#Savage Project
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kiwiplaetzchen · 1 year ago
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Character Sheet / Student ID
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With the help of some cute Gremlins, I was able to create a Character Sheet / Student ID with different designs for each house for your Hogwarts (Legacy) OC/MC!
Please feel free to use it and share your character(s)! :3 💚💙💛❤️
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naffeclipse · 5 months ago
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Before you choose anything, let me explain that your answer will be weighed heavily and determine an outcome. Please do not pick rashly. Consider what you really want in this poll.
The poll in question relates to my Monster Boyfriend OCs and their story which is called Sweet Savage Hearts. The monsters are Grease (oil demon), Hawthorn (mothman creature), and Calmo (sentient robot). This post goes into more individual detail about them, and this is the general tag for the whole concept.
Now, again, I ask that you carefully choose the answer below!
And please, let me know who you choose and why! Doing so adds a lot of sway to my decision.
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poxsart · 28 days ago
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Sketches from the Slashfic Calendar Project!
Unfortunately, due to the fallout of the prior arguments on the Dorian discord and the way the writers of Slashfic refuse to hear out their audience. From balantly stealing money from how Romancing a Slasher was handled to the horrible misrepresentation of NATIVE LATINOS, and balant queer baiting and fujioshi NONSENSE. I can no longer support Slashfic.
I still adore the characters, but I won't be drawing anything for Slashfic anymore. Any Slashfic art I do end up posting is months old! I hope you all can still find enjoyment in the art.
Thank you 💕
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oneleggedflamingo · 8 months ago
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You can't just buy ink ribbon for a type writer. The stores have ink ribbons for specific brands and their specific models. BUT when you take that 1.3 cm wide ink ribbon out of the box, you have an ink ribbon! I am going to switch it to my old type writer. I hate this place, even ink ribbons aren't just ink ribbons.
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diamondsmind-galaxy · 1 year ago
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(in an AU)
Luci: have I succeeded in seducing you?
Mc: you failed to seduce me the moment you existed
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unhealthyroutine · 1 year ago
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Got my mind in the gutter with a fic. Couldn’t get it out of my head, so I just try and put it on paper (digital paper ?)
I can’t for the life of me draw humans, so I had to improvise and use my sona instead. Sorry :c
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Anyway, please go read R&R by @wishing-stones and then P&P by @dryedation . They are *amazing* fics.
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dathomirdumpsterfire · 10 months ago
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Is the visual novel project still on or is it abandoned? Ty
clone wars: dating sim vn project is still going! :3
it's separated into seven arcs we're calling 'seasons', and we've got a playable version of the intro scenes. the first draft of season one is almost complete. the art is coming along nicely. it's charming, hand painted stuff over original cg frames, and a couple of full cg renders. we've got some sprites to work with too, with different expressions and sometimes outfits. there's about 7-8 people you can romance, and a few hook ups as well.
there's no 'gift' system either, players will really have to click with their fave in conversation (and choose to side with the right faction) to win hearts. there is a polyship option, and custom pronouns too. it's an audacious project, so we're taking our time and keeping things low stress for all our contributors.
we're still looking for more writers/editors, splash screen artists, and ESPECIALLY sprite artists, as well as a musical composer to make the sound track (otherwise we're going to have to hunt down some royalty free stuff) if anyone wants in, shoot me a dm. everyone else: sorry you'll have to wait for beta to play. 🤣
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eltristanexplicitcontent · 21 days ago
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The Coolest Five-Legged Robot Adam Savage Has Ever Seen!
youtube
youtube
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lyselkatz · 2 years ago
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昨日今日又明日
一夢接一夢
都怪微風 吹過花叢
吾才整夜 被夢跟蹤
Yesterday today and tomorrow • Dream after dream • Blame the breeze blowing through flowers • I was tracked by dreams all night
Xiao ShùnYáo's 繁華 (flourishing) but making it C-PTSD.
