#Side-Quests Vol. 3
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GaMetal Tournament Round 1 Match 159
Running Hell (Cave Story)
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The End of the Raging Waves (Etrian Odyssey III: The Drowned City)
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#GaMetal#poll#round 1#Running Hell#Cave Story#Side-Quests Vol. 3#The End of the Raging Waves#Etrian Odyssey#GaMetal XI#Youtube
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pls pls pls pls make a list of all danmei people should read. I am thirsty for love and angst and pls be my salvation
Omg I can't say no to that!
Full disclosure, I've only been reading danmei since May. Also, I only read official translations. Others may be able to give a wider range.
But since you asked so nicely, let's go!
1) Yuwu/Remnants of Filth

Obviously, my number 1 is going to be the danmei I spend 80% of my time here trying to convince people to read.
Yuwu is a gift for fans of angst, literally opens with the MC getting stabbed in the heart and Meatbun doesn't let up from there.
Fun fact - the only Meatbun without non-con elements in the primary ship.
Sad fact - it also lacks her usual comedy.
Why I love it: Mo Xi, my princess, genuinely the saddest boy in all of danmei. I'm ridiculously invested in Ximang's quest for happiness.
2) 2ha/Erha/The Husky and his White Cat Shizun

At it's heart (at least to where the official translations are up to) 2ha is a romantic comedy. Tropes you may have found in other danmei hit so good (ghost weddings and shizun fucking).
Fun fact - Has my favourite confession scene out of all danmei I've read.
Sad fact - Being Meatbun's most popular work, you can basically collect spoilers like pokemon cards. Not even ao3 tags are safe.
Why I love it - Meatbun's smut writing is S tier and Mo Ran is one of my favourite protaganists... although he has some competition.
3) Ballad of Sword and Wine


I feel like I need to formally apologise for sleeping on this series after reading the first volume. It’s so, so juicy! Obsessed with the character dynamics and it’s always a winner when the main couple starts to dabble with each other in the first volume. It’s not Meatbun levels of smut peddling but I appreciate Tang Jiu Qing’s hustle. If you love courtly politics, graphic descriptions of violence and the most insane levels of sexual tension you will ever read. You need this danmei in your life.
Fun fact - I am as obsessed with Cezhou as Xiao Chiye is with the nape of Shen Lanzhou’s neck.
Sad fact - The sheer amount of characters will drive you insane.
4) To Rule in a Turbulent World

Enter You Miao! His introduction made me fall in love with him just as fast as I did Mo Ran! There's a reason everyone raves about chapter 3. Hilarious, horny and wholesome. The side characters are amazing, the main couple is adorable and it's giving hints of political powerplays. Also the first danmei I've read that seems to really deliver when it comes to skinship. The main couple literally can't keep their hands to themselves.
Fun fact - I'm only 50% through but I am buying every single Fei Tian Ye Xiang 7 seas is about to release day 1.
Sad fact - there's no pictures. Also I'm not sure how angsty it's going to get.
Bonus: For the toxic yaoi fan in your life

