#Power Converters and Talkative Power Market
Explore tagged Tumblr posts
industryinsightsandanalysis · 10 months ago
Text
Power Converters and Talkative Power Market Soars: Driven by Electric Vehicles, Renewable Energy, and Government Support
According to the UnivDatos Market Insights analysis, the rising electric vehicles, renewable energy, and substantial government support would drive the global scenario of the Power Converters and Talkative Power market. As per their “Power Converters and Talkative Power Market” report, the global market was valued at USD 22.7 Billion in 2023, growing at a CAGR of 7.4% during the forecast period from 2024 - 2032 to reach USD XX Billion by 2032.
A converter is an electrical circuit which accepts a DC input and generates a DC output of a different voltage, usually achieved by high frequency switching action employing inductive and capacitive filter elements. A power converter is an electrical circuit that changes the electric energy from one form into the desired form optimized for the specific load. A converter can perform one or more functions to provide an output different from the input. It can be used to provide input voltage, reverse polarity, or generate multiple output voltages of same polarity, different polarity, or mixed polarity with input as in computer power supplies As renewable energy is becoming more widely accepted , growing trend of electric vehicles and energy efficient solutions are driving the market worldwide energy consumption is increasing and demand for energy conversion is high as renewable sources of will connect to the existing grid has become increasingly important.
Tumblr media
Growing trends toward new technologies and production scale efficiencies are key contributors to increased business investments, which is another factor propelling the power converters market. The influx of investment is driven by an increased need for sustainable energy solutions in several sectors, including renewable energies, electric vehicles, and industrial automation. Globally renowned companies are focusing on R&D to develop the next generation of power conversion systems designed for enhanced efficiency, reliability, and built-in scalability. Automotive supplier Marelli is establishing a strategic relationship with power conversion company Transphorm. The partnership is intended to allow Marelli a close look at and practical experience with how high-tech products used in the electric and hybrid-electric powertrains of vehicles—including power converters or onboard chargers for EV separators and inverters—are developed.
Electric Vehicles
The global transportation sector is undergoing a tectonic shift at present, with the electric vehicle (EV) industry leading this transformation supported by technological advancements and increasing attention to environmental concerns, along with shifts in consumer preferences. Electric vehicles (EVs) have many advantages compared to conventional gasoline-powered cars, such as significantly lower greenhouse gas emissions and fuel costs, in addition to far better energy efficiency. As demand grows for EV, the demand for power converters will grow as well during the forecast period.
Request Free Sample Pages with Graphs and Figures Here https://univdatos.com/get-a-free-sample-form-php/?product_id=64868
Examples:
Volkswagen Group: The company intends to be net carbon neutral by 2050 at the latest. A new interim milestone is the targeted 40-percent reduction in CO2 emissions per vehicle in Europe by 2030 – substantially outperforming the Group target of 30 percent.
USA Inflation Reduction Act: As part of President Biden’s goal of having 50 percent of all new vehicle sales be electric by 2030, the White House is announcing public and private commitments to support America’s historic transition to electric vehicles (EV) under the EV Acceleration Challenge. President Biden’s Inflation Reduction Act adds and expands tax credits for purchases of new and used EVs—helping bring the benefits of clean energy to communities across the nation.
Government Support for Renewable Energy: Specifically, the government is promoting electric vehicles and encouraging renewable energy uptake. The global power converters' direct consumer markets gained an increase due to government support, incentives, regulations, etc. The government has subsidized clean energy and transportation technology with tax credits, grants, and subsidies. Such a factor would serve to support the expansion of the power converter market over the course of the forecast period.
Examples:
The European Union Green Deal: The European Commission has adopted a set of proposals to make the EU's climate, energy, transport and taxation policies fit for reducing net greenhouse gas emissions by at least 55% by 2030.
NEV Policy of China: The Chinese government has actively introduced various policies and standards to promote the development of the Chinese NEV industry effectively. With more than half of the world’s electric cars and having already exceeded its 2025 target for new energy vehicles (NEVs) sales, China has become a global leader in the electric vehicle (EV) industry. To further boost domestic sales in this sector, the country has now announced an extension of its tax exemption policy for NEVs. The tax break, initially set to expire in 2023, will now be extended until 2027.
Conclusion
Electric vehicles and renewable energy will be key developments for converters in the new era in global geopolitics. Electric vehicles have grown rapidly due to the next generation of technologies and the demand for sustainable mobility solutions. At the same time, the ever-increasing use of renewable generators is a reality due to downstream costs and advanced technologies, which are effective in providing stimulation planning activities and reduce carbon dioxide emissions contributing to a clean energy future.
Contact Us:
UnivDatos Market Insights
Contact Number - +1 9782263411
Website -www.univdatos.com
0 notes
hotvintagepoll · 1 year ago
Note
Do you have any opinions on modern (post-1970s) movies that you feel capture the essence (in a good way) of Old Movies?
No, unfortunately. That doesn't mean I don't like modern movies or that modern movies aren't good, but modern movies—and here I'm really using modern to mean post-2010, so contemporary movies—have different standards for pacing, characterization, budget, and production that make it harder (or impossible) to capture some of the magic of old movies. Even when modern movies clearly try to emulate that old-movie feeling—I'm thinking of La La Land, The Artist, The Shape of Water, In the Heights—they play the homage too broadly, or they ignore crucial components that make the original films work.
There's kind of too much to go into here without writing a full essay, but essentially, the Old Hollywood system—ugly, failed beast as she was—made some movies simply more accessible to make, due to the ongoing storage of props, sets, master craftsmen, crew, and onscreen talent that could move from one movie to the next without pause. If you needed a dancer, he was already on staff. If you needed a fancy bed, it was already in the warehouse. That kind of longterm storage is invaluable if you want to crank out movies quickly and cheaply because it saves so much time on individual negotiation and sourcing. Modern production companies have to work out individual contracts for every actor on every film; crew members have to negotiate rental contracts and source pieces from scratch; if you need someone with specialist skills, you have to contract them specially at a high rate, which a lot of small companies can't (or won't) budget to do. There's sand in the wheels where there needn't be any. It's wasteful, and costly, but that's the system modern movies are made with.
Which all means that even if the modern movie system wanted to make a classic movie musical just like the old ones, they couldn't, because the talent isn't already there—it hasn't been trained up enough, and there's not that breadth of knowledge you can only get from people who have been allowed to work in the same department in the same place for decades. Movies like La La Land fail, for me, because they present themselves as descendants of Fred Astaire or Busby Berkley movies, while missing the bit where Fred Astaire was a master of his craft. When you watch Fred Astaire dance—or Moira Shearer, or the Nicholas Brothers, or Ann Miller—you are watching a true artist at work, purposely showcased by the studios because they already have them on contract. Modern movies, on the other hand, tend to take people who already have star talent (as actors) and try to convert them into dancers/singers—or they pull dancers/singers off of Broadway, but then they don't have the star power built in. You end up with lackluster musicals where no one truly knows what they're doing, or they do but they're not built up enough by the studios to sell. And that's me discussing just on-screen talent for musicals—there is a huge loss behind the scenes, as well, for all kinds of movies, where roles that would have been filled by union crew who moved continuously from one job to the next have been swapped for freelance labor who live with immense turnover, financial insecurity, and knowledge loss. You could hand me the budget and I could try to make an old movie, but the industry itself has changed so much it's impossible to recapture that charm of steady, niche talent, the amazing possibilities of bonkers set design, and the ability to take a risk on a smaller movie because the other films being produced by the same studio can help balance the budget.
