#Palworld Guide
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🎮✨ Get ready to explore Palworld like never before! Our latest blog post covers everything you need for Palworld Character Creation. From customizing your appearance to choosing exciting skills, we’ve got you covered!
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Can You Save The Pals From Extinction | Palworld

In the untamed wilds of Palworld, survival is a constant struggle. Towering monstrosities stalk the landscapes, while adorable critters scurry and scavenge for scraps. As a player, you inhabit the role of a prospector, dropped onto this alien planet with the express purpose of capturing, exploiting, and dominating the native fauna known as Pals.
The Cycle of Capture and Consumption:
In Palworld, the lure of progress is a double-edged sword. You arrive as a prospector, armed with ambition and rudimentary tools, immediately drawn to the abundant resources pulsating beneath the surface. The initial “thrill of the hunt” is undeniable. Crafting rudimentary traps, you lure adorable Wigglepuffs with sweet berries, only to turn them into fuel for your furnace. Lumbering Bulborks fall to your spear, their hides transformed into sturdy shelters. This cycle of capture and consumption is intoxicating, feeding your thirst for expansion and technological advancement.
But the world of Palworld is no barren wasteland. Biomes teem with life, each creature playing a vital role in the intricate web of the ecosystem. Those Wigglepuffs you trap? They’re vital pollinators, ensuring the growth of rare plants. The Bulborks you hunt? They are natural land-shapers, sculpting the terrain and preventing destructive mudslides. As you go further, the ugly truth of your actions begins to reveal itself. Once bountiful fields become barren, vibrant ecosystems become silent. Pals grow wary, skittish, even hostile. The very resources you crave dwindle, choked out by your own insatiable appetite. It’s a chilling mirror to our own world, where rampant exploitation leads to deforestation, species extinction, and a disrupted climate.
The cycle of capture and consumption isn’t just unsustainable, it’s morally reprehensible. You witness the fear in the eyes of captured Pals, the desperation in their attempts to escape. They’re not mindless beasts, but sentient creatures with intricate social structures and emotional depth. Using them as mere tools, mere fuel for your ambition, becomes increasingly uncomfortable, a jarring dissonance in the face of such vibrant life. This is where the true challenge of “From Poacher to Protector” begins. Can you break free from the cycle you’ve unwittingly perpetuated? Can you find a way to progress, to thrive, without leaving a trail of destruction in your wake? This is where the game truly shines, offering a chance to rewrite the narrative, not just for yourself, but for the entire ecosystem of Palworld.
Compassion or Cruelty? – A Moment of Reckoning
As you witness the consequences of your relentless exploitation, an unease sets in. The once vibrant landscapes feel desolate, the playful chirps of Pals replaced by an unsettling silence. The weight of your actions, the environmental devastation you’ve wrought, becomes impossible to ignore. This is the pivotal moment, the fork in the road where your character’s journey truly takes shape.
One path leads into the darkness. Greed whispers promises of power and endless profit. You double down on your exploitative practices, crafting ever more efficient traps, pushing Pals to their limits in hazardous mines and factories. The thrill of domination, the accumulation of wealth, becomes your sole focus. You forge alliances with ruthless industrialists, forming a cartel that profits from the destruction of the very world you inhabit. This path offers immediate gratification, but at a soul-crushing cost. You become a cog in a machine of destruction, leaving behind a legacy of environmental ruin and the extinction of countless species. But there’s another path, a quieter one paved with empathy and responsibility. It beckons you to break free from the cycle, to embrace compassion instead of cruelty. You begin researching sustainable practices, experimenting with alternative energy sources and non-invasive resource extraction methods. You dismantle your destructive traps, focusing instead on building sanctuaries for injured Pals and fostering genuine partnerships with them.
This path is not easy. You face resistance from poachers and industrialists who profit from the status quo. The challenges are steep, the rewards less immediate. But as you nurture the land back to life, witness the return of biodiversity, and form genuine bonds with the Pals, a deep sense of fulfillment grows within you. You become a beacon of hope, a protector of the vulnerable, a living testament to the power of compassion. The beauty of “From Poacher to Protector” lies in the agency it grants you. It doesn’t force you to be a hero or a villain, but presents a stark choice and allows you to forge your own destiny. It asks you to confront the consequences of your actions, to reckon with the fragility of the world around you, and to decide what kind of legacy you want to leave behind.
Will you be the one who destroys, consumed by greed and ambition? Or will you be the one who heals, paving the way for a future where humans and Pals can coexist in harmony? The choice, ultimately, is yours. And the fate of Palworld hangs in the balance.
The Path of Redemption: Conservation and Symbiosis
Choosing the path of the protector in Palworld is more than just a moral stance; it’s a revolution in mindset and gameplay. You become a pioneer, carving a new path towards a sustainable future for yourself and the planet’s diverse inhabitants. Your journey is arduous, but the rewards are immeasurable.
Your first step is research. You go into forgotten libraries, searching knowledge of ancient civilizations who lived in harmony with the Pals. You experiment with advanced biotechnologies, cultivating resources without plundering the land. Solar panels sprout from rooftops, replacing coal-powered furnaces. Wind turbines hum in the neon breeze, harvesting energy from the planet’s unique atmosphere. Each innovation chips away at your dependence on exploitative practices, paving the way for a green future. Your newfound knowledge manifests in the form of eco-friendly sanctuaries. These havens provide safe havens for injured Pals, offering medical care and a chance to recuperate. You cultivate diverse flora, attracting other species and restoring balance to the ecosystem. Sustainable farms replace mines, producing food organically through partnerships with herbivorous Pals. Your once barren landscape blossoms with life, attracting curious creatures and fostering a vibrant community.
The heart of the protector’s journey lies in forming genuine partnerships with the Pals. You learn their languages, understand their needs, and work alongside them for mutual benefit. Bulborks, once hunted for their hides, become invaluable partners in construction, their earth-shaping abilities sculpted into sustainable shelters. Wigglepuffs, no longer mere fuel, become pollinators for your flourishing farms, ensuring a bounty of food. Each species brings their unique skills and talents to the table, creating a tapestry of harmonious interdependence. But the path is not without thorns. Poachers and industrialists, threatened by your success, attempt to sabotage your efforts. You face raids on your sanctuaries, sabotage of your eco-friendly technologies, and threats to your fledgling community. But with each challenge, your resolve strengthens. You rally the Pals to your cause, their loyalty forged in shared hardship. You form alliances with like-minded individuals, building a network of protectors who spread your message of sustainability across the land.
The impact of your actions extends far beyond the borders of your haven. As your success spreads, others take notice. Poachers begin questioning their practices, drawn to the peaceful prosperity of your community. Industrialists see the inefficiency of their resource-draining methods and explore alternatives. You become a beacon of hope, inspiring a tidal wave of change that washes across Palworld. The path of the protector is not one of instant gratification.
