#SPM platform
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Sales Performance Management (SPM) Platforms in Navigating Today’s Dynamic Business Landscape
In today’s rapidly evolving and uncertain business environment, adopting a Sales Performance Management (SPM) platform has become not just advantageous but essential. Organizations are increasingly recognizing the need for comprehensive solutions that provide complete alignment throughout the sales cycle, a centralized hub for all sales-related activities, and the flexibility to adjust…
#business#revenue optimization#Sales#Sales Analytics#Sales Performance#Sales Performance Management#sales performance management software#sales performance management tools#sales planning#SPM platform
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"errm super paper mario isn't even an rpg" i'm firing lasers haphazardly from my eyes in the hopes that one of them makes contact with you
#skye's ramblings#ITS A STORY-DRIVEN GAME WITH A MIX OF PLATFORMER AND RPG ELEMENTS ITS AN ENTRY IN A MARIO RPG SERIES. IDON'T CAAAAAAAARE#tgeres some annoying tags onmy post abt mariorpg writing bc i used spm as an example like oooh get out of here w your semantics. IDONT CARE
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IT’S TIME FOR MY FAVORITE YEARLY TRADITION 🦅🦅🦅💥💥💥REPLAYING SUPER PAPER MARIO!! I LOVE THIS GAME SM AUUGHHHH

#this is the third or fourth year in a row I think??#I wasn’t able to finish it one year bc the Wii broke. woe. but I got to chapter 7 so Close Enough#sunset was my 2023 file and finch was. unsurprisingly. my 2024 file#gonna have to come up with a real good name for this year’s file……#love this tradition so much ouughhh if only it lasted longer than like. 10 hours#this game is my favorite anyone who insults it will have to face my wrath#dimentio has a special place in my heart….definitely a sign of what was to come for my favorite kinds of characters#used to have the nickname Di bc of my love of dimentio. honestly I still love him and I still love the nickname#anyway it’s chunkin time#I could go on for hours about this game. definitely inspired my childhood and the types of stories I write#super paper mario. I love you super paper mario 🫶🫶🫶🫶#I love rpgs so much but I’m Bad at them so I like how it’s mostly a platformer. no thoughts just stomping koopa#I love this game so much!!! dies!!!#my alt’s name is also a reference to this game!!! pixlmonkeys!!!#super paper mario my precious. super paper mario I love you. I love you spm
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Oh you've gotta be fucking kidding me
People actually believe this shit?
There's dozens of stories telling us to not do exactly this
That's straight up a guy standing very still.
Here's a pic of it next to people. Inhumanly tall right? It's on a platform. I can't find a video of it moving, probably because it either can't and it's just a mannequin, or because humans trying to act like robots fail in every way.
Why does it have this random blue ring? What purpose does this serve other than looking cool?
Also here's another angle of it
What are these for? What purpose does a carabiner serve attached to the head of a robot? What's with that weird tac-rail thing? Why does the faceplate cut off like that? Well I'll fucken tell ya.
It's because it's one of these (image flipped for clarity):
This is a Personalized Black Cyberpunk Mask Cosplay Mechanical Sci-fi Gear Cyberpunk Helmet Role-playing Halloween Party Music Festival. Guess where I found it? Aliexpress!
https://www.aliexpress.us/w/wholesale-cyberpunk-robot-mask.html?spm=a2g0o.home.search.0
It's not an exact match, the carabiner is rotated and the visor looks a little different. But that's 100% a mask you can buy for <$50, and there are hundreds of different versions.
Some of them even come with obnoxious glowing blue rings
Remember, there's a lot of crazy shit happening in the world, but occasionally governments will put a mask on a mannequin and try to tell you it's a police robot. If you look at something and think "there's no way that's real" there's a decent chance you're right.
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replaying super paper mario, sporadic thoughts post-chapter 2:
very easy so far--& although ttyd was also easy, spm's gameplay is sadly substantially less rich thab ttyd's was
having said that the game design in spm is! unrelentingly charming!! the use of platforming as a framework for a varied stream of stage styles (straightforward levels, dungeons, towns, the entire 2-3 Situation) is creative in a way that imo predicts the sort of things the mario maker community later ended up making. chapter 2's set pieces in particular are extremely quirky (the rooms with traps, the rubee thing, the mazelike basement, the merlee game show lmao)
few platformers have boss fights that feel like genuine Combat, so that's pretty cool
i will confess that as a First Dungeon, yold ruins doesnt have half the sauce of hooktail castle--it's much more linear in layout, with far less of that zelda-y "explore & comprehend the space" principle that made ttyd's dungeons hit
in a similar vein, it's kind of crazy how tippi has like a fraction of the personality that goombella had. it's a bit sad for the character doing the vast majority of the talking to just.... not really have any opinions on anything
the momentum of the chapters likewise means very few npcs ever get to stick out. like, even the "first town crotchety old mayor" character was a total one-and-done, one dialogue and you never have a reason to speak to him again (mostly just speaks to the game structure, which is as mentioned a bold enough exercise that i feel i cant really fault it for that)
bringing up a menu to use items In A Platforming Context is not at all natural to me, so im finding myself just not really using them
this game is a masterclass in visual design imo. the npcs & enemies & pixls being made of primitives that reconfigure themselves into different shapes really elevates the interplay of 2d & 3d, the backgrounds/environments are extremely aesthetically satisfying (the Mathmosphere in lineland, the optical illusion in the sky in gloam valley, all of castle bleck), & i love how the constant "digital/tech" motif (eg the "dragging selection boxes to flip/teleport", the trees & shrubs looking like something youd make in ms paint, etc) is an ingenious progression of paper mario's core aesthetic design
dimentio is so fun
i ADOOOORE nastasia
the inter-chapter dialogue flashbacks are surprisingly earnest? for such a tongue-in-cheek game where almost every line of dialogue contains a joke of some kind, those exchanges feel humourless & sincere. that probably contributes to the Space the game occupies in all of our memories lol
likewise it was really interesting how peach's "escape" sequence after chapter 1 was (while, again, still extremely sardonic) aesthetically & narratively framed with such a sense of Hopelessness. that's not to say like "woahh this mario game is 10x darker than you thought!!!!", more that it's just not a space the series commonly ventures into
the Ancients stuff is being leaned into extremely hard lol. ttyd mostly teases at that kind of "mysterious rpg lore" thing peripherally (the riddle tower inscriptions, grifty, etc) so it's interesting how spm puts it front & centre in contrast, without ever sacrificing the sense of mystique
this game really highlights how interesting the wiimote is as a controller--pressing the A button while holding it sideways (ie removing your left thumb from the direction input to press a button) is something that i cant think of any other controller doing, & it projects onto that button a really interesting sense of, like, Valence
it's the kind of game that seems to beg for one of thsoe posts like "things that ACTUALLY HAPPEN in _____"
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Some more opinions i have
I feel Super Paper Mario kinda fumbled the ball when it came to the gameplay
While the story is great, gameplay isn't
It claims to be a platformer RPG, but it doesn't feel like it
Its more of a platformer with a level up system tbh
I feel like Underhero did the platformer rpg thing better cause it feels like it

