#Reverse Collapse: Code Name Bakery
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"How many sacrifices have been made to get to this moment?" Sunborn Network Technology's Reverse Collapse: Code Name Bakery receives an overall score of: 9/10 OUTSTANDING Read my Steam Review Follow my Steam Curator Reverse Collapse: Code Name Bakery Store Page
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Jefuty (updated). The previous version is here.
#reverse collapse: code name bakery girl#jefuty#fan art#my work#tried dramatic lighting for the first time#and shading after a long time!!#it was hard but I quite like it#I tried
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twitch_live
Jumping back into things with Reverse Collapse: Code Name Bakery
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Streaming Reverse Collapse: Code Name Bakery.
Come indulge in Mica Team supremacy.
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Illustration collaboration with "Reverse Collapse : Code Name Bakery" for the release of their game. Jefuty as a maid! https://twitter.com/BaguetteCh/status/1778091835296043260
#animeart#collaboration#fanart#illustration#commissionart#clipstudiopaint#reversecollapse#jefuty#reversecollapsecodenamebakery#baguettech#baguettochan#baguettocommish
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REVERSE COLLAPSE CODE NAME BAKERY

Gameplay : ★★☆☆☆ Graphics : ★★☆☆☆ Story : ★★★☆☆ Customizability : ★★☆☆☆ Replayability :★★☆☆☆
Story
The story follows Jefuty who is the main character of this game, who is looking for her little sister, captured by the enemy. The other main character, Mendo, is on a mission to protect Jefuty, but is constantly ambushed by the enemy large force. Through multiple attempts, the two are always met with dead end and killed in action.
However the main twist here is that Jefuty, when dead, will pass on her memories and knowledge to the other Jefuty in another timeline, allowing her to make different choices to avoid the previous dead end.
Gameplay Mechanic
Reverse Collapse is a turn-based strategy game without much mechanics. Most of the missions either involve killing enemies or reaching a certain point in stealth mode.
Characters also have AP and skills like in many similar games. However contrary to many games, you do not have a limited party slot etc. Characters will join and leave your party depending on the mission, and they will be forced to be in the battle.
Action Points (AP)
Action Points are simply the number of movement+action your unit can perform in a turn. Different weapons/items will cost different amount of AP to attack/use, and moving through different terrain type will also cost different amount of AP.
AP will increase as the game progresses.
Range
Optimal Range is displayed in RED, while Suboptimal Range is displayed in YELLOW. Attacks on targets in Suboptimal Range have reduced Accuracy.
Weapons
Each unit holds different weapons. New weapons are acquired as the game progresses. Weapons can be swapped anytime in battle without any penalty.
Weapons can be upgraded by consuming special materials found at supply points in battles, or by defeating specific enemy. You can also install accessories to enhance the weapon's attributes. Installed accessories can be removed at any time outside of battle.
Genes (aka skills)
Genes can be enhanced through "Genetic Enhancement", which is basically a character's unique skill tree. There are 2 different kinds of "Genes", passive and active. You can only equip up to 4 active genes/skills per character, and it require Skill Points (SP) to use in battle, which is earned by defeating enemies. Passive genes on the other hand, will be permanently in effect once unlocked. Each Gene can also be leveled up by using "Potential Keys", obtained when the unit leveled up.
Ultimate
Each unit has its own Ultimate skill that requires a significant amount of Skill Points to use, and a long cooldown. Ultimate can also be leveled up via Genetic Enhancement, though it is less direct. You will need to spend a certain number of "Potential Keys" on other genes to earn points to level up Ultimate.
Level
Completing missions will grant EXP that will increase Team's level. This level is standardized across all characters, even if the character didnt join the battle, or join the team later in the game. The max level is 50, and every level, their HP, Accuracy and Evasion will increase. They can also unlock skills based on the level requirement.
