#also i changed the difficulty in the game
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My favorite thing about other m is all the times it accidentally answered questions nobody in the world was asking
Why come Samus no have Gravity at the start of Fusion even though the whole conceit of the SA-X is that it's you at full power? Because she turned it into the Gravity Feature (which also has implications for why Gravity disappeared so much in past titles)
By not using the fucking beautiful Zero Mission-esque Power Suit model that they just had for a single flashback cutscene and instead using yellow varia and saying "oh uh it's because legendary power suit" they instead gave a reason for prime 1 power to just have orange pauldrons for no reason, it's because that's what base power looks like with the legendary power suit, something SR then sets in stone by also doing it
There's also the really funny bits of accidental Prime consistency despite this being around when they tried decanonizing them like having the Seeker Missiles return or my favorite useless detail from Prime 2, the unused bottom hatch on the Gunship
ALL OF THIS LMAOOOO. My personal favorite “burning question answered by Other M!!!” is Why Does Samus Do 👍?? like. do we really actually need a backstory behind giving a thumbs up. do we really

^^Me when I tell the teacher BAD morning 🐺⛓️🥀💔
Gawdddd you really can tell they were trying to cram as many ideas into this game as possible. And that they wanted it to be a movie
#also trying to make THIS GAME canon while Prime isn’t? gimme a break duuuuuuude#I have heard that a big reason they made it the Gravity Feature was bc there were some#issues with changing her suit#like the cutscenes presented some sort of technical difficulty? correct me if wrong#I could easily be misremembering but whatever the case. everyone hates it who care#asks#metroid om
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there are a lot of things that make me2 combat feel more fun than in me1 but the fact that my mini map is not on my screen at all times IS going to drive me mad, especially in combat
#i am a map girl i love my video game maps i have strong opinions about always having a map out i love an easily navigable map#and now i have been DENIED the map#i mean the game pauses when you bring it up but like. BUT LIKE#anyway my class skills and guns FUCK though#tactical cloak is rad i cannot wait until i can unlock hacking and the fact that time slows when you use the sniper rifle is SICK#i even decided to play on normal difficulty instead of casual. the combat seemed fun enough to warrant the change#also i have an automatic pistol this game is trying to redeem pistols for me and it's kind of working#rosie plays games kinda okay#that mass sure does effect
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if i opened veilguard and started my playthrough all over again would i get stoned (joking)
#.txt#im like 90% sure i have to fight the revenant dragon and i DO NOT WANT TO DO THAT WHSJDKDKDL#last i played the two dragons kicked my butt and it was so embarrassing…. i wanted to cry i felt so bad#i just miss the game so badly… like i miss the gang 😔 my goobers#like sure its my fault for playing high difficulty knowing i havent played in a while but the game feels TOOOO easy on lower difficulties#like i need the challenge or else i will cry but also watching a revear#actively kill ivy by just charging them at their full health . that should have been my sign to change the settings
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The funniest/most annoying thing about Destiny sweats bithcing about the game needing to be harder and that they shouldn't be forced to do self imposed challenges is:
Like literally no other gaming community is.like this. Self imposesd difficulty challenges is a tried & true & beloved asoect of many game communities.
From Pokemons Nuzlocke challenge, so many WoE, Runescape, and other MMOs, even notoriously hard games like FromSoftware projects to Cuphead and Celeste like
Those communities not only love self imposed difficulty but the ones that achieve it and master it are celebrated!
Like I'd be more impressed with Streamers choosing a stupid loadout and taking on a Raid and winning then some Career gamer having the most optimal load out
Yeah, literally. Same.
At the end of the day, no matter how much they want to deny it, these people just want to keep their place on the top and to retain their prestige and power. They want things nerfed because they have infinite time, professional gaming rigs and their pro buddies and it doesn't affect them. They don't want an even playing field and they don't want anyone else to have fun or get achievements. They mald over more people getting an emblem. Who give a shit. Grow up.
To me, Day 1 races are just completely off-putting to watch at this point. They all just mute streams, blur half of their screens and there's literally no content. To me, these events should be us watching the best players mess around, trying to figure out how to solve puzzles and entertain us while they go through content that's too hard for most other players. lt should be a light-hearted contest that's fun to watch. But no. Now it's just sweats basically streaming nothing while they read datamined guides and run full god roll meta loadouts that they later complain about making things easy.