I've talked way, way too much about all of this! Sorry, I just have a lot of thoughts—and the one above is just one of them; the talent loss and storage issues are only facets of a much bigger problem that extends to how we watch movies today, how we market them, what we expect of them, and what's allowed in them. It's a crying shame because the talent is still there, but times change and so does the industry, for better or for worse. (And, just again to clarify, I don't think modern movies are bad—they're just missing a lot of the juice old movies got to play with, even if there's more talent available than ever before.)
502 notes · View notes
hadesoftheladies · 1 year ago
Text
why you should have hope for separatism:
-this is one of the first times in history where women en masse are educated and (are expected to) participate in the working class which means now more than ever women are better equipped to take care of their own financial needs (even with all the tradwife influencers, not many women will be able to convert because house-wifery is strictly limited to the upper-class, which is shrinking more and more, so most women will always have to work anyways, and most women see this! even the ones that joke about being housewives/strippers are serious about their careers!)
-separatism is mostly non-action. it is strategic non-interaction with men or male media which makes it extremely accessible and easy to replicate across cultures. it removes women from exploitative relationships with men. this means the only thing you need to do to convince women to become separatists is attack the idea that their lives will be unfulfilled without men. and more women and girls are embracing that culture simply because of their experiences (and access to education)!
-late stage capitalism and the rise of blatant misogyny men display is radicalizing women. which means more and more women are open to living together and raising children together romantically/platonically. (literally every woman i've talked to who's unmarried lives with their parents or wants to live with women because men are genuinely an unattractive option--thank you men for showing your asses <3)
-the internet and globalization positions women from all over the world to share their experiences (and we have many shared experiences), which means consciousness-raising has never been faster or easier or more powerful!
-men and boys are failing and dropping out of school way more than women and girls which means that women and girls are on the way to dominating academia and relevant industries! women will make up more of the skilled workers in future job markets which means that women who are educated now will likely be better off and more pursued financially than men. women's influence in society is increasing! think about it. as much as male violence is increasing, male literacy and competence and skill is DECREASING (even nepotism or sexism will not be enough to fix that problem because hiring men will still result in profit losses and other financial inconveniences). in short, male culture is killing men!
-resistance to pornography and understanding the evils of pornography are also increasing. awareness of male violence is increasing!
please read more literature on separatist strategies and don't think whatever is happening on tiktok/IG is how all women think. most women irl are not stupid enough to trade in their jobs for prostitution because women don't actually want that. many women i've talked to in real life also don't want children (in these conditions or at all)! they aren't radfems but they still have self-preservation instincts and intelligence!
there is literally so many ways we can use the current sociopolitical climate to our advantage. it is too early to give up. like wayyyy to fucking early.
405 notes · View notes
bitletsanddrabbles · 1 year ago
Text
Okay, I lied. One last post before I take that much needed mental health break.
A post that I always swore - back before you could turn off reblogs and mute comments and basically make the lives of would be trolls very pointless, because you will never see what they say - I would never be stupid enough to make.
I leave you with my essay on…
Why Sparkly Vampires Make Perfect Sense, Stephanie Meyer Just Went About It All Wrong
Let's face it, humans don't always know what we're looking at. As an example, I was reading a book about poison use in royal courts. In the section on cures, in the subsection on unicorn horn (alicorn, for the technical term), it mentioned how the people who procured this rare substance were somewhat baffled by the fact that at the end of their lives the unicorn (which lived in such places as Africa, Persia, India, etc.) would migrate to the far north to die on the beaches of the arctic sea. Now, in their defense, it's very unlikely that any of these individuals would be well traveled enough to have even the opportunity to see both a live unicorn and a dead one. If they had, they might have had an easier time realizing 'these are two different animals!'. But the point still stands.
Humans don't always know what we're looking at.
Now, if you go through folk lore and mythology, you will, of course, find horrible blood sucking fiends that drain innocents of their life. Vampires. You will also find lots of entities which emit an ethereal luminescence or radiant glow, entities which possess powers beyond mortal understanding, who can be benign or terrible, and who are known to abscond with humans, although we're certain these humans are safe and happy on Olympus or under the green hill, not dead like they'd be with those blood suckers.
No one who had not seen both Apollo, God of the Sun, and the horrible vampire who chowed down on the neighbor two doors down would realize: they're the same entity.
To make it even harder for the poor mortals (and easier for the vampires!), vampires look different in different lighting conditions. After all, something that sparkles in the sunlight will also sparkle in the moonlight, the firelight, etc., it's just a matter of degrees. So some vampires would hang out in moonlit glens, for that 'fairy of the moonlight' feel, while others would set themselves up in temples with a many fires as they could manage. I mean, if you're going to call yourself Apollo, God of the Sun, you had better be all sparkle all of the time! Top all of this off with mind reading ability that lets traveling vampires fit into the local not-vampire-vampire mythos and yeah, the humans don't stand a chance.
It's great! Things are wonderful! Even if someone does see you devour a hapless victim and run screaming 'vampire' in the town, you can always just eat them next. No big deal. Only the stupid and careless are in real danger.
And then…
CALAMITY!
The head of the Roman Empire, that militant mass of well armed testosterone (and a bunch of less important people), converts to Christianity and proclaims there's only one god who is…not you.
Well shit.
Of course, if you're a lesser known vampire you can pass yourself off as an "Angel of the Lord" in a quick pinch, as long as you're talking to a peasant who's too illiterate to realize you're lacking in the eye and wing department (good news - this is most everyone), but you can't do that too often. And if everyone knows you as Apollo, God of the Sun?
Sucks to be you. You now have a bunch of very militant fundamentalists armed with sharp, pointy implements of destruction chasing after you with cries of 'demon' and 'false god'. Even with your supernatural speed, getting away from them is made far more difficult by the fact they can see you glittering from the other side of the market.
This is where vampires went nocturnal, since moonlight is less sparkle inducing than the sun. Then, since even that gets risky, they slowly moved into caves and cemeteries and the occasional creepy old castle that no sane person would enter without an explicit invitation to dinner, or for a real estate job. Something like that.
The next millennium was pretty dire. The millennium after that was…okay, also pretty dire, until suddenly, at the end of the twentieth century, a miracle! A remarkable shift brought about a change that would once again free vampires from their castles and cemeteries and allow them to walk safely among humans!
But they wouldn't go creeping off to the sun starved, water logged boonies of the Olympic rain forest. Oh hell no! They would go to the cities, to Soho, to Broadway, to places where they could strut proudly down the street to the envious stares of mortals and cries of "Damn, I wish I looked that good in body glitter!"
234 notes · View notes
wheelsgoroundincircles · 5 months ago
Text
Tumblr media
1970 Dodge Challenger T/A
1970 Dodge Challenger T/A Sitting for 45 Years Is a Rare Barn Find in Sublime Green
Introduced in 1969 on the then-new E-body platform, the first-generation Dodge Challenger was a big hit, moving nearly 77,000 units in its first year on the market. And while it may seem rather common, the 1970 Challenger lineup included a few rare gems.
Nearly 73% of the cars were ordered in standard trim, leaving only 18,512 R/T models. Most of the latter left the assembly line with the 383-cubic-inch (6.3-liter) V8, and just 6,231 units were specified with the larger 440-cubic-inch (7.2-liter) RB and 426-cubic-inch (7.0-liter) HEMI mills.