(a screenshot of the gameplay)
I feel like it SPM could have benefited from the timing-based combat Underhero has
Heck, you have to use your platformer skills AND timing based combat when dealing with the bosses
So yeah, i feel like Underhero did the platformer RPG concept better than SPM
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I know I'm preaching to the crowd here, but I think few games are as soulful as the original Paper Mario trilogy. I hope 64 and SPM can get remakes of as phenomenal quality as TTYD did. Apropos to nothing except the fact that I saw your Tippi and Bleck post on Twitter, haha.
oh yeah, completely awesome games. tbh though even if it would be a dream come true I'm skeptical we'll get remakes of the other two any time soon... I'd settle for at least a rerelease on a virtual console situation for spm. that would make me very happy. unfortunately as you probably know ttyd is MUCH more universally beloved, although spm has definitely gotten an increase in respect over the years thanks to hindsight and nostalgia people were pretty down on it for a while. much as I hate to admit it ttyd is also just...... a better game...... mechanically, anyway (no bias here, I love both rpgs and platformers and spm is actually a lot closer to my heart than ttyd). ideal scenario would be a spm remake that overhauls the gameplay a bit, maybe makes it a little more complex, and also either gets rid of the really annoying bits or makes them optional. I'd love even more to see a brand new version of spm with the exact same writing but similar gameplay to ttyd, but that seems like a bit much to ask lol. as it stands though it's a bit of a black sheep and I can't envision nintendo giving it the same treatment as ttyd, but I can dream..... maybe, just maybe, someone up the ladder will see how the love for it has grown and think there's a market for it
#asks#(wrt those drawings do not worry i WILL post them here)#(im just still deciding whether i want to add anything else to the set first or not)
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hot take: the bosses in super paper mario permanently damaged any chance of the game ever getting rpg mechanics, it would make the rpg mechanics feel cheap and the bosses feel boring, especially super dimentio
abandoning the flippage and making the game be fully 3d like sm64 would be a good move though
Super Paper Mario stands out in the Paper Mario games especially because of the fact that the bosses aren't turn based. The fact that they mixed RPG and platformer elements was interesting, in the end some of them hit while some miss.
The bossess definitely have quite a lot of charm from being in full motion and not locked to turns, you get to see personality through movement like O'Chunks being a little slow to react, Dimentio and Mr.L being hard to catch and Bleck taking advantage of the background. A few that especially benefit are: Fracktails entire battle, Mimi climbing the ceiling midfight (and also her and Dimentio being able to flip after you), Brobot L-type or even Super Dimentio like you mentioned.
Despite this I have to admit that some fights might feel underwhelming gameplay wise. Getting personality is awesome but if it's at the expense of difficulty or unfun mechanics then it might be better to not push it. Especially with the problem of BIG open spaces. Chapter 4-4 boss room is super open and super empty which feels a little anticlimactic while Mimis boss room is super small and has little wiggle room. Mimi was in fact harder than Mr.L just because of the fact i couldn't jump or evade her as easily.
This doesn't mean that everything should be crammed into a small area but it is a little cheesy seeing the AI struggle to attack you in the few ways it can. (again with Mr.L, he makes mighty leaps in this large room and with how slow he descends and predictable the landing spot is you can just. walk under.)
When it comes to making it 3D sm64 style it would be conceptually interesting but personally? I think it should remain paper style. A story like this would be difficult and very time consuming to execute in the mainline 3D Super Mario style, especially considering the time it released in. The main focus here was clearly the lore and dialogue which a lot of people agree is the best thing about it. It's cut like a story book, which ties with being Paper Mario, and the idea that these characters are already doomed by the narrative.
But that's an entirely different discussion so I won't delve deeper or else we'll be here much longer.
If I could personally offer any changes to SPM it would be:
The timer on the FLIP ability sucks, either extend or remove completely. I want to see all these beautiful assets and bosses in 3D which are already fully programed but the timer is actively discouraging me from doing so because of the damage penalty. "Mario is getting nauseous that's why he can't stay there long" is a cool in-universe explanation but it's not fun gameplay wise.
Personal design nitpick but some areas could use some retouches. What do you mean you associated the colour of the Pure Heart to the worlds palette only in 4 Chapters? What about the rest? Please keep going!!
Increase the difficulty a little (aka make the AI somewhat smarter). Personality and struggle is what makes a character memorable in games. (really big detour but for example take Malenia from Elden Ring, she has lore that is optional to learn and yet theres a big chance you'll remember her anyway because she's a super hard boss)
