#adventures in characterization
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Something fun to consider about Tango (and his character) is that he’s 100% capable of and comfortable with commanding authority
You mostly see it on streams, with the firm yet easy grip he has on his chat; but it’s also clear from how his servermates talk to and about him. When selling the hermit permit concept to his audience, Grian specifically invoked Tango (alongside Etho and Cub) as someone whose approval should set the audience at ease. Heck, this year Joe Hills told Tango in an episode that he’s respected “as an authority” on the server (therefore Tango can totally issue Scar a search warrant)
And yet in the life series, Tango has a reputation for letting people walk all over him!
I suppose a simple way of putting it would be that cc!Tango is able to command the respect and attention of his peers; but c!Tango (and especially traffic!Tango) lacks the confidence required. He’ll let the Crastle and BEST pressure him out of his lives one way or another; he’ll let Skizz and Jimmy talk him down from his righteous fury
And that’s a fine, clear reading! But lately I’ve been trying to see if I can reconcile the idea of a life series Tango who can take a position of power, who knows that he can, but for some reason refrains. Because there are moments where traffic!Tango flexes his authority, and they fascinate me
A favorite of mine occurs in Secret Life, during the game of tag. Tango loses the first round and drops out, leaving Scott, Bdubs, and Impulse to chase each other down. Bdubs, currently “it” and struggling, runs past Tango and Skizz. His distress is obvious. Then Tango, calmly and firmly, instructs Skizz to get off the horse he’s riding and give it to Bdubs. Skizz protests—Tango insists. Skizz dismounts.
Traffic!Tango wielded that authority for Bdubs of all people. Fascinating
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Me seeing the new Superman content we’ve been getting and realizing that we’re finally healing from the “Evil Superman” era:

#FOR SO DAMN LONG#WE WERE SUBJECTED TO POOR CHARACTERIZATION#BUT NOT ANYMORE BABY#shhh it’s ok injustice and Zack Snyder can’t get you anymore…#superman#clark kent#Superman 2023#superman 2025#james gunn dcu#james gunn#worlds finest#my adventures with superman#maws#dc#dcu#batman#dc comics
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thinkging about chaos demon god things
#f&c didnt give golbetty any worthwhile characterization#but i think theres lots of fun directions to go with her#and we should always consider the possibility that shes super super evil#she was already very fucked up and pretty evil. she could be super duper fucked up & evil. if we beleive in her :]#i cant beelive i drew art of golbetty with bill b4 golbetty with discord from the horse show. sorry.#comparing her to discord has a lot more basis in canon - oopsie !#my art#fan art#gravity falls#bill cipher#adventure time#golbetty#golb#betty grof#ive been seeing sm about the book of bill & i rlly wanna read it#so thats why i drew these. thinking abt billed cipher#1k#yay!!
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love these bugs
i knew i had to eventually draw these other scarabs- i was just gonna doodle them but i ended up coloring them
anyways ! designs are: @shuueep , @far-from-official and @probablyanalienindisguise ! (also mine))
#lifts a rock *BEETLE !*#i love how each of these scarabs focus on different characterizations of his personality but theyre all still scarab through n through#adventure time#fionna and cake#scarab the god auditor#none of them are normal
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"veilguard is dark!!" they say and then their only examples are dmetas crossing, ghilannain, the blight, and the final battle gore. like girl? dark is going down into the deep roads and encountering a mad woman reciting a poem about watching her fellow dwarves be eaten and fed flesh and forcibly mutated into broodmothers. dark is learning the keeper zathrian's son was tortured to death & his daughter raped before she took her own life in shame and so he bound a spirit to a wolf to slaughter the humans responsible and infect more with lycanthropy in vengeance. dark is being told the only way for you and the love of your life to survive the battle with the archdemon is to make him impregnate your companion so the fetus can absorb the archdemon's soul(and lets not even get into how this can actually be alistair's first ever sexual experience if you DONT romance him). dark is returning to orzammar and learning your best friend could not escape fate like you did and so he becomes just another dead duster. having your entire family murdered before your very eyes and yet you must keep living. being kidnapped and nearly assaulted & killed and having to fight your way out of a mansion full of humans on your wedding day. coming face to face with the missing friend that got sucked into an eluvian and came out twisted and wrong. dark is watching duncan speak calmly and clearly even as he coldly slaughters the coward that refuses to drink from the goblet of darkspawn blood. veilguard is literally dragon age for babies. shut up
#yeah all these examples are from origins. origins and da2 are like. actually dragon age.#inquisition was much too cheery tbh. fantastic characterization but the grey dreary grunge was like. Part Of It.#dragon age was dark fantasy homebrew D&D and now its just another action adventure fantasy slopfest. sooo disappointing.#veilguard critical#theres something to be said about moral purity culture killing creativity but i shant get into it.
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also final word on this probably- I *like* Joyce Messier a great deal as a character. I think she's cool and interesting. I find it fascinating that she tends to approach things very bluntly. the words she uses and the manner in which she analyzes things, this is sort of an instance of a character who knows exactly *what she is* and articulates it in a manner congruent with the writers of the game. she is, as she says wryly but honestly, "a bourgeois woman". i cant think of too many rich people who would without prompting and prodding, self identify with marxist social taxonomies in this way, even with a thin veil of ironic self deprecation. She's educated. she knows the words and the motivating logics of class analysis. and shes *cool*. harry picks that up. honesty is cool. bluntness is cool. cynicism is cool. she is quite open about her place in the world and how she conceives of it. unlike a lot of other powerful figures in the game, i dont think shes completely swallowed by self justifying rhetoric the way, say, sunday friend is. or she is up to a point. she knows about countercultural movements and she has affinities for them and is also aware that they inevitably are consumed by capital. (this, by the way, is kind of complex in that like. ok its a depressing reality but also i think if the de team was fully bought into that line of thinking, they would not make this game. it is telling that joyce of all people would critique cindy on the basis of capital subsuming revolutionary art. I dont think joyce is wrong per se, but i think she is drawn to that line of thinking because it is *very comforting for someone of her class position to dismiss the value and power of revolutionary art and critique of capital* just a thought) She's disgusting in that her power is not rightfully hers. her position is not rightfully hers. she is actively repressing and oppressing others in service of disgusting, semi-fascistic, hypercapitalist forces. shes enjoying the comforts and benefits that such a role allows her. shes disgusting shes frustrating shes profoundly arrogant (as her clash with evrart claire proves definitively). Her self satisfied idiocy is what allows her to play with fire and foolishly assume she cannot be burned. She's smart but her comfortable position puts the blinders on her and so she's also pretty fucking stupid. and shes also deeply deeply sad. I empathize. I pity her. She's so fucking sad. I don't think she is drawn to self medication and self destruction through constant pale exposure or all that rueful nostalgic rumination for no reason. She knows what she is to the world and she knows what she's doing and she's too cowardly and comfortable and self interested to change, but she's too self-aware to ignore it completely. I think she probably dislikes herself to some degree and i think its destroying her. Like most of the cast of the game, she's complex and deeply human. She's hateful, but I also think she is too well realized to hate, at least not for me.