The HEMI is arguably the rarest 1970 Challenger, with only 356 examples made. Just 60 were also ordered with the SE package, and only nine were convertibles. The 440 Six Pack version is also rare at 2,035 examples, while the regular four-barrel 440 found its way into 3,840 vehicles.
But Dodge also built a small-block gem that saw daylight in limited numbers. I'm talking about the Challenger T/A. Developed to homologate the Challenger for the SCCA Trans-Am series, the T/A was available for only a few months in 1970. And its short stint on the assembly line resulted in only 2,399 street-legal models being built and sold.
The T/A packs several unique features, including a low-restriction exhaust system with side-exiting pipes, a larger air scoop, a fiberglass hood, and a heavy-duty suspension. The stripe package is also unique to this car, as is the 340-cubic-inch (5.6-liter) V8 with a triple two-barrel carburetor setup.
An upgrade over the more common four-barrel 340, the Six Pack layout gave the T/A 290 horsepower to play with. And even though it's nowhere near as powerful as the big-block cars, the T/A has a solid advantage in terms of curb weight and handling.
Come 2023, the T/A is one of the most desirable versions of the 1970 Challenger. And while many cars are still around as restored gems, some are rotting away in junkyards and barns, often missing vital components. The Sublime green example you see here is one of them. But unlike other abandoned T/As, this survivor got a second chance at life, and it's roaming the streets again.
Documented by YouTube's "Auto Archaeology," this T/A spent most of its life off the road. According to our host, the Challenger was parked for unknown reasons sometime in 1977. So that's only seven years on the road and more than four decades in storage.
Parked with a four-barrel carburetor instead of the Six Pack setup, it remained in storage in Memphis and Arkansas until 2022. That's when the car was sold and dragged out of its barn. And surprisingly enough, the T/A emerged in surprisingly solid condition.
Sure, the Sublime paint has faded away, and the black vinyl top is long gone, but the body is straight and almost rust-free. There's some rust on the trunk floor, but it's an easy fix with a regular Challenger pan, which is relatively easy to find.
The engine bay was empty at the time of the rescue, but the car still had the original block. And even though the Six-Pack carb was gone, it came with a period correct unit. The driveshaft, air cleaner, automatic gearbox, and the original wheels (which are very rare) were still with the car.
Speaking of which, the automatic makes this T/A one of 1,410 vehicles built with this drivetrain combo. The vinyl top decreases that number even more. It's unclear if it came with a V1G gator grain top, but if it did, it's one of only 33 T/As built like this.
But the really good news about this Challenger is that it has since been revamped and put back on the road. It hasn't been restored just yet, but it's not a solid survivor that's no longer rotting away in a barn. And that's a win in my book.
75 notes · View notes
feetpiclovers · 20 days ago
Text
youtube
Ready to level up your FeetFinder game in 2025? In this video, I’m showing how AI tools are changing the game for every content creator out there — especially those running a faceless YouTube channel or building a strong digital brand.
Learn how to use ChatGPT to write high-converting chat GPT captions, schedule content using Metricool or Later, and automate your inbox with smart chatbot templates, chat automation, and DM automation tools. Whether you’re focused on AI marketing, growing your social media management system, or just saving time with content automation, this guide is packed with tips.
I’ll walk you through building a powerful digital persona, managing a full creative workflow, and even launching a blog or AI blog for foot care, including content like how to massage feet and weekly foot affirmations. Plus, we’ll talk niche research, AI captions, AI thumbnails, and how to stay authentic while scaling.
If you're serious about using AI for content creators or AI for content creation, this one’s for you. Smash that like button, hit subscribe, and let’s build smarter, not harder.
21 notes · View notes
gilbirda · 1 year ago
Text
The king's dead (long live the king) - Masterpost
In this post I'll be updating everything I have on this AU. The tag will be "Eldritch Ghost King!Danny" if you want to search my blog!
It was a big project I wanted to challenge myself with, with crazy lore and worldbuilding, with a lot of exploration of eldritchness and angst. But I just got absorbed by DPxDC crossover, saw my niche in writing romance, got obsessed with Jason and Jazz and the rest is history.
I feel it's a crime none of this will probably see the light of day, so. Here. Chaotic mode it is. Fish my posts boy. I will post sporadically about this AU. You have been warned.
If someone wants to take anything from the lore or ideas, you are welcome to! Tag me so I can check it out!
Also I'm down for discussing AU with people 👀✨
What is this fic about?
This was supposed to be my magnum opus. It's the "main" fic in my AO3 series You and me and our best friends make three. So far the series has side stories or one shots located in different moments of the story. The main fic was supposed to tell the full story on how it happened, how we ended up here.
Back in 2021, when I went down the rabbit hole with Danny Phantom, I envisioned a neat AU where Danny was this eldritch ghost king... with a twist.
I love eldritch Danny (those who know me can confirm) but I wanted to explore something I haven't seen a lot even in the angst torture-vivisection saturated market of this 20 year old fandom:
What if the Ghost King is not power, but a sacrifice?
What if it is not known that the Ghost King is actually the host of a powerful entity (I called it The Whisper, because it talks in your mind in whispers) who is always hungry. Always. Hungry. And if it doesn't have a host will eat all the Infinite Realms then the Living World.
The Ghost King makes a pact with the Whisper. The King can tap into the ectoplasm, the energy, of every creature, object, city, etc. in the Realms and convert that energy into food for the Whisper.
But nobody knows this. Is a secret shared from King to King, and you only find out after accepting the crown.
Why would you refuse? Is the King, it's an honor, is power, is greatness. Who would deny the Whisper its food?
Only one managed to sever the connection.
His name was Pariah Dark.
He went insane.
What is The Whisper?
Tumblr media
Basically this ⬆
Is a cosmic entity that was stranded on Earth a loooong time ago. It created the Infinite Realms with its flesh and blood (ectoplasm) and all ectoplasmic creatures come from it.
But its hungry.
-----
Posted chunks of story so far and their order in the timeline:
Act I:
Desired - Danny meets the Core for the first time
Ceremony - Danny is crowned King
Party like you are dead - the Ghost King invites all of Amity Park to his castle. Reveals all around.
Act II:
Never judge a book by its cover (dpxdc crossover)(my very first dpxdc work!) - Justice League summons the Ghost King to help deal with an eldritch creature. What they get may be a worse monster
Hidden identities? Never heard of them (dpxdc crossover) - direct sequel to the previous part. Batman and some of the colony go to Amity to investigate. They catch glimpses of horrors that they can't help but wonder
Remedy (+18!!!)(my very first DP fanfic!) - self indulgent Porn Without Plot in this universe. Placed in a distant future where everything is fine
Race ya! - funny haha thing set a bit after Remedy
100 notes · View notes
sprintingowl · 1 year ago
Text
Positioning, Market Dominance, And Having A Conversation In A Loud Room
So I'm reading Middle Earth Roleplaying 2nd ed. It's part of giant stack of tabletop I got from a publishing friend---and one of many systems I probably wouldn't be reading if I hadn't gotten it as part of a giant stack of tabletop from a publishing friend.
MERP 2e was released in '93, by Tolkein Enterprises, and is a pretty thorough book. It's packed full of nice B&W art. It lets you play as everything from a hobbit to an olag-hai. It uses a d100 system that allows for success with a complication. It's a book that feels intensely and simultaneously like it's ahead of and behind its time.
But that's not what I want to talk about.
