#Techless
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my recommended tags stuff keeps giving me octopath n 999 tags next to each other n its making me. think
#cyrus albright u would do wonders in a ze game god bless#that man Loves to infodump and learn abt things so much he forgets abt danger. hed literally be thriving here#counting Kit theres the perfect amount of octopath ch to take part in a nonary game. or the ab game. or whatever the other one is#my mind keeps saying zero win game but i cant remember if thats just the one kay came up with or if thats the actual games name#the 'player' could be kit maybe .. or choose who to be.. the narrative could be interesting from each perspective ........#only problem is id have to make either the game change to fit octopath 1's world#or. make modern versions of the octopath characters . which could be interesting but also no thanks <3#imaging how one would even create an escape room type thing in a techless fantasy world is kind of interesting actually ..#< my ass is procrastinating like hell rn#octotag
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This is the WIRED article I mentioned, and I'll share it in full because...girl...
It's an opinion piece, and it's WIRED, so I'm taking it with a grain of salt. But it feels so fucking naive and projected and out of step with how things are, actually?
In the late 19th century, before the invention of cinema and radio, every piece of music, performance, oration—even a natural view like a rainbow—was a unique event. Unrepeatable. Cinema and radio changed that, enforcing a massive shift in how we consumed popular culture. Several of the world’s dominant media companies were founded in that moment by men with a relentless sense of awe for the new media. It resulted in a phenomenal lack of restraint—they didn’t think they needed it. This was the future, and it was making them rich. More was obviously better.
Film and radio would eventually be combined into television—creating an even greater detachment from the performance at its core while supplanting human connection with strategic dopamine sparks. Of course people got hooked: More excitement and no effort equaled a better future. When streaming to personal devices became ubiquitous, that future merged even greater profitability with the law of diminishing returns—crushed empathy, spiked anxiety, and social inadequacy all became core to the human experience.
This has ultimately resulted in a general societal malaise, and I think 2025 will be that moment where some facets of society will begin to methodically detach from their screen-based addictions. I predict the leaders of this change will be the Gen Z digital natives for whom the simplicity of techless exchange will hold a similar novelty to its original technological advances.
Gen Z—currently between 13 to 27 years of age—are the people most deeply affected by digital addiction. After all, they were born in the wake of the invention of the internet. Their primary methods of understanding the world have been digital from the start. Actual agency—connection with other humans—has been largely unavailable for school work, coaching, and guidance. Even the informative mundanity of navigating normal life has been relegated to apps: the screen’s dominance institutionalized with all the restrictions and none of the learned experience for surviving them.
Except their instincts. It’s Gen Z’s instincts that are starting to evolve into a dominant force for change in modern society. What things cost—a massive issue for everyone—is driving much of how Gen Z views their priorities. They’re selecting user-generated content over pricey new media. They’re looking for longer meaning from experiences above the short-term gratification of materialism. In a recent US Gallup poll, more than 50 percent of the respondents indicated they don’t trust tech companies, the government, or the justice system.
Gen Z is also embracing the underconsumption-core and de-influencing trends, questioning the values awe-reverent media brought them, and heightening demands for a life-work balance that would have terrorized the generations before them. These are all positive to crucial developments for society.
So, in 2025, I believe the next step will be for Gen Z to embrace the simplicity of techless human exchange—events without the mediation of the ever-corrupting screen. It’s the shock of the new, a novelty as elemental as film in its infancy. It’s scary, sure—unpredictable—a real change in the digital life they/we are so dominated by. But it’s human and dimensional and full of stuff we can’t get online. It’s what we humans are at our messy core, and for all those reasons I believe we’ll see the virtues of screen retraction start to be celebrated, with Gen Z leading the way.
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Knowing that Donnie had a crush on Kendra in the bad timeline is like really funny to me.