#i envy her obviously but i also pity her a fucking lot#i think she lives an adventurous appealing life that is largely facilitated by her moral cowardice#and is honestly characterized as profoundly empty and disheartening for her#shes a vibrant person and that vibrancy is being turned to ugly ends and its killing the spark#oppressive structures are bad for the oppressors too#joyce is a middleman to power but she is still in a place of power over the ppl she interacts with#that grants her a lot of excellent perks but its making her miserable and it renders her deeply pathetic imo#disco elysium#joyce messier
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Fishing Interlude
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#lan sizhui#lan jingyi#ONE HUNDERED (+6 bonus) COMICS BABY!!!! WE MADE IT!#There's still at least 200 more to go at the rate I'm going but still! Triple digits for a comic project feels worth celebrating.#I'm no stranger to setting myself on projects but this is certainly the most adventurous and long-term one I've undertaken.#The aim was to be done by the end of September (whoops (I also took a few breaks to post other stuff)) But I'm still having fun!#Thank you all so much for joining me on this journey! I have a celebration announcement tomorrow!#Sorry this one doesn't really feel like a 'comic 100'. It's sandwiched between two comics that were supposed to be 'comic 100'...#I love how excited Jingyi is to be in the garden. And I will never miss an opportunity to have them fish.#Slowly...I am setting up my punchline with all this. I promise it's leading somewhere.#Lan Sizhui didn't fit into the frame for panel 3 so I like to think he dove in after a fish#Afterall that's were lan zhan is in this comic. Under the water. Hunting. LSZ is just following what his mentor taught him.#Sorry I broke Jingyi's characterization for this punchline. He's one of the biggest wangxian shippers in canon. But fishing comes first.
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one of my (many) favorite things about Barry being a dick when he’s first introduced is that like. He is totally a fridged wife guy. He’s a fighter and a bodyguard for hire. He’s brooding and shitty and traumatized and ~too damaged to make friends~ (and then dies horribly oops). HIS WIFE IS LITERALLY DEAD. but like he also. Isn’t that. He’s literally called The Lover. He blushes when he drops his glasses and the woman he likes gives them back to him. He’s lactose intolerant. He doesn’t know how to swim until Taako teaches him. He makes hot chocolate for Lup while she schemes. His wife is also not dead !!!! (I mean, she is but how much does death rly mean in taz? plus they’re not even technically married but how much does marriage rly mean in taz?) He’s basically that one post about an angsty dude and everybody assumes his wife died tragically but then u find out she’s actually fine and he just rly missed her and is actually pretty normal when she’s around. I know I’m not saying anything about him that has not been said before but sometimes I just. I’m struck by him
#taz spoilers#taz balance#the adventure zone#barry bluejeans#blupjeans#taz lup#he’s just such a great character and he was kind of an accident and I just#u couldn’t pay for this kinda characterization!! he’s tumblr’s dream guy!!!#taz balance spoilers#twillertalks
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tails has to be nerfed in every single piece of media that comes out because they know the problem would be over in two minutes max if he wasn't
#he's being held back by the plot#cause wdym he made a cure for a virus and it got destroyed#tails would've killed people to keep that thing from getting destroyed with sonic being infected#bring back his tails adventure characterization#miles tails prower#sonic
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i love finn mertens dearly hes a really good character but also like i cannot imagine him as queer. Not because i think its a bad take for anyone to have, or for any particular reason. i just think he has immense chill queer ally energy. kind of guy to look at xe/xem pronouns n go "xe/xem? whats that supposed to mean?" and jake is like "oh, those are like... new age pronouns. Prismo's been trying those out a bit, thats how i found out about 'em." and finn is like "oh neat" and then thats it
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“…what is he doing out there?”
“Sometimes, after an adventure, he likes to sit out there and think.”
this random ten second clip of Finn sitting outside by himself and staring at a little flower is honestly one of my all time favorite moments for him.
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I be thinking real hard about audio adventures,,, they put drugs in these batman podcasts i swear to god
Some kinda suggestive sketches under the cut also
DO NOT COME FOR ME i forgot autumn had a canon design. Not that I would have followed it that closely. Anyway her and miss tuesday should kiss i said what i said


Freakish thing on the left is my jon <3
#horror themed battle jacket jon i think about you all day every day#strong believer that these characterizations of them should be the baseline theyre so good </3#theyre all horrifically violent but equally goofy freaks and that should never be changed#scarecrow#twoface#riddler#penguin#batman#jonathan crane#harvey dent#edward nygma#oswald cobblepot#bruce wayne#scriddler#bruharvey#batman the audio adventures#btaa#gotham rogues#art tag
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All these drawings of my boy and I realize I haven't really drawn crazed resonant eyes on him before.
So here's him based on the idea that he's guarding the WoL and holding something up while they're wrapping up some other job.
#ffxiv#fan art#digital art#zenos yae galvus#adventurer zenos#guard dog zenos guard dog zenos#magitek unarmed zenos- the absolute menace#I also find it so funny that he accidently inherited soulsight from his great-grandfather#and I do not doubt for a second that he'd learn how to abuse it in a fight#I enjoy drawing him being a feral dork but I always characterize him being a lot calmer as an adventurer
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What Inspired Prime Sonic’s Characterization
From what I’ve seen, Sonic’s characterization in the Sonic Prime series is pretty divisive in the fandom. Some people love it, others think Sonic’s ‘original’ character was done dirty as a hero in this series. According to the latter, Sonic should be a source of inspiration rather than someone who needs a character arc.
And you know, everyone is free to interpret a character or a show in different ways, and to prefer one version over the other. I don’t intend to change or discredit anyone’s opinion on the matter.
What I would like to point out is that the Sonic Prime writers clearly did take inspiration from the games for Sonic’s characterization, and it shows. You just have to look at the earlier games rather than the latest. But since most of those games are not so easily accessible these days, as someone who grew up playing them, I would be happy to show you why, to me and other fans, watching Sonic Prime felt so nostalgic.
