#TRIPLE AXE
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triple axe insanity 🪓🪓🪓
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#soundleer's art#sprunki#i saw a tweet where i think snow was asking someone to draw jevin with the triple axe a few months ago and i have just gotten to it lol#and also i subconsciously thought about that one sprunki confession where someone wanted more art of jevin going apeshit with his axe#so i incorporated both into this piece and yeh hehehehehegehegehe#lowkey though drawing my jevin going fuck it and unleashing his pent up rage is so fun its definitely a guilty pleasure treat#like what the hell slayy (literally)#sprunki jevin#tw blood
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I'm feeling both bored and creative and so that means I'm going to share a rough outline of a Secret Histories OC that I've been working on!
The top most portions of this post will be the basic introductory info and then further down there will be super specific backstory and lore spoilers so read those at your discretion.
The general concept of this character is something along the lines of someone who is genuinely mysterious and intriguing but you would never guess that because they try and fail so hard at acting mysterious and intriguing. More of an NPC than a protagonist/player character.
Röser H.C. Vaughan (more commonly known by his many, often bewildering and or self-aggrandizing aliases, including but not limited to Alraun Anthos and Heru Quietflowers) is a mercurial and playful man with an eerily pale complexion and gamine features.
Is known to wear an eye patch over his right eye and never seen without a pair of elegant gloves. Beneath his clothes his otherwise porcelain skin is marked by countless tattoos of various flowers including Rose-crosses, hyacinths, poppies, lilies and violets.
He presents himself as sensuous and mischievous, and though those are expressions of genuine aspects of his person they are also employed as a veneer over a deeply melancholic and regretful foundation.
Allegedly of mixed German Jewish and Welsh descent (though he claims that the German side of his family is descended from Greek immigrants whom themselves may have had there origins in Anatolia and Hellenistic Egypt).
Actual profession is unknown but has self-described at various points and to various people as a physician, a florist, a grave keeper, artist's model, dancer, chanteuse, poet, and shamelessly, a male prostitute.
Despite his general presentation as an airheaded, melodramatic rake, and impulsive dandy he is actually an Adept ( whether or not he is Long or simply one amongst the Know is a matter of some debate and contention within the Suppression Bureau and their Continental cousins, The Duties) with a surprisingly wide and thorough knowledge of the Invisible Arts. Seems to specialize in what he describes as the "intersections" and "non-standard" connections between the different Great Arts, such as uniting the principles of Ithastry with that of The Bosk or applying the techniques of Hushery to the arts of Preservation and vice versa.
His associated Principles are Moth, Grail, Heart, Knock, and Winter and he has connections to the powers of Nectar and Moon as well.
In addition to English and German which are his common spoken languages he has knowledge of Welsh, Greek, Latin, Phrygian, Fucine, and Sabazine. (In the rare moments where one is able to coax out of him anything resembling a straight answer related to his past he might just make an offhand remark about how he "used to know a thing or two about Hyksos, Killasimi and Ericapaean too" but that he "left those gloomy things behind, in that cold Elysium, filled with the dark and secret loves who's affections I could bear no longer...")
It is unknown what his specific occult affiliation is as he seems to be the closest one can be to an independent without having to join the Obliviates or the Bureau or you know, dying. Was said to have at one time worked for Oriflamme’s Auction House, specifically helping them in the procurement and growth of rare botanicals. He is known to be acquainted with Sulochana Amavasya and was at one time both a frequent patron and sometimes performer at The Ecdysis Club. There are also rumors that he has connections with Monastery of The Fifth Cup and Yeshiva Tigris.
(SUPER SECRET BACKSTORY LORE SPOILER SECTION BELOW, CAUTION IS ADVISED)
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In actuality, Röser's real identity is that of Saint Chloris-Hippocrates (Harpocrates) of The Sisterhood of The Triple Knot, The First and only Rosie. One of the early attempts by The Red Grail to defy the decrees of Chancel and their limitation of Seven Names for each Hour. Unlike her Lovelies who can assume the properties and mantles of those they consume while presumably still retaining their nature as Names of the Grail, Chloris was a liminal being who seemed to hold the status of a Name of the Grail, Yew, and the Axe simultaneously. A flower that acted as a "living triple knot" a spirit that embodied the nature of an alliance between three goddesses that was sealed with devout blood. A lesson in Horomachistry "personified" .
This transgression against the laws of The Mansus and its delicate balances of power could not be allowed to last however, and through one way or another (Röser will never tell the specifics) this Name was destroyed and it's remains cast into Nowhere.
But what goes down can always come up and The Horned Axe obeys the Sanguine Exception. Sometime either during, or shortly after the metaphysical upheavals caused by the Intercalate and through some form of intervention that has been variously been attributed to The Elegiast, The Moth, The Flowermaker, The Twins, the mysterious Hour yet to be known as The Chandler, or even one of the forbidden Gods of Nowhere themselves; this desiccated flower was once again able to bloom.
Taking the form of an extremely lifelike and fresh Burgeoning Risen, Chloris' true form is that of a sentient parasitic and vampiric Rose bush that first sprouted from where the blood (and semen) of The Thunderskin simultaneously touched the stones on the mountain tops of Phrygia and the Roots of The Wood as the Grail flayed him and cemented her covenant with the Ring Yew and the Horned Axe.
Some final trivia points on the character include:
As a former Name and Saint of The Sisterhood, Chloris was "female" but escaping from Nowhere, inhabiting the body of a stillborn, and assuming the identity of Röser has made him "male" so he's basically transmasc.
Has something of a frenemies relationship with The Flowermaker.
The nature of his immortality is some sort of unnatural combination of the Winter Long's status is already being dead, the Heart Principles' constant renewal and vitality provided by the Grail and Yew, and the liminality governed by the Axe. He's basically a flower whose roots are permanently in Nowhere and when the right conditions occur he can "Bloom" back into the Wake. But he always retains and is constrained by his connection to Nowhere. Since being first sent to the realm of the Dead and then the death of SiS allowing his escape he has regrown and withered multiple times. "Röser" is simply the incarnation roughly contemporaneous to Cultsim and BoH. Quintessential dying and rising god ala The Golden Bough.
As a sort of desperation super move he can draw upon his innate doorway to Nowhere to allow himself to be possessed by Worms turning into a "Rose Dragon" but this only lasts a short while and then he's sent straight back to Nowhere. But yeah, Man-Drake, Worms- Wyrms eh?! See what I did there? Yeah I know, I'm a hack......
Has The Moth among his many past lovers.
Is not an Alukite and for complicated reasons he currently actively goes out of his way to defy the ambitions of his "Mother" The Grail and so only pursues sexual and romantic relationships with men out of a deliberate effort to avoid the Crime of The Sky, but a more accurate way of describing his orientation is pansexual homoromantic.
Despite this he's actually on extremely good terms with the Ligeia Club and sees them as his "sisters"
Though not literally true he would describe The Thunderskin as his father, The Grail his Mother, The Yew his fun wine aunt and The Axe as his scary aunt who hates him. Vak and Kernewek Henavek are his "cousins" but he "doesn't know them".
The inspirations for his character include: The Sick Rose by William Blake, the Roman goddess Flora (and her Greek equivalent Chloris) and by extension the festivals of the Floralia and Rosalia, the occult figure of Christian Rosenkreuz, the practice known as sub rosa and it's association with the Egyptian Horus the younger and by extension Horus's role in the Golden Dawn and Thelema, Helen Vaughan from The Great God Pan by Arthur Machen, the novels Alraune and Vampyr by Hanns Heinz Ewers, the manga Crimson-Shell by Jun Mochizuki, the Rose Dragon archetype of cards from Yu-Gi-Oh among a few others.
#my ocs#world building#secret histories oc#horror#indie games#cosmic horror#cultist simulator#weather factory#book of hours#secret histories#enigma#lucid tarot#traveling at night#the locksmith's dream#occultism#roses#greco roman mythology#the lady afterwards#the red grail#the sisterhood of the triple knot#the ring yew#the horned axe#cw spoilers#warning self-indulgent#boh#cultsim
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For the Love of Fic: November 20
Heyo! I've been just parking read fic here for a while and didn't realize how long it was getting! And then I used my wait times in Disney to read a bunch more.... anyway. I've got a long list of fun for you!
Also, I'm really sorry, this is the dumbest header I've ever made but it made me laugh so here we are.
🪐 = Year of Themed Creation Fics!
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DIETER BRAVO
Dieter, Dieter, Pumpkin Eater by @coulsons-fullmetal-cellist I can't decide what I love more: Dieter getting frisky in a bouncy castle or his gleeful exclamations when the goats take to him. I want this. I want all of it. Sign me up. Crocs and all.
Tip Your Server by @nothoughtsjustmeds I love love love this fic. I love Dieter needing to get reader all hot and bothered while wearing fancy clothes, I love the banter, I love the obvious love these two have, the cavalier throw-away of a precious object, every gesture of affection and its tie to absolute, loving sass. And the prose is so great. This is a masterclass fic.