Know More
Originally Published at Gamer's Guide
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Recrutez Zoe dans Palworld : Guide de mise à jour Tides of Terraria
La nouvelle mise à jour passionnante, Tides of Terraria, pour Palworld introduit une fantastique opportunité de recruter Zoe et son fidèle compagnon, Grizzbolt, pour vous accompagner dans vos aventures palpitantes. Les jours de dépendre des méthodes détournées pour piéger des personnages dans une Palsphère sont révolus. Maintenant, vous pouvez impressionner Zoe en complétant ses quêtes pour avoir…

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Palworld's Huge Terraria Update Adds Fishing, Salvaging, Pal Trust, and More
Palworld’s Version 0.6.0 update, titled Tides of Terraria, is here — and it’s a game-changer. Featuring an exciting crossover with Re-Logic’s beloved sandbox title Terraria, the update packs in a host of brand-new features, systems, and gameplay improvements that breathe fresh life into the world of Palpagos. From the introduction of fishing and ocean salvage missions to a new Pal Trust system…
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Every Pal In The Paldeck | Palworld
In Palworld, players embark on a thrilling adventure to catch endearing companions known as "Pals" and build their ultimate team. These charming creatures come in a myriad of shapes, sizes, and abilities, each with its own unique charm. As you explore the vast landscapes of Palworld, you'll encounter an extensive array of Pals, waiting to be added to your collection.
Check it out!
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My Archive of Our Own works (long post!)
Hello, everyone! I made this pinned post featuring links to my AO3 if anyone's interested in reading my fanfics.
Profile
Long list starts after you click "keep reading"!
Major pseuds:
HandWriter (currently inactive; includes Super Smash Bros. fics and some non-Smash fics)
PCBC Employee (inactive; includes Little Nightmares fics)
Birds with scarves (currently the most active pseud; includes Despicable Me fics and a Ratatouille fic)
Minor pseuds:
Im in a crowd (inactive; includes Shin Megami Tensei fics)
Valmese Author (inactive; includes Fire Emblem Awakening fics that involves the Walhart x Female!Robin ship <- don't ask me how I came to like this ship but it was years ago)
2DewList (most recently made pseud; currently includes 1 (one) Stardew Valley fic)
Fics of interest (these are the ones that I think are noteworthy and I personally recommend reading). Spoilers are in the fics' summaries and tags! Some warnings are included here as well.
Hand-Delivered Letters - A collection of volumes about Master Hand and Crazy Hand delivering letters throughout the gaming multiverse and the varied people, creatures, and beings they meet and their adventures. On hiatus since 2024
Two Seconds, or: Why It Doesn’t Suck to Be the Younger Brother - A short friendship fic (idk what to call it really) about Luigi and Crazy Hand having a conversation on top of the Smash Mansion about being the younger brother. Completed
A Reminder - A satirical one shot in the form of a screenplay/script format about Arceus getting upset about Palworld's rise in popularity and the Hands being dragged into its complaints. Completed
Dream On, Sole Survivor - A Splatoon fanfic about Mr. Grizz and his replaying of events about his time on the Ark Polaris and him being the sole survivor of its crash. Includes mentions of death and somewhat graphic description of corpses. Completed
Are They Truly Gone? - A Splatoon x Super Smash Bros. fic where Mr. Grizz is faux-isekaied into three alternate universes by Master Hand and Crazy Hand. It's more serious than it sounds. Completed
Tune In - A Little Nightmares series. Out of the five Channels (fics making up the series) I personally recommend Channel 5: Life's a TV Show. On hiatus since 2021
Where There's Life, There's a Will - The Walhart x Female Robin support conversations but as a fanfic. Completed
The Persistence of Memory - A Ratatouille fanfic centering around Anton Ego between the time after his dinner at Gusteau's and the time he is in his office writing his famous review. Includes a middle section that I personally call the "Lost Times" sequence that features mentions of death, family issues, alcoholism, dementia, and a single mother-son relationship after the father left. Completed *May be expanded/reworked to include three more stories in Remy's, Linguini's, and Colette's perspectives after the fateful night at Gusteau's <- unsure of this yet
Where Do We Go Now? - A future fic featuring a grown-up Gru Jr. as a newbie AVL agent reflecting on his family before he is given his first assignment. Completed
The AVL Files - A Despicable Me fanfic set in an AU that centers around Lucy Wilde and Silas Ramsbottom, with two storylines respectively taking place in the 1970s (the R99 Arc) and the 1990s (the Young Wilde Arc). Includes mentions of parent deaths, childhood trauma/angst/anxiety, childhood bullying, some family issues, and a creeper (he gets dealt with). On a somewhat brighter note, there's also a more badass/competent version of Silas and the AVL and many references to spy/espionage works such as James Bond. Currently ongoing
Excerpt from the Book of Yoba: The Demise of the Galaxy Serpent - A short Stardew Valley fic based on a Tumblr post where Mr. Qi was formerly a chaos god in the form of a giant snake until Yoba killed him and eventually reincarnated into a more human form. Completed
The Big Ol' Guide to My Fics: A big ol' guide that includes, but is not limited to: references, headcanons, lore, author thoughts/commentary, music, and more.
HandWriter's Handy-Dandy Guide to the Manus 'Verse - A guide to my Manus 'Verse fics (the Manus 'Verse being a Smash fanverse I made), particularly for Hand-Delivered Letters.
Original Character Lore for Hand-Delivered Letters - A guide to original characters in Hand-Delivered Letters.
From Archive Division - A guide for The AVL Files.
#archive of our own#fanfic#super smash bros#splatoon#little nightmares#fire embem awakening#ratatouille#despicable me#stardew valley#pinned post
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alright listen to me. you will go to the front page of the steam store. you will see this image
despite this extreme assault on the senses you will click on it. you will watch the trailer. you will attempt to count the different media this game is "inspired" by. please understand that you may have a stroke during this phase. ask yourself, "if the company that made craftopia can pull this shit off and get it to the front page of steam, what is standing in my way?". let palworld guide you. look at strange electric creature with gun. if this is allowed to exist then so can you. this is not where i was expecting this post to be going. thank you.
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Completed (Early Access Content) - Palworld

Look, man. I know I can't call this an official completion, given that the game is still in early access. But I trashed all available bosses and 10/10'ed each of those little Pal bastards, so that has to be indicative of some level of mastery, right?
Or maybe I've got to explain why I disappeared down this hole for the last few months.
I'm not what you'd call a cutting-edge kind of person when it comes to technology. Considering that most of my game consoles are old enough to purchase cigarettes and alcohol, it's safe to say I'm fairly retro. A throwback. Happiest with something made between 1986 and 2005 (or, at the very least, looks and acts like that.) Getting in on an early access for a game is not my thing at all.
So, "Palworld" is a bit of an anomaly. Maybe, in many ways.