Bro. That same loadout doesn't make the game easy for 99% of us. I'm glad you can do solo flawless Ghosts of the Deep in 40 minutes with bonk Titan, I can't. It took me three days and 60 deaths per run and a 3 hour run to just do the solo. I copied the "god roll" loadout. It didn't make shit easy. It doesn't need to be nerfed. And if that's easy to you, do it with a different loudout. It being "easy" literally only affects 50 people.
These guys would never survive playing any other game tbh. I guess Bungie should just give them difficulty options, but no special rewards for them, that would defeat the purpose. If you put a beautiful shader or adept weapon behind the hardest difficulty option, then people will want it and it will be deliberately gatekept and the gap between the pros and the rest of us will just widen. If you truly just care about the gameplay experience and experiencing super hard content, then simply experiencing that content is your reward. I've ran GMs for fun for zero rewards before because I just enjoy the challenge. I ran duo GMs for fun only. I've re-run master raids to help others despite there being nothing in it for me. Literally it's so easy to not be a babyman gamer bro. You guys play games for a living, you scored a jackpot, take your privilege and shut up.
#destiny 2#gameplay#ask#also like. when streamers are lkke 'we want the game to improve' shut up#i want games to be made by professional developers not streamers#if bungie wants advice they should make a community wide poll#or ask other professionals#also fundamentally streamers crying about difficulty made the game worse#my only real complaint for this year is the difficulty changes. we didnt need them#they made things worse for 90% of the players
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#I was talking to some buddies about lies of p and sekiro and how LoP’s defense as offense mentality helped get into sekiro#but then how sekiro overwrote that mentality with its own “offense is the best defense” mentality#or “hesitate and you lose” as Grandpappy isshin would say#and how the switch for the change for me was genichiro who I think is one of the best designed bosses in gaming#you CAN’T play too defensively with him because he’s happy to pepper you with arrows from a distance#and then the moment comes when you realize your sword interrupts his bow attacks sekiro truly begins as a game#lady butterfly is also a good fight but all her moves bring her to you so there’s less incentive to be as aggressive#vs genny baby who will back off and fire off his bow if you let him#this isn’t even like a video of me playing perfectly but I LOVE getting my feudal edgelord corner stunned and just bursting him down#I kinda hate the owl shinobi fight bc he hits too hard and his attacks just aren’t interesting to react to#but it’s also possible to corner stun him and just go to town on his health bar#owl father and inner father are much better fights and I actually really enjoyed inner father a lot#but the Ashina family fights are absolutely stunning achievements in game design imo#perfectly balanced to be difficult but fair and visually stunning to boot#even if there is a layer of artificial difficulty in the final battle with the flowers obscuring their swords when they’re crouched#but the animations are solid enough that there are enough other more subtle differences like how hes shifting his weight#if he’s centered he’s going to lunge but if he’s angled he’s gonna sweep#I had so much fun with LoP and sekiro 🥰🥰🥰 I crave more…#I can’t say the combat in Elden ring gorilla gripped me like these two games have but I like HAVE to play dark souls I know this#sekiro#tsuchi plays games
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My brain is so full of Bees about Post-Shift 2.
It's a fan game that was delayed for 4 years -- by the time it released, fnaf fangames as a whole were not as popular as they had been, & most people in the scene had forgotten about Post-Shift 1, so not a lot of people heard about it/played it.
Worse still is the people who did talk about the game. Pretty unanimously, the consensus was this: this game is the craziest, most insane fnaf fangame. It's overly difficult with mechanics that have no rhyme or reason to them & tutorials that are wordy, unhelpful, & sometimes actively mislead the player, meaning you need to comb through a lot of text only to be misinformed. It's not as infamous as some other fangames, but it definitely was talked about very poorly.
In general, I think most of these criticisms were blown up out of proportion, but I can't really disagree with most people's problems -- it is difficult & wordy, & rather hard to understand. I think, however, that the game is still 1. Really fun, 2. Not a bad game at all, &, most importantly, 3. Is a free fucking game that was clearly a passion project. Most damn fangames never get off the fucking ground when made in groups because the creators will never make a red cent off the thing -- this game was made by one dude for 4 years & delivered to people for free. It didn't ask anything of you except to accept it as a difficult game & to not go in with wild expectations. The dev just wanted to make a game that was rough, but he also wanted to make a game that felt unique & was fun. & It is fun, too, is the damn thing.
