#Virtua Unlimited Project
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046: Virtua Unlimited Project

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Virtua Unlimited Project owes the Mega Man Zero series a debt so large that it could fund a new entry in the series. Which is good, since it essentially operates as one. With familiar movement, tech, and level design, Virtua Unlimited Project synthesizes and straight up steals many of the aspects that made Inti Creates’ take on Mega Man so memorable.
But while Inti’s games were known for their ambitious and often uneven shakeups of the formula and unreasonable difficulty, VUP is a more straightforward game, made to be playable by normal human beings. On its hard difficulty, it lands closer to the Mega Man X series in terms of difficulty and structure.
Protagonist Aizawa Kana is equipped with a saber and buster, and while she never receives any other weapons, there’s plenty of variety in her armament thanks to new techniques earned by each boss. Each boss bestows elemental modifiers, saber techniques or projectiles, alongside a more powerful super attack than can be used when your meter fills. These range from simple shields, screen clearing attacks and even whole new movesets. This is unbalanced as it sounds, but gives you plenty to play with.
Movement is snappy and fast, with the familiar set of dashes and wall jumps, bolstered by a dive kick that allows you to pogo off of enemies and bosses. None of the recovery frames seen in some Mega Man entries is present here, and combined with generous hitboxes, running through familiar stages is nearly effortless.
Thanks to this hypereffective toolset, enemies rarely stand a chance, and most stages are likely to provide low resistance unless you push for a higher difficulty or rank. VUP seems to follow the philosophy of the Gunvolt games, allowing you to blunder through the game with unlimited lives and frequent checkpoints, and reserving the real challenge for return trips.
Without a dedicated way to retry stages, practicing them for the S-rank will be a bit more tedious, but VUP at least allows you to retry bosses an unlimited amount of times, and this was easily where a large chunk of my time ended up going. VUP’s systems drive a mindset not dissimilar to character action games--where finishing a fight is only the initial goal, with the true objective being returning to do it with flawless style.
With practice you can not only finish a fight without damage, but sometimes even under 30 seconds, thanks to VUP’s combo system. VUP ressurrects Mega Man Zero’s unique combo system, allowing you to attack bosses during their invincibility frames if hit with the right moves. The priority system here is much more intuitive than any of the games in the Zero system, and you’ll generally find big damage payouts simply by chaining charge shots into saber combos or special moves.
The combo system is rather “loose”, allowing you to get away with many combinations of attacks, in many different orders, to the point that I sometimes wondered if bosses even had invincibility frames. The high damage output is balanced by the lack of stagger on most attacks, forcing you to deliberately put yourself in danger the longer the combo you’re attempting goes on.
It takes the best part of Mega Man Zero’s combat without the esoteric restrictions and frustrations of it. That can make it feel “sanded off” in comparison, but the variety of expression it gets in exchange feels like a fair trade.
As smooth as it is in most places, it’s surprisingly unpolished in many others. The most standout issue is the translation, which is generally intelligible but full of grammatical errors, awkward phrases and generally of poor quality. The story it’s telling isn’t too interesting, with some allusions to virtual societies and what is real, but with predictable beats that have been done better, even in other Mega Man Zero style games.
Aside from a few fun character interactions, there’s little compelling about its narrative or world design, something that was arguably one of the best parts of the series it’s imitating. With such specific and thought out combat, it’s unfortunate that the narrative feels like such an afterthought.
Even with these clear narrative flaws and limited budget, Virtua Unlimited Project is a clear passion project. I cannot impress enough how much it earns from nailing the sensation of what makes the Mega Man X and Zero games feel good. It’s something that’s so tough to get right, even the series creator’s have struggled to pull it off.
Virtua Unlimited Project channels that desire that the best action games inspire--the desire to pull something off not because it’s the most efficient or effective, but because it looks so damn cool. It’s that desire to push up against the limits of the system, and see what you can get away with. That makes it not only a worth successor to the Mega Man Zero series, but a worthy entry in the catalog of great action games.