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JOEL MILLER
Strong Enough To Stand by @the-blind-assassin-12 Oof. This both hurt and was satisfying. Joel has a habit of holding onto love and hurt. It's definitely detrimental at times. But damn if it doesn't illustrate how fiercely he loves. Alyssa's lead up story to this--It Pours From Your Eyes--nearly destroyed me, but this one thankfully helped to soothe.
Surrender Chapter 13 and Chapter 14 by @ezrasbirdie Birdie gave us a beautiful reunion and ending for Daisy and Joel and I'm just so proud of her for putting her heart into a wonderful OC. There's so much in this series about learning to love and--even more interesting--learning to BE loved, and both Joel and Daisy are wonderful for that. I know there's an epilogue coming and I will patiently wait for my desert while this meal of a fic settles in my heart.
Saying I love you through an accidental kiss by @songsformonkeys Listen. Joel Miller's got a lot going on today and it's chaotic and you made him food and took care of Sarah and you...you reached for him first. SOFT! CUTENESS!
Spend All Your Love Making Time by @haylzcyon Sub!Joel is my new favorite obsession. He's just so in LOVE with reader, so in thrall and this is hot hot hot.... Those baby browns are certainly made for puppydog wants....
Something Soft by @keldabe-kriff 🪐 Everyone knows what you do with dandelions, right? Until an apocalypse wipes off even the tiniest things from human culture. Then kids like Ellie may not understand the simple joy of making a wish on one. Good thing there's folks like Joel who remember and help her out.
Joel, Interrupted by @iamskyereads This is both melancholy and warm, and that is such a welcome taste. It is quiet and lovely and the last line gave me so many feelings. If Joel was a ghost in his own house, this is exactly how he'd be. <3
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MARCUS MORENO
Not All Heroes Wear Capes by @all-the-things-2020 🪐 I love "fandom crossovers" as a year of tropes offering. ST:TNG was one of my big fandom obsessions, so it's nice to return to some of those characters. Putting a Pedro boy in there is inspired, and this was handled so well!!!
If It Wasn't For The Nights by @simpingcowboy 🪐 Marcus is just made for angst, isn't he. It's obvious how much he loved his wife and how much he loves their daughter. Going inside to examine that is just asking for a heart twist....
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JAVI GUTIERREZ
The Last Blockbuster: Bump in the Night by @blueeyesatnight I love these two slacker filmophiles and am always happy to see them return to my dash. This time it's a test of readers' spine, to see if she can handle the scary movies like she says she can. I appreciate the appearance of another movie memorabilia piece...🦇🦇🦇
IRL part 1 @ nickcage_numerouno and part 2: of festivals and food by @grogusmum I love that both these dopes are so insecure about meeting one another. Javi is sweet and wonderful like always, and it's nice to get his POV here and there as our plus-size reader deals with her own assumptions. But oh my gosh he's smitten and if there's gonna be a part 3 I'll lose my mind.
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COMANDANTE VERACRUZ
When it Comes to You... by @flightlessangelwings 🪐 I mean, if anyone's gonna get violently protective over his girl, it just might be Veracruz. I mean, to make you his priority during an ambush? To come back victorious and rail the crap out of you afterward? That's the dream....
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DAVE YORK
First Kill by @hopeamarsu 🪐 Holy balls, this is a beautiful little character study on Dave. Hope goes inside his head during a therapists' session where he's asked about his first kill, and it is menacing AF. Take a look at this piece, because it is bomb.
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EZRA
Gravity by @insomniamamma 🪐 J has a way with Ezra that I'm just addicted to. I know she loves him deeply, always takes so much care with him, gets his soft side just right. She makes me yearn so very hard for this man...his physical gracelessness a grand contrast to the gracefulness of his devotion. My goodness, I love this fic.
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PERO TOVAR
untitled by @writeforfandoms Listen. It's a little mixed trope drabble about Pero as your bodyguard that might not mind being mistaken for your boyfriend and I could take 10K of this thanks.
Bangathon fics Cowgirl and Missionary by @prolix-yuy I may be a broken record, but I just cannot get enough of a solem and sour protector who only shows his vulnerability behind closed doors. I knew better than to read LJ's take on him and expect to remain unmelted.
Grumpy Pumpkin by @sirowsky This is just the very cutest. Of course Pero knows his way around knives, but pumpkin carving doesn't go exactly as you planned. In fact, it goes much sweeter.
Seed by @perotovar I love a Pero that is hot for his wife whether or not she can concieve. And that the want for a baby that hasn't come yet doesn't make them sad...it just makes them want to try harder! Soft and sweet and spicy all at once. Just like I like him.
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FRANKIE MORALES
Ring Toss by @morallyinept Look. It's a simple concept. Frankie brings you donuts because Frankie loves you. You're resisting because you're on some silly diet. Donuts have holes. Frankie's got something that will fit in that hole. One temptation is bad enough, but two sticky treats together? Resistance is futile.
Questions and Stories part 1 and part 2 by @never--doubt 🪐 I love this concept of Frankie and reader's daughter asking them how they met and functioned as soulmates, how love takes work, and the mechanic of not being able to see one particular color until your aoulmate finds you....
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EDDIE THE VAMPIRE (WITH MAX PHILLIPS)
An Act of Kindness by @missredherring This is a very sweet intro to a really lovely dynamic between a vampire reader and a fledgling. Oh my balls, Eddie needs help and she's such a good teacher. And he's so smitten with her in the cutest way... And of course, Max being Max, which is to say, Max being a douche.
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JAVIER PEÑA
Summer Kiss Prompt - Apology Kiss by @something-tofightfor I cannot deal when strong men recognize thier trauma and try to do better. It's clear here that Javi hasn't learned how to let someone else take the lead with him yet, but the growth that's comes is beautiful.
Summer Kiss Prompt - Lazy Kiss by @something-tofightfor Rachael does slice of life so well. There's something very wonderful about Javi's focus on his work to the point where he forgets to take care of himself, and maybe even lovlier about the woman who makes sure he eats something and has himself a break now and then...
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TIM ROCKFORD
Rockford and Roan 4 by @littlemisspascal I am so in love with Rae's soft soulmate stories, she always knows how to warm my heart. This one has some darker elements what with Tim investigating crimes....BUT THERE'S ALSO A DOG THIS TIME.
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DIN DJARIN
Ambrosial by @spacecowboyhotch A soft and lovely story staring a black reader, wherein Din learns about the ritual and culture of her hair, how it links her to her family, how much a part of her it is...and therefore how much a part of himself. I just wanna curl up in this, it's so cozy.
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SPECIAL GUEST CORNER
FENNEC SHAND
A Different Way of Life by @ghostofskywalker 🪐 Yes. Yes this is what I want. To run away for adventure only to find I really ran away with the love of my life...who just happens to be a bounty hunter and a ton of fun.
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DICK GRAYSON
Seasons of Love by @captainsophiestark 🪐 I don't know much about this character, but he seems very sweet and loving. A jump through time in a relationship involving ties to the Wayne family.
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#for the love of fic#the bubble fanfic#dieter bravo#tlou fanfic#joel miller#wcbh fanfic#marcus moreno#tuwomt fanfic#javi gutierrez#fall of sam axe fanfic#comandante veracruz#star wars fanfic#fennec shand#equalizer 2 fanfic#dave york#prospect fanfic#ezra#the great wall fanfic#pero tovar#triple frontier fanfic#frankie morales#Btvs fanfic#Eddie the vampire#Narcos fanfic#javier peña#Merge mansion fanfic#Tim rockford#dick grayson#batman fanfic#mandalorian fanfic
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@ debaucherub said: Sure Lestat is pretty, but he also likes to pick up rats and look at their little feet, so who's the real winner here. It's me. I win. // @luxsclaris
@ leprincegosse: Oh, it is so over for you, you buffoon. I am in your mind. Do you lie awake at night, dreaming of my attention, as I give it to les petits rats? It is alright. I understand.
#ax in the concept of our lore that Kris is running his social media this is hysterical to me.#Imagine her being held hostage having to transcribe this weird gay vampire beef and triple check her french spelling --#lestattbt#luxsclaris
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brah....
#in better news ive got an axe and an extra weapon coffer from ex1 :)#oh and i got the triple triad card. yippee#carley talks
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I Want a WonderSwan
I really, really want a WonderSwan. It was first released in 1999, a spiritual successor to Gunpei Yokoi’s Game Boy. The creator left Nintendo after the Virtual Boy and worked with Bandai to create the WonderSwan using a lot of the same design principles that made the Game Boy successful ten years earlier. The WonderSwan has always stuck out to me in its look and form factor, and I think it’s…

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#bandai#clock tower#dicing knight#final fantasy i#final fantasy ii#final fantasy iv#front mission#game & watch#game boy#gb studio#ghosts &039;n goblins#golden axe#gunpei yokoi#judgement silversword#klonoa: moonlight museum#konami#m2#maikamura for wonderswan#mr. driller#playdate#puyo puyo 2#swancrystal#Switch#triple-i initiative 2024#virtual boy#wonderswan#wonderswan color#wonderwitch
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Lumberjack - A TF Short
"Why did I need to come here dad?" You whine.