MERP 2e has an alignment system, much like dnd at the time, but with twelve axis instead of two. Everything from whether your character is a metaphorical thinker to whether they're a literal thinker to whether they're a socialist or a libertarian is tracked.
Similarly, MERP has a classic six stat spread, but the explanations of the stats are all like "Strength(ST): Not brute musculature, but your ability to use your muscles to your greatest advantage."
And MERP has classes, called Professions, that each come with a little parenthetical explanation after their title. The Warrior's is (Fighter). The Scout's is (Thief). The Animist's is (Cleric).
What you might notice is that this is an officially licensed Middle Earth game *aggressively* defining and contextualizing itself vis a vis DnD. "Here's how our stats are different. Here's why our skill rolls are more granular. But don't worry, you can still play the same party roles. We promise we're not unfamiliar, just different."
Now, I don't know how intentionally-as-a-market-strategy the designers and writers were doing this---DnD's headlock on the industry was certainly less intense then than now---but it's reflective of a kind of design pressure that not only hasn't gone away. It's gotten way more intense.
DnD is roleplaying games. Anything that's not DnD might not be roleplaying games. Or at least, it's suspicious, it might taste weird, it might ruin your ability to have fun or speak english forever.
So in order to be a roleplaying game, you have to ask yourself "how do I fit into DnD?"
A critique I've seen leveled at indie systems sometimes is that they don't properly represent all of the three pillars of DnD. The three pillars is a modern creation. It's a 5e thing. It's specific to DnD. But DnD is roleplaying games, and to be a roleplaying game you need to be DnD.
So you get games as chameleons. You get endless "DnD killers" hoping that what people like about DnD isn't the name but the mechanics, and if you can just do the mechanics *more*, people will like you better. You get five hundred 5e splats. Power Rangers and GI Joe and Stargate all trying to fit into the same engine about swinging at and then missing a large rat. You get Adventure Time throwing out its original system and self-converting into a 5e hack because the market doesn't want things that don't look like DnD---even things that already look like DnD.
And back in '93 you get MERP 2e telling you don't worry, we still have the Thief, we just call it something different in our house.
96 notes · View notes
talenlee · 11 months ago
Text
3e: Psychofeedback
In game making we’re often talking about feedback loops. That is the idea that when something happens, in a process, it influences that same process the next time it happens. Feedback in audio is a problem you want to avoid. Feedback in marketing is something you want endlessly so you can always make a new excuse for why you need more feedback before committing to an optimal strategy. Feedback is everywhere in every interaction because if you weren’t getting feedback, you weren’t interacting.
TTRPGs are in many cases built on feedback. In most story-run games, ie, anything with what we call a DM or GM interchangeably unless you’re really persnickety about rules language, the game is fundamentally a feedback loop where that story-runner provides a stimulis and the players respond to and incorporate that feedback. Feedback is not a problem, feedback is the whole experience.
Art Source
That’s not what this is about.
This is about a single specific power in 3e D&D, called Psychofeedback, which was so broken I may have gotten it errata’d.
The rules system is 3rd edition Dungeons & Dragons. The book is Advanced Dungeons & Dragons Psionics Handbook by Bruce Cordell and I assume a lot of other people. In this book, we have the power Psychofeedback, and since you’re not in a position to get this book, here’s the relevant rules text, verbatim:
You can use power points to boost your Strength, Dexterity, and Constitution modifiers as a free action. While the duration lasts, you can use power points on a round-by-round basis to boost any or all of your ability score modifiers (not the actual ability score) by a number equal to half the power points you expend for that round as a free action. For example, you can boost your Strength modifier by as much as 8 points (if you spend 16 power points).
That’s the important rules information. It lets you convert psionic power points to stat modifier at a 2:1 rate. Note that it’s not converting to stat points, but to stat modifier. Now, this means you don’t change things like your strength score (relevant for carrying capacity) but your strength modifier (relevant for single acts of strength like breaking objects or attacking people). This was a level 4 power, available for a Psion at level 8, or Psychic Warrior at level 10. It was also, largely, a completely unusable power, as designed, because the conversion rate didn’t really work out very well. It could be useful for a short burst of strength, but you couldn’t, for example, use it to temporarily inflate your hit points, because when your Constitution decreased, you’d lose those hit points you gained first. You could ge tougher, but you’d have to stay spending power points until you were healed. Neat effect but not amazing.
Interesting power, no real application.
Except.
In the same book we have the Mind Feeder weapon property. By level 8-10, it’s very reasonable to expect a character to have access to this weapon, whose rules state:
A mindfeeder weapon grants its wielder temporary power points equal to the total damage dealt by a successful critical hit.
How often do you get critical hits?
In this case, using core rules available items, a scimitar crits on 3 numbers (18, 19, 20). With improved critical, it crits on 6 numbers (adding 15, 16, 17). With Sharpness, it crits on 8 numbers (adding 14 and 13). That means that a mindfeeder weapon could critically hit just under half the time. What this could lead to was a character who dual-wielded small weapons like these and made five attacks a turn at level 10 (because of ubiquitous buff haste).
You can open with a Psychofeedback buff to your attack of, at that level, 26 power points, all you had. That means +13 to your strength modifier, meaning your attack would do something in the district of 1d4+your strength+magical mods+that extra 13 strength. There’s also this feat from the Player’s Handbook called power attack. Power attack let you exchange a penalty on hit for a bonus to your damage rolls. Remember how you spent those 26 power points for a +13 strength modifier? You have therefore, a +13 extra to hit. So without needing to change how likely you are to hit, you’re suddenly getting another +13 extra damage on that attack.
Now double it.
That meant that your first crit, which cost you 26 power points, is going to be like 2.5 dice-roll damage, +1 from the magical weapon, probably, +2 from a totally reasonable base strength mod, +13 from the new strength mod, +13 from power attack, doubled. That’s 63 power points. The next turn, you can turn those 63 power points into strength, for a +31 strength mod. Critting in that turn on five attacks is very reasonably likely, and that gets you 135 power points back. And that’s +67 Strength modifier. That would be equivalent to a strength of 145. While this is going on, your character is stronger than multiple gods of strength, combined.
You have ten rounds to do this, and every single high roll pushes you further ahead. And this is the thing at start; you don’t need to go much further for the wheels to come off this very fast. And this is level ten where you don’t have a lot of ways to build for ridiculous recovery, or forcing more chances to critically hit. Remember, this is a game system that’s meant to scale up past level 20 infinitely!
This is dumb. It’s also 3rd edition so you can even be mobile and do this, haste letting you make a partial charge to close on a new subject and then ginsu it with your full attack. But hey, at least those power points are temporary, so you can’t just spend all your time doing this in every encounter, right? At least you’re not ending every fight on full power points, after having a strength stat somewhere in the triple digits at some point, Right?
Art Source
Normally with these balance problems in the sprawling game system that is Dungeons & Dragons the problem is the intersection of systemic components that were not designed to necessarily know about one another. It’s usually about using parts from two different books, brought together in a way that resulted in something unintentionally powerful. This is different. This is using two things from the same book whose application to one another seems to be pretty reasonably obvious. This is almost as egregious as the problem of the Spelldancer, another 3e all-star with an internal feedback loop that worked with its own features in the most obvious way.
See, the thing is, now Psychofeedback says ‘temporary’ power points. When the book was new, it didn’t say temporary. It didn’t say that and I wrote a treatment on it for the Character Optimisation board showing how the whole thing broke with core material only, and then one of the website writers for the book showed up in the thread and said ‘oh, that shouldn’t work that way.’