Meatbun's most unhinged work. She's peddling all the toxic smut fans of bl mangas and manhwas will be familiar with. Even though it's modern it made me nostalgic for that reason. He Yu is a clown and I adore him. Meatbun is airing all her kinks with this one and I'm not mad about it.
Fun fact- This is the first modern danmei I've read. Also, one of the more fun uses of the straight man trope I've read.
Sad fact - Vol 3 cliffhanger!
Why I love it - It's just pure Meatbun chaos.
(Am I just exposing myself as a Meatbun stan, probably, but she delivers every time.)
#ask me anything#danmei#danmei recs#yuwu#remnants of filth#erha he ta de bai mao shizun#erha#2ha#the husky and his white cat shizun#to rule in a turbulent world#case file compendium#bing an ben
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs"
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#dragon age 5#bioware#solas#video games#long post#longpost#mass effect#lgbtq+#morrigan#queen of my heart#fenris#the fenaissance#dragon age: tevinter nights#note: if you find i have missed one or made a weird mistake with formatting or anything pls lmk and i will fix :)
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Here are 120 of my favorite hip hop albums, with only the first two rows being in order. This was tough for me, I tried to be as fair as possible and include the albums I grew up listening to that impacted me the most while also including the more recent albums that I listen to all the time. I’ll post the list below, and a version of the charts with the titles included. Let me know what you think, are any of your favorites here? If you've got a list of your own favorites, i'd love to see it. Peace. Chart with album titles included 1. De La Soul - Buhloone Mindstate 2. Cannibal Ox - The Cold Vein 3. Aesop Rock - The Impossible Kid 4. Billy Woods & Blockhead - Dour Candy 5. Company Flow - Funcrusher Plus 6. Madvillain - Madvillainy 7. OutKast - ATLiens 8. Mos Def - Black On Both Sides 9. El-P - I'll Sleep When You're Dead 10. Edan - Beauty & The Beat 11. Armand Hammer - Paraffin 12. Pete Rock & C.L. Smooth - The Main Ingredient 13. GZA - Liquid Swords 14. The Roots - Illadelph Halflife 15. Ghostface Killah - Supreme Clientele 16. Hermit and the Recluse - Orpheus vs. the Sirens 17. Organized Konfusion - Stress: The Extinction Agenda 18. A Tribe Called Quest - Midnight Marauders 19. Wu-Tang Clan - Enter the Wu-Tang ( 36 Chambers) 20. Camp Lo - Uptown Saturday Night 21. Redman - Dare Iz A Darkside 22. The Pharcyde - Labcabincalifornia 23. Aceyalone - A Book of Human Language 24. Black Moon - Enta Da Stage
25. zeroh - awfulalterations 26. Dark Time Sunshine - ANX 27. Jam Baxter - …So We Ate Them Whole 28. Freestyle Fellowship - Innercity Griots 29. Siah & Yeshua dapoED - The Visualz Anthology 30. Black Star - Mos Def & Talib Kweli Are Black Star 31. MF DOOM - Operation: Doomsday 32. Little Brother - The Minstrel Show 33. Digable Planets - Blowout Comb 34. De La Soul - Stakes Is High 35. Juggaknots - Re:Release 36. Cavalier - Private Stock 37. Dr. Yen Lo - Days With Dr. Yen Lo 38. Mach-Hommy - DUMPMEISTER 39. Cult Favorite - FOR MADMEN ONLY 40. Aesop Rock - Skelethon 41. Earl Sweatshirt - some rap songs 42. Boldy James & Sterling Toles - Manger on McNichols 43. Open Mike Eagle & Paul White - Hella Personal Film Festival 44. Common Sense - Resurrection 45. Avantdale Bowling Club - Avantdale Bowling Club 46. CunninLynguists - A Piece of Strange 47. Armand Hammer - Shrines 48. The Roots - Things Fall Apart 49. Deltron 3030 - Deltron 3030 50. The Doppelgangaz - Lone Sharks 51. Gang Starr - Moment Of Truth 52. Serengeti & Kenny Segal - Ajai 53. Heltah Skeltah - Nocturnal 54. E L U C I D - REVELATOR 55. Raekwon - Only Built 4 Cuban Linx… 56. Billy Woods & Kenny Segal - Hiding Places 57. Jeru the Damaja - The Sun Rises In The East 58. Smif-n-Wessun - Dah Shinin 59. Big K.R.I.T. - 4eva Is a Mighty Long Time 60. O.C. - Word…Life 61 .Mach-Hommy - The G.A.T. (The Gospel According To…) 62. EPMD - Strictly Business 63. Ultramagnetic MC's - Critical Beatdown 64. Mobb Deep - The Infamous 65. Cities Aviv - MAN PLAYS THE HORN 66. Navy Blue - Gift of Gabriel: Rain’s Reign! 67. Milo - who told you to think??!!?!?!?! 68. Oddisee - The Good Fight 69. Eric B. & Rakim - Follow the Leader 70. Mr Key & Greenwood Sharps - Yesterday's Futures 71. Blackalicious - Nia 72. Quasimoto - The Further Adventures of Lord Quas 73. Shabazz Palaces - Black Up 74. Lord Finesse - The Awakening 75. Prince Paul - A Prince Among Thieves 76. Roc Marciano - Reloaded 77. Masta Ace - A Long Hot Summer 78. Sonic Sum - The Sanity Annex 79. Quelle Chris - Guns 80. Nas - Illmatic 81. Binary Star - Masters of the Universe 82. Souls of Mischief - 93 'til Infinity 83. Slum Village - Fan-Tas-Tic, Vol. 2 84. Mavi - let the sun talk 85. Public Enemy - It Takes a Nation of Millions to Hold Us Back 86. Gravediggaz - 6 Feet Deep 87. Illogic - Celestial Clockwork 88. Blu & Exile - Below the Heavens 89. Dr. Octagon - Dr. Octagonecologyst 90. Mike - Disco! 91. Nickelus F & Ohbliv - Yellow Gold 3 92. lojii - due rent 93. The Koreatown Oddity - Little Dominiques Nosebleed 94. Dälek - From Filthy Tongue of Gods and Griots 95. Mos Def - The Ecstatic 96. Lords of the Underground - Here Come the Lords 97. Cities Aviv - Working Title For The Album Secret Waters 98 .Onry Ozzborn - c v p ii d 99. Fly Anakin & Big Kahuna OG - Holly Water 100. Black Milk - No Poison No Paradise 101. Busdriver - Thumbs 102. Kendrick Lamar - To Pimp a Butterfly 103. Artifacts - Between a Rock and a Hard Place 104. Mike Ladd - Welcome to the Afterfuture 105. Defcee & knowsthetime - Lacuna 106. R.A.P. Ferreira - purple moonlight pages 107. Scarface - The Diary 108. Mad Moon - MAD SPACE 109. Skipp Coon - Miles Garvey 110. Mattic & Madwreck - Ill Scholars 111. Mood - Doom 112. NoName - Room 25 113. Deca - The Ocean 114. Darc Mind - Symptomatic of a Greater Ill 115. Pete Rock & Ini - Center of Attention 116. Count Bass D - Dwight Spitz 117. Showbiz & A.G. - Goodfellas 118. Y Society - Travel At Your Own Pace 119. Theravada - Xenophon 120. Versis - Illcandescent
#music recommendations#favorite albums#top hip hop albums#de la soul#MF DOOM#aesop rock#mach-hommy#cannibal ox#edan#el-p#the roots#armand hammer#billy woods#ghostface killah#the pharcyde#mos def#organized konfusion#a tribe called quest#camp lo
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An essay on the theme of children-parent relationships in Hagio Moto's works by Murakami Tomohiko
For years, I avoided reading the essays that were included at the end of bunkoban volumes. Reading Japanese prose felt like a chore to me, to be honest. A too high of a hurdle. And most of the time, the contents went over my head.
That being said, since I started reading them, I've come across some pretty interesting ones. The analysis written by Murakami Tomohiko, manga critic, at the end of Mesh's vol. 3 (Hakusensha Bunko, 1994) was particularly interesting for me. So, I tried my hand at translating butchering it. The author compares the boys in Hagio's manga and their family issues. You can find it below the cut.
If anyone wants to read the original, I can send pics/scans!
Province of children
Murakami Tomohiko (Manga critic)
For a child, what does it feel like to be neglected by their parents?
Mesh is the protagonist of this story. His mother, elopes with a man when he was young. His father, doubting whether he’s Mesh’s real father or not, drives him away from himself, and places him in a boarding school in the faraway Switzerland. For 12 years of his life, he believes that his mother abandoned him, and his father hates him. It’s not hard to imagine how deep the scars such feelings left in Mesh’s heart are.
Mesh’s mother gave him a girl’s name, “Françoise-Marie.” We do not know if she wanted to have a daughter that bad, but as Mesh was separated from his mother when he was 2, he never knew the truth. But how much of a deciding factor that name became for him, and how it kept bearing heavy on him in his later years, are beyond any doubt.
When Mesh was 12, silver locks started to appear on both sides of his blond hair. After seeing a proof of genetics at work, his father finally recognized him as his own son. But that wasn’t the salvation the he was looking for. When his father shifted the blame on Mesh’s mother’s licentious behavior for doubting his paternity, a new wound was opened on the young boy's heart.
“I won’t say that my mother was a saint. But for a child who lives in a dormitory... a mother something that he needs.”
