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How to Build an AI Startup with Global Impact â Powered byâŻTechMindz.ai
Learn how to build an AI startup that scales globally with TechMindz.ai. We provide capital, elite talent, and a venture studio model that transforms ideas into high-performance AI businesses. At TechMindz.ai, you donât just build â you own and lead.
#how to build an ai startup#hire ai engineers globally#ai product development company#ai startup incubator#outsourcing ai talent#global ai talent platform#ai-driven innovation studio#scaling ai startups#best ai venture studio#ai venture studio services
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Introducing HeadBox 3D Studio: The Future of Immersive Events - Interview With the CEO
HeadBox, Australiaâs leading digital meetings and events platform, is raising the bar with its latest innovationâHeadBox 3D Studio. This state-of-the-art software promises to transform how venues and events teams create and share proposals, offering a unique, personalised experience through interactive 3D tours embedded with AI-generated narrator videos. A New Era for Venues and Hotels For theâŚ
#3D Studio#AI#AI narration#AI technology#AI tools#AI-driven#digital#digital proposals#Eco-Friendly#event management#event planning#event solutions#event tech#event venues#events#global clients#guided tours#HeadBox#HeadBox platform#hospitality#hospitality tools#hotel tours#hotels#immersive#immersive experience#innovation#international clients#language barriers#meeting software#meeting tools
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Thief: The Dark Project (1998)/Thief Gold (1999)
Thief: The Dark Project by Looking Glass Studios is a genre defining stealth game
Itâs far from the first stealth game but to a large extent it shaped and re-made the genre in its own image. A good example is the Wolfenstein series. Castle Wolfenstein from 1981 might the first western-made stealth game, but when the venerable Wolfenstein franchise finally returned to stealth mechanics in Raven softwareâs Return from Castle Wolfenstein in 2001, its mechanics were imitating Thief.
The Thief seriesis about Garrett, the player character and thief of the title. You play as Garrett breaking in and sneaking around various locations, in order to steal valuable things. Itâs set in a fascinating world that at first seems to be a medieval european fantasy world, but is revealed to have steampunk-ish advanced technology. Itâs a world lit by both torches and electric lights.
The pioneering Stealth and movement Mechanics
The game and its central stealth mechanics were above all an impressive technical achivement which is central to its legacy today. The original Thief was a technical marvel in terms of lighting, sound design and AI, and how these systems interact.
Dynamic lighting was not new to video games in 1998, but it influencing NPCâs response to the player very much was. This is a central part of the gameâs stealth mechanic. By staying in the shadows and out of the light, guards and other NPCs canât see the player character Garrett. Garrett can also put out light by extinguishing torches.
Itâs a very complex and gradual system too, where there are completely dark areas in which you basically canât be seen but also dark but not completely dark areas where the enemies canât see you if you are in their peripheral vision or far away. Garrettâs visibility is also influenced by whether he is standing or crouching, how fast he is moving, and what items he is holding. Garrettâs visibility is always indicated by a hud element, a visibility gem at the bottom of the screen.
The sound design is the other major half of the stealth mechanics. The AI react to the sounds the player makes. Most importantly, Garrettâs movements are quieter or softer depending on how fast he is moving or most importantly, which surface he is walking on. And NPCs can hear this depending on how loud the noise is and how far away they are. So moving slowly and quietly and avoiding noisy surfaces is important.
There were additional AI complexities that were novel at the time. Most games at the time had enemies with simple âidleâ and âaggroâ states depending on whether theyâve seen the player or not. In Thief, the AI have multiple stages depending on their awareness of Garrettâs presence. If they have not noticed him at all, they go about their routine independently of his actions. But if for example, if they hear a single sound or catch a glimpse of Garrett, they will become slightly suspicious and say something. If their suspicions are confirmed by for example more noises, they might search about for the intruder for some time. But if they hear or see nothing more, they will dismiss it and return to their work. They can also be alarmed by things like unconscious or dead bodies or even blood stains from someone dying. There are multiple stages of alertness depending on how aware they are of Garrettâs existence and whereabouts until they become fully aware of him and either attack him or go to get help dealing with him. It was very complex for the time.
Garrettâs movements were also innovative in different ways. Garrett can do something called âmantlingâ, which means he can climb up ledges if he is close enough by pressing the jump button. Ledge-grabbing and climbing existed in third-person platformers at the time, but this was new to first-person games. And itâs an important part of moving across the levels, as you can âparkourâ across them to avoid guards.
Thiefâs objective-driven level design was also remarkable. To finish a mission, you have to fulfil the missionâs various objectives, most of them boil down to stealing things, or to do things that enable you to steal things. Itâs not the first game to have this, Goldeneye 007 on the Nintendo 64 famously had it a year before Thief did. But in 1998 a video game level not just being a matter of getting from the level start to the level end was still novel. The complex victory and failure conditions of Thiefâs levels were impressive at the time.
All these mechanics sound like basic stealth game things nowadays, but at the time they really werenât. The first Thief game was maybe the first to have these mechanics, and it was a major programming achievement to create and implement them. Especially with the hardware available at the time. To give you a hint of just how limited, Thief IIâs manual recommends just 64 mb of RAM.
It all works surprisingly well for such a pioneering effort. Stealth games depend on conveying information to the player, you need to know if you are detected or not, and some way of predict if you move there in this way you wonât be detected, and the original Thief is very good at doing that. The visibility gem is great at conveying how visible you are depending on where you are or what you are doing. And while it is not accessible to deaf players at all, the sound design is excellent at conveying information. You hear how loud your footsteps are depending on surface, if you listen to what the guardâs say you can hear if they heard you or not. Itâs a challenging game that like many PC games at the time seems balanced around you having unlimited saves including quicksave and load. But you are given so much information that it feels fair, you can figure it out and youâll feel like a master thief when you do.
Atmosphere
These innovations around lighting and sound design are also used well to aesthetic ends, and the game really excels at this. The art and sound design overcomes the limitations of 1998 era 3D graphics to create this compelling gothic world that is extremely atmospheric. Itâs part of why the game works so well.
Garrettâs Inventory
Thiefâs world is rather unique. The medieval fantasy aspects combined with steampunk gadgetry gives Garrett a different set of tools compared to straightforward high-tech stealth games like Metal Gear and Splinter Cell.
Your most important tool is the humble blackjack, which enables you to knock out guards and other npcs silently from behind. It does come with difficulties, a guard needs to be unaware of you to be able to blackjack him, and it also gives you a body to hide, because if the guards see an unconscious body, they will raise the alarm. But if you are smart about it, you can slowly but surely clean out an area of conscious humans in order to freely explore it for loot and fulfil your objectives.
Garrett also carries a sword, but itâs not that useful. The sword combat is actually deliberately designed to be clunky and difficult, as Garrett in-game is not good at swordfighting. You can maybe take on a single enemy who is isolated if you absolutely need to, but straight-on hack and slash gameplay is not viable. This is how this game incentivizes stealth. There is really no other option for Garrett. You can do âbackstabsâ, a strong sword swing from behind which will kill people in one hit, but they make a lot of noise dying and will leave a bloodstain other guards can notice and be alarmed by. Knocking them out with a blackjack is silent and leaves no trace once you move the body. And killing people is actually forbidden on higher difficulties.
The most versatile tool is the humble bow and arrow. The basic arrow for killing people isnât that useful, though you can use it for stealthy ranged one-hit kills. But again, killing people is noisy, leaves bloodstains and is not allowed on high difficulties.
Garrett does however have a variety of trick arrows that would make Oliver Queen jealous. These are limited in quantity because they are so useful. There are water arrows that canât hurt people but do put out torches, giving Garrett the darkness he needs. There are moss arrows that make loud surfaces silent. Noisemaker arrows that distract and lure guards away from their post. One of the most useful is probably the rope arrows, which if shot into wooden surfaces give you a rope to climb. And rarest of all, gas arrows that release clouds of knockout gas, enabling silent knockouts at range.
There are also steampunky gadgets Garrett has access to. There are flash bombs that temporarily blind enemies enabling you to sneak by them or blackjack them. Or mines that either explode or release a cloud of knockout gas.
These tools are limited in quantity but do feel genuinely useful, and finding them feels like finding a treasure. In fact finding literal treasures are mostly useful because it allows you buy more gear. You find loot during missions, most often in the form of various valuable trinkets. Often you are required by the mission objectives to find a set amount of loot before you can end a level, the higher the difficulty the higher the loot requirement. And before most missions, you have a shop screen where you can buy useful gear, using money gained from the loot you stole in the last mission.
Interestingly, the game also doesnât let your carry over items or cash from mission to mission. Money from the last mission that isnât spent on the next mission is lost. And items left when you end a mission arenât available to you when you begin the next. This works rather well, since it encourages you to use the items you get instead of hoarding them for an end-game challenge. It avoids the problem in this old Prozd video.
