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#tabletop rpgs
prokopetz · 2 days
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Imagine a person who only consumes Batman-related media. That is, they only watch movies and TV shows that have Batman in them, only read books that are novelisations of Batman media, only play licensed Batman video games, and so forth. This is not so absurd an idea; Batman-related media is sufficiently popular, varied and widespread that restricting one's media consumption in this way is completely feasible. However, I trust we can agree that if you actually do this, you will be left with very strange ideas about what popular media looks like.
The next step in this analogy is undestanding that if the only tabletop RPG you're acquainted with is Dungeons & Dragons, you have the same grasp of the tabletop roleplaying hobby as our hypothetical Batman Guy has of popular media.
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current update: playing the dangerous game of designing a DND character I relate to (and designing them to be a system) while hoping they don't introject to our system
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So Campaign Idea
The setting is a digital world that is presented to the players as an actual world with actual history and actual people living within it.
The digital world, however, was created by a now-extinct Mindflayers who created a data version of a mindflayer long ago to create a world to which the Mindflayers can move to. But sadly, the world wasn't finishee before the Mindflayers went extinct.
The Data Mindflayer is completely aware of their kind dying, but it knows nothing else but to create the world overwriting the previous one again and again essentially recreating a loop.
The party, during the "final" session of the campaign find out about the data mindflayer and decide to confront it - in which they fail.
Now, back to the first session, where they restart at their starter levels. The characters themselves don't know anything BUT THE PLAYERS DO, and the characters essentially start to remember things as they go on through more loops and resets, creating possibly different builds each time so when they get to the final loop and get the most info and ways to defeat the Data Mindflayer they would be able to "merge" their two fav builds for the ultimate showdown.
Thanks for this idea! I was trying to put together a list of some other time loop posts on this blog, but thanks to our impeccable search function I only found this one. I think the best way to do this campaign, though, is if you purposefully add some new options and paths and adventures on each loop!
If the Dataflayer is rebuilding the world, that implies a few things: one, there's a limited amount of storage or some other resource! As characters and places get recycled, you can offer the party a quest they didn't take last time, or even a new ally or patron who's been programmed in to make the digital dimension more convincing. The other thing you can do is (especially at the end of the first run) use the digital universe to inspire a sense of dread.
"As these brave heroes sink down, lost in the dust of history, the world moves on. Generations come and go. Your hometown grows to a city, then becomes abandoned when the droughts consume the land. Thousands of years pass, and the world is unrecognizable, with towering spires and vast amphitheatres - all empty. As if they were built for a people who never existed. Millions of years pass, and everything crumbles. The stars go out one by one, like electric lights switching off. And when all is dark... a light blinks on once more. A new planet, a new sun, forming over millions of years, shaped by invisible commands, until we see a small village in a valley, where a group of heroes is meeting for the first time. Everyone, please introduce your character!"
The last bit of advice I'll give is that there has to be a way to solve the problem or convince the Dataflayer to change its ways or escape the digital world without having to win this crazy difficult fight. Maybe the PCs can find out why they're special, why they're the only people in this world who discovered it's a simulation? Or maybe they can create or find evidence of real mind flayers, allowing them to take control of the program...
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saja-star · 1 year
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I am obsessed with this idea
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askmrtorgue · 1 year
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HEY! YOU THERE! WANT TO PLAY A TABLETOP ADVENTURE WITH A PROFESSIONAL STORYTELLER?
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I'M MISTER TORGUE, AND THE NERD WHO HELPS ME LOG INTO THIS ACCOUNT ASKED ME TO DO AN AD FOR HIS SERVICES. I TOLD HIM I WOULD, BUT ONLY IF I GOT TO WRITE IT MYSELF. SO STRAP IN, DUMPSUCKS. IT'S PRODUCT PLACEMENT TIME:
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DO YOU WANT TO PLAY DUNGEONS & DRAGONS BUT YOU CAN'T FIND SOMEONE TO RUN YOUR GAMES?
ARE YOU FED UP WITH A GAME MASTER WHO WON'T LET YOU STRAIGHT-UP MAKE OUT WITH THE VILLAINS OF THEIR STORY?
DO YOU WANT WANT TO LEARN TABLETOP RPGS BUT EVERYONE WHO TRIES TO EXPLAIN IT USES THINGS LIKE MATH AND SPREADSHEETS AND YOU CAN'T STOP THEM BECAUSE FATAL SUPLEXES ARE ILLEGAL ON YOUR PLANET?
THEN YOU NEED BENCOMPETENCE, PROFESSIONAL STORYTELLER AND GAME MASTER.