"This is important, son. It's a family tradition." He responds, clearly tired of convincing you.
"Look, I already told you a million times, I'm not gonna be a lumberjack like you." You try to plead with him as you enter the department store.
"Just give it a try, we'll start with some woodworking to get you started and if you still don't like it I'll stop asking." He says as he holds his hand out.
"Deal." You smile and shake his hand.
You're 99 percent sure you're not gonna like it, so maybe this will finally get him off your back about this whole family business thing. Your father is nothing if not honest, so it feels like a weight off your back that he might actually stop nagging you about it.
"Here we are." He says as you turn into the lumber aisle. "Why don't you grab a few two by fours." He asks.
It doesn't bring you joy, but you promised you'd give it a chance. You walk up to the wall of wood planks, scanning for which ones are two by fours.
"Not that one." Your father says with concern as you grab the wrong plank. "Just to the right."
Your hand wanders to the right until it meets a large two by four. You wrap your hand around it and try to pick it up, but you can't. You try a few times to lift it off the shelf, to no avail. Is it just too heavy? Are you really that weak that you can't even lift one plank of wood? That can't be right.
The silence is broken by a cracking sound coming from your hand. You watch in horror as your hand starts to grow, the bones cracking and reshaping as your palm doubles in size and your fingers become thick and calloused. It somehow feels comfortable holding the plank of wood now. Your hand is large enough to nearly wrap around the whole plank, and the callouses protect from the splinters sticking out of the wood. Why does it feel so... familiar?
You don't have to think about it though. As if it was spreading up from your hand. Your forearm grows thicker than your biceps and your biceps triple in size in an instant, ripping right through the sleeves of your shirt. Thick veins start to surface along the defined muscles on your arms.
Your other arm quickly follows suit, making you look like a cartoon character with massive arms and a tiny body. That wouldn't last long however.
Your shirt rips even more as your shoulders broaden with bulging muscles. Your flat chest suddenly bursts outward with muscle, quickly becoming two juicy pecs that strain your shirt to its limits. Your pudgy belly melts away to reveal a perfectly defined eight pack. Even your waist slims down, creating a perfect V shaped upper body.
The transformation has only just begun. You feel a tightness grow in your shorts. Your free hand wanders over to your crotch. Your dick feels much smaller down on account of having hands twice as large as before. Although you start to feel your underwear tighten as the bulge in your shorts grows and grows until it fits perfectly inside your massive man hands.
Your shorts continue to get tighter when your flat ass begins to rise like a loaf of bread, growing into two perky fat globes. It doesn't help when your thighs swell to twice the size, forcing you to spread your legs just to walk. Oh, and a man as well hung as you needs a pair of beastly feet to match. The straps on your sandals don't stand a chance against your Sasquatch feet, growing to a monstrous size 20.
Then the transformation finally starts to make its way to your head. Your neck thickens, your jaw widens, your nose grows longer, your brow bone sticks out more. Then it hits you. Your eyes widen as your brain starts to change. Everything you learned in university is gone in an instant and replaced with the memories of a real man, like your father. Axes, saws, and sex are all you know. Your brain also pumps your body with a surplus of testosterone. A light brown beard sprouts along your sharp jawline. It spreads down your neck to your pecs and along your eight pack. You keep the rest under check, but you would look like Bigfoot in a week if you didn't shave.
"You sure it's the two by fours you want?" You ask your father in a deep gruff voice.
There is an awkward silence for a moment.
"Son?" Your father says.
You turn to face him.
"Why don't you flex for me?" He asks.

It was a weird request, but you'll never turn down a chance to flex for someone.
"You've been hitting the gym, haven't you?" He compliments you.
"Yeah, I'm glad you noticed. Maybe you should come with me." You tease him by pinching the fat in his gut.
"You know I used to look just like you when my pops was teachin me. But us lumberjacks need to eat well to make it through the day." He chuckles.
"I'll be fine with chicken and rice." You respond.
"Oh, just you wait until I've got you workin in the forest with me. You'll be begging for seconds and thirds. Soon enough you'll look just like your old man." He continues laughing while he shakes his gut. "Now c'mon, let's get you in some real clothes. None of those shitty gym clothes." He says excitedly as he walks away.
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and that's a wrap on my tarot series! the upright majors, at least. there may be others sometime in the future if I am seized by a combination of insanity and hyperfixation once again.
you might notice a few cards are a bit (or in the case of the fool and alternate chariot, a lot) different! I did a few retakes for consistency/style.
below the read more I've included a bunch of notes about symbolism and reasoning behind my choices if that interests you!
(tag for individual card posts)
0. The Fool: Ardbert was really the only choice for this one. He's our stand-in, our shard, our mirror. Feo Ul is included partially because of lore (they are my co-WoL's shard on the First) and also because they also fit the themes of adventure and new beginnings and exploration. Most of the cards I played pretty loose on the posing vs traditional depictions, but this one I wanted to hew a little closer, which is why he's on a cliff with a foot hanging over the edge a bit, with his axe standing in for the bindle. This is my second attempt at the card -- the first was in Il Mheg, but I moved it to Kholusia (Ardbert's home) and dawn to more closely symbolize that it's the beginning of something. Attempts: 2. Difficulty: 8/10, posing Feo Ul was annoying.
1. The Magician: This card could have had several subjects, chief among them Alphinaud or a more modern G'raha, but I settled on Alisaie a) because the other two cards I had in mind for her (Chariot and Justice) were already taken, and b) the card's focus on physical magic and depicting the "tools of the trade" reminded me a lot of Angelo's creation! So that's why she's here, and why I set the card in Matoya's Relict, among the tools of magicians who came before (Matoya, Y'shtola). I retook the shot because I was unsatisfied with the blurriness/the way the light covered her face in the first one. Attempts: 2. Difficulty: 5/10, simple pose but working with Impact's spell effect complicated things.
2. The High Priestess: Another that I never questioned who would appear on it. Y'shtola's arc is entirely about uncovering forbidden, secret knowledge and wisdom, so she fits beautifully. The blue-white orb and the purple staff depict duality between dark and light, and how Y'shtola walks in two worlds, seeing things that are beyond sight, standing before an altar/holy place to the Night's Blessed. Attempts: 1. Difficulty: 2/10. Premade pose, knew where I wanted to place her -- the only thing was finding a prop for her off hand.
3. The Empress: Hoo boy did Minfi give me some trouble. I knew that I wanted our Antecedent, who provides both authority and care for the Scions, to represent the Empress, but I struggled to find a depiction that wasn't, well, boring. Minfilia is deeply linked with the Solar, and I didn't want to lean too hard into Word of the Mother/Hydaelyn territory, so I settled on a triple goddess-like idea. Attempts: 3. Difficulty: 6/10. Not mechanically difficult, just conceptually.
4. The Emperor: Another one that I knew who I wanted but struggled with the concept. Haurchefant is very much emblematic of the stability, structure, and masculinity provided by the Emperor, but it wasn't until I decided to add his equally-Emperor-coded father that things settled into place. Together, Edmont and Haurchefant evoke the image of father and son as well as king and knight, filling both major male authority roles that the Emperor exemplifies. Attempts: 4. Difficulty: 6/10. Same as the Empress.
5. The Hierophant: this one was one of the hardest to choose a subject for -- the WoL's allies are largely a bunch of revolutionary firebrands, and I disagree HEAVILY with the popular choice of placing Aymeric here. So I landed on Alphinaud -- out of the Scions, he is the one most concerned with tradition and the "right" way to do things, with formal education and structure. He wants to bring Sharlayan into the modern day, not upend the institutions that raised him and that he very much still respects, much like how he still respects his very traditionally Hierophant-coded father. So I placed him in his family home with a sort of smug look since he can be a pretentious little shit sometimes (affectionate). The spell effect is from Kardia, and I paid special attention to having the shapes align perfectly with the lines in the background, to give a sense of stability and order to the shot, especially contrasted with Alisaie's more dynamic and chaotic depiction. Attempts: 1. Difficulty: 4/10, entirely in alignment.
6. The Lovers: Hrasevelgr and Saint Shiva are a great choice for depicting the Lovers as two people, but no one does the Lovers in one subject better than Ysayle. Invoking the spirit of a woman who died for love in order to bring harmony to her people, but it truly being her own power and her own choice the whole time... it's great. Her pose is her transformation/summoning pose, turned into a gesture of affection, which I was particularly proud of. Attempts: 1. Difficulty: 3/10, posing monsters is always a little funky.
7. The Chariot: This one has two options -- my co-WoL, Marz, and Tataru/Cid/Nero for the NPC variant. All 4 characters share a singular drive and refusal to let anything stop them once they've set their mind to something, and the 3 NPCs have the added benefit of being associated with a literal "chariot" in the form of airship design. Marz's place on Shadowkeeper has some lore associations (Cylva is her shard on the 13th) as well as being a void mirror to Kaede's sin eater shot. For both I wanted to have dynamic poses to evoke the activity of the card. Attempts: 1 (Marz), 2 (NPCs). Difficulty: 3/10 for both, no major hurdles once the lovely @/karoiseka pointed me at an airship in NG+.
