#SimsAALC
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Anonymously Autonomous: an Autonomy Based Legacy Challenge
For The Sims 2, The Sims 3, and The Sims 4
Have you ever played an ISBI (I'm Surrounded by Idiots) legacy, or an asylum challenge? Was it something you enjoyed, but felt a little ick about the name, and the premise being that the sims you don't control are "insane," "crazy," "erratic," or just in some way just stupid? Well, you're not alone! The autonomy in these games isn't great, but can make for some really chaotic situations that you'd never get if you controlled every single sim most of the time, so it's fun to occasionally play a game where your sims are allowed to just be their little chaotic selves. And I want to help facilitate the chaos because maybe I'm a little bit of a Watcher of Mischief myself. If you're interested, keep reading!
Basic Concept
If you know the ISBI and Asylum challenges, you know the main premise: you can only control one sim in your household. In the ISBI Legacy, your founder will eventually "pass the torch" on to their heir, who will become the next sim you can control, and you will no longer be able to control your previous sim. It's very simple. There are other rules, and some versions even include the addition of points, but that's the basic idea.
For AAL (Anonymously Autonomous Legacy), at the bare bones, it's the same exact concept: one single sim you can control. But I decided to do something a little different with this, as well, because I didn't want this to be just a renaming of the ISBI. I want it to be its own thing. And what that thing is is:
Randomization.
The sim you can control will not necessarily be your founder or heir at all times. When you only control one sim, it will always be that sim you control, but once you have multiple sims in your household, after a set period of time you have to Spin a Wheel with all of your household's eligible sims on it to pick what sim you will control during the next set period of time. Sometimes, you will get the same sim multiple times in a row. Sometimes you might never even get to control your heir. It will all depend on the wheel (or dice roller, or number randomizer, whatever you wish).
Interested? Good!
General Rules (for Sims 2, 3, and 4)
Create a YA sim of your choice. If you are playing TS2, you may start either as a YA in university, or you may start as an adult to start their life right away. They can have any personality, likes/dislikes, turn ons/offs, whatever you want.
If you want to start off with randomization from the very beginning, give them a spouse, and spin the wheel to decide who you play as from the beginning.
Use whatever age span you want to for this. However, short might make this even more difficult that it already will be, so only use short if you want an extra challenge.
You may not use money cheats.
Move into a lot using whatever money your family has. You may not give them more money to build them a nice house.
Optional: Move them into the biggest lot in the game (whichever iteration you're playing), and do some lawn living. If they still have a lot of money, reduce their money in a way you see fit - remove it through cheats, or purchase a really expensive item that serves no practical purpose.
Next generation begins when the heir becomes a YA.
Non-heir children may stay in the family home however long you want.
Autonomy Randomization Rules
Once you have more than one sim in your household, you must decide on a specific timeframe in which to randomize who you will be allowed to control and how long you can control them.
An example of what I mean by this is if you have four sims in your household. Let's call them Matthew, Frankie, Shawn, and Sky. Matthew is the founder, Frankie his wife, Shawn a child, and Sky a toddler. You input their names in the wheel, and spin it. The wheel lands on Shawn's name, so for that entire week, he is the only one you are allowed to play.
When you have a sim chosen to be the only one you can control, that is the only sim you may select. You may not select other sims to check their inventory, to check their needs, etc. Their needs and everything are a mystery to you. If they genuinely seem to be stuck, you may reset them however your particular iteration allows you to do so.
You may use your own timeframe for selecting a random sim, but I have come up with my own in case you want to use one of mine.
Weekly Randomization: On Sunday at 8 am, spin the wheel. From that moment until the next Sunday at 8 am, you will control only that sim.
Seasonal Randomization: This is similar to the previous one, but if you play TS4 and play with 14 day or 28 day seasons or have some kind of mod or cheats to modify the length of your seasons. On the first day of the season at 8 am, spin the wheel. From that moment until the first day of the next season, you will control only that sim.
Yearly Randomization: If you want more time with a single sim, this one is for you. On the first day of Spring at 8 am, spin the wheel. From that moment through all of Spring, Summer, Autumn, and Winter, you will control only that sim. On the first day of the next Spring at 8 am, you will spin the wheel again.
Age Span Randomization: The next time your current sim ages up, spin the wheel. So if your founder starts as a YA, spin the wheel when they age up to adult. If the next sim is a child, you play them until they age up to teen, and so forth.