I don’t really know how to put this in like a understandable way (sorry english is not my first language) but I imagine bad timeline Donnie meeting the now timeline of Donnie and bad timeline Donnie saying how he liked Kendra while now timeline Donnie is like “what” because he doesn’t like Kendra because she kidnapped sweets
I have SO MANY THOUGHTS ABOUT THIS and you have unlocked a rant sorry not sorry.
I do firmly believe that Donnie 100% had a crush on Kendra at some point during the Rise series/ before the events of ATWLP. The bad future timeline just had the benefit of forcing Kendra to work for a common good rather than chasing after her own desires and shaping her into a person that, even in adulthood, bad future Donnie holds a candle for.
Maybe they did have a date or two in the ATWLP timeline. The drama of Donnie being a lover scorned is enticing lmao.
Like IMAGINE you try and take this asshole out on a date only for her to leave you tied up and techless and for her, years later, to kidnap the love of your life your best friend for petty cash?? Donnie is justified in his anger
#atwlp#donnie x reader#rottmnt donnie#rottmnt#rottmnt donatello#rottmnt donnie x reader#donatello x reader#rise donnie x reader#rottmnt fanfiction
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Sometimes, it seems like fanmade "techless" versions of cybernetic demons still retain attacks similar to the main ones.
Arachnotrons become the Arachnorbs and still shoot plasma, some Manc with ugly hands still throws fireballs but either smaller or without the double pattern, Harbingers are essentially super Barons of Hell and the SMM can at times get crazy attacks while as a scary mother of the Arachnorbs.
But the Revenant gets the short end of the stick (or bone) by just being melee and sometimes jumping.
I had an idea: Instead of rockets, their homing projectile is literally their skull, they just throw their skull and it starts spinning and chasing you around.
But after a minute or two, the skull falls down and breaks.
OR OR... the skull just stays on the floor and they can pick it up so they can throw it again...
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Oh, I wasn't trying to suggest Mangey is stupid by any means. (Since the group more or less uses him as a tracker, I imagine he has the nose akin to a bloodhound and can identify if something is off based on that. And I definitely agree he'd be good at disassembly. {Want to see him bite wires.} I meant more since Sonic taught him to fly, would he pick up some inventing skills during the Council's invasion. Using whatever materials he can in this techless universe to come up with something for the first time.)
Oh I know that, I just went on a tangent about him and couldn't stop because I love Mangey 😅. He's feral but he is smart in a different way. In a survival way. (Yup, and not just sniffing it out but just finding things. He found that strawberry at the beginning of the episode without going too deep or sniffing it. In fact, in that scene where he first found the strawberry, Prim and the others were walking with Sonic while she talked to him but Mangey stopped for a moment, looked down with narrowed eyes and only appeared from below later on with a strawberry in hand. Maybe if he sees others using tech or tools, it'll tickle his inventive muse. I really want to see him make something that's effective and helpful and yet still so Mangey, his own brand of an invention that's different from other Tails' and is unique to his style. Like Sails' contraption and Nine's metal tails and Shatterdrive.)
#sonic the hedgehog#sonic#sth#miles tails prower#sonic prime#sonic prime mangey#sonic prime nine#mangey tails#mangey the fox#tails nine#nine the fox#sails tails#sails the fox
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@wanderlustknightofmagic
"...Have... one... of... your... own?" He'd question while looking at the other male. "Or... Do... Are you... There's... Adoption? You're... you're not gonna kidnap a child and raise it... are you?" The knight was lost, his brain threatening to snap, again, from Belost's somewhat random antics. It was like having to deal with a court-jester who never clocks out or some stand-up act, but the partner never once let them in on the routine until they were up on stage. For a moment, he wondered if the other man just enjoyed watching the expressions he makes. "Maybe if I wear a mask... I'll not be bothered as much..." He'd muse quietly to himself.
Confusing Rain was one of the few things that got him through the day on that techless planet. "Nah man. You don't get a veritable dynamo of a guy like me and leave him out of the gene pool. That's just irresponsible."