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Starcannon's game recommendations part 1
Sooooooo originally this was supposed to be something I'd put on a neocities website if I ever made one, but I'm lazy and forgot to work on that, so I'm just gonna make a trillion Tumblr posts instead. Theres a lot of games I feel like aren't well known enough, and it's bugged me to no end that so many game recommendation videos/sites/whatever usually just have the same 50 big popular games, or just a few semi hidden indie games. Some of the best games I've played have been found through the weirdest of places and I wanna make them at least slightly more findable, so this! Enjoy occasional posts of me rambling about less well known games I enjoy/think other people might like. I'll try my best to stick to more obscure stuff but a few more known picks might make it in anyway out of personal bias. These won't be in a particular order, so whenever I get the brain blast moment and write one of these, whatever I think of then is what you get.
Game 1: Vernal Edge
Platforms: Everything
A vibe as hell metroidvania with character action inspired combat. It's very slightly jank at times, some bits of the combat feel a bit slower than they should be, and getting lost isn't a super rare occurrence, but the varied and vibrant locations, tons of secrets/cool achievements, banger music, and fun bosses keep it enjoyable throughout. Probably won't take you too long to finish, and the story isn't the most groundbreaking thing in the world, but it's cool and that's what matters. Hard mode semi-reccomended for first playthrough.
Game 2: Jet Lancer
Platforms: PC, Switch
Ace Combat but in 2d (kinda)! A semi-bullet hell arena-ish shmup thingy and the first game that made me wish something like these posts existed. Jet lancer randomly jumpscared me on my phone's news tab one day and instantly became one of the most memorable games of all time. Its arcady gameplay, over the top story, varied mission design, and big vibe energy creates the feeling of an old action anime in the best way possible. If you want something deep and introspective, go away, but shmup fans and plane enjoyers will find a lot to love about this game. Also please play new game plus all the way to the end trust me.
Game 3: CrossCode
Platforms: Everything
Probably my favorite game ever. A fantastic action RPG that takes place within a fictional MMO, crosscode’s fluid and satisfying combat drew me in, but the story
Mmmmmmmmmmmm the STORY
It doesn't seem like much at first but the character writing is unbelievably well done, and the way the story's stakes end up both unbelievably massive in scale yet still very personal just hits in a certain way. It even has a not boring elemental weakness system! Just go play it please. Post game story dlc highly recommended even though it does have some flaws.
Game 4: Echo Point Nova
Platforms: PC
Shmovement at its finest. Echo point nova is an open world movement shooter with nearly unrestrained freedom. You've got tons of ways to move around the world, no space is wasted, and the things it does to reinvent its combat over time are very cool. Area specific gimmicks, tons of enemy types, and giant shadow of the colossus boss fights tie everything together into a nonsense explosion filled adventure. It's no immersive world like breath of the wild, and the story is basically nothing, but the fun combat and efficient world design makes this one of the best open world games I've played ever. Also the ENTIRE THING WORKS SEAMLESSLY IN ONLINE COOP, I beat the whole game with a friend and it was a fantastic time.
Game 5: Virtua Unlimited Project
Platforms: PC
The unofficial mega man zero 5, at least in some ways. Despite a VERY rough English translation, virtua unlimited project absolutely nails the feeling of the zero games to an impressive degree for how jank the rest of it is. Everything feels just as expected, plus a few new movement options that slot right into the established formula. If you liked any of the zero games, this is for you, provided you're alright with a very nothing story with strange translation issues. Hard mode very recommended if you're familiar with the zero games.
That's all for now, I'll try and make this 5 games per post but don't expect any kind of schedule.
#gaming#video games#game recommendations#game reccs#starcannons game recs#vernal edge#jet lancer#crosscode#echo point nova#virtua unlimited project
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Using K_02's skin can potentially result in identity theft.
AM I TOO RUSTY FOR THE DLC? - Let's Play 「 Virtua Unlimited Project 」 - 13
#youtube#video games#pc games#let's play#platformer#virtua unlimited project#neverland entertainment#virtua ride system#indie#steam#gaming#gameplay#walkthrough#playthrough
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Rambling about Virtua Unlimited Project
Let's head back to the Megaman inspired VTuber game, Virtua Unlimited Project!
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Hey come read up on some Steam Next Fest games I tried out
I do genuinely like Next fest, it's nice to see a bunch of indie stuff put front and center for awhile and try out all the fun demos. Naturally, I gave some a spin, here are some thoughts.