If you don’t feel like reading over 7K words of early Sonic games’ recap and analysis, in short: I believe Prime Sonic is intended to be a mix of his characterization in the Classic games (starting with Sonic the Hedgehog, 1991) and the Modern games from the early 2000s (up to and including Sonic Advance 3, 2004 - but mostly Sonic Heroes, 2003). To make this essay easier to read, I’ve divided it into three parts:
Part 1: Introduction, and Sonic Games on the Mega Drive
Part 2: Dreamcast Games: Sonic Adventure 1 and 2
Part 3: Sonic Heroes, the Main Inspiration for Prime Sonic
Before I begin, I would like to reiterate that Prime Sonic’s characterization is great representation for neurodivergent people, especially as the lovable hero of a kids’ show. I won’t go into more detail about it in this essay because I’ll be focusing on the game adaptation aspect, but it’s rare enough that it bears repeating, and if you’d like to read more about that, you can check out descendant-of-truth’s excellent post about it.
Forewarning: I will try to keep this essay as accessible as possible to anyone unfamiliar with Sonic lore without spoiling major plot points (there will be some important spoilers for Sonic Adventure, Sonic Adventure 2 and Sonic Battle, though, careful with that!), but this is going to be long and image-heavy, so strap in, folks!
Part 1 - Introduction, and Sonic Games on the Mega Drive
First off, we should keep in mind that Sonic the Hedgehog has existed for over 30 years, and has been written in different ways by different people on different mediums. On top of that, there have been a lot of mistranslations and artistic liberties taken between the Japanese and English versions of Sonic games, leading to notable changes in character design, dialogue, and plot points - sometimes minor, sometimes major. More rarely, other mediums have influenced the games: some details from early Sonic cartoons were included in the games later on, like Sonic’s obsession with chili dogs, which first appeared in the Adventures of Sonic the Hedgehog cartoon in 1993, and was only added to the game canon from 2008 onward, starting with Sonic and the Black Knight. Sonic’s constant craving for chili dogs is also there in Sonic Prime.
That being said, one of Sonic Prime’s writers, Duncan Rouleau, has tweeted that they were "only adding to (the video game universe created by the Sonic Team)." This could either mean that Sonic Prime is set in the video game universe, or that it is simply based on it. (I know it’s a point of contention in the fandom, but I won’t be touching that particular debate here - I think you should feel free to interpret it however you want.) Either way, those tweets confirm that the games were the main source of inspiration for Sonic Prime. Therefore, I will be focusing on Sonic’s characterization in the games for this analysis, and mention the differences between Japanese and English dubs whenever it becomes relevant.
While I do admire the fans’ efforts to make sense of Sonic lore and establish a coherent continuity (and I do think those efforts are worthwhile when writing fanfiction or fancomics; some truly great stories have been and continue to be written for this fandom), the fact remains that continuity between the Sonic games is a mess.
It may be tempting to think that the games are linear and that ‘time of release’ = ‘place in the timeline,’ but that logic doesn’t always work. As an example: Shadow has amnesia in Sonic Heroes (December 2003), he remembers everything in Sonic Battle (also December 2003), but the entire plot of Shadow the Hedgehog (2005) revolves around him trying to get his memories back - so Sonic Battle should take place after Shadow the Hedgehog, even if the former got released first.
On top of that, several of the games’ plot lines and characterization directly contradict each other, and there have been a lot of retcons over the decades. To give a visual example: half of the moon gets blown up in Sonic Adventure 2 (2001). The moon is whole again in the opening cinematic of Shadow the Hedgehog (2005), which explicitly takes place after Sonic Adventure 2. And finally, in the prologue animation for Sonic X Shadow Generations titled Dark Beginnings (2024), which explicitly takes place after Shadow the Hedgehog, the moon is shown to be partly destroyed again. So unless the moon got repaired and then broken again offscreen, that’s a double retcon. (Also, the Eclipse Cannon, the weapon that blew up part of the moon, is fully operational in Shadow the Hedgehog, even though it got destroyed by the end of Sonic Adventure 2. In fact, getting rid of that weapon was Sonic’s main objective at the end of the Hero Story in Sonic Adventure 2, making this particular retcon especially jarring.)
And for one last example regarding Sonic’s character specifically: Classic Sonic (Sonic’s design for the earliest 2D games) got re-introduced in Sonic Generations (2011) as Modern Sonic’s past self, and is considered a child in the fandom nowadays. However, in his Sonic Jam (1997) game profile, Classic Sonic is stated to be 16, while in the manual of Sonic Heroes (2003), Modern Sonic’s age is stated to be 15. So Sonic technically got de-aged twice. (In light of this, it might be for the best that Sega ultimately decided to make all the cast’s ages ambiguous.)


My point is, the Sonic games can be inconsistent with each other, and that goes for characterization as well. Knuckles is one of the most obvious examples of varied characterization from game to game, and not in any linear way that could be explained by character growth: he is much stupider and spontaneously agressive in Sonic Battle (which explicitly takes place after Sonic Adventure 2) than in the Adventure games, but Sonic Frontiers (2022) and its animated prologue Divergence restored Knuckles’ personality to the Adventure version, where he is quiet and contemplative unless provoked, and his gullibility is a consequence of his social isolation rather than a lack of intelligence.
Game Sonic himself has been written differently over time as well. Therefore, before we can judge whether or not Prime Sonic is OOC, we need to establish which version (or versions) of Sonic the writers took inspiration from.
Thankfully, Iann Flynn, who was hired as a consultant for the show, gave an element of answer in a tweet: "Sonic Prime takes place sometime after Sonic Advance 3."
Taken as is, as Iann Flynn clarified himself in another tweet, this is very broad and intentionally vague: by that metric, Sonic Prime could take place anywhere from right after Sonic Advance 3 (2004) to post Sonic games from the 2020s. And honestly, it doesn’t really matter, because Sonic Prime can exist as its own thing, and you don’t need to know much about game lore to enjoy it - knowing the lore is just a bonus. (And to be clear: I’m not trying to establish where Sonic Prime fits in the games’ chronology, or whether or not the show should be considered canon to the games at all; I am only trying to pinpoint what aspects of the games inspired Prime Sonic’s personality.)
What this tweet does imply is that Sonic Prime mostly took inspiration from the games that came before Sonic Advance 3. As in, the Classic games on the Mega Drive (also known as Sega Genesis) and other Sega consoles, both Sonic Adventure games, Sonic Heroes, Sonic Battle, and all three Sonic Advance games - from the 1990s to 2004.