BRAOOWWWWW-CHICKABRAOW EXPLOSION NOISE HEREEEEEEEE!
BENCOMPETENCE HAS RUN OVER 100 PROFESSIONAL GAMES OF TABLETOP GAMES, INCLUDING DUNGEONS & DRAGONS, CITY OF MIST AND MORE. HE HAS 100% POSITIVE REVIEWS FROM HIS CLIENTS, WHICH IS PROBABLY MORE THAN 34%.
NOT ONLY DOES BEN OWN A PAIR OF CAT-EAR HEADPHONES, HE EXCELS AT RIPPING YOUR HEART STRAIGHT OUT OF ITS RIBCAGE USING NOTHING BUT COMPELLING, ROMANCEABLE CHARACTERS AND BADASS EPIC ADVENTURES. IN FACT, EVEN HIS VILLAINS ARE SEXY AS F*CK. JUST CHECK OUT THIS VAMPIRE FROM ONE OF HIS CAMPAIGNS:
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THIS DEATH DADDY IS ABSOLUTELY ABOUT TO KILL ME AND I DON'T GIVEN EVEN A SINGLE F*CK.
NOT YOUR STYLE? NO PROBLEM, PLAYER, HE ALSO OFFERS TERRIFYING MURDER MOMMIES!
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THIS WOMAN COULD DRINK MY BLOOD AND I WOULD SAY "THANK YOU"
WANT TO GET EVEN MORE NUTS!? HOW ABOUT BEING A SH*TLOAD OF PIRATES THAT FIGHT MINDFLAYERS AND TENTACLE BEASTS!?
OR MAYBE EVEN ROMANCES THE TENTACLES BEAST?? I DON'T JUDGE
YOU DO YOU!!
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THERE IS A 4% CHANCE THIS TENTACLED ABOMINATION WILL CUDDLE ME AND NOT EAT MY BRAINS AND I LIKE THOSE ODDS!!!
BENCOMPETENCE'S GAMES ARE INCLUSIVE AF AND BEGINNER-FRIENDLY, BECAUSE GATEKEEPING IS FOR SH*THEELS AND TRASHGUZZLERS. WHETHER YOU'RE BRAND NEW OR HAVE PLAYED A QUILLION SESSIONS, YOU WILL BE RIGHT AT HOME. ALL THAT MATTERS IS THAT YOU GET IN THERE AND KICK THE NARRATIVE'S ASS RIGHT IN ITS D*CK.
HE ALSO ASKED ME TO TELL YOU THAT SESSION 0'S ARE FREE, AND I HAVE NO IDEA WHAT THAT MEANS!
WANT TO JOIN A TABLE? THEN LISTEN UP, F*CKTRUCKS, BECAUSE IT'S LIST TIME:
FIGHT OR MAYBE MAKE OUT WITH HOT EVIL VAMPIRES IN CURSE OF STRAHD (NOW AVAILABLE IN DEATH DADDY AND MURDER MOMMY)
I AM NOW STARING AT THE VAMPIRE AGAIN AND FORGOT THE NEXT BULLET POINT
JOIN CALL FROM THE DEEP , BE PIRATES, AND BLOW UP THE ENTIRE F*CKING OCEAN!!! AGAIN!!!!!!!
SOMETHING ABOUT LEARNING TABLETOP RPGS FOR THE FIRST TIME IN A DISCOUNTED SESSION
THERE'S A LOT MORE TO SAY, BUT THE NERD WRITING THIS SCRIPT STARTED TALKING ABOUT CHARACTER SHEETS AND SOMETHING CALLED NARRATIVE AGENCY, SO I HAD TO BEAT HIM WITH A FOLDING CHAIR UNTIL HE STOPPED. YOU CAN HELP PAY FOR THE BODYCAST I PUT HIM IN BY SIGNING UP TODAY!
END OF ADVERTISEMENT.
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valtharr · 5 months
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In the last few days, I've now had two run-ins with people on this site regarding the idea of a TTRPG's mechanics and rules impacting the roleplay aspect of said game. And from what I can tell, these people - and people like them - have the whole concept backwards.
I think people who only ever played D&D and games like it, people who never played a Powered by the Apocalypse or Forged in the Dark system, or any other system with narratively-minded mechanics, are under one false impression:
Mechanics exist to restrict.