This ones more of a 'what if' but I've been trying to imagine for a while the possibility of: normally everything is 3D/with depth like the other Paper Mario games and when you FLIP it becomes 2D (basically reversing the effect). I know this ruins Fracktail and would require more work with sculpting the environments but I like the thought of the hub being 3D. If not that at least add more assets to the environment when you flip. A lot of the time every tree and rock is in 2D while 3D is just so empty. Also consider just for a moment how little people FLIP during bosses and areas, probably forgetting they even can, and missing out on these cool models. Either that or they're aware that when they do FLIP they won't see anything because the cameras obscured by a wall (looking at you chapter 4).
In conclusion I think this take has stable ground and in the end I agree to an extent! There are some rather specific cases that I feel would work better in a turn based system but overall a lot of them are good as they are!
Making the game like sm64 sounds fun but could be difficult to execute without loosing any of the beautiful charm the Paper Mario format/style provides to it's stories.
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Have you played the other paper mario games and if so what are your thoughts
I have! The original trifecta are among my absolute favorite games, so lemme go ahead and put my thoughts under a readmore before this gets ramble-y:
To start, the original Paper Mario is an incredibly charming and very user-friendly game. Being the first game in the sub-series, it tends to veer a little too much into holding the player's hand and the battle system is pretty simple, but it's still a great game. Got a cast of some adorable characters, some very memorable (if not especially difficult) bosses, and codified a lot of elements that would be expanded upon greatly in future installments. And I absolutely adore the storybook-style trappings they gave it, and I think it would benefit a lot from a remake a la the arts-and-crafts style of Kirby's Epic Yarn or those Yoshi games with the craft aesthetics. Maybe someday!
I know technically this was a question about the other Paper Mario games, but sorry, I have to gush about The Thousand-Year Door. I love that game! I love it to pieces! They took a look at all the mechanics and story elements they introduced in the first game and improved on every single one!! Battles are dynamic and much more difficult! The plot is much more involved and the writing THRIVES on a whole game stuffed full of memorable characters! Bosses are bigger and more menacing! The jokes are better! Locales are much more diverse, and every chapter gets an interesting little sub-arc to really help tie things together! It really is hard to overstate how HUGE of a step forward TTYD was, and still is! I could go on about it all day but one aspect that I especially love is presenting the battles as stage plays in front of an audience. It helps justify how the player is able to recover energy for special moves (which, hey, is also slight foreshadowing for a plot beat in the eleventh hour! now THAT'S some good integration of plot and gameplay!) but it ALSO makes for much more dynamic fights, with curveballs like props falling on combatants, audience members tossing you items both good and bad (somewhat literal curveballs!), and even showstopping moments where bosses will actually tamper with your audience to get an edge! It's a really phenomenal part of what's already an excellent game. One of my all-time favorites, if not the favorite.
Also, I think Goombella is cute. Sue me.
Super Paper Mario is the oddball, without a doubt. It's generally a platformer, but with RPG elements and the occasional gameplay switcheroo to help keep things fresh. This does help keep the action moving, but surprisingly, SPM has an even more involved plot than its genuine RPG predecessors, meaning that even at the time of release it caught flak for its somewhat uneven gameplay. That said, SPM is a wonderful game. The increased focus on plot makes it perhaps the most tightly-woven narrative of the three, and themes of love and death run throughout the game, explored in many different contexts. Not to give it too much credit, but it's one of the very few games to make me flat-out cry. It also gives Luigi a starring role, which after two games of him more-or-less relegated to cameos makes it all the more heartwarming. While I'm still holding out for a remake of the original Paper Mario, I think it's SPM that really deserves it. Count Bleck would absolutely crush it as a tumblr sexyman.
I really wish they made more Paper Mario game, but alas! They knew they'd peaked and left well enough alone. But hey, three excellent games is better than a protracted, agonizing series of sequels clinging on to the husk of a good idea, right?
Right?
#heinousactszx#paper mario#ttyd#super paper mario#I could go on about how the paper series was also great for characterizing peach and bowser and a thousand other things#but this is just an overview of what makes each game so charming!
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Thoughts on the Paper Mario series?