Thus, in chapter 1, "Mesh,” our protagonist runs away from his paternal home. He is picked up from the streets of Paris by Millon, a young art forger. In the final chapter, “Sure Love and Real Death,” he is reunited with his mother, now living in her homeland of Lorraine. She is mentally instable and still running after the image of her "daughter" who never existed. Mesh is an abandoned child who hates his father so much that he wants to kill him, and who is struggling to break free from her mother’s chains. This manga chronicles his story of breaking free from his parents.
Children discarded by their parents. Children separated from their parents. Such children fumbling their way in their quest to find their personal salvation had been recurring motif in Hagio Moto’s works before Mesh. It is also is the principal theme of this work.
If we look back, in "Bianca (ビアンカ)," she drew a girl who danced away the stress the divorce of her parents caused in a forest. In “Girl on Porch with Puppy (ポーチで少女が小犬と),” she shows us another girl who sees the world through rose-colored glasses. Grown-ups who lost their dreams point their fingers at her, and shoot her with death rays. Or take Emil Bruckhardt from “Snow Child (雪の子).” He was taken in by his grandfather after his parents’ death, who anly accepted for taking the child in if it was a "boy." 12 years of Emil's life was spent by his side, pretending to be a boy. Young Tim from “Poor Mama (かわいそうなママ)” pushes his mother out of the window. He could no longer bear witnessing her misery, as she spent her days sitting at the window sill, gazing off in the distance, and sighing. The free-spirited and brave Eru of the Nobe family in “Red-haired Cousin (赤ッ毛のいとこ)" shows no sign that would make you think that she is an orphan.
They were all children torn apart from their parents.They had to find somewhere to belong, and find it themselves.
The Poe Clan has two boys who were taken away from their biological human parents and turned into vampires, destined to live until eternity. If we think about under the same light, we can say it's their story of trying their hardest to create a pseudo-family for themselves time and time again on their endless journey. The beautiful Poe instalment, "Birds’ Nest (小鳥の巣)," and works like "Heart of Thoma (トーマの心臓)" that followed it, all take place in worlds that have nothing but boys torn apart from their families. It is no coincidence that dormitories were chosen as their settings.
Mesh was published in Shogakukan’s Petit Flower magazine between the 1980 summer issue and 1984 June issue. Mesh was preceded by "The Visitor (訪問者)" in the 1980 Spring issue.
In "The Visitor," we follow a central character from "The Heart of Thomas," Oskar Reiser, during his childhood, before he starts to live at the dormitory. Its main theme is directly connected to that of Mesh. Young Oskar’s parents quarrel over his birth. One day, a single gunshot steals that little boy’s mother from him forever. The one who fired the shot was his father. The boy covers up for his father, and the two set out on journey with no destination. However, Oskar’s father leaves him at the school, of which the principal is an old friend of his and Oskar's real father, and leaves for Southern America alone.
Oskar kept yearning for his father, the father who stole his mother away from him, without begrudging him. He did so, because he had nothing else in life to cling onto. As his father and mother argued about his paternity, the child lost that household as the place he belonged. Young Oskar’s only wish was to be forgiven by his parents, and to believe that he would be acknowledged as the son of that family. To make his wish come true, to beg for his father’s forgiveness, Oskar covers up for his father, the murderer of his mother, and sticks even closer to him.
Our protagonist Mesh is a direct continuation of the image of boyhood we see in "The Visitor"s Oskar Reiser. This link continues until Hagio’s current serialization, "A Cruel God Reigns", and shapes the main plot of her stories. “Children abandoned by their parents” has been present as a principal theme since Hagio Moto's early works. The turning point which made this theme even deeper, might be just this period that connects "The Visitor" to "Mesh."
How did Mesh rationalize his mother giving him a girl’s name? He mostly introduces himself using his alias, “Mesh,” to new acquaintances, and he is very adamant about it. Those who are unaware of the circumstances are left perplexed by that name, and mistake Mesh for a girl. He seems to find that amusing deep down. He crossdresses and appears on stage, and he is approached by homosexual men. Both makes him feel uncomfortable. Yet, he doesn’t seem to have a the willpower to resist.
Actually, I have also experienced something similar. So I believe I understand how Mesh feels a little.
When I was roughly Mesh’s age, I was a child who liked to act like a girl. In high school, I put a tablecloth on my desk in class, made flower arrangements with artificial flowers in an empty wine bottle instead of a proper vase, and listened to lectures while holding a stuffed doll. Mine was quite a free-minded school, and it was an age when all kinds of rebellious acts were "in." But still, when I think back upon it, what I did seems outrageous to me. Maybe I was just too eccentric, which is why my teachers never said anything to me.
I was jealous of my mother’s colorful outfits. I often borrowed and wore them. Her sleek green trench coat and tank top with pink and white borders from Kamoi Youko’s underwear brand, Tunic, were my favorites. I once even made a dress for myself. I chose the fabric with my girlfriend, did the basting at her place, and she sewed it for me. She tagged along because she found it to be fun, but I’m certain that she was weirded out.
I am still a sucker for stationary and fancy items girls would like. If I go to Sony Plaza or American Pharmacy, I am confident that I can spend half a day there. There aren’t many fathers who would go to buy picture books and plushies for their kid, but get carried out and just buy whatever they want.
Putting it like that makes me sound like a man with perverse hobbies, but sadly, I am not such inclined. I have never felt attracted to men, and never have I ever wanted to be a woman. My interest in crossdressing had something different in it. But I am interested in feminine, rather, “girlish” things, but it only means that I am slightly different than your average, common man.
That being said, my mother’s influence on me cannot be ignored. When I finished my dress, it was her who was the happiest and told me to wear it and take a little tour outside. During my freshman year in university, she was the one who lamented the most when I cut my hair that was reaching my butt, and made a hairpiece with my hair for me. When I was in grade school, I once trimmed my eyelashes with a pair of scissors because they were getting in the way when I was using the microscope. I remember her being frustrated to the point of bursting into tears, and getting so angry with me.
I believe it was my mother who slowly created my very particular aesthetic sense by praising things like long eyelashes, lustrous, straight hair, a slender physique which becomes female school uniforms. All things that would be the charm points of budding young girls, and she did it at every chance. I am an only child, and have no siblings. When I was a child, my mother once asked me if I wanted to have little brothers or sisters. I told her that I would like to have an older brother, which seemed to perplex her. Maybe my mother wanted to have a daughter. She could be looking for the shadow of the daughter she never had in me.
I don’t really know the truth of it. Maybe she just said that I looked like a girl just to express how cute her son was, without putting much thought into it. But the words she said, words I have no recollection of, very likely had a huge impact on me and awakened something deep inside my soul. My personal preferences took shape around that idea, and before I knew it, it seeped into my entire being.
My mother was a beautician, and was often away from home on business. After she opened her own store, she was always busy with work. But that was all there was to it, and it was not like she had left me, or we were separated by death. And it never became a reason for my parents to hurt or to oppress me. I can say that overall, I grew up in a your rather ordinary, warm household. I still started to shape my very own personality, alongside the one my parents took part in creating. Then how about a child who feels hated, or abandoned by his parents? How would he feel? To heal the wounds he got from his parents and to ail himself, would he acknowledge it all, and accept everything? Or would complete denial be his only choice?