Virtua Unlimited Project is very much a love letter to the Mega Man Zero series. The translation leaves much to be desired, which is a shame because I feel like it's going to turn a lot of people away from what is otherwise one of the best-feeling Zero-likes to date. You got your dash, your wall hope, a buster and a sword, but added into the mix are a neat drop kick you can use to bound off enemies. Also gaining a boss's EX weapon regardless of your rank, something the Zero series really could've benefited from. The overall moveset, as a result, leads itself into a ton of neat, fun, and tight interactions in the moment-to-moment. No really, I can't say it enough. Even Gunvolt's physics didn't feel this much like playing Mega Man Zero again. It's clear the devs really loved that game and did their utmost to recapture the essential feeling of it all.
Pepper Grinder - It's what I've come to expect from Devolver-backed games at this point. A nice, single-minded experience that tries to get the most out of an idea. I'm a big fan of the Wario Land games, so I really love moving about and ransacking the stage to get all of Pepper's treasure back. That's great, top-tier motivation for a little drill gremlin girl. The earth-swimming with your drill really toes the line between chaotic and controlled. A sweet spot that asks you for mastery, I think. It's a lot of fun, I love when a game is super intent on getting the most out of one mechanic.
Umbra Claw - Hey remember when I mentioned Gunvolt up there? Inti Creates dragged me into their works with GV and Blaster Master Zero, but lately I feel all their frenetic action has become... Slow and clunky. Look, I broker no joy in being harsh on a creative work but our friend Kuon, the cat, feels so very off to control. I mean even with all of their powers in place, there's no real flow state like the other games where you're constantly moving and reading your foe. I don't feel feline fast at all and it's just kind of disheartening.
Toree Saturn - The bird is BACK(pack). They took Toree's run and gave him a butt slam that sends him careening forward. And for good measure added a homing attack. All of this comes together to make a barely-controllable bird that rockets through stages, gobbling up stars and flying high over pits. Really glad to see Toree return, I'm really a huge fan of these bite-sized 3D collectathons. Toree, Kiwi 64, Lunistice in particular is something of a comfort game. It's relaxing to be able to complete an entire little experience with nice movement in a few hours at the end of the day.
Death of a Wish - Play Lucah: Born of a Dream. Play Lucah: Born of a Dream. Play Lucah: Born of a Dream. Play Lucah: Born of a Dream. Play Lucah: Born of a Dream. Play Lucah: Born of a Dream. Play Lucah: Born of a Dream. Play Lucah: Born of a Dream. Play Lucah: Born of a Dream. Play Lucah: Born of a Dream.
(I am so FUCKING normal about Born of a Dream and Death of a Wish. Born of a Dream obsessed me until I got every single achievement, and Death of a Wish, the sequel, plays just like Lucah but with enough tweaks to give combat a whole new feel. I love the new character portraits for everyone and the scratchy, sketchy style that permeates everything. I love the consistent battle against guilt to find your own expression. I fucking love fighting off the Nightmares that seek to drag you down, becoming better than this burdensome fate bestowed to you.)
Geometry Survivor - Looks like they made Geometry Wars into a VS clone. Neat. I guess I can argue all day whether VS clones are hitting saturation but the answer is I don't really mind. I like a good 20-30 minute bullet heaven experience, it's really relaxing. And more just means there's an aesthetic out there for me. This was... not that, but I don't think it's the game's fault. I ran into a graphical glitch that spun a neon-magenta polygon across the entire screen at incredible speeds and immediately vomited. I am... Very highly photosensitive. Like severely, so that hard-stopped me. But I implore anyone who likes VS to give it a go.
Shield Knight - I just... Kinda wasn't feeling this one I think. It seems to involve a lot of waiting to get the one type of attack you can parry to spawn. Also the colors are a little too desaturated for me to personally keep track of easily. Light sources tend to blend things so I tend to need contrast. I love the core idea, a knight who can only parry, but it needs just a touch more oomph in what can be turned back at your foes. There's probably a powerup somewhere to do just that, and I might go back to see.
The Land Beneath Us - Radical. It's a roguelike in a truer sense of the word, with turn-based movement on a grid. This one is much more in line with space-dancing, though. You can see the enemies' attacks at all times, and you're expected to be out of the way before they land true. If you're like me you probably find standing still, repeated tapping into an enemy to be a huge grind, but here it's more a matter of managing your position. Each turn is a little puzzle, and that's without getting into its main element. You may assign one weapon to each cardinal direction. You must do so, even, and then it's just.. there. You have to come up with a build and think sincerely about how to arrange it and approach enemies. It's great, anything that can keep me thinking and on my toes is a win in my book, ever since Necrodancer.