PAPER MARIO 64

Cute. I think it's a solid introduction to the series and while the story is simpler than the ones that follow it, its characters and writing were lots of fun and it did a lot to flesh out Mario's world and set the stage (metaphorically and literally) for future entries. As an adult I think that some things aged pretty poorly (namely, Dry Dry Outpost and Yoshi Village), which is an unfortunate black mark against an otherwise charming game. Also introduced the indomitable Kammy Koopa everybody say hi Kammy Koopa
BEST TRACK: Ghost Gulping
PAPER MARIO: THE THOUSAND YEAR DOOR

This is the zenith of mario games we may never see another like this again I thought I would be able to type a coherent paragraph about this but I think I might instead have to be put down. It is the perfect balance of humor, drama, and sentimentality. It is also in my opinion the most exciting adventure in the series, right off the bat your hub world is a legendary city full of thieves and gangsters with a noose in the middle, and then you get to ride a BOAT and a TRAIN and a BLIMP to get to the most grandiose locations your 10-year-old brain can handle. One of them is the moon. All of your partners are lovable and well-written, and even the NPCs have a surprising amount of depth despite the ambient wackiness of the game. One thing I will say though is that I don't like Pennington much, I think I would have liked him more if I met him earlier in the game but right off the heels of the blast that was Chapter 5 he just feels like a store-brand Flavio. Also, this game has a giant supercomputer in it that falls in love with you and likes Chopin so obviously I'm going to like it anyway moving on
BEST TRACK: The song that plays at the beginning of the game when you're on the boat
SUPER PAPER MARIO

