#SugarCube
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diamonddoves-art · 1 month ago
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day 1 of drawing psychonaut until i've drawn every character
the wheel selected SUGARCUBE
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sugarcube doesn't really have any clear art of her full design, nothing consistent between both games I mean, so it was fun to kinda concept a design for her
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aurelim · 1 month ago
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Episode 2 release :)
ok it’s finally out now! episode two of swapped is now available on itch.io. in it you finally meet Taylor and make the Deal. There are two new entries in the info of people, three new achievements (though one is really hard to get compared to the others), a quickstart menu to episode 2 and a guide for beginners that was originally meant for my friends who don’t know what IF or CYOA stories are.
let me know if something goes wrong. otherwise I hope you enjoy!
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catfindr · 2 years ago
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manonamora-if · 10 months ago
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The 100% Good Twine SugarCube Guide!
The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.
VIEW / DOWNLOAD THE GUIDE!!!!
The Guide is compartmentalised in (currently) four categories:
THE BASICS or the absolute basics to start with SugarCube. No need for extra knowledge. Just the base needed to make something.
THE BASICS + adding interactivity, and creating a fully rounded IF game May require a bit of CSS knowledge (formatting rules)
INTERMEDIATE MODE adding more customisation and complex code Will probably require some CSS knowledge, and maybe some JavaScript
ADVANCE USE the most complex macros and APIs Will surely require some JavaScript/jQuery knowledge
Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.
Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.
If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!
The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.
The Guides also provides a list of further resources, for the different coding languages.
The Guide is available in a downloadable form for offline view:
HTML file that can be opened in Twine
.tw file that can be opened in Twine
source code, separating the chapters, .js and .css files
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | CSCRIPT 2 SG GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
VIEW / DOWNLOAD THE GUIDE!!!!
As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.
Note: the Guide is now complete. There won't be further substantial updates.
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eydika · 5 months ago
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Custom Sugarcube 2 template inspired by Choice of Games and dashingdon
With the recent news of dashingdon shutting down I decided to dust off an old twine template. Might make the move to twine easier for some, might not, either way I had fun.
Template on itch.io
Template is compatible with the most recent Twine update (2.10.0)
Features:
Mobile friendly UI
Settings to change theme (white, sepia, dark), font (including a dyslexia friendly font), font size
Autosaving and custom save names
Toggleable notifications
A passage to choose custom pronouns; both by reader input and preset, as well as pronoun widgets for grammatical differences
Special passages labelled and explained
Multiple stat bars
Stylesheet and Javascript labelled to make everything easy to find and change
Custom macros (linked in file)
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sarawritesif · 7 days ago
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Ardenia Online is a fully immersive virtual reality MMORPG set in a fractured world where two realms collide — the techno-industrial sprawl of Abelion and the myth-touched wildlands of Ioyeni.
Players jack in to escape a dying Earth, finding power, meaning, or madness in the neural depths of the game. Every decision matters. The people you meet — they’re more than just code. They remember you. They rival you. They might even fall for you.
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➤ Two Worlds, One Avatar
Switch between Abelion’s neon chaos and Ioyeni’s ancient magic. Your choices ripple between both worlds — forging quests, unlocking new identities, and altering destiny itself.
➤ Build Your Legacy
No rigid classes. Develop your character through stats, implants, magic, and choices. Everything from cybernetic spines to divine mutations is on the table.
➤ Romance That Evolves
Companions grow with — or against — you. Rivalries can become romances. Betrayals can become obsessions. Every connection is dynamic, memory-driven, and meaningful.
➤ Consequences Are Real
No reset buttons. Your wins and failures echo across the server. The world is reactive, persistent, and built to remember who you are.
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Amelia/Abel [F/M]: Your best friend since childhood. Grounded. Steady. Comfort in human form. Amelia/Abel is the kind of person who brings you soup when you're sick and threatens your enemies with a shovel. Loyal to a fault — but that same loyalty can be classified into blind stubbornness. They want things to stay how they were, even if the world is changing too fast to hold onto. Quietly brave, a little anxious, always watching you for signs that you're slipping away.