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illdragyoudownwithme · 1 year ago
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I have no creative brain rn and I don’t wanna think so entertain me
The rise bros as tma fear entities go
When I can think imma think of designs
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I have an ambitious idea for a multi-media project
Long: details under cut
Preface:
Adam Savage is known for making meticulous replicas of the Grail Diary from Indiana Jones 3; they're printed on authentic onionskin paper, stitched together and bound with leather like a real old journal would be, stuffed with inserts like folded up drawings, maps, post cards, letters, wax rubbings, tickets from ships and blimps, receipts, to-do lists, photos made to look like they were taken with late 19th/early 20th century cameras, an old silver certificate dollar, Hitler's autograph, you name it. The ten dollar word of the day is "verisimilitude." These super high fidelity replicas are more than just props, they're meant to feel like a real lived-in historical document kept by a globetrotting adventurer from the 1890s to 1930s.
Gravity Falls Journal 3 wanted to be like this, but it's mass market, printed on glossy paper with fake weathering and fonts that look like handwriting. If Adam Savage made a Journal 3 replica, it would look and feel like a real field journal from the 1970s; it would have crinkly yellow pages with mold/water damage, the cover would have brass or gold foil inlays, each entry would be handwritten (and you would be able to tell it wasn't just a font because every letter would have realistic variability in shape and size, there would be a different number of lines per page, the margins would drift, it would be sloppy and illegible in parts)
JJ Abrams published a book that came close to this aesthetic, a nice midway point between the Grail Diary and Journal 3 in terms of quality. A collab with Doug Dorst, the book is sold under the title "S." but once you take it out of its slipcover it's a meta-fictional artifact made to look like an old cloth-bond library copy of a (fictional) novel from the 1940s called The Ship of Theseus by VM Straka. The text of the novel is inconsequential, a dry story about a sailor being Shanghaid onto a pirate crew (it's actually pretty authentic, evoking the feeling of being forced to read an overrated novel for high school English class), but the book is full of faux-handwritten notes in the margins with multiple characters trading it back and forth (with different colored pens used to show the passage of time), telling a whole new story about their attempts to crack the case of the author's mysterious disappearance/death and an academic conspiracy trying to stop them. It is VERY dense. VERY confusing. You have to work out the timeline yourself because each character has annotated the book from start to finish over multiple passes; you'll be flipping back and forth like a choose-your-own-adventure. And the icing on the cake is that there are dozens of inserts stuffed throughout the pages; newspaper clippings, posts cards, a napkin from a fictional university restaurant, old telegrams, folded notes written on loose leaf college-ruled paper, a cipher wheel, etc. It is mass market like Journal 3, but with a much closer attention to detail like Adam Savage's Grail Journals. The inserts are impressive as part of the meta-narrative, but they don't hold up to as much scrutiny. Owning the book is more interesting than the book itself.
My idea
I want to create a boxset for Dracula in which the story is separated out into its constituent parts; Jonathan Harker's illegible shorthand journal, piles and piles of letters between Mina and Lucy and Van Helsing and the suitors (each with their own recognizable handwriting), real playable wax cyllinders with Dr. Sewards voice recordings, the water-damaged journal from the captain of the Demeter, newspaper clippings about the horrible storm and the large dog and "bloofer lady" sightings, and then a big stack of typewriter carbon paper where Mina painstakingly collated it all into the manuscript for the novel itself. The novel claims to be stitched together from a hundred different sources, and this boxset would actually BE the original sources! There would be old 1890s kodak photography, Jonathan's train tickets from across the continent, maps showing the exact paths of the Demeter and Dracula's dirt shipments and the suitors' chase along the rivers back to Transylvania. Lucy and her mother's wills, stationary with Lord Godalming's letterhead, an old rosary, a crucifix, some garlic flowers, lots and lots of communion wafers, Dracula's book of train schedules, and MOST IMPORTANTLY OF ALL the paprika hendl recipe!
Dracula Daily allows us to experience the story chronologically, but I would like to experience it the way the characters themselves would have, piecing together all the disparate clues over the course of 6 months. It would be an enormous and unweidly boxset, like the special edition of a video game.
The framing narrative would be that the box itself used to belong to Bram Stoker. He was a close friend to the Harkers, and they gave him all their first-hand documents so he could eventually publish their story.
I don't even know where I'd start!