He leaned on the desk beside Rain while the cogs were still turning in the knight's head. "And a miniature me with your magic? Imagine the possibilities. You'd never know where the water was coming from. A real agent of chaos.... you know. For the betterment of the.. world or... whatever."
Belost had been through enough long days of nothing to do to know that sometimes a nonsensical conversation was better than nothing. Sure maybe Rain had things to do but his knightly friend was often a little too nose-in-the-book for his liking.
"What do you think for names? Belrain? Sounds kind of cool. Rainbel's too much like rainbow..."
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Arid Athenaeum is a techless puzzle-routing map by Adam Korinek (Anzen_) focused around dash-refill dash blocks. The map is heavily inspired by Revita, entirely built with custom graphics and even adding some gameplay changes. The big change is no grabbing, and the elevators as goals carry over too.
The first thing to note is that the custom graphics are absolutely stunning. I haven't played Revita, so I don't know how closely the sprites replicate the original game, but it all fits so smooth in Celeste's pixel art style.
It's also -- thankfully -- unintrusive. It's just enough to be pretty and to give off the right vibes, and it doesn't fall in the category of maps so saturated with custom graphics that it's hard to tell what's going on. It feels like exactly the right amount of effort for what the map is going for, I hope the mapper thinks it paid off as well!
Gameplay starts off with a fair amount of easing into the new feel. There's new mechanics of course, but the no-grab limitation is just as much of a foundation to the map as the refill dash blocks. Platforming and movement is built around this, you need to know how to use walljumps to increase height and distance; it's not just a disabled-neutrals-style gimmick. It's emulating a different game, after all.
The refill dash blocks come in one or two-dash variants, and are paired with spikes and dash spikes. Interestingly, spikes on refill dash blocks are the only ones that can be sideways or downwards. Dash spikes only allow you to touch the block if you're dashing, functionally the same as dream spikes if those are familiar to you.
The core gameplay loop of the map comes down to figuring out which dash blocks to break in which order, often involving when certain blocks are accessible and storing a two-dash state for use somewhere else. Fully utilizing your dashes and planning ahead always feels very clever. Gameplay segments are almost always limited to the size of the screen, so the player is given the opportunity to pause and think about the room before they try it. Spawn points are plentiful as well.
It's one of the easier routing maps I've played, but it is a good exercise in the style of dash and refill-centered routing puzzles. The map is techless as I said, and I think I can get away with calling it red beginner. However, with as much as the map departs from Celeste, a decent intuitive understanding of the physics. Some segments are technically trickier than others by a decent enough margin that the difficulty ramp may feel uneven to players still getting the hang of the game.
I do have two gripes with the map. First off is just the camera, which does just stem from the style of map. Moving between gameplay segments moves the camera very quickly as it changes target, which is a bit jarring. This is really just an issue when gameplay is close to screen transitions, when the player might fall of a ledge or interact with entities they cannot see because the camera hasn't focused yet. This is more of an issue on downwards movement, where the camera doesn't move down until the player is near the bottom of the screen, essentially making it a leap of faith. I understand why it was done like this, but it did pull me out of the map a little and this is one of the cases where it's more important for the map to be Celeste and not Revita.
My second issue is the sprites for the refill dash block spikes. They look a bit too similar to tell apart from a glance, since dash spikes and regular spikes are mixed together a lot more as the map progresses.
It feels mild in retrospect, but not knowing the layout of the levels made it matter more. I just wish that the dash spikes were a little less spiky, I guess? More of a shape distinction, since the colors are pretty set in stone.
Don't let these minor complaints get in the way of enjoying the map, though! It has a great, unique theme that goes beyond visual style. It's really not only a Celeste map, and it doesn't feel like one either. It's comfortable for anyone who's beaten the game before, and it can serve as either a good starting point for getting into routing maps or as a reading exercise for experienced players. A couple strawberries and a fully completed debug challenge room are the cherry on top. What else can I say besides to give it a try?
Remember to leave a like on the GameBanana page if you enjoyed! It really, really helps.
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[RING RING]
Is this thing working?