That's why Mesh wanted to kill his father and break free from his mother’s curse. While he wanted to be freed from his mother’s desire to have a daughter, in some corner of his mind, he was curious about what would happen if he complied. Maybe that’s what made him stand on the stage as a woman, and occasionally enjoy being photographed as one. Maybe that’s why he sometimes shut up and endured it when men treated him like a girl.
Maybe fulfilling his mother’s wish meant securing a place in her heart for him. It might have been a self-defense mechanism — a feeling that only children abandoned by their parents know. That’s why when he faced her, and saw that his mentally ailing mother would never accept him, a boy, Mesh said: “Just what does Marché want? How can I get close to what she wants? What should I become? Marché’s dreams, and my dreams... If only I knew...”
“A thousand pairs of scissors. Scissors that cut and mince. I could have become a flower, a bird, a daughter... I could have become anything you wanted. I could have died a thousand deaths if you wished for it.”
We do not know the reasons why she wanted to have a daughter. No matter what they might be, accepting them as they are, that complete subordination, is an expression of his willingness to bend to his mother's will. What does it feel like to hear “I hate this child” from a mother who can’t even tell his son apart? But Mesh even accepts his mother trying to stab him with shears without saying a single word.
Where does Mesh’s determination, which is almost commendable, come from? What steeled his resolve so? I think it was something closer to despair, rather than a wish to be delivered. Mesh’s hatred and his murderous thoughts towards his father are the two sides of the same coin. Killing his father, who hated both him and his mother, and accepting death by the hands of the mother who forgot her own son: They are actually one and the same. Thus, the child abandoned by his parents try to erase his ties to them. By resetting everything, he tries to make it as if he never existed.
There is probably just one thing he’s trying to say with his behavior.
"I’m sorry.
"I couldn’t be the child you wanted.
"I couldn’t meet your expectations.
"I’m sorry that I was born..."
In “The Visitor”, in the middle of his endless journey with his father, Oskar says these words time and time again: "I will be a good child. I won’t talk about my mom anymore. I’m sorry." Then he obliges his father by starting to live in a dormitory, and waits for his father to be back from South America. This must have been no different than choosing death for Oskar, a child who wanted to be the son of a warm household.
When he doesn’t resist his mother’s attempt to kill him, something inside of Mesh shattered to pieces. He arrives at Paris train station with his broken hopes as his baggage, and he catches a glimpse of his father boarding a train. His father, who acknowledged him as “his son who shares the same blood as him” without so much as a thought about how that made Mesh feel. All Mesh can do is to stand there, motionless. Even if that's the only place he can come back to now.
All children need a place they belong. A place where they feel they can just “be.” Children do not belong to their parents, or other adults. No one shall undermine their right to self-determination. Mesh shows us how much hardship children have to endure, and the sacrifices they have to make when grown-ups forget this fact.
#村上知彦#murakami tomohiko#tomohiko murakami#hagio moto#moto hagio#萩尾望都#24年組#year 24 group#classic manga#vintage shoujo#retro shoujo#manga analysis#manga essay#heart of thomas#トーマの心臓#メッシェ#mesh#訪問者#visitor
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so, I am on vol 3 of my sao progressive reread and I just got to the part where Asuna and Kiri are waiting for their boat to be finished
asuna was sleeping in a rocking chair (which kiri was rocking in while she slept on a stool, I think)
Kiri was awake due to the quest finishing and tried to shake Asuna awake, which triggered the harassment code on Asuna's side
but:
So basically the here the harassment code only activated for Asuna, but not for Kirito. And as far as I remember this mystery has yet to solved. (I think it gets picked up again, but not solved.)
So I think what happened here is: The system did not register Kiri as male on her side (but it for asuna's side)
Of course this interpretation would imply some inconsistencies later on (like: if the system sees Kirito as female, then she would not have been able to marry Asuna). But honestly the progressive books already introduce a couple inconsistencies. (That don't really matter that much in the end.)
And it would kinda fit if you read the initial reconfiguration of everyone's gender as based on brain readings. (after all: if it was based on the gender on the account, asuna would have been flagged as male since she used her brothers account/nervegear, alternatively: transfem Kouichirou, who "accidentally" choose female on her account)
#eve-sao-thoughts#transfem kirito#sao#not quite sure how likely my guess is here of course#fun eve fact: I have done the accidental 'wrong' gender choice in my university application#though at best that was subconscious
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Apple Music’s ‘100 Best Albums of All Time’ list:
#1. Lauryn Hill — The Miseducation of Lauryn Hill
#2. Michael Jackson — Thriller
#3. The Beatles — Abbey Road
#4. Prince & The Revolution — Purple Rain
#5. Frank Ocean — Blonde
#6. Stevie Wonder — Songs in the Key of Life
#7. Kendrick Lamar — good kid, m.A.A.d city
#8. Amy Winehouse — Back to Black
#9. Nirvana — Nevermind
#10. Beyoncé — Lemonade
#11. Fleetwood Mac — Rumours
#12. Radiohead — OK Computer
#13. Jay-Z — The Blueprint
#14. Bob Dylan — Highway 61 Revisited
#15. Adele — 21
#16. Joni Mitchell — Blue
#17. Marvin Gaye — What’s Going On
#18. Taylor Swift — 1989 (Taylor’s Version)
#19. Dr. Dre — The Chronic
#20. The Beach Boys — Pet Sounds
#21. The Beatles — Revolver
#22. Bruce Springsteen — Born to Run
#23. Daft Punk — Discovery
#24. David Bowie — The Rise and Fall of Ziggy Stardust and the Spiders From Mars
#25. Miles Davis — Kind of Blue
#26. Kanye West — My Beautiful Dark Twisted Fantasy
#27. Led Zeppelin — Led Zeppelin II
#28. Pink Floyd — The Dark Side of the Moon
#29. A Tribe Called Quest — The Low End Theory
#30. Billie Eilish — WHEN WE ALL FALL ASLEEP, WHERE DO WE GO?
#31. Alanis Morissette — Jagged Little Pill
#32. The Notorious B.I.G. — Ready to Die
#33. Radiohead — Kid A
#34. Public Enemy — It Takes a Nation of Millions to Hold Us Back
#35. The Clash — London Calling
#36. Beyoncé — BEYONCÉ
#37. Wu-Tang Clan — Enter the Wu-Tang (36 Chambers)
#38. Carole King — Tapestry
#39. Nas — Illmatic
#40. Aretha Franklin — I Never Loved a Man the Way I Love You
#41. OutKast — Aquemini
#42. Janet Jackson — Control
#43. Talking Heads — Remain in Light
#44. Stevie Wonder — Innervisions
#45. Björk — Homogenic
#46. Bob Marley & The Wailers — Exodus
#47. Drake — Take Care
#48. Beastie Boys — Paul’s Boutique
#49. U2 — The Joshua Tree
#50. Kate Bush — Hounds of Love
#51. Prince — Sign O’ the Times
#52. Guns N' Roses — Appetite for Destruction
#53. The Rolling Stones — Exile on Main St.
#54. John Coltrane — A Love Supreme
#55. Rihanna — ANTI
#56. The Cure — Disintegration
#57. D’Angelo — Voodoo
#58. Oasis — (What’s the Story) Morning Glory?
#59. Arctic Monkeys — AM
#60. The Velvet Underground & Nico — The Velvet Underground and Nico
#61. Sade — Love Deluxe
#62. 2Pac — All Eyez on Me
#63. The Jimi Hendrix Experience — Are You Experienced?
#64. Erykah Badu — Baduizm
#65. De La Soul — 3 Feet High and Rising
#66. The Smiths — The Queen Is Dead
#67. Portishead — Dummy
#68. The Strokes — Is This It
#69. Metallica — Master of Puppets
#70. N.W.A — Straight Outta Compton
#71. Kraftwerk — Trans-Europe Express
#72. SZA — SOS
#73. Steely Dan — Aja
#74. Nine Inch Nails — The Downward Spiral
#75. Missy Elliott — Supa Dupa Fly
#76. Bad Bunny — Un Verano Sin Ti
#77. Madonna — Like a Prayer
#78. Elton John — Goodbye Yellow Brick Road
#79. Lana Del Rey — Norman F*****g Rockwell!
#80. Eminem — The Marshall Mathers LP
#81. Neil Young — After the Gold Rush
#82. 50 Cent — Get Rich or Die Tryin'
#83. Patti Smith — Horses
#84. Snoop Dogg — Doggystyle
#85. Kacey Musgraves — Golden Hour
#86. Mary J. Blige — My Life
#87. Massive Attack — Blue Lines
#88. Nina Simone — I Put a Spell on You
#89. Lady Gaga — The Fame Monster
#90. AC/DC — Back in Black
#91. George Michael — Listen Without Prejudice, Vol. 1
#92. Tyler, The Creator — Flower Boy
#93. Solange — A Seat at the Table
#94. Burial — Untrue
#95. Usher — Confessions
#96. Lorde — Pure Heroine
#97. Rage Against the Machine — Rage Against the Machine
#98. Travis Scott — ASTROWORLD
#99. Eagles — Hotel California
#100. Robyn — Body Talk