"Palworld" is a hybrid crafting, survival, base management, third person shooter, and creature catching game. It stars your customizable character de jour who is forced to survive on an isolated island full of inhospitable terrain, monsters of various levels of aggression, and asshole humans. What's the secret behind the looming towers and massive Yggdrasil-like tree glowing in the distance? I don't know. The tree part of the content isn't out, yet. But, you can at least explore the island and wail on the asses of those that dare to conquer it for their own varied ends. That's at least 100 hours of content right there!
Since its early access release in January of 2024, "Palworld" has garnered a fair amount of attention. Good. Bad. All over the place. Definitely a case of the old phrase "all publicity is good publicity." While not the first in terms of creation when it comes to edgy monster collecting games (with "Megami Tensei" loudly coughing in some dusty old corner), it is unique in its game style mix. Perhaps not visually unique enough, given how certain "Pokémon" fans were sharpening their Honedges after the very first glance they took at this game. Its publisher having a previous game that openly used AI art generation didn't help its credibility, either! (Although, that game also is about rewarding players for detecting art made by an AI opponent a la an elementary-school art class "Among Us", so judge accordingly.)
I get it. I've got some degree of Nintendo brain rot, too. Did you check my avatar and username? But, I also know that Nintendo can and will obliterate anything in its path with Death Star-adjacent precision and power, especially when it comes to any potential IP infringement. Hell, they crumpled two emulators into a black hole mere weeks after this game's early access released. If they had any notion that something was off with this game, they'd have it annihilated—for better or worse.
Like most modern games, my attention was drawn to this title via watching several streamers play. (In particular, PatStaresAt, WoolieVersus, and Vinesauce, if you're wanting names.) Now, I'd like to be coy and pretend that online videos don't influence my interest in games, but I also own a copy of the SNES game "Lagoon" because I loved watching PJDiCesare clown on it. Hell, I only backed "Bloodstained: Ritual of the Night" after watching Liam Allen-Miller replicate "Castlevania"-Metroidvania physics in a YouTube preview! I see a video, my brain makes judgements, I variably engage in commerce. And, to be honest, I like games like this. "Breath of the Wild." "Pokémon Legends: Arceus." "Minecraft." I wanted a game like this, so hell. I was willing to gamble $30.00 USD on this, bugs and unfinished status and all.
I think I may have gotten my money's worth out of this.
Was the game play that addicting, or was I in a depression spiral triggered by bad working conditions at my job and my maternal grandmother's health issues precipitating more labor on my family's behalf? Yes. To which part of that question? Yes. While the game attempts to guide the player via an early game tutorial and tasks for building up your bases, you're mostly left on your own to build both the world and yourself in whatever image you'd like. Want to build a Babylonian tower to offend whatever god created this world? Okay. Want to drop everything on the floor like an agitated toddler and/or "Resident Evil 0" protagonist? Whatever makes you happy! Want to build a rocket launcher and shoot it at a dragon's face? That can be done! It just might take some time.
Because the game consists of different play styles, I found myself alternating often between game loop sets. Usually, it broke into a stack of tasks like this:
Determine nearest threat (monster fighting.)
Gather materials (crafting.)
Return to/establish a base (base management.)
Build what I can (crafting/base management.)
Loop steps 2-4 until items of desire were created (crafting/base management.)
Gather/raise Pals to attack nearest threat (monster fighting.)
Return to Step 2 for final repairs and/or weapon creation (crafting.)
Attack threat (monster fighting.)
Reset to step 2 on failure and step 1 on success.
While catching and raising monsters tends to garner you the most experience points, your character will more or less remain just a nuisance to a bulk of the major threats in the game. At best, you've got a rocket launcher, an automatic rifle, a sword, and shot-deflecting shields and armor. You put out maybe around 600 damage with a weapon that takes a second to reload. The bosses you fight? They can have anywhere from 30,000 to 200,000 HP. When it comes to survival, it isn't about how much damage you can take or give. It's about what you learn and how you deploy your so-called Pals.
If you are planning on taking a shot every time I write the word "Pokémon" in this review, you might want to switch off the liquor now and move to a soda. Do your liver a favor.
A lot of the game's rules can be reduced to "Pokémon - 1" or "Pokémon / 2". This includes:
How many monsters you can take with you (5 instead of 6)
How many moves they have (3 instead of 4)
Your level cap (50 vs. 100, but that may just be an early access limitation)
How many elements are in game (9 vs. 18. Also, don't expect much in the way of complex monster typing line-ups. You may end up overthinking fights.)
Having said that, the complexity here isn't lost. You're obviously doing a lot more home ec to keep your bases up to snuff. Where "Palworld" really succeeds is in its battle speed, scale, and options. Pals will automatically engage based on whatever aggression level you have them set at, performing moves without your instruction. Several different monster types and human factions can be thrust together to duke it out. It can get quick and chaotic, often forcing you to get your ass out of the line of fire. When you do want to get manual? Well, hell. Some Pals can be a ridable mount, and some can act as living artillery for your use. Is it responsible to give a giant panda a grenade launcher? Well, who's gonna stop you? The cops?
Also, it's awesome that you can teach Pals whatever moves exist via fruits. It's nice not to have to look up some table online for move compatibility. (A shame that the same can't be said about its breeding, but more on that in a bit.)
"Palworld" certainly has a different take on its so-called Pals, especially in compared to "Pokémon" titles. Don't expect the first monster you pick up to go on and become some powerhouse fueled by respect and love for you as a caretaker. There are Pals that are great, and there are Pals that suck. (The game is more than happy to tell you which is which in its Paldeck.) You're rewarded for getting at least 10 of them, but you won't have the space to keep 10 of every species. You can slaughter Pals for parts or mush a bunch of them together a la "Shin Megami Tensei" to make the surviving unit stronger. Basically, you're expected to keep updating and consolidating your inventory of friends so that you can cut down on your work loop time and challenge the other assholes vying for territory on Palpagos Island. (Seriously—that is its name!) You're not really supposed to be getting attached to any of them.
And yet…well, the nature of a person eventually reveals itself, doesn't it?

While the game allows you to take many unscrupulous actions, you're rarely rewarded for acting like an inflamed, gaping asshole. Yeah, you can slaughter your Pals, but you're losing out on making others stronger if you do that. You can capture other humans like you would a Pal, but they won't provide much in the way of help on your bases or in battle. (Apparently, you can sell them off, too? Fucked up all around.) Hell, you can even kill NPCs and end up having to bolt off like a "Grand Theft Auto" protagonist when the cops show up to bust your ass! About the only defiance I got away with routinely was ransacking Wildlife Sanctuaries, and even that required me to sneak around at night and keep a low profile.
There is a bit of a conflict going on between the game's tone and appearance. It very much wants to be the edgy "Pokémon" game any average teenager would dream up (again, with certain Atlus RPGs coughing and wheezing for attention in the background.) Supplementary journals and Paldeck texts describe a world full of violence, blood, animal trafficking, suffering, death, and birds with cocaine addictions. (I'm not kidding—it's literally the bastard cop's monster of choice.) But, the monsters look like an average social media artist's attempts at combining Pokémon species together, and the humans all have some degree of generic anime cuteness to them. It's hard to take the leader of a bunch of martyrous pyromaniacs seriously when he looks like the protagonist to some Sega Dreamcast rhythm game. (Also, why he has an electric/dragon type as his Pal of choice when he leads a bunch of fire freaks is beyond me.)