Challenging technology
This mix of simple medieval era technology and more advanced steampunk-ish tech extends into
the environment and create interesting challenges. The mix of torchlight and electric light for example has an important gameplay element, because torches can easily be extinguished with a humble water arrow while electric lights canât. You have to find a switch, and most of the time, there are no switches. So while torchlight can be extinguished, you must simply avoid electric light.
Electric lighting is not the end of your problems. By the second mission, you learn that the world really isnât as medieval as it might seem, when you break into a prison that has everything from doors operated by levers to an alarm system and security cameras. The seeming contradictions of this world are in themselves fascinating and part of what makes this game unique.
Story and themes
These contradictions of the gameâs world are in fact integrated into the story and its themes. Spoilers I guess, but I want to discuss this gameâs themes.
Garret lives in a city-state, simply known as the City, based on medieval/renaissance era city states. Thiefâs world is revealed to be a post-apocalyptic scenario. There was once a technologically advanced civilization of âprecursorsâ that had collapsed, and Garrettâs world is actually re-inventing advanced technology rather than starting entirely from scratch, which to some extent accounts for the discrepancies in technological level.
This is of course based on a simplified popular version of European history, where the knowledge and technology of Ancient Egypt and Rome were lost in their empires collapse and Europe entered the medieval âdark ages.â This is of course not true, but these are the ideas that Thief plays with, and with some success.
The other explanation is a prominent theme: class differences. There is a wide gap between rich and poor. The wealthy nobles and the catholic church-like Order of the Hammer can afford advanced technology (especially to protect their wealth), while the poor live in primitive medieval squalor. Garrettâs own adventures are mostly motivated by his need to get money to pay rent to his landlord, the most immediately relatable motivation for any video game protagonist.
The central theme of the first two games is broadly nature vs. technology. This is simultaneously also a theme of chaos vs. order, probably inspired by Michael Moorcockâs fantasy works.
The aforementioned Order of the Hammer or the Hammerites is a central, controlling faction in the gameâs world. They worship a god called âthe Builderâ and creating things and improving technology is part of their religion. Itâs them who are responsible for a lot of the technological advancement. They are also based on the medieval european catholic church, and has similar oppressive principles, that they donât hesitate to impose on others. And like the real life catholic priesthood, they are a misogynistic all-male order and do things like punish women for prostitution. Me and Civvie 11 donât call them hammer bros for nothing. And in the games thematic conflict, they represent order and technology.
The other faction are âthe pagansâ who live primitive lives shunning technology outside the city, and worship âthe woodsie lordâ, a Pan-like nature god. The woodsie lord is known as The Trickster to the hammerites and is a satan-like figure to them. If the city is a european medieval/renaissance citystate heading towards the industrial revolution, the pagans represent the earlier relatively simple tribal life of northern european pagans like germanics and celtic tribes, the original âbarbariansâ to the Romans. Or rather the 19th century romantic conception of them as noble savages living simple natural lives. The pagans represent chaos and nature in the gameâs thematic conflict.
Garrett sensibly doesnât belong to either the tradcath techbros or the an-prims, but is a free agent.
The third faction are the mysterious Keepers, who want to maintain âthe balanceâ, vaguely defined, but it mostly seems to be the balance of order/technology vs. chaos/nature. Garrett was once aligned with them but broke off to be an independent thief.
The first two games are largely about this balance being disturbed in different directions, and Garrett being somewhat involuntarily tasked with restoring it. In the first game, the balance is disturbed in favor of the pagans, as their god returns. His plan is to return the human world to nature and destroy technology, including electric light, this is âThe dark projectâ of the gameâs subtitle.
The game slowly develops from single episodes in a thiefâs life to Garrett having to save the world from the Trickster. This is also reflective of his own development as a character. Garrett is at the start of the game solely concerned with himself. He steals from the rich to get money, nothing else, to pay rent and make himself comfortable. His exceptional skill at thievery however makes people take notice of him. And because he is out for money, Garrett is for hire. His greed makes him take a well-paying job he really shouldnât, and he contributes to the tricksterâs dark project by doing so. And in the gameâs finale he has to step up, become a hero and save the world from a danger he contributed to. Itâs a common plot, selfish rogue has to become an altruistic hero.
Storytelling
Thief is a solid fantasy story, with some actual themes and there is some real depth to its world. But the real appeal of this story lies in how itâs told. The themes around the nature/chaos vs order/technology donât entirely cohere but the atmosphere and storytelling are so appealing I donât care.
There are conventional cutscenes before each mission, and they are a treat. Most of these cutscenes are not fully animated for budgetary reasons, they are usually voice-overs with slides of art, but it works because the art, voice acting and writing are well-done. And at major turning points in the story, Looking Glass did take the time and money to give us animated cutscenes.
A large part of it is the voice acting. Everyone loves Stephen Russell as Garrett for good reasons. The voice acting is part of what makes this loveable rogue so loveable. Russell nails pracitcally every line from Garrett, gives us the right shades of toughness, cynicism, humor and warmth. Russell also voices a lot of male NPC characters. Terri Brosius (the voice of Shodan in System Shock) is also responsible for this game being as good as it is. She not only voices the most prominent woman character in the first two games, Viktoria, but wrote the cutscene scripts for The Dark Project. and was a designer for the Gold edition and the second game.
The cutscenes are good, but a lot of story lies outside it. Like in Looking Glassâs earlier System Shock, you can find in-game texts lying about, that both give you mission-critical information but also expand the story and the world. This might also be the first stealth-game where you can use your stealth to eavesdrop on conversations between NPCs, that also gives you story and worldbuilding tidbits. Garrett also makes occasional comments that serve to build his character and explain your objectives.
There is also a lot of information just baked into the level design. Unlike a lot of video games, Thief has reasonably realistic locations. Locations are not just mazes for the player to get lost in, but have clear functions for the characters. These levels are places in which people live and work, you can see where people make food and eat and where they sleep. There are only occasionally rooms where people shit but thatâs because not even most nobles have indoor plumbing and people make do with chamber pots.
Level Design
The level design in The Dark Project is truly excellent, especially by the maze standards of the time. But itâs also where the game at times falters. Admittedly a lot of the problems with The Dark Project only stand out in retrospect, in comparison with the overall superior level design in Thief II. The first game is excellent, especially when it was released, and itâs only because Looking Glass learned from their mistakes and improved the Thief formula in the second game that the flaws stand out more.
Thief is at its best when you are breaking into some rich guyâs mansion to sneak around and steal his stuff. The first non-tutorial level, Lord Baffordâs Manor, really sets the tone for this by giving you a relatively simple and easy mansion to break into, perfect for a first level. These mansions and other urban environments feel like realistic grounded places, and do things other games at the time did not. You really do feel like a thief robbing them. Thief in these levels feels most like itself, and it is really doing something no other game at the time did.
But the game breaks away from this mansions and urban environments, and it feels motivated by fear and a lack of self-confidence. Specifically, the fear that these kinds of missions would be too repetitive for a full game or that people wouldnât accept a full-on stealth game.
So there are a bunch of levels themed around the settingâs supernatural horror element, in which Garrett ventures away from the world of living humans into abandoned haunted places. Places like tombs, abandoned parts of the city he lives and even an entirely lost city belonging to the fallen civilization. The enemies are often zombies, ghosts (or âhauntsâ as the game calls them) or poison-spewing giant lizards called burricks.
These levels do feel less like Thief, despite in the end perhaps taking up more of the game than the mansion-based levels do. They feel more like a mix of Resident Evil and Tomb Raider. They are less grounded, more âvideo-gameyâ, less spaces where people live, sleep and work, and more navigational and platform challenges for the player. For example, the third mission Down in the Bonehoard is set in an Indiana Jones-style elaborate tomb complex filled with treasures and traps. Itâs fun to an extent, but a realistic space it isnât.
Itâs telling that for several of them, stealth is actually optional. Itâs more about navigating a maze-like level, doing platforming and avoiding traps, Tomb Raider-style. And the developers evidently agreed these levels were a mistake, because they are absent entirely in Thief II.
Sure, you can use stealth against zombies, burricks and haunts. You can even do the sword backstab on ghosts, and itâs the best way to get rid of them. So stealth mechanics arenât entirely abandoned.
Yet stealth isnât required for several of these levels. In most of the game, you need to use stealth because fighting or running away is not viable strategies at all, human enemies will catch up and kill you. The game tries to make the zombies a threat, with a clever survival horror mechanic in these levels: holy water. You canât kill a zombie with your sword or normal arrows, they are already (un)dead, theyâll just get back up. To put them down permanently you need to use water arrows infused with holy water, and holy water is a very limited resource.