Alright that's it, go play some video game demos.
#steam games#steam next fest#lucah born of a dream#virtua unlimited project#pepper grinder#umbra claw#toree 3d#toree saturn#death of a wish#lucah: born of a dream#geometry survivor#the land beneath us#I'm too tired for witty tags please add your own
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Discover Virtua Unlimited Project — a polished 2D action platformer with tight controls, layered customization, and creative boss battles. A hidden gem at $10.
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Top 10 Features of Windows Server 2022 Datacenter That Make It a Powerhouse for Virtualization

In an era where IT infrastructure needs to be more scalable, secure, and cost-efficient than ever, businesses are constantly seeking server solutions that meet these evolving demands. Among the top contenders in 2025, Microsoft Windows Server 2022 Datacenter continues to hold its ground as a virtualization powerhouse.
If your organization relies heavily on virtual environments, containers, and hybrid cloud setups, then the Datacenter edition is designed specifically for you. In this article, we break down the top 10 features of Windows Server 2022 Datacenter that make it the go-to platform for modern enterprise virtualization.
1. Unlimited Virtual Machines (VMs)
Perhaps the biggest draw of the Datacenter edition is its support for unlimited virtualization. Unlike the Standard edition, which limits the number of VMs you can run, Microsoft Windows Server 2022 Datacenter allows you to deploy as many virtual machines as your hardware can handle.
This is a huge cost-saver for:
Data centers
Hosting providers
Enterprises running multi-tenant workloads
You get maximum flexibility without worrying about license constraints per virtual machine.
2. Hyper-V Enhancements for Performance and Security
Hyper-V, Microsoft’s built-in hypervisor, has received significant improvements in Windows Server 2022. Key enhancements include:
Nested virtualization for AMD processors
Improved VM boot times
Enhanced VM security with Shielded VMs
Support for TPM 2.0 passthrough to VMs
These improvements make Microsoft Windows Server 2022 more performant and secure for large-scale virtualization projects.
3. Shielded Virtual Machines (VMs)
In high-security environments, Shielded VMs add a layer of protection that ensures VMs can only run on trusted hosts. This feature:
Encrypts VM disks with BitLocker
Prevents unauthorized host access
Works with Host Guardian Service (HGS)
If you're handling sensitive workloads, this feature alone makes Server 2022 Datacenter a compelling option.
4. Software-Defined Networking (SDN)
One of the core differentiators of the Datacenter edition is support for Software-Defined Networking (SDN). This lets IT administrators:
Create virtual network overlays
Use network security groups (NSGs)
Enable dynamic firewall rules
Implement routing, load balancing, and micro-segmentation
SDN is essential for managing modern, multi-tenant environments where agility and security go hand-in-hand.
5. Storage Spaces Direct (S2D)
High-availability storage is a must for any virtualized environment. S2D allows you to:
Pool storage across multiple servers
Build failover clusters
Use commodity hardware instead of expensive SANs
With S2D, Microsoft Windows Server 2022 lets you build scalable, resilient storage without breaking the bank.
6. Azure Hybrid Capabilities
The future of IT infrastructure lies in hybrid deployment. Windows Server 2022 integrates deeply with Azure to offer:
Azure Arc: Manage on-prem VMs as if they were native to Azure
Azure Backup & Site Recovery: Disaster-proof your VMs
Azure Monitor & Security Center: Real-time visibility and compliance
These features are perfect for organizations transitioning to a hybrid or multi-cloud model while maintaining on-prem environments.
7. Hotpatching for VMs (Preview to Broad Rollout)
While initially released as an Azure-only feature, hotpatching is making its way to broader Windows Server environments in 2025. It allows you to:
Apply updates without rebooting
Minimize downtime for critical workloads
Ensure 24/7 availability
For organizations running mission-critical applications, this feature can significantly reduce maintenance windows.
8. Secured-Core Server Architecture
Security is paramount in virtualization, especially when handling multi-tenant environments. Microsoft’s Secured-Core initiative builds protection directly into the server stack:
Root-of-trust boot protections
DMA protection
VBS (Virtualization-Based Security)
With Secured-Core, Microsoft Windows Server 2022 offers enterprise-grade defense from firmware-level attacks — an increasingly common threat vector.
