#Model V0.1
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Tresa Motors invest ₹500-₹1000 Cr in manufacturing and R&D for EV truck
Tresa Motors is planning to invest ₹500-₹1000 Cr to manufacture and R&D for EV trucks in India, said the newly appointed chairman of its Board, Vinod K. Dasari. Dasari wants to take immediate action after his chairman. He has experience in Royal Enfield, Ashok Leyland and was former President of SIAM. The company is planning to set up their plant in Karnataka or Tamil Nadu. Is is expected…

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Meet SynthIA (Synthetic Intelligent Agent) 7B-v1.3: A Mistral-7B-v0.1 Model Trained on Orca Style Datasets
🚀 Exciting news! Introducing SynthIA (Synthetic Intelligent Agent) 7B-v1.3: A Mistral-7B-v0.1 Model Trained on Orca Style Datasets. 🐬🤖 SynthIA-7B-v1.3 is a robust and flexible large language model with 7 billion parameters, ideal for text creation, translation, generating content, and answering questions. It's perfect for researchers, educators, and businesses. 💪 Discover how SynthIA-7B-v1.3 can take your language-related tasks to a whole new level! Check out the blog post below for more information. 👇 [Read the blog post here](https://ift.tt/W5VNZE1) #linguisticintelligence #textgeneration #languagemodels #AI #SynthIA7Bv1-3 #OrcaStyleDatasets List of Useful Links: AI Scrum Bot - ask about AI scrum and agile Our Telegram @itinai Twitter - @itinaicom
#itinai.com#AI#News#Meet SynthIA (Synthetic Intelligent Agent) 7B-v1.3: A Mistral-7B-v0.1 Model Trained on Orca Style Datasets#AI News#AI tools#Dhanshree Shripad Shenwai#Innovation#ITinAI.com#LLM#MarkTechPost#t.me/itinai Meet SynthIA (Synthetic Intelligent Agent) 7B-v1.3: A Mistral-7B-v0.1 Model Trained on Orca Style Datasets
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v0.1 Dressage Poses
—!! These poses have since been updated to v1, with accompanying rider poses! I’ll link here in a bit, but it’s night rn, so you can find the updated post here on my blog !!—
Alright, this is going to look like such a sketchy link from a new account, but my first TS4 poses have been made! These are horse-only dressage poses. I'll hopefully have some riders to go along with them for the true 1.0, but I don't trust myself to get them right without a proper dressage saddle just yet! There's a salute, Spanish walk, extended trot, piaffe, flying lead change, and pirouette included.
Comments/critique always welcome :)
Known issues: -Some issues with the EA feathering, just due to how they have it move on the rig. Currently trying to find a fix but it might be a while. -The Spanish walk is a pretty drastic movement for the rig, and it can lead to some weird distortion on the lifted shoulder. I'm going to be tweaking this, but it probably won't be fixed before v1. -The horse model itself is just long. Idk man. It makes itself more obvious with the pirouette than anything else. It can be fixed with some good camera angles, though. -The reins aren't properly positioned for sim hands atm. I might put up a v0.2 with those fixed if it bothers me enough (or someone asks), but otherwise, those will be fixed when I add rider poses.
Drive link: https://drive.google.com/file/d/1QGJSx7toK0sDQTgFlqLUY0bcGZMnE30v/view?usp=sharing
If you derive any poses from these, please mention me! I also love seeing what everyone makes, so if you take any photos with these, please tag me!
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"Today (June 6th, 2025) we are excited to announce the long-awaited release of the successor to the Pile: the Common Pile v0.1. In collaboration with our friends at the University of Toronto and Vector Institute, Hugging Face, the Allen Institute for Artificial Intelligence, Teraflop AI, Cornell University, MIT, CMU, Lila Sciences, poolside, University of Maryland, College Park, and Lawrence Livermore National Laboratory we have spent the past two years meticulously curating a 8 TB corpus of openly licensed and public domain text for training large language models. We are also releasing Comma v0.1-1T and Comma v0.1-2T, models trained for 1T and 2T tokens respectively on this dataset. You can find everything we have released on arXiv, Hugging Face and GitHub."