Enemy Action Mode
Displayed on top of each enemy is their Action Mode. There are 3 types of action modes, Standby, Attack, and Defense. Enemies in Standby mode will not move, and will switch to attack mode when an enemy unit enter its movement range. Enemies in Attack mode will actively moves towards enemy units and attack. Enemies in Defense mode will only attacks enemy units in range and does not move.
Stealth
Units can also enter Stealth mode so they can move without being detected. You can right click on an enemy to show their Visual Range, represented in Green or Yellow tiles. Green tiles will mean that you can move safely past them without breaking the stealth, while moving through yellow tiles will break your stealth.
Special terrains can help provide better concealment. While in them, units can only be detected by adjacent enemies.
In one of the mission you can even hide in cardboard like in Metal Gear Solid!
Special Terrain
Units can gain different status effects when standing on different Terrains, for e.g some terrain offers higher evasion when unit is on it. There are also certain terrain that will damage your unit if they are on it.
Backpack
Items can be put in the backpack for use in battle. There is a limited capacity, which will increases as the game progresses.
Item Modification
Item Modifications makes items more powerful and improves important attributes such as Carrying Capacity and Effective Range.
To perform Item Modification, you need to reach the required Tech Level, and use a certain amount of Research Points. Tech Level can be raised by consuming Research Points. Higher Tech Level will also unlock more item modifications.
Research Points can be obtained by completing Battles.
Divergence Point
From Chapter 4, there will be moments when decisions need to be made, resulting in different route of objective. This is referred to as Divergence Points, and lead to different Timeline. Missions can be revisited to achieve a different route.
When you complete the final battle of a timeline, you will obtain Memory Points. These points can be consumed to perform a "Memory Leap", allowing you to jump to any Preparation Phase of an unlocked battle leading on from the current battle.
New Game+
Upon defeating the game (chapter 4), if you collected all secret documents, Chapter 5 will be unlocked. This will unlock 3 additional missions, and completing them will allow you to save a cleared data. With this cleared data there are 2 things you can do.
One endless mission will be unlocked where you play as a solo Jefuty against endless wave of enemies to try to survive as long as you can
Start a new game + with the cleared data to bring over "Potential Key", Research Points", and "Parts".
Tips:
Collected items cant be collected again even if you reload your save file. What this mean is that, for hard to reach items, save your game first, then get the item, before reloading back your save file. The item will still be considered collected. What I like to do here is to feed a character "Special Braised Pork" and "Field Ration" to replenish his/her AP while that character makes his way to the collection. After which, reload your save file.
Once you received "Autonomous Recon Vehicle", make use of it in every battle as it can help you collect supplies on the map.
Turret is your best friend in the game, as they generally deals more damage per AP used.
For "Item Modification", you can use "Reset Disk" to remove some of the points used for items you are not using, but allocated points to increase Tech Level. However when resetting, do not go below the Tech Level to avoid decreasing the level.
When in Chapter 4, try not to use Visual Leap on the timeline too much. Originally I thought that you can just leap to any unlocked node, but I didnt know you can only leap to certain node for free. This means that if you are at the far end of the node but leaped away from it, the next time you want to go back to the node, you either need to consume a certain amount of Memory Points, or you need to play through all the in-between nodes again.
As the battle is quite hard even if you are a veteran at tactics game, I would personally recommend for you to use Training Simulation to reach the max level cap before every battle.
The fastest training simulation in my opinion is "Breakthrough". In this simulation, you can simply run towards the exit to clear the mission. Apart from "Breakthrough", the next best simulation is "Assassination" in my opinion. In this simulation, simply start by stealth-ing your character until you are close to the enemy target, because removing stealth and kill off the enemy target.
If you need a guide for collectibles, refer here.
There will be times in the preparation screen where you characters will have speech bubbles allowing you to initiate conversation. When that happens, remember to click on it as it may reward you with "Special Braised Pork" item, which when consumed will recover 15 AP!