At this point, I wouldn't say the music is much to write home about, either. It tries to kick up for encounters, letting you know how much danger you are in (from piddly little twinkling music for typical cannon fodder to bombastic choral arrangements for tough sons of bitches.) A lot of times, it can be rather quiet. This didn't bother me with "The Legend of Zelda: Breath of the Wild," but it does bother me here, especially when I have to take 15-20 minutes to work in my base. I think what the game needs is something like "Minecraft"'s Mice on Venus track. Just a few pieces of music to interrupt the quiet when it's gone on for five or ten minutes.
I'm also not super thrilled with the breeding system in "Palworld." With "Pokémon" games, you generally know what you're getting based on who the mother in the coupling is. (Well, barring the use of specialty items, I suppose. Speaking of things that annoy me…) Here? About the only guarantee you get is if both parents are of the same species. The resulting couplings for other species isn't random, but it is a weird mess. Generally, you can assume the resulting offspring to be of a poorer quality than at least one of the parents, if species of different rarity are mixed. Through on top of that several structural, item, and time-based requirements, and you've got a very expensive and irritating system to work around. Honestly, this was the thing that finally broke me into looking up help guides online. It's just that off-putting.
If you are looking for a breeding calculator: palword.gg has you covered. Mostly. I think I did run into some issues there as well, but I don't know if I read something wrong or was just stupid tired when I set something up.
"How about bugs?", you might be asking.
"There's no Bug type in this game," I would reply.
Maybe you'd start hitting me with a shoe after that.

But, in terms of glitches I encountered? I played from versions 0.1.3.0 to 0.1.5.0, so I saw my fair share of issues that came and went. The biggest problem as of 0.1.5.0 involves terrain clipping and occasionally being shoved beneath the map. (Big Pal bodies + me going all Goemon Ishikawa XIII on them resulted in some unfortunate subterranean exploration.) Generally, I got myself back into the map without too much struggle, but there were times where I did have to respawn myself. I also lost several boss captures to a combination of freezing status + a rocket launcher round blasting them into the horizons beyond, so that was unfortunate. There was also a bug where you could get the game's dungeons to respawn bosses to another Pal type if you didn't like what you got, but I started having issues with the dungeon's barriers failing to drop on the boss's death when I screwed around with that, so maybe just stick with what you get. I also had the occasional text goof-up where my instructions would be in Japanese instead of English. Given the Goemon commentary above, you may surmise that this was not a huge deal for me. Still goofy, though.
If you'd like, the game offers you quite the list of customizable settings to alter your experience. I'd highly recommend playing around with them, particularly when you are vulnerable to taking a one-way trip to the Backrooms via a bad clip. It's one thing to lose your inventory to a fight you lost; it's another to lose your inventory to an issue with collision detection. Do yourself a favor and remove that penalty. I also eventually grew tired of the exponential experience curve and jacked up the multipliers for experience as high as they could go. I put several hundred hours into this game, man. And that was on top of working in a half-staffed job while babysitting my mom's dog for weeks while she got my grandma into an assistant living facility. All of these bitches needed a break.
Also—for the love of your hands, please flip the "Hold to Toggle Interaction" setting to On in your control style of choice. You can recap a shredded controller stick, but you can't recap your fingertips.
While I spent a lot of time on this game, I also spent a lot of time on this game with good reason. Even in its unfinished state, I had a good time. In the midst of building up my first character—a punished tribute to an Abrahamic icon forced to repeat his edict from God once more—I kept thinking about making the next character. Doing it all over again. Honeymooning it. There is a risk that this game doesn't get any further than where it's at now, but I can't say that where it's at is a bad place.
So, you can't get to a giant, sparkly tree. Boo hoo. There's a lot of other good stuff to see. Maybe even conquer, if you're up to it.
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White's After-Gaming Archive - Entry #4: Hubris Begets Suffering
There are some problems spunk and a can-do attitude can't fix. Like beam attacks.
Currently Playing: Palworld, Genshin Impact
I do not feel like I am a very proud person.
I'm not gonna go off on a tangent of "Oooh, I'm so humble," either, I just tend to keep myself low. Because of that, great successes tend to feel better when achieved. Like today on the Palpagos Islands, where after several trips around the map, I've finally established a strong second base, one that offers a variety of food for pals to partake in, sustainable ore and ingot production and electric crafting lines for anything I could need. I also got the ability to make a potential third base. I also managed to [barely] topple the second Boss Tower of the game, the Free Pal Alliance's Lily and Lyleen.
Did feel a little bad about that one though, the FPA lore basically reveals they're Pal PETA and they're all keeping their actions a secret from Lily who thinks they're actually doing good.
...huh, wonder if there are any fics about Palworld that aren't just smut. An idea has started nibbling like a shark at the fiber optics that is the edge of my mind. Anyways, an idea for later [can you tell I'm writing this at 3:11 AM?]
GOING BACK TO THE PREVIOUS TOPIC, yeah, I was feeling good about my progress today. So good in fact I decided to use that third base as the boss area for my first Raid Boss. In a single-player world.
See, I like to keep myself low. Sure, it increases the feeling of successes, but it's also a double-edged sword. When I fail, I feel that fail for a bit.
This.
Is Bellanoir. Spawned by finding fragments of her summoning tablet in dungeons and nature preserves [another topic, another time], then feeding that to a summoning altar. Level 30 Dark-type.
One would think with that much info, a few hundred musket balls, reliable pals above Lvl. 30 and some hyperfocused dodging would do you good for the fight. However, I was missing three critical pieces of intel; the raid had a timer of 10 minutes, Bellanoir herself had 225,000 HP, and one damage tick from her dealt somewhere around 800 damage. Not to mention her special move; spinning like an orbital satellite and firing beams of death from those eyes around her dress.
The raid ended much quicker than 10 minutes, as the base computer itself was annihilated whilst I watched shaking behind a tree, my armor and weapons strewn about like confetti, heralding Bellanoir's total victory.
Yeah I don't get how anybody can really be proud I got my hopes up like an inch and that fall HURT, like A LOT. ------------------------------------------------------------------------------
Nightmarish raiding experience aside, back to Gensh. Where we left off, we had rallied the troops to prepare for Fontaine Fashion Week's coming and were going to meet Chiori in the Fleuve Cendre to strike at the heart of her dastardly rival Uther's operation.
Correction: the show is Tonight. We need to get evidence while Uther's guard is down or we're never getting it. Paimon raises a concern over whether or not this is trespassing or not. Paimon, it's fine, he's a jerk.
...sorry, hold on, his factory is...
...up there? How the heck does he get his products down that ladder, unless there's some hidden pulley I'm missing here! Also, apparently this dude is the in-universe equivalent to Shein or one of those other fast fashion garbage brands, so this might actually be justified.