Now that would be scary, except zombies are not a threat at all. Nor are the burricks. They are both slow and lumbering creatures. If they spot you, just running away from them is a totally viable option. You can just run from objective to objective while zombies slowly follow you with no hope of catching up. So the zombie-infested levels like Down in the Bonehoard and The Haunted Cathedral are such a non-threat that they donât work as either stealth or horror levels.
The last three levels of the game, when the gameâs fantasy plot kicks into high gear and we get different supernatural elements from the ghosts and zombies of before are also weak. These levels give the impression they were made under intense time pressure to finish the game. The level design feels lazy, lots of boring samey caves plus re-used environments. The final level is basically a straight line. The beginning of the final level, where you are given the choice of two tunnels, one with enemies marching down it in an endless parade and one tunnel that is entirely unguarded, feel like Thiefâs level design simplified to the point of utter stupidity. And the level is mostly a platforming challenge.Your opponents are the tricksterâs anthropomorphic monster animal minions, and they donât add much to the game. Gameplaywise they just feel like tougher and less grounded versions of the sword and bow wielding humans you faced earlier in the game.
Yet there are times when the more fantastical levels work. The fifth level The Sword is overtly unrealistic, in ways that are surreal and illogical, deliberately weirding out the player, and it works. Return to the Cathedral, the last of these undead themed levels is a great one. Itâs actually scary and requires stealth. It focuses on the hammer haunts, ghosts who are actually a major threat and you need to use stealth, otherwise you die really quickly. Zombies actually are a threat for a bit, because they can attract hammer haunts. The cathedral with its adjacent monastery does feel like a real human environment too. A late game peak.
The Gold Edition levels
In 1999 this game got a re-release called Thief: Gold, with three added levels expanding the story and changes to the existing ones (partially to accommodate the new levels role in the story). This is the version i played and which most people play nowadays, since itâs the version that is on GOG and Steam.
And they are a mixed bag. The first one Thievesâs Guild is massive and has some fun environments, a restaurant/casino and two mansions to explore. But they are connected by a big underground sewer maze that is confusing and boring to navigate. You also need to do the mansions in the right order, one mansion has the key to a safe in the other mansion. And you donât know which one is which before you go there, and if you have bad luck and pick the mansion with the safe first, you have to do some major backtracking through the sewer maze. Itâs also the fifth mission in the game, and a massive peak in complexity and difficulty compared to the levels preceding it. It is a real mixed bag of a mission in itself.
The second Gold edition mission, The Mageâs Towers, is also a mixed bag. It has an interesting theme with the four elements and Islamic golden age influences. But it feels too difficult to be really fun. Too much flooring made of marble or clanky metal grating where the enemies can always hear you moving, not enough darkness. Plus we get some really janky platforming puzzles.
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The third Gold Edition Level, Song of the Caverns, however is enough to justify the Gold edition by itself and itâs one of the best levels in the series. It has such a fun environment for you to break into and rob, an opera house filled with secret passages and lots of The Phantom of the Opera references. Itâs a massive and complex level, but itâs an environment that makes sense and is fun to explore, itâs not a sewer maze.
Conclusion
I have been harsh on this gameâs level design, but it remains a mostly enjoyable experience even when the levels arenât the best. Thatâs because the game is carried by its innovative but solid stealth mechanics, excellent atmosphere and solid writing and worldbuilding. Even the final levels have an interesting narrative and expands the world. I think Thief II is the better game, but Looking glass made it so from learning by the experience of making Thief: The Dark Project.
If you are playing it today, I recommend buying the GOGversion, and installing the Tfix mod which makes the game work much better. On linux, the most headache free method for installing it is also the simplest: just installing the vanilla GOG version with https://lutris.net/ and then use Lutrisâ âRun exe inside Wine Prefixâ option to run the Tfix installer on the game files.
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The Dawn of the Orange Economy in India-Col Rajyavardhan Rathore

Unleashing Indiaâs Creative Potential
India stands at the cusp of an economic revolution â one driven not by traditional industries, but by creativity, culture, and innovation. Colonel Rajyavardhan Rathore, a visionary leader and former Union Minister, has been a vocal advocate for Indiaâs Orange Economy â a term coined by the Inter-American Development Bank to describe the economic potential of arts, culture, and creative industries.
In this blog, we explore Rathoreâs vision for Indiaâs Orange Economy, its immense potential, and how it can transform the nationâs economic and cultural landscape.
What is the Orange Economy?
The Orange Economy refers to the economic value generated from cultural and creative industries, including:
đ Performing & Visual Arts â Theatre, dance, music, painting, sculpture đ˝ď¸Â Film & Entertainment â Bollywood, regional cinema, OTT platforms đ Publishing & Literature â Books, digital content, storytelling đ¨Â Design & Fashion â Handicrafts, textiles, branding đŽÂ Gaming & Digital Media â Animation, VFX, e-sports đď¸Â Cultural Heritage & Tourism â Museums, festivals, heritage sites
This sector thrives on human creativity, intellectual property, and cultural capital â resources that India possesses in abundance.
Rajyavardhan Rathoreâs Vision for Indiaâs Orange Economy
As a leader who has championed youth empowerment and digital innovation, Rathore recognizes that Indiaâs soft power â its art, music, films, and traditions â can be a global economic force.
Key Pillars of His Vision:
1. âCreate in India, for the Worldâ
India must position itself as a global content hub, leveraging its storytelling traditions (Mahabharata, Panchatantra) and modern digital platforms.
Example: âRRRâ and âThe Elephant Whisperersâ winning global acclaim prove Indiaâs creative prowess.
2. Policy Support & Infrastructure
Govt. initiatives like âCreative Indiaâ and âStartup Indiaâ must integrate creative industries.
Incentives for film shoots, animation studios, and cultural startups to boost employment.
3. Monetizing Cultural Heritage
Indiaâs 50+ UNESCO heritage sites and 8,000+ festivals can drive tourism and creative exports.
Example: âIncredible Indiaâ campaigns blending tradition with digital storytelling.
4. Tech Meets Creativity
AI, blockchain, and VR can revolutionize art restoration, virtual museums, and gaming.
Example: âDigital Ramayanaâ projects and metaverse cultural experiences.
Why Indiaâs Orange Economy Will Thrive
â
 Demographic Dividend â 65% of India is under 35, a youthful, creative workforce. â
 Untapped Potential â Only 3% of global creative trade comes from India (vs. 40% from US/EU). â
 Global Demand â Yoga, Ayurveda, Bollywood, and Indian literature have worldwide appeal.
Challenges & The Way Forward
While opportunities are vast, India must address: đšÂ Lack of formal structure for artists & freelancers. đšÂ Copyright & piracy issues hurting creators. đšÂ Funding gaps for independent filmmakers, musicians.
Rathoreâs Solutions:
National Creative Policy to protect artistsâ rights.
Creative Entrepreneurship Funds for startups.
Skill Development in digital arts, animation, and cultural management.
Conclusion: A New Dawn for India
Rajyavardhan Rathoreâs push for the Orange Economy aligns with Indiaâs rise as a Vishwaguru â a global leader in culture and creativity. By investing in this sector, India can:
Generate millions of jobs.
Boost tourism & exports.
Strengthen soft power diplomacy.
The future is orange, and India is ready to shine.
#OrangeEconomy #CreativeIndia #RajyavardhanRathore #VocalForLocal #MakeInIndia
Call to Action
Artists/Creators:Â Share your work with #OrangeEconomy!
Policymakers:Â Support creative entrepreneurship.
Youth:Â Explore careers in gaming, design, and digital arts!
Letâs make India the worldâs creative superpower! đđ¨
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The Ghibli Trend of ChatGPT: When AI Meets Whimsy
In the ever-evolving world of AI, an unexpected and heartwarming trend is capturing attention â the Ghibli Trend of ChatGPT. Inspired by the gentle magic of Studio Ghibli films, users are prompting ChatGPT to speak like a wise forest spirit or a soft-spoken traveler from a whimsical land.
But behind the charm lies something deeper: a shift in how we connect with technology. Users are craving more than just accurate answers â theyâre seeking experiences that feel calm, comforting, and beautifully human.
Itâs a reminder that AI is no longer just about speed and precision; itâs about tone, empathy, and storytelling.
What this trend tells us:
 People value emotionally intelligent responses from AI.
 Story-driven prompts spark creativity in conversations.
 Users are shaping AI to be more mindful, not just functional.
 Soft aesthetics can reframe how we perceive machine intelligence.
As these human-centered patterns unfold, a growing curiosity is rising around how AI adapts to our emotional needs and cultural tastes. And in spaces where thoughtful AI analysis lives, these quiet, magical shifts are being noticed and explored.
Sometimes, the future of tech feels less like a machine... and more like a Miyazaki dream.