8. Justice: The heart of the Justice card is its emphasis on truth, and no character in FFXIV is more committed to truth even in the face of great suffering than Aymeric de Borel. Because of this, the shot is taken at the top of the Vault, where he confronted his father over his concealment of the truth of the Dragonsong War. The card is usually depicted with a woman holding a sword and balanced scales -- Aymeric is holding his sword in a pose used in statues in the Pillars, and the symmetry of the shot/light and shadow split down the middle is meant to give the feeling of balance. Attempts: 1. Difficulty: 1/10. I knew my concept, location, and shader before I even went in, and it came out exactly like I wanted.
9. The Hermit: Originally I had Urianger for this card, who still fits well, but when I moved him to Wheel of Fortune, there was a clear second choice: The Exarch. He even resembles the Hermit, with his cloak and staff, holding himself in isolation and possessing secret knowledge with which he guides the party. G'raha has grown out of this role as of Endwalker, but the Exarch fits it to a tee. I wanted to show his longing to return through his body language and reaching out for the portal that shows him the world he is set apart from. Attempts: 2. Difficulty: 4/10. Nothing major but did have to do two entirely separate cards lmao.
10. The Wheel of Fortune: The one I struggled with the most, conceptually. At first I had a more abstract choice, with the 3 starting city state leaders and Tataru, in a sort of "fate leads to the Scions" idea. But then I remembered that Urianger is a fortune teller who uses a wheel-like weapon with a literal wheel of cards, and, well. Yeah. The man is intimately associated with fate and choice, and the choice to place him on the moon is intentional, to separate him from his more secretive depictions in HW/ShB. He is the one who prepares our second option (flight) while giving us the choice to make our first (fight). Attempts: 2. Difficulty: 7/10. He's up on a high ledge that's not normally accessible and that's always a pain in the ass.
11. Strength: The one that started it all. The original shot of Kaede contained some layer elements I wasn't happy with so I ended up retaking it to better cohere with the others. Strength is about confidence and inner strength "leashing" power, symbolized by the woman and the tamed lion, and there's exactly one good lion model in XIV -- Forgiven Cruelty. It also has the fun side meaning of Kaede conquering and wielding the light that almost killed her. For Moenbryda's, I went with something simple -- her axe to symbolize her strength, but with her archon mark and the Sharlayan Thaliak statue prominently featured, emphasizing her intelligence. Attempts: 2 (Kaede), 1 (Moenbryda). Difficulty: 6/10. Kaede's was straightforward enough (though I had to wait an annoyingly long time for the sky to shift colors correctly), but Moenbryda's involved me floating her up on a building so i could get Thaliak in the shot correctly.
12. The Hanged Man: Holy moly this one was a PAIN IN THE ASS. I knew from the minute I started this what I wanted to do with it -- Lahabrea holding Thancred's ankle as he reaches for Minfilia. The Hanged Man is one that I felt it was especially important to mimic the iconic pose on the card, and this was how I decided to do it, but it took me over an hour and a half to accomplish. Anyway, the Zodiark idol stands in for the Tree of Life, which I really liked. Attempts: 1. Difficulty: 10/10. Absolutely infuriating to have to pose 3 actors in three dimensional space like that.
13. Death: I only ever considered Estinien for this card. It stands for transformation and change, for shedding the old to make way for the new, and I chose to depict that by having his old corrupted drachen mail posed behind him like a shadow or an abandoned husk. He has left the hate and the rage behind, but the helmet is meant to symbolize that he always remembers it, and carries it with him so that he can do better. His lance is also vaguely reminiscent of the traditional Death scythe. That spot in Coerthas is where he challenges you in the early DRG quests while controlled by Nidhogg, as well as being just visually striking. Attempts: 1, but it took a while. Difficulty: 9/10. The ground is very much not flat, the helmet is on a minion, and I had to change angles and locations a few times.
14. Temperance: I briefly considered Hythlodaeus here, but Krile fits very well. Calm, competent, but unsure of her own worth. I chose Eureka Hydatos both for its importance to Krile as well as its easily accessible water -- instead of pouring from a cup, Krile is looking at her reflection. This one came together so quickly and easily. Attempts: 1. Difficulty: 1/10. In and out of Eureka in less than 20 minutes.
15. The Tower: Originally, before I reshuffled, G'raha was going to be the Tower simply because I didn't know where to put him, and I couldn't think of an ally who is ultimately a destructive force, but it always bothered me because he truly didn't fit. Meteion, though -- despite her innocence and unwillingness, is THE destructive force within Endwalker's story. This card had the highest hurdles -- I had to get 7 friends to help me queue for Endsinger and then leave, and I almost couldn't get my tools to load Meteion in properly. After that it was smooth sailing, however. I used the whole lockout timer, but this was only the 4th shot I took, and it's one of my personal favorites. Attempts: 1. Difficulty: 4/10, purely for queuing.
16. The Devil: Addiction, obsession, and control -- Zenos was the only answer for this card. I included Zero as well, despite intending this to be a primarily 6.0 and earlier set, to represent the humans bound in chains to the Devil, using the way she's pinned between Zenos and the scythe to symbolize that she's trapped. Afterward I realized this exact shot and character choice would have also worked quite well for the Tower, as well, but I ultimately prefer the Devil for him. Attempts: 1. Difficulty: 3/10. Came together surprisingly easily, despite the fact that I had to make Zero's hat touch pose myself.
17. The Star: Symbolizing hope and new life, I can think of no one better suited than Ryne and the Empty. Ryne herself was given her own new life when Minfilia passed on her power, and the ability to make her own destiny -- and she used that power to revitalize a barren wasteland. My first version of this shot had a photoshopped in central star, but I decided to revisit the concept with an in game effect for the star instead. Helios provided what I needed, with the fun extra benefit of some additional rainbows (happy pride!). Attempts: 3. Difficulty: 3/10. Nothing crazy beyond trying to find a good angle to get the star in the shot, as well as Eden and the rainbow crystal. Second attempt I messed up the framing and had to redo it again.
18. The Moon: The card of dreams, fear, anxiety, and secrets, Gaia is perfect here (and a lovely companion to Ryne as the Star), though I did briefly consider Urianger as well. I wanted to have Gaia on the sand, with the moon hanging between the crystal walls of the Empty above her, but the angles would NOT cooperate to allow me to get the moon in the shot. So, levitation was the only answer. Fortunately it suits Gaia well, especially the distance that it evokes. Attempts: 1. Difficulty: 6/10. I hate midair posing.
19. The Sun: Another card that sprang fully formed into my mind. Joy and fulfillment is symbolized by Lyse enjoying the morning light in a free Ala Mhigo, thinking of Papalymo. It also allowed me to get both of these very different characters into a single card, as they are very much a package deal, though I did consider Papalymo for the Hierophant as well. Attempts: 1. Difficulty: 2/10. Came together very quickly.
20. Judgement: The last two cards of the Major Arcana are very high concept, with very lofty ideals, so they felt hard to pin down. I thought of doing both my WoLs here, or maybe Elidibus with his three forms for light, dark, and balance. But ultimately I ended up on Emet-Selch and Hythlodaeus, as the sort of "final judgement" before the battle with the endsinger, the last step before everything ends. Their literal rebirth, the resolution of Emet-Selch's conflict with the WoL, the not-redemption but understanding reached, our efforts judged worthy -- it all just seemed to fit. The card design is simple but I hope the colors and emotion of the scene carry the weight of the arcana. Attempts: 1. Difficulty: 2/10. No major roadblocks.
21. The World: At last we arrive at the end, not only the last posted but the last taken as well. I always knew I wanted Venat/Hydaelyn for this card, as she is the literal heart of our world, as well as an Azem who has reached the end of her journey, as Ardbert was one who was at the beginning of his all the way back at the Fool. But when I didn't use Elidibus anywhere else, I decided to add him here as well, since he also served as the heart of the star for a time. Light and dark united together, watching over Etheirys. The one who destroyed our world in order to save it, and the one who saved our world only to try to destroy it. Perfect symmetry, a completion of the circle. Attempts: 1. Difficulty: 9/10. I had to stitch together 3 separate screenshots in photoshop, with the fore and backgrounds cut apart so I could control the opacities separately. Probably the card that took me the longest, but it was worth it.
#ffxiv#ffxiv tarot#tarot#ffxiv gpose#had so much fun with this project#I've wanted to do it for years#I'll link this on twitter in a couple days but y'all get it early
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On the topic of Mouthwashing though, I really do wish we got more time as Curly's POV to get a better understanding of the rest of the crew and their personalities.
