#action-rpgs
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omercifulheaves · 1 year ago
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Elden Ring: Shadow of the Erdtree (2024)
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julietstmoon · 2 years ago
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Stray Thoughts on George Kamitani and Women in Vanillaware Games
I'm not getting into it yet because I want to play more and do more research on their games, but I think there might be something to discuss about George Kamitani's feelings on women, besides the tired "he's a sexist objectifying freak!" stuff that gets lobbed at him all the time.
Princess Crown prominently stars a lady, and is set in a kingdom that's a matriarchy.
Odin Sphere, from what I've played so far, has quite a bit about gender roles and the horror of women losing their agency. If a Valkyrie commits treason, she's stripped of her rank, put to sleep, and made someone's wife, and it's treated as the most horrible thing that can befall a woman of that status.
And while I dislike how Muramasa treats Momohime (note: have not played the true ending yet), that also has themes of women losing their agency.
And I think that's super interesting, especially from an auteur who more popularly gets seen as the sexist coomer bait dev because of Dragon's Crown.
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zybilna · 6 months ago
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frogblast-the-ventcore · 2 months ago
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youtube
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ambrellaexists · 2 months ago
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Idea I had while watching tottmnt
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anim-ttrpgs · 4 months ago
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You know how there's IRL movies where the protagonist is some lame loser dude who ends up paired up in a crazy situation with a badass woman with years of experience in [crazy situation] and she trains him and he's way better than her in half the time and is the only one who can defeat the bad guy and also she swoons and falls in love with him and becomes a submissive wife. The Drow from Silk & Dagger would make those movies with the sexes reversed.
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a-wa-c · 9 months ago
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When I did my big word-vomit about why I bounced off 5e and never returned, I did these diagrams that demonstrated how little choice you actually get with each class at each level.
Now that uni is done for the year, and I start writing about my positive experience in recultivating rpgs at my local club, I thought that it might be interesting to do the big dive into EVERY class and subclass to see how they stack up over the years. Potentially, I could also do the same for the initial rules of 5e24.
Anyone wanna see a big dumb data-set?
(Jokes on you, this dumb idea is in my head and now is probably going to happen anyway, regardless of whether you want to see it or not)
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sexhaver · 4 months ago
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Dark Souls 1 is one of the best video games (and arguably works of art) ever made, it and the franchise it spawned have singlehandedly shaken up the entire philosophy of game design over the last decade and a half, and it still holds up every time i go back to it. and also if you just go into it raw in 2025 you are going to assume it's fucking dogshit and you'll be mostly correct. truly the Morrowind of action RPGs
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deathbydarkelves · 8 months ago
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I hope there's a 30 minute long unskippable nasty sweaty lesbian sex scene in the new Witcher game with full bush and the whole nine yards and it makes all the cishet dudebro capital G Gamers who are almost certainly losing their shit rn really uncomfortable and nauseous
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videogamepolls · 2 years ago
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Requested by @volumina-vetustiora
Reblog for a larger sample size!
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tinygameroom · 6 months ago
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wearepaladin · 6 months ago
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Saint George and the Dragon Action RPG concept Art by
Un Lee
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mouse-wife · 8 months ago
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rude mice have to put on the bunny suit
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Catch up on the RPG Adventure HERE! Last Episode of the Red Moon Kingdom RPG!
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Adorkable Twilight & Friends Twitter
Adorkable Twilight & Friends Wiki
Adorkable Twilight & Friends Deviant Art
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zybilna · 3 months ago
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How my current Swallowtail build feels to play tbh
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anim-ttrpgs · 3 months ago
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Why You Should Try Eureka: Investigative Urban Fantasy Part 10: It Has Intense Action
This is part 10 of a multi-part series of posts about the awesome features of Eureka: Investigative Urban Fantasy, in no particular order.
Find the earlier parts here:
Part 1 Link: We Worked Hard on It!
Part 2 Link: It's Easy to Learn!