Age: 23
Height: 5'6"
Skin: Fair with freckles
Hair: Curly (brown, Back Length for Amelia, blonde, Neck Length Abel)
Eyes: Hazel (Amelia), Amber (Abel)
MBTI: ISFJ
Enneagram: Type 6
Love Type: Friends to Lovers, Fast Paced
Raven [M/F/NB]: The mysterious strategist who sees through you. Intense. Razor-sharp. Elusive as hell. Raven doesn’t open up — they unfold slowly over time. They're analytical and cold on the surface, but their silence hides emotions. Observant to the point of discomfort. They remember everything. Will never admit they care, but they care so deeply it aches. The romance feels like solving a puzzle with your hands tied behind your back by barbedwires.
Age: 24
Height: 6'0"
Skin: Pale
Hair: Black, straight, Shoulder Length
Eyes: Onyx
MBTI: INTJ
Enneagram: Type 5
Love Type: Strangers to Lovers, Slow — slow Burn
Kai [M]: The firestarter. Charisma incarnate, walking serotonin and chaos. Kai’s your ride-or-die adrenaline junkie. He jokes through danger, flirts through fire, and fights like he has nine lives. But there’s depth under the bravado — fear of failure, a need to be seen, and an almost desperate hunger for connection he masks with swagger. He’s loyal, but unpredictable. You'll laugh with him. You might will cry too.
Age: 22
Height: 5'9"
Skin: Tanned
Hair: Dyed red, natural brown, Ear Length
Eyes: Turquoise-green
MBTI: ESFP
Enneagram: Type 7
Love Type: Fast-paced, Flirty Disaster
Nova [F]: The Healer. Warm. Empathic. A soul like moonlight on water. Nova is gentle with others, sometimes too gentle with herself. She listens more than she speaks, and when she does speak, it’s with weight. A natural healer, emotionally and physically, but struggles to prioritise her own needs. She’ll hold your hand through storms but might forget she’s getting wet too.
Age: 24
Height: 5'8"
Skin: Dark
Hair: Dreadlocks
Eyes: Deep brown
MBTI: INFP
Enneagram: Type 9
Love Type: Gentle Romance, Emotional Healing
Iris [F]: Tactical, graceful, deadly. Commanding. Strategic. Hot enough to burn and cold enough to freeze. Iris exudes competence and doesn’t suffer fools. She’s brilliant, blunt, and often a step ahead. She demands respect — but the real challenge is earning her trust. When she opens up (rare), it’s like standing in a sunbeam. She feels deeply but doesn’t always know how to show it without turning it into a battle plan.
Age: 36
Height: 5'10"
Skin: Brown
Hair: Wavy black
Eyes: Dark brown
MBTI: ENTJ
Enneagram: Type 8
Love Type: Power Couple, High Stakes, Slow Burn
Howard [M]: Scarred and silent. Grim. Stoic. Quietly haunted. Howard’s the type who keeps his back to the wall and watches exits. He doesn’t talk much unless it matters. But when he lets you in — it’s real. He’s not brooding for the aesthetic, he’s seen things he can’t explain and carries guilt like armour. Underneath that: surprising softness. The kind of man who’ll sit in silence with you because he knows sometimes that’s enough.
Age: 38
Height: 6'1"
Skin: Tanned, scarred
Hair: Short dark brown
Eyes: Grey
MBTI: ISTP
Enneagram: Type 1
Love Type: Protector Dynamic, Stoic Softie
Arlo [M]: Grumpy. Tired. Always one snarky comment away from becoming your problem. Arlo’s the kind of guy who rolls his eyes while patching you up, mutters "idiot" when you make a reckless choice, and then stands in front of you when things go bad anyway. He will protect you — just don’t expect him to smile while doing it. He has a soft side, but it’s buried under layers of deadpan, reluctant affection, and brotherly grumbling. Low tolerance for bullshit, but infinite tolerance for the people he secretly cares about. Especially his sister.