About US:
AI Technology Insights (AITin) is the fastest-growing global community of thought leaders, influencers, and researchers specializing in AI, Big Data, Analytics, Robotics, Cloud Computing, and related technologies. Through its platform, AITin offers valuable insights from industry executives and pioneers who share their journeys, expertise, success stories, and strategies for building profitable, forward-thinking businesses.
Contact Us :
Call Us
+1 (520) 350-7212
Email Addressâ
Local Address
1846 E Innovation Park DR Site 100 ORO Valley AZ 85755
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PlayStation 5 Pro Console - Reveal Trailer
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PS5 Pro Technical Presentation hosted by Mark Cerny
PlayStation 5 Pro, an enhanced version of PlayStation 5, will launch on November 7, 2024 for $699.99 / ÂŁ699.99 / âŹ799.99 / ÂĽ119,980. It will be available as a disc-less console, with the currently available disc drive available as a separate purchase. Pre-orders will begin on September 26, 2024.
First details via The PlayStation Blog
We developed PlayStation 5 Pro with deeply engaged players and game creators in mindâas many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 frames per second. We achieved this on PlayStation 5 Pro with several key performance features.
Upgraded GPUÂ â With PlayStation 5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PlayStation 5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
Advanced Ray Tracing â Weâve added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PlayStation 5 console.
AI-Driven Upscaling â Weâre also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.
PlayStation 5 Pro provides gamers with amazing graphics at high frame rates. You can hear Mark Cerny, lead architect for PlayStation 5 Pro, discuss the key innovations from PlayStation 5 Pro in the following video presentation. This presentation provides a deep dive into the key performance features that make PlayStation 5 Pro truly special.
Other enhancements include PlayStation 5 Pro Game Boost, which can apply to more than 8,500 backward compatible PlayStation 4 games playable on PlayStation 5 Pro. This feature may stabilize or improve the performance of supported PlayStation 4 and PlayStation 5 games. Enhanced Image Quality for PlayStation 4 games is also available to improve the resolution on select PlayStation 4 games. PlayStation 5 Pro will also launch with the latest wireless technology, Wi-Fi 7, in territories supporting this standard. VRR and 8K gaming are also supported.
Itâs humbling to see how game creators have embraced the latest technology from PlayStation 5 Pro, and several games will be patched with free software updates for gamers to take advantage of PlayStation 5 Proâs features. These games can be identified with a PlayStation 5 Pro Enhanced label within their title. Some games you can look forward to include blockbuster hits from PlayStation Studios and our third-party partners, such as Alan Wake 2, Assassinâs Creed Shadows, Demonâs Souls, Dragonâs Dogma II, Final Fantasy VII Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvelâs Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest, The First Descendant, The Last of Us Part II Remastered, and more.
We kept the look of the PlayStation 5 Pro consistent with the overall PlayStation 5 family of products. Youâll notice the height is the same size as the original PlayStation 5, and the width is the same size as the current PlayStation 5 model to accommodate higher performance specs. Players can add an Ultra HD Blu-ray Disc Drive, or swap out console covers when they become available.






PlayStation 5 Pro fits perfectly within the PlayStation 5 family of products and is compatible with the PlayStation 5 accessories currently available, including PlayStation VR2, PlayStation Portal, DualSense Edge, Access controller, Pulse Elite, and Pulse Explore. The user interface and network services will also remain the same as PlayStation 5.
The PlayStation 5 Pro console will be available this holiday at a manufacturerâs suggested retail price (MSRP) of $699.99 USD, ÂŁ699.99 GBP, âŹ799.99 EUR, and ÂĽ119,980 JPY (includes tax). It will include a 2TB SSD, a DualSense wireless controller, and a copy of ASTROâs PLAYROOM pre-installed in every PlayStation 5 Pro purchase. PlayStation 5 Pro is available as a disc-less console, with the option to purchase the currently available disc drive for PlayStation 5 separately.
PlayStation 5 Pro will launch on November 7, 2024 and will be available at participating retailers and directly from PlayStation at PlayStation Direct. Preorders will begin on September 26, 2024.
Our PlayStation 5 journey would not be possible without the millions of players that have supported us through the years and have shared with us their love of gaming. Whichever console option players choose, whether itâs PlayStation 5 or PlayStation 5 Pro, we wish to bring everyone the very best gaming experience that fits their needs.
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Cracking the Code: Manifesting Success with AI-Driven Marketing Strategies
As the domain of marketing technology continues to grow at a rapid pace and is driven by growth in artificial intelligence (AI) and personalization, marketers encounter exciting opportunities as well as daunting challenges. Adapting to these changes requires practical approaches that allow organizations to stay current, manage change effectively, and operate at scale.

In this article, we explore five practical tactics to help modern marketing teams adapt and thrive in this dynamic environment:
Embrace More 'Human' Customer Engagement Technology:
While chatbots have been around for decades, advancements in AI have significantly enhanced their capabilities. Today, AI-powered chatbots can engage with customers in a remarkably human-like manner, providing round-the-clock support and valuable insights.
Leveraging chatbots not only improves customer experience but also generates valuable data for outbound marketing initiatives. By analyzing customer queries and interactions, marketers can easily get valuable data that can enhance their marketing strategies.
Harness Customer Data Responsibly:
Customers willingly share personal information with companies, providing valuable insights into their preferences, behaviours, and sentiments. Marketers must mine this data responsibly and use it to deliver personalized experiences and targeted offers.
By leveraging predictive analytics and machine learning, marketers can analyze data faster and make informed decisions to enhance omnichannel marketing efforts.
Utilize Content Repurposing Tools:
Authentic content remains paramount in marketing, but creating content for various channels and platforms can be challenging. Content repurposing tools like Optimizely and Interaction Studio help marketers adapt long-form content into social media posts, videos, and other formats.
Expanding your content footprint not only enhances brand visibility but also allows for faster learning and adaptation to changing market dynamics.
Invest in Upskilling Your Team:
While AI-based tools offer significant automation potential, managing and mastering these technologies require skilled professionals. Marketers must invest in continuous learning and cross-functional collaboration to stay ahead.
Effective leadership and teamwork are essential for navigating the complexities of modern marketing. Encouraging knowledge sharing and collaboration across teams fosters a culture of innovation and growth.
Embrace Transformational Opportunities:
As AI continues to reshape the marketing landscape, traditional metrics of success are being redefined. Marketers must embrace the transformative potential of AI and other emerging technologies to serve their customers better.
When evaluating new ideas and technologies, marketers should prioritize customer value and align them with their brand and company values. By focusing on solutions that genuinely benefit customers, marketers can drive meaningful impact and success.
In conclusion, navigating the ever-evolving domain of AI-driven marketing requires a blend of innovative strategies and steadfast principles. By embracing more human-centric engagement technologies, responsibly harnessing customer data, utilizing content repurposing tools, investing in team upskilling, and embracing transformational opportunities, modern marketing teams can position themselves for success. The key lies in adapting to change while remaining true to customer-centric values, fostering collaboration, and prioritizing solutions that genuinely benefit the audience. With these practical tactics in hand, marketers can not only thrive but also lead the way in shaping the future of marketing.
#marketing#AI driven marketing#AI#AI-driven marketing#artificial intelligence#inteligĂŞncia artificial#ai technology#ai tools#chatgpt#marketing digital#digital marketing#branding#design#human-centric engagement#innovative strategies#customer-centric values#collaboration#content tools#Upskilling#automation#software#networking#innovation#efficiency#iot#'Human' Customer Engagement Technology#user generated content#content marketing#content creation#content creator
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4me4you features âA daydreaming journeyâ.
Artist: miss_d_daydreams
Introducing Dafne Ederveen aka âmiss_d_daydreamsâ, a vibrant personality driven by innovation and artistic exploration. Hailing from the Netherlands, her journey into the realm of creativity began with a childhood fascination with photography, igniting a lifelong passion.
Embarking on her academic pursuit, Dafne honed her skills at the esteemed Royal Academy of Art in The Hague, where she immersed herself in the intricacies of Fine Arts. Here, she traversed through the realms of traditional analogue to the forefront of digital photography, broadening her artistic horizons with each click of the shutter.
Armed with a blend of technical expertise and a profound reverence for the fusion of art and technology, Dafne has consistently pushed the envelope off creative boundaries. Her evolving portfolio mirrors her relentless quest for fresh ideas and innovative techniques, capturing the essence of her dynamic spirit.
Beyond the confines of her studio, Dafne emerges as a key figure in the bustling artistic AI community. Under her alter ego, miss_d_daydreams, she embarked on a transformative journey, melding traditional artistic principles with cutting-edge AI technology.Â
Through her groundbreaking work, she challenges conventional notions of authorship and creativity, sparking poignant dialogues on the symbiotic relationship between humanity and machines.