This seems to be confirmed by the choice of our main cast, the callbacks to game release dates in Sonic Prime, and the way distant flashbacks are animated: Big the Cat first appeared in Sonic Adventure (in 1998; hence his New Yoke alternate self’s name: ‘Citizen 1998’). Rouge and Shadow both made their debut in Sonic Adventure 2 (2001), the last Sonic game to come out on a Sega console - namely, the Dreamcast. (Team Chaotix was also introduced on a Sega console in Knuckles Chaotix (1995), but that game is a lot more obscure, which is probably the reason why their team wasn’t included in Sonic Prime - plus, the cast would have been too large with those three.)
To make the references to the 1990s games clear, the Sonic Prime flashbacks to Sonic’s first interactions with Tails and Knuckles are animated in a pixelated 2D style that’s reminiscent of the Mega Drive games’ aesthetic. Furthermore, the password to Tails and Nine’s respective labs in Sonic Prime - ‘1992’ - is a reference to Sonic the Hedgehog 2 (Tails’ debut game, which came out in 1992) and the flashback scene in Sonic Prime season 1, episode 7 is based on Knuckles’ debut game, Sonic 3 & Knuckles (1994). Therefore, it stands to reason that part of the characterization would also be inspired by early games. Even the Sunset Hill Boss Battle from Sonic Advance 3 (2004), when it gets referenced in Sonic Prime Season 3, Episode 3’s introductory flashback (complete with a remix of the original boss music), gets redrawn in the Mega Drive games’ art style; except for Eggman, who keeps his character design from Sonic Advance 3. (Likely to avoid confusion for the viewers: in context, the Mega Drive art style is indicative of flashbacks set before Sonic Prime, but it would feel unnatural if Eggman's design changed too drastically from those flashbacks to the present.) This is why Iann Flynn quoted that specific game in his tweet about a plausible timeline for Sonic Prime in relation to the Sonic games: Sonic Advance 3 is the latest released game that gets a visual callback in Sonic Prime.
So what was Sonic like in the Mega Drive era?
Originally, Sonic was created to be a cool rebellious mascot for Sega, in contrast to their main rival company Nintendo’s more conventionally affable mascot Mario. That aspect was exaggerated in Western adaptations of early games: Sonic is drawn more cocky-looking on official Western game art, which started the infamous "mascot with attitude" trend in video games. However, in the Classic Sonic games, none of the characters talked, so their personalities were shown through body language: for instance, if the player keeps him motionless for too long, Sonic will get restless and tap his foot in annoyance while looking straight at the player, silently demanding to move things along already. (Unlike Tails, who just yawns in his idle animation.)
The opening and ending 2D animations for Sonic CD (1993) emulate Sonic’s sprites and add some quirks. They show that Sonic can be quietly confident, but also mischievous: a favorite tactic of his is to taunt robots until they rush into each other and break themselves. He uses it a lot in Sonic Prime as well, and it’s just as effective.
In general, Sonic’s sprites on the Mega Drive are very expressive and goofy-looking, especially when he’s about to lose his balance on the edge of a cliff. The Sonic CD ending animation and Sonic Prime both use these sprites as references for Sonic’s poses and expressions whenever he is in a pinch: he can get overwhelmed, but he is good at bouncing back.
In the first Classic games, the main story was fairly simple: Doctor Eggman is trying to build a robot empire and captures small animals or magical flower seeds so he can use them to power his machines, Sonic the Hedgehog destroys his robots to save the animals and let the flowers bloom. Pretty straightforward tale about environmentalism and fighting back against oppression.
It wasn’t anti-technology, though: as shown in the Sonic the Hedgehog 2 screenshot above, Sonic and Tails own a biplane, the Tornado, which they use to travel across seas or catch up with Eggman’s flying bases. Essentially, it’s the Studio Ghibli approach to environmentalism: humans and technology are not portrayed as innately evil, it is only nature exploitation and the dangers of upsetting the balance of an ecosystem that are condemned by the narrative - cautionary tales about the excessive use of technology, and a condemnation of weapons and war.
This underlying message was especially present in the first Sonic games, which were created in a time when Studio Ghibli films were highly successful and influential. At the very least, Knuckles’ homeland Angel Island (which first appeared in Sonic 3 & Knuckles, 1994), an island with overgrown ancient ruins that flies in the sky thanks to the power of a magical gemstone, is a clear hommage to Hayao Miyazaki’s Laputa, the Castle in the Sky (1986), and Sonic and Tails’s red biplane (which first appeared in Sonic the Hedgehog 2, November 1992) might be a reference to Porco Rosso (July 1992).
However, this environmental theme has become less prominent in later Sonic games, rarely brought up in the text since Sonic Adventure; and even then, it was mostly Amy talking to and saving Flickies (non-talking little birds) in the cutscenes. Sonic Prime brings back this core aspect of Sonic’s character from the Classic games by frequently showing him talking to Flickies and worrying about the state of nature, especially in New Yoke and Boscage Maze:
To this day, a lot of people are really nostalgic of the Classic games and their simpler approach to storytelling compared to the 3D games that came later, which is why Sonic Mania (2017) brought back that aesthetic. However, since Sonic Prime uses 3D animation for present and recent events (in contrast to the distant 2D flashbacks), the writers made the choice to base the character designs on modern games from the early 2000s, and their personalities along with them.
After the transition to 3D, in both Sonic Adventure games, Doctor Eggman was no longer the only human character: more realistic-looking cities and human characters started to coexist with the original cast of bipedal cartoon animals. Those games also added some complexity to the original cast of colorful characters by allowing them to talk and giving them character songs, Sonic included.
And what was Sonic like then?
Part 2 - Dreamcast Games: Sonic Adventure 1 and 2
Like in the Classic games, Modern Sonic shows a clear disregard for any form of authority, and not just towards Eggman: in Sonic Adventure, all through the level Speed Highway, Sonic can take down police vehicles along with Eggman robots. In Sonic Adventure 2, the first thing he does is escape from the military helicopter that arrested him on a false charge - then Sonic snidely complains about ‘low-budget flights’ with ‘no food or movies’ before jumping off. (Yes, that’s the line the third Live Action Sonic movie was referencing.) The lyrics to the first stage song, ‘Escape From The City,’ also hint at Sonic’s life philosophy of always moving forward regardless of the obstacles in his way, and making sure everyone has as much freedom as he does.