Then we got an online errata for the rulebook, and then in the next edition of the book the rule was changed.
Check it out on PRESS.exe to see it with images and links!
46 notes · View notes
kiefbowl · 1 year ago
Note
hi! do you have any advice for negotiating a higher salary? i think the job i was hired to do a few months ago deserves a better pay but idk how to go about asking for it
This is so spooky I was literally thinking about making a post about asking for more money this morning. you must have been listening to my thoughts lol
Yeah, I have some advice, but keep in mind that different companies and industries might have little quirks I'm not aware of, take these points as very broad advice you might want to adapt for your own personal situation:
If you company does any kind of raise schedule (as an example: every year on your anniversary you are entitled to a 1-3% raise based on performance) - if you're about 8-12 weeks until that time, try to hold out until after you get that raise. I only suggest this because almost all companies will tell you the raise you negotiated takes over as your new raise schedule, so this is really just to get more money in the long run. The 8-12 weeks benchmark is just a suggestion to try to keep your request to negotiate and your scheduled raise in different financial quarters, which might help.
Have a clear goal of what you're asking for. Clear doesn't mean "super specific" but it can. At minimum, have the number you're going to be asking for. What's probably better though is to have the number you're going to be asking for if nothing else changes, and what more you'd be willing to do for even more money than that.
Only answer questions that are asked, only provide information as needed. You can start the conversation by saying "I'm coming to you requesting a raise" and let them respond to that. You can say things like "My duties have expanded including xyz" and you can say things like "I think my skillset is valuable" and "I think I provide x value to the company because of y reasons," but don't just launch into a spiel about what you think you deserve without seeing how they react first.
Talk in numbers. Just get straight to the point when they ask how much. Have a number for the amount per year if salary/amount per hour if hourly, plus convert that number into the percentage raise it would be. Asking for 20% more is a big ask, you know what I'm saying? Even if it's fair on the market for you industry, if they're paying that low from the market it means it's built into their business plan and you might want to consider a different company. and if they set a precedent with giving you 20%, they don't have much to stand on when you go tell all your buddies and they start asking for 20%. And if that's the situation at your company, at that point, you might wanna consider just unionizing instead lol.
It's good to consider the other guy on the other side of the table when you're negotiating. People give you things you want if you're considerate of the things they want. Some things to keep in mind that might be on your boss's plate: annual budgets, quarterly budgets, hiring quotas, hiring freezes, established pay structures decided by powers that be way above them that they have no control over, the fact that they will have to take your request to their boss and/or HR to get approval...like speak intelligently to these concerns as best you can. And be in a quid pro quo mindset. The argument is either "I already do this incredibly valuable thing you don't want to lose so give me more money or I will stop doing this by going elsewhere" or "I will do even more incredible value you don't want to lose if you give me more money, or I will do nothing by going elsewhere." Focus on what do they get and what do they lose if you don't get what you want. Except in professional parlance :)
Have confidence that you have every right to just ask. You are not some shit covered indentured peasant speaking to your god appointed king. You are a human person who is allowed to have adult conversations with other adults. If you can keep that confidence of "I'm just an adult having a normal conversation" it'll keep you on track and not get swayed into whatever tangets your boss my hem and haw on. Short, sweet, and to the point as best as possible.
Your boss is probably not fantastic at negotiating because almost no one is. So don't even sweat it. Ambush them a little, be polite, lay it on the table, then ask them what's next. If they seem to be hesitant, weird, put off...you could read malicious evil intent into it, but they're probably just woefully under-prepared and might flail a bit as some distraction. Just be like "Well, we can table this and I'll follow up with you on Friday" if it really seems like they can't get nail down an answer, or if you know they have to talk to their higher up anyway.
You might just get it. It might be the easiest thing you've ever done. I've countered and gotten exactly what I've wanting in 0.005 seconds flat. That's always a bit bittersweet because you just know you could have asked for more lol. Your boss might already have numbers at the ready for when people ask for raises, they just need people to ask. If you're company is doing well and pulling in good revenue, you will probably have a very easy conversation. So go get 'em.
Most importantly, show them your switchblade have fun and just be yourself!!!
138 notes · View notes
ntrlily · 10 months ago
Note
is it possible for people to like, create old consoles/computers from scratch? like if they could replicate the physical hardware using new materials, and plant old software onto the new hardware to create like, a totally new, say, win98 pc? cause i browse online and see a lot of secondhand stuff, but the issue is always that machines break down over time due to physical wear on the hardware itself, so old pcs aren't going to last forever. it makes me wonder if at a certain point, old consoles and computers are just gonna degrade past usability, or if it's possible to build new pieces of retro hardware just as they would have been built 30 or 40 years ago
Can of worms! I am happy to open it though. For the moment I will ignore any rights issues for various reasons including "those eventually expire" and "patent law is the branch of IP law I know the least about"
Off the top of my head so long as you're only* talking computer/console hardware there aren't any particular parts that we've lost the capability to start manufacturing again, but there's more economical approaches to building neo-retro** hardware.
But before digging into that I would like to mention that anecdotally, a great many hardware failures I see on old computers are on parts that you can just remove and replace with something new. Hard drive failures, floppy disc drive failures, damaged capacitors, various issues with batteries/battery compartments, these are mostly fixable without resorting to scavenging genuine old parts. Hard drive and floppy drive failures may require finding something that you can actually plug into the device but this isn't strictly impossible.
Additionally, it's common among retro computing enthusiasts to replace some of these parts with fancier parts than were possible when those machines were new. The primary use cases for buying say, floppy-to-USB converters are keeping old industrial and aviation computers alive longer, but hobbyists do also buy these (I want to put one in my 9801 too but that's pricy so it's just on my wishlist for after I have finished school and settled down ;u;) Sticking SSDs in old computers is also not an uncommon mod.
So-- hold on let me grab my half-disassembled PC-9801 BX2 to help me explain
Tumblr media Tumblr media
(Feat. the parts I pulled out of it in the second photo)
In that second photo we have some ram modules, a power supply, floppy drives, a hard drive, and floppy+hard drive cables. The fdd+hdd+cables are easily replaceable with new parts as mentioned, the power supply is a power supply, and the ram chips are... actually I don't know a lot about this one. I have enough old ram chips laying around that I haven't had to think hard about how to replace them.
Now in photo number 1 we have the motherboard and some expansion chips. The sound card is centered a bit here*** and underneath it is a video expansion card and underneath that interesting expansion card setup is the motherboard itself.
The big kickers for manufacturing new would be the CPU and the sound card-- you in theory could make those new but chip fabrication is only economical if it's done beyond a certain scale that's not quite realistic for a niche hobbyist market.
But what you could use instead of those is an FPGA, or Field Programmable Gate Array. These aren't within my field of expertise so to simplify a bit, these are integrated chips (like a CPU or a sound chip) but unlike those, they can be reprogrammed after manufacture, rather than having a set-in-stone layout. So you could program one to act as an old CPU, at a cost that is... more than that of getting a standard mass-manufactured CPU, and less than attempting small scale manufacture of a CPU.
So in theory you could plunk one of those down into a custom circuit board, use the closest approximate off the shelf parts, and make something that runs like a pc-98 (or commodore, or famicom, or saturn, or whatever.) In practice as far as I'm aware, users who want hardware like this use something like the MiSTer FPGA (Third party link but I think it's a pretty useful intro to the project)
And of course for many users, emulation will also do the trick.
