#Maybe technically a Red-Mage subclass
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thejolteonmastertj · 5 months ago
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Rulie as an MMO healer.
First video edit in literal years & it’s this silly meme video. 🤣
Audio is from : https://youtu.be/2-saUDoiuWc & images are from Jojo’s Linked Universe comic of/c. 😁
Bro is legit the sole white-mage SubClass in a party of 9 idots; we all oughta be praying for Rulie’s sanity! 🙏
Audio transcript below the cut:
Get up!
You die when I say you can die!
We go at my pace, mister tank, not yours.
You’re all sacks of hit-points & I’m GOD! Never forget that!
When I’m not healing, I’m out-DPSing you! & you’re a DPS! So get. better!
You’ve got one shot, I can’t out-heal stupidity!
I AM, already. healing you.. MOVE. AWAY. FROM. THE DAMAGE.
You didn’t bring food—WELL whose fault is that?
Oh, you’re all dead. Well, guess I’m solo-ing this then.
FINALLY.. I did it….
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creativerogues · 6 years ago
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School of Tollomancy: A Work in Progress...
So this is just a thing I’m making, hoping to turn it into a real and balanced Wizard Subclass.
Tollomancy is a work-in-progress placeholder name for the Subclass, and comes from ‘Tollo’, meaning ‘To Cancel’ or ‘To Remove’, and the suffix “-mancy”, meaning “through otherworldly means”.
So as you can deduce, Tollomancy means “To Cancel or Remove through otherworldly means”.
This is literally just my ideas for the Subclass, I usually make Magic Items that grant these sort of things, but I want to venture more into Subclass Creation and perhaps even Full Class Creation one day...
Actually, maybe this would work as it’s own Class? I don’t know, you tell me!
Anyways here’s some of my ideas for a “Wizard of Dead Magic”, someone able to stop other spellcasters by fighting magic with magic!
Think Dead Magic Zones from 3.5e... That’s kinda what inspired me...
Shatter Phantasms: Cancel illusions.
I have no idea what “Cancel Illusions” means. Maybe you expend a spell slot to gain temporary Truesight. Maybe you can wave your hands and make illusory duplicates, objects and disguises disappear.
Either way, I’d love to hear your interpretations of it and how you’d work it to make it a Subclass feature.
Consume Enchantment: End 1 effect that's affecting you or another creature you can see.
Think of the wording like this: “If you are charmed or frightened, you can expend a spell slot to immediately end that condition.”
You could extend this to other conditions like Paralysed or Poisoned or etc, but those would have to be specifically caused by Magic.
Maybe at later levels, you become immune to things like a Dragon’s Frightful Presence, because I guess it’s “Technically” caused by Magic... I guess...
But maybe instead of expending your precious Wizard spell slots, you get to do this a number of times per long rest equal to your Wizard’s Intelligence Modifier (Minimum of 1, to make it fair...).
(I couldn’t think of a name for this feature): Cast Counterspell for free once per rest.
This is probably gonna end up as very simple wording:
“You can cast Counterspell without expending a spell slot.
Once you cast Counterspell in this way, you can't do so again until you finish a short or long rest, though you can still cast it normally using an available spell slot.”
A free casting of Counterspell is powerful by itself, and so this might be something like the Subclass’ 6th or probably 10th level feature.
Devastating Reprisal (I couldn’t think of a better name): When you successfully Counterspell a spell cast by a hostile creature, the creature cannot cast any spells other than Cantrips for the next minute. The creature cannot cast spells through magical items such as staffs, rods or wands during this time.
I was initially thinking of this ability as simply “The Spellcaster can’t cast spells for 1 minute”, but I thought that was way too strong for a feature, so limiting it to Cantrips I thought was a good idea.
Maybe or maybe not on the issue of using Magic Items to cast Spells, and this also brings the issue of racial spells like a Tiefling’s Hellish Rebuke, which I’d probably say would be allowed, unless feedback suggests otherwise.
Wardbreaker: Whenever you make a spell attack that targets a single creature, that spell ignores the AC bonuses given by spells such as Mage Armor and Shield.
I also wanted this to include nullifying some of the more exclusive spells like Armor of Agathys or Death Ward, but I think being able to cancel crucial Wizard spells like Shield and Mage Armor is good enough already.
I mean the first thing a Wizard that specialises in cancelling another Magic-User’s Spells would learn is how to bypass those common protective spells and wards, like Mage Armor and Shield...
(I couldn’t think of a name for this feature): When you successfully Counterspell a spell cast by a hostile creature, it doesn't consume your reaction.
This is a big one, probably even too big for the Tollomancer’s 14th level ability, but I thought I’d put it here anyways, because the ability to essentially cast Counterspell twice per round is VERY powerful, especially when the big bad of the campaign is a lich or spellcaster of any kind...
Believe me when I say I don’t want this Subclass to be “I cast Counterspell!” constantly, because that would become boring VERY quickly, but the first thing that came to mind when generating ideas for this “Wizard that can break other Wizards” was to just make Counterspell-ing their spells easier, with a higher chance for you to cancel their spells...
But I think I would word this ability / feature like this: “When you successfully Counterspell a spell cast by a hostile creature, you regain the use of your reaction at the end of that turn.”
Maybe this is too strong and unbalanced, but that’s why I’m putting this here, so you can tell me!
(I couldn’t think of a name for this feature): You learn the Counterspell and Dispel Magic spells, these spells are always prepared and do not count towards your number of spells known.
Maybe I should change this to just learning Counterspell, but I think these two spells are almost definitely some of the spells you’d pick as a Tollomancer (still not sure on that name...).
