaciones profesionales reconocen la importancia de jugar, como la American Academy of Pediatrics, que recomienda el juego «como una parte esencial del desarrollo, pues contribuye al bienestar cognitivo, f��sico, social y emocional de los niños» o el Alto Comisionado para los Derechos Humanos de las Naciones Unidas que afirma «que todo niño tiene derecho a jugar, por la importancia que posee esta actividad para el óptimo desarrollo infantil».
Pat Kane, músico y crítico decía: «En el siglo XXI el juego tendrá las misma función que cumplía el trabajo en la era industrial: será nuestra forma dominante de conocer, de hacer y de crear valor» y concluye: Si hay una lección que los adultos deben aprender de los niños es que, en una época de crisis medioambiental y económica, el juego es un punto de conexión crucial entre el mundo físico y el mundo de la imaginación. Necesitamos tiempo y espacio para jugar, el espacio en el que puede suceder lo imprevisible. (En Kinchin 2019, p.206)
¿cómo?
· Permitimos que los niñ+s decidan qué proyectos de juego quieren realizar y como usar los materiales. Eso fomenta la autonomía y la creatividad.
·Ofrecemos un espacio neutral que pueda ser transformado según la imaginación de los niñ+s. Eso fomenta la flexibilidad en el juego.
·Permitimos que los niñ+s elijan los materiales que quieran usar. Eso estimula la exploración y la experimentación.
· Acogemos el desorden y la destrucción como parte del proceso de aprendizaje. El construir y destruir les ayuda a entender la resiliencia, que el fracaso no es un fin, sino una oportunidad para aprender, mejorar y probar nuevas ideas.
· Proponemos un entono organizado y bien pensado, con una selección limitada pero diversa de materiales. Eso facilita un juego más profundo, centrado y significativo.
· Acompañamos el juego con intervenciones puntuales que aporten valor: preguntas abiertas o proponiendo algún desafío. Eso fomenta el pensamiento crítico y la resolución de problemas.
Bases:
1·ESQUEMAS DE ACCIÓN DE CHRIS ATHEY:
Los esquemas de acción son patrones biológicos con los que nacemos. Conocerlos nos permiten ser más sensibles a las ideas, pensamientos, sentimientos, relaciones, desarrollo y necesidades de las niñas y los niños. Lo primero que hay que tener claro es que los niños no actúan al azar, si no que lo hacen siguiendo ciertas normas de desarrollo predeterminadas genéticamente, además de por influencias de su interacción con el entorno socio cultural.
El estudio de los esquemas de acción empezó en Reino Unido en los años 70, de la mano de Chris Athey, quien ha trabajado siguiendo las teorías y prácticas de Freidrich Froëbel, pedagogo que puso de manifiesto la importancia de la educación infantil, bajo la creencia de que los niños pequeños están motivados de por sí y aprenden mejor a través del juego.
2· EL PENSAMIENTO STEAM EN EL JUEGO DE CONSTRUCCIONES:
El pensamiento STEAM ( siglas en inglés de ciencia , tecnología, ingienería, arte y matemáticas) es un planteamiento pedagógico que se basa en retos y resolución de problemas. Se inspira en el trabajo colaborativo de la ingienería y de las ciencias. La importancia del modelo STEAM es el tipo de pensamiento que fomenta (lógico- matemático, crítico, divergente, etc.)
El juego de construcciones tiene mucho de STEAM. Los niñ+s se plantean hipótesis, preguntas (ciencia), experimentan con la física, planos inclinados, circuitos (tecnología), colaboran con sus iguales para conseguir sus retos, maquinas simples como poleas (ingienería), aprenden conceptos como la geometría, medida (matemáticas) y la creación es infinita al igual que las respuestas también son infinitas (arte).
3·CREATIVIDAD Y TEORÍA DE LAS PIEZAS SUELTAS:
La creatividad es jugar con los componentes y variables del mundo para experimentar y descubrir cosas nuevas y formar nuevos conceptos. La creatividad debe ser, al mismo tiempo, formada y autorizada y esto se consigue a través del juego, dando a los niños y niñas la oportunidad de jugar con una amplia variedad de materiales no estructurados (piezas, objetos y materiales que podemos encontrar en nuestra vida diaria y que no tienen un propósito definido: pueden ser cualquier cosa y usados de cualquier manera). Las piezas sueltas permiten moverse, clasificarse, apilarse, combinarse, ensamblarse y por lo tanto crear nuevas relaciones y significados, que es la base de la creatividad.
El concepto de las «piezas sueltas» es la base del juego infantil con materiales no estructurados. En 1971, el arquitecto Simon Nicholson publicó la Teoría de las piezas sueltas como una crítica a los materiales y ambientes «terminados» que normalmente se presentan a la infancia, diseñados desde una perspectiva adulta y que no dan lugar a la imaginación ni al juego simbólico.