*manufacturing cathode ray tube displays is out of the question
**idk if this is a term but I hope it is. If it's not, I'm coining it
***That's a 26k which isn't the best soundcard but it's super moe!!!!!!!!!!
30 notes · View notes
lynns-bonkle-blog · 7 months ago
Text
Metru Nui Archives data log 35494: Cordak Blaster Prototype
Log author: Chief Archivist Etoku
I am prefacing this data log with a reminder to the Kehrex Weapons Company that the Archives is not seeking a corporate sponsor, and that any attempts to convince us, or any other Metruan organisation, to convert to your philosophy of "capitalism" will not succeed, no matter how many "rare" prototype weapons you send us (if you wanted us to believe they were rare, you shouldn't have sent so many).
With that out of the way, let's talk about what our... magnanimous would-be benefactors thought was worth shipping all the way from Xia, starting with a bit of preamble about the history of Cordak Blasters.
The Cordak Blaster is a rotary-barrel, muzzle-loaded missile launcher, and one of the most widely used vehicle-mounted weapons in the universe, though beings with enough strength (or under other conditions that make things lighter such as being underwater or within the radius of a Toa of Gravity's powers) can also carry them as handheld weapons.
The Blasters work by using a reciprocating motor to drive a pump that pushes compressed air into the top barrel, propelling the missile (or "mini-rocket", as they are commonly known) forwards, while also triggering a mechanism that rotates the barrels through 60°, readying the next shot. Meanwhile, the missile's inbuilt propulsion system activates, and it travels in a roughly straight line before usually hitting its mark. This process takes such a short time that Cordak Blasters can fire rapidly, though their low ammunition capacity can be an issue.
As you can guess from its… unusual firing method, the Cordak Blaster was first conceptualised by the Vortixx of Xia during their industrial revolution. They were sold to military commanders and rulers on other islands, most of whom proceeded to resell theirs elsewhere.
The ammunition is surprisingly stable, and can be safely stored upon a being's armour with little to no fear of detonation. It's also worth noting that any object with a similar diameter to the barrels of a Cordak Blaster can also be fired by one, though it won't go far without any additional propulsion.
Along with the standard version, there's also a much larger variant, the "Nui Cordak", designed for mounting on warships and other large vehicles, and a smaller, cheaper variant known as the Firework Revolver, which is said to have been developed in collaboration with the legendary Nynrah Ghosts (though this could just be a fabrication for marketing purposes).
The weapon's name is derived from the Toa Cordak, a Toa Team who are most well-known for being disintegrated by Zyglak, to the point that, according to my more... outgoing colleagues, the word "Cordak" has come to be used as a colloquial synonym for desolation. Prior to the unfortunate demise of the Toa Cordak, they were referred to as simply "Revolving Blasters", and you can tell the age of a Cordak Blaster by whether the name on the side is prefaced with the word "Cordak".
Now then, let's get onto the topic at hand. This prototype Cordak Blaster looks and functions vastly differently than the final version.
To start with the least notable change, the pumping mechanism is an external unit, connected via thick, translucent hoses to the back of the weapon. The hoses would presumably have been a major weak-point, and the pump is about as large and as heavy as a regular Cordak Blaster.
But where things get interesting are with the weapon itself, as well as its ammunition. Rather than a rotary design that allows for rapid firing, the prototype Blaster instead uses a gravity-fed loading system, drawing from a box-magazine that clips onto the top, and fires from a single, rather bulky barrel.
The overall form-factor, air-pump aside, is much smaller, built into a gauntlet that is sized for most classes of Toa. The Matoran over in the Weapons Testing complex managed to get it to work by attaching it to an ancient artificial Toa arm from the Level 2 Prosthetics & Implants gallery, then controlling the arm using a machine that Archivists Nuparu and Mavrah designed for this exact purpose.
What this testing showed was how the prototype missiles worked; painted entirely yellow, they were cylindrical, rather than the thin, flared shape and red colouration of the final missile designs, and seemed to be made out of solid metallic protodermis. Rather than exploding on impact, they instead functioned similarly to traditional projectile weapons such as Kanoka, impacting the target with a large amount of physical force; all but one of the targets that the weapons-testers had set up were destroyed by the Blaster, with the remaining one gained a large dent in its torso-piece when the aiming system of the testing arm glitched.
Since Kehrex provided us with a hundred crates of ammunition (each crate contains seven magazines, for a total of exactly two-thousand eight-hundred projectiles) and twenty Blasters, I got the weapon testers to try loading the prototype projectiles into the final design and vice-versa, and the results were. Interesting.
Test 1 resulted in the projectiles loudly falling to the testing-chamber floor, due to the lack of additional propulsion. Rather disappointing, but to be expected. However, Test 2 was far more interesting; while the Blaster itself was damaged, the rockets fired as standard, albeit with a far higher initial launch velocity. I requested that the damaged blaster be put on display next to the intact versions, with an explanation of what happened to it, and that only one of the intact blasters be displayed; the rest will go into storage, along with the remaining ammunition.
Personally I believe these will be quite popular with visitors, though I doubt this will cause Kehrex to cease their attempts at buying our attention.
Artifact information:
Categories: Inanimate, Weapon
Current location: Level 3, Weapons gallery.
End of log.
Addendum by Surgical Director Gogot: Hey boss you should of just asked me what toa types it fits. You're office is literally like five doors from the dissection lab. For the record, its only compatible with the arm structures of class-2 toa, as they are the ones who were active during the creation of this weapon.
16 notes · View notes
mahamid110 · 2 months ago
Text
🤖 AI Influencer 24/7 Review: Launch Your Own Virtual Superstar That Sells, Engages & Grows Your Brand — All On Autopilot! 💸🌍📲
Tumblr media
What if you could launch a fully-branded AI influencer that creates content, talks to your audience, and promotes your offers — on every platform, in any language, with zero effort on your part?
Well, now you can.
Introducing the AI Influencer 24/7 System — a powerful, one-click solution that lets you build and deploy your very own digital influencer that works around the clock, creating viral posts, talking like a human, and even selling products for you.
CLICK HERE TO GET INSTANT ACCESS NOW >>
🛠️ Key Features:
✅ One-Click AI Influencer Deployment 🧠 Launch your influencer in minutes — with custom branding, niche focus, and voice options.
✅ Omni-Platform Content Posting 📱 Your AI influencer will automatically create and post content to TikTok, YouTube Shorts, Reels, Twitter, and more.
✅ Real-Time Audience Engagement 💬 AI-powered chat interaction mimics real conversations, helping you engage, build trust, and convert followers.
✅ Multilingual Support 🌐 Reach a global audience by creating and responding in any language — automatically.
✅ Daily Content Creation & Promotion 🗓️ Your influencer will generate daily content AND promote affiliate offers, services, or your own products.
✅ Fully Branded with Your Voice or Persona 🧑🎤 Customize look, tone, and messaging to match your brand — or create a whole new personality.
✅ No Video/Design/Marketing Skills Needed 🙌 Perfect for beginners. All the tech and creative work is handled for you.
✅ Agency Mode 💼 Create and manage multiple AI influencers for clients — a done-for-you social media service without hiring talent.
💸 Real Results:
Users are seeing $200–$300+/day from affiliate sales, product promos, and client packages — all powered by their AI influencers doing the heavy lifting 24/7.