Age: 26
Height: 5'10"
Skin: Deep caramel
Hair: Cropped dark brown
Eyes: Warm brown
MBTI: ISTJ
Enneagram: Type 1
Love Type: Protective Romance
Alex [F]: Absolute gremlin. Tech goblin. The chaos engine. Alex is clever, snarky, loud, and borderline feral. He will roast you while fixing your hair and probably break into your heart by accident. He talks in memes, flirts in saracsm, and runs on caffeine and spite. Underneath the noise? Loneliness. Insecurity. Genius. And a weird sweetness he pretends doesn’t exist. If you romance him, it’s like dating a livewire with a crush on you and a grudge against god.
Age: 19
Height: 5'2"
Skin: Pale
Hair: Long ash-brown
Eyes: Pale blue
MBTI: ENTP
Enneagram: Type 4
Love Type: Banter-Filled Chaos, Fast Burn
Elara [F]: Elara is radiant — a bold idealist with a poetic soul. She speaks with passion, acts with purpose, and believes deeply in love, beauty, and people. There’s fire in her, and she’s not afraid to fight for what she believes in. But for all her confidence, she’s also deeply trusting — sometimes to a fault. She sees the best in others, even when they don’t deserve it, and her heart leads her into places her head maybe shouldn’t. She’s fearless in pursuit of what feels right — even when it puts her in danger.
Age: 22
Height: 5'5"
Skin: Fair
Hair: Blonde, wavy
Eyes: Blue
MBTI: ENFJ
Enneagram: Type 4
Love Type: Whimsical Soulmate, Artistic Romance
Sora [F]: Still waters run deep — and Sora is deep. Thoughtful. Unshakably calm. She's blind, but nothing escapes her notice. She listens like it matters. She moves like a whisper. She sees people more clearly than they see themselves. Getting close to her is like entering a quiet place in your mind you didn’t know you missed. But her calm hides storms — and some scars she doesn’t talk about yet.
Age: 23
Height: 5'5"
Skin: Pale beige
Hair: Soft grey
Eyes: White and clouded
MBTI: ISFP
Enneagram: Type 9
Love Type: Quiet Romance, Tranquil Connection, Soul mates
DEMO: TBA
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sofia-d-asb · 8 months ago
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Twine/SugarCube ressources
Some/most of you must know that Arcadie: Second-Born was coded in ChoiceScript before I converted it to Twine for self-publishing (for various reasons).
I have switched to Ren'Py for Cold Lands, but I thought I would share the resources that helped me when I was working with Twine. This is basically an organized dump of nearly all the bookmarks I collected. Hope this is helpful!
Guides
Creating Interactive Fiction: A Guide to Using Twine by Aidan Doyle
A Total Beginner’s Guide to Twine
Introduction to Twine By Conor Walsh (covers Harlowe and not SugarCube)
Twine Grimoire I
Twine Grimoire II
Twine and CSS
Documentation
SugarCube v2 Documentation
Custom Macros
Chapel's Custom Macro Collection, particularly Fairmath function to emulate CS operations if converting your CS game to Twine
Cycy's custom macros
Clickable Images with HTML Maps
Character pages
Character Profile Card Tutorial
Twine 2 / SugarCube 2 Sample Code by HiEv
Templates
Some may be outdated following Twine/SugarCube updates
Twine/Sugarcube 2 Template
Twine SugarCube template
Twine Template II
Twine Template by Vahnya
Sample Code and more resources
A post from 2 years ago where I share sample code
TwineLab
nyehilism Twine masterpost
How to have greyed out choices
idrellegames's tutorials
Interactive Fiction Design, Coding in Twine & Other IF Resources by idrellegames (idrellegames has shared many tutorials and tips for Twine, browse their #twine tag)
How to print variables inside links
How do I create a passage link via clicking on a picture
App Builder
Convert your Twine game into a Windows and macOS executable (free)
Convert your Twine game into a mobile app for Android and iPhone (90$ one-time fee if memory serves me right) // Warning: the Android app it creates is outdated for Google Play, you'll need to update the source code yourself
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sans-guy · 1 year ago
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it looks like sugarcube brought something for crumb!