In an era marked by rapid digital evolution, Dafne stands at the vanguard of a new wave of artistic expression. Here, the demarcation between human ingenuity and machine prowess blurs, ushering in a realm where creativity transcends conventional limits. With each stroke of code, she invites us to join her in a boundless exploration of AI-driven imagination, where dreams materialise into pixelated masterpieces.
SEE MORE:
INSTAGRAM: https://www.instagram.com/miss_d_daydreams/
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#aiapps#aisoftware#aitools#artificialintelligencetools#bestaitools#designtools#educationtools#generative-ai#marketingtools#productivitytools#topaitools
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How Bharathi Degree College Prepares You for Tech Jobs
A Launchpad for Digital Careers
As India cements its status as the next global tech powerhouse, the demand for job-ready tech professionals has surged across sectors. Companies today are not only scouting for coders or analystsâtheyâre investing in problem-solvers, innovators, and digitally fluent professionals. In the midst of this transformation, Bharathi Degree College, widely recognized as the best degree college in Warangal, has taken bold steps to position its students at the forefront of the tech job market.
Whether you're a student, a newlywed couple mapping your future, or an entrepreneur seeking to upskill your team, this 2500-word article reveals how Bharathi Degree College blends curriculum, mentorship, and digital innovation to fuel real-world tech careers.Why Tech Jobs Matter in Todayâs Economy
Indiaâs IT sector is projected to grow to $350 billion by 2026 (NASSCOM), with rising employment in:
Software Development & App Engineering
Data Science, AI, and Machine Learning
Cloud Computing & DevOps
Cybersecurity and Digital Infrastructure
Just as wedding photography in India has transitioned from static studio shoots to cinematic drone-based storytelling, the tech job landscape now demands storytelling through code, data, and scalable systems.Bharathi Degree College: Your Gateway to a Tech-Driven Future 1. Tech-Infused Curriculum
Bharathi Degree Collegeâs syllabus is regularly updated to meet the needs of the ever-changing tech world:
Core Programming: Python, Java, C++, and JavaScript
Database & Cloud Systems: MySQL, MongoDB, AWS Fundamentals
AI/ML Basics: Algorithms, Neural Networks, TensorFlow foundations
Web & App Development: Full-stack architecture, UI/UX design
DevOps Tools: Git, Docker, Kubernetes, Jenkins (Introductory modules)
2. Skill-Centric Learning Framework
Weekly coding labs with real-world programming challenges
Annual hackathons judged by tech professionals
Open-source contribution sprints and GitHub portfolio building
Each component encourages hands-on mastery, collaborative coding, and adaptive thinking.Faculty That Bridges Theory with Tech Reality
Bharathiâs tech faculty consists of:
Certified professionals in AWS, Azure, and Google Cloud
Industry veterans with live project experience
Research scholars in data science and cybersecurity
They guide students not only in academics but in building practical tech profiles, much like a seasoned wedding photographer framing a coupleâs love story with flair and precision.Industry Engagement and Internships
Bharathi Degree College creates an ecosystem of employability:
Corporate tie-ups with IT companies for virtual internships
Live project mentoring from real startup challenges
Tech-talks by engineers, product managers, and entrepreneurs
These bridges expose students to how code, data, and digital tools solve business problems.Specialized Tracks for Career Customization
Students can customize their path:
AI and Machine Learning Track â Python + TensorFlow + AI mini-project
Web Development Track â HTML/CSS + JS + React + Deployment skills
Data Analytics Track â SQL + Excel + Python + Power BI
This modular structure mirrors industry expectations.Smart Labs & Digital Learning
Much like the post-production labs of Indiaâs elite wedding photographers:
Coding labs are equipped with cloud-based environments
LMS platforms track learning progress
AR/VR tools used for visualizing data structures and algorithm logic
These enhancements make learning immersive and flexible.Alumni Outcomes: Real Stories, Real Jobs
Graduates from Bharathi Degree College have gone on to:
Join tech giants and startups as software engineers, QA testers, and data analysts
Crack national-level competitive coding platforms
Build freelance portfolios with live client projects
Their success stories are a testament to the collegeâs reputation as the best degree college in Warangal for tech-readiness.Testimonials
âMy professor encouraged me to publish my GitHub work in interviews. That changed everything.â
âHackathons taught me more than textbooks ever could.â
âFrom zero code knowledge to interning as a front-end developerâI owe that journey to the faculty.â
FAQs
Q1: What programming languages are taught? Python, C++, Java, JavaScript, and R are core to the tech program.
Q2: Does Bharathi Degree College provide placement assistance? Yes, through mock interviews, resume workshops, and corporate connects.
Q3: Are the tech courses aligned with current market demands? Absolutely. Courses are co-designed with industry input and follow NEP 2020 standards.
Q4: Whatâs unique about tech learning here? Hands-on project immersion, competitive coding, and real-time simulation labs.
Q5: How do students build their portfolios? Via GitHub repositories, blog publishing, internship reports, and live demo apps.Final Word: Building Indiaâs Next Tech Leaders
For brides and grooms building digital lives, for business owners digitizing their firms, and for students aiming at global tech rolesâBharathi Degree College in Warangal offers the perfect launchpad.
Backed by smart faculty, cutting-edge curriculum, and a mentorship-first approach, the college ensures that students graduate not just with degreesâbut with digital confidence.
In Warangal, a city steeped in history and brimming with educational promise, Bharathi Degree College stands as the best degree college in Warangal to shape tomorrowâs tech leaders.
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VFX Trends Shaping the Entertainment Industry in 2025
The entertainment industry has entered a new era, driven by innovation in visual effects (VFX). As audiences demand more immersive and visually striking experiences, studios are pushing the boundaries of creativity using advanced VFX technologies. In 2025, visual storytelling has reached unprecedented levels of realism and imaginationâand VFX is at the heart of it all.
From blockbuster films and streaming series to music videos and virtual concerts, hereâs a look at the VFX trends that are reshaping the entertainment landscapeâand how global studios are responding.
1. Real-Time Rendering Takes Center Stage
Thanks to game engines like Unreal Engine 5, real-time rendering has revolutionized how VFX is integrated into film production. Directors can now view and adjust visual effects instantly on set, speeding up production timelines and reducing post-production costs. This breakthrough is not just tech-savvyâitâs cost-effective, making it a go-to solution for both big-budget productions and independent creators.
2. Virtual Production Goes Mainstream
Virtual production, which blends real-time rendering with LED wall backdrops, became a breakthrough method during the pandemic. In 2025, itâs now a staple. From Hollywood to Bollywood, virtual environments are being used to shoot complex scenes without needing physical sets or international locations. As demand grows, every VFX services company in the USA and emerging VFX services company in India is investing heavily in virtual production pipelines.
3. AI-Enhanced Visual Effects
Artificial intelligence is being used to automate time-consuming tasks like rotoscoping, tracking, and matte creation. AI also assists in generating crowd scenes, enhancing facial animation, and even upscaling legacy footage to 4K or 8K resolution. The integration of AI not only boosts efficiency but also empowers artists to focus on the creative aspects of VFX.
4. Hyper-Realistic Digital Doubles
Digital human creation has become incredibly lifelike. With better motion capture, skin texture rendering, and facial animation, studios are creating digital doubles that are nearly indistinguishable from real actors. This opens new possibilities for stunt scenes, de-aging characters, or even reviving legendary actors for new roles.
5. Next-Gen Compositing Services
Compositingâthe art of layering VFX elements into live-action footageâhas become more sophisticated in 2025. With greater color accuracy, lighting integration, and depth simulation, compositors are able to blend digital and physical worlds seamlessly. Top studios offering compositing services in the USA are leveraging new software capabilities to produce stunning visuals with faster turnaround times.
6. Global Collaboration with VFX Studios
The global nature of entertainment production means collaboration between studios across continents is at an all-time high. Many Hollywood productions now partner with a VFX services company in India for large-scale sequences due to their technical skill, talent pool, and cost-effectiveness. Meanwhile, a VFX services company in the USA often leads the creative supervision and high-end compositing for final outputs.
Conclusion
As the entertainment industry continues to evolve, VFX remains its most powerful tool for storytelling. Whether it's bringing fictional worlds to life or enhancing the realism of dramatic moments, visual effects are shaping what audiences seeâand feel.
In 2025, the collaboration between a VFX services company in India and a VFX services company in the USA is setting new standards in quality and creativity. As innovations like AI, real-time rendering, and advanced compositing redefine what's possible, one thing is clear: the future of entertainment is visual, virtual, and very exciting.