CLICK HERE TO GET INSTANT ACCESS NOW >>
✅ Pros:
100% beginner-friendly
Works on autopilot, even while you sleep
No need to show your face or be on camera
Monetize in multiple niches (fitness, finance, fashion, crypto, etc.)
Agencies can charge monthly for influencer campaigns
Great for affiliate marketing, ecommerce, personal brands
❌ Cons:
Needs proper setup and niche targeting to perform best
Some platforms may require manual approval for bots
AI engagement, while good, might not always pass as human in complex conversations
CLICK HERE TO GET INSTANT ACCESS NOW >>
💵 Pricing & OTOs (One-Time Offers):
Front-End App: $37 One-Time
OTO 1 – Pro Edition: $67 (Unlock advanced AI personalities & more content slots)
OTO 2 – Agency License: $97 (Manage for clients, add branding & team features)
OTO 3 – DFY Influencer Templates: $47 (Get plug-n-play niches ready to launch)
OTO 4 – Reseller Rights: $197 (Sell the software as your own)
🎁 Exclusive Bonuses (When You Grab It Today):
🎁 Viral Hooks & CTA Swipe File 🎁 100 Influencer Video Prompts for Any Niche 🎁 Step-by-Step AI Influencer Monetization Blueprint 🎁 Bonus Training: $1K/Week with AI Personal Brands
CLICK HERE TO GET INSTANT ACCESS NOW >>
🎯 Who Is This For?
Affiliate marketers
Freelancers & agencies
Ecommerce store owners
Social media beginners
Coaches, consultants & solopreneurs
Anyone who wants influencer-style results without being on camera
🔥 Final Verdict:
This AI Influencer 24/7 System is a total game-changer. Whether you're camera-shy, time-strapped, or just looking to automate your content game, this tool delivers massive value. With zero tech hassle, full branding control, and monetization built in, it's like hiring a full-time content creator, marketer, and spokesperson — all in one.
If you want to sell more, grow faster, and do it all on autopilot... 👉 This is the tool to watch.
CLICK HERE TO GET INSTANT ACCESS NOW >>
6 notes · View notes
queer-reader-07 · 1 year ago
Text
don't mind me i'm just dropping my review of dune part 2 here because i really really really loved this movie and it changed me on a molecular level and i can't stop thinking about it and everyone should watch it it's so good i'm not joking it's literally one of the best films i've ever watched. ok anyway, review:
I remember very clearly the day I finished Dune. I remember how I was sitting at the kitchen table, eating rice & beans with a spoon in one hand, and holding my dad's battered and loved mass market in the other hand. I remember how I read the final words and closed the book slowly. How I got up to go sit in my dad's home office and stare into space in disbelief at what I'd just read. I remember how I looked at my dad and I said "I can see why it's your favorite. I think it's mine too."
I saw Dune Part 2 on opening night, in IMAX, with my dad. And to say it was a night to remember is an understatement. I can say with full confidence that seeing this film is sure to become a core memory.
The sheer power of this film is something to behold. I don't think there was a single moment in those 166 minutes that I wasn't entirely immersed in the film, my eyes were glued to that screen like never before.
There were moments during the movie where I was genuinely frightened, moments that had me on the edge of my seat. I know how this story goes, I know how it ends, I know who lives and who dies. And yet...
Paul Atreides is a scary man by the end of this story. The transformation he undergoes after drinking the Water of Life is unsettling, and Timothee did a fantastic job of portraying it. Paul's speeches about how he is The One- The Lisan Al-Gaib- are damning. You can see how much he believes now that he must be the messiah and how deeply the Fremen believe in him, but you can also see how dangerous he is. The power in his words is scary because I know how much damage the search for one person to save us all can cause. His final speech instills a sense of breath-stealing deep in the audience. It's frightening and disturbing because I know that this kind of religious zealotry is not being played up for the sake of theatrics; it is very, very real.
Jessica's religious indoctrination is scarily accurate to the indoctrination I've witnessed in my own life. The way she talks of "converting the non believers" reminds me a little too much of how I was taught to share the Word of God with those who didn't believe in Christ or God while I was in catholic school. And while her own indoctrination is terrifying to witness, what is worse is watching how she spreads her propaganda amongst the Fremen. By the end, they believe that Paul will save them; rather than being saved by their own people.
Despite knowing that Stilgar's faith is largely due to Bene Gesserit propaganda that speaks of a messiah, I still find him to be an admirable character. His unwavering and unshakeable faith mimics the faith of many religious people I know in real life. I've always envied that kind of faith, the kind that prevails regardless of hardship or pain or loss. I sometimes wish I could have that kind of faith, I wish I could believe in something that strongly. Stilgar is not shaken by anything Paul or Chani or any other Fremen say. He believes with his whole being that Paul is the Lisan Al-Gain, and that he will save them all.
"I don't care what you believe. I believe!"
And it's just such a well crafted movie. Shai-Hulud looks so good in this film (the sand worm riding scenes were breathtaking). The cinematography, the soundtrack, the acting; everything feels so intentional. I'm so grateful this film exists.
This movie will stick with me for a while, if not forever. It so faithfully portrays not only the story but the themes of Dune. This film was clearly made with love, care, and adoration for the source material. I couldn't be more grateful.
As the film came to a close, as Jessica's final words rang in my ears, as I watched Chani prepare to ride Shai-Hulud, I did not know what to do with myself. As the credits began to roll everyone around me stood up while I stayed seated. As I peeled myself out of my seat to leave, the music that played rang throughout the theater. I was breathing heavy, I turned to my dad, and we concluded that this was a truly wonderful film.
in conclusion, i can die happy knowing my favorite novel of all time has been so perfectly adapted.
33 notes · View notes
fix-me-sixteen · 3 months ago
Note
i see you’ve mentioned having ocs. can you tell me all about them. please.