#tumblr#music#Apple Music#tumblr music#lady Gaga#tyler the creator#lauryn hill#michael jackson#the beatles#prince and the revolution#frank ocean#stevie wonder#kendrick lamar#amy winehouse#nirvana#Drake#Beyonce#fleetwood mac#Adele#Radiohead#jay z#music video#new music#music on tumblr
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Cupid!Narita is back and he’s going to have to do some major interference to get these two useless green ‘bians back on track.
Ch 103

Fortunately he uses his powers for good because otherwise he’d be a pretty insufferable guy.

It’s the western music playing principal!

So this is the “cool” principal that likes western music (and films?) and doesn’t enforce any overbearing dress codes?

Cupid!Narita taking on a side quest? (He took a stab at pushing Joe and Kanna earlier so he’s not a one-couple-exclusive Cupid)

tbh I always thought Homecoming was way more fun. There was the big game, the bonfire, dressing up and eating at a restaurant with your friends, the dance, the afterparty. The after-afterparty of going around and TPing (maybe less advisable now everyone has cameras).
In comparison people got that weird MC syndrome about Prom that ruined the mood.

Wait! I’m having a vision of them hiring a live band.

Did you think the guy that spends his work hours watching Brat Pack era movies about western high school is doing any actual work? You’ve just gone volunteered yourself Narita. Cupid labor rights have not advanced with the times.
I feel like each volume has been in an arms race to advance this similar scenario to the end goal. With Narita playing cheerleader each time.
Vol 1 was the Radiohead cover
Vol 2 was the Joan Jett cover
Vol 3…
I wonder if Agu had her own western Prom when she lived abroad.
#the guy she was interested in wasn't a guy at all#green manga#yuri#manga#the guy she was interested in wasnt a guy at all#sumiko arai
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PROJECT SEKAI ANTHOLOGY (DNA) VOL 3 CHAPTER 5
We're halfway done everyone ! This chapter include in my top 3 best story for this book, but yeah I always had soft side for nigo stories
I gonna talk different things here so you can skip it (lol) :
Anyone finish reading Penacony ? Wow tbh I didn't expect it finish in good note since I really skeptic with hsr storywriter after Luofu TB quest (lol). But funny enough since Luofu, there's at least one 4* become core of stories and dying in TB quest... should we suspect new 4* characters from now on (lol)
This chapter focused on Nigo especially their Virtual Singers. I really love these simple but deep nigo stories and of course Kaito nigo is the best tsundere boy ever ! (lol)
Like always english and japanese aren't my things so bear with me~
#project sekai#prosekai#miku nigo#kaito nigo#luka nigo#len nigo#rin nigo#meiko nigo#mafuyu asahina#yoisaki kanade#ena shinonome#mizuki akiyama
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Day thirty five of actually styling the battle themes from Love Nikki!
Vol.1- 3 side quest 2 Theme: Wedding dress.
Context: While looking at a dress made by Nidhogg (Lilith's current minister, who's originally from North kingdom), Nikki and Bobo realized the exhibition they are at is full of wedding gowns so they have a style competition following that theme!
#nikki's battle themes#love nikki#love nikki styling#styling nikki#nikki#nikki series#lnduq#nikki games#Spotify
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GaMetal Tournament Round 1 Match 219
Athena Cykes ~ Courtroom Révolutionnaire (Ace Attorney Dual Destinies / Spirit of Justice)
youtube
Bowser Battle (Paper Mario: The Thousand-Year Door)
youtube
#GaMetal#poll#round 1#Athena Cykes ~ Courtroom Révolutionnaire#Ace Attorney#GaMetal XIII#Bowser Battle#Super Mario#Side-Quests Vol. 3#Youtube
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Here are (to the best of my knowledge) all the Queen Anora mentions (and related Prince-Consort Warden mentions) that appear (or should appear but don't) in DA2.
The "Hero of Ferelden" codex entry, obtained at the start of Act 1, will read, if the Warden married Anora: "After ending the Blight, the Hero of Ferelden was wed to Queen Anora—he now bears the title of prince-consort."
In Anders' Act 1 "Tranquility" quest, Lirene says of either Alistair or a ruling Cousland, when questioned: "Only Fereldan Grey Warden I've heard of is sitting on the throne." If you talk down the threatening refugees outside Lirene's, they will end the conversation with "Maker bless the rule of our King Alistair" if Alistair is king and "Maker bless the rule of our Queen Anora" otherwise.
In Aveline's Act 1 "A Friend in the Guard" cutscene, if Cousland married Anora, Aveline should say of him: "A good family name. I've heard very little about him. He'll find a voice or be left behind." However, the line preceding that, "I loved that life, but there's a new king for a new Ferelden," only plays if Alistair is king, so the line is inaccessible.
When questioned about his past association with the Hero of Ferelden, Bodahn will say, if Cousland married Anora: "I hear that the hero is married to the queen, now. Fancy that! A Grey Warden ruling Ferelden!"
If Anora is queen, the bartender at the Blooming Rose should say, "The queen of Ferelden just made a state visit to Rivain. Can't imagine why. Not like Rivain's buying dogs." The plot flag, however, is bugged.
Corff, the bartender at the Hanged Man, has some niche gossip: "I heard the Hero of Ferelden married Queen Anora, but is keeping an elven lover. Scandalous" and "You hear about King Alistair of Ferelden? He has an elven mistress. Hope his queen never finds out."
The codex entry "A Study of the Fifth Blight, Vol. 2," which can be obtained in Act 2, is bugged to not fill out properly, and is missing at least one possible landsmeet outcome (Alistair kills Loghain, Anora and Cousland wed). If it did work, then depending on the worldstate, it would read: "Furthermore, the Landsmeet bore witness to the betrothal of Queen Anora to Alistair Theirin, the lost son of Maric," "Furthermore, the Landsmeet bore witness to the betrothal of Queen Anora to Teyrn Bryce Cousland's youngest son, who was one of the two Grey Wardens to survive Ostagar," or "Furthermore, the Landsmeet granted the vacant throne to Anora, widow of King Cailan."
If Alistair is a Grey Warden, you will receive his codex entry after meeting him in the Act 2 climax, which contains the line: "Rumor has it that he is an heir to the Fereldan throne, but that he turned it down in deference to Queen Anora, daughter to the traitorous Teyrn Loghain."
In Aveline's Act 3 "Questioning Beliefs" cutscene, she says of a Cousland married to Anora: "If the current king is wrong for the position, well, he's a Warden. They don't live long." If Alistair is on the throne and in an active romance with a Warden he is not married to, she says: "I understand King Alistair has proven adequate, although the queen seems to allow him certain… liberties in his company." This plays even if he is not married to Anora, although it shouldn't.
In Sebastian's Act 3 "Faith" quest, Leliana says of the Hero of Ferelden, if he married Anora and doesn't have an active romance with her: "He is a good king."
In King Alistair's Act 3 cameo, if Alistair is married to Anora and the Warden is his mistress, in response to Teagan's "You-know-who should already have returned from her mission," Alistair says, "Is she? Well! Let's not tell the queen, then." If he is married to Anora then this version of his codex entry, which you receive after the meeting, reads: "Few Wardens have ever left the secretive order, and he is the only of those who went on to rule a nation; Queen Anora, daughter of the legendary Teyrn Loghain, rules at his side."
#compiled these for gwen cousland reasons. if I'm being honest <.<#well and I have to check things individually for issues anyway. but mostly. cousland curiosity.#world vault
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Stranger Things The Voyage Review