Con tiempo, espacio, materiales y un buen enfoque el juego se convierte en una herramienta para el desarrollo del pensamiento crítico, la creatividad y la resolución de problemas.
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PLAY, 2000.
#futurism#90's fashion#90's icons#futuristic#y2k fashion#y2k aesthetic#cyber y2k#futurist fashion#y2k vibes#y2k style#learning through play
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Believe it or not I'm somewhat of a... Junkrat main myself 😋🤝😋
@u-x-o @actuallyroadhog-irl
#overwatch#overwatch 2#junkrat#junkrat overwatch#overwatch junkrat#junk journal#play of the game#potg#overwatch potg#learning through play#silly#rats#ratposting
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🐺🩷🐺
#you have no idea#no words#synergy#so much to say#learning through play#growtogether#lovers#journey#passion#genuinely#lion hearts#a gentleman
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Dev Journal: Day 1
I’ve tried a few times at putting myself out there with my system, boss, level, and world design content. Every time I did it for feedback, or validation, because I was looking for a reason to go out and do it full-time. Well, I’m now fresh out of college, a year down the drain trying to find any job that matches my qualifications, and have nothing better to do than to take the hobby I’ve poured countless hours into and run with it. So now this blog is finally just going out there for myself; clean slate.
For anyone who finds themselves becoming an interested and long-time fan of my work, I’ll document where I’m starting from here. Like I said, I’m fresh out of college. Twenty-two years old with a degree in Statistical Analysis, and a sizable amount of coursework in Operations, Actuarial Math, and Physics to boot. All that aside, I’ve been a huge game nerd for 15 years, been writing worlds and systems for a decade, and have been a perma-DM of both Dungeons and Dragons as well as, now, Pathfinder for a sum total of 5 years and counting. Needless to say, I’m a nerd who wasn’t encouraged to write - so I did all the hard homework first to make time for it.
This blog is gonna start out kinda boring, it’s really just me documenting what I’m doing. In part so I can look back at it, in part so I have it all somewhere that can be seen, and finally just so I can put myself out there. Being nerdy doesn’t really score you a huge network until well after school. Eventually I’m hoping to put some of my old D&D content and notes as a DM and worldbuilder out there. Maybe someone will learn something, maybe not.
Regardless, today was Day One. My first steps to really becoming a game designer. I’ve always had a knack for level and world design. I like making things that feel meaningful and have something to add. I’ve also been infatuated with The Elder Scrolls V: Skyrim since I was in middle school. So me, who has no credentials in softdev or compsci, well how am I going to make myself stand out to game studios? I’m starting with the Skyrim Creation Kit, and hopefully I can make something good enough to play with the big boys in some of the large community projects.
Today is Day One, Project One: The Bookwyrm’s Vault.
When I think of Skyrim, I think of three things. Vikings, dragons, and the Jedi Greybeards. But when I think of my ideal fantasy, I think of the wizarding type of sorcery, I think of arcane dragons - long-lived individuals who have honed magic over generations. And who’s to say that the dragons of Skyrim can’t be this way, Parthurnax certainly is.
So I devised the idea of the Bookwyrm’s Vault. I’m still undecided whether it is a Dwemer ruin built around the den of a long-departed dragon, or a ruin which a dragon took interest in. Regardless of which, the goal of this dungeon, unlike many of those in Skyrim, is not to add a crawl through enemies to feed the martial prowess of so many of the races of Tamriel. It’s to instead create something once beautiful and tranquil.
Initially I thought to conform to the Dwemer dungeon stereotypes of long hallways with many guardian automatons and littered steamworks and metal scraps. I’ve decided instead to be less industrious and more mystic and monastic with this ruin, to design a great library of magic and lore, one that rivals the College of Winterhold. Perhaps some Dwarven Spiders, remnants of a bookkeeping system as degraded as the parchment, remain to provide a small inconvenience to the Dragonborn. Even maybe a few runes of fire and lightning protecting more secretive experiments, or lingering from the attempts to keep something else in. This is my level, my addition, and I want it to reflect my interests in fantasy.
Now, today was my first day working with the Creation Kit. Panning with the MMB is a new experience, and wow could it use an efficiency update, but it is a decade-plus old piece of software, so I guess it gets a pass. For my first time working with the software, and having no clue what assets Skyrim actually uses, I decided to go pretty simple.
We start, as all subterranean dwellings must, with a passageway down and in to the earth, allowing all the room needed to carve out the great recording hall that is front and center. This room will, once populated, hold a dozen or more desks in varying states of repair and organization, and will have been where historically research of older tomes and transcription was done.
To the east of the recording hall, I’ve made a larger laboratory for more practical experimentation, which will feature a handful of crafting stations, like an alchemy and enchanting table, as well as maybe a staff enchanter if I feel inclined to make this mod require the Dragonborn mod.