We enter in and are greeted by an egg. Sorry, no, an egg-shaped "mechanical guide" whose voice sounds... really familiar and I just cannot place it. I almost guarantee I've heard it from one of Red's Honkai Star-Rail streams-
Chiori's idle line has interrupted my train of thought but to be frank she is right let's move on.
Moving on, seems like a good chunk of evidence is just. Out and about on the tables. Seems pretty easy until we trigger something in the fitting room, and suddenly Fortress of Meropide music starts playing... riiiight, the violent and evil Chiori colludes with criminals. My foot.
Moving forward across some conveyors and presses, we arrive in what I assume is central processing, which is GYuUeuEUgh... grrrrody. Like, worse than Meropide grody. This place is closer to reality than I was expecting. Whatever, photo evidence taken, warehouse bound we go.
Hm. Seems we were expected. Not that big of a surprise. Though, the bigger surprise is Chiori spilling Uther used to be a business partner. Case of occupational opposites attract?
Well, fiddling with every control available to us seems to have woken this place up, so it's time to book it. Through... through the crust water... mmm...
Y'know I wish they'd give us like, a bathtub blueprint for the Serenetea Pot. Or like, a shower. Just... something to get us clean.
We make it to the front lobby, and Uther shows his face proclaiming he has no intention of letting any evidence get past these walls. This is NPC code for "I am about to serve myself on a silver platter."
Ah, so Uther's just mad Chiori is in her own lane and thriving and he's afraid of getting cancelled. Sounds... like a modern day vanity, yeah. Can't believe I'm gonna say this, but gotta admire Chiori for her mantra, mostly because it's also one I hold close: create for yourself rather than cater to the fickle crowds.
WELL DANG. I was just letting Chiori read him to filth, then the stray thought crossed my mind, "The way Uther talks makes it sound like he's gonna try and assassinate the model while we're talking here." Nope. He's gonna try and assassinate Chiori.
Y'know maybe I was wrong, maybe giving Genshin characters guns is not a smart idea, Traveler's been threatened to be shot twice now, shot at once.
Scratch that, shot at twice now. It seems to outspeed a bullet, you must either be A.] Electro aligned, or B.] Inazuman.
We leave Chiori behind to deal with Uther whilst we go to the fashion show, with Navia, Kirara, Lyney and Lynette in tow. And we finally see the designs she cooked up...
I'm sorry, BOAT HAT? BOAT HAT!? REALLY?
...ahem. Questionable choices aside, I do like the sales pitch, advertising to the ambitious and the dreamers. I... *sigh* I have to give props where due.
Kirara why are you on the roof. Oh, new signboard. Malrightthen.
Navia's a real big fan of being a professional secret service member for Kirara, it seems.
Chiori has a gift as well. One quick fast travel over to her isolation spot, and she bestows a Chioriya-style brooch for the Traveler and Paimon. We spend a little more time gazing out at the ocean...
...and thus the curtain closes on Cisoria. I... have some thoughts on this quest, but it is currently almost 6 AM, so I should wrap up now.
I need to fix my sleep schedule, White.
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So I've been playing Palworld and it's scratched that itch I had back when Ark was also new and wonky as all hell. I love finding wonky shit that will be patched soon enough that I otherwise would never had seen if it was a polished game already. That's not the point. The point is the day I reached 365 in-game days on my character, I was taken to Hell and God spoke to me.
This is a somewhat long tale because I can't seem to tell a story without lots of details but ehh.
Now I know it wasn't intended as such but I know what I know man. See I'm all about breaking games. I enjoy speed running and clipping objects, and let me tell you about unintended files stored as magic boxes behind a fireplace in Skyrim! Naturally then, I have used some less than authentic things in the year.
Have I maybe held a conversation about the pros and cons between two Chikipi in the inventory of a Black Marketeer while my Quivern roasted him alive in the background so I could loot his corpse of 35k gold? Perhaps.
Have I ever intentionally instigated a riot in one of the only civilized parts of this island of nightmares? Have I led that bloodthirsty mob then against the leaders of the cults and/or organizations that control the island with the intent of forcing their leaders and their partner creature into a sphere thanks to an exploit allowing me to catch them? It's possible.
But no, instead me and Immortal the Shadowbeak decided to visit his home realm. See I was doing the now-known trick of butchering a pal and then riding them to prevent them from dying. Didn't realize how it worked, really, i just knew to try riding him during the second loop of the animation. I'd discovered this from dropping the controller in a panic as my cat made a mad dash and knocked over my coffee.
I figured out the rhythm of it. I was killing and harvesting this beast endlessly! It refused to stay dead under my guiding hand. Sure it was eternally blurred out with that pixil-y cloud, but that's because we should not gaze directly upon the divine, as this death transcendent hippogriff clearly was. I explain this in a sleep deprived mania to my roommate. They suggest a nap. I disagree. Another coffee means I can continue the immortal butchering.
Then we Fell the first time. I'm no stranger to being out of bounds in a game mind you. Hell my favorite mining route meant clipping through a mountain in another game. This is Fine™ so I land in the water under the map. Recall people saying online that the dungeons and whatnot are just hidden pockets under the world. Maybe that's where I was? Didn't care. Immortal Shadowbeak was there with me still. I continued the butchering unimpeded. Must get technology books for unlocking more shelves.
Over time I have repeatedly entered the Undersea. Sometimes its from exploring, but no, I have a Rushoar and he is called Sæhrímnir and he will take me to the Undersea every time. No matter what. Every other Immortal has regenerated every reload of the save and lost their pixel cloud, but remains censored to this day. But a man needs bacon for his eggs so I butcher him like his namesake to feed the people.
Now, like every good casserole recipe, the backstory is finally set, so onto the tale. On the day of my character's 365th day I rolled out of my bed and walked out of my keep. I did a full tour, remembering my tiny three walls and a roof to how far I'd come with my Pals. It'd been a long year, but I decided a feast! We must celebrate! Not just me and my party, but all of us shall enjoy Sæhrímnir! No salads for breaks today!
So me and Sæhrímnir get into position on the Bloodstone. I'd read having one stone foundation away from everything helped with not falling through the ground and while it worked for everyone else, Sæhrímnir is more Divine and thus immune to that so once again I'm riding his not-a-corpse down to the Undersea. I figure I need more meat to fill everyone, what with food level 7s everywhere, so i continue meat making.
Sæhrímnir decided I'd been flaunting his immortality I guess because later at the party he suddenly burst from his palsphere and I was like "Weird, but okay" and decided I'd try "petting him and calming him down" before tossing him back into the sphere. I was still holding the butcher knife I guess and started disembowling him on the table in the center of the picnic area in front of everyone. Only the Immortals knew what they were, having been killed at the Bloodstone far from the eyes of the rest, and now they knew.