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In a vibrant display of creativity and collaboration, Intertextile Shenzhen Apparel Fabrics and Yarn Expo Shenzhen successfully wrapped up on 13 June at the Shenzhen Convention & Exhibition Center (Futian). The fair highlighted South China's immense potential as a hub for fashion and textile innovation, bringing together industry leaders, designers, and innovators to explore the latest trends and technologies. Alongside its comprehensive product offerings, Intertextile Shenzhen introduced two new zones â Fashion Gallery and The Closet, and featured a robust fringe programme unveiling innovative and sustainable insights, including cutting-edge digital fashion solutions. Held alongside PH Value and BIRD Fashion Fair, the fairs drew nearly 40,000 visits from 64 countries and regions, fostering business interactions and reflecting the apparel sector's drive towards a forward-thinking future.Speaking at the fairâs conclusion, Ms Wilmet Shea, General Manager of Messe Frankfurt (HK) Ltd, expressed: âIt is clear that South China continues to thrive as a major hub for fashion production and design, with thousands of fashion brands across various segments. The market is evolving rapidly, driven by trends in e-commerce and consumer demand. This was evident throughout the fair, particularly in the diverse fabric sourcing options and the integration of digital AI solutions that cultivated collaboration and innovation. We are proud to have created a business-friendly platform for stakeholders across the value chain, while also providing a stage for experts to share valuable insights on innovative topics.âIntertextile Shenzhen Apparel Fabrics and Yarn Expo Shenzhen concluded on June 13, showcasing South China's strength in textile innovation. With nearly 40,000 visits from 64 countries, the fair highlighted digitalisation, sustainability, and new zonesâFashion Gallery and The Closet. Featuring 650+ exhibitors and top global brands, it emphasised eco-friendly materials and AI-driven solutions.Cutting-edge digital solutions and sustainable fashion trends in the spotlightThis edition of the event saw the introduction of two new zones. The Fashion Gallery featured an extensive selection of ladieswear, casualwear, functional wear, sportswear, lingerie, and unique fabrics for visitors to explore. Prominent names like AiDLab and the Nano and Advanced Materials Institute were on hand to showcase the industry's innovative spirit.Complementing the Fashion Gallery, The Closet provided a distinctive platform for fashion designers and garment manufacturers from the Sustainable Fashion Apparel Association (SFAA), Mint Studio, and the Hong Kong Fur Federation (HKFF) to present their creations. Standout products across these zones included an array of eco-friendly materials, such as organic recycled fabrics and sustainable dyes. The dedicated space also integrated technology-driven textile solutions, blending traditional techniques with contemporary innovations, utilising materials like traditional mud silk, advanced textiles, and enzyme-washed denim.Clearly, technology and digital AI solutions emerged as key trends on the show floor, showcased by both exhibitors and an inspiring fringe programme. The Digital Application Trend Forum focused on the full-process digitalisation of the apparel industry, highlighting innovations in digital design, production, and supply chain management. It brought together representatives from leading digital solution organisations, including the Shenzhen Intelligent Manufacturing Industry Promotion Association and HKRITA, who displayed innovative product technologies and trends in the global apparel industry while fostering technical exchanges and business collaborations between domestic and international sectors. Meanwhile, the Intertextile Forum, themed âSupply Chain Restructuring: Digital Intelligence-Driven Resilient Breakthroughâ, explored how the textile sector can adapt to current economic challenges. Numerous exhibitors, visitors, and speakers shared positive experiences about the fair, and attendees were equipped with valuable insights into the industry's future.Visitors explored the full spectrum of apparel trends presented by around 650 exhibitors from various countries and regions, including France, Germany, Hong Kong, Japan, Korea, Italy, Singapore, Spain, Switzerland, the UK, the US, and Vietnam. Dedicated zones and pavilions for Japan and Korea showcased their expertise, emphasising a wide range of high-quality textiles. In addition, cities from across China, including Changshu, Fujian, Huzhou, Shaoxing and Shengze, displayed a variety of applications of their suppliersâ textile products. Renowned buying brands and VIP buyers, including Adidas, ASOS, AX, Leviâs, Lululemon, Sidefame, Puma, 6ixty8ight, Zara and more actively sought out technological innovations, sustainable solutions, and premium products. Additionally, international buyer delegations met with exhibitors, including representatives from Singapore Fashion Council and Vietnam Textile and Apparel Association.Exhibitorsâ feedbackâI believe South China, particularly Shenzhen, has a strong market for fashion, especially for women's apparel. My experience at Intertextile Shenzhen has been very productive, and we've seen a diverse range of customers, primarily from China, but also from Europe. This year feels busier than last edition, with a stronger visitor flow, which is encouraging. I plan to return for the Shanghai fair in September, as it's a great opportunity to connect with brands and customers alike.âMr Michael Lee, Sales Manager, Policarpo, ItalyâWe ethically use fur in textiles and garments, ensuring all parts are repurposed, with recycling options available. Exhibiting at Intertextile Shenzhen allowed us to educate industry players about the sustainable and ethical aspects of modern fur production. We enjoyed strong interest from visitors, encouraging collaborations and expanding our network in ladieswear and menswear. The fair's setting was ideal for connecting with potential clients in South China, opening doors for innovative applications.âMr William Sun, Chairman, Hong Kong Fur Federation, Hong KongâThis year's fair shows significant advancements compared to last year, thanks to innovation and quality, as well as a larger number of visitors at our booth, primarily from Shenzhen. The domestic presence is strong, and I believe this exhibition has the potential to grow in importance over the coming years. I see opportunities for our products to stand out due to our advanced processing techniques. AI has been gaining prominence recently, and I recognise its potential, which I may explore in the future.âMr Jay Hwang, General Manager, SK TEX Co Ltd, KoreaâWe are showcasing AI technology solutions for clothing and textiles. As a research institute focused on AI, we develop innovative applications for clothing testing and fashion design. AI significantly improves efficiency in traditional processes, simplifying and accelerating tasks. During the fair, we noticed strong interest from visitors and met potential partners. we are satisfied with our results here in Shenzhen. Most enquiries came from domestic customers, including fabric manufacturers and designers, particularly interested in our AI design solutions.âMr Justin Ko, Senior Marketing Officer, Laboratory for Artificial Intelligence in Design (AiDLab), Hong KongVisitorsâ experiencesâI have had a fantastic experience at the fair after nearly 10 years, noticing impressive advancements in quality. My company specialises in slow fashion, focusing on women's luxury wear with sustainable fabrics. I've discovered great suppliers from Japan and Korea, particularly for recycled polyester. I'm excited about the potential of digital solutions and social media to enhance storytelling in the industry. I'm actively sourcing innovative and sustainable materials like alpaca and cashmere for my winter collection, and Iâm optimistic about the coming days.âMs Jo Singh, Creative Director, Jo Kilda, SingaporeâI'm thrilled to be here at the fair for the second time, exploring the vibrant fashion scene in Shenzhen. My role is to connect suppliers with customers, and Iâm actively on the lookout for high-quality scarf fabrics to share with my clients. The exhibitors at this edition have scaled in quality, displaying a remarkable variety of styles and materials. Iâve already found some fantastic items from China that Iâm looking forward to present. Shenzhen is truly a hub for fashion, bustling with innovative brands and suppliers.âMr Dominic Yee, General Manager, Dommy Inc (Member of The Korean Chamber of Commerce in China Hangzhou), KoreaSpeakersâ insightsâI decided to participate in the seminar this year because I'm deeply invested in fashion and retail. I believe it's crucial to discuss the entire supply chain â from textiles to design â especially as we enter a new era of innovation like 3D digital fashion. My goal is to inspire others to think differently about their processes. By sharing insights and experiences, speakers and participants alike contributed to a vibrant dialogue about the future of fashion in a rapidly evolving marketplace.âMs Olivia Lee, Founder, LIVVIUM, Hong Kong(Speaker at Reimagining Fashion Through AI, Identity & Immersive Commerce â From Avatar to Aisle â How Digital Fashion, 3D Assets, and AI Tools Are Shaping the Next Generation)âThe textile and garment sectors are increasingly adopting AI and digital applications, which I discussed today. AI enhances efficiency in supply chain management, stock optimisation, logistics, quality control, and recycling technologies. It optimises the entire product cycle, reducing waste and helping manufacturers add value while achieving long-term cost savings. Intertextile Shenzhen is an ideal platform to present these technologies: situated in the Greater Bay Area, a hub for garment manufacturing and emerging designers.âMr Derek Lai, Senior Engineer, The Hong Kong Research Institute of Textiles and Apparel, Hong Kong(Speaker at the 2025 International Textile Industry Digital Application Trend Forum)Intertextile Shenzhen is an exceptional platform for unveiling new trends, innovative models, and dynamic driving forces shaping the industry. By showcasing pioneering case studies and comprehensive solutions for industry advancement, the show enables stakeholders to discover and adopt successful new models and technologies through engaging displays, seminars, and themed forums.Held concurrently with Yarn Expo Shenzhen, BIRD Fashion Fair and PH Value, Intertextile Shenzhen Apparel Fabrics is organised by Messe Frankfurt (HK) Ltd; Messe Frankfurt (Shenzhen) Co Ltd; the Sub-Council of Textile Industry, CCPIT; and the China Textile Information Center.Upcoming shows:Intertextile Shanghai Apparel Fabrics â Autumn Edition / Yarn Expo Autumn2 â 4 September 2025, Shanghai Note: The headline, insights, and image of this press release may have been refined by the Fibre2Fashion staff; the rest of the content remains unchanged. Fibre2Fashion News Desk (KD) Source link