9. SMB over QUIC for Encrypted File Transfers
One underrated yet powerful feature is SMB over QUIC, which allows secure file sharing without a VPN. This is especially useful for:
Remote workers accessing virtual servers
Organizations with mobile or hybrid workforces
Securing data transfers over untrusted networks
It provides TLS 1.3 encryption, and it’s built to work natively with your virtualized file servers.
10. Centralized Management via Windows Admin Center
Managing virtual environments is simplified through Windows Admin Center (WAC). With WAC, administrators can:
Monitor VMs
Manage Hyper-V settings
Perform remote server tasks
Integrate Azure services directly
It’s an all-in-one dashboard that significantly reduces administrative overhead, especially when managing dozens or hundreds of virtual instances.
Virtualization Use Cases Where Server 2022 Shines
Use CaseBenefitPrivate Cloud InfrastructureUnlimited VMs and SDN make it scalableDisaster Recovery & BackupAzure Site Recovery and S2D ensure failover readinessRemote Work EnvironmentsSMB over QUIC and Shielded VMs enhance secure accessApplication Testing and DevOpsNested virtualization supports robust test labsHosting ProvidersLicense once, deploy many — maximizes ROI
Microsoft Server 2022 vs. Alternatives in 2025
FeatureMicrosoft Windows Server 2022VMware vSphereRed Hat VirtualizationProxmoxUnlimited VMs✅ (Datacenter edition)❌ (requires licensing per socket)❌✅HypervisorHyper-VESXiKVMKVMSDN Support✅✅✅ModerateHotpatching✅Limited❌❌Hybrid CloudAzure-nativeAWS optionalOpenShiftCloud-agnostic
While competitors offer great solutions, Microsoft Windows Server 2022 is ideal for businesses deeply embedded in the Microsoft ecosystem.
Long-Term Viability in 2025 and Beyond
Microsoft has committed extended support for Windows Server 2022 through October 2031, ensuring a stable foundation for virtualization investments made today. Even as Server 2025 begins to roll out, many organizations are sticking with the mature and widely adopted Server 2022 Datacenter edition.
Its robust feature set makes it more than capable of handling future workloads — especially with frequent updates and cloud-connected capabilities.
Final Thoughts
Virtualization is no longer just an IT buzzword — it's the backbone of efficient, scalable, and secure infrastructure. In 2025, Microsoft Windows Server 2022 Datacenter remains one of the most powerful platforms for businesses that rely on heavy VM use, hybrid deployments, and centralized management.
From nested virtualization to Secured-Core architecture, its top 10 features represent the future of enterprise-grade infrastructure — available now.
If you’re ready to transform your virtual environment, this is the operating system to trust.
👉 Get your Windows Server 2022 Datacenter license here.
Frequently Asked Questions (FAQ)
1. Is Microsoft Windows Server 2022 good for virtualization?
Yes. It supports unlimited VMs, enhanced Hyper-V, nested virtualization, and robust security — making it ideal for any size of virtual deployment.
2. What’s the difference between Windows Server 2022 Standard and Datacenter?
The Datacenter edition supports unlimited VMs and includes enterprise features like SDN, S2D, and Shielded VMs — which are not available in the Standard edition.
3. Can I use Server 2022 in a hybrid cloud environment?
Absolutely. Server 2022 integrates natively with Azure services like Arc, Backup, and Site Recovery, making it perfect for hybrid cloud deployments.
4. Is Hyper-V better than other hypervisors like VMware or KVM?
Hyper-V is deeply integrated into Windows environments, is cost-effective (especially in the Datacenter edition), and provides excellent performance and security for enterprise use.
5. Where can I buy a genuine license for Windows Server 2022 Datacenter?
You can purchase it from this trusted source:
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Kenichi The Mightiest Disciple Ova 12 Release Date
Kenichi The Mightiest Disciple Ova 12 Release Date 2
Kenichi Ova Episode 12
Shun Matsuena's Shijō Saikyō no Deshi Kenichi manga already inspired TV anime

This year's 47th issue of Shogakukan's Weekly Shonen Sunday magazine is announcing on Wednesday that an original video anime (OVA) project of Shun Matsuena's Shijō Saikyō no Deshi Kenichi (History's Strongest Disciple Kenichi) manga has been green-lit. The anime studio Brains Base will produce the project. More details and the release date information will be provided in future issues of Weekly Shonen Sunday.