Simultaneously the funniest and most melodramatic Paper Mario game, Super Paper Mario is so far out to sea from your standard Mario Game that I wouldn't be surprised if it's what made Nintendo reel the paper marios following it way in. The shift from turn-based combat to exclusively platforming was controversial at the time but I thought it was perfect, the 3D flipping was unique but not so gimmicky that it ground the gameplay to a halt. I'm not the biggest fan of the art style shift and compared to Rogueport the hub world(s) here are pretty depressing but I respect it. I do think that the melodrama gets laid on a little thick at times for what it is, I think that where TTYD had the perfect balance between humor and drama, SPM swings like a pendulum between looking at the camera and very making fun of itself or taking itself so intensely seriously that you feel like you're reading a fanfiction, with very little in-between. Where the serious parts of TTYD are pretty down-to-earth (Bobbery moving on from his dead wife, Vivian escaping a transphobic home life), SPM's are definitely not (A guy can't find his girlfriend so he tries to destroy the multiverse and Mario and Luigi go to hell and stop Armageddon and an evil clown also tries to destroy the multiverse because he wants to be God), so it all feels a little goofy. But in a way that is part of its charm, so I forgive it.
BEST TRACK: You already know what it is. I'm not conceding this to him.
PAPER MARIO: STICKER STAR

OK so right off the bat I don't have a weirdly sexual image to put here so that's how you know it's bad. Jokes aside, I have a confession to make: I never actually played this game. I actually got laughed at for this last week but I don't care god dammit i LIKE going on message boards and complaining about games I've never played, and I have hatewatched enough playthroughs to feel entitled to talk about it. This fucking sucks man. The writing sucks, the stickers suck, the 1 original character sucks, I can't even say the hub world sucks because they don't even have a hub world. Bowser doesn't even say anything. That's fucked up to do in a series where the glowing highlight of every game is the shit that Bowser says. He says nothing. What is there to say? The only thing I will concede is that the soundtrack is delightful, and I do enjoy the glaring prominence of Kamek in the absence of any actual characters. That being said, it's been long enough and talked about enough that I'm beating a decomposing horse here. I have no unique opinions on Paper Mario: Sticker Star.
BEST TRACK: Malevolent Magikoopa
PAPER MARIO: COLOR SPLASH

I didn't play this one either, blow me. I did watch all the koopaling boss battles though, obviously, so all I can really speak on are the little snippets of dialogue they give you before and after each fight. And I only have two things to say: number one, I hate that this series has reduced Morton Koopa Jr. to a caveman-talking meathead, that's such a shitty thing to do to the only dark-skinned Koopaling who wasn't even portrayed like that in the fucking nineties. He deserved better than this. And number two, Ludwig makes a joke about a "prelude in Sea-major" because he's on a battleship but while his boss music could have been an epic melodramatic number like he deserves, not only is it completely underwhelming but it isn't even in C-major this game sucks
BEST TRACK: Wendy's battle theme
PAPER MARIO: ORIGAMI KING

If you thought my commentary on each Paper Mario game was getting increasingly more inane, you're gonna LOVE this one: I actually did start playing this game, but I dropped it mid-playthrough because I didn't think the dragon was cool enough. Moral of the story is don't ever let me become a game reviewer, goodnight and goodbye
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both mario platformers from 2007 soundtracks are soooso great but mario galaxys music hasnt aged a minute and spms music is very VERY 2000s
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spm's gameplay is genuinely so fun to me im always kinda taken aback when people say it was bad until i remember the two games that came before it n have to be like Oh yeah i remember now
#skye's ramblings#i also understand im completely biased becuase i am so severely autistic about this game that iam very familiar w like the controls n stuff#its one of those things where im like yeah i completely understand why some people dont like this n i do know i am very biased#however they are all still wrong. go do some floaty platforming in spm with princess peach and bmaybe youll calm down
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Space Age update 11/28, PT2
Picking up right where I left off, have an interesting rail junction:

With multiple large production blocks for all the products I need...