On the other hand, in contrast to the Mega Drive games, now that he has a voice, Sonic has become very chatty. It might not always show when you’re playing him due to Silent Protagonist Syndrome (in most of the early games, all of the playable characters are silent when you play as them), but becomes very obvious in cutscenes and whenever he shows up while you’re playing as someone else. For instance, when you play as Tails in Sonic Adventure, your usual goal is to beat Sonic to the end of the stage. Much like in Sonic Prime, in those stages, Sonic never stops talking in the English and Japanese dubs. (Alternatively to egg Tails on or compliment him when he catches up; it’s especially noticeable in the Icecap Stage, where the two of them are neck and neck for most of the race.) Sonic is just as much of a chatterbox in Sonic Heroes, where you play as him, Tails and Knuckles at the same time. And of course, Sonic loves to taunt his adversaries, especially Eggman (and to a lesser extent, Knuckles) every chance he gets.
It is worth noting that Sonic’s lines and tone became a lot more snarky in Sonic Adventure’s English translation compared to the Japanese version, where he is less provocative and boastful. Instead, in the Japanese dub, Sonic tends to randomly drop lines in English, which is a more indirect way to make himself sound cool. This trend continues in the Japanese dub of Sonic Prime, where he also has plenty of English lines.
Play-flirting is an extension of his usual playful banter, which was added in Sonic Battle (2003). Interestingly, Sonic only seems comfortable doing this to people who are not pursuing him romantically: in this game, he only play-flirts with Rouge (who teases him back but doesn’t reciprocate the flirting) and keeps avoiding Amy, who is constantly chasing him in the hopes that he will agree to marry her.
Sonic Prime cranks this up to eleven: Sonic flirts with several characters regardless of gender, including Amy, who is not actively pursuing him in Sonic Prime - whether she lost interest and moved on, or just toned down her pursuit of Sonic is left ambiguous. It is left just as ambiguous whether or not Sonic is genuinely interested in any of the characters he flirts with in Sonic Prime, or if his flirting is just another aspect of his tendency to tease his friends for fun.
As for his more defining personality traits, the lyrics of Sonic’s theme song 'It Doesn’t Matter' by Crush 40 sum it up pretty well: Sonic is a free spirit who just does things his own way, refuses compromise, and generally doesn’t think it matters ‘who is wrong or who is right,’ he just follows his ‘steadfast heart of gold’ and never gives up. It also fits with the description of Sonic in the Sonic Heroes manual (see the second image of this post).
In this character profile, I find the line "Saving the world is a nice distraction, but Sonic is soon off to find his next adventure." especially interesting: there is no sense of urgency in a 'distraction,' because Sonic is not saving the world solely for justice’s sake, or out of a sense of duty, but because it’s fun to him. When he receives what appears to be a threatening letter from Eggman at the start of Sonic Heroes, Sonic jokingly describes it as 'an invitation to a party' - fighting Eggman is a game to Sonic as much as it is a necessity. As he puts it himself in Sonic Adventure 2, Sonic is "just a guy who loves adventure."
Now, notice how neither this song nor character profile say anything about friends or friendship. (Unlike Tails’ character song 'Believe in Myself.') You know why? Because, (and I say this with all the love in my heart) as much as he cares about nature, helping others, justice, and freedom in general, Sonic from the early 2000s is also a brat.
Amy’s words, not mine:
In the English version, that is. In Japanese, she is just asking him to wait for her. Because he just left her on her own in the cell she broke him out of. Inside an active military base. On an island.
It’s not an isolated incident, either: Amy gets left behind in hostile territory very often in this game, by Tails and Sonic both. So it’s not a Sonic-specific problem, but since Tails, to his own admission, is always trying to be more like Sonic in the Adventure games because he admires him, it makes sense that he would accidentally emulate Sonic’s flaws along with his qualities.
Here is a particularly memorable example of Sonic (and Tails) not thinking ahead and neglecting their friend with disastrous consequences in Sonic Adventure 2: once inside Eggman’s base of operation, they come up with a plan to thwart the doctor’s scheme, and then just… leave Amy all by herself in enemy territory. It’s the third time in this game for both Sonic and Tails: twice before this, each or both of them left Amy behind to do their own thing; once inside the above mentioned military base, then on a street full of police officers trying to capture the three of them. Those previous times, Amy managed to catch up with Sonic and Tails. The third time, Eggman takes her hostage, and all three of them almost get killed as a result. Shocker.
(Side Note: Amy doesn’t say "I hate you" in the Japanese dub. What she says is more along the lines of: "Come on! Why do you always leave a cute girl like me alone?!" In both versions, she definitely has the right to be mad at them.)
Of course, that doesn’t mean they don’t care about Amy: the first thing Tails does in Sonic Adventure 2 is save Amy from Eggman. Similarly, as soon as Sonic finds out that the island they’re on is about to explode, his first reflex is to go get Tails and Amy so they can escape together. Likewise, when Amy gets taken hostage later on, both Tails and Sonic put their plan to thwart Eggman on hold because helping her is their priority. The problem is, they don’t take her into account unless she is actively being threatened: most of the time, they just leave her be and assume she will be fine on her own; up to the very end of the game, when they leave her behind again while (almost) everyone else teams up to save the world. (Sonic and Tails never learn their lesson about this in that game.)
It’s not just about Amy, either: Sonic acts like this towards his three closest friends, Amy, Tails and Knuckles. For instance, right before the very first stage of Sonic Adventure, how does Sonic react after seeing Tails crash his plane? His first reaction, naturally, is concern, with his quills spreading out and Sonic calling out Tails’ name; but in the next frame, we get this:
Sonic, buddy, Tails might be tough, but he just crashed his plane. Maybe act exasperated after you’ve made sure he’s okay? (And in case you were wondering: yes, Sonic’s reaction is the same in the Japanese and English dubs.)
This is not a critique, mind you: on the contrary, those flaws make Sonic more interesting as a nuanced character. In fact, this behavior of his is the negative side of one of Sonic’s core character traits: relentless optimism. He trusts that Tails will be okay, so he doesn’t dwell on worry: he just scoffs and then runs to the rescue.