Yeah, it is!
Well, then... Yasu from the Partheno Region! I'm Tom, that bitch in blue behind me (hey!) is Diana, and we're just testing if this techless video call setup wo- wait, is that THE Proton from THE Team Rocket?! HEY DIANA, GET HERE, WE'RE TALKING TO SOMEONE FROM TEAM ROCKET!
Othemu! This is the best day ever! Yasu, Uh... Proton? That's your name, right?
-@team-tau-delta
[ Proton blinks at the camera mildly. ]
Yeah, I'm Proton. Executive Proton. What're you callin' for?
[ The- currently occupied- chair behind Proton spins and leans over to look into the camera. It's Archer, and, as always, he looks somewhat annoyed. ]
Great. You come sit on my desk while I'm working, and now you're on a video call. Who are you talking to?
[ Proton looks at Archer, shrugging. ]
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The worst thing about my computer breaking is that I essentially had to languish, techless, for ages. It’s so hard to write and proofread things on a cell phone. Like, can I technically use one? Sure. It is good for my eyes? Absolutely fucking not. Also the fact that someone sold that thing to me ‘new’ and it already had huge issues. I wanted it to last me for five years at least and I got a solid three before it bit the dust. I will never buy a dell again. Now I can use procreate and scrivener at some point when I can shell out for them. It’ll be so fucking nice to be functional again.
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Absolutely — here’s a **darkly comic, slightly surreal job interview scene** featuring *Gargamel Golomb*, doing what he does best: overcompensating, improvising, and lying through his teeth, barely concealing desperation.
---
## **Scene: "Position of Influence"**
*Location: A mid-range corporate office building in suburban Ohio. Present day Earth.*
**Characters:**
* **Gargamel Golomb** – Chrono-fugitive, techless, broke, and stranded. Dressed in a badly fitted suit he borrowed from a dry cleaner's rack. Hair slicked back with what appears to be motor oil.
* **Susan Wetherby** – Regional HR Director, mildly exhausted but professional. Has seen worse.
---
**INT. CORPORATE OFFICE – DAY**
*A glass-walled interview room. Gargamel Golomb sits across from Susan Wetherby. A sad little plant droops on the windowsill. Gargamel smiles like a cat that forgot what prey is.*
**SUSAN:**
So, Mr. Golomb… Gargamel, is it?
**GARGAMEL (leaning in):**
You may call me "Executive Grandpath of Quadrant Resource Entitlements," but yes. Gargamel is fine.
**SUSAN (blinks):**
...Right. Well, thanks for coming in. Let's start with your resume — I noticed some unusual formatting. It says here you were the “Supreme Efficiency Architect of Terra Protocols” on... *"Planet Designation 003B – Indigenous Simulation Sector.”*
**GARGAMEL (nodding solemnly):**
Yes. Earth, as you know it, is a Class-4 Simulation Zone. I was sent here as part of an interstellar audit. Unfortunately, I arrived ahead of schedule. A few centuries early, give or take.
**SUSAN:**
...So you’re saying you’re from the future?
**GARGAMEL:**
No, no. *A* future. **One** of them. The exact location of my original temporal node is—well, it’s classified, of course. But suffice it to say, I’ve overseen more interstellar mergers than your species has teeth.
**SUSAN:**
Uh-huh. So what drew you to apply for a *logistics coordinator* position at Midwest Climate-Controlled Storage?
**GARGAMEL (smoothly):**
Ah, yes. Strategic containment of volatile assets. Asset management across temperature-regulated nodes. Frankly, it’s all very familiar. In 2399-Q, I once supervised the cryo-vaults of the extinct Martian royal family.
**SUSAN (deadpan):**
And how long were you in that position?
**GARGAMEL (without missing a beat):**
Three subjective eternities. And a week.
**SUSAN:**
...I see.
*She glances down at his application. Notices that under “References,” he wrote: “All have been vaporized for security reasons.”*
**SUSAN:**
So, uh… do you currently have reliable transportation?