#em.txt#ps2 post#post-shift 2#i obviously am biased#i also obviously have more to say#but for now i think this is a start. i think this is fine so far.#i got counter arguments i was gonna type about the problems#bc tbh i think the difficulty isn't as big a problem as the difficult curve -- it starts very high for a fangame#bc it assumed you know what they're like. you know how fangames work. but it over assumes that all the mechanics#work at the same frequency as other fangame#the difficulty curve of night 1 is pretty tough place to start which turned a lot of people off#especially with how long & unclear th tutorials are & of course night 1's tutorial starting with a character that is unused in that night#it's rough. night 2 is even tougher. but night 3 is a cakewalk once you beat 2 bc it only adds 2 threats#so you might expect the next night to be as easy or even easier & in my eyes yeah -- night 4 is easier than 1 even#except that it's completely different & is asking the player to learn a new game entirely which is its own difficulty#but i can crank out a night 4 easy peasy no prolem. so you might expect night 5 to be even easier right? WRONG#WRONG WRONG WRRRONNNGG even people who know what they are doing struggle#because a mechanic in the game actively increases the difficulty as the difficulty is increased which is EVIL#& night 6 is even harder i have seen 3 people beat night 6 it is absurd#i sat in a call with another PS2 fan who clearly played thr game s lot & loved it but they could not beat the night normally#& this night has fucking optional difficulty modifiers when you finish that make it harder it is hell on earth#there is no checkpoints it is bad it is so bad I haven't beaten it i talk abt this game every day i play all the nights#i do not fucking play this night bc the way the tutorial works is unreal & unhelpful it wants you to remember#all this shit but it removes the 'walk around & click things before the night starts to see how they work/where they are'#& then it changes every 2 hours to something new so you won 12-2 but you hit 2 & forgot this one person's mechanic#but the only way to read the tutorial again is to close the game bc it automatically puts you back into the night#& will not take you to the home screen to view the booklet for night 6 it's insane#so yeah. there is difficulty. but the difficulty curve being this inconsistent is worse tbh#i get night 6 is meant to be like a 'everyone is here!' bossfight but it's overwhelming & there is too damn much
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okay! made another game, enjoying playtesting it so far. have gotten much better at keeping clean, streamlined notation anytime i adjust rules, fix flubs in play, etc.
this one seems to work best for me at about 20 in-game days per session (without added narrative) before i need to set it aside for a while, mainly because it's designed to be tightly strategic with a lot of two steps forward one step back and there is a point in each sitting where it starts to get Frustrating instead of just keeping you on your toes lmao
#ttrpg tag#whosebaby does game dev#whosebaby talks#it's technically complete as is; and i don't foresee it changing too much for now beyond tweaks and optional difficulty settings#but it's nice getting to go about those tweaks and have fun playing the game itself while i'm doing it#in a way that's much easier and faster-paced to pick up than a game that requires narrative-as-you-go#it also runs primarily off my rpgsolo hack because of course it does lmao#it's genuinely just the system that gels best with my brain thus far and i really love using it#search for food rpg#(which is very much a working title)
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I'm gonna be honest I'm so tempted to just look up a playthrough or cutscene comp of final horizon and unblock the tags bc I really don't want to keep playing it lmao
#ramblings#the difficulty spikes. why#i'm still baffled at how difficult it is even on easy mode like. the main game was nothing like this#and like the platforming challenges and stuff don't feel well designed#like idk that much abt level design but they platforming stuff usually feels more like those super hard levels ppl mod into games like ahit#if feels almost unfair at points#like the towers i feel i can only do in easy mode with all the balloons i can homing attack#otherwise they'd just be straight up impossible#AND THE FUCKING BOSS RUSH? WHERE YOU CAN'T GET ANY RINGS? AND RINGS DON'T REFILL BETWEEN BOSSES?#AND YOU HAVE TO START OVER FROM THE VERY BEGINNING WHEN YOU DIE?#like what were they thinking like actually#OH and i forgot to mention the controls. god the controls are just not good#they really need to fix them before even considering adding more playable characters in future games#idk it somehow feels just as rushed if not more than the base game#and the difficulty is just unfair#it's very disappointing but i'm also invested in the story and wanna know what changes they made to the actual ending#so idk. maybe i'll spoil it for myself. maybe i'll push through the bullshit. probably the former#i was looking forward to this so much too. sigh#sonic frontiers spoilers
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i know atlus said they're not making another mainline etrian odyssey game but if somehow they did i would love a wait button like in labyrinth of refrain/galleria