No Randomization: This is an option. If you only want to control your torch holders, you don't have to randomize who you control at all, you can just control your founder then heirs, as long as you only ever control one sim at a time.
Random Randomization: This one would be rather difficult to keep track of, but if you want to, you can use either a number randomizer, or a dicer roller, or some way, to pick how many days you will control your current sim. When you first start controlling a sim, you will roll to find out how many days you may control that sim. Once you move onto the next sim, roll once again to find out how long you will control that sim.
This is all of the timeframes I can come up with right now, but if you have any ideas feel free to message them to me!
Another rule about the randomization is that you may roll the same sim multiple times in a row. You may not remove your current sim from the wheel - whatever sim you get is the one you play.
The sim you control doesn't need to be related to your family. If they are a controllable sim in your household, you must put them on the wheel. If you move in your best friend? You may end up controlling them more often than your own sim.
Optional: If you are going to be posting your legacy on Simblr, or somewhere else, and want to really follow the "anonymous" part of this challenge, keep the sim you are controlling a secret from your viewers! See if they can guess which sim is being controlled, maybe have a poll every time before the next switch just for fun.
General and Iteration-Specific Rules
The first thing I'm going to talk about is what sims are eligible to be put on the wheel, depending on which game you are playing.
The Sims 2: The sims eligible for being the controllable sim are as follows: toddlers, children, teens, young adults (if you send them to university), adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. If you use cheats to control babies or pets, you may also add them to the wheel.
The Sims 3: The sims eligible for being the controllable sim are as follows: babies, toddlers, children, teens, young adults, adults, elders, cats, dogs, and horses. All occults/supernatural beings are also eligible, if they are in your household.
The Sims 4: The sims eligible for being the controllable sim are as follows: infants, toddlers, children, teens, young adults, adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. Also, if you use the mod that allows you to play pets, you may add them to the wheel as well.
You may play however you would normally play, except that you are only allowed to play one sim at a time.
Mods and CC are allowed. You may even use mods that improve autonomy if you so wish.
For any of the games, you may set things up to make life easier for you. For example, I suggest using the baby monitor in TS3 if you end up having to play as a baby - that way, you can use it to call attention to yourself if you are in need. For TS4, I suggest using MCCC to make more things autonomous, like gardening and repairing items. Things like that.
When controlling a sim, you may use their reward points to purchase things. Even if they are rewards that will help you greatly, nothing is off limits. Use whatever advantage you are given.
Nothing in the build/buy modes are off limits either. If you want sim death, feel free to build the horrors. If you want to keep as far away from death as you want, you don't even need an oven. It's up to your discretion.
Also, how do you choose an heir? You can choose an heir any way you choose. Whether you choose the one you like the most, have an heir poll, or use one of the Succession Laws from the official legacy challenge, any way you prefer is fine.
What is the Goal?
Your goal is to get to the 10th generation, and will end when the 10th generation's youngest child ages up to YA. You may play further than this if you please, but that is the main goal.
However, this is not as simple as you might thing, and that is why it is your only required goal.
Because you will (probably) be randomizing which sim you can control, it's not always going to easy to keep your heirs alive, or even find your heir a spouse/significant other to have children with. After all, if you can't control the heir, how can you find them someone to love?
You will have to use whatever sim you are allowed to play to your advantage. If you can't play your heir, use the sim you can play to bring eligible sims to the household to meet your heir.
Another reason that the goal is simple is because sims are not the brightest bulbs in the box, or the sharpest tool in the shed (I had to say it). Some of your unplayable sims might very well die to something silly, like eating too many jelly beans (TS3) or starving to death. Some babies, infants, toddlers, or children may be taken away by social services. Some pets might be taken away as well.
Optional: If you want a little extra challenge, you can add the generational goal that you have to try to complete your heir's LTW/aspiration before they die.
"What is the fail condition for this challenge?" You may be asking. There is exactly one fail condition: every sim related to your family in the household dies/is taken away. So, realistically, this challenge is very difficult to fail. If you only have one related sim left in the household but there are relatives out in the world and you want some insurance, feel free to bring the family back into the home. Whatever you can do to not fail? Do it.
And that's all I have for now! I haven't put together points or anything, or a score card, because I know people don't really play challenges for points anymore. But, if enough people want to play for points, I will add a scoresheet/scoring section.