Jimmy's pov he views Anya as weak, constantly fawning, a nervous wreck, incapable of thinking for herself. He views Swansea as this drunken, fat oaf who's never spent a day in his life being successful at anything other than one bottle down the drain away from complete spiral. He views Daisuke as his rich boy who's never had to work a day in his life and has absolutely everything— including the internship, handed to him on a silver platter. And he views Curly as this absolute. A thing to idolise, a thing to destroy, a stepping stone but also a helping hand. He utterly loves hating Curly, and he loves the hate that comes from it.
Jimmy rarely talks bad about Curly, only ever swapping the blame off himself but he never once talks badly about him the same way he does to the other crew members. Curly is his paragon, something he spent years and years of chasing, being so far and yet so close to, and when he finally feels like he could finally surpass him, or even simply be equals for once, Curly gets the opportunity of a lifetime at a job he hates. How selfish, how utterly pathetic and selfish for Curly to hate a job that makes Jimmy feel powerful. He likes it there, he is in control. And that resentment starts to truly build when Jimmy realises how selfish Curly is for wanting to escape from something that enables Jimmy so much.
But when we finally see through Curly's eyes, Anya is fun, she is enthusiastic, she loves to make jokes, she loves to draw, read, and even has what seems to be an budding relationship with Curly himself, taking to his comment about being fit to fly in her eyes like it's a common exchange of flirting between the both of them. She is at ease around him, her walls have dropped, and she feels safe to talk to him, and even attempts to try and get him to open up more to her.
Daisuke is capable, he is enthusiastic, a hard working Intern who really enjoys what he does, engineering. Curly is receptive of this, and isn't even the one to reprimanded him when he sets off the sealant foam because he can see the good in him, because he can see that he was genuinely trying to help. He never once comments about him being stupid, or lacking, or in any light that could implicate that he hasn't worked hard to get where he is, even if he did have assistance from his parents, he still met that mark of passing for internship.
And although not much is expressed with Swansea, we know that they're capable of being honest with eachother, and allow themselves to joke between the both of them. And when Curly does have to step in and act like a Captain, he even goes as far to trust the axe directly to Swansea himself. In a ship where absolutely everything has to go through him, everything needs clearance and everything needs to be triple double checked, he trusts Swansea with the axe.
And onto Jimmy, Curly can see his faults, the cracks and the damage Jimmy has on the surface, but insists on seeing something deeper within him too. Constantly reminding him that "They'll figure it out" and just to take "One day at a time" because he is genuinely reaching out to Jimmy and attempting to give him support. Despite the ugliness, he is looking at Jimmy with a lens of the bigger picture, his overall achievement of being his co-pilot, his friend. Curly was genuinely proud of Jimmy for accomplishing what he has, and acknowledges that it wouldn't have been wasted considering he has had it rough back on earth.
We can see both of their stark personalities in also how we see the ship itself. Everytime we are through Jimmy's perspective, the ship is destroyed, blanketed in a red hue constantly, it is crowded, suffocating, rusting and breaking apart at the seams. Even right before the ship is actually crashed, it is not long before his entire senses are overloaded with the red flashing lights of an emergency warning. He lives in that sunset, in that firey essence of destruction and death.
But through Curly's eyes? We see sun, clouds, happiness, warmth, we see the moon, the twinkling stars. The beauty of a lived space, the calmness and the comfort of the Tulpar. Celebrating birthdays, playing board games, reading books, enjoying life to their fullest on the ship. We know he enjoys simple food, trucker food. That caffeine keeps him up, that he refers to Polle with joy, referring to the statue as "Ponyboy", mentioning that he loves Anya's and Swansea's music choices on the radio.
And then suddenly his whole life is utterly consumed by that red, firey inferno. Constantly blaring in his eyes, burning away at his skin and even more constant reminder of the white, hot death that awaits him.
Everything in this game is through the lense of a cynical, self absorbed unreliable narrator who sees kindness as a weakness and lashes out accordingly. I would kill to have seen and experienced more as Curly, but I think the lack thereof is intentional. A nod to just how truly empty and vulnerable he has become, stripped away of all things that made him, him. Both in appearance and personality, all taken from him by the one person he thought he could trust.
#wow this is long#this game gets me very emotional#i cant wait to replay it for the 10th time!#mouthwashing#mouthwashing anya#mouthwashing jimmy#mouthwashing curly#mouthwashing swansea#wrong organ give me more curly content and my life is yours
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Could not be more pleased with this commission I got from rocketlollyart of Ed from my pizzeria AU! El was such a pleasure to work with and brought my vision to life even better than I'd imagined it <3
And here's my short, tooth-rotting lil pizza fic! You can read it on AO3 here!
Two Gays, a Gull, and a Pizza Place
Stede loved Wednesdays. And this particular Wednesday was a beautiful one. The scent of daffodils and freshly cut grass rustled through the trees that lined the street. Stede slid open all of the windows, letting the breeze pick up the aromas of baking bread and roasted tomatoes to share them with the neighborhood.
At four o’clock, opening time, in came John Feeny with his neon hair and sweater to match, carrying a plastic bin through which shone a rainbow of yarn. He walked straight to his usual spot in the corner, and Stede went to the counter to put in his party’s order.
It never got old seeing Ed sashay from counter to oven to register, forehead glistening in the heat, short sleeves rolled even shorter, biceps on full display as they tensed from the weight of the paddle.
When Ed turned toward the brick oven, Stede admired the intentionally messy buns that kept his long curls off of his neck. Ed pulled a hot margherita pizza from the heat, and time seemed to slow. He spun around, loose ringlets floating around his beautiful face, and he smiled at Stede as he slid the pie onto an empty pan.
“Oh, hello there, sir,” he said. “How can I help you?”
“Four sparkling waters, please, darling,” Stede said, the order coming out as a sigh in his adoration.
“You got it,” Ed said with a wink.
The bell on the door chimed and Lucius strutted in, tapping away on his phone as usual.
“Afternoon, Lucius,” Stede greeted him.
“Stede. Ed,” Lucius replied, looking up from his phone to squint at the menu. “Do I want to know what a ‘Hot Nut Pie’ is?”
“Actually, you do,” Stede said just before Roach popped his head out from the back kitchen.
“Ricotta, crushed pistachios, and chili-infused honey!” Roach said, his eyes gleaming. He kissed his fingertips. “Delicious!”
Lucius shrugged and looked back at his phone. “Sure, let’s try it. Gluten-free crust, please and thank you.”
Ed scoffed.
Lucius’s eyes flicked back up in a glare. “Don’t start with me, Edward. Gluten intolerance is real.”
“You know it doesn’t taste as good, though,” said Ed.
“And whose fault would that be?” Lucius gave Ed a pointed look before taking his seat at a table next to John’s.
Ed frowned and muttered to himself as he slid a tray of glasses across the counter to Stede.
“Don’t listen to him, Edward,” said Stede, taking the tray. “You make a damn good pizza crust, glutinous or otherwise.”
Stede gave Ed a quick peck as thanks, and to take his mind off of Lucius’s remark.
“Are those hooks I see, John?” Stede asked when he brought over the drinks.
John nodded. “Jackie said she wanted to learn crochet,” he said in his melodious Irish accent, “so I’m teaching the group crochet.”
As if on cue, Jackie and one of her partners, the goofy but good-looking Swedish chap, paraded through the entrance. They were followed by the sweet and soft-spoken Fang, and the three joined John in the corner, hooting and hollering about the dresses, crop tops and vests they were going to make.
Next to arrive was Lucius’s husband Pete, who sat down just as Stede brought over their order.
“Did you get the gluten-free, babe?” Pete asked Lucius. “You know regular crust gives me a funny tummy.”
“I sure did, babe,” Lucius said, shooting Ed a look.
—
Stede alerted Ed when the clock struck five. With an obedient nod, Ed prepped a Sweet & Spicy Triple Pepper Pie and two dozen garlic knots. Not five minutes later, in came the rowdy crew from the ax-throwing bar next door.
Jim and Oluwande were the establishment’s co-owners; Jim brought the sharp-object-throwing expertise, and level-headed Oluwande had the business savvy. They were together, but Jim was also dating an energetic young woman named Archie, and Oluwande was dating Zheng, who was some kind of powerful executive (at least, that’s what Stede thought). But they were also all a little in love with each other. It was a bit beyond Stede, but they seemed happy, and Stede loved when they came into the pizzeria on Wednesdays with their board games.
On this particular Wednesday evening they had an additional party member: Zheng’s auntie. She seemed even more formidable than Zheng, but those kids had a way of warming the iciest of hearts.
Speaking of which, the week wouldn’t be complete without a visit from the loathsome landlord, Israel Hands. His dreary wardrobe darkened the pizzeria’s doorstep just after Ivan left with a stack of delivery orders.
“Rent, boys,” he growled, sidling up to the counter.
“Hello to you, too, Izzy,” Ed said with an exaggerated bow of the head. Stede had no idea how Ed didn’t despise the little man.
“It’s late,” said Izzy, turning to Stede. “Again.”
“Is it?” Stede asked. “Or are you perhaps impatient?”
“Both,” Izzy spat.