#I actually like labyrith of refrain's mapping stuff and i like the improvements galleria brought#Tho i didnt like all the backtracking that was dumb#Yeah a wait button would be great#I think the HD ports were really great so idk hopefully they change their minds#Ive only played etrian odyssey 1HD so far but ive been using the wiki for eo1 and its been completely spot on solid#It also makes me apriciate etrian odyssey untold#Cuz wow they changed a lot THATS a remake#As much as i like the HD ports tho....i dont think theyre a very newbie friendly entries lmao#Cuz they have the insane difficulty and are lacking most of the quality of life improvements u would find in a modern eo game#Which i as a fan i like#But someone just starting would want to pick up EOU or maybe EOV#I know eoiv was a lot of ppls first game and i love dearly but it doesnt have the fast walk and the travel is kinda confusing#Still a solid start point tho#Etrian odyssey#Labyrith of refrain#Uhhhh if u like etrian odyssey go play labyrith of refrain or vise versa#Very good game#Galleria is kind of hit or miss so make your own judgement
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.havign lots of thoughts about how npcs are portrayed learning about the nature of their universe in works
#.most of the feelings were thrown onto evan since like. i dunno feels like a lot of the works like that write the npcs as fi the npcs-#.are actually people from outside the game transported into the game and have points of refrence about this whole thing and react how ''rea#.people'' would react to learning that they were inside a video game#.when really the npcs would prolly react closer to just going yea okay. since that's their world. they have no other world. that's their#.universe. and now they ave a little bit more info about their own universe#.yea they could have an existencial crisis if they knew what it means but also like#.''ooooh that means that i'm not real'' uhm. yea they are. they still are. that world is real from their perspective and continues to be#.real even after the learn about this#.from OUR perspective they aren't! but from theirs? yea! they are!#.also it9 s not like they would instantly know everything about how video games work even if they had no prior knwledge of that#.why would they try to change the fact that they're made out of lines of code#.that's like being mad and wanting to change the fact that they're made out of atoms#.except in their case it's ones and zeros in a computer#.PLUS!!!!!!!!! IN SOME CASES!!!!!!!!!! MAYBE THEY DONT EVEN KNOW WHAT VIDEO GAMES OR COMPUTERS ARE!!!!!!!!!!#.IT ALL DEPENDS ON WHAT SORT OF WORLD THE VIDEO GAME PORTRAYS!!!!!!!!!!!!!!!!#.IF THE WORLD HAS COMPUTERS IN THERE THEN THEY KNOW A LITTLE BIT MORE!#.IF THE WORLD IS MEDIVAL THEY WOULDN'T FUCKING KNOW SHIT!#.once again pointing at evan and how we threw bunch of our feelings about this onto her#.since like he grew up in a world post combine invasion and like. technoglogy isn't really the best#.like barely anyone has any access to it other than the combine and all that jazz#.so she doesn't know what video games are. maybe has heard of what computers are#.she learned about being in a video game but to him that's the same as learning how our solar system travels through the galaxy and physics#.it's just another little detail about the world thta may explain some things. or maybe it doesn't#.when facing with her code she sees it as her dna. yea she's reading it but she deson't understand a thing in it#.maybe some fragments maybe not#.just like how everyday people wouldn't know how to interpert dna if they already haven't studied about that subject#.and when him getting corrupted. she doesn't know what happened. he just knows that something did. but she can't do anything about it#.and instead just learn how to navigate the world with more difficulties#.like how one would with a pernament injury
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a very strange side effect of playing nier (and also parts of bbs) is that i’m feeling retroactively justified in my frustration with destiny’s difficulty scaling. which i always felt under qualified to comment on because i thought i was just a person who didn’t like difficult games in general so i didn’t have room to comment on it. but i Do like difficulty in games i like it so much. and past me was right and destiny’s difficulty scaling kinda sucks
#pers#last week i spent 3 hours straight in the terranort fight and had the absolute time of my life#i just had a BALL of a time with adam clapping and cheering the whole time#i do like difficult games!!! your difficulty just sucks!!#i think it also has to do with game systems#is like when i was struggling in bbs i could sit down and figure out what game mechanics i could use better#so i went and did a bunch of command stuff and came back and it was easy#when im struggling i know where to look to change that and make things easier for myself. what mechanics to employ#destiny’s mechanical level has always been deeply esoteric to me despite how much time i’ve sunk trying to learn about builds and good roll#s and etc. and so much of it was chance and if you played whatever season that realy good gun was available in#idk it’s interesting. this is a new type of gameplay experience to me and it’s got me thinking a lot
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You're really awesome
PROBLEM: I want to make magic decks with my cards irl, but I have no one to play them against.