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In a vibrant display of creativity and collaboration, Intertextile Shenzhen Apparel Fabrics and Yarn Expo Shenzhen successfully wrapped up on 13 June at the Shenzhen Convention & Exhibition Center (Futian). The fair highlighted South China's immense potential as a hub for fashion and textile innovation, bringing together industry leaders, designers, and innovators to explore the latest trends and technologies. Alongside its comprehensive product offerings, Intertextile Shenzhen introduced two new zones â Fashion Gallery and The Closet, and featured a robust fringe programme unveiling innovative and sustainable insights, including cutting-edge digital fashion solutions. Held alongside PH Value and BIRD Fashion Fair, the fairs drew nearly 40,000 visits from 64 countries and regions, fostering business interactions and reflecting the apparel sector's drive towards a forward-thinking future.Speaking at the fairâs conclusion, Ms Wilmet Shea, General Manager of Messe Frankfurt (HK) Ltd, expressed: âIt is clear that South China continues to thrive as a major hub for fashion production and design, with thousands of fashion brands across various segments. The market is evolving rapidly, driven by trends in e-commerce and consumer demand. This was evident throughout the fair, particularly in the diverse fabric sourcing options and the integration of digital AI solutions that cultivated collaboration and innovation. We are proud to have created a business-friendly platform for stakeholders across the value chain, while also providing a stage for experts to share valuable insights on innovative topics.âIntertextile Shenzhen Apparel Fabrics and Yarn Expo Shenzhen concluded on June 13, showcasing South China's strength in textile innovation. With nearly 40,000 visits from 64 countries, the fair highlighted digitalisation, sustainability, and new zonesâFashion Gallery and The Closet. Featuring 650+ exhibitors and top global brands, it emphasised eco-friendly materials and AI-driven solutions.Cutting-edge digital solutions and sustainable fashion trends in the spotlightThis edition of the event saw the introduction of two new zones. The Fashion Gallery featured an extensive selection of ladieswear, casualwear, functional wear, sportswear, lingerie, and unique fabrics for visitors to explore. Prominent names like AiDLab and the Nano and Advanced Materials Institute were on hand to showcase the industry's innovative spirit.Complementing the Fashion Gallery, The Closet provided a distinctive platform for fashion designers and garment manufacturers from the Sustainable Fashion Apparel Association (SFAA), Mint Studio, and the Hong Kong Fur Federation (HKFF) to present their creations. Standout products across these zones included an array of eco-friendly materials, such as organic recycled fabrics and sustainable dyes. The dedicated space also integrated technology-driven textile solutions, blending traditional techniques with contemporary innovations, utilising materials like traditional mud silk, advanced textiles, and enzyme-washed denim.Clearly, technology and digital AI solutions emerged as key trends on the show floor, showcased by both exhibitors and an inspiring fringe programme. The Digital Application Trend Forum focused on the full-process digitalisation of the apparel industry, highlighting innovations in digital design, production, and supply chain management. It brought together representatives from leading digital solution organisations, including the Shenzhen Intelligent Manufacturing Industry Promotion Association and HKRITA, who displayed innovative product technologies and trends in the global apparel industry while fostering technical exchanges and business collaborations between domestic and international sectors. Meanwhile, the Intertextile Forum, themed âSupply Chain Restructuring: Digital Intelligence-Driven Resilient Breakthroughâ, explored how the textile sector can adapt to current economic challenges. Numerous exhibitors, visitors, and speakers shared positive experiences about the fair, and attendees were equipped with valuable insights into the industry's future.Visitors explored the full spectrum of apparel trends presented by around 650 exhibitors from various countries and regions, including France, Germany, Hong Kong, Japan, Korea, Italy, Singapore, Spain, Switzerland, the UK, the US, and Vietnam. Dedicated zones and pavilions for Japan and Korea showcased their expertise, emphasising a wide range of high-quality textiles. In addition, cities from across China, including Changshu, Fujian, Huzhou, Shaoxing and Shengze, displayed a variety of applications of their suppliersâ textile products. Renowned buying brands and VIP buyers, including Adidas, ASOS, AX, Leviâs, Lululemon, Sidefame, Puma, 6ixty8ight, Zara and more actively sought out technological innovations, sustainable solutions, and premium products. Additionally, international buyer delegations met with exhibitors, including representatives from Singapore Fashion Council and Vietnam Textile and Apparel Association.Exhibitorsâ feedbackâI believe South China, particularly Shenzhen, has a strong market for fashion, especially for women's apparel. My experience at Intertextile Shenzhen has been very productive, and we've seen a diverse range of customers, primarily from China, but also from Europe. This year feels busier than last edition, with a stronger visitor flow, which is encouraging. I plan to return for the Shanghai fair in September, as it's a great opportunity to connect with brands and customers alike.âMr Michael Lee, Sales Manager, Policarpo, ItalyâWe ethically use fur in textiles and garments, ensuring all parts are repurposed, with recycling options available. Exhibiting at Intertextile Shenzhen allowed us to educate industry players about the sustainable and ethical aspects of modern fur production. We enjoyed strong interest from visitors, encouraging collaborations and expanding our network in ladieswear and menswear. The fair's setting was ideal for connecting with potential clients in South China, opening doors for innovative applications.âMr William Sun, Chairman, Hong Kong Fur Federation, Hong KongâThis year's fair shows significant advancements compared to last year, thanks to innovation and quality, as well as a larger number of visitors at our booth, primarily from Shenzhen. The domestic presence is strong, and I believe this exhibition has the potential to grow in importance over the coming years. I see opportunities for our products to stand out due to our advanced processing techniques. AI has been gaining prominence recently, and I recognise its potential, which I may explore in the future.âMr Jay Hwang, General Manager, SK TEX Co Ltd, KoreaâWe are showcasing AI technology solutions for clothing and textiles. As a research institute focused on AI, we develop innovative applications for clothing testing and fashion design. AI significantly improves efficiency in traditional processes, simplifying and accelerating tasks. During the fair, we noticed strong interest from visitors and met potential partners. we are satisfied with our results here in Shenzhen. Most enquiries came from domestic customers, including fabric manufacturers and designers, particularly interested in our AI design solutions.âMr Justin Ko, Senior Marketing Officer, Laboratory for Artificial Intelligence in Design (AiDLab), Hong KongVisitorsâ experiencesâI have had a fantastic experience at the fair after nearly 10 years, noticing impressive advancements in quality. My company specialises in slow fashion, focusing on women's luxury wear with sustainable fabrics. I've discovered great suppliers from Japan and Korea, particularly for recycled polyester. I'm excited about the potential of digital solutions and social media to enhance storytelling in the industry. I'm actively sourcing innovative and sustainable materials like alpaca and cashmere for my winter collection, and Iâm optimistic about the coming days.âMs Jo Singh, Creative Director, Jo Kilda, SingaporeâI'm thrilled to be here at the fair for the second time, exploring the vibrant fashion scene in Shenzhen. My role is to connect suppliers with customers, and Iâm actively on the lookout for high-quality scarf fabrics to share with my clients. The exhibitors at this edition have scaled in quality, displaying a remarkable variety of styles and materials. Iâve already found some fantastic items from China that Iâm looking forward to present. Shenzhen is truly a hub for fashion, bustling with innovative brands and suppliers.âMr Dominic Yee, General Manager, Dommy Inc (Member of The Korean Chamber of Commerce in China Hangzhou), KoreaSpeakersâ insightsâI decided to participate in the seminar this year because I'm deeply invested in fashion and retail. I believe it's crucial to discuss the entire supply chain â from textiles to design â especially as we enter a new era of innovation like 3D digital fashion. My goal is to inspire others to think differently about their processes. By sharing insights and experiences, speakers and participants alike contributed to a vibrant dialogue about the future of fashion in a rapidly evolving marketplace.âMs Olivia Lee, Founder, LIVVIUM, Hong Kong(Speaker at Reimagining Fashion Through AI, Identity & Immersive Commerce â From Avatar to Aisle â How Digital Fashion, 3D Assets, and AI Tools Are Shaping the Next Generation)âThe textile and garment sectors are increasingly adopting AI and digital applications, which I discussed today. AI enhances efficiency in supply chain management, stock optimisation, logistics, quality control, and recycling technologies. It optimises the entire product cycle, reducing waste and helping manufacturers add value while achieving long-term cost savings. Intertextile Shenzhen is an ideal platform to present these technologies: situated in the Greater Bay Area, a hub for garment manufacturing and emerging designers.âMr Derek Lai, Senior Engineer, The Hong Kong Research Institute of Textiles and Apparel, Hong Kong(Speaker at the 2025 International Textile Industry Digital Application Trend Forum)Intertextile Shenzhen is an exceptional platform for unveiling new trends, innovative models, and dynamic driving forces shaping the industry. By showcasing pioneering case studies and comprehensive solutions for industry advancement, the show enables stakeholders to discover and adopt successful new models and technologies through engaging displays, seminars, and themed forums.Held concurrently with Yarn Expo Shenzhen, BIRD Fashion Fair and PH Value, Intertextile Shenzhen Apparel Fabrics is organised by Messe Frankfurt (HK) Ltd; Messe Frankfurt (Shenzhen) Co Ltd; the Sub-Council of Textile Industry, CCPIT; and the China Textile Information Center.Upcoming shows:Intertextile Shanghai Apparel Fabrics â Autumn Edition / Yarn Expo Autumn2 â 4 September 2025, Shanghai Note: The headline, insights, and image of this press release may have been refined by the Fibre2Fashion staff; the rest of the content remains unchanged. Fibre2Fashion News Desk (KD) Source link
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Reliance Animation Academy in Ambernath â Build Your Dream Career with a B.Sc. Degree in Animation
In todayâs digital-first world, creativity is more than an artâitâs a career. Reliance Animation Academy in Ambernath is at the forefront of this revolution, offering an industry-aligned B.Sc. Degree in Animation that empowers you to turn your passion into a profession.