Hey has anyone heard any news about Kenichi: History's Strongest Disciple ova getting a dub or if there will be anymore, i have done a little looking but found nothing on the matter and really don't know where to look. I just finished 1-50 and it was soooo good and i want more haha, so is there any news on 51+ or the the ova getting a dub. Short Special bundled with the Fourth and Fifth OVA episodes. History's Strongest Disciple Kenichi: Specials Special 12 (0) OVA Special 1. Just announced History's Strongest Disciple OVA 10 coming soon. Shogakukan will ship the limited edition bundle in Japan on May 16. Kenichi the mightiest disciple ova op full - Duration: 3:52. Mar 14, 2012 OVAs of History's Strongest Disciple Kenichi bundled with volumes 46, 47, 49, 53, 54, 55, & 56 of the manga. Alternate Titles: 史上最強の弟子 ケンイチ, Shijou Saikyou no Deshi Kenichi, 'History's Strongest Disciple Kenichi' Genre: Action, Comedy, Martial Arts, School, Shounen, Sub Type: TV(Fall 2006) Status: Finished Airing Number of Episodes: 50 Episode(s) Views: 1370 Views Date: Oct 7, 2006 to Sep 30, 2007 MyAnimeList Score: 8.16.
The manga already inspired a television anime series that Funimationreleased in North America.
(Via Manga News)
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Kenichi The Mightiest Disciple Ova 12 Release Date 2

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Kenichi Ova Episode 12
Kenichi STORY:ShirahamaKenichi is an average 15-year-old high school student who has earned the nickname 'Weak Legs' fromalways getting bullied. One day he meets a cute girl named Furinji Miuwho helps him build the courage to begin training at a mysterious dojowhere she lives. Here Kenichi faces intense training from masters of manydifferent martial arts styles as he attempts to become stronger. Kenichi eventually becomes a full disciple of Ryōzanpaku, and becomes enamored of Miu. Subsequently, Kenichi's daily routine is divided between training under the six masters of Ryōzanpaku, and his fights against the members of 'Ragnarok', a gang of bullies trying alternately to recruit or to vanquish him. After Ragnarok is disbanded, Kenichi andMiu are targeted by Yomi, a group of disciples personally trained by a master of an organization rivaling Ryōzanpaku, Yami. While the masters of Ryōzanpaku and their allies follow the principle of always sparing their opponents' lives (Katsujin-ken), the members of Yami believe that any means of defeating an opponent is valid, including murder (Satsujin-ken). In the struggle between the two factions, Kenichi, Miu, and their allies fight the members of Yomi, while his mastersconfront the members of Yami.
A pretty snazzy character selection screen, that is.
ABOUT: ShijouSaikyou no Deshi: Kenichi (literally translated asHistory's Strongest DiscipleKenichi) is a 3D fighting game developed and published by Capcom, based on the manga and animeseries of the same name. Kenichi: The Mightiest Disciple began as a Japanese manga written and illustrated by Syun Matsuena. The first tankōbon was published in August 2002. An anime adaptation made by Tokyo Movie Shinsha aired from October 2006 to September 2007 and had 50 episodes. The Kenichi PS2 fighting game was the first ever videogame based on the Kenichi series, releasing only in Japan in March 2007.
Kenichi features 12 selectable characters, each representing their unique fighting styles seen in the original manga and anime. Modes include Story, Versus, Practice, Score Attack, Time Attack, Survival, Mission, and Gallery. For each character,you can choose two battle styles 'Quiet' and 'Motion'. Quiet focuses ondefense and counter attacks, while 'Motion' focuses on attacks and explodeanger (super combos). During battles there are 3 types of attacks: shockskills (strikes), truth skills and return skills (counter attacks). Shockskills are stronger than Truth skills; Truth skills are stronger than Returnskills; and Return skills are stronger than Shock skills.
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Where have I seen this stage before?