SOLUTION: Make an entire custom deck that can play itself to more or less replicate an opponent.
I decided to put the rules in card form as conspiracy cards, but it turns out that rules should be written as rules, not cards, so I had to make extensive notes about each of them (except Industrial Expansion, that one is actually effects instead of rules). I also just enjoy talking about my design choices.

Notes: Creating waste tokens instead of playing lands is basically free card advantage, as well as preventing mana screw/flood. The bot is supposed to have more raw strength than the player, so this isn’t a huge problem, but the starting hand size reduction and 5 land limit are still needed balance it.
Also, I know wastes isn’t actually a basic land type, but it makes the card so much cleaner so "Wastes token" is a predefined token here just like Treasure and Food.

Notes: There’s probably some awkward edge cases here too. I fixed the only one I could find (involving Recycle Bin), but there might be more. The main guiding rule in playing the bot is "don’t make it do obviously dumb stuff." The cards are balanced around the rigid rules, so bad decisions are okay, but sometimes there are plays that are so worthless or actively counterproductive that you really ought to step in. Edge cases should be resolved in whatever way makes the bot play best. Ideally, you shouldn’t have to think too hard about what the bot does; it’s supposed to be automatic, after all. The other guiding rule is "make this similar to a normal game of Magic."

Notes: Much, much simpler than Defense Protocol. Still some vagueness, but good enough to prevent swinging into the opponent’s 4/4 with a 3/3. It applies on a creature-by-creature basis; if you have a 3/3 with flying and a 2/1, and your opponent has a 4/4, the 2/1 won’t attack, but the 3/3 will. If you have a 2/1 and a 5/4, only the 5/4 will attack since the 2/1 can be fully blocked by the 4/4.Non-lethal battles are tricky; if you have a 2/1 and the opponent has a 0/3, you shouldn’t attack because then you’re just tapping down your 2/1. But if you have a pair of 2/1s, you should attack for the free damage. You could reinterpret the "such that they lose no life" bit, but that would result in the rules telling you to swing your creatures into into a 4/4. Basically, use your best judgement; this stuff is too complicated to write out. You’re smart enough.

Notes:
This card would be a fucking nightmare to properly template. Good thing it’s a rule and not actually a card. The vague wording can probably result in lots of edge cases, but this card is basically meant to say "The bot makes the best blocks possible" so use your best judgement in those cases. Activated abilities that boost a creature should be taken into account if mana is open for them. A version of the blocking rules not in card form is given below.
Priority 1: If you can block in such a way that your life total remains above 0, you must do so.
Priority 2: If a blocker can deal lethal damage to an attacker and survive, it must block that creature.
Priority 3: If a blocker can deal lethal damage to an attacker, or if it can survive, it must block that creature.
Priority 4: Don’t block.
Misc 1: If multiple attackers are tied for the highest block priority, the blocker must block the creature with the highest power. If tied, highest toughness, then highest mana value, then choose randomly.
Misc 2: Multi-block an attacker only if it has menace or a similar ability, only with the minimum number of blockers, and only if it falls under a blocking priority (ex. it’s threatening to win the game, or it can be destroyed, or both your blockers survive). Anything else could be a nightmare to calculate.
And that's all the rules/conspiracies, which should allow for playing against the bot while making as few decisions as possible. Here's the cards. The bot's deck consists of 4 copies of each card for a clean 60 deck, compatible for testing against mill.