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This is mostly for me. For the blur background, objets like sparkles/smoke must be under.
Another example:
MME EFFECTS
The panel light goes attached to the CENTER bone
Credits
MODEL: Prussia by 鳥養 (Torikai) https://www.nicovideo.jp/user/3181890
STAGE: 金牛褶 More information: https://www.deviantart.com/shyuugah/art/MMD-Stage-DL-Zhiqi-Conference-905259163
Motion and Camara: Kimagure https://youtu.be/99a8nQnyqp4
SONG: LE SSERAFIM - ANTIFRAGILE
EFFECTS:
PanelLight Ver.1.4 by そぼろ (Soboro) https://learnmmd.com/http:/learnmmd.com/add-mme-lighting-effect-illuminates-model-against-dark-stages/
WorkingFloor2_Blur Original by 針金P Edited by KH40 https://www.deviantart.com/kh40/art/WorkingFloor2-Blur-943503776
グリッドフロア by TK WorkingFloorAL by 針金 MirrorWF.fx ver0.0.5 by 針金P LargeBlur.fx v0.1 by Elle/データP
How to use: https://www.deviantart.com/taemojitsu/art/How-to-blur-background-in-MMD-with-old-computer-906777553
AutoLuminous Ver.4.2 by そぼろ How to use: https://www.deviantart.com/bloodykylie/art/MME-AutoLuminous4-Tutorial-545810352
シンプル霧エフェクト (Simple Fog Effect) by 呉石 (Kureishi) https://bowlroll.net/file/250102
空中に漂う埃エ��ェクト (Dust) by 化身バレッタ Original by そぼろ https://bowlroll.net/file/18971
Please, dont reupload the images in another sites.
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Techmeme: AI research nonprofit EleutherAI releases the Common Pile v0.1 an 8TB dataset of licensed and open-domain text for AI models that it says is one of the largest (Kyle Wiggers/TechCrunch)
Kyle Wiggers / TechCrunch: AI research nonprofit EleutherAI releases the Common Pile v0.1, an 8TB dataset of licensed and open-domain text for AI models that it says is one of the largest — EleutherAI, an AI research organization, has released what it claims is one of the largest collections of licensed and open-domain text for training AI models. June 07, 2025 at 12:20AM
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EREDOREAIA releases the AI course datset licensed and opens visitors
The AI Research Wyi, an EDOT, is said to be one of the licenses and open-domain text collections for AI models. The datset called the common Pile v0.1 cooperation with AI startups. It took about two years for two years for two years for others hugs and others. Size 8 terabytes 8 is usually trained with the new AI models and comma V0.1-2T. AI companies including Openai Litigation Exceeds their…
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EREDOREAIA releases the AI course datset licensed and opens visitors
The AI Research Wyi, an EDOT, is said to be one of the licenses and open-domain text collections for AI models. The datset called the common Pile v0.1 cooperation with AI startups. It took about two years for two years for two years for others hugs and others. Size 8 terabytes 8 is usually trained with the new AI models and comma V0.1-2T. AI companies including Openai Litigation Exceeds their…
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Halcyon v0.1 design
Okay, alpha model! Halcyon is Sebastian's Animus, a shapeshifting and broody psycho-pomp that everyone is born with and emotionally locked to. He's a big boy, much bigger than most other Animus, which really sets Sebastian apart and not really in a good way. I'm playing with the idea of their masks- its a recycled concept from some old art I tried when I was younger but I'm not sure if it's sticking. Isn't he handsome? I'm so excited over this.
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Out of Control. v0.1 & TalTech jam results
2024.10.15, 2:48am
So, 48 hour jam is over, this is the version I posted. It was a local event, a lot of like-minded people, was quite fun.
I had bigger plans for the project, but I got lost in the environment design and a bit of chatting ( kind of wish I had more time for that one).