Seeing how these people argue, what exactly they say, how they reason why "mechanics shouldn't get in the way of roleplaying," that seems to be their core idea: Rules and mechanics are necessary evils that exist solely to "balance" the game by restricting the things both players and GMs can do. The only reasons why someone would want to use mechanics in their RPG is to keep it from devolving into
"I shot you, you're dead!" "No, I'm wearing bulletproof armor!" "I didn't shoot bullets, I shot a laser!" "Well, the armor's also laserproof!" "Nuh-uh, my lasers are so hot that they melt any armor!" "My armor's a material that can't melt!" And so on. Because we have rules, the players can't just say "we beat this challenge", and neither can the GM say "you haven't beaten this challenge." Because the rules are clear, the rules are obvious, the rules tell you what you can and can't do, and that's it.
So obviously, when the idea of mechanics directly interacting with the roleplay - generally seen as the most free and creative part of a TTRPG - seems at best counterintuitive, at worst absolutely wrong. Hearing this idea, people might be inclined to think of a player saying "I'm gonna do X", just for the evil, restrictive mechanics to come in and say "no, you can't just do X! you first have to roll a Do X check! But you also did Y earlier, so you have to roll the Did Y Penalty Die, and if that one comes up higher than your Do X die, you have to look at this table and roll for your Doing X If You Previously Did Y Penalty! But, if you roll double on that roll..."
But like... that's not how it works. Roleplay-oriented mechanics don't exist to restrict people from roleplaying, they're there to encourage people to roleplay!
Let's go with a really good example for this: The flashback mechanic from Blades in the Dark (and games based on Blades in the Dark).
In BitD, you can declare a flashback to an earlier point in time. Could be five minutes ago, could be fifty years ago, doesn't matter. You declare a flashback, you describe the scene, you take some stress (the equivalent of damage) and now you have some kind of edge in the present, justified by what happened in the flashback. For example, in the Steeplechase campaign of the Adventure Zone podcast, there was a scene where the PCs confronted a character who ended up making a scandalous confession. One of the players declared a flashback, establishing that, just before they walked in, his character had pressed the record button on a portable recording device hidden in his inner coat pocket. Boom, now they have a recording of the confession.
How many times have you done something like this in a D&D game? How many times did your DM let you do this? I think for most players, that number is pretty low. And for two reasons:
The first, admittedly, has to do with restrictions. If you could just declare that your character actually stole the key to the door you're in front of in an off-screen moment earlier, that would be pretty bonkers. Insanely powerful. But, because BitD has specific mechanics built around flashbacks, there are restrictions to it, so it's a viable option without being overpowered.
But secondly, I think the far more prevalent reason as to why players in games without bespoke flashback mechanics don't utilize flashbacks is because they simply don't even think of them as an option. And that's another thing mechanics can do: Tell players what they (or their characters) can do!
Like, it's generally accepted that the players only control what their characters do, and the GM has power over everything else. That's a base assumption, so most players would never think of establishing facts about the larger world, the NPCs, etc. But there are games that have explicit mechanics for that!
Let's take Fabula Ultima as another example: In that game, you can get "Fabula Points" through certain means. They can then spend those points to do a variety of things. What's literally the first thing on the list of things Fabula Points let you do? "Alter the Story - Alter an existing element or add a new element." I've heard people use this to decide that one of the enemies their group was just about to fight was actually their character's relative, which allowed them to resolve the situation peacefully. I again ask: In your average D&D session, how likely is it that a player would just say "that guy is my cousin"? And if they did, how likely is it that the GM accepts that? But thanks to the Fabula Point mechanic making this an explicit option, thanks to rules explicitly saying "players are allowed to do this", it opens up so many possibilities for story developments that simply would not happen if the GM was the only one allowed to do these things.
And it's only possible because the mechanics say it is. Just how your wizard casting fireball is only possible because the mechanics say it is.
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esperderek · 4 months
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New RPG.net owner liked tweets from RFK Jr, Tucker Carlson, and more...
Just left RPG.net, that venerable old tabletop rpg forum, a forum that I've been a part of for 20+ years.
Recently (in March), it was bought by RPGMatch, a startup aiming to do matchmaking for TTRPGs. In the past couple of days, despite their many reassurances, I got it into my head to look up the new owner Joaquin Lippincott, and lucky for me he has a Twitter! (Or X, now, I guess.)
Yeah...the first warning bell is that his description calls him a 'Machine learning advocate', and his feed is full of generative AI shit. Oh, sure, he'll throw the fig leaf of 'AI shouldn't take creative jobs.' here and there, but all-in-all he is a full-throated supporter of genAI. Which means that RPGnet's multiple assurances that they will never scrape for AI...suspect at best.
Especially, when you check out his main company, https://www.metaltoad.com/, and find that his company, amongst other services, is all about advising corporations on how to make the best use of generative AI, LLMs, and machine learning. They're not the ones making them, but they sure are are helping corps decide what jobs to cut in favor of genAI. Sorry, they "Solve Business Problems."