#custom cards#is this properly balanced? i have no idea#i don't even know how powerful my irl decks are#this once again suffers from the problem of me not bothering to actually print out and playtest my stuff#in hindsight i should've come up with some way of adjusting the difficulty#and then designed the cards around that#maybe an ability word like “hard mode -- this creature gets +1/+1”#or a couple conspiracies that shift it up or down#instead i just made all the cards somewhat overpowered to compensate for the stupidity and lack of synergy#good thing i haven't printed it yet lol#also it has a robot theme because mindless robots obeying their programming fit the idea#but they aren't artifact creatures because that would make artifact removal disproportionately strong#i made sure to put an artifact and an enchantment in to make sure that artifact/enchantment removal is useful#i also put design notes on some of the noncreature cards#i can share those if you want lol#also i just noticed the 4-drop creatures are kinda weak#changing them to a 6/4 and 4/5 to make sure they can do their jobs#there's been a few PvE formats in mtg but none that try to replicate a real game of magic#i wanted a format you could play a normal deck against and have it be sort of realistic#ka asks
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16. Deepest darkest secret they won’t even admit to themselves
18. What they’d go to see a therapist about
37. What they really think about themselves
50. A memory they’ve blocked out
Going to go for the Rival Squad for this one!
16. Deepest darkest secret they won’t even admit to themselves
The erasable pen that Shauna found on the floor 5 years ago and lost a year later might've actually been Trevor's heh. Okay but seriously, I'm not necessarily sure if this counts but the fact that she might just be a better battler than a Performer. She sometimes stumbles upon glittering stones that have amazing power and her Pokemon are sometimes a little too strong when it comes to practice. The fact that doing double and triple battles comes more easily to her than a simple round of Freestyle. The way she spends hours trying to make her Pokevision videos good while calling out commands feels so natural. She's not going to give up on Showcases, not a chance, but still... sometimes she wishes that she could trade talents sometimes. If only for a moment. Just to see how it feels like.
18. What they’d go to see a therapist about
For Sawyer, it would be the entirety of his journey in Kalos itself lol. I know that citing the Crisis is obvious and all that, but I really feel like that would instill in him this need to help others because of his strength and this crippling fear of not being ready at every moment. In the middle of the world crumbling because of the selfish ambitions of one man (which followed the conclusion of the League where bro got into the semi-finals/top 4), he must've felt like having to prove his worth and use his abilities for others. The fact that he was stuck in the Centre with every other guy would've been suffocating after all the development he went through (to try something new, embrace different strategies, analysing everything and using it to your advantage). I mean he does get out eventually and gets to help afterwards, but that's gonna haunt him for a while, and once he's settled back in Hoenn that's going to be a change/issue that's going to stick out the most.
37. What they really think about themselves
Tierno sometimes feels like he doesn't have a clear enough view when it comes to his journey. Sure, he loves dancing and doing it with his Pokemon, but there always seems to be this sense of more, of lacking. Incorporating fluid movements into battling is nice and all, but is there something more out there? Something that will truly represent the beat in his soul? No matter how confidently he carries himself, he'll always feel just a bit more hollow for it. But it's fine! As long as his friends are happy and his feet can still carry a rhythm, that's all he needs.
50. A memory they’ve blocked out
For Trevor, the day that his parents left for the last time. It's not that he holds them in bad regard or anything... just that the argument with his sister and his young age has made it more blurrier than usual. They were... going to travel in another region, right? With some strong Pokemon? That's all he has. (But that doesn't matter. He'll just go on his own journey and fill out the Pokedex and have his own fun. And of course still talk to his sister, he's not going to leave her behind after all that she's done for him. They're a real family, just the two of them, and he's content with it staying that way.)
