#Patch your gosh dang animations devs
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honeydewcorporation · 1 year ago
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what upgrade paths do I invest in to be peak ally for the horde of rabid DPS lesbians. Already a support main so I know the general gist of it but unsure what skills to pick. please help
Oh you're gonna want to invest in AOE buffs to incentivize the Lesbians to huddle up and kiss each other. If you're worried about friendly fire I think a few points in Spell Range and Splash Radius would go a long way.
As for effects specifically, I recommend Girl Power which scales with how many women you hit with it, Blunt Mastery (Which for whatever reason actually stacks with the Lesbian's Blunt Mistressy Innate Trait, and Tender Embrace (But only if you have the Wingman skill which lets you cast Touch Range spells through one of your allies.) The specific wording of Tender Embrace means it affects both the target and an adjacent character of their choice (Probably so that it works with the guardian specialty and stuff.)
Lesbians already have a lot of stuff that buffs members of their own class, so I think your most important role is gonna be giving them recharge abilities or bonuses to their healing/blunt damage. If anyone is running a polycule build you should only give them cool down/recharge stuff.
Hope this helped!
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16naughts · 6 days ago
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Dev Log July 18
Looking at my calendar, I believe that today marks the one-year anniversary of when we decided to make Crescent Roll our first official game (which, it technically existed as a tech demo template thing for the animation engine before then, but today would be when we decided to promote it to standalone and essentially re-started from scratch). So, that made it about 8 months for v1.0 up on Steam from then, and it's now been 4 months of updates since the public release. And surprisingly, no death threats yet. So I'm marking that as we are doing a spectacular job. Good work, me. As long as our internal Steam Deck validation works out today, Challenge Mode should be up and available on Monday. I'll have to apologize ahead of time, as it's a little bit unbalanced right now. Some of the challenges might be a tad on the difficult side, and since it's random, you might just have your run prematurely shut down if you roll bad. However, I think that's kind of part of the fun, so yup - getting released into the wild. Good luck. File your complaints here, and maybe we'll be merciful with a balance patch. I only talk about Crescent Roll and the engine itself here (and those two do eat up the majority of our time), but we are working on other projects. It would be kind of stupid to make an entire engine, and then only do one game. So, how about an in-progress song from one of those for today since I don't have a programming rant prepared:
I'm a programmer, not a composer, so maybe not the best thing ever, but I think it's kind of catchy, and definitely memorable. The song is pretty close to final, but I think some of the instrumentation might need tweaked (especially those hits. Those are a bit rough). I have to admit that it's very difficult to peel away from Crescent Roll though, as there's still so many more things that it needs to be perfect. Not that I'm expecting anybody to be clamoring for a reveal of something new any time soon (Most studios seem to forget only the shareholders get excited when you say "new IP coming soon". But I digress), but I can completely empathize with Concerned Ape for why he keeps updating Stardew Valley instead of working on Haunted Chocolatier. From the creator standpoint, at least. From the consumer standpoint, I want to be Gosh Dang Willy Wonka. C'mon, give it to me already, dammit.
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