#PC Engine Console
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#animated gif#animated gifs#gif#gifs#old advertisements#old ads#retro#vhs#consoles#PC engine duo#lightning#electricity#90s
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Thanks to everyone who came out to play!
#retro gaming#retro tech#retro consoles#wisconsin#atari#nintendo#old tv#sega#famicom#jaguar#NEC PC Engine#PC engine#Sinclair#ZX Spectrum#super smash bros
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what if it was all a dream
#please. please#the power race is over. the line between console and pc is gone.#to reclaim their market consoles have to redistinguish themselves by focusing on unemulatable form factors rather than raw processing power#please let the ds and vita return#it will save games and tech in general. power isnt everything. in fact it's almost nothing.#it's only needed by heavy rendering and data handling programs. everyday programs and game design require very little#the largest and most mechanically detailed games ever made were programmed and run on frickin toasters#all the power today goes to bloated rendering engines and an ungodly mass of interpretation layers. ur mouse drivers are 100mb#please bring back system platform design instead of “box with overpriced apu and cheap thermals”
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#Neptunia franchise#Animations and Videogames#IF#Personifications#Ideal Factory#Neptune#Planeptune#Goddess#Purple Heart#Fictional version of Sega console#PC Engine (Turbografix-16)#Peashy#Sega consoles#Plutia#Iris Heart#Compa#Humans#Goddesses
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Do you know which game avatar is this ? Checkout on https://Gamepodcasts.com and play online games
#Free online games#Best mobile games#PC gaming accessories#Upcoming video games#Gaming laptops under $1000#Top indie games#VR gaming experiences#Cloud gaming services#Esports tournaments 2025#Retro gaming consoles#Game development tutorials#Mobile game monetization#Gaming headset reviews#Speedrunning communities#Game streaming tips#Best RPG games 2025#Gaming chair ergonomics#Cross-platform multiplayer games#Game design courses#Mobile game development tools#Gaming keyboard features#Top gaming podcasts#Indie game funding sources#Game localization services#Gaming industry news#Best co-op games#Game art portfolios#Gaming mouse DPI settings#Video game music composers#Game physics engines
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Honestly every time I hear someone say 'Dragon Age: Origins needs a remake because it's outdated and full of jank', what I actually feel like I'm hearing is 'Dragon Age: Origins is kinda ugly and I don't like older CRPG combat', which... neither appeals to me as a good reason for it to be totally remade.
#we could use a more stable pc port sure but that's it unless doing a remaster which is impossible#I'm also not particularly moved by 'imagine Origins but in Inquisitions engine!' because I hate Inquisition's engine#Like#I'm sorry but Inquisition is JANK as HELL#I am kinda interested in what percentage of folks saying it only played the console version#Honestly I think we should talk more about how DA:O's kinda bad console version changed the course of the entire series#(a version I've primarily played btw so I feel kinda well-versed in having that oft-overlooked conversation)#but yeah#stop saying things need remakes because they aren't the 2018-2024 sony presentation
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Watching new Gen users play Tekken 8
#my jet engine ps4 using ass went to the store with the intent of buying tekken 8 🤣🤣🤣🤣 the revelation was appalling#i could invest in a ps5 but it upsets me like as loud as this machine is it still plays games well and the graphics are good for what it is#minus the frame rate#but i could live with that#i understand not catering to older consoles 4 a better performance with less bugs focusing on new gens but also seems lazy and greedy#theres def a lot of problems with gaming as a whole i mean capitalism be damned but perhaps i should just switch to pc 🤔#ignore me im just rambling lol
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The Miyoo Mini+ Plus is a portable retro console. It can run GB/GBC/GBA/NES/SNES it also has support for Sega Genesis, Master System, Game Gear, PC Engine, Wonder Swan Mono/Color and PlayStation 1 . It has built in WIFI, Retroarch support and with a recent update you can trade/battle in the original Gameboy Pokémon games.
1. Miyoo Mini Plus
2. 128gb MicroSD card for Miyoo Mini
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Pfff genesis... What has it ever done for anyone except still being commercially available in 2023? And the turbografx16?! Like it was a big deal that they had a full on portable version of and the cartridge designs were more affordable! Pff, pff I say pff! 2nd place is first loser!
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The Green Bay show today was fantastic!
#retro gaming#retro tech#wisconsin#retro consoles#nintendo#old tv#sega#atari#atari jaguar#sega dreamcast#ibm pc#Wisconsin Computer Club#pc engine#Playstation 2#macintosh se#Apple#Commodore#sx 64#commodore sx64#Amiga#Amiga 500#Amiga 1200#texas instruments
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Introducing the Miyoo Flip – we are proud to show you the Miyoo Flip, the compact and stylish clamshell console designed for gamers who crave the classics. With its sleek, portable design and vibrant display, the Miyoo Flip lets you relive your favorite gaming moments anytime, anywhere.
But the Miyoo Flip isn’t just about looks—it’s about performance. This powerhouse handheld flawlessly emulates a wide range of systems, including: NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Sega Genesis/Mega Drive, Sega Master System, PlayStation 1, Neo Geo, MAME (arcade classics), TurboGrafx-16/PC Engine,Wonderswan, Wonderswan Color, PSP, Dreamcast and Nintendo DS.
With a simple setup, lightning-fast performance, and an impressive 5-6 hours of battery life, the Miyoo Flip is built for hours of uninterrupted gaming bliss.
Get yours at HERE

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Resident Evil Requiem - Reveal Trailer
Resident Evil Requiem will launch for PlayStation 5, Xbox Series X|S, and PC via Steam on February 27, 2026. A demo will be playable for the first time at Gamescom 2025, which runs from August 20 to 24, 2025 in Cologne, Germany.