okay so i have four different “worlds” of ocs . . . they are all fantasy lmfao. i write ("write") how i read
the first world is super personal and it's kind of been keeping my mental health afloat since my freshman year of high school. it has sixteen main characters yes i know how that sounds and my irl friends make fun of me for it all the time here are some screenshots
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
so the reason for this is it used to be several different worlds and i mashed them all into each other to create one mega world like i said in that last message . . . probably will not talk about this at length but i'm super proud of the worldbuilding and going into sixteen ocs would take too much time so we're moving on
so the second world is based entirely in my frustration with a certain middle grade elf series. it's about a woman who wakes up from being brought back to life by her fiance after dying and has amnesia about her entire life as a result. she is two hundred and thirty eight years old (about two hundred and nine years if you convert it to earth years) and occupies the most influential position in her entire society and comes from the most legendary family in her civilization (wow i wonder what that could be inspired by . . . ) and so she has to navigate the fact that. she doesn't know anything about this world or the way it works anymore so she has a fresh perspective on everything (wow i wonder where that idea could have possibly come from . . . ). she slowly learns that her pre-amnesia self was kind of a bitch because she was born into the most prestigious family and never learned to check her biases and now she's one of the most influential people ever (except she doesn't remember anything, including how to do her job) and basically treated like an unofficial queen but also has a tremendous amount of pressure put on her to be perfect all the time (wow . . . there's no way . . . it's almost like . . . i've heard this concept somewhere before . . . ). the society she lives in supposedly perfect ( . . . crazy i know) but as she navigates it she's like wait hey you kind of treat people super shitty (where could i have possibly gotten this utterly original idea from . . . ) but like nobody pays attention to it. every time she brings it up the people around her are like "girl this is how you used to be just chill you used to be so cool with this chill out" and since she's also struggling to trying to force herself to be who she used to be pre-amnesia because she wants a semblance of normal she's kind of caught between trying to force herself to go back to her bigoted pre-amnesia self and being a better person. basically it's a rip-off cawtulk and i hyperfixate on it a lot lmfao. like a lot. the magic system is completely different from cawtulk's though. everyone is born with a base set of powers, but the government can also allow you to purchase something called a ritual which is basically a new power that allows you to do one specific thing. for example, the fiance's father has a ritual that allows him to change someone's appearance and voice. it doesn't really do anything else though . . . anyway since the government controls who gets to have rituals, often people that are higher up in the hierarchy have more rituals than people at the bottom, which is super unfair but it's under the guise of "they get to have rituals to help with their line of work". this further deepens the power divide and so on. there is also a black market for rituals so there are occasionally people on the bottom that have a bunch but it is not common at all
the third world is silly (supposedly) it has pirates because i love pirates. one of them is a duke. he threw his fiancee out a window (accidentally) and killed her so now he's on the run with this random pirate captain he used to know from when he was a teenager. also he has an adopted kid!!!! the kid likes daggers. the worldbuilding for this one is based on the four humors but i've been trying to nail down the specifics of that for like a year now i think and i haven't. will get back to you on that if i ever do. anyway it's deeper than pirates sailing around the world and is more character-focused than my worlds tend to be but the themes are about guilt and how to learn to come to terms with stuff you've done in the past
the fourth world is super edgy for no reason at all. it takes place in this world that is overrun by mob rule and these super rich old money families that back this or that mob so they can get favors if their mob is in charge and stuff. the narrator is killed in the first chapter and the story is about his sister and this guy he has a super embarrassing work crush on trying to solve his murder. so he's dead and narrating the case to find out who killed him. his sister is on house arrest because she's suspect number one and the guy he has a super embarrassing work crush on is the leader of the mob currently in charge and he wants to make sure this isn't the work of another mob trying to overthrow his mob to be in charge . . . the dynamic between the sister and the guy he has a super embarrassing work crush on is supposed to be hilarious but i'm bad at writing so it's probably not in actuality lmfao. also he's super unreliable as a narrator. especially about his super embarrassing work crush that he totally doesn't have that his sister was always making fun of him for when he was still alive. the magic system in this one is based on blood and there are two types of blood magic wielders, afferents and efferents, which determines what you can do if you have a bit of someone's blood. also there are coming-of-age neon red tattoos that people get but idk how they fit into the big picture yet so feel free to ignore that
i also have cawtulk ocs . . . maybe i will talk about them on the actual cawtulk blog but yeah. they exist as well
4 notes · View notes
10lakhjourney · 2 months ago
Text
Day 1 of My $0 to $12,000 in 90 Days Challenge — No Tricks, No Jugaad, Just Real Hustle
Tumblr media
Let me start this with a deep breath.
Because Day 1 is officially over. And it was a rollercoaster.
Today, I want to take you inside something real. Raw. And hopefully, inspiring. I’m sharing the start of my $0 to $12,000 in 90 days challenge — a personal mission to prove that with pure white-hat marketing, hard work, and consistency, you can go from absolutely nothing… to something life-changing.
Why This Challenge?
I’ve been in digital marketing for a while now. I know PPC. I understand SEO. I’ve played around with affiliate campaigns, generated leads for clients, and seen the ups and downs.
But this time? This challenge is different.
This isn’t just about the money. It’s about self-respect. About doing something meaningful with zero shortcuts. No blackhat, no hacks, no “fake screenshots.” Just legit results from real marketing.
I told myself: if I ever wanted to prove my skills, it had to be through this $0 to $12,000 journey — starting from scratch, building from the ground up, and sharing every step of the way.
Waking Up with Fire in the Belly
Subah aankh khuli toh ek hi thought tha: “Is baar kuch bada karna hai.”
There was pressure, sure. But there was excitement too. I wasn’t going to play it safe. Not this time.
I jumped straight into action — started my day with a clear to-do list. My mindset? Work like I already have 10 clients relying on me.
The First Win Came Early
By 9:17 AM, I had already received my first lead call for a client in the water damage niche.
It converted.
That moment? It was small, but powerful. It reminded me — this is real. This can work.
Here’s What I Did on Day 1:
Ran PPC campaigns for a water damage client
Optimized and tracked calls using my tools
Closed a small SEO gig for $10 with a new client
Checked on my pre-ranked SEO pages (more on that below)
Total Day 1 earnings?
Tumblr media
✅ $87 (~₹7,300) And that’s just the start.
The SEO Side Is Already Warming Up 🔥
The best surprise of Day 1?
Some of my SEO pages are already ranking and getting traffic.
Topics like:
Water damage
ACA health insurance
Roofing leads
Pest control
These are high-ticket niches, and they’re built to convert. If the trend continues (and I’ll make sure it does), this will become a long-term passive source of calls and commissions.
My Daily Goal: 50+ Calls
I’ve set a bold daily target: generate 50+ qualified calls per day.
Not all from PPC. Not all from SEO.
But from a mix of:
Paid ads
SEO rankings
Direct client work
Local lead gen deals
This diversified approach will help me stabilize income while scaling.
Tools I’m Using (In Case You Want to Try Too)
Here’s my Day 1 toolkit — simple, affordable, and powerful:
Google Ads for PPC
CallRail (or any call tracking software)
Notion for daily planning and task tracking
Google Sites + Docs for safe white-hat parasite SEO
Canva + ChatGPT for creatives & content drafts
Everything here is beginner-friendly — nothing fancy. This challenge is designed to be replicable.
Real Talk: I Was Scared Too
I’m going to be honest. When I announced this challenge publicly, I felt fear.
Not because I don’t believe in the system. But because accountability is terrifying.
When people know what you’re trying to do, every win and loss becomes public. But that’s also the magic of it. It pushes you.
Because when it’s out in the open, you stop making excuses.
Lessons from Day 1
I’m walking away from Day 1 with a few learnings I didn’t expect:
Consistency beats perfection — Just starting feels like momentum.
Small wins build belief — $87 might not be crazy money, but it’s fuel.
Clients matter — Don’t rely only on affiliate. Direct clients = stable income.
Your mindset makes or breaks this game — No tool can fix a broken mindset.
Wanna Start Your Own Challenge?
If you’re reading this and wondering: Can I do this too? Yes, you absolutely can.
Here’s what you need:
A simple strategy (not 15 different ones)
1-2 solid skills (PPC, SEO, outreach — pick your strength)
Patience. The results will come if you show up daily.
This isn’t about “luck” or “algorithms.” It’s about showing up when no one’s watching.
Final Thought: “Start Small. But Start.”
I don’t care if you only make $10 on Day 1. If it’s real, you’re winning.
Because if you start now — without overthinking — the compounding effect is going to shock you 30 days from now.
I made $87 on Day 1. And that’s just the trailer. This journey is going to be intense, raw, and powerful. And I’m bringing you along for every win, every struggle, every honest number.
Want to Follow This Journey?
I’m sharing daily updates across platforms. If you want to track my progress, learn from it, or even start your own $0 to $12,000 challenge — follow along.
Let’s grow together. No fluff. No hacks. Just real hustle. 💪
💬 Drop a comment if you’re starting something big too — I’d love to cheer you on.
Would you like a custom thumbnail/featured image suggestion to make it stand out on Vocal too?
3 notes · View notes