Rockets!! With the silos built, I can start exporting calcite, science, and buildings back to Nauvis!! So that's exactly what I did.

Space platforms are fun!!

The absolute beauty of being able to just blast through rock like this, it does things to me

"Starter" base overview, it has expanded to include a bot mall for pretty much every resource and building I need to do stuff on the planet, it produces rockets from parts imported from elsewhere on the planet, and it produces all the foundries and big drills to be exported!
When I saw how absurdly unlimited the resources are here, as well as the fact that steel, LDS, and mining productivity all only need RGB+Purple and sometimes Metallurgic science, I set myself the goal to produce 500SPM of each of them on the surface of Vulcanus. It ended up being a very fun challenge, requiring me to expand a lot of my production lines around the world, as well as being a very VERY useful utility. I'm currently at steel/LDS prod 7, and mining prod 23, and I'm just letting it run while I do other things. I suspect I'll be somewhere around steel/LDS prod 10 and mining prod 33 by the time I'm done with the next planetary science pack!!

A map view of the science production modules. I designed 2 modules, 1 for RGB science, one for purple science, each rated at 250 SPM, and tileable. I then pasted down 2 of these modules for each design, and connected them to the train grid.

Full base overview!!

The labs lighting up with the first shipment of science packs, a truly beautiful sight.

Medium worms going down easily with a massive wall of gun turrets and red ammo spam. Both of which are essentially free, given how cheap calcite is lmao

Metallurgic science was actually the easiest module to get online, as the tungsten products are quite simple to produce, and everything else I needed was already on the train network somewhere.

More interesting train intersections.