This, alone, while leaving a massive bad taste in my mouth, wouldn't be enough, and apart from his clear love of genAI his feed is mostly business stuff and his love of RPGs. Barely talks politics or anything similar.
But then, I decided to check his Likes, the true bane of many a people who have tried to portray themselves as progressive, or at least neutral.
And wow. In lieu of links that can be taken down, I have made screenshots. If you want to check it yourself, just find his Twitter feed, this isn't hidden information. (Yet.)
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Here's him liking a conspiracy theory that the War on Ukraine is actually NATO's fault, and it's all a plan by the US to grift and disable Russia!
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Here's him liking Robert F. Kennedy Jr. praising Tucker Carlson interviewing Vladimir Putin!
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Here's him liking a right wing influencer's tweet advancing a conspiracy theory about Hunter Biden!
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Former Republican candidate Vivek Ramaswamy talking about how he wants to tear down the Department of Education and the FDA (plus some COVID vaccine conspiracy theory thrown in)
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Sure did like this Tucker Carlson video on Robert Kennedy Jr... (Gee, I wonder who this guy is voting for in October.)
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Agreeing about a right-wing grifter's conspiracy theories... (that guy's Twitter account is full of awful, awful transphobia, always fun.)
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Him liking a tweet about someone using their own fathers death to advance an anti-vaxx agenda! What the fuck! (This guy was pushing anti-vax before his father's death, I checked, if you're wondering.)
So, yes, to sum it up, RPG.net, that prides itself as an inclusive place, protective it's users who are part of vulnerable groups, and extremely supportive of creators, sold out to a techbro (probably)libertarian whose day job is helping companies make use of generative AI and likes tweets that advance conspiracy theories about the Ukraine war, Hunter Biden, vaccines, and others. Big fan of RFKjr, Carlson, and Putin, on the other hand.
And, like, shame on RPG.net, Christopher Allen for selling to this guy, and the various admins and mods who spent ages reassuring everything will be okay (including downplaying Lippincott's involvement in genAI). Like, was no research into this guy done at all? Or did y'all not care?
So I'm gone, and I'm betting while maybe not today or tomorrow, things are going to change for that website, and not for the best for anyone.
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dailydungeondelves · 18 days
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I'm working on a secret thing >.> Here's some WIPs! I'm excited~
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crackerjackalopegames · 5 months
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In this dispatch of Jackalope Mail, I'm talking about some fun and weird folklore elements and how you can use them in your TTRPGs! Including trees fueled by blood and the ultimate dark academia setting! Check it out!
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thecartonizer · 5 months
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Shouting out into the void for this one but: any tips for someone who legitimately gave up ttrpg game dev because of both stress over not being able to translate my ideas into the dice stuff and the realization i could not logically make a living out of it but now wants to get back at it with risus or a original system?
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prokopetz · 12 hours
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My brain: What if I don't really like goofy meta RPGs and I've just convinced myself that I do because I'm afraid that if I wrote anything straightforward or genuine I'd be revealed as having nothing interesting to say?
The exact same brain five minutes later: What if there was a tabletop RPG where you play as pants.
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zitasaurusrex · 3 months
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oh the tales do not lie there are tables in here
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probablyfunrpgideas · 4 months
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There’s a lot of cults in fantasy that are trying to free their imprisoned patron and allow them to operate in the world. Greyhawk’s Tharizdun, Eberron’s Lords of Dust, the dark lord from Wheel of Time, Rovagug from Pathfinder… the list goes on.
Idea: play a cleric of “the chained enlightenment” and be real sinister and secretive about your plans to unleash your lord. Turns out you are just trying to help Prometheus get out of his eagle situation so he can invent some more cool stuff for mortals everywhere.
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bryanharryrombough · 1 month
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Meguey Baker was diagnosed with breast cancer in July 2022. She's been through her first round of surgery and radiation, and is readying herself now for round 2.
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snotgoblinnn · 8 months
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penguinkinggames · 10 months
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Hey, folks. Starting today and continuing through November 28th, all of Penguin King Games' non-PWYW titles are 50% off. In addition, today (November 24th) only, 100% of all sales will go toward the creator as part of itch.io's Creator Day program. If there's something in our catalogue you've been meaning to pick up – or if you want to support our games currently in development, including Eat God, Space Gerbils and Tiny Frog Wizards – now's the perfect chance!
Note that the preceding link leads to a bundle containing all discounted titles; however, you can also claim the discount on individual games by clicking through to their respective pages.
(Credits for the preceding illustrations go to @shelandsorcery for the giant municipal crab @kalkiedoodles for the long-suffering elf queen.)
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