#Retro Game
Explore tagged Tumblr posts
acquired-stardust · 3 days ago
Text
Tumblr media
Urusei Yatsura: Endless Summer Nintendo DS 2005
146 notes · View notes
acornbringer · 1 year ago
Text
Why do I feel so connected with glow-in-the-dark skeletons? Is it because I'm a 90s child 🤔
You can support my work by becoming a patron 🎊
patreon.com/acornbringer
6K notes · View notes
stephaniepriscillart · 4 months ago
Text
Tumblr media
Final Fantasy X-2 ⚔️💗✨
858 notes · View notes
90s-2000s-barbie · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Pokémon Stadium (2000)
929 notes · View notes
sailorsenshigifs · 7 months ago
Text
Tumblr media
921 notes · View notes
nickolashx · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Crow Country (2024)
Crow Country is a 2024 indie survival horror game developed and published by SFB Games.
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
2K notes · View notes
lachatalovematcha · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
みんなでおどろう オズのまほうつかい🌈⭐🍀🎀🌽 
261 notes · View notes
slutpoppers · 8 months ago
Text
Tumblr media
274 notes · View notes
retrocybercore · 4 months ago
Text
Tumblr media
156 notes · View notes
acquired-stardust · 2 months ago
Text
Tumblr media
Ehrgeiz: God Bless the Ring Playstation 1998
2K notes · View notes
acornbringer · 9 months ago
Text
Tumblr media
Do me a favor, would you? Go to your social media site/app of choice and do a search for "acornbringer." Something tells me not all of you know I'm set up over there too 🎃
In the meantime, enjoy this demon 😈👍
233 notes · View notes
mkdoes711 · 3 months ago
Text
Tumblr media
Á̷̦ȓ̷̲̀e̶̳̦̾̌ ̵̜̅͘ý̵̮͕o̷̮͠u̸͊͜ ̶͕̞́̚i̸͍͕̓n̴͓̣̓̊?̵̪̽
75 notes · View notes
90s-2000s-barbie · 10 months ago
Text
Adema - Immortal (2002)
167 notes · View notes
roxy-dogg · 5 months ago
Text
YEAHHHH MEGAMAN LEGENDS!!
Tumblr media Tumblr media Tumblr media
Hai guys I love this series it’s so fun, started this piece in February and now I actually got to finish it LOL
77 notes · View notes
boredtechnologist · 3 months ago
Text
Tumblr media
Zero Time Dilemma: Where Free Will Dies Screaming
"If you remove all the pieces of a ship, one by one, is it still the same ship?"
That’s not just a dorm-room question for philosophy majors - it’s the silent scream at the heart of Zero Time Dilemma (2016). The third entry in Kotaro Uchikoshi’s Zero Escape trilogy isn't just the darkest - it’s the most disturbed, fragmented, and meta-aware. A game that doesn’t just tell a story - it gaslights you into questioning whether the story ever existed at all.
Beneath its pseudo-Saw setting and logic puzzles lies a game obsessed with one terrifying question:
What happens when a person becomes aware they are a variable in someone else's equation?
Fragmented Consciousness as Horror
Unlike its predecessors, Zero Time Dilemma doesn’t let you follow one linear path. Instead, you bounce between timelines and memory fragments - completely out of order. This isn’t just narrative novelty. It’s weaponized disorientation.
You, the player, are forced to simulate the experience of temporal dissociation - a horror that mirrors real-world psychological conditions like dissociative identity disorder, PTSD, or memory repression. You wake up in a new “fragment” without knowing what your past self did. You watch the same character die in three different ways. You solve puzzles to try to prevent an outcome you already witnessed.
You are complicit. And yet, never in control.
That’s the dread: Zero Time Dilemma doesn’t ask "What would you do?" It says: "You already did it. And it didn’t help."
Free Will as a Lab Experiment
The Decision Game - the core premise - operates on the illusion of choice. But like Schrödinger's cat, each decision you make is a quantum state: both right and wrong until observed. The real horror is realizing that even your agency is a variable in someone else’s algorithm.
Characters aren’t making decisions. They’re being watched, measured, split across timelines like cells under a microscope. Every death is an iteration. Every betrayal is a test result.
The mastermind Zero isn’t just an antagonist. He’s a surrogate for the player, the developer, and the narrative algorithm itself. The game hints that causality has collapsed. That time isn’t a line but a mobius strip soaked in blood.
If 999 was about survival, and Virtue's Last Reward about trust, then Zero Time Dilemma is about despair as design. It’s a world where your only role is to suffer well.
Identity Is a Lie Told by Continuity
Characters in ZTD begin to suspect they are not singular beings. This isn’t just sci-fi - it’s existential dread. Sigma and Diana face a future where their souls are uploaded, duplicated, fragmented. Phi is born of paradox. Akane becomes myth. Q isn’t even sure if he’s human.
The deeper horror? The more they learn, the less human they become. Knowledge severs their emotional grounding. In the real world, identity is formed by memory, morality, and embodiment. In ZTD, those are just file properties - subject to overwrite.
Ask yourself: If you're distributed across realities, and you only exist in pieces, are you still a person?
Or have you become a narrative function?
The Player as God - and Monster
This is where the meta-horror cuts deepest.
You, the player, are orchestrating this suffering. Your omniscient perspective gives you power - but it’s cold, detached, and amoral. You’re not solving for justice. You’re solving for completion. You need to unlock every outcome to unlock the truth. Which means forcing every character to endure every possible trauma.
Kidnapping. Betrayal. Murder. Regret. You press "Continue" as they scream, just to see what happens next.
You’re not playing God.
You’re playing Zero.
And the game knows it.
The Psychological Toll of Absolute Knowledge
The deeper you go, the worse it gets. ZTD reveals that full awareness across timelines is not empowerment - it’s psychic decay. Phi, Sigma, Akane - all show signs of wear. They become ritualistic, obsessed with timelines, detached from the emotional weight of death.
Their empathy erodes. They become more like the player.
It’s a rare game that dares to say this:
“Knowing everything will not save you. It will destroy you.”
Zero Is Not a Villain. Zero Is a Mirror.
In ZTD, the villain isn’t a twisted genius - it’s the system itself. The escape room. The timeline. The branching logic. It’s the framework of the narrative, and you, the player, are the one making sure it runs to completion.
In the final analysis, Zero Time Dilemma becomes a kind of theological horror. A game where God has been replaced by a sentient flowchart, where the soul is just a conditional flag, and where hell isn’t punishment - it’s repetition.
And maybe that’s the darkest thing of all:
You didn’t come here to save them. You came here to watch them suffer in every way possible. And the game made sure you had no choice.
65 notes · View notes