In more ways than one, Kenichi resembles Capcom's well known 3D fighting game series starring high school stereotypes, Rival Schools. From the cel-shaded 3D graphics style of Kenichi to the stylized anime characters, Kenichi is an attractive looking PS2 game for the time. The fighting stays mostly on a 2D plane, but there are somesidestepping techniques as well. The gameplay is comparable to several Capcom fighters, but focuses more on martial arts techniques and less on projectiles. The gameplay isn't nearly as solid or deep as comparable fighting games of 2007, but features plenty of fan service for those familiar with the manga and anime series.
Page Updated:January 29th, 2020Developer(s):Eighting Co.Publisher(s):CapcomPlatform(s): PlayStation 2 Release Date(s): March 2007 Characters: Kenichi, Takeda, Miu, Ukita, Siegfried, Hermit, Nijima, Valkyrie, Thor, Loki, Freiya, Berserker, Odin, 20
Featured Video:
Related Games:Project Justice, Rival Schools, Fate/Unlimited Codes, Hokuto No Ken, The King of Fighters 2006, The King of Fighters: Maximum Impact Regulation A, Tekken 5: Dark Resurrection, Virtua Fighter 5, Virtua Fighter 5 R, Battle Fantasia, Sengoku Basara X, Martial Masters, Sunday X Magazine
Gameplay EngineStory / ThemeOverall GraphicsAnimationMusic / Sound EffectsInnovationArt DirectionCustomizationOptions / ExtrasIntro / PresentationReplayability / Fun'Ouch' FactorCharacters
BOTTOM LINE
Final Words:
Kenichi is one of the few fighting games with 'Capcom' written on the box that I haven't played. (Although, the game was developed by Eighting.) Out of many of the 'me too' anime fighting games that spawned in the mid / late 2000's (and after), Kenishi seemed like one of the more interesting ones. The series seems like aperfect fit for a fighting game. From whatI've seen, the animation quality is rather decent. I've only caught a few episodes of the anime, and it's actually not too bad from what I remember. Some of the character designsare a bit stale, in my opinion.. but others are worth checking out. Honestly what I like most about Kenichi is that the characters seem like they could share the same universe as Rival Schools. Anyway, I don't have a modded PS2 in order to play this game.. but ifever get around to it, I'll give this game a proper review. ~TFG Webmaster
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#34 - Virtua Unlimited Project

In a world of spiritual successors one brave developer dared to ask "what if we just made another mega man zero and prayed we didn't get sued" and it fucking worked. This is Inti Creates' punishment for blatantly copying Suika Game earlier this year.
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I got my first V rank on the literal last dungeon of the game. Turns out having a boss rush adds more opportunities to increase the Combo and Support score.
MESSIAH OF EXTINCTION - Let's Play 「 Virtua Unlimited Project 」 - 12
#youtube#video games#pc games#let's play#virtua unlimited project#virtua ride system#indie#steam#jrpg games#platformer#gaming#gameplay#walkthrough#playthrough
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The big bad's evil plan is to force everyone to touch grass.
OUT OF STORAGE - Let's Play 「 Virtua Unlimited Project 」 - 11
#youtube#video games#pc games#platformer#virtua unlimited project#let's play#virtua ride system#steam#gaming#gameplay#walkthrough#playthrough
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In Leonid Castle, there's a bonus room with what I assume to be portraits of staff members and/or backers, but I initially assumed they were enemy portraits that were going to swarm me.
TWO KNIGHTS ONE HEALTHBAR - Let's Play 「 Virtua Unlimited Project 」 - 10
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The Guided Laser EX skill ignores walls and is basically an aimbot. I don't know if there's any reason to take it off other than for the sake of elemental weaknesses.
ARE YOU NOT ENTERTAINED?! - Let's Play 「 Virtua Unlimited Project 」 - 9
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Playing through the Permafrost Factory's mirage segments feels so disorienting. Is this what it's like to play video games while drunk? Would actually being drunk cause me to see four Kanas?
RATE THIS PROFESSOR - Let's Play 「 Virtua Unlimited Project 」 - 8
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Some of the hidden rooms in the dungeons have so many spikes that you'd think Kana got isekai'd to Kenzera.
STORM RABBIT - Let's Play 「 Virtua Unlimited Project 」 - 7
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The doppelganger has all of Kana's abilities and memories. Unfortunately, this includes her browser history and credit card information.
PERFECT BIOMETRICS - Let's Play 「 Virtua Unlimited Project 」 - 6
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