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From the Official Website Requiem for the dead. Nightmare for the living. Resident Evil Requiem is the ninth title in the mainline Resident Evil series. Prepare to escape death in a heart-stopping experience that will chill you to your core. A new era of survival horror begins in 2026. Technological advancements combined with the development team’s depth of experience combine in a story with rich characters and gameplay that’s more immersive than ever before. From the Press Release Resident Evil Requiem is the ninth and most immersive mainline entry yet in the iconic survival horror Resident Evil series. Powered by RE ENGINE and harnessing the full power of modern consoles, Resident Evil Requiem delivers spine-chilling realism like never before, with complex character details like lifelike facial expressions, realistic skin textures, and even high-fidelity sweat droplets that are sure to keep players on the edge of their seats. Resident Evil Requiem takes the series back to the iconic Raccoon City, home of the biological disaster that shook the world, combining deeply terrifying aspects of psychological horror with pulse-pounding action that franchise fans know and love. Prepare to escape death in a heart-stopping experience that will chill you to your core. Resident Evil Requiem features voiceovers and subtitles in English, Latin American Spanish, Brazilian Portuguese, Japanese, French, Italian, German, Castilian Spanish, Russian, and Mandarin, plus subtitles in Korean, Traditional Chinese, Simplified Chinese, Arabic, and Polish. This is just the beginning. More horrors from Resident Evil Requiem will be revealed throughout the year, including the first public playable at Gamescom 2025. A new era of survival horror begins in 2026. Will you survive it?
#Resident Evil Requiem#RE Requiem#Resident Evil 9#RE9#Resident Evil#Capcom#video game#PS5#Xbox Series#Xbox Series X#Xbox Series S#long post
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Quick update on accessibility features for the Pristine Cut: Some of Ren'py's accessibility features — especially self-voicing — cause issues with consoles, to the point where they require re-development to work in those environments. This isn't on Ren'py, since it's not an engine that was built with the intent to run on consoles! (Big shoutout to
@SerenityForge for their incredible porting efforts) We're happy to invest in those development costs to make The Pristine Cut accessible to as many people as possible, but it's taken us a little longer than anticipated to get these changes implemented. Our current target is to release these features as a post-launch accessibility patch later this year. And that patch should be included out of the box for the physical editions of the game. If you require a screen reader to play the game and want to enjoy The Pristine Cut on day one, the PC/Mac/Linux version will still have the full suite of accessibility features on launch!
Thank you so much for your patience and understanding!
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Mesopotamia(1991 ATLUS) art design by Kaneko
The protagonist is a strange pipe You need to operate it to fight against the 12 constellations controlled by the witch and save the world from the witch
It was released on NEC's game console PC engine, so many people haven't seen it You can see some familiar personal styles from Kaneko.
↑This is protagonist
All the bosses in the game
It is one year later than Digital Devil Story: Megami Tensei II, so it is not surprising that some constellations look like the demons in MT2 and that famous God face.
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Unauthorized Korean Mario toy driving a boot-shaped car. Note that on the box, the car is labeled with "PC Engine", the international name for the console known in the US as the TurboGrafx-16, for an unknown reason.
Main Blog | Twitter | Patreon | Small Findings | Source: retroworldkorea
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A Brief Look into "Ten no Oshigoto"
So, a while ago, anon asked me if I knew anything about a game of Kumazaki Shinya's (general director of the Kirby series) called "Heaven's Work" or "Ten no Oshigoto."
While anon didn't give themselves a clearer identity in their followup, simply wrote to let me know that they had sent in some helpful information before (thanks for that btw!) they and another returned with links to a Japanese Youtube Let's Play by Ochanaito that allowed me a greater look into just what this game actually was!
(Also thanks to Papen for their NOTE post who I also sourced heavily for this)

So, many of you may be familiar with the RPG Maker series of games. While most of the popular entries have come out in English, Japan had many more of these games come out, including a few entries for the Playstation 1! Given the highly customizable nature of the PC ones, you might think that making a big custom game on the Playstation would be very difficult...and you'd be right!