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basilhomebrews · 6 months ago
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Heyo and a-hello, my name is Basil and you're watching the- *LOUD INCORRECT BUZZER*
In all seriousness, I've not had much creative energy to really homebrew anything for a while now (i.e. me and that friend of mine never really finished our entry for the Fabula Ultima game jam thing we joined, which kinda bummed me out), due to irl stuff taking up a lot of my time. So, instead of agonizing over making and balancing homebrew mechanics for TTRPGs, I've decided to just *play* TTRPGs! (what a concept, amirite)
Specifically, me and a couple irl friends are gonna try and play oneshots using a bunch of different systems and record our thoughts about them, which I will share with y'all. It's not gonna be anything scientific or follow super rigid review guidelines, it's just gonna be a measure of how much we enjoyed the system, how easy the system was to learn/play, and the specific things we liked and disliked about the system. This post'll be the first one in the series, which I am calling-
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Givin' it a (One)Shot: Savage Worlds Adventure Edition
Resources Used: Savage Worlds: Adventure Edition core rulebook, Official SWADE Character Sheet, SWADE Science Fiction Companion
TL;DR
Fun We Had: 3.6/5
Ease-of-Learning*: 2.8/5
   *We are of average intelligence and have semi-busy schedules
Ease-of-Use (Actual Play): 3/5
Session 0 Necessity for Longer Play: 4.3/5
Would recommend for groups with 1-2+ years of experience playing crunchy/semi-crunchy systems looking to branch out to new “medium crunch” systems, would not recommend to groups with less experience looking for something quick to pick up and play, unless they really take the time to read through the rules and pick what works for them. For oneshots, either ask the players to make their characters ahead of time or make premades.
In-depth stuff under the cut:
Adventure: Xenos Misadventures on the ISF Galway (Unofficial/I made it the fuck up)
Session Time: Roughly 4 hours, with around an hour dedicated to creating characters for half the party (2 people)
Summary: The party is composed of the surviving crew on the ISF Galway, a Peregrine-class transport ship tasked with carrying refugees and prisoners from one star system to another. Halfway to their destination, they collided with a mysterious asteroid that flew under all their detection systems. Upon closer inspection by everyone higher up on the authority ladder, Xenos (Legally Distinct Aliens) burst out and ravaged the ISF Galway’s crew. The party holed themselves up in the cockpit until the ship grew quiet once more before trying to escape, or worse yet, to fight back. 
Cast of Characters:
Delusional Sanitation Officer turned “Captain”, armed with pilfered Sec Officer armor and a service pistol;
2,500 kg (important [not]) Rynocerant (intelligent rhino race) ship security officer with a grudge against one of the Polarian (intelligent polar bear race) prisoners being transported;
Private security android employed by Unnamed MegaCorp to guard corporate interests (read: POWs for experimentation) on the Galway; and
A straight up elf wizard. Stowaway from one of the Galway’s pit stops, is just a straight up space elf wizard.
All Rank 0 Characters using mostly premade races (Rynocerant is custom, made before the session) following the flowchart detailed in the Character Creation Summary of the core rulebook.
Expectation: Stealth-focused session owing to the fact that there are 3 male juvenile Xenos and 1 queen on the ship. More about navigating through the ship and collecting info and parts necessary to escape while avoiding detection or running away from the Xenos.
Reality: PCs in Savage Worlds can hit hard, huh. They immediately took down one juvenile out of combat owing to a success with raises, and were able to dispatch the other two with only the space elf sustaining a Wound. They escaped pretty handily, getting in the escape pods just before the queen managed to get her claws on them.
Overall a fun experience, though whether that was because of the system or because we were friends bouncing off of each other’s energies, that remains a bit muddled. We had basically 1 1/2 combat encounters (the other one was resolved so quickly that it was barely a combat scenario), and the rest of the session was mostly the usual player-GM back-and-forth fare.
Highlights:
The rynocerant smashing the cockpit doors open so hard that it sent a juvenile xenos careening down the stairs, which the "captain" took credit for;
The "captain" fumbling his revolver shots so bad that it ruptured a fuel tank for one of the ship's Heavy-Duty Cleaning Armaments (flamethrower), filling the hallway with gas;
The space elf taking one Wound and deciding "fuck that" and casting Bolt straight at one xenos so good that it just died on impact;
Said elf asking me if he could choose what element Bolt can take since the book doesn't specify, then subsequently igniting all the gas in the hallway to absolutely destroy the last juvenile;
The rynocerant somehow tanking the above explosion perfectly, no Shaken or nothing;
[EXTREME RYNOCERANT ON POLAR BEAR VIOLENCE]
The pros, cons, and opinions that came up before, during, and after the session:
Pros:
Playing card initiative is fun. The randomness it provides each round is a breath of fresh air for our group, coming from systems with fixed initiative or ones where PCs and enemies alternate taking turns. Also, it’s just cool to deal out cards for initiative.