None of that means that Sonic doesn’t care about his friends or won't listen to them. But it is demonstrably hard for his friends to get him to listen, because, due to the whole ‘I'm just livin' by my own feelings’ shtick, most of the time, Sonic is the ‘act first, think later’ type: in Sonic Adventure, during Sonic’s fight against Eggman’s robot E-102 Gamma (who defected after Amy befriended him, but none of her friends saw it happen), Amy first tries to scream at Sonic to stop attacking, but has to interpose herself between the two of them to get him to listen. (Although, to be fair, the same thing happens if Tails is the one fighting Gamma. But as stated above: Tails is just emulating Sonic in the first half of this game.) When she insists, Sonic (or Tails) does step back, even if he doesn’t understand her reasoning. Instead of demanding an explanation from Amy, he simply tells her: "Alright, you must have your reasons." A sign of unconditional trust, which is the generally more positive aspect of Sonic’s optimism.
This optimism extends to people in general, not just Sonic’s close friends: near the end of Sonic Adventure, he refuses to seal Chaos (an ancient deity who became destructive after his temple and the creatures under his care were attacked) inside the Master Emerald as Tikal suggests, because Sonic doesn’t just want to save the world from Chaos, he also wants both Chaos and Tikal to be free. Similarly, near the end of Sonic Adventure 2, when Eggman appears to explain the truth behind their current crisis, Knuckles is (justifiably) ready to blame Eggman and throw hands, but Sonic is willing to hear Eggman out - despite the fact that Eggman almost succeeded in murdering him an hour earlier. This shows that Sonic always tries to see the best in people, even his enemies, and is always willing to give someone a second chance: another positive aspect of his optimism that becomes a key plot point in Sonic Prime, especially near the end.
Basically, Sonic cares about everyone (strangers and enemies included) and is willing to listen to them, trusts his friends unconditionally (especially Tails, who has been with him the longest and a constant support), but his natural optimism, lack of tact, and tendency to act without thinking things through mean that he can also neglect his friends or dismiss their feelings. And sometimes, that makes him screw up spectacularly.
One of the most egregious examples of this takes place in Sonic Adventure 2, and is not too different from what triggers the plot of Sonic Prime: Sonic and friends are aboard a space shuttle to reach the Space Colony Ark and thwart Eggman’s evil scheme du jour. The shuttle hits a meteorite, which causes the back hatch to open and the Master Emerald shards to fall out. In case you didn't know, the Master Emerald (in the games) is an ancient and extremely powerful gemstone: not only is it capable of neutralizing the Chaos Emeralds or sealing away vengeful deities, its powers also allow Knuckles’ natal island to fly in the sky. As its guardian, it is Knuckles’ duty to protect it - his entire goal in Sonic Adventure 2 is to gather all the shards to repair the Master Emerald and bring it back safely to his island. Sonic knows all this. But how does Sonic react when the shards get scattered in space?
Yeah, no wonder Knuckles freaked out, took over the controls and almost crashed the shuttle trying to get to the shards. Yet Sonic was genuinely shocked that Knuckles would prioritize some mythical rock over all their lives. (Sonic even brings up the incident again near the end of the game, telling Eggman that Knuckles piloting the shuttle was way scarier than anything Eggman could pull off.)
So not only is it established that Sonic doesn’t understand the depth of Knuckles’ feelings when it comes to the Master Emerald (which makes sense, because a free spirit like Sonic would struggle to understand the very concept of a life-long duty - I would even go as far as suspect that Sonic resents the Master Emerald for keeping Knuckles trapped on a remote island), he doesn’t fully grasp how important it is to protect magical rocks in his universe, either. Sure, Sonic will track down and use the Chaos Emeralds to turn into Super Sonic because it’s useful and oftentimes lifesaving, and he knows that Eggman definitely shouldn’t be allowed to use powerful magical gems for his schemes - but if one such powerful gem gets lost in space, no one is using it for evil, so who cares?
This mindset is perfectly reflected in the first episode of Sonic Prime: Sonic’s priority is not to protect the Paradox Prism, it’s to get it away from Eggman. If he breaks the shiny rock, nobody can use it for evil, right? Isn’t that what Knuckles did in Sonic Adventure 2 to protect the Master Emerald from Eggman, too?
Except, you know, Knuckles is the guardian of the Master Emerald: he already knows that shattering the Master Emerald doesn’t make its powers run amok, and he knows that he can repair it. Sonic, on the other hand, has no idea how any of these rocks work; he just does whatever solves the problem faster, doesn’t think of the consequences, and trusts that everything will turn out okay. This is why, in Sonic Prime, in the heat of the moment, Sonic didn’t listen to anyone’s warnings, and impulsively broke the Prism to stop Eggman from taking it.
All this to say, Sonic can be a good hero, but he tends to act recklessly, and is not always a good team player. Even in Sonic Heroes, where the entire gameplay is built around teamwork (you play three characters at once and can switch up who leads the team at any time), the dialogue establishes that, even if Sonic enjoys working with Tails and Knuckles as a team, he is not very used to it, nor always good at it.
Part 3 - Sonic Heroes, the main inspiration for Prime Sonic
In Sonic Heroes, Sonic’s team is the most chaotic of the four combinations you can play as:
For Team Dark, Rouge immediately takes the role of leader by convincing Shadow and Omega that teaming up is the most effective way to reach their respective goals, and they rely on her for guidance. Similarly, Cream and Big trust Amy to help them find their missing friends, and follow her lead. Lastly, Team Chaotix is composed of three colleagues, already used to working together on a case, and the younger two answer to Vector, the lead detective of their agency. Meanwhile, in Team Heroes’ case, what the in-game dialogues show is that Sonic is almost always rushing ahead, with Tails and Knuckles struggling to keep up or expressing wariness, which Sonic dismisses - like these recurring lines:
Knuckles: We’re not going that way, are we? Sonic: Yes we are!
In addition to that, Sonic gets distracted very easily by anything fun-looking, and drags the other two along, regardless of their reluctance. The intro cutscene to the Casino Stage is the most blatant example of this: Sonic gets excited as soon as he sees the stage, and insists that they’ve still got time to play some games. Tails tries to stop Sonic by reminding him of Eggman’s time limit, but Sonic only takes it as an incentive to play games faster.
And here is another game special that Sonic Prime took direct inspiration from: Sonic’s eagerness to blow himself out of cannons, heedless of Knuckles’ attempts to dissuade him, and without checking where the cannon is aiming first.
It takes the entire game for Sonic to acknowledge the value of relying on others, and only because Knuckles calls out his bluff at the end of their story in the following dialogue:
Knuckles: Boy, talk about cutting it close.
Sonic: Eeh, not really.
Knuckles: Come on, tell me you weren’t scared?
Knuckles: If it wasn’t for us, you wouldn’t have had a chance.