(One of the classic dev tricks of the older entries was to make a custom menu by building a map that LOOKED enough like a menu and turning the protagonist into a cursor who teleported from location to location. It was actually super clever!)
"Ten no Oshigoto" was an RPG Maker 3 game created by Kumazaki when he was 20 years old, 3 years before he would enter HAL Labs as a designer. It was not the first independent game he tried to make. In fact, it was the 2nd game out of 4 (?) he had a part in creating! What distinguishes "Ten no Oshigoto" (outside of the fact that it filled up a STAGGERING 13 memory cards worth of data in a time where most other games took 3-4) is that it actually won an award!!
See, another thing that distinguishes the Japanese and English RPG Maker communities is that parent company ASCII often had competitions and gave out prizes to the best RPG Maker games of that season/year! A few of those games that won, ASCII would even go on to assist in porting to and publish on consoles, like the PS game "Palette." Now, the prize Kumazaki's "Ten no Oshigoto" won is listed as simple a "consolation" prize, so it obviously wasn't on the fast track to publishing, but it was enough to draw some eyes to it!
(As for the English side of things, well, the RPG Maker community, and even the "Maker" part of the title came entirely out of the Russian pirate/hacker scene, with several of the engines being mass distributed illegally and many of the non-JP "classics" being made on pirate copies of 2000/2003 before it was finally licensed in English - explaining why we never had contests and cash prizes. In fact, it took a while to work some of the piratical tendencies out of its larger user base ^^ Sadly, EN RPG Maker has now gone full late-stage capitalist: while the Japanese community *still* frequently produces free resources, including art, music, and scripts, the EN community, thanks to a few high profile folks setting the bar with payments for everything, has developed a culture of asking people to pay nearly as much or more for add-on scripts than the actual engine itself costs I'm not salty la la la)
AHEM!!
So, what IS "Ten no Oshigoto?"
Well, I didn't watch through the whole 20 video series (not yet) just far enough to get a feel for the basic game play loop, and I have to say, while it's terribly silly (!!) it is also a dastardly impressive game, especially knowing the tools Kumazaki had to work with!

The story of "Ten no Oshigoto" has you playing a god named "Ten" (His name means "Heaven," haha!) who is the young, lazy, unaccomplished son of Zeus, king of the gods!

The angelic Ten spends his days tinkering with robots (there is a joke where he says that all that's left is to paint the monitor with mustard, turning it a gold color, before he is surprised, bumps it and the robot explodes fantastically; a bizarre, comical little scene that is repeated almost word for work with the king of the bad guys later on!)
He is called to see his father by this weird little flying hippo/angel/kirby thing that serves as your companion throughout the rest of the adventure named... "Hengel?" "Hangel?" "Engel?" something, and told that he's finally being given a planet of his own to be god over! He just has to clear it of the "Waruma" ("Evilies") and plant the seeds of humanity to really get the planet started!

Not too long after that, Ten meets another strange companion, "Sebas-chan" (a pun on "Sebastian?") another god who looks like a naked man wearing a lime-green full body spandex suit. Like I said. The game is...terribly silly. It is fully of goofy dialogue, with most of the gods and monsters talking in silly regional accents and characters' priorities being all over the place. Ten himself is a bit lazy and at times a coward, but he does pull through when needed!
What's truly impressive about the game is how it is put together. You see, it's something of an action game, and I want everyone to know, while it's not unusual for clever folks to use RPG Maker as a shell to create all kinds of games now, making an action game in RPG Maker 3?! That's a huge challenge. And even then, you can definitely see the seams in "Ten no Oshigoto." When you encounter an enemy, you can walk up to it and unleash a weak physical attack, trading blows.
However as you start off with only 3 Hearts, this is not recommended. Instead, these glyphs show up on random places on the map that charge up Ten's magic and allow him to use a more devastating magic attack or heal himself! So, battle is a mix of keep-away and hide-and-seek till you can gather the power you need.

One of the first boss battles puts you up against a reaper Waruma who splits into three! You have to attack the main body to do any damage. Staying close and keeping track of which is which leaves you vulnerable to his powerful "Tri-Attack" which can instantly bring you down to 1 Heart! While running all over looking for glyphs means you're liable to lose track of which one to use your single attack on!

It's all quite clever! There's a simple location-based map and I have to say, the scene right after meeting Sebas-chan where he takes you to this oddly high-tech sci-fi observatory station and shows you the various locations where you'll need to purge Waruma with the big bad King Waruma on screen gave me MASSIVE flashbacks to Return to Dream Land and looking for the Starcutter's parts!!

(Tell me if you've seen this before! ...O-Okay, maybe not like THIS but...)
I didn't get far enough into the LP to see if there are any of the cosmic/body horror chops we know Kumazaki for. This game really seems to play more to his sense of cheesy non-sense humor, at least so far! (Of course, he was just 20 when he made it) but even if it's silly, "Ten no Oshigoto" is clearly made with a lot of love!

TLDR, if I were in charge of HAL Labs back then and I saw what he'd been able to do in just this one game? I'd have hired him as a designer on the spot, no question! He's clearly a fitting successor to Sakurai, and even his old indie game work demonstrates that imo!
-
All that said, I don't have much else to add about "Ten no Oshigoto" at the moment. I suppose if I ever get around to finishing Ochanaito's Let's Play, I might come back to this post if I can think of more that I feel expands on the positive picture this has painted of him so far.
Altogether, I *do* think that this is an interesting piece of Kumazaki's (and to a lesser but not irrelevant degree) the Kirby series' history! It's not often we get to see the things our favorite directors made during their early forays into the "work" of creation! ^_-
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