But I wasn't gonna let Sæhrímnir die, so I went through the rituals the same as always and down to the Undersea we went. I prepare to go back to base via the keep inventory option in conjunction with the die and respawn button in the menu. It's routine at this point.
"Come" I hear an older man and younger woman say at the same time. I just happened to be looking at Sæhrímnir, about to return him to his sphere. His pixilation ended at that one word and then we started falling through the Undersea. In that short fall, I wondered if we'd fallen somehow into one of those dungeon pockets. As we landed I knew this was truly not somewhere I was supposed to be.
See, the grass was much more gray than green, but there was grass and ground under my feet in every direction I could see. The issue was, I could not see that far, only about five to ten feet through the thick white mist that was static and yet animated. No wait, that part just moved, but the smoke texture wasn't animated. I cautiously begin moving through the mist, careful that the ground may end yet again. Try finding Sæhrímnir, but he's gone. My palspheres aren't working, my character not even trying to throw an empty hand.
On the side of the screen, I see my character has eaten another plate of bacon an eggs. I'm still alive and eating, so that's a bonus. Means this isn't unsalvagable, but curiosity has me. I check and I have all my weapons. The firearms shoot into the White Void and my ammo count went down, so they work. I reload and set off further and faster into the mist.
Even fully sprinting there's nothing but knee high gray grass and flowers and the mist that is everywhere. I opened the map and it says I haven't left my base. I know I've been running in the mist for easily five minutes. I encounter a tree. It's texture is on inside out and is more or less just a mass of spiky vectors in a dead tree shape. I continue. Minutes pass, more trees appearing in the fog. I saw a pal fragment node but it vanished as I approached.
eventually as I get bored, I notice the day is about to end and I consider respawning and going back. The Sun turns into a Moon in the dial and I hear a crashing sound like a felled tree. Everything flashes and the grass is suddenly green, but the mist is turning black like ink. Horror movie vibes as hell. I'm rooted in place watching this glitch and needing to know how it ends.
The double-voice says something again, but they're no longer saying the same thing. Too brief to comprehend what it was. Haywire audio files, no big thing. Happens a lot. Sæhrímnir then appears, or perhaps another boar like him. It squeals and does its death animation as the fog finishes becoming black. Night must've finished falling in the Overworld---
Lights start coming to life around me, brightening and dimming slowly. Lifmunk Statue green and data log/fast travel blue lights started pulsing in the void. I made the mistake of trying to run to one. The camera spins as I start running. Moving is controlling the camera now and the camera is moving the character now. No problem, lemme just unlearn decades of gaming muscle memory real quick.
"COME" the Twin Voices cried suddenly, static accompanying the word. Feel backdoor room vibes and get goosebumps. My nerves are suddenly both taught and shot at the same time. My character has fallen into the distortion world ffs. Time to abort. I select Respawn in the menu. My character doesn't die. Try several more times to no avail. Try double jumping and my Galeclaw still refuses to answer my summons. Palspheres are still not working.
As I get the idea to just hard-close out the game, the sun begins to rise. Like a disney movie, rays of gold and orange shoot through the black and dispel it....why are the rays of light twisting? They start bending around and twisting around invisible objects my character doesn't collide with. Wait, that thing over there kind of looks like part of the assembly machine---
The entire screen suddenly turns white and I hear a sound like a dozen digital demons as the game crashes. I reboot the game and I'm standing in the middle of the party, still in full swing around 4 in the afternoon on the 365th day. Nevermind my night going through the Shadowrealms like I'm mfing Ra crossing the Duat. Nevermind that I saw beyond the veil as many Islanders wish for and I found only horrors.
I prepare to log out when I check my party. Sæhrímnir is gone. He never returned with me.
The Immortal Pal Experiments have been halted at this time.
#long post#palworld#game adventures#real long post so sorry if it mucks up anyone's feed i just had to tell someone this#glitches#video games
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🌄✨ Adventure seekers! Are you prepared to take on the Hillside Cavern Dungeon in Palworld? Our newest blog post breaks down how to defeat the tough Gumoss boss and catch it! Don't miss out on these essential tips for your journey! 🏆
#Palworld#Hillside Cavern#Gumoss Boss#Gaming Guide#Boss Battle#Dungeon Adventure#Video Game Tips#Capture The Pal#Palworld Tips#Gumoss#Game Strategy#Action Adventure#Level Up#Gaming Community#Boss Fight Guide#Dungeon Exploration#Palworld Dungeons#Video Game Bosses#Adventure Gaming#Gaming Tips#Game Walkthrough#Gamer Life#Online Gaming#RPG#Video Game Challenges#Teamwork In Games#Boss Strategy#Game Guide#Pal Collection#Epic Gaming
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btw, since I saw people talk to you about it somewhere (dont remember if it was here or twitteR) the Palworld thing seems to be AI powered
there is no definitive proof yet, but I found these articles about it https://twinfinite.net/guides/are-palworld-pal-designs-ai-generated/ https://www.videogameschronicle.com/news/palworld-embroiled-in-ai-and-pokemon-plagiarism-controversy/
Oh, YEAH, I saw that going around and I got, worried
I didn't buy the game yet, I didn't even know if I was gonna get it so H
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Figured it was a good idea to make a descriptor for pin purposes. Lengthy, but I like to be thorough. This is all off the top of my head, and likely will be edited as time goes by.
Things that can be expected to mentioned/shared/posted to varying degrees (some way more frequently than others): giant/tiny, macro/micro, Hellaverse (currently most frequent with heavier lean on Hazbin), Pokémon, Palworld, Digimon, various other mon collectors, dinosaurs, furry, mlp fim, (infrequent) inflation/weight gain/vore, memes.
No go for me: underage, r*pe, dubious consent, incest, water sports, z**ph*llia, death feedism, popping (unless it’s the cartoony regenerate afterwards type), pr0sh*p
While not everything on here will be nsfw or even just adult in general, it is still pretty frequent. Minors and ageless accounts DNI🚫!!! I may comment on sfw art I come across in my travels, but that is the most interaction you’ll get from me!!!
Commenting and interactions from me are pretty infrequent due to social anxiety, which I’m still trying to work through. Can definitely talk (type?) your ear off though when a hyper fixation gets involved. Far as giant/tiny macro/micro goes, I actually probably like more of the wholesome content than I do the spicy stuff (not opposed by any means, just very selective).
Not a professional artist or writer by any stretch, but when an idea comes to mind I it’s hard to resist creating and sharing it. Anything I make will definitely be scuffed.
Age: 37
Pronouns: she/he (they is acceptable, but it’s a safe thing for others, not one I identify as)
Orientation: bisexual with heavy lean towards men
If you’re the type that pushes trans egg bs, or otherwise invalidates femboys and other non conforming genders, you can fuck right off. There’s a fine line between guiding people who are figuring themselves out, and being hypocrites who shove their own bigoted beliefs down other peoples throats. Nature validates and encourages femboys if certain animals like Betta Fish and Peacocks are any indication, what’s your excuse?
