#and also pleasure and pain and durability
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kingcael · 3 months ago
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all in the eyes of a boy
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mutantg1rl · 2 months ago
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Ok time to queen out again….here’s some more sub!thunderbolts headcannons because people seemed to like the bob one!. Two characters, Bucky, and Walker. We’ll do the others after this post 😽 (if you guys want me to write some sub!bob shit lmk. I’m very down to express my interpretation on the concept.)
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Sub! Bucky nsfw
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-gives service top and pillow princess simultaneously
-like if you want him to get up and fuck you while you call the shots he’s totally down.
-but he’s also ok with you getting on top of him and exploring his body
-bro is highkey down for anything tbh
-sub!Bucky doesn’t whimper. he groans and kind of growls
-the hottest thing ever by the way. A guttural groan will fly from his throat while you guys are fucking and you’re making him feel so good
- I think pre-therapy Bucky doesn’t like gags or restraints or anything in bed because it kind of makes him regress to the times hydra treated him like a monster and tortured him.
-therefore, if you incorporate impact play with pre-therapy sub!bucky he’s fine with it because his body is very durable, it’s just that he doesn’t like the vibe of the restraints and gags. I think it makes him panic
-however, post-therapy Bucky is a little more willing. He’s ok with fluffy handcuffs, underwear as a gag, even blindfolds. As long as you guys have a safe word (obviously) and you’re always touching him and reminding him of your presence, he’s ok
-speaking of durable body, he can last so many rounds. Like SO many rounds. He can go as long as you want to. Civil war Bucky had more stamina so I think he goes for longer, but healed Bucky prefers to be loved and not worn out by sex
-missionary lover
-even as a sub he still calls you cute pet names. Very close relationship with the word “doll”. Uses it quite a lot and I DIE by that
-“doll please, don’t tease me too much” , “baby, go slow”
- likes when you leave hickeys on him. I think he hasn’t had that being done to him so long so it’s a new feeling when he’s having it done again for the first time in years. He likes walking into Valentina’s office with red marks on his neck.
- in terms of size I feel like he’s perfect size and length, 11 inches, thick and girthy 😍
-ok just kidding, I think he’s 5-6 inches, perfectly shaped. I don’t think it curves or anything. It hits your spots just right
-unlike Bob, it’s not easy to rile Bucky up. I think he has very good self control. But….if you wear tight or revealing clothes that show your breasts, or butt he can’t help but drool. He’s looking at you and saying #needthat
-low sex drive kind of, he’s not on go at all times but when he’s on? He’s on babes
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Sub!Walker NSFW
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-Bratty sub (honestly gives “bratty sub that turns the tables and doms the dom but these are sub headcannons so that’s a story for another time)
-so fucking rude, and you always have to put him in his place but he loves it
-I honestly think walker gets off on punishment.
-he’s always on punishment
-I think he likes some of the hard stuff. Not too extreme, but I think he likes spankings, and even chastity
-however, John does suffer from PTSD, so you do have to be careful with the way you treat him, especially what you say to him during sexy time
-I think post CATWS, he’s a bit better, but not noticeably.
-he doesn’t want you to go easy on him because walker thinks he can handle any and everything and part of me thinks walker ignores the fact that he is human with mental limitations. Him subbing for you is him realizing that he doesn’t have to go so hard and that the pain he enjoys putting himself through can have pleasure behind it in some scenarios.
-I think he likes a bit of degradation but he is insecure so be careful with how far you take it.
-he doesn’t mind the “you’re a slut”, “you’ve been a bad boy” , “you’re such a little pervert” kind of thing. Lives for it actually
-highkey fucks with being tied up, but in restraints that aren’t taunting him to figure out how to escape them. He needs restraints that he knows he can get out of if need be or else he’ll be triggered
-loves to disobey you and talk smack. Loves dirty talking too. “Fuck you’re so wet”, type of talking. “I’m gonna fill you up”
-literally melts in your hands like putty when you’re making him cum. His little tuff facade fades away immediately after he busts one. Making him cum is his attitude adjustment because he acts so much less like a dickhead the more you make him cum
-he’s always on the go, being a soldier, and fighting that he hasn’t had sex in a little while. Imagine that and you tying him up and edging him for a little bit? Oh yes, he’s wet asf!!!!
-hes a groaner, but also a silent whimperer. He tries to hide his sounds and how good you make him feel because he doesn’t wanna give you the satisfaction but sometimes he can’t help it
-hates begging. He’s a very prideful sub. The “he’s saying he hates you but his body says can you fuck me” trope. (I kind of think he’s into dubcon??? Just a bit.)
-you can get him to beg though. Edge him for three hours and he’s yours. This is really how you break him down
-another one with stamina for days. DAYS I tell you, he has all that pent up lust inside of him so imagine his first time in a while since his divorce.
-milk him like a cow!! He loves it. And part of me feels like the super soldier serum makes his recovery time like- nothing. so he can cum like 70 times. Basically as much as you want him to😝
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raqi-marr · 5 months ago
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new sport called flortball: it's basically a mixture between rugby and wrestling. the goal is to get the ball into the goal, and technically whichever team gets the most points wins; but realistically it's rare for either team to score more than once per game so they usually call it after that
the first big difference between flortball and other types of ball game is that in flortball, the ball is a floret. implanted florets are extremely durable and can easily sustain being chucked through a wall, so being used as a ball by other florets (who would surely be very careful with them, i am certain) is no problem at all. the ball is also put on a four hour dose of class L's so that in the event anyone kicks them, it feels immensely pleasurable rather than painful
beyond that, the only rule for the game is to play nice and not be mean to the other players, and basically anything goes in terms of how you get the ball into the goal. this invariably leads to the florets from either team trying to fuck, drug, or hypnotise the other team into submission, and most games of flortball just turn into giant orgies that only end when one team accidentally scores a goal
it is the most popular sport in the compact by an enormous margin
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subbmissivesuccubus · 1 year ago
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R-V (Renngoku X Fem!ReaderX Uzui)
Part 4 of my A-Z Series <3 <3 <3
Part 1; Part 2; Part 3;
┊┊❁ཻུ۪۪♡ ͎. 。˚   °┊┊❁ཻུ۪۪♡ ͎. 。˚   °┊┊❁ཻུ۪۪♡ ͎. 。˚   °
R = Risk (are they game to experiment? do they take risks? etc.)
As long as it makes you happy, the two men are willing to try whatever you want atleast once. If they try it and didn't like it, they'll let you know but they can atleast say they gave it a fair shot. Of course, they won't compromise on their hard limits so you won't get them to be submissive for you but, they do enjoy it when you take the lead, being more assertive in your affection towards them. If there are any kinks, role-plays, toys or any general change in your sex life that you want to attempt, they're always ready to try it out for you.
S = Stamina (how many rounds can they go for? how long do they last?)
You thought you had good stamina thanks to your life as a demon slayer. With your breathing techniques and rigorous training, your durability