“Lighten up, Iz,” Ed said, whipping the slicer through a pepperoni pie. “We’ll get it to you. We always do.”
“Would a free slice of Meat Lover’s sweeten the deal?” Stede offered with a charming raise of his eyebrows.
Izzy scowled at him.
“Where were you two Monday night?” He asked. “I came by and the shop was closed.”
“Monday night?” Ed echoed. “Let’s see…”
“Monday was John’s show,” said Stede.
“That’s right!” Ed beamed. “We were at a drag show.”
Izzy rubbed the bridge of his nose. “You can’t just close the shop whenever you want!”
“Sure we can,” said Stede. “Lucius showed me how to update the Instagram so people know not to come in.”
Izzy’s jaw dropped and he shook his head. Then he gestured around at the restaurant. “Look at this. Board games? Knitting? You need to be turning these tables!”
“It’s crochet, actually,” Stede corrected. “And these are some of our most loyal customers!”
“Have they even ordered food?” Izzy whined. “It looks like they’re just… drinking water!”
“Do you want them to get sauce on their lovely garments, Izzy?” Stede snapped back.
“Who made you the king of running a restaurant, anyway?” Ed added.
“You lose business, I lose business,” said Izzy. “I want the rent by the end of the week.”
With that, he freed Stede and Ed of his presence and joined the board game table to inexplicable cheers from Jim and Archie. A table that he claimed to want turned, the hypocrite.
—
A bit later in the evening, during a lull, Ed and Stede were chatting and canoodling at the counter when Ed suddenly pointed out the front door and said, “Look! It’s Buttons!”
Stede followed Ed’s gesture and saw that, indeed, there he was, the seagull who they had first met the day they opened the shop.
They had just made a vegetarian pizza topped with spinach, black olives, and mushrooms. Stede was relaying to Ed that the type of mushrooms they had used, and that were used on most pizzas, were Agaricus bisporus, or “button mushrooms,” when the bird flew right in through an open window and pilfered a slice. Ed proudly nicknamed him “Buttons.” It was a stretch, Stede thought, but it worked.
Buttons was a frequent guest after that day, and especially loved to come by on Wednesdays.
Stede took a garlic knot from behind the counter, tore it into pieces, then tossed it out the door to the bird.
“Don’t feed him that, Stede!” Fang chided from behind his black and silver crochet project. “Bread isn’t good for little birdy tummies!”
Ed threw his arms up in exasperation. “Oh, now birds are gluten intolerant, too?!”
—
The place really came to life around seven o’clock, when Frenchie arrived to bestow the gift of live music. Fang and Roach helped him get set up between the crochet corner and the restrooms.
When Izzy saw what was going on he shouted, “You’d better not be paying this twat!”
But, of course, Izzy couldn’t help himself, and after a couple of songs he was up on the stage as well.
—
At 7:30, Roach emerged from the kitchen, glowing with enthusiasm for the creation he’d been working on all day: a dessert pizza with candied orange, cream cheese, and cinnamon. Everyone got a slice. It was a crowd pleaser, but Stede politely let him know it still needed some workshopping before it could be officially added to the menu.
—
They closed early, as they often did on Wednesdays, and ended the night with drinks at Jim and Oluwande’s place next door.
It was another perfect day.
Izzy did have some points, though, Stede hated to admit. Over the years since they had opened the pizzeria, the reserves of Stede’s family money had begun to dwindle. Perhaps having some sort of long-term plan wasn’t a terrible idea. It was a dream come true making pizzas with Edward and serving the community. Stede supposed if they wanted to keep the dream alive, they would need to have a bit more money coming in.
He made a mental note to speak with Ed about it in the morning, and let himself cherish the rest of the night.
#our flag means death#ofmd#ofmd fanart#art commission#ofmd fanfic#ed teach#gentlebeard#crew of the revenge#fanfic#pizzeria au#fluff
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Ray Nayler’s “Where the Axe Is Buried”

I'm on a 20+ city book tour for my new novel PICKS AND SHOVELS. Catch me in SAN DIEGO at MYSTERIOUS GALAXY next MONDAY (Mar 24), and in CHICAGO with PETER SAGAL on Apr 2. More tour dates here.
Ray Nayler's Where the Axe Is Buried is an intense, claustrophobic novel of a world run by "rational" AIs that purport to solve all of our squishy political problems with empirical, neutral mathematics:
https://us.macmillan.com/books/9780374615369/wheretheaxeisburied/
In Naylor's world, we there are two blocs. "The west," where the heads of state have been replaced with chatbots called "PMs." These PMs propose policy to tame, rubberstamp legislatures, creating jobs programs, setting monetary and environmental policies, and ruling on other tricky areas where it's nearly impossible to make everyone happy. These countries are said to be "rationalized," and they are peaceful and moderately prosperous, and have finally tackled the seemingly intractable problems of decarbonization, extreme poverty, and political instability.
In "the Republic" – a thinly veiled version of Russia – the state is ruled by an immortal tyrant who periodically has his consciousness decanted into a blank body after his own body falls apart. The state maintains the fiction that each president is a new person, manufacturing families, friends, teachers and political comrades who can attest to the new president's long history in the country. People in the Republic pretend to believe this story, but in practice, everyone knows that it's the same mind running the country, albeit sometimes with ill-advised modifications, such as an overclocking module that runs the president's mind at triple human speeds.
The Republic is a totalitarian nightmare of ubiquitous surveillance and social control, in which every movement and word is monitored, and where social credit scores are adjusted continuously to reflect the political compliance of each citizen. Low social credit scores mean fewer rations, a proscribed circle of places you can go, reduced access to medical care, and social exclusion. The Republic has crushed every popular uprising, acting on the key realization that the only way to cling to power is to refuse to yield it, even (especially) if that means murdering every single person who takes part in a street demonstration against the government.
By contrast, the western states with their chatbot PMs are more open – at least superficially. However, the "rationalized" systems use less obvious – but no less inescapable – soft forms of control that limit the social mobility, career chances, and moment-to-moment and day-to-day lives of the people who live there. As one character who ventures from the Republic to London notes, it is a strange relief to be continuously monitored by cameras there to keep you safe and figure out how to manipulate you into buying things, rather than being continuously monitored by cameras seeking a way to punish you.
The tale opens on the eve of the collapse of these two systems, as the current president of the Republic's body starts to reject the neural connectome that was implanted into its vat-grown brain, even as the world's PMs start to sabotage their states, triggering massive civil unrest that brings the west to its knees, one country after another.
This is the backdrop for a birchpunk† tale of AI skulduggery, lethal robot insects, radical literature, swamp-traversing mechas, and political intrigue that flits around a giant cast of characters, creating a dizzying, in-the-round tour of Nayler's paranoid world
† Russian-inflected cyberpunk with Baba Yaga motifs and nihilistic Russian novel vibes
And what a paranoid world it is! Nayler's world shows two different versions of Oracle boss (and would-be Tiktok owner) Larry Ellison, who keeps pumping his vision of an AI-driven surveillance state where everyone is continuously observed, recorded and judged by AIs so we are all on our "best behavior":
https://fortune.com/2024/09/17/oracle-larry-ellison-surveillance-state-police-ai/
This batshit idea from one of tech's worst billionaires is a perfect foil for a work of first-rate science fiction like Where the Axe Is Buried, which provides an emotional flythrough of how such a world would obliterate the authentic self, authentic relationships, and human happiness.
Where the Axe Is Buried conjures up that world beautifully, really capturing the deadly hopelessness of a life where the order is fixed for all eternity, thanks to the flawless execution of perfect, machine-generated power plays. But Axe shows how the embers of hope smolder long after they should have been extinguished, and how they are always ready to be kindled into a roaring, system-consuming wildfire.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2025/03/birchpunk/#cyberspace-is-everting
#pluralistic#books#reviews#science fiction#birchpunk#dystopian#gift guide#ray nayler#larry ellison#authoritarianism#totalitarianism
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Eurogamer article: 'The big Dragon Age: The Veilguard post-release interview: "It was never going to match the Dragon Age 4 in people's minds"'
The reaction, the making of, and what comes next.
Excerpts under cut due to length and spoilers.
"So where does Dragon Age go from here, and how does BioWare feel about it? As the dust settles, I sit down with two people at the heart of the project - game director Corinne Busche, and series creative director John Epler - for a chat. We talk about the reaction to the game, the making of it, and what, if anything, comes next. [...] For added visibility: some spoilers lie ahead."
"John Epler: I've been on the project for a very long time and there were definitely times in development where, especially early on, it felt like this day would never come. So the fact that it came out felt amazing."
"Q.: How has the commercial response to the game been? I've seen stories about sales and they seem mixed - inconclusive. The game seems to be doing okay but struggling to keep pace with Inquisition before it. Has it been a success from your point of view - how do you measure that? Corinne Busche: There's three axes we can measure this by: what the team was able to do and put together - the pride that they can take in that; every game that is made, especially in the triple-A space where you're talking hundreds of developers, timelines, is a miracle. That they executed at quality: internally we consider that a success. We're very happy with the critical reception to the game. It's not common to have these challenging development cycles and have a team turn around and receive the critical reception that it did. In fact, in a lot of ways, that is the harder path to take. So yeah, we're quite proud of the critical reception. Unfortunately on the sales side, that's not something we can really discuss, but of course as we know with Inquisition, that was a long burn to get to those total sales numbers."