That should cover all the bases. Take care all!🙏💖
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Sweet Nightingale

One of the neat side effects about my job writing guides for Rock Paper Shotgun is getting exposed to stuff that I don't typically touch. For example, the survival/crafting genre, which blew up in the 2010s when I was living in Asia and too busy trying to survive in real life. I was aware of games like The Long Dark, of course, and I thought Valheim looked okay when it came out. But as someone who's never been thrilled with the idea of chopping down digital trees for wood (except for maintaining my farm in Harvest Moon 64), survival games have mostly fallen off my radar.
Obviously, that's no longer the case thanks to work. Survival games are perhaps one of the few video game genres out there that remain opaque as hell, therefore making them perfect fodder for guide writing. And this year has already seen several big survival games released, with Palworld taking up far more of my mental space than I ever would've imagined for much of January and February. (My lukewarm take is that Palworld is okay. Not really my thing, but I get why people like it as both a meme game and a "I can't believe Nintendo isn't suing, because that Electrabuzz ripoff is equipped with a GUN, somebody stop him!")

But this post is not about Palworld. It is, rather, about Nightingale, an enchanting survival title made by Inflexion Games that unfortunately launched into Early Access only a few weeks after Palworld probably stole some of its potential player base. I had the chance to consume a fair bit of Nightingale prior to its release, and I also wrote a few guides on it for work. I'm not sure if it's actually going to take off - its current player numbers aren't as high as expected, and the game bristles with a special degree of enrapturing jank that's definitely not going to appeal to everyone. Case in point: half of my colleagues hated the pre-Early Access UI, which made several unusual decisions, including flipping the usual hotbar configuration present in these sorts of games. This has since been rectified, and now the UI is more streamlined and accessible, though also a bit more boring, in my eyes.
I think Nightingale sticks with me precisely because it boasts an aesthetic and setting that are very much not boring. We're talking about a gaslight fantasy atmosphere that feels a tad Neil Gaiman, if he were channeling the same stuff that inspired Alan Moore to write The League of Extraordinary Gentlemen. Apparently, Nightingale's concept was based on the novel Jonathan Strange & Mr. Norrell, which I have not read but now want to, and the game starts by placing you as an inhabitant of a late 1800s reality inextricably linked with Fae beings. A big calamity happens, and folks exploring the Faewilds are tossed into disparate realms and separated from their magical hub city, dubbed Nightingale. You have to help your character survive in these bizarre biomes, which are filled with Wonderland-style beasts and floating sculptures in the sky. Hopefully by constructing your own estate in these magical outposts and allying with other Realmswalkers, all of you will one day reach the city of Nightingale once more.

I am an absolute pervert for this sort of alternate history Victorian stuff, and if I'm going to be very frank, my initial reaction when playing Nightingale was wondering if its enchanting setting was "wasted" on a survival/crafting game. It's the sort of thing I'd expect to see in a tabletop RPG (which I would gladly play), not a game where you need to construct a sewing table and then kill 5 hippos so you can skin their hides and put those hides on the aforementioned sewing table and wait a minute so you can craft a little cape for yourself.
I'm not the only one to have this thought, and there's a whole calvacade of commentators who posted similar things on every Rock Paper Shotgun article devoted to the game. In a nutshell, it seems to come down to the fact that many outspoken individuals don't like the survival gameplay loop of running around chopping down trees so you can craft a better axe to chop down more trees, but thus far they've safely been able to ignore most crafting games because they typically take place in forests or post-apocalyptic environments that are usually pretty samey. Nightingale is not samey, which makes people want to play it and then lament that it's not in their ideal genre of choice.

Once again, I really need to expoud upon how much charm this game has. Your guide through the tutorial is a smooth talking fey with a poncy vocabulary named Puck. Umbrellas serve as in-game gliders to make you descend from great heights like Mary Poppins. And even though the basic survival loop is there - yes, you've still got to farm those damn hippos - there is a nifty tarot card system in place that procedurally generates the worlds your intrepid Realmswalker is forced to confront. It's a mishmash of ideas that really feels like it's ripped from the pages of some Game Master's steampunk world (there I go again, going off on how much I'd like to play a Nightingale TTRPG), and even though it's largely busywork, eventually you can get a rifle that shoots ice ammo and a legendary set of "armor" that's really just a Victorian tweed suit. By damnation, it's appealing.
It's this sense of originality that makes me want to play Nightingale more, and injects within me the strength to overlook the jankiness in the combat and UI that make me ocasionally feel like I'm playing a game from the late 2000s. (The first Witcher, are ya there? I'm reminded of you.) And I daresay it's unfair to say that Nightingale's eclectic setting is "wasted" on a survival/crafting experience, which is a harsh statement that probably does a disservice to both Inflexion Games and to the entire genre. While these sorts of games might not be my automatic cuppa, Nightingale actually makes me want to play more of them, and I plan on purchasing V Rising next month, which I missed out on back when it came out.

All this is a roundabout way of saying that there's power in a good setting and a striking coat of paint. Sometimes that's all we need to overlook gameplay loops that do not initially appeal to us, and I'm sure there's a whole audience out there that cared little for crafting in the wilderness but loved monster collecting. Palworld was the honeypot that probably encouraged them to look deeper into what survival games had to offer. For me, Nightingale performs a similar function.
There's also the fact that I appreciate it when games take risks and dare to step outside of the cornerstones of what's considered safe and sellable in their respective genres. Nightingale probably wouldn't have stood out nearly as much as a CRPG, for instance. There are already gaslight fantasy RPGs out there, and you can still buy Arcanum: Of Steamworks and Magick Obscura on Steam. But there's nothing quite like this in the survival space, and thus we have something brave and bold, unique and odd - a potent combination that compels me to stay a while in its mysterious Fae red room. I certainly hope that Nightingale survives its turbulent Early Access period, because while chopping down trees and building houses might not be what I'm immediately looking for when I sit down to play a game, stick a tophat on me and say I'm doing it in the realm of A Midsummer Night's Dream and my mind has the potential to change. It's all about the flavor, in other words, and Nightingale has that in spades.
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Palworld Type Chart And All Pal Weaknesses

Realizing Palworld's Pal strengths and weaknesses is essential to getting by way of among the more durable fights in Pocketpair’s monster-catching recreation, however there’s no precise Palworld kind chart in Palworld itself. Like in Pokemon, having a sort benefit makes robust battles slightly simpler, so should you can, it is all the time a good suggestion to select the proper kind earlier than beginning a battle. Our Palworld kind chart and Pal strengths and weaknesses overview lays out how kind benefits work in Pocketpair's new hit recreation. Now Taking part in: Palworld - 15 Issues I Want I Knew
Palworld kind strengths and weaknesses defined
Pal kind strengths and weaknesses will look fairly acquainted should you’ve performed Pokemon at any level within the final twenty years, although there may be one necessary distinction. The place almost each Pokemon kind has a minimum of two strengths and two weaknesses, Pal’s don’t. Each Pal kind is powerful in opposition to only one different Pal kind and weak in opposition to only one different Pal kind. Some Buddies are twin kind, identical to in Pokemon, so bear that in thoughts when deciding which of your monstrous mates will fare greatest in a battle. The one exception to this rule is Fireplace, which is powerful in opposition to Ice and Grass Buddies, although it’s solely weak to 1 kind. Whereas we don’t have particular numbers but, from our testing, it seems like kind benefits comply with comparable constructions as they do in Pokemon. A Pal does double injury if it has a sort benefit and half the injury if it has a drawback.