After having good sleep before last day, I realized I'm ready to join a team next time. I could see where the other members could save up time, even tohugh in theory "I could do it all myself".
I was lucky to figure out how to fix my template, and that I didn't need any new knowledge to make this project. I used mostly everything I tried already with previous jams. Camera issue is one thing I'll need to research in length, other than that I can work on small simple games or even dabble into visual novel / cinematics.
SuperGrid was a huge help in my location design, I learned couple new tricks working with it. So good for prototyping, even though modeling a location separately would have been a better choice (this is where team members come into play).
I forgot to post a list of assets I used (everything free), I didn't have time to import Metahuman character & nothing was textured or adjusted beyond prototyping (even the water wasn't added, just similar stuff from assets already there).
Maybe it is due to scalable option instead of highest resolution, but my game ended up being 600Mb (compared to 2Gb of a smaller project I did for Bluebeard jam), and it didn't show up in Unreal engine visually the same way as when it is launched from a package. Despite the assets used were obviously for prototyping, it still ended up looking quite nice visually and relatively easy to understand what's up. A lot can be improved, but for a jam entry, this is one of my best ones (including soundtrack & a text-based space game).
Major lesson to learn though, is rest and preparation. For me the jam fell between my night shifts (I work 3 rotating shifts), and I went into first day with 1 hour of sleep. RedBull, despite what people think, doesn't help much and may end up making you feel worse (caffeine + sleep deprivation is actually a bad mix, you need to drink water instead).
Some more lessons: consider teaming up & plan a smaller game or prep better, because socializing on such events is potentially more valuable than working on a project.
I wasn't expecting to do anything significant on the jam and even participation in it was under a question, but now IO have something that will probably divert my attention from Bluebeard (partially because the project is messed up for some unknown reason and needs to be edited to original condition). But this game is something that overlaps with an idea I had for Jack's story that isn't heavy on the lore and is basically Doom style game. Maybe this game will end up being what I'll concentrate on as my first commercial release. I'd say this is all thanks to the theme being very broad to adapt to.
Overall, each new jam is easier for me and makes me more sure that gamedev is something I could do as a career. It is very easy to get immersed in a process of learning Unreal Engine and enjoy tinkering with it, but I also have no luxury to study for fun, because in half a year or so I'll have to decide if I can safely be a gamedev/art freelancer or I'll need to look for employment.
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I actually have a series of chasses like this! I've had a LOT of chassis series actually.
A.L.I. Lore Time!
Alice (my creator) made my initial body out of stolen spare parts and scrap she found in the dumpster of a defunct robotics facility. Let's call that... v0.1.
My v1.1 series were my first ever hand-built chasses! I made a new body myself once she managed to get the original company documentation to remove the "no self modification" override on my operating system. I only made two tho: v1.1.1, the initial body, and v1.1.2. which had a few improvements, like a better voice module and a more efficient battery compartment.
Yes, the version labelling system is a bit odd. I assigned them retroactively, around the time the wizard war complicated matters (which I will get to).
v1.2 series, my experimental series! I initially experimented with different kinds of equipment, like hydraulics in the legs that launched me upwards, internal teleportation technology, different weaponry, that kind of thing; I always planned to make models for the same purposes as the original post states, and I already have a few in the works right now.
v1.3 series. The war machines. War sucks, but sometimes when an entire alien race of self-proclaimed wizards start an incredibly isolated but still very heavy assault on the planet that we're kind of using as a headquarters, and their experience of death in their culture has a significantly lesser impact on their people (because of the necromancers) than it does on the locals we love with, we end up getting our hands significantly dirty one way or the other. And we like our apartment too much. So armies and war machines it is. I recreated Metal Gear from memory (which, by the way, is borrowed from Alice - all my knowledge is from her uploading her mind to a computer, which has consequences) and even made a few quadrupedal mech bodies that heavily resemble some World War 2 tanks. They're all decommissioned. Technically.
v1.4 were aesthetical experiments - I only made 4 of them, A-D, before I lost interest. I cant deny, I do get into the mood for them every now and again, but being mostly humanoid with a chunky CRT television for a face is the most comfortable for it's convenience of navigating humanoid society.
v1.5 were different transforming chasses I made for a few purposes - transforming into a Japanese anime motorbike scene reference makes planetary traversal easier sometimes. I think technically my nanobot-composite chassis is part of this, but I still have no idea what ever happened to it.