To the west of the recording hall I plan to have a short hallway that connects a number of bedchambers, or private cells. A place to rest or study quietly.
Finally, to the south a passage leads further down. The door at the end of this passage will be locked, and I feel the key would be best kept in a well-warded chest in one of the private cells, as it leads to the special collections room.
Based on what I’ve seen of the assets library so far, I’m worried about making the special collections room because I had been hoping to make it a two-tiered library, but that may not be possible with the assets that exist and I certainly don’t have the experience to produce new ones. I may be able to use some of the components normally reserved for exteriors to get by, though. Only time will tell.
#skyrim#modded skyrim#modding#video games#game development#level design#magic#bookcore#dragons#dwarves#learning through play
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im concerned... dementia???
I’m sorry babe it was part of the contract they made us sign :( I didn’t know it would happen this soon I thought we had more time
#deep learning#leather#learning through play#league of legends#leaves#national football league#major league baseball#leadership#jjk leaks#justice league#premier league#genshin smut#genshin x reader#itto smut#genshin#lifehack#genshin spoilers#genshin itto#genshin x you#gay boy#itto
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ME:…but, I am le tired
Universe:
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Day 4 (10-11-23)
Today I wasn't sure I wanted to code. More accurately, I had a great idea for a dinner I could make with pantry stuff and frozen leftovers and wanted to do that instead. I decided I would code for 10 or 15 minutes, then make dinner. It has been about an hour.
I started back on the accessibility lesson, and so much of what I was learning seemed applicable to the color palette page I started on yesterday. I started writing down more and more properties and tags to remember, until eventually I just had to make some adjustments to the page.
It took a little time, but overall I feel that the structure of the page makes much more sense and I am happy with that. I will finish the accessibility lesson later but I won't force myself to focus in a purely linear fashion. I think allowing myself to fixate on my side project will help me feel enthusiastic about coding in general. I figure if I can feel the same way about coding as I feel about Stardew Valley, cooking, and paleontology, then I'll end up absorbing every bit of information I can find and actually retain it. Working with my brain instead of against it seems like a good idea.
The pantry-freezer dinner, if anyone was wondering, will be carnitas taquitos with a creamy dipping sauce, mexican rice cooked in bone broth made from scraps, and iced tea :)
#adhd focus#accountability#adhd support#coding#learning with adhd#learning through play#codenewbies#html css#css#html#freecodecamp
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Playing with Photocopying
Ink to go ...
WHO knew that using a home photocopier was so much fun... It sparked my curiosity and as you can see I went a bit crazzyyy!
I love the spontaneous results, the over layering, the different materials that create bizarre shapes, the ghosting effect and the repetition of the object without any clarity. The use of colour versus black and white gives a totally different outcome - the possibilities are endless and I love it! Can you guess which objects I used - tell me what you think?














#photography#learning through play#printmaking#photogram#photocopying#experimentation#play#createwithcopy#abstract art#spontaneousplay#don'tholdback
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Learn korean with this website
If you like it share it!!!
#korean#kpop#blackpink#bts#learn korean#stray kids#skz#txt#kdrama#bambam#gidle#seventeen#treaseure#le sserafim#learnn korean#selflearning#learn languages#learn korean with yuli#korean learning#learning through play#south korea#korea#korean drama#if you like it share it
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Lots of times I stay in my mind , boxed in avoiding anything and everything. You see I had such a crazy upbringing most of the time I wish I could forget what happened to me. My life’s story is insane and I would love to share it I cannot pass away without everyone knowing what I went through from humiliation to near death experiences, life threatening situations and just out right dumb decisions without proper knowledge from your parents
#drug abuse#recovery#addiction#child abuse#mental abuse#physical abuse#love#suffering#suffocation#dreams#major crimes#runway#lost#learning through play#abandoned#humility#sex and drugs
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The Benefits of Journalling
Whilst journaling is not a kept secret that holds the key to dissolving your problems overnight, it can be a clue to where the key is hiding.
Initially, I was against accepting my anxiety as part of life, I felt that not only did it have any business whatsoever been there but its presence provided zero benefits to me.
I soon realised that acceptance is one of the main components in moving on and claiming your life back as your own from the grip of anxiety, Journalling provided me with much more self-awareness which made me feel that I could take those first important steps.
To continue reading my latest blog, please head over to my website.
#journal #journalling #journallingidea #journalwithme #write #writer #story #life #lifestyle #blog #blogger #foryou #fyp #fypシ゚
#fyp#foryou#learning#self improvement#learn#homeschool#learning through play#books#parents#fyp foryou#journal tag#journal entry#journal prompts#journal spread#journaling#diary#diary entry#dear diary
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