#thought i might as well mix it up for all of these prompts#can't keep giving all the points to the main gang like this#also i just really enjoy the rival squad they're awesome#man trying to find a dark secret for the brightest girl ever (sans mairin ig??) was so hard#but i feel like that would be a good way to contrast/compare her with serena#and a good way to show the difficulty of showcases where it's about appealing to the audience#and their ever-changing opinions#also actually giving the other girls their own flaws PLS pokeani give them flaws#and their own arcs and their own strengths and their own journey and their--#lemme tell you that sawyer would willing go to therapy but then clam up for 5 mins and then sob for the rest of the hour#steven pays for him as a part of their contract (because he had enough of working with traumatised teens) and he got tricked#into taking it too (at diff times of course)#we're not going into therapy for everyone because everyone needs it. and i mean everyone#i always found it facinating about how anime tierno is just all over rhythmic battling (with his water type team WHYY)#and in games he just completely lost. no idea what he wants beyond dancing#which also haunts me because stuff like the pokemon musical would be mind-altering for him i feel like#let him go to unova!!! (and don't get me started on contests!)#anyways i just feel like exploring the nuance of battling with the trio/squad#with choosing against your strength for what you love (shauna) / choosing something that aligns with what you love (tierno)#and aligning what you love with what your pokemon love (trevor)#also also the fact that trevor has an older sister in lumiose and two parents that dipped to travel the world in the games#literally gives me reverse brock vibes here#how is he not traumatised#someone help him he can't be that well adjusted#diancie delivers#thanks for the ask!! going to be just as crazy on the next one just watch
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I accidentally put my p5r save on safe difficulty when I was fiddling with the settings but I'm to far into the game to want to start again

#once you change to safe difficulty you're locked into it for the rest of the game and can't switch it again before anyone asks why i dont#just change it#it's fine... ill almost definitely replay the game some day so i can try it on a harder one when i do#also i mostly wanted to see the story anyways the battles weren't why i was playing#na#delete later
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my pitch to fix the turnwheel mechanics in fire emblem (since they seem to be here to stay) that im surprised hasnt been toyed with since the introduction of it is to just have it rewind by turn instead of individual action
so if you make a mistake you would have to either backtrack an entire player phase (perhaps losing lucky crits and dodges along the way) or wait out the rest of your current player phase in order to redo it the next, letting you get accustomed to your new loss, or perhaps finding future opportunities that come about as a result (idk if i explained that well)
but i think it would still give players the flexibility to try different approaches in case something doesn't shake out in their favor (with limited charges, of course) while still not encouraging complicity in an undo button or the urge to rewind for a single whiffed attack.
and idk, some people have suggested the return of player rank or tactician stars at the end of the campaign that keep track of your use of rewind mechanics, and thus giving you a worse score if you used it too much (could perhaps affect new game+ files, should that feature return)
#mayor talk#it still surprises me how little changes the turnwheel has seen since echoes??? like it feels like IS doesn't wanna acknowledge it#while still feeling obligated to include it to make the games more accessible. idk its just strange#whats also strange is that engage's normal difficulty gives you INFINITE USES WHAT!!!!#i have no idea why they made it even stronger but aaaa 😭 this definitely gave me some bad habits during my first engage run#but well.. hopefully IS learns that was a bad idea and refines the concept more. especially since it's not going away :PP#fe
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wild how addicted i am to nuzlocking now lol i expect this period will abruptly end at some point in the future but i was like "lemme just finish inclement emerald so I can drop this fixation and do other things" ... then promptly started renegade platinum instead of doin anything else.
sidenote after radical red (and to a lesser extent, inclement emerald), all other games feel like torture for nuzlocking. it's absurd how much time proper level grinding takes without infinite rare candies/auto cap function. like there are tons of other great QOL features i got spoiled by in those roms (especially radred) and I know renegade platinum is a good bit older so it makes sense that it's different. but i'm like i surely hope everyone who makes romhacks now just makes at least an optional setting for infinite candies and infinite repels at the bare minimum. those features alone make the game feel so much better.
#personally i also realllly really liked the ability to turn off EVS#as well as a toggle to automatically get supplied with farmable items#as well as infinite move relearns/nature changes#however I can recognize that some hacks are purposefully designed around stuff like nature changes and iv changes being a limited resource#so i don't mind those being left out purposefully#but RR minimal grinding mode just made me go like#'oh yeah i could see myself nuzlocking hard games if it's like THIS'#it lets you get down to the actual DIFFICULTY of strategy#and not just lose to things like not being leveled enough or taking the time to meticulously EV train#which takes AGES for you to do but all the enemy trainers have perfect spreads#anyways it's funny that renplat still has good QOL over base games#like 'infinite' TMS#but i'm also aghast at the amount of level grinding i've had to do even just around the first 2 gyms#i'm like ok if you don't give me access to fast training methods until a little bit into the game alright#but there's not even that many TRAINERS to fight yet#i've had to do so much wild battling just to keep a decent number of pokemon on pace with the boss/miniboss trainers#it's an absurd waste of time#i know i could use a cheat to get candies in but#i've always had issues getting action replay cheats to work with my emulator#like sometimes they do but sometimes not and i hate the tedium of trying it till it works#so thats why i was trying this first run without candies#bc i see that there's apparently a training 'solution' in solaceon town#but now i'm like my god. how much more grinding do i need to do before i get there#pokemon sp#d
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