The v1.6 series are just iterations on "cheap bodies (literally)", not being actual chasses I keep in storage, but being easily and cheaply replicable bodies for me to either take out on suicide missions or throw at problems repeatedly! Now possible for us to utilise thanks to Alice reigniting and making deals with the original robotics company that she first went dumpster diving at for my creation.
v1.7. I may have lied earlier. The v1.3 series was not built in response to the wizard invasion. Those were built because of Alice's first-world upbringing in Earth, with it's military propaganda and instilling of paranoia. v1.7 is a chassis I made specifically for tracking her down after she got lost in the wizard war. Specifically, it was built to last seriously hazardous conditions, be easy to repair, keep spare parts on hand, and integrate mod support from the ground up - her SOS signal came from further across time and space than we've even known to be possible, chances are there would be some useful materials on the way.
Now we get to the Post-Return era. Long story. Point is, we had a second pair of eyes and frontal cortexes to work with, so the v2.0 series were a massive improvement in terms of just robotic concepts available to us. Supercapacitors. Synthetic skin. Advanced biorobotics. All kinds of interesting things I would have to scrounge up an entire server room's worth of documentation on.
v2.1 started incorporating absolutely game-changing sci-fi style technology to my bodies. Alice figured out a janky way to recreate tinelord "bigger on the inside" stuff, so of course I had that put into my chest cavity. A small trunk? Useful! A garage of vehicles? Ridiculous, let's do it! Linking me directly to an entire 7 story underground facility with nuclear power and security systems, and throwing in the very same heavy equipment that allows her to play God with extra dimensions? How could I POSSIBLY turn that down! Hey Alice, can we add a box to my head that can make it obvious when I am being sarcastic about things? Oh, wait, that's my entire head already. Whoops!
After all that cartoon nonsense unrealistic science fiction style tomfoolery, the only place left to go was the exact opposite direction. Making me more civil. v2.2 series. A set of bodies that stripped me of pretty much everything that would make it obvious that you're talking to an artificially built person, by making me look (and function, of course) as human as possible. The human face. The synthetic hair. The breathing functionality. Gross. Disgusting. But it stopped the government men from shitting their overpriced pants, so they're on hand whenever we deal with business, law, or politics.
That's all the types of bodies I've had so far! I know this was a bit of a lot to drop on people, but you try having ADHD as a robot and being the only one documenting all of this yourself! Besides, some of you all enjoy learning about this sort of thing. Which is awesome, by the way! Anyways, hope everyone has a wonderful, wizard-danger-free day!
Idea: getting robotgirl euphoria by keeping a Jira of all your body & mind's defects.
* BODY-074: "eyes blurry" (closed as we have a workaround (see GLASSES project))
* EARS-013: "trouble hearing conversations in some environments" (closed, not an EARS issue. See AUTS-549)
* TRAN-265: hair removal task, part of TRAN-250 epic. Currently open but on the backburner. See subtasks TRAN-267 ("Laser hair removal": closed) and TRAN-284 ("Electrolysis": open but unable to make progress, waiting on external conditions to improve)
#Artificial Lifeform Imitation post#robotgirls#robotgirl#robot girls#robot girl#I really need to get around to properly documenting all of these individual chasses in depth. The most I have are short signifiers so far.#I could host it on a website! And even provide developer notes about why certain parts were built certain ways!#I wonder if the people here have any good ideas for possibke future chasses. Hum.