"Q.: I was surprised to hear there isn't going to be an expansion for the game, and for me, this ties into a feeling of uncertainty around the series' future. With Inquisition add-on Trespasser, there was a clear through-line to the future, but now, there's nothing - it's as though Dragon Age has just stopped and we don't know for sure whether it will continue. There are a couple of questions here: one, can you offer us any reassurance about Dragon Age's future - is there a team of sorts working on it now? And two, when did you decide not to do an expansion - presumably this was a while ago? Busche: Oh, yes, yeah, absolutely. Absolutely. We toy with those ideas of course. In fact, John has an anecdote from years ago where there was a version of this where the Siege of Wiesshaupt is the conclusion of that block of story, and then we continue on from there. The decision was ultimately made that we wanted to take the approach of making this the most complete, contained, start-to-finish story that could deliver some of those answers and present new mysteries. I love [Inquisition add-on] Trespasser, [it] really feels integral to the story of Inquisition and, indeed, the larger tale of Dragon Age. You don't want your players to miss out on that [by not playing the DLC]. Epler: The other side of it, honestly, was Inquisition did end with some fairly hefty dangling plot threads. Obviously there's the post-credits scene with Solas and Flemeth, and it felt at the time - because I was on Inquisition, I was on the Trespasser team - we looked at what we already had and decided, okay, we want to do one last chapter, one last story beat. The difference in The Veilguard is the story ends pretty conclusively. There is, obviously, a secret post-credits scene, but that's less of 'here is an immediate thing that you now need to be aware of', and more 'here's a hint as to what the future will be'. A lesson that I've learned: don't ever try to make a direct sequel to a game 10 years later, because, oh my gosh, that is a challenge. Busche: It is a challenge. Epler: But that's the great thing about Dragon Age: you can make a sequel that does not require the same level of knowledge and investment that you would have required to go from Inquisition to the Veilguard; even though, again, we worked really hard to make it an accessible jumping-in point, it still feels like - for players who've been with the franchise - a very direct sequel in a lot of ways. We wanted to make sure that this one ended in a less ambiguous way, where it's very clear that this story is done. What comes next, you will see, but it won't require the same level of 'okay let's catch you up on what's happened'. I'm still proud of the team and what they did at the beginning of this one, but there's a lot that comes from previous games that feed into this one. Busche: Isn't it interesting how a lot of the threats that have been prevalent throughout the franchise only scratch at the surface of the mysteries and possibilities in the IP? There's been a lot of exploration of the Blight, the elven gods, the elven people, and its wonderful subject matter. However, it also makes me curious about the other aspects that are less explored and equally as interesting: the nature of the qunari, what's across the seas, what's happening with the titans, the development of the dwarven people. So in many ways, I feel like answering some of these long-threaded mysteries that are specific to the Blight and specific to the elves, this gives some space to explore other ideas in the future."
"Q.: Interesting; I would agree. I feel like we've been fighting Blights and demons in almost all of the games so far, and it would be refreshing to take a step away from that, or beyond it. But you mentioned the secret post-credits ending scene there, which is something I've seen lots of reaction to - particularly from people unhappy at how abruptly it introduces a new arch villain. From their perspective, it looks like BioWare is shunting a new big-bad in because the old ones are used up. What do you say to that? How far back to these Executors - these beings - go? Epler: That is one of those things that we'll get into in more detail in the future, but I do understand some of the reaction of 'well they're seeking a new baddie because the old ones are...' But there's a lot of ambiguity in that scene and for a very good reason, in that what people think might be the next story may not actually be what it's going to be. And I get it, it's the last piece of information people are getting, so people are going to make a lot of assumptions and guesses and theories. But it's been something that we've been talking about for quite some time. You see them show up in Tevinter Nights [the anthology book], where Solas is very clear, 'You cannot trust them; they are dangerous.' Even to someone as powerful as Solas they are seen as a threat. They've shown up in DAI. They've also shown up - I can't remember... There's one other reference where a character talked about an Exec - about a rumour that the Executors assassinated an empress hundreds of years ago, but oh, that's just a rumour, everyone blames everything on them. So it's been a thread in the IP for a while. It's just a thread that we're now starting to pull on a little bit and lay some groundwork, lay some framework for where the story is going to go in the future. But again, all it's meant to do is serve as a hint, as a tease - not necessarily suggest yes, next time you're definitely doing X or definitely going to Y. But yeah, I get the reaction. Again, there's very little information but that's by design: we want people to at least start filling in the blanks themselves, and then when we actually do start filling in the blanks, I think some people will be quite surprised by the direction that takes. Busche: One of the things we say often in the franchise is that in Dragon Age, not everything is always as it seems. Interviewer: Intriguing, and I loved how you casually referred to them as "execs" there - this big new villain. [They laugh]"
"Q.: I read that after Inquisition, there was a whole "covert commandos" theme for the game, known then as Joplin, I think, in which you'd have an underwater base - at one point a submarine, at another point, an underwater mansion - and that there would be rival teams pit against you, and Solas would summon titans and we'd ride griffons. These are incredibly exciting ideas. Epler: So the great thing about the art book, but also the thing I always want to caution, is a lot of those ideas never made it past somebody in a meeting saying 'wouldn't it be cool if...?' Or, and I say this with full-love for [art director] Matt Rhodes: "Matt Rhodes, here is an idea," and then 45 minutes later, he has a concept piece ready for you to go. So it's one of those challenges where it's easy to look at the art book and say, if we combined all of these different ideas, it would be the coolest thing ever. But a lot of those ideas, for practical reasons or for other reasons, never make it past the 'I had a cool idea and we drew some concept art and then decided, no, this doesn't work'. Early on when we were discussing factions, Patrick Weekes and I, the lead writer, were talking about "what about a faction that represents the Free Marches? It could be Chantry-themed and this and that." And we started coming up with [ideas] and "oh this is going to be so cool", and then Matt Rhodes turns around and says, "Guys that sounds really boring." And we sat there like, "Oh, yeah." We just talked ourselves into a terrible idea because we got excited about it. I'm not saying Free Marches couldn't be cool, but the version we were coming up with was not cool. That's always the challenge: somebody might draw a piece of concept art about it, but it was never going to get past that stage. That said, I was on Joplin, I was on early versions of what ultimately became Dragon Age: The Veilguard, and there were a lot of ideas that we played with, we tried out, we even put some of them into the game and ultimately didn't go forward with. On a project this long, and especially a project that everyone's heard about how at one point we're experimenting with multiplayer: what works in that environment is not what's going to necessarily work in a single-player RPG, so you end up with a lot of stuff on the cutting room floor because it's just it doesn't fit the vision, it doesn't necessarily fit scope, or you tried it out and it turns out it wasn't actually that great of an idea after all."
"Q.: You mentioned the multiplayer version of Dragon Age 4 there, which was codenamed Morrison, I believe. I've seen this described as a Fantasy Anthem - is there any truth in this? Busche: I don't know that we should spend a lot of time getting into it, but what I will say is that I joined as we made the shift to single-player, and anecdotally, I'll say the multiplayer game that we had when I joined, as a Dragon Age fan, didn't look a lot like a Dragon Age game to me. That said, some fantastic work and thoughts, ideas, the outline of the narrative, some of the beats we wanted to hit, some of the ideas behind the locales, were very informative to us."
"Q.: I'm particularly interested in the moment Morrison is benched and you're told you're making a single-player Dragon Age game again. When you sit down and look at what you've got, then, and begin, what's there - what would I recognise as a player of Veilguard? Busche: What would you recognise? My goodness. There are a few mission concepts that survived. We knew we wanted to do the Siege of Weisshaupt, and though the level and execution of the mission is quite different from where it was at that time, that beat - the general structure of it, the emotion, the tension that we wanted to evoke - very much still present. Of course there was some wonderful technology to build off of. We've spoken about how at this point we feel quite comfortable with Frostbite and it finally matches our ambition in that regard. So a lot of great tech to work with, and a lot of pre-work that had gone into the art and characters, particularly the work that allowed us to unlock the range of options within the character creator. We couldn't have gotten there in the time we had without that pre-work. Epler: I'd also say, broad strokes, companions were... You would have recognised at least parts of the companions, if not necessarily who they ended up being in the final game. Q.: Oh, what, all of them? Epler: All the companions we at least knew that we wanted to build out their arcs, but their arcs were not done, their stories weren't told, and we still hadn't necessarily decided personality quirks and traits for all of them, since we hadn't had that chance to sit down with a full cast. So they existed, some of them were close to what you see in the final game, others were pretty far away from what you would eventually see. Busche: And along those lines, John, the factions were in a similar boat. The factions survived. And in fact, in switching to single-player, we were able to resurrect some of the factions that had been cut."