**GARGAMEL (straightens):**
Only temporarily misplaced. My quantum insertion pod was eaten by a cow. It’s complicated.
**SUSAN:**
Do you have any criminal history?
**GARGAMEL:**
Only glorious, unproven accusations launched by politically motivated sub-chronarchies. None of it sticks in a non-linear tribunal.
**SUSAN (after a long pause):**
Okay, well... We’ll be in touch.
**GARGAMEL (quickly):**
I can pay you in secrets. Do you want to know how the moon works? It’s not what you think.
---
**LATER (Susan, writing her notes):**
*"Applicant claims to be a multi-dimensional executive exiled by galactic powers. May have been living in a van behind the Arby’s. Strong improvisation skills, unclear grasp of reality. Hire for seasonal work only."*
---
Would you like to see *Petra Golomb’s* interview next? Or perhaps a **recorded incident log** from someone who hired Gargamel… and lived to regret it?
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So, I'm working on this level for a collab, can't give out the details. But, it's basically this techless level that has a pretty atypical format, so judging the map's difficulty is hard since it just doesn't really play within the format map difficulty is normally judged under.
I know for a fact that normal clear is around Green GM because between the three playtesters, they all estimated around Grandexpert to Yellow GM when I asked about difficulty. But I wasn't able to get FC tested until recently.
The playtester is saying that FC is, like, Red to Cracked GM. On one hand, that's not too surprising since the strawberries are more like difficulty settings for the entire map opposed to one-off rooms & they're all designed to make the map difficult in different ways, but on the other hand.. I'm chuckling to myself a little.
#modded celeste#maybe ill talk about the map more after it's released#i think i learned a bit while making it and it was pretty interesting overall
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the afterlife sounds so peaceful tbh compared to earth which feels like hell. why do you think this the only planet, lifetime or cycle we are stuck on? it isnt like anythings improved if anything shits been crazy these past few years, i dont think society genuinely has had a non eventful year whatsoever :c then things like money holds us all back bc we keep putting it on a pedestal. but its so boring bc then u have to keep buying and replacing tnings that break or no longer function or idfk useless things that are overpriced, so every few years tech needs to be replaced with the "updated" version it just dont make no sense. id rather go techless cause nothing going to keep functioning including us. lol.
thats why i say why havent we all got our own personal ufos or some type of space place we can go to to get a breather from this world? its 2024 and we still doing the same exact shite we were trying to do in the 00s aka live peacefully.
No fr for the first part there's this idea of the cycle of time in Hinduism where it's like there's different stages starting from krite then treat then dvapara and lastly Kali. So we're currently in kalyug which is the last one and it's supposed to be like the worst where people with the worst karma are born allegedly? Sorry if I'm wrong @ anyone who's reading pls correct me I'm not too knowledgeable about this but ya 😭😭
++ I think space is too complicated to be understood fully anytime soon so personal UFOs will only come about when we're well and gone lol
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Wisephone vs Gabb Which is Better?
Choosing between Wisephone and Gabb phone depends on your priorities for your child's phone. Here's some analysis to help you decide which one is better:
Wisephone vs Gabb Phone
Gabb's Z2 and Wisephone are both built to be simple and secure. As a child-safe phone, both have a huge lead.
Gabb offers a small collection of apps that cater to the immediate needs of children and teenagers. It's an affordable first phone. Wisephone also meets the connectivity needs of childhood. However, this provides longer-term empowerment to growing youth.
Techless adds new tools and features and lets parents adjust permissions, so Wisephone can grow with their kids. Simply put, both are solid smartphones for kids. However, Wisephone was created for wider appeal and use.
Everyone in your family can use and benefit from Wisephone. The Z2 is just a phone for kids. Wisephone has a family portal feature that lets you assign permissions and add additional tools as your child grows.
Gabb's phones have fun and colourful designs. This is aimed at the target market of children. However, Wise Phone has a universal and simple design that anyone can appreciate. The muted colours and fonts have been carefully selected to help you focus on what matters most.