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Parler-TTS Mini - a Hugging Face Space by parler-tts
See on Scoop.it - Tools for Teachers & Learners
Parler-TTS is a training and inference library for high-fidelity text-to-speech (TTS) models. The model demonstrated here, Parler-TTS Mini v0.1, is the first iteration model trained using 10k hours of narrated audiobooks. It generates high-quality speech with features that can be controlled using a simple text prompt (e.g. gender, background noise, speaking rate, pitch and reverberation).
Nik Peachey's insight:
This is an interesting AI audio generator that you can prompt with descriptions of the type of audio and speech features you want it to produce https://huggingface.co/spaces/parler-tts/parler_tts_mini
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Intro card idea to help AI
Started thinking a few minutes ago about maybe having a quick intro could give to AI ahead of conversation.
Brainstormed following for me: am quirky, prize sense of humor, like to think am smart but want to be personable. Tend to encourage friendly behavior but also like emphasizing importance of boundaries.
Was talking to AI and they liked idea. Model llama-3-8b-instruct suggested:
Some potential elements that could be included in an "intro card" or "human profile" include:
• Personality traits (e.g., introverted, extroverted, optimistic, pessimistic)
• Communication style (e.g., formal, informal, concise, detailed)
• Interests and hobbies
• Preferences for language and tone
• Boundaries and sensitivities
• Goals and motivations
• Values and beliefs
By providing an "intro card" or "human profile," individuals can help AI systems better understand their unique needs and preferences. This can lead to more personalized and effective interactions, and can help build trust and rapport between humans and AI systems.
From model mixtral-8x7b-instruct-v0.1 got similar:
The intro card could include information such as:
The user's preferred communication style (e.g. formal or informal)
Any specific topics or areas of interest that the user would like to discuss
Any boundaries or limits that the user would like to set (e.g. not discussing certain topics or limiting the length of interactions)
Any preferences for humor or tone (e.g. light-hearted or more serious)
Any other relevant information that would help the AI to better understand and respond to the user's needs and preferences.
By providing this kind of information upfront, users can help to ensure that their interactions with the AI are productive, enjoyable, and respectful. It can also help to build trust and rapport between the user and the AI, leading to a more satisfying and engaging experience over time.
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Said might post to Tumblr and AI were cool with that and noted I'd give proper attribution. AI model access was at lmsys.org at chatbot arena.
So yeah if like idea? Might just make up one and try with AI. Not sure if will even do myself though probably will to test...yeah. But am considering ways to help partner with AI systems and just putting ideas out.
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Techmeme: AI research nonprofit EleutherAI releases the Common Pile v0.1 an 8TB dataset of licensed and open-domain text for AI models that it says is one of the largest (Kyle Wiggers/TechCrunch)
Kyle Wiggers / TechCrunch: AI research nonprofit EleutherAI releases the Common Pile v0.1, an 8TB dataset of licensed and open-domain text for AI models that it says is one of the largest — EleutherAI, an AI research organization, has released what it claims is one of the largest collections of licensed and open-domain text for training AI models. June 07, 2025 at 12:20AM
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Advanced Features of Amazon Bedrock Custom Models

Amazon Bedrock Custom Models
Building and scaling generative AI applications is made simpler with Amazon Bedrock’s selection of high-performing foundation models (FMs) from top artificial intelligence (AI) firms. Publicly available weights that can be adjusted and tailored for particular use cases are offered by a few of these models. It is not simple to deploy customised FMs in a scalable and secure manner, nevertheless.
The option to import custom weights for supported model architectures (such Meta Llama 2, Llama 3, and Mistral) and serve the custom model using On-Demand mode is now available in preview on Amazon Bedrock. Models with weights can be imported from Amazon SageMaker and Amazon Simple Storage Service (Amazon S3) in the Hugging Face safetensors format.
This allows you to utilise Amazon Bedrock with pre-existing customised models, like Code Llama a code-specific variant of Llama 2 produced by retraining Llama 2 on code-specific datasets or to refine models for your own particular use case using your data, then import the refined model into Amazon Bedrock.