My Opinion:
The Good:
The game provides a story recap of what happened in the previous chapter, good for someone like me who always tend to forget what happened
The Bad:
The outfit only changes the sprites in battle, not the conversation display
Dialogue between each battle are too long, takes about 15-20 mins to finish. Feels like a visual novel.
Many of the missions felt like solving a puzzle with only one or very limited number of ways to complete the objectives, especially missions requiring you to stealth. This makes it feel more like doing trial and error to solve puzzle rather than a strategy game with different ways to approach the objectives.
Not much customizability. Apart from how you upgrade your items and which skills you want to use for each characters, there is almost no customizability.
The translation and text are not properly QA-ed. There are many times where you can see chinese text, or text with html tagging
My Playthrough
Until Chapter 5-1, I completed on Standard difficulty, collected all collectibles and achieved S rank for all missions. However in Chapter 5-2, I was actually quite drained out from the long battle, so I threw away my pride and played on Casual.
Character Setup
Mendo
Mendo is a turret personnel as his passive, "Turret Calibration" allows all turrets within 4 tiles to gain additional attack and accuracy. Because of this, and how useful Turrets are in the game, one active skill I used is "Temporary Upgrade", allowing your turret to be even stronger. Second skill I used (but seldom) is "Alert Area". This provides Mendo with 2 defensive shots which is quite nice. The third skill I used is "Silencing Strike", seeing how many Stealth mission there are in the game, this skill is very useful. For the last skill, I used "Harmonic Resonance" which is unlocked nearing the end of the game. Before that I use "Emergency Transfusion" as a backup healing. Note: Originally I used "Target Locked On" hoping to inflict Vulnerable debuff to enemy, however most bosses are immune to status effect making it useless.
Weapon wise, Viper is his strongest weapon, and it is really very strong. I upgraded this weapon to Tier 5, but i do use and upgraded the other 2 of his weapons to Tier 4 as well, to save on his AP for lower health enemies, as Viper's normal attack costs quite a fair bit of AP.
Jefuty
Jefuty is a sniper and is really good at what she does. Skill wise, "Collapse Bombardment" is a must-have for boss killing. It deals so much damage that it will trivialize boss battles.
Second skill I most often used was "Penetration". There are many times where many enemies lined up in one go, allowing me to kill all of them immediately. Third skill I found to be useful is "Support Fire". This allows Jefuty to provide additional damage in the event that other characters fail to kill off an enemy. The last skill I used is "Burning Blood". Shrike enemies are such a pain that this skill is very useful against them.
Weapon wise, I mostly used her "Mosin-Nagant" weapon, but against mechanical enemies, I will swap to "Petrel" weapon for the additional damage.
Atena
Atena is a tanker and item user. The most important skills for her are "Mad Bomber" and "Draw Fire". The former allows her to deal tremendous damage with items such as Grenade or Rocket Launcher, while the latter allows her to draw aggro from enemies, increasing her armor, and heal her HP to full.
The third skill I have for her is "Chain Shot". This allows her to deal large amount of damage by shooting twice for every normal attack. The last skill I upgraded for her is "Fire Support" to combo with "Chain Shot" for better accuracy.
Weapon wise, "OSK" weapon is her best weapon because of her passive, "Return To Sender", which allows her to counterattack when using OSK pistol. However against Mechanical enemies, I will swap to "Oryx" weapon for its "Armor Break" weapon traits.
Carl
Carl is a supporter who specializes in buffing and debuffing. However in my opinion, he is the weakest character in the game, even though his ultimate is useful in reducing allies cooldown.
Skill wise, "Assault Operation" is my most-used skill, and I usually pair-ed this with Atena to allow her to use even more items. "Tactical Deception" is a fun skill that may be quite useful to a certain extent. Apart from the mentioned 2, I also use "Area Disruption" and "Provoke", though these 2 are seldom used, but Area Disruption is useful against bosses who will counter-attack you when dealt damage.