If you have any questions, please message them to me or comment on this post, and I will answer your questions to the best of my ability!
If you decide to play this challenge, please tag it with #SimsAALC so that I can see it!
@ts4challengehub
#ts2#the sims 2#ts3#the sims 3#ts4#the sims 4#sims 2 legacy challenge#sims 3 legacy challenge#sims 4 legacy challenge#sims legacy challenge#legacy challenge rules#SimsAALC#Anonymously Autonomous Legacy Challenge#ISBI challenge#asylum challenge#sims challenge#sims challenges#challenge rules
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TS4→ AAA Challenge: On a Mission
In this first chapter of the Alphabetically & Anonymously Autonomous challenge Aimi is on a mission to find a romantic partner.
Achievement Challenge Rotation 1 Alphabetically & Anonymously Autonomous Gen 1 Chapter 1 Reminder: Aimi is doing both the Alphabet Pack Challenge and the Anonymously Autonomous challenge. The anonymously autonomous challenge rules are pretty basic. It’s like an ISBI but you roll to see which sim you play and try to keep the readers guessing who you’re playing. The Alphabet Pack Challenge is a…
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Dean and Astor go on a date to Ciudad Enamorada.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#dean ixona#astor ixona
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Dean gets promoted, and has to give their husband a kiss to celebrate.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#dean ixona#astor ixona
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#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#dean ixona
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Dean and Astor just being adorable in their outhouse. Yes, they have an outhouse.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#dean ixona#astor ixona
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Judging by the look on his face, Astor's first day of work wasn't great, either.
Also yes, Dean grew their hair out. They also now have outfits corresponding to each of their gender expressions.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#dean ixona#astor ixona
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Dean didn't have a... great first day at work.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#dean ixona#ixona gen 1#ixona legacy
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Dean woke up feeling unsatisfied with his gender identity, and so while he was at work, since this is his week for being controlled (oops outright admitting he won the weekly spin), I had him research gender identity... and he discovered he is actually genderfluid! And that they/them fits them much better.
They will shortly be getting an appropriate makeover.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#dean ixona
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Dean makes dinner for their first night in their brand new save, and Astor... does sit ups.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#astor ixona#dean ixona
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While out sailing, Astor gets himself a new trait. So now we have a child of the islands and a child of the ocean - seems like a fitting couple.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#astor ixona
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Meanwhile, Dean plays in the waterfall.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#dean ixona
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I'm not going to say outright who I'm going to be controlling for the first week, since I want to keep the "anonymous" part of the challenge, but I don't think it's going to be hard to guess.
I say this because I didn't even know there was a boat nearby for Astor to steal, but he swam off and stole it after watering their coconut tree.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#astor ixona
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This guy here is our other founder, Dean Ixona, and Astor's husband.
He is child of the islands, gloomy, and good (later discovers that he is also family-oriented, though I missed a screenshot of it). He has the Renaissance Sim aspiration, is pansexual, and working in the doctor career.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#dean ixona
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Welcome to my temporarily-replacing-the-Name-Game-legacy-legacy!
Since I invented the AALC, I wanted to be sure to play it myself to make sure it was, you know, playable, and enjoyable. But I was planning to post these pictures after I finished one of my current legacies... until I had 14 sims in one household and got too stressed to play the Name Game for a while.
Anyway, meet one of our founders! This is Astor Ixona - originally Xin, but I've already got a Xin over on @sparepartsbacc so I decided to mash my founders' names together.
He is self assured, romantic, and active. His aspiration is Bodybuilder, he is bisexual, and works in the athletic career.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#astor ixona
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Did I not quite get the name of my own legacy challenge correct on this banner? Yes, yes I did. Oh well.
Anyway, I'm gonna be starting my AALC challenge with me and my friend's OC couple! Dean Iona (left), my friend's OC, and Astor Xin (right), my OC! I couldn't decide what surname to go with, so I decided to mash them together to make Ixona.
They're living in Sulani, because in our canon universe they live in Hawaii.
Not sure yet if I will be posting this along with the NSB, Name Game, and Princess legacies, but I will definitely be posting it. Eventually, if not right now.
#ts4#the sims 4#sims 4 legacy#anonymously autonomous legacy challenge#simsAALC#AALC gen 1#ixona gen 1#ixona legacy#dean iona#astor xin
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