Sonic: Well, maybe you’re right. Thanks Knuckles.
The English translation is fairly faithful to the Japanese version here. In both dubs, Sonic looks pretty sheepish about admitting it, and Knuckles is shocked that Sonic recognized his point and thanked him. Even Tails gets flustered and laughs nervously when Sonic thanks him immediately after, implying that it’s not very common for Sonic to thank Tails directly or be this open about his feelings - a possible sign that Sonic doesn’t like to show vulnerability.
Sonic’s sheepishness while thanking Knuckles in that scene might be partly due to the fact that, out of all his friends, Sonic is particularly reluctant to ask Knuckles for help. (Which is also the case in Sonic Prime, as evidenced by the way he calls out to his missing friends in the first episode: "Tails? Amy? Heck, I’ll even take Knuckles at this point…") Possibly because neither Sonic nor Knuckles has fully gotten over their initial rivalry, and they still tend to butt heads on occasion due to different values (the above-mentioned example of the lost Master Emerald shards in Sonic Adventure 2 is an extreme case, but illustrates the underlying tension between them pretty well). Even in Sonic Advance 3, another game centered on teamwork where you can pair up any of the five playable characters in a duo, Sonic refuses Knuckles’ help when the latter joins the party, and rushes ahead without waiting for him (Side note: it’s not obvious on the following picture, but Knuckles’ piece of dialogue appears first in that scene):
Considering that Sonic Advance 3 explicitly takes place after Sonic Heroes and Sonic Battle, this goes to show that Sonic still has some trouble with teamwork, even when his friends offer their help, because he does things at his own pace - which is too fast for most people. This behavior is pretty consistent with the way Sonic is described by his Green Hill friends in Sonic Prime: usually reliable in battle, but very reckless, and not always the best at teamwork, even if he has learnt to value it by the end of Sonic Heroes.
Amy: I guess he didn’t hear the "stick together" part. Knuckles: Does he ever? Tails: No. But he also hasn’t let us down when it really counts.
It’s especially fitting that Amy is the one complaining about Sonic leaving them behind (as demonstrated above, she is the one Sonic leaves behind most often), Knuckles is the one who backs her up (he is the one Sonic listens to the least), and Tails agrees with them, but still takes Sonic’s defense, assuring them that Sonic "will catch up eventually." Even though Tails is well aware of Sonic’s flaws, Sonic’s complete faith in Tails is still mutual thanks to their long history together - which is why, when their reality gets shattered in Sonic Prime, this history getting erased is especially painful for Sonic. It’s not that he never saw the value of his friendships: on the contrary, he put so much value into them that he never realized how fragile they could be. In Sonic Heroes, he went as far as to describe teamwork as a super power:
It’s not an English dub special, either. In the Japanese version, Sonic says: "Alright then, let’s use our teamwork to show him miraculous super power!" Which implies that teamwork is what allows Sonic to share the power of the seven Chaos Emeralds with Tails and Knuckles to bring them along for the final fight as Super Sonic. Essentially, ‘friendship is magic.’ (Speaking of which: as you can see, Sonic Prime’s occasionally corny dialogue doesn’t exist solely "because it’s a kids’ show." It’s because the games that inspired it already had corny dialogue.)
Corniness aside, the fact that Sonic puts friendship on a pedestal is a pretty interesting mindset for him to have in the context of Sonic Prime, where his reliance on his friends is constantly challenged. You could even say that after Sonic Heroes, Sonic might value friendship a little too much, without realizing that maintaining his friendships takes effort, and that unconditional trust in his friends and an eventual positive outcome to every battle is a double-edged sword.
In fact, valuing the Power of Friendship as a constant, reliable source of power similar to the miracles granted by the Chaos Emeralds can be equally dangerous. If you believe in your friends unconditionally, you might start to take them, and your relationships with them, for granted.
Because this kind of bond is unbreakable, right? And as long as you have a team you can rely on, everything will turn out okay… right?
It is definitely the case in Sonic Heroes, but in Sonic Prime?
In truth, things are not so simple: miscommunication can lead to rash decisions, and mistakes you can’t take back. It can lead to misunderstandings. There might be conflicting goals, even among friends. And those can lead to betrayals.
Those are harsh lessons to learn, but it makes sense that Sonic would need them. You could even argue that Game Sonic’s relentless optimism and unconditional trust in his friends can be challenged in a similar way if you (as Shadow) choose to betray him in Shadow the Hedgehog, where Sonic’s characterization is similar to Sonic Heroes' - but these ‘dark routes’ get retconned by Shadow the Hedgehog’s ‘true ending,’ so Sonic doesn’t actually get to live that betrayal in the main storyline. A game might not be the ideal medium to teach those lessons anyway (especially a game like Shadow the Hedgehog, which isn’t focused on Sonic), but a cartoon series works nicely: you get more time to focus on your main character and his emotions rather than the action, which gives him more room to grow.
So, if a show wants to focus on this characterization of Sonic and write a self-contained, compelling story centered on him, doesn’t it make sense to take all those elements from the early games and give him a character arc about not taking his friends for granted, and learning how to communicate better?
In addition to what Sonic Adventure 2 and Sonic Battle already taught him about the real possibility of losing people for good (both of these games had tragic endings, and one person Sonic failed to save; a bitter truth that Sonic does not like to acknowledge: he either hides his grief from his friends and pretends to be okay - Sonic Adventure 2 - or struggles to stay positive and move on by comforting his friends - Sonic Battle), Sonic Prime tackles another issue: the way Sonic’s overconfidence can play against him and his friends, and lead to disaster. The threats Sonic usually faces in the games are caused by elements beyond his control, but this time, the premise of the show is built on Sonic making a mistake due to recklessness, literally shattering his entire world in the process, being forced to face the consequences, and to realize that he can’t salvage the situation on his own. Not only that, but he has to rebuild all his friendships from the ground up. Those are odds he never had to face before, and fertile ground for growth.
Personally, I think Sonic Prime did an amazing job bringing back the spirit of those early games, especially Sonic Heroes, which it ressembles most aesthetically (no realistic human characters or cities, but plenty of bright colors and bouncy animation, a lot of shameless fun even in the face of a cataclysmic threat - and cheesy dialogue about the power of friendship) and making Sonic shine as a main character by pointing out his flaws and hitting him where it hurts: more obstacles for him to overcome and learn from.