This course goes far beyond the basics. It blends academic knowledge with cutting-edge tools, studio experience, and real-world applications in VFX, animation, content creation, and digital storytelling. Whether you dream of creating animated films, mastering motion graphics, or building your own YouTube brand, this course puts it all within reach.
Why Choose Reliance Animation Ambernath for Your B.Sc. in Animation?
Not all animation courses are created equal. What sets this program apart is the perfect balance of recognized academic structure and hands-on industry training.
By enrolling in the animation course in Ambernath, you gain:
A degree backed by a UGC-recognized university
Mentorship from experienced industry professionals
Studio-standard labs and high-performance systems
Access to modern software used by animation studios globally
This course isnât just convenientâit's comprehensive, competitive, and career-ready.
Course Overview: Three Years That Shape Your Creative Future
Year 1 â Establishing the Artistic Foundation
Fundamentals of Drawing and Design
Understanding Color and Composition
Introduction to Multimedia Tools
Basics of 2D Animation
Digital Art for Storytelling
Visual Communication Techniques
Year 2 â Technical Mastery and Digital Skills
Advanced Techniques in 2D Animation
3D Animation (using Maya and Blender)
Motion Graphics and Visual FX
Storyboarding and Character Design
Compositing with After Effects
Video Editing and Sound Sync
Year 3 â AI Innovation, Studio Exposure, and Professional Growth
High-level VFX (Nuke, Mocha)
Real-Time Rendering Technology
AI in Animation Production
Internship at Reliance Animation Studio
Final Portfolio and Production Reel
Content Creation and YouTube Monetization
Each year builds upon the last, ensuring a deep understanding of animation from theory to practice.
The 5-in-1 Edge Youâll Only Find at Reliance Animation Ambernath
Recognized B.Sc. Degree Earn a university-certified qualification that gives you credibility in both academia and industry.
Master Certification from the Studio Showcase your project work with an additional professional certificate directly from Reliance Animation.
Real-World Internship Experience Work alongside professionals during your internship and build a project portfolio that recruiters will notice.
Training to Earn While You Learn Learn how to launch your own YouTube channel and start monetizing your skills as a student.
Artificial Intelligence in Animation Get trained in tools like Runway ML, helping you automate tasks and boost creativity with AI-driven design.
In-Demand VFX Training Included in the Program
One of the most powerful modules in this degree is the VFX course in Ambernath, designed to train students in:
Rotoscoping and Wire Removal
Green Screen and Chroma Keying
Motion Tracking and Matchmoving
Particle and FX Simulation
Real-time Rendering Techniques
These skills are indispensable across industries like cinema, gaming, advertising, and web media.
Career Outcomes After Graduation
Completing this course unlocks a wide range of job opportunities across India and beyond. Industries hiring animation and VFX talent include:
Animation & Post-Production Studios
Film and Television Production Companies
Gaming Development Firms
Advertising & Design Agencies
OTT Platforms like Netflix, Amazon Prime, and Hotstar
Social Media & YouTube Channels
Roles Youâll Be Qualified For:
Animator (2D/3D)
Motion Graphics Artist
VFX Compositor
Roto and Tracking Artist
Storyboard Designer
Digital Content Creator
With the right skills and portfolio, you can even go freelance or build your own animation brand.
Why Gen Z Prefers Reliance Animation Academy in Ambernath
Todayâs generation wants more than just a degree. They want freedom, flexibility, and future-proof skills.
Students choose this program because it:
Offers practical training, not just theory
Prepares them for freelance gigs and creator economy roles
Trains in modern tools like AI and real-time rendering
Blends academic learning with studio-level execution
Is conveniently located in Ambernath with metro-standard facilities
This is not just educationâitâs your creative career launchpad.
Professional Tools Youâll Use Throughout the Program
Youâll work with software and systems used by global studios:
Autodesk Maya
Blender
Adobe After Effects, Premiere Pro, Photoshop, Illustrator
Nuke and Mocha Pro
Runway ML
Canva and Figma
DaVinci Resolve
Youâll train in a lab that mirrors a real production studio, giving you the confidence to take on live projects from day one.
Internship, Demo Reel, and Job Assistance
To bridge the gap between learning and working, the program includes:
Resume and LinkedIn optimization sessions
Mentorship to build your professional portfolio
Demo reel review and improvement
Internship with a real production team
Campus placement support and industry connect
Reliance Animationâs strong network ensures your first step into the industry isnât a shot in the dark.
Admissions, Fees, and Scholarship Opportunities
Eligibility: 12th Pass (Science, Commerce, or Arts)
Fees: Flexible payment and EMI options available
Scholarships: Discounts for early enrollees and female students
Intake: Limited seats to ensure personalized attention
This course is designed to be both affordable and high in value.
Visit the Campus and Book Your Free Counseling Session
Ready to take the next step? Meet the mentors, explore the labs, and discover your potential.
Reliance Animation Academy in Ambernath Shop No.302, Sai Siddhi Apartment, Plot No.20 Opp. Shree Rath Hotel, Near Shivaji Chowk Ambernath East, Kansai Section, Maharashtra 421501
Call: 090671 68999 Website: https://relianceanimationambernath.com
Conclusion: Create Your Career in Animation the Smart Way
The B.Sc. Degree in Animation at Reliance Animation Academy in Ambernath is designed for the future. It combines education, experience, technology, and creative freedom in a single, powerful journey.
Whether you want to work in a studio, freelance, or become a YouTube starâthis course has the roadmap you need.
Enroll now and turn your imagination into a profession.
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4me4you features âA daydreaming journeyâ.
Artist: miss_d_daydreams
Introducing Dafne Ederveen aka âmiss_d_daydreamsâ, a vibrant personality driven by innovation and artistic exploration. Hailing from the Netherlands, her journey into the realm of creativity began with a childhood fascination with photography, igniting a lifelong passion.
Embarking on her academic pursuit, Dafne honed her skills at the esteemed Royal Academy of Art in The Hague, where she immersed herself in the intricacies of Fine Arts. Here, she traversed through the realms of traditional analogue to the forefront of digital photography, broadening her artistic horizons with each click of the shutter.
Armed with a blend of technical expertise and a profound reverence for the fusion of art and technology, Dafne has consistently pushed the envelope off creative boundaries. Her evolving portfolio mirrors her relentless quest for fresh ideas and innovative techniques, capturing the essence of her dynamic spirit.
Beyond the confines of her studio, Dafne emerges as a key figure in the bustling artistic AI community. Under her alter ego, miss_d_daydreams, she embarked on a transformative journey, melding traditional artistic principles with cutting-edge AI technology.Â
Through her groundbreaking work, she challenges conventional notions of authorship and creativity, sparking poignant dialogues on the symbiotic relationship between humanity and machines.
In an era marked by rapid digital evolution, Dafne stands at the vanguard of a new wave of artistic expression. Here, the demarcation between human ingenuity and machine prowess blurs, ushering in a realm where creativity transcends conventional limits. With each stroke of code, she invites us to join her in a boundless exploration of AI-driven imagination, where dreams materialise into pixelated masterpieces.
SEE MORE:
INSTAGRAM: https://www.instagram.com/miss_d_daydreams/
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