Bennies are fun to spend and give. As a metacurrency, they can do a lot: my players mostly used them for rerolls and Soaking, but I like that you can spend them to influence the story, after some hopefully constructive back and forth between the players and the GM. Giving them felt intuitive for me, as I like rewarding players with stuff when they play their characters accurately or advance the story in interesting ways.
Wild Die is useful, helps mitigate failure due to bad stats; the Wild Die is a useful representation of how the players (and some NPCs) are big name characters in the narrative, how they are generally more important and more likely to succeed than other characters. Really helps to ease the chance of failure when a player tries something they’re bad at it, makes it feel like they’re more competent than the setting’s average Joe.
Rolls exploding (Aces) is fun for players and GMs. Not much else to say about this, exploding dice is just a fun mechanic to have for most games that use dice.
Raises are an engaging and simple mechanic to play out higher degrees of success; in my experience, I like giving control to players when they succeed more than normal, so raises let me explicitly do that here. Whenever a player got a raise, I gave the floor to them to dictate what additional effect happens on their success, after a bit of back and forth to make sure that it makes sense and it’s not too much.
Cons:
Character creation is crunchy to the point of being a bit confusing. Lots of points to move around, but the allocation system was mostly intuitive save for when a skill went above the soft limit set by its corresponding Attribute. We had to double check our math a few times, just to be sure. This would probably be solved if we had the system more internalized, had more sessions under our belt, but otherwise it seems like a lot to consider when approaching it at an entry-level of familiarity. Might have also been easier if the character sheet listed all the skills instead of just the core ones, and what attributes they were tied to (i.e. Athletics (AGI) or something similar), so that players can easily reference what they might need to pump to get past that soft limit.
Adding to the above, picking out Hindrances especially (and consequently, Edges) at character creation proved to be tedious or an exercise in min-maxxing. I would suggest highlighting the optional nature of the Hindrances rule; make sure players know that you are allowed to take up to four points of Hindrance for the benefits, and that taking none, more , or less is a valid option. Not every negative character trait needs to be codified into a game mechanic, and good roleplaying should still be rewarded with things like Bennies or contextual advantages, regardless of what you've got written down on your character sheet.
Book layout could be better: there’s a decent amount of going back and forth across the rules, and there’s some important things that are hidden or in small text. It helps that page numbers are clickable, but it still definitely feels like you benefit more from having the physical book on you with bookmarks since you might need to go back and forth.
The core rulebook seems really interested in WW2/modern era equipment, to the point where the options for medieval or futuristic settings are dwarfed by the wealth of options available to modern gear. I know that other genre-specific rulebooks exist, but if you tout yourself as a system that can handle a lot of genres, it seems reasonable to expect equal arsenals between genres. Could possibly be fixed by giving a quick rundown of how to make your own gear for different time periods using the options in the core rulebook as examples.
Opinions:
One of the players say that SWADE’s brand of setting agnosticism feels confused, at least for the core rulebook; they say that reading through the core rulebook gave them the impression that it was more of a grocery shelf of mechanics that let you pick and choose what you want to play with instead of a cohesive system that has no fixed setting. Another player agrees with this, calls it too broad; there’s a wealth of options in the core rulebook that newer players might think is fair game for any campaign, instead of an option that may or may not be allowed depending on the group.
A different player says that SWADE does not feel beginner friendly; while the core resolution mechanic is simple, getting to what Trait you need to apply can be tedious. Going through all the skills and remembering what each one does/where it applies can also be a hassle for new-to-semi-experienced players alike, considering how many there are and the overlap that they have (riding, driving, boating, and piloting are distinct skills which in their opinion seems to chase realism too hard).
Same player as above said that Hindrances specifically feel like an unwelcome crinkle; they complained that Hindrances feel like an unnecessary codification of character traits you would probably already have just making your character, and that you can easily min-maxx your way into getting max Hindrance Points for Edges and other benefits.