Wisephone: Order Now
Differences between Wisephone 2 and Gabb phone Z2
Build quality: Gabb's Z2 is a kid's first basic phone at a very affordable price. But if you are looking for a camera with better quality or higher resolution, Wisephone may be for you.
Home screen: Gabb's Z2 features a colourful circular Android icon. Wisephone, on the other hand, has a calm, minimalist interface that isn't distracting.
Camera: The Gabb phone is equipped with an 8-megapixel camera. The basic Wisephone has a 13-megapixel camera. Both have cameras for selfies.
GPS and tracking: Gabb Wireless has a Find My Phone feature, but lacks GPS navigation and real-time tracking. However, Wisephone allows parents to track their location in real-time from their family portal (beta). Wisephone also includes a map feature for navigation.
Parental control: Parents can coordinate Wisephone's home screen and available tools (apps) through an online dashboard called Family Portal. On the other hand, Gabb's Z2 has no server-side parental controls. This means parents can't customize controls or apps on their phones.
You can monitor all of this from their website. You have complete control. Z2 also cannot monitor calls or texts. Wisephone is available through the Family Portal.
Mobile plan: Gabb phone forces users to either choose the Basic plan for $19.99 per month or the Pro plan for $24.99 per month. The difference is that the Pro plan allows you to send group messages and images.
Instead, Wisephone allows you to use a SIM card from any carrier of your choice, making it more flexible and cheaper. Additionally, group text messaging and image sending are standard on all Wisephones, so no additional planning is required.
Gabb Phone alternative Wisephone 2
Overall, Wisephone 2 is your best choice for your specific needs and your child's age and maturity. Wisephone offers features that are most important to you and your kids/teens.
Wisephone: Order Now
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Techless WisePhone 2 Review-Best Dumb Phone of 2024
If you are looking for the best Dumb phone of 2024 for you or your kids, try Techless's Wisephone 2. It is a perfect example of a dumb/Minimal mobile phone.
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I once wrote about how cool the Cyberdemon is and ideas for an "ultimate" battle with him.
Might as well do something similar for the Aranea Imperatrix herself.
Design ideas:
A bit of middleground between the classic and 2016 designs where the legs look "blocky" but still modern/advanced enough in some ways.
Or maybe less blocky/more mobile but low-tech, who knows.
And there could be 8 of them.
The brain could also be "wide enough" like in 2016 and D64's Arachnotrons.
2 cannons: One is under the "base/chassis " like in 2016 and it's the chaingun.
The other is a plasma turret in the front/part of the chassis like the classic.
And the plasma turret looks like it's coming out of a skull thing, like an homage to D3's unused spider demon designs.
Gameplay:
Make her occasionally switch from shooting bullets, plasma and/or the two at the same time.
She could throw those grenades too.
Her electric floor attack could be an area-of-effect thing where it shows up around her and reaches a certain distance.
Second Form:
Her legs and chaingun are destroyed, but the chassis with the plasma gun still remains and she uses some rocket things to fly up.
(copying the Arachnophyte from Realm667/some mods)
In this form, she can uses laser beams like those in D2016 and they even rotate because of a "disc-like" thing from her chassis.
Telekinesis:
An ability where she creates this weird energy field around her.
This makes so any projectile you shoot at her (rocket, plasma orb, grenade etc) gets stuck in said field because it's "grabbing" said projectiles.
And at some point, she uses the telekinesis field to throw said projectiles all at you.
This means if you shoot at her like 5 rockets, she can "grab" them, waits a while and throw them all back at you at once.
And the stage?
Visual homage to E3M8 with some marble and SKINTEK, along with those flesh pillars that grow spikes.
Theme song combines both the E3M8 song and the 2016 SMM boss theme.
What else?
I was wondering if a third form being techless could either reveal tentacles or biological spider legs.
Another thing is abilities to make her more spider-y, like what i wrote about the Arachnopest idea.
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