A lot of other Wizard Subclasses grant extra spells, so maybe 2 extra spells is fine? But I don’t know, I don’t do this often enough...
(I couldn’t think of a name for this feature): Choose Fire, Cold, Lightning, Acid, Thunder or Psychic Damage. When you are subjected to damage of your chosen type from an enemy creature, you may use your reaction to instead take half as much damage and gain a number of temporary hit points equal to the damage you take.
I originally wanted to make this in a way that you instead take no damage and gain a number of temporary hit points equal to the damage you would’ve taken, but it’s still an idea I had so I’m slapping it on the list!
(I couldn’t think of a name for this feature): When you take 20 or less damage from a hostile creature's spell while you are concentrating on a Wizard spell, you automatically succeed on your Constitution Saving Throw to maintain Concentration.
Again, an Idea that is probably pretty powerful if not overpowered, but hey! It’s an idea, so let’s put it on the list for your pleasure to read!
(I couldn’t think of a name for this feature): If you would roll a 9 or lower on an ability check to counter or dispel a spell (such as one made when you cast counterspell or dispel magic), you instead roll a 10.
This is just a feature so that you don’t end up wasting a high level counterspell or a dispel magic only for it to fizzle and fail before your eyes...
Maybe it could be a higher level feature, but it’s definitely something I like, and it reminds me of the Rogues “Reliable Talent” Feature, so maybe this Wizard Feature comes in at level 10? Or maybe level 14? I don’t know!
Ok, so I know this Post is already SUPER DUPER LONG with all my ideas for the Tollomancy Subclass (still not sure on the name), but I have 3 major features that I love, but I know that they’re almost obviously overpowered features, which is sad because I think they’re so cool!
Anyways... Here’s my even wackier ideas...
Erase Spell (Once per 7 Days): As a Reaction when you are struck by a Spell Attack, or you take Damage from a Spell that is not a cantrip, you can choose to make an Intelligence Check, with a DC equal to 13 + The Spell’s Level.
If you succeeds, you erase that Spell from existence. All Spellcasters on any Plane of Existence no longer know or can cast the Spell, and history reveals no knowledge of the Spell’s Existence.
All Magic Items, such as Potions or Spell Scrolls, that offer the Spell’s Effects are immediately destroyed and cannot be recovered by any means short of a Wish Spell.
This is just ripped straight from the Vecna Stats I made a while ago, and I’m not afraid to say it!. But I thought I would be SO FRICKEN COOL to see a Wizard that specialises in stopping magic just poof a Spell out of existence...
And if this will ever become a Wizard Feature, it’s gonna end it being HEAVILY edited... I already know that...
Dead Magic: Once every seven days, as an Action, you command the Weave to rip and tear the magical energy from this area.
You create an Area of Temporary Dead Magic (Detailed Below), this Area extends outwards from you to a Radius in Feet equal to Your Spellcasting Ability Score X 5.
This Area functions as the Spell Antimagic Field, with the following additions:
Within this Radius, Spells can't be cast, Summoned Creatures and Incorporeal Undead disappear, Shapechanging Creatures revert to their Natural Forms, and Non-Artifact Magic Items become Mundane.    
Creatures or Objects within this Dead Magic Zone cannot be targeted by Spells cast by Creatures or Magic Items outside this Dead Magic Zone.   
Potions or Magic Items that create the effect of a Spell are suppressed within the Dead Magic Zone. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its Duration.
Effects such as a Red Dragon's Fiery Breath do not affect Objects or Creatures within this Dead Magic Zone.
Divination Spells cannot detect Creatures and Objects that are within this Zone of Dead Magic.
It is impossible to use a Teleportation Effect to move into or out of this Dead Magic Zone.
This Temporary Dead Magic Zone lasts 1 minute, or until you choose to dispel it.
I also wanted to include some sort of Exhaustion thingy for when the effect fades, like maybe they instantly take 5 levels of exhaustion? Or maybe you take psychic or necrotic damage? Or maybe your current number of hit dice is halved?
Maybe this effect requires concentration???
I think it’s blatantly obvious that this is overpowered, but it’s such a cool image that when I thought of it, even though I knew it would be OP, I’m still putting it in this post.
Arcanist Above All: Once every 30 Days, you can choose to expend a 9th Level Spell Slot as an Action and choose a Hostile Spellcaster that can see and hear you.
By pressing your hands against the Creature’s forehead, you force the Creature to make an Intelligence Saving Throw with a DC equal to the Saving Throw DC of your Spells.
If the Creature fails this Saving Throw, it loses any ability to cast Spells, even Innate Spells, as well as the ability to activate Magic Items, understand language, or communicate legibly by any means.
This effect on the Creature is considered permanent unless you choose to end this effect.
Again, the ability of a Wizard that specialises in stopping other Wizards, having the ability to stop a Magic-User from using magic FOREVER, is obviously OP, and if it were to become a Subclass Feature, it would probably be a very powerful one.
But it’s also cool, so it’s goin’ on the list!
First off, thank you so much for reading all this, I know it’s a LONG post (probably one of my longest posts), and I know a lot of it probably doesn’t make sense, but thanks anyways...
So if you have any feedback, or have any ideas for names of class features and abilities, or if you have any ideas at all for wording all the mechanics, features and abilities (or even some of the wackier abilities), let me know!
This is very clearly an early alpha for the Subclass (I mean it’s literally a list of notes and ideas), so all you people taking the time to comment and re-blog and do your thing to help build this subclass, even if it’s just sharing with a fellow dnd player or DM, it all helps! So Thanks!
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