Part 3 Link: It's Easy to GM!
Part 4 Link: It's Easy to GM and Supports Narrative and Roleplay!
Part 5 Link: It Revolutionizes Investigation and Mystery Solving in TTRPGs
Part 6 Link: PCs are Not Just Mystery Solving Automatons
Part 7 Link: Excellent Time-Keeping Mechanics Keep the Pressure On
Part 8 Link: Fun and Easy Character Creation
Part 9 Link: Themes of Disability
For a while in its development, Eureka had a section dedicated to combat, but now that section is more broadly called “dangerous situations.” It’s rare, but dangerous situations will inevitably come up. The question is, will the PCs be prepared for them? Eureka has rules to cover everything from gunshot wounds to car crashes, from falling off buildings to drowning. If something bad can happen to a person, there’s probably a section in the rulebook covering how it would affect a Eureka PC mechanically. A lot of the times the answer will be they die, but how fast they die, and what they can do to save themselves in that time, is crucial.
Eureka takes a very “trad RPG” approach to this sort of thing, where violence and other dangers are something highly lethal, and therefore best avoided if the PCs are smart, but that the nature of what they’re doing means that it’s bound to happen eventually, and therefore the game rules need to provide a lot of “tools” and options within those situations, thereby creating agency over whether they live or die. PCs do not necessarily have to have “good” combat stats to survive, as many players so far can attest. It encourages them to be clever and cautious about things, and allows them to exorcise that cleverness and caution, without bogging the game down in too many numbers or charts.
Weapons will usually take any character down in one to two hits, and even when unarmed, characters have a wide variety of techniques that they can attempt, including the world’s first ever TTRPG grappling rules that are actually fun and advantageous!
Guns are as deadly in Eureka as in real life, and the type of gun matters a lot. That isn’t to say the exact model makes a huge difference, that would be too granular for what we’re attempting to do. A Glock 19 and a Beretta 92 would both fall under “Semi-Automatic Pistol” and function identically. Trust us, this all runs smoothly once you read it.
Bullets do 4 Penetrative Damage each, and most firearm categories are capable of firing multiple bullets within a single turn, each rolled separately. Direct hits are usually fight-ending, but that isn’t as easy as it sounds. Even with a high Firearms skill, these shots are being taken under extreme duress, and factors like cover, distance, movement, etc. will affect them too. Most shots fired will miss, and you might think that would be boring, but it’s not because of the next thing I’m going to talk about.
The Woo Roll
Named after director John Woo, the Woo Roll is a mechanic that’s makes it so that bullets don’t just disappear into thin air when they miss.
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When any shot misses, a Woo Roll is made, which means something is going to happen that changes the situation as a result of that shot. (That’s one Woo Roll per turn, no matter whether one or thirty shots miss.) This roll determines whether the effect is good or bad for the shooter. A good result might mean that the shot hits a fire extinguisher behind the target, spraying him with foam and gas, disrupting his next shot. A bad result might mean the shot hits a gas line, and now the building is on fire. Usually the rule is that it’s whatever the most obvious and interesting thing within the confines of being good or bad for the shooter, but if there isn’t anything around, then we also have tables you can roll on.
Chase Mechanics
Combat is only likely to last a few rounds, but everything characters do in those rounds is crucial. These situations dynamic and deadly, and evolve rapidly, and if things are going south, run away!
Eureka has rules and incentives that can quickly shift the location of a conflict as one or more parties tries to flee. This works pretty similarly to combat, but, of course, the parties are moving and fighting across larger areas, causing the situation to evolve even more rapidly. Characters will have to overcome obstacles to keep ahead of their pursuers or catch up to their targets. These obstacles are rolled on a table that matches the environment the chase is happening in, heres a few highlights [images of entries]
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As you can probably see, some of these obstacles can take a character out as easily as an enemy could. The kind of dynamic, cinematic car and foot chases these rules create are always something special.
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