Palworld kind chart

Impartial positively will get the brief finish of the stick. Right here’s a breakdown of the way it all works. Water Buddies Sturdy in opposition to: Fireplace Weak in opposition to: Electrical Fireplace Buddies Sturdy in opposition to: Ice, Grass Weak in opposition to: Water Grass Buddies Sturdy in opposition to: Floor Weak in opposition to: Fireplace Floor Buddies Sturdy in opposition to: Electrical Weak in opposition to: Grass Electrical Buddies Sturdy in opposition to: Water Weak in opposition to: Floor Ice Buddies Sturdy in opposition to: Dragon Weak in opposition to: Fireplace Dragon Buddies Sturdy in opposition to: Darkish Weak in opposition to: Ice Darkish Buddies Sturdy in opposition to: Impartial Weak in opposition to: Dragon Impartial Buddies Sturdy in opposition to: Nothing Weak in opposition to: Darkish Impartial Buddies like Lamball aren’t the best should you want a sort benefit, or, actually, in fight typically. They’re higher suited to mild work round your base. In any other case, make sure that your celebration is well-rounded while you’re out exploring, so you possibly can meet any problem that you simply come throughout. Broad-open expanses, distinctive biomes, and even stranger creatures await you in Palworld. You'll be able to study extra in regards to the recreation in our guides hub. Read the full article
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What Palworld Teaches Us About Gaming and Cloud Resilience

Palworld, a gaming sensation blending open-world survival crafting with monster collection mechanics, has stormed the gaming charts, amassing a player base exceeding a staggering 19 million. Yet, this triumph is not without its challenges, particularly in the realm of server infrastructure. The CEO of Pocket Pair, Takuro Mizobe, recently shed light on the substantial financial commitment required to maintain Palworld’s servers, sparking discussions on the intricate interplay of server costs, overloads, and innovative solutions.
Palworld Server Struggle: A Costly Triumph
Palworld’s ascent to gaming glory has been nothing short of phenomenal, with millions of copies sold on both Steam and Xbox. However, this meteoric rise has brought forth a unique set of challenges, primarily centered around the game’s server infrastructure. Mizobe, in a candid post, disclosed that the server maintenance alone has incurred a whopping 70 million yen, equivalent to approximately $475,000. This revelation underscores the significant financial investment required to sustain the game’s expansive player base.
The humor injected into Mizobe’s acknowledgment of the potential for bankruptcy from server fees hints at the substantial burden these costs impose on Pocket Pair. Despite the game’s enormous success, with over 19 million players, the monthly server fee is rapidly approaching $480,054, translating to an estimated annual expenditure of nearly $6 million. This financial strain raises questions about the sustainability of maintaining such an extensive and active player community.
Navigating to Avoid Palworld Server Overload
The unprecedented success of Palworld, while a cause for celebration, has not been without its share of challenges, notably in managing server overloads. The surge in player numbers during the game’s launch phase resulted in a less-than-ideal initial experience, with bugs and limitations impacting the seamless gathering of in-game companions, known as Pals. Furthermore, the multiplayer aspect of Palworld on Xbox currently supports only 4-player co-op, presenting a bottleneck for players seeking larger collaborative experiences.
Despite these challenges, Pocket Pair has exhibited resilience, remaining committed to delivering an optimal gaming experience for its player community. The dedication to ensuring service continuity is evident in Mizobe’s proclamation to never let the service go down, coupled with substantial investments in server infrastructure to accommodate the game’s growing popularity.
Cloud Solutions from Hyperscalers: Navigating the Showdown
Recognizing the need for additional server capacity to address overload issues and sustain Palworld’s thriving player base, Pocket Pair took an unconventional approach. They encouraged players to explore private servers, a move that sparked a cloud computing showdown between Alibaba Cloud and Tencent Cloud in China.
Released on Steam on January 19 this year, Palworld’s popularity skyrocketed, selling over 8 million copies in under six days. The ensuing server overload challenges prompted Alibaba and Tencent to step in with dedicated server plans tailored for Palworld players in China. Alibaba’s plans cater to groups of eight or 20 players, offering monthly fees ranging from 26.5 yuan to 271.8 yuan. Tencent mirrored these prices, showcasing the competitive landscape in China’s cloud computing market.
This strategic move by Alibaba and Tencent not only addresses the immediate server challenges faced by Palworld but also highlights the intense competition between the two tech giants in the rapidly evolving cloud computing space.
Factors for Players in Choosing a Private Game Server Provider
For players considering the transition to private servers for Palworld, several key factors should guide their decision-making process.
Capacity is a critical consideration, ensuring that the chosen server provider can adequately handle the demands of Palworld’s expansive player base.
Cost-effectiveness is another vital factor, with players weighing the pricing structures of different private server plans.
Reliability takes center stage, as an uninterrupted gaming experience is paramount.
Technical support and additional resources offered by the hosting provider play a crucial role in maintaining a smooth operation.
The geographic reach of the server provider is a practical consideration, ensuring accessibility for players in various regions.
The competition between Alibaba Cloud and Tencent Cloud provides players with diverse options, allowing them to tailor their hosting solutions based on these key factors. As the cloud computing giants engage in a pricing and service feature showdown, players stand to benefit from a variety of choices to enhance their Palworld gaming experience.
🎮 DEPLOY ON CLOUD NOW
Conclusion
Palworld’s journey to gaming stardom has unveiled intricate challenges related to server infrastructure. The financial implications of maintaining a massive player base, coupled with server overload issues, have prompted innovative solutions from cloud computing giants Alibaba and Tencent. As players explore the realm of private servers, thoughtful consideration of key factors will ensure a seamless and enjoyable Palworld gaming experience in the ever-evolving landscape of online gaming.
Source:
https://wccftech.com/palworlds-server-costs-are-astonishing-but-live-service-experience-is-critical-pokemon-like-mod-is-out/
https://www.theloadout.com/palworld/servers-xbox
https://www.breakinglatest.news/technology/microsoft-and-pocket-pair-work-hand-in-hand/
https://www.benzinga.com/government/24/02/36909275/alibaba-tencent-spark-cloud-computing-showdown-with-server-offers-for-palworld-a-hit-game-compared-t
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Why Players and Game Developers Shouldn’t Shun Web3 Gaming?
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This article is re-published from: https://www.scloud.sg/resource/what-palworld-teaches-us-about-gaming-and-cloud-resilience/
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