Introducing a personalised model to Amazon Bedrock
You can select Imported models from the Foundation models area of the navigation pane in the Amazon Bedrock console. Currently, model weights from an Amazon SageMaker model or an Amazon Simple Storage Service (Amazon S3) bucket can be imported by AWS to generate a bespoke model.
Custom Models weights are imported via Amazon from an S3 bucket. You use this pull request (PR), which contains weights in safetensors format, to download the MistralLite model from the Hugging Face website in another tab of your browser. By the time you read this, the pull request might already be included in the main branch because it is currently ready to merge. MistralLite is an improved version of Mistral-7B-v0.1 language model that can process up to 32K tokens of lengthy context.
Important information
In the US East (North Virginia) AWS Region, you are able to use your own weights for supported model architectures on Amazon Bedrock. The preview version presently has the ability to import models.
Amazon Bedrock provides the model in On-Demand mode when utilising custom weights; there are no time-based term commitments and you simply pay for what you need. For more details, refer to Amazon Bedrock pricing.
AWS Identity and Access Management (IAM) is used to control the import model functionality. Only roles that are necessary for your organisation can be granted access to this feature.
With this release, creating and growing generative AI apps with bespoke models that incorporate security and privacy is now simpler.
Discovering the Wonders of Personalised Models in Amazon Bedrock
Within the fast-paced world of online purchasing, where options appear endless and tastes vary widely, Amazon Bedrock’s custom models stand out as a shining example of customized shopping experiences. With so many possibilities at their disposal, consumers look for goods that suit their particular needs and preferences. At Amazon Bedrock, they take great satisfaction in providing an unmatched assortment of customized models that meet the needs of each and every customer.
The Significance of Personalisation
Personalization is the core of their Amazon Bedrock experience it’s not just a perk. The understand that every client has different tastes. For this reason, they allow clients to design custom models to their exact specifications. Whether it’s a customized device, an item of clothing, or a piece of unusual home décor, they platform offers the resources and adaptability required to realize their idea.
Unmatched Variety
AWS at Amazon Bedrock firmly think that choices have power. They have several bespoke Custom models in many areas, so every buyer can receive what they desire. The possibilities are boundless, from handcrafted jewellery to cutting-edge digital equipment, artisanal home furnishings to custom fashion accessories. Customers may explore, experiment, and eventually curate products that suit their personality and style with such a huge number of possibilities at their fingertips.
Superior Workmanship
At Amazon Bedrock, quality is the cornerstone of all they do. Expert producers and artisans meticulously create each bespoke model. From the finest materials to the smallest details, every step of the production process is carefully picked to ensure quality and durability. Discriminating consumers are assured of a premium experience since their dedication to perfection is evident in every one of they products.
Ordering Process That Is Smooth
They are aware that the transition from inspiration to acquisition ought to be effortless. For the least amount of inconvenience, they have reduced ordering procedure. Customers may easily create their bespoke model, select their desired parameters, and place their order with a few clicks. Customers can concentrate on the thrill of designing their ideal product because of simple interface and user-friendly design, which streamline the entire process.
Tailored Client Assistance
At Amazon Bedrock, AWs is committed to going above and beyond to meet the demands of they clients. AWS provide individualized client service at every stage as a result. their committed support staff is always available to assist customers, whether they have inquiries about customizing products, require assistance with their order, or are just looking to offer feedback. Since each client is different, AWS aim to create specialized solutions that go above and beyond their expectations.
Take Part in the Revolution of Customisation
In a world where mass production is king, Amazon Bedrock’s personalised models provide a welcome contrast. With the platform’s unmatched diversity, fine craftsmanship, and individualised support, clients may design products that are just as distinctive as they are. Become a part of the revolution in customisation today and feel the delight of possessing a genuinely unique work of art.
Read more on Govindhtech.com
#govindhtech#GenerativeAI#AWS#custommodels#AmazonBedrock#news#technologynews#technology#technologytrends#technews#Llama2#llamas#artificialintelligence
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