WARNING: The following review contains MAJOR SPOILERS from the comic!
Stranger Things Reviews/Theories
Stranger Things Comics/Graphic Novels:
Stranger Things Six
Stranger Things Halloween Special
Stranger Things The Other Side
Stranger Things Zombie Boys
Stranger Things The Bully
Stranger Things Winter Special
Stranger Things Tomb of Ybwen
Stranger Things Into The Fire
Stranger Things Science Camp
Stranger Things “The Game Master” and “Erica’s Quest”
Stranger Things and Dungeons and Dragons
Stranger Things Kamchatka
Stranger Things Erica The Great
Stranger Things “Creature Feature” and “Summer Special”
Stranger Things Tales From Hawkins
Stranger Things x TMNT Crossover
Stranger Things Tie-In Books:
Stranger Things Suspicious Minds
Stranger Things Runaway Max (Part 1 of 3)
Stranger Things Runaway Max (Part 2 of 3)
Stranger Things Runaway Max (Part 3 of 3)
Stranger Things Darkness On The Edge Of Town (Part 1 of 3)
Stranger Things Darkness On The Edge Of Town (Part 2 of 3)
Stranger Things Darkness On The Edge Of Town (Part 3 of 3)
Stranger Things Rebel Robin Book and Podcast (Part 1 of 2)
Stranger Things Rebel Robin Book and Podcast (Part 2 of 2)
Stranger Things Hawkins Horrors Review
Stranger Things Flight Of Icarus
Stranger Things Lucas On The Line
Stranger Things Episode Reviews:
The Vanishing of Will Byers (Season 1, Episode 1)
Synopsis: When Captain Jacoby Cunningham (no relation to Chrissy Cunningham) is approached by Russians for an "off-the-books, no questions asked" sea voyage to Kamchatka, he reluctantly takes the job in exchange for much-needed compensation. However, tensions immediately begin to brew between his crew and the suspicious passengers. When a storm hits and a crew member goes missing, Jacoby begins to realize that not only is he way in over his head, but his employers may have brought an unwelcome and deadly passenger onboard without his knowledge.........
Observations:
Back in September (Has it really been that long?) when I did my review of Stranger Things Kamchatka, I predicted that The Voyage (which had yet to debut at that point) would likely follow the same plot threads of Ridley Scott's Alien. Guess who turned out to be right on that call?

And when I say similar plot threads, I mean eerily similar:
A commercial crew is out in the middle of nowhere (space in Alien, the sea in The Voyage) having picked up cargo they know nothing about. Said cargo turns out to be a creature (Xenomorph/Demogorgon) that gets loose on the ship and begins picking off the crew members one-by-one. The remaining crew eventually come to understand that this wasn't a happy accident, and that their employers (Weyland-Yutani/The Soviets) arranged for this to happen for their own purposes. Realizing they've become expendable, the crew is forced to fight for their lives, with their chances of survival looking slimmer by the minute. All of which culminates in a highly tense showdown.
Both the Stranger Things comics and novels have traditionally drawn inspiration from (or in some cases, paid homage to) famous movies from the 70s and 80s. Science Camp did it with the Friday the 13th Franchise. Tomb of Ybwen did it for The Goonies. Darkness on the Edge of Town drew heavily from Escape from New York (as well as the comic Batman The Cult). The Voyage follows a similar trajectory, so it's not unique in that regard, but it does add its own twists and turns (similar to the other comics/tie-ins I just mentioned) to keep things engaging without becoming a blatant rip-off. There were times I didn't know what direction the story was going, even though I had some general idea of how it might end (i.e not well). It's the same feeling I had two years ago when we were all waiting for Vol 2 of Season 4 to come out, and it helped me stay invested in this comic.
Speaking of which, The Voyage takes place between seasons 3 and 4, and acts as a prequel to Stranger Things Kamchatka. Unlike that comic, which was stylized as a Cold War thriller with science-fiction elements sprinkled in, this comic is straight science-fiction horror, with a major emphasis on the horror aspect:


There were genuinely scary moments in this comic, and a sense of dread and unease with each turn of the page. This is a comic that does an excellent job keeping you on edge.
I know I previously said that Stranger Things Kamchatka was a violent comic (even by the standards of the show) that didn't shy away from depicting graphic scenes. While I still stand by that, this comic arguably takes those graphic scenes up to eleven. Some of the deaths at the hands of the Demogorgon are the kinds of moments you'd expect to see in a gory R-Rated film:



Major props to the writers and artists for making effective use of lighting, shadows, colors, and the Demogorgon's vicious nature to truly emphasize the terror of being trapped in an isolated location with a monster that wants you dead.
On top of that, I appreciate how, even with the Demogorgon running around and causing chaos, the writers were able to keep tensions high during the scenes between Captain Jacoby's crew and the Soviets. Every interaction between these two groups was ripe with paranoia and mistrust, and I'm glad that the comic didn't beat around the bush in spelling out that the Russians were the antagonists. They even brought back a familiar face from the Kamchatka comic to emphasize this: Dr. Karine.

The moment she appeared in this comic is the moment I realized that, in spite of being the villain, this was her story. Captain Jacoby is initially set up as the main character, but the comic subverts this towards the end by turning him into a false protagonist who is doomed to die.
In fact, with the exception of one other character whose fate is left up in the air (and who could potentially appear in a sequel should the writers choose to pursue that), guess who ends up being the main survivor by the end of this?

Like I've said, the parallels to Alien (1979) are uncanny. However, instead of heroic final girl Ellen Ripley surviving the Xenomorph's carnage, we get villainous Dr. Karine managing to remain alive and come out on top. Since this comic is a prequel to Kamchatka, it isn't much of a spoiler to point out that she doesn't die (though interestingly enough, we never find out if the Demogorgon she smuggled onboard also survived the explosion).
The only other character who gets fleshed-out in any meaningful way is Captain Jacoby. Bit by bit, we are shown glimpses of his past as a disgraced military veteran, and find out he'd initially been an illegal gun-runner for the U.S. army, up until he accidentally led his men into a horrific ambush that cost them their lives:

When he tried to inquire into how things went wrong so quickly, he was dishonorably discharged (with the implication that his superiors threw him under the bus in an attempt to cover their asses), and it led to him regretting poking his nose in other people's businesses. This in turn led to him suppressing his curiosity in favor of taking shady jobs to survive. Unfortunately for him, and to the detriment of his crew, not only did this attitude cause him to take Dr. Karine's deal to ferry them to Kamchatka, but it also resulted in him missing some major warning signs that she and her people were not to be trusted. Everything went downhill from there.
Captain Jacoby and Dr. Karine's exchanges were interesting in that they provided humanizing moments for both characters, and also gave brief but unique insight into Dr. Karine's motivations:

I remember not caring that much for Dr. Karine in the Kamchatka comic since she came off as little more than a generic evil mad-scientist, but this comic turns that around with this conversation she has with Captain Jacoby. Regardless of what kind of person Dr. Karine is, she has enough self-awareness to recognize that, at the end of the day, she is merely a pawn for her government and their agenda, and that she could easily become expendable in the name of "The Motherland" or whatever self-serving cause her superiors decide to inevitably sacrifice her to. She isn't lying in this scene: You can practically sense the bitterness and resentment in her tone, intertwined with her clumsy attempt to empathize with Jacoby's backstory.
This gives more depth to her fascination with the Upside Down and the Demogorgon: It isn't just about harnessing its power; it's an escape for her. An escape from being under her governments fist, and an escape from the "forced conformity" of being an obedient citizen to a collapsing empire.
Come to think of it, when you look at many of the Russian characters in both the comics and the show, from Agent Frost to Alexei to Enzo/Dmitri to even Yuri, there's a recurring theme of these characters either growing disillusioned with the Soviet Union, or recognizing how shitty it is living in Russia, and doing everything they can to climb out of that hole before they're buried underneath.
I don't know if any of the characters in the comics will make an appearance in the final season of the show (my money is likely on it not happening), but if the Duffer Brothers are planning on bringing back the Russian arc for Season 5, and are looking for an antagonist to fill that role, then they might as well incorporate Dr. Karine. They've already written two comics around her character, establishing her as a credible threat and a compelling villain, and it would be a lot better than introducing another generic forgettable Russian Authority Figure** in lieu of what we've gotten for the past two seasons:


(**Can anyone even tell me their names without Googling them?)
I know some fans aren't eager to revisit the Russian arc return in S5, but considering the show's already spent 2 seasons on it and there are still unanswered questions (i.e. Who was the mole at Hawkins Lab that informed the Russians about El opening the gate? How did the Russians get that piece of the Mind Flayer, and what do they know about it? Are there other Russian facilities keeping UD monsters in captivity? Do the Russians plan to come back to America to either capture more monsters, or take revenge against Hopper, Joyce, and Murray for ruining their plans? Etc, etc.), they might as well wrap this up and give it a satisfying conclusion. Last thing I want to see are more story arcs left unresolved (*cough* Kali Prasad *cough*).
In regards to the other characters in the comic, I don't have much to say about them since they're not really developed. The remaining Soviets on the ship are either generic dumb-muscle or yes-men to Dr. Karine, and the rest of the crew don't have memorable personalities that make them stand out. Considering this is a monster story where most of the characters are going to be killed off anyways, the lack of development doesn't bother me.
Things That (Somewhat) Tie Into The Show:
The Voyage does provides a reasonable, albeit mundane, explanation for how the Soviets got the UD monsters out of Hawkins across the sea to Russia: They found people they could bribe to look the other way and not ask any questions while they smuggled their cargo (and presumably themselves and Hopper) to Kamchatka. Unlike Dr. Karine's Demogrogon, I'm assuming they found a way to keep the monsters anesthetized and hidden better so they wouldn't cause problems or attract unwanted attention.
On top of that, the device Dr. Karine was pursuing in the comic Kamchatka makes an appearance again, except with a different purpose: Instead of it being used to keep the Demogorgon alive, it's used by her to control the Demogorgon and hunt down Captain Jacoby's remaining crew in the climax:

While this is a Retcon from how the device was said to work in the previous comic, it's one I don't mind because the explanation here at least makes sense. The device allows Dr. Karine to mentally connect with the Demogorgon and control it, similar to how Vecna uses the Mind Flayer to possess people/UD monsters and control them. It also gives insight into how the Russians planned to weaponize the Demogorgons and Demodogs to do their bidding without having to worry about the monsters turning on them. While we don't see this particular aspect play out on the show (if anything, the Russians in S4 treated their Demogorgon like an attack dog with barely any restraint), it's an avenue the Duffer Brothers could explore should they choose to continue with the Russian arc in S5.
Overall, this was a grisly and dark comic, but one that kept me invested. For that, I give it a high recommendation.
#stranger things#stranger things comics#stranger things the voyage#the voyage#dr. karine#demogorgon#jim hopper#vecna#captain jacoby cunningham#tgh opinions#tgh reviews#alien 1979#the duffer brothers
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Hello
It's still winter somehow. It looked like spring for a strong second, but nope, still cold as fuck.
I've been... doing some stuff. DnD campaign's going well. I've basically dumped the idea of having an overarching plot and've decided to just try to make something interesting and fun happen. I've also been planning a campaign for after this one ends around the summer. I'm calling it Monthulan, after the country it's set in. On the topic: I've designed things so that i can fit 3 different countries on the continent "Granthulder", which is where Granhufae, my current campaign's setting, Monthulan, my next campaign's setting and a planned 3rd country, are all located. Granthulder is completely water-locked. It's basically a gigantic island. Also in DnD-land: I'm a Player again! A friend of mine asked me to join their campaign after one of their players left. Had my first session last Wednesday, it was fun!
Outside of DnD stuff, I've taken up reading. Currently reading the first soturikissat (if you were you not aware, i'm quite Finnish), a Game of Thrones, Journey to the West vol. 1 and a Genealogy of Morals. They're all pretty good. Currently on the backlog is the rest of a Song of Ice and Fire, the Hobbit, The Lord Of The Rings trilogy, A Critique of Pure Reason, On the Origin of Species, The Odyssey, The first 3 books of Wheel of Time, The entire Sherlock Holmes collection, The DnD PHB and DM's Guide aaand Siivenisku. Also a really long collection of tabs with to-be-bought books.
On the gaming side, I've had to limit my gaming a ton more recently, because I've been incredibly busy and have barely had time to sleep 6 hours a night. But! I have continued my old Monster Hunter Rise file and am planning on 100%:ing the quest list.
Anything else... nope
TLDR: life sucks, DnD's fun, retreading the past is pointless after the first time and I'll post again in like a year with this schedule.
Bybye, don't die, enjoy spring (if it ever comes)!
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The Sunnydale Herald Newsletter, Saturday, August 10
BUFFY: This trip is important for the girls to understand the source of their power, and to know how to use it right. GILES: Do you think they appreciate the gravity of what we're undertaking? It's frightening, and it's difficult. And then, apparently, someone told them that the vision quest consists of me driving them to the desert, doing the hokey pokey until a spooky Rasta-mama slayer arrives and speaks to them in riddles. BUFFY: That's not exactly how I put it.
~~BtVS 7x13 “The Killer in Me”~~
[Drabbles & Short Fiction]
Grounded (Buffy, Dawn, PG-13) by veronyxk84
Memories Anew (Buffy/Spike, PG) by hostile17
[Chaptered Fiction]
[French Language] Infiltré, Chapter 16/16 COMPLETE! (Buffy/Spike, T) by MissKitty28
In the Company of Witches and Slayers:, Chapter 126/200 (Willow/Tara, E) by VladimirHarkonnen (TheLightdancer)
Lest This Bond Be Broken, Chapter 9/? (Buffy/Giles, M) by Dynapink
Greener Pastures, Chapter 4/? (Buffy, SG xover, G) by Mirrored_Illusions
The Stars to Hold Our Destiny, Chapter 27/? (Buffy, Star Trek xover, G) by Hermione2be
[French Language] Do as Romans do, Chapter 41 (Dawn/Spike, T) by OldGirl-NoraArlani
East of Nevada, Chapter 12 (Buffy/Spike, R) by Blissymbolics
Along Came Two, Chapter 3 (Buffy/Spike, PG-13) by LilithSwan
Rebehold the Stars (Love from the Other Side of the Apocalypse), Chapter 17 (Buffy/Spike, R) by Asokatanos
Incarnate, Chapter 10 (Buffy/Spike, NC-17) by Sigyn
The Great Escape from Oz, Chapter 3 (Buffy/Spike, NC-17) by Melme1325
Little Light, Chapter 1 (Buffy/Spike, NC-17) by Melme1325
The Watcher, Chapter 24 (Buffy/Spike, NC-17) by In Mortal
The Great Escape from Oz, Chapter 3 (Buffy/Spike, NC-17) by Melme1325
What the Drabble? Vol. 2, Chapter 59 (Buffy/Spike, PG-13) by VeroNyxK84
The Watcher, Chapter 24 (Buffy/Spike, NC-17) by In Mortal
[Images, Audio & Video]
Meme: [Cordy is personal and Buffy is business] (worksafe) by cangelgifs
Gifset: [Buffy rolling her eyes in various scenes] (worksafe) by buffysummers
Gifset: Every Tara look: S4E13 The I In Team (worksafe) by lovebvffys
Gifset: Buffy Meme: [2/3 Seasons] Season 6 (worksafe) by lovebvffys
Fanvid: the way i still cant get over the drama between the three of them (Angelus, Drusilla, Spike, worksafe) by bananabeans88
Icons: Buffy the Vampire Slayer, S01E02 — The Harvest (2) (Buffy, worksafe) by nostalgc
Icons: Sarah Michelle Gellar in Buffy - 1x03 (witch) (worksafe) by nostalgc
Collage: [Collage of Lorne from AtS] (worksafe) by sunflower1109
Collages: [Collages of William and Spike] (worksafe) by sunflower1109
Wallpaper: Evil is fun (Angelus, worksafe) by revello-drive-1630
Artwork: …and what kind of artist would I be, to NOT draw Spike pouting? (worksafe) by anparna
Artwork: A Spuffy commission (worksafe) by lilibethdrawsreylo
Artwork: Lyrical, Chapters 1-11 (Buffy/Spike, PG-13) by scratchmeout
Artwork: Swapped, Chapters 1-9 (Buffy/Spike, R) by scratchmeout
Artwork: ... she just went to get some more paint, Chapter 5: Spike, blood ice lolly (probably worksafe) by flootzavut
[Reviews & Recaps]
PODCAST: The Harvest by Slayin It with Juliet Landau
Finished Watching Angel Season 4 For The First Time by Any-Instruction6273
Just saw lies my parents told me for the first time: I don't think I like anyone in it by TraditionAvailable32
PODCAST: Who's Writing All These Letters!? (S4E15) by It Stakes Two
[Recs & In Search Of]
ISO: Tarot deck guide book requested by No_Note_4365
[Fandom Discussions]
whenever i see buffy drinking unspecified alcohol my brain assumes it’s spiked iced tea by chasingfictions
are all watchers british. is that like a job requirement? by godsperfectprincess
the thing about buffy summers is shes always right by mag200
[About Sunnydale's police bad work] by thatg1rlcup1d
Doppelgangland! This should be a fun one! by agirlinsearchof
I really think if the Mayor weren’t evil, he’d be a good father-figure for Faith by agirlinsearchof
[About the thing pretending to be future Xander in Hell's Bells] by mag200
anyways i think my spike thesis is just that he cares. horribly, debilitatingly by automatonwithautonomy
Fashion: Never Kill a Boy on the First Date Part Two by theoverlookedoneedits1997
The text presents Xander as a good person who makes good points when he’s being the worst by snowkissedmonsters
The Worst Buffy Character Was Almost Fixed by Skanky Vamp
My attempt at an alignment chart for BTVS characters on the axes of Good/Evil and how much they are loved or hated by the fans by rfresa
Why did Angel vamp out when he first kissed Buffy? by debujandobirds
I really love the first half of season seven, it starts off strong. But once [the potentials] start walking through the door the rest of the season goes downhill by dabzandjabz
The potentials. The first evil missed a bunch of them? Plus more questions by Tsole96
Why does the Master have bones but none of the other vampires do? by smarten_up_nas
Season 5 is the Glorious season by Cailly_Brard7
[Articles, Interviews, and Other News]
CONVENTION: ICYMI James Marsters' Huntington Comic & Toy Con schedule by James Marsters News
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Reading This Week 2024 #34
Hello! a professor I worked with last semester on his fantasy genre class asked for a recommendation for a queer book recommendation because apparently he admires my knowledge of contemporary fantasy publishing. I gave him a novella that seemed like it's fit the themes he was looking at (Silver in the Wood by Emily Tesh), and took the compliment instead of telling him that there are so many queer fantasy books my beloved tumblr mutuals are obsessed with but I haven't gotten to yet
Finished:
Invisible Kingdom, Vol. 1: Walking the Path and Vol. 2: Edge of Everything written by G. Willow WIlson, art by Christian Ward this was pitched to me as cool scifi with lesbian leads, but to be perfectly honest i am not getting the chemistry between them at all..... the first volume was cool but the second felt like a major let down. I'm interested to see where the final volume goes tho so I'll still give it a shot
Bloom Into You, Vol. 2-3 by Nakatani Nio, translated by Jenny McKeon on the other hand, the girls in lesbians in this manga are coming for my fucking throat. they are kind and caring but the Teenage Desire in this is strong and extremely messy (what is love? what does it mean to fall in love? what if you fall for each other at different speeds? is what you're doing with her right if you dont think you feel the same way?) reading it is like poking me in a bruise fucking WHAT
The Sprite and the Gardener by Rii Abrego and Joe Whitt gorgeous art, bland story
Are You Listening? by Tillie Walden inter-generational lesbian friendship roadtrip in rural texas. the way the world gets progressively stranger is very well done. this is a comparison i haven't seen made yet, but maybe check it out if you like Alice Isn't Dead?
long day by kathkin on ao3
Maigret Bides His Time by Georges Simenon, translated by Alastair Hamilton just a short old mystery novel. fun time but in an outdated style
The Lies of Locke Lamora by Scott Lynch, narrated by Michael Page Locke Lamora is... as you might say a Character Type that works for me very very often, to the point that I gender flipped it for a dnd character of mine. This was a great book with basically no misplaced or extraneous world building elements: it feels rich and lived in but everything snaps together perfectly. The book could maybe use more women, which maybe feels a bit greedy since there are a number of named interesting women characters, but none of them are leads and so those side characters just made me crave more. I just am also extremely OC-pilled and was kicking my feet imagining my girl Letha running around Camorr causing trouble.
Frieren: Beyond Journey's End, Vol. 1 written by Kanehito Yamada, art by Tsukara Abe, translated by Misa "Japanese Ammo" fun and sweet, pretty straight forward in what it's doing so far
Female Husbands: A Trans History by Jen Manion, narrated by Kate Harper a thorough history of many assigned-female-at-birth people in the UK and the US who passed as men, often legally marrying women for desire or for gender passing reasons (though not all of the people discussed in this book did so). leaves open both lesbian/same-sex desire and transmasculine interpretations, while also being as specific as possible to the lives, circumstances, and testimonies of its subjects (including the ways we know about them, and that very few of them after being discovered as "women" were allowed to continue in male dress)
Sensor by Junji Ito, translated by Jocelyne Allen hm. well, interested to hear the Shelved by Genre opinion on this.
Started/Ongoing:
The River of Silver: Tales from the Daevabad Trilogy by S.A. Chakraborty, narrated by Soneela Nankani finishing out the short vignette collection from this series
Witches, Princesses, and Women at Arms edited by Sacchi Green a collection of semi erotic lesbian fairytales that I'm reading through. first one has an exiled princess cross dressing as a man and seducing a witch during her quest to slay a dragon
Homie by Danez Smith poetry book i picked up because my black queer lit prof from last year talked about the second poem in here, which i think lives up to his interpretation of it
Reading Plans:
tbh, my brain is coughing up dust right now. finish the stuff in the prior section. get ready for actually writing my thesis in the coming months.
OH I'm going to read A Single Man by Christopher Isherwood for my queer lit book club, and I guess check out whatever Shelved by Genre is reading next? gotta take a look at my Libby loans, and pull something from my book shelf
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