Sonic Prime might not fit neatly anywhere in the games’ timeline (although, as I mentioned in Part 1, a lot of the games don’t fit together either, even when they reference each other directly), but it does work as an hommage to how Sonic was characterized in the early 2000s (especially in Sonic Heroes), and it can arguably work as a transition towards later games or other continuities where Sonic becomes better at communicating with his friends, learns some sense of responsibility, and relies more on his emotional intelligence to help people. He already cared about his friends, helping others, and was compassionate when it counted, but his recklessness and overconfidence could still be a danger to himself and others. As Shadow puts it: "You need to stop and listen for once!" (And in turn, Shadow needs to learn to communicate better.)
I understand if you prefer Sonic as a paragon of freedom and justice that inspires others rather than a character that can be fallible and may need to learn life lessons sometimes. But those two things are not mutually exclusive: Prime Sonic still becomes an inspiration to the characters he befriends, enough for them to protect him to the bitter end, and they inspire him in return.
Honestly, I am truly grateful to and impressed by the Sonic Prime writers: they didn’t just slap Sonic’s name on a brand new character for the kids to identify with, they clearly care a lot about the early Sonic games, and made sure to stay faithful to them, while still writing a cohesive story that can be followed by newcomers of all ages.
And as someone who grew up playing those games, this show felt like a love-letter to old fans of Sonic the Hedgehog. Watching Prime Sonic felt like reuniting with the character I grew up with: heroic, but still flawed and vulnerable in ways that got me invested in his adventures - the fact that he can make mistakes is good for suspense, and watching him learn from them is inspiring.
However you may feel about Prime Sonic, a lot of thought clearly went into writing his character based on early games; and I, for one, am really happy to have my reckless, overconfident bratty goofball back.
#Here is my first overly long Sonic analysis#There will be more#Feel free to share your thoughts as well if you'd like#Prime Sonic Characterization#sonic prime#sonic the hedgehog#character analysis#my analysis#prime sonic#classic sonic#sonic games#sonic cd#sonic adventure#sonic adventure 2#sonic heroes#sonic battle#sonic advance 3#eggman#miles tails prower#knuckles the echidna#amy rose#shadow the hedgehog#rouge the bat#big the cat#sonic lore#sonic fandom#sth#meta analysis#long post
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Sonic characterization debates are fucking stupid! (as well as the Sonic Communtiy, mainly Twitter)
Okay i'm not gonna beat around the bush, when comes to Sonic Characterization (specifically with the main character himself) it genuinely get's fucking annoying and honestly really aggravating at times.
especially on Twitter. Like i can't go one minute with out hearing people say "IdW sOnIc Is WrOnG" or "FrOnTiErS sOnIc Is BoRiNg" and "SoNiC ShOuLdN't EmOtE" (no seriously people have been saying that)
Now i'm just gonna say it i think IDW and Frontiers Sonic are the peak version of the character and i also want to say that Adventure 1, Adventure 2, Heroes, 06, Unleashed, Secret Rings, Black Knight. Forces, The Spinoff and even Colors and Lost World, not only stay true to Sonic's character but also show us how he developed and grew overtime, leading into IDW sonic and Frontiers Sonic.
I love Sonic as a character and i genuinely love his recent portrayals and i think this is the Sonic, that the brand and the fandom need.
I hate seeing people be so media illiterate and put other people down for enjoying the modern portrayal of Sonic. seriously, if you say you like Frontiers or IDW or anything recent, your literally gonna get called "A new gen" and i hate that!
Like i'm sorry if i like the newer stuff more than the old stuff, i'm sorry that i'm just vocalizing a subjective and totally-harmless opinion.
I'm telling you all the Sonic community is actively losing brain cells faster than Eggman getting cucked by hedgehogs for the 90th time.
The sonic Community will hate anything that comes out. They'll hate the writers, they'll hate each other, they'll hate the characters. and to those people i'll say this.... FUCK OFF! like you all aren't fans if you put other people down just because they like the newer stuff.
You don't care about the franchise or the people who are fans or people who work on this franchise. You all just want something to complain, bitch and moan about. If you hate people just because they are saying that Sonic emoting in the Metal Virus Arc and questioning his actions is bad than I'm sorry but get the fuck off the internet and don't come back.
I'm sorry if this is mean spirited it's just that it feels like i have to justify my love and enjoyment over something every time i enter this damn community. Like people complain about references that are harmless and only really are used in insistences where they fit or used for fun dialogue. Like i saw that people were getting angry that Sonic said the "The Chocolate sundae's are great" when The Apatos race track was revealed in Sonic Racing Crossworlds. Even though its a reference that fits and is totally harmless.
I was watching the Adrenaline dubs Metal Virus arc dub and i was thoroughly enjoying it. But than i started ranting about how sonic is perfectly in character in the Metal Virus Arc and he is! but then i realized that Sonic characterization debates are stupid... that the community is stupid... because no matter what IDW, SEGA or whoever produces people are gonna bitch and moan and complain and say it's wrong and stupid and what have you.
So from day this forward I won't be talking about Sonic's characterization... or Amy's Characterization for that matter because it ain't worth it. I'm just gonna enjoy them as the characters they are.
I'm gonna talk about other characters and other facets of the franchise or the community because that's more fun then trying justify my love for something.
I promise my next post will be more positive and fun.
Mechawriterperson OUT!
(also I'm not saying you have to enjoy Frontiers or IDW, you can totally dislike them and that's fine just don't be a dick about and ruin others fun).
#sonic#sonic the hedgehog#eggman#sonic fandom#amy rose#sonic series#sonic characters#sonic characterization#the sonic fandom is stupid#sonic forces#sonic unleashed#sonic lost world#sonic and the secret rings#sonic and the black knight#sonic adventure#sonic adventure 2#idw sonic
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levin should've had way more issue when they met him again in season 2
#no fucking shot he remembered aph he was like 4#he shouldve had way more complicated feelings towards her#feels like all aphmaus kids kinda lack depth because they was afraid of giving them issues and making aph look like a bad mom#i think the time skip being 15 years really fucked over any characterization they couldve given levin and malachi#they couldve traveled on the boat with the gang and gone on adventures and given aph opportunities to be a parent#intead they were replaced with lilith who was then replaced with alina who are functionally the same character#aphmau#levin mcd#aphblr#levin is a character whos primary example of the deepest form of love that was modeled for him is sacrifice THAT FUCKS KIDS UP#and he lives in the shadow of garroth and aphmau who he shouldnt remember and is expected to live up to hes got PROBLEMS#AND! and he grew up with elves who are DEFINATLY prejudiced against humans and hes a half elf#minecraft diaries#mcd
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