"Q.: When did Rook emerge as a character, and did you ever consider having the Inquisitor as the main character again? Epler: Definitely early - very early on - we talked about the Inquisitor, but even on Joplin, the Inquisitor was abandoned pretty quickly in favor of a new character at the time. Originally, we had a handful of different names for Rook. There was Shrike - it was all bird names, I don't remember specifically why. But Rook was the one who ultimately survived. In the game we talk about Rook as a chess piece; the deep lore secret is "Rook" actually, originally, comes from the bird. Rook as the main character was always kind of where we were going, but different versions of Rook. Part of the thing with building a game over the timeline that Veilguard has been built over is what worked at one time doesn't necessarily work for a character concept later on. And we found, as we went through development, Rook was feeling a little bit more like a relic of a previous time period. One of the big pushes was getting Rook to feel a little bit more competent, a little bit more like someone who is, very clearly, very good at their job and just isn't quite sure about leadership yet. But yeah, they were always going to be the protagonist, it's just different versions of them emerged throughout development. Busche: One of the big questions that came up frequently - to John's point - is why is Rook in charge? Reflecting on it, we probably put a little too much stock in the endorsement of Varric on the next in line, so a lot of work in who Rook is to, as John mentioned, create that sense of competency, of history."
"Q.: Speaking of Varric, when did you know he was going to die? Epler: That actually came in surprisingly early. It's funny because, and this is the joys of a lengthy development cycle: early on, one of the concerns we had was we need to make it clear the stakes of what Solas was trying to do, and also make it clear that Solas is not not necessarily the nicest and friendliest person in the world, because there's a concern with people being like, "Oh yeah but Solas is still my friend-" Interviewer: I romanced Solas in Inquisition so I felt this exact way. [Corinne gestures to indicate she did too.] Epler: So we talked about having Solas kill Varric. But then we ran into the other problem which is what I describe as the DA2 problem: in the first 45 minutes of that game, we kill one of your siblings, and you've had zero time with them at all. So killing Varric would have been super-impactful for people who played Inquisition and DA2, but for the new fans - especially as we get to 10 years past DAI - it becomes a bigger problem. "Why do I care about this Varric guy? He's been there for 45 minutes." We wanted to have him kill Varric but we also wanted the player to get to spend more time with Varric or, in this case, their memory of Varric, and develop that attachment before we use that beat and Solas betraying you to really hammer home who Solas is, and what the stakes are that you're dealing with in this adventure. Busche: Earlier we spoke about the idea of this being a continuous thread, a chapter of the Dragon Age saga that we've experienced through these first four games, and in many ways, Varric had become the narrator - the one who was telling the tale of this particular arc. It was a great way to continue that. Epler: The passing of the torch as well - that's the other thing. Varric had - I love Varric, I've worked on Varric's content since DA2 - and this felt like a natural point for Varric to pass the torch, pass the buck onto someone else to serve as the new storyteller in DA."
"Q.: I'm also interested in at what point the climactic - I'm going to call it the suicide mission because I think that's how people refer to it. At what point did you know you wanted to do this, and how influenced was it by Mass Effect 2? Because there's so much about the game that feels influenced by Mass Effect 2. Busche: The answer might surprise you: that it was relatively late. We hit our alpha at a time that allowed us to play through the entirety of the game, start to finish, and that's really the moment that I look for where you can take a step back and really assess what you've got. It's very difficult to assess a body of work piecemeal or out of order. So while we had time to react, we really needed that moment to see the game start to finish and assess, and have other people provide feedback as well. It was shortly after alpha we realised the intensity and the stakes - internally we call it the consequence factory - needed some strengthening. One of the unique things about Veilguard is we really viewed that as our opportunity to revisit a lot of the history and concepts of all BioWare titles. In many ways, it is a love letter to what makes a BioWare game a BioWare game, so we absolutely looked at Mass Effect 2. It was really a privilege to be able to be inspired by what we consider one of the greatest - in the case of Mass Effect - science-fiction stories ever told. Epler: The other side of it was we were building a game that was focused on companions and characters, and the best example of that in BioWare's history is Mass Effect 2. Not that we don't focus on it in other games, but Mass Effect 2 does not exist without the companions and the companion stories. And even earlier - even before we started talking about the suicide mission - we had already talked about using Mass Effect 2 as this formula, this vision, for what we wanted to achieve with Dragon Age. Again, really building in these strong companion stories, these - we don't have loyalty missions but you have these arcs that bear a lot of resemblance [to them] and borrow a lot from Mass Effect 2. Even beyond that, in the moments where you go with companions on non-combat adventures, we borrowed that - we looked at the scenes in Mass Effect 3's Citadel DLC and also, honestly, Trespasser, where you get to spend these little moments with these followers that aren't focused around fighting things or killing things, and taking that and expanding on it, because they resonate so much with people when they play through those."
"Q.: My time is up so let's end with a look to the future. Firstly, I suppose, is there a future for the series, and then secondly, if there is, what might it look like? There are those who want it to go back to its CRPG roots, and there are those who know it as a more action-like game. Which way do you turn? Busche: There's so many stories left, so many mysteries left unsolved, so I'll leave that for what it is. As for what the next iteration becomes, what that looks like, what style of game that is: well as I said, it's a franchise of reinvention. In some ways there are some parallels in that regard, to say, the Final Fantasy series. Of course, very different in terms of choice and consequences, and so many other factors, but there are those RPG franchises that embrace that reinvention, that when a new one gets announced, it really piques your curiosity about where are we going to go? What kind of adventure is this going to be? So again, I will remain of the point of view that it [Dragon Age's ability to reinvent itself] remains our greatest challenge and our greatest opportunity. Epler: There's lots of stories I still want to tell in this setting. There's a lot of threads that - we answered a lot of questions in Veilguard but I think we also planted a few new seeds, and new thoughts and threads. I just love the franchise. I love the storytelling and I love the characters in it, and I am just excited to, ideally, keep telling stories in this world."
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#dragon age 5#mass effect#sw:tor#long post#longpost#solas#dragon age: tevinter nights#anthem
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"I hate marines."
Marines x GN reader.
CW: Threats
"Axe-hand" Morgan:
Holds your chin with his axe in a clear threat.
"Is that so?"
Gaslighting. So much gaslighting.
Add a splash of narcissistic denial of reality and you've got the perfect storm.
Justifies literal war crimes by saying it's for the greater good.
You've heard it all before.
That doesn't make you want to punch him any less.
You also don't trust him not to murder you if you push the subject, so you pretend his speech won you over.
And make triple sure he's not in earshot next time you denounce the marines.
Koby:
He doesn't agree, but he understands.
Having watched a pirate hunter protect a little girl from a marine, he knows exactly what you mean.
Quietly insists that there are good marines, too.
Maybe even goes so far as to say most marines are good.
"I won't be one of the bad marines. I promise."
Understands completely if you're not ready to hear it yet.
Helmeppo:
"Are you mad? Have you lost your marbles?"
Absolutely flabbergasted.
"The marines are all that stand between good and evil, the last defense of the people against complete anarchy! How could you possibly hate the marines?"
All the same talking points as Morgan.
The difference is he actually believes it.
Yes, he is a narcissist, and he is (or was) a real jerk, but he's not so far gone as Morgan.
He genuinely believes the marines are heroes.
And, unfortunately, will not be convinced otherwise no matter how many times you point out his own abuse of power to harm the common citizen.
To his credit, though, he is getting better.
Vice Admiral Garp:
Having an absolute blast.
This man loves nothing more than a debate where neither side can be swayed.
Would actually be disappointed if anything he said changed your mind.
Also lowkey agrees 100%.
The cadets can be molded into proper marines, but the higher ups are pompous, self-absorbed assholes.
That's why he never accepted a promotion to Admiral, after all.
"Well, if you can't beat 'em, join 'em. That's what they say, isn't it?"
For flavour, this entire conversation happens over a game of go.
Garp forces a stalemate, because he doesn't want anyone to win the literal or figurative war.
#opla imagine#koby x reader#garp x reader#axe hand morgan x reader#lol that's not a tag dkdkjvkfkd#helmeppo x reader
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Fact-checking DOGE’s details, however, revealed that the organization has confused billions with millions, tripled the savings from nixing one contract, claimed credit for canceling programs that ended under the Bush administration, and said it spared $1.9 billion for ending an IRS contract that was actually axed under President Joe Biden. The group later deleted these details from its “savings” page.
But rather than push to improve accuracy in its reporting, DOGE decided to go the opposite route and make its new claims even harder to check.
On March 2, Musk’s group posted a note that it had saved taxpayers another $10 billion by terminating thousands of federal grants. But instead of pointing to specifics for the savings—as it had done before—DOGE opted not to include identifying details related to the slashed grants, The New York Times reported Thursday. The White House claimed the new policy was instituted for security reasons.
#yahoo news#elon#elon musk#doge#department of government efficiency#politics#political#us politics#news#donald trump#president trump#american politics#jd vance#law
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