Personal opinion, what is up with the Obese and Yellow Hindrances. They gave me and another player the ick because: 
Obese seems like a pretty fatphobic Hindrance. The flavor text doesn’t even seem like it’s talking about obesity, just being large and clumsy in general; 
Yellow is a very outdated word for someone being very fearful, and with the book’s obsession with WW2, might be interpreted otherwise; and
There are definitely better names for them out there, like Bulky or Oversized for Obesity and Cowardly or Craven for Yellow.
In conclusion, SWADE embodies the system’s tag line of “Fast! Furious! Fun!” ok enough; it’s easy to pick up and play if you’re more familiar with TTRPGs in general, and it provides a bunch of tools to make game time dynamic and pulpy,  but getting there can be a slog; character creation can be hard to parse through if you don’t have the patience or experience with crunchier systems, and the skills list can be a bit daunting if you don’t familiarize yourself with it ahead of time. 
Highly suggest taking the time to sit down and give the rules a thorough read through, take notes if that’s how you operate, before running or playing this system. For GMs, especially those running this for the first time, I would suggest drip feeding the various mechanics found in the Situational Rules section to your players slowly/as they become relevant; there’s a lot of additional stuff in this section that may or may not come up, and you would be saving yourself a lot of hassle if you just kept bookmarks (for physical copies) or have the pdf handy to reference each one as you see fit instead of familiarizing yourself with all of them ahead of time.
That's all from us, hope this was useful/fun to read through. Til next time, space cowboy~
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ant80in3 · 1 year ago
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This Canto look so fucking great, as a fan of Wuthering Heights, I'm on the verge of an EGO manifestation.
That far we know Heathcliff is born at Wuthering Heights instead of being adopted like in the novel. I wonder how he ended in the Backstreets so. But anyway he’s still humiliated by his family.
Also everyone say this new association outfit look like Willy Wonka, I just see Alex from Clockwork Orange : ultraviolent boi with bowler hat. Design wise they still didn’t beat the Cinq and Dieci, but on their concept, this Association is already my favorite.
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redbean-nom · 1 year ago
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watched the first 2 episodes of acolyte and so far i like every character except for the main one lol. (also is her name osha as in occupational safety and health administration??)
#star wars#the acolyte#acolyte#the nemoidian faces look really good#definitely the best looking prequel alien from the last few shows#rather ironic to name Miss Hazardous Workplace Conditions 'Osha' lol#the assassin lady was really cool looking#it was pretty funny to see that the 120bby sith assassins are reasonably friendly to each other#and at least help each other somewhat#and then there's poor ventress (and briefly savage ig) who just get force-zapped a bunch#the conversation between sol and vernesta(?) at the end of ep 2 was also pretty funny#vernestra: well we have to take time to Thoughtfully Deliberate this situation so we can respond wisely :)#sol: SHE IS ACTIVELY TRYING TO KILL ME???#poor guy hope the situation works out better for him#hey at least his new padawan (orange theelin) is smart#anyways might draw one of them idk#more inclined to draw nightsisters and soft wars rn but we'll see#whos the sith(?) cant be plageius bc hes a muun right?#how old is palpatine again? was the acolyte project his Sith Senior Thesis or something like that#unrelated but the scene of the jedi running around the ice planet bareheaded was so infuriating lol#PUT ON YOUR HOODS I KNOW YOU HAVE THEM#maybe i'll draw hats for them all#i found it a bit weird that they basically gave osha the anakin background? having her be *eight* specifically when she got to the temple#felt a bit off#kind of like it's taking away from the caution around anakin's induction? since i think koth was four and that was considered 'late'#so for a non-prophecied random kid to show up at age eight?#on the other hand maybe they only got cautious about age after this whole debacle happened? idk i'll see what happens#ok i think thats all
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waywardsou2 · 1 year ago
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New poll for art coz I've been burn out
🎶I've been burn out and I haven't drawn anything good for ages so I need some inspiration and some reason to do something creative🎶
(yes I sung that in my head as I wrote it)
I have a list that is a mile long for what I want to do but just can't bring myself to do any of it. So as usual I default to Tumblr polls. Because apparently, I can only get things done through the choices of others.
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the-alpine-glow · 2 years ago
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Adam Savage atop The Electric Giraffe Project at 2023 Bay Area Maker Faire
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