And with that, my work on Vulcanus is finished!! (for now...) After this I set off back for Nauvis, to expand with the new tools and toys I've unlocked on this very interesting planet!!
I'll be posting my overall thoughts on Vulcanus in a separate post, coming Soon™
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Wow, I haven't really followed the paper mario fandom, although I loved the games. But that sounds really bad. If it's not too personal, what sort of things happened? (if it is i totally understand if you'd rather not talk about it)
Wheeew! Let me tell you a sad story. At least what I experienced from my perspective.
So, I first got into the Paper Mario fandom not long before Super Paper Mario's release. This was back on deviantArt, mostly. I adored the first two games, and when I heard about SPM, I was skeptical at first. It was more like a platformer? Why was the art style so strange? ...But when it came out, it ended up being my favorite! I knew that as soon as I finished it.
Of course, not everyone felt that way, and there were already people who didn't like SPM because of how different it was, or the story didn't resonate with them. But to be honest, I didn't interact with those people very much. I was mostly friends with other SPM fans, and at the time, if they liked that game they probably had played and liked the first two as well, or at least one. It was a happy time as far as I was concerned. Most people, even if they didn't like SPM, seemed to think it was just going to be some kind of weird spinoff and they'd get back to the traditional gameplay soon enough.
....And then years later, Sticker Star came out and its complete blankness of story and personality hit us all like a speeding truck. This is when things fell apart pretty quickly. Pretty much EVERYONE in the existing PM fandom hated it, for good reason in my opinion. This is also where I became more sharply aware that certain people had a resentment towards SPM, since it was either seen as the "beginning of the end" as far as the gameplay starting to go off the rails, OR people outright blamed the story for being too out-there and emotionally charged which caused Nintendo to put the brakes on all that and go in the complete opposite direction (which was backed up by dev comments that came out around the time).
So from here on out I started to feel more and more like a weirdo for maintaining that SPM was my favorite, and a game that means a great deal to me personally. But after Sticker Star, the PM fandom just became an irreparably damaged and bitter place. Initially, the blame was put on Miyamoto because the understanding at first was that he had mandated the PM series 1) put less emphasis on story and 2) no longer be a typical RPG, really, since the Mario & Luigi series also existed to fill that niche. There were a lot of ageist comments made about Miyamoto in particular. Over time, as more info came out, the blame largely shifted to Kensuke Tanabe.
Things only got worse when Color Splash was announced and it looked like more of the same. People said the worst things about the devs, especially the people in charge, and looked for any reason to hate the new game and wish for it to fail. Even though Sticker Star and the soon-to-be-released Color Splash didn't have many defenders of their own, a lot of the larger Mario/Nintendo fanbase began to grow tired of old-school Paper Mario fans, as they... we... started to develop a bad reputation. And with good reason! Looking back, the complaints were understandable but the behavior was often unacceptable. And you know what? I got caught up in it too. I'm not gonna pretend I was above it all. Those were easily my worst days as a fan of anything. I didn't go out of my way to be vocal or mean about it in Nintendo's replies or anything, but whenever I did bring it up personally or on my own stream or discord or whatever, I was bitter. In the past few years I've sometimes come across old comments I made that I'd cringe at now. You might think of me as someone who is largely positive and tries to focus on spreading joy and dwelling on what I love, not what I hate. But the PM fandom at that time was bad for me. Between the Sticker Star and Color Splash days, I was definitely not the kind of person I try to be now.
When Color Splash came out, I didn't even play it for a couple years. But in that time, I largely stepped away from keeping up with the fandom, and I mellowed out a lot, and continued to grow into the person I strive to be today. And then when I finally did play Color Splash in 2018..... I liked it!!! The writing, the scenarios, the general creativity and even the gameplay are just SO FAR above Sticker Star and I think most people didn't even give it a chance, and because so few people own a Wii U, it might be forever doomed for people to just assume it's a slightly better Sticker Star unless Nintendo ever ports it.
And by the time Origami King came out, I was soooo done talking about the series and debating it. I had just totally burnt out. But I was at least tentatively looking forward to the game itself. And whlie I don't love every choice made for Origami King, I liked the experience as much as Color Splash, if not more. It's a nonstop interesting game with utterly fantastic graphics and music, and further steps back in the right direction as far as characters and lore go.
And that brings us to today. There are people, sometimes people that I myself have known for years, who NEVER stepped away, who never stopped acutely feeling the pain of the Sticker Star days, and wage a campaign of complaining to Nintendo to this very day. Meanwhile, Origami King (and to a smaller extent CS and even SS- what I'd call the Real Paper Trilogy) has a sizeable fanbase of its own, especially among younger players. Oldschool PM fans tend to see fans of the newer games as simpletons who have no taste, and fans of the new games often write off people who miss the old style of PM as boomers who can't accept change and are forever bitter and annoying. And then SPM fans just kinda feel like our own thing sometimes, the black sheep of the family. But as someone who likes (almost) all the PM games, I've had people be rude to me just for talking about any side of the issue. One time I was talking about how much I liked Profesor Toad from Origami King only to have some stranger, unprompted, reply to me about how ALL OF TOK'S CHARACTERS WERE SHIT AND THEY ALL SUCKED AND HAD NO PERSONALITY and I'm like no??!!?!? That's not true!!! That's not true AT ALL! I didn't stream TOK when it came out, I wouldn't fucking dare, because when I did play Color Splash for the first time it was on stream and I had to deal with at least one person coming in and being like "why are you playing a terrible game?" despite my repeated warnings that I didn't want to get into a debate on the game's merits. And on the other side of things, I've seen people come up with the most specious arguments to claim that TTYD is actually a Bad Game because it has some backtracking or whatever and that PM as a series was never actually good. There's just... so so many frustrating things I've encountered in the fandom that I'd have to double the size of this answer, which is already a novella, to enumerate them all.
But yeah. I kinda want nothing to do with it anymore. I'm just going to keep appreciating Flavio in my own time.
#alter answers#bramble ramble#I'm not about to tag this with PM because I don't want to get into arguments lol#THIS IS JUST MY PERSONAL EXPERIENCE#look how afraid I am of anyone beefing with me
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WHO IS VOTING 2D MARIO ????????? i do understand people like them because they're easier to play i guess since you don't have to worry about an extra axis for platforming at some people struggle with that (very reasonable) but i like every 3D mario game more than every 2D mario game
and like paper mario / the rpgs i don't think count when we're disucssing 2D vs 3D mario titles like they aren't platformers (with the exception of SPM i guess)... but even then in M&L only really BiS and dream team are played at all in 2D? and for paper mario it's similarly just super paper mario. and all 3 of these games ALSO have a significant amount of 3D gameplay?
i'm wracking my brain here over what games people would be comparing here that 2D is WINNING?
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