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starting to find out its far too easy to make friends with crumb
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uroboros-if · 4 months ago
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Fade to Black Macro V2
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My previous code was completely incomprehensible; here is a MUCH simpler and elegant solution with jQuery. Thanks to TheMadExile for their post on splash screens! This is simply a modification of their original code. In this case, please do not credit me.
Features
Compatible with backgrounds.
Adjustable fade in, fade out, and delay.
Default is a black screen, but can use a web image instead.
Overall much more flexible, smooth, and clean.
Just get the JavaScript here and the CSS here. Instructions and demo on Itch.io, but instructions also below readme.
Usage
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To use it, you must use the link macro WITHOUT an additional argument for the passage name you want to go to. Instead, include that in the passagefade macro that comes with the Javascript code.
The new macro above uses the following arguments: how long it takes to fade in the black screen, how long it stays, and how long it fades out in miliseconds.
You can additionally have a fifth argument with the web image URL in quotes to use an image instead. If you don't have a fifth argument, it will default to a black background.
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racc0jello · 1 year ago
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hi gay! happy pride month!
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laughingpinecone · 1 year ago
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Trailer for our Twine game about anticapitalist astronomy. Expand. Expand. Expand?
This final incarnation of the game features a truckload of art, three animations, a full dynamic soundtrack, minor text updates and text accessibility options. In the meantime we were also positively reviewed on the Italian Communist newspaper so that's cool.
THE SOLAR SYSTEM TASTES LIKE CHICKEN, a 30min meditative experience playable in-browser for free on itch.io!
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bottlecaprabbitgames · 17 days ago
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unfortunately, i dont quite understand how harlowe works for saves, so that's out; i will try sugarcube again and see if i understand it any better now than i did 7 years ago. no promises :( but I will try! so you folks can save.
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m3rcuryxd2763 · 8 months ago
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I LOVE SUGARCUBE SHE'S SO CUTE
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PLEASE TELL ME NOTHING BAD WILL HAPPEN TO HER (I'm on episode 13)
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scpwiki-official · 1 year ago
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sugarcubee
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manonamora-if · 11 months ago
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ATTENTION SUGARCUBE AUTHORS
SugarCube has just updated to 2.37. This update includes a lot of fixes for macros and code, as well as NEW macros and a whole change of the Save API (really good one!!). The complete changelog can be found here.
Click the first link to download the last version of SugarCube format. If you don't want to wait for Twine to update with SG 2.37 (which should happen soon), check out this tutorial to find where to add the updated format.
I will be updating the Guide and my templates in the next month.
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yagurlhere · 5 months ago
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With Frustration coming today (maybe it already came out IDK I think they usually come out during 1:00 PM) I finally got to finishing something I wanted to do for a while. It's basically a scene I hope something like happens, cause, the scene where poor Sugarcube had a mental breakdown and bit Brandy, losing a tooth, stuck with me in Coldwave, cause...I know that feeling where you get so mad, so upset, that you lash out at your parents, say or do hurtful stuff to them, and when all that anger is gone, you feel empty...you're left with this sickly feeling of guilt, fear if they'll ever forgive you, or if they're still mad, or love you, and I kinda just hope the comic might tackle this, or acknowledge what happened, cause sadly, Objectified seems to have a problem where they have a shocking moment and then move past it like nothing happened. (Brandy fricking BREAKING Minty's paw (I think) and trying to apologize next morning only for Minty to change subject and I think it's never brought up again despite what he did to him, as an example.) And I'm afraid they'll do something like this. I honestly just rlly want more episodes focused on Sugarcube and what's going on in the poor girl's head, and how she's seeing everything right now.
I made this using "the clar special" brush by @clarissasbakery.
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I wanted to make this in-character, so if you think anything's out-of-character, just tell me. BTW, I'm STILL very new to reading Objectified (half of the stuff I know is because I spoiled myself) and I REALLY want to avoid spoilers for Frustration and future episodes until I read them, so, PLEASE try to avoid spoiling stuff like that to me.
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