Weapon wise, I will use both, but I have "Draco" to Tier 5 while "AT-77U" to Tier 4, as a Tier 5 "Draco" will inflict 2 debuffs on the enemy which I deem to be more useful. I will start the attack with "Draco" to debuff enemy, before swapping to "AT-77U" for the additional damage when enemy is under a debuff.
Jevon
Jevon is an attacker and can be a boss killer character. Skill wise against boss, I will activate "Full Focus" and "Limit Break". These 2 work very well together, allowing Jevon to shoot more with higher damage.
The third skill I used for him is "Assault Tactics", allowing his next 3 normal attack to be critical hit. Combine this with his "Fortune Favors the Bold" passive, it may result in an extra 300% critical damage.
The final skill I have for him is "Raging Flame", a useful skill against mechanical enemies.
Weapon wise, I actually use both. "Meteor" is generally better with it's high attack and long range. However against bosses, I like to use "Orca" due to its lower AP cost. After activating Jevon's Limit Break skill, it will reduce the normal attack AP cost to 2, allowing you to hit more for more damage with "Full Focus".
Lige
Lige is the only melee attacker in the game. Even though melee is very dangerous in the game, she is equipped with very good kit that allows her to survive. Her passive generally allows her to heal with every damage dealt, and even if her HP is full, she can have additional temporary HP pool.
Skill wise, given that she is a melee character and movement is very important, "Phantom Blade" is one of her most important skill to allow her to get close to enemy without spending too much AP on movement. "Blossom Blade" and "Blood Burst Thorn" are also good AOE attack skills. For the last skill it has to be "Bone Blade Sharpening", increasing the amount of damage she dealt by a tremendous amount.
Weapon wise, both are useful. "Bone Blade" deal slightly higher damage to adjacent enemies, and "Throwing Knife" give you slightly more range for lower damage.
Item Modification
For item modification, I prioritized the following whenever available:
Blood Bullet
Blood Grenade
Soporific Dart
Low-Frequency Acoustic Generator
Rocket Launcher
Fragmentation Grenade
Field Ration
Replenishment Drink
Medicine
Medkit
Melt Bomb
Cruise Missile
Then I would just put in points in others if they are not available for upgrade.
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Reverse Collapse: Code Name Bakery a cool turn based anime tactical RPG
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REVERSE COLLAPSE: Code Name Bakery Official Animated Opening Cinematic (...
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Reverse Collapse: Code Name Bakery
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I am enjoying the demo for "Reverse Collapse: Code Name Bakery"!
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Jefuty

Jefuty.
Drawn for "Reverse Collapse: Code Name Bakery Girl Fan Art Contest" on Twitter. I hope I'm not too late, haha.
This is quite rushed so I might edit it later.
And hey, finally, a drawing from me after a few months!!
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Reverse Collapse: Code Name Bakery Girl
The second trailer we’ve got for this game~!
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Reverse Collapse: Code Name Bakery Coming to Switch, PC & Mobile
Reverse Collapse: Code Name Bakery Coming to Switch, PC & Mobile
Publisher X.D. Network is bringing MICAteam developed game Reverse Collapse: Code Name Bakery to Nintendo Switch, PC via Steam, and mobile devices. MICAteam is known for developing tactical mobile game Girls’ Frontline. The game will have Japanese audio and supports English, Japanese, Simplified Chinese, Traditional Chinese, and Korean subtitles.
You can check out the game’s premiere trailer…
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#android#ios#MICAteam#mobile#nintendo switch#PC#Reverse Collapse: Code Name Bakery#RPG#Steam#Sunborn Games Technology#X.D. Network
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Reverse Collapse: Code Name Bakery στο Switch
Reverse Collapse: Code Name Bakery στο Switch
To Reverse Collapse: Code Name Bakery έρχεται στο Switch. Η Sunborn Games Technology και ο εκδότης X.D. Network ανακοίνωσαν ένα νέο turn-based RPG τίτλο για την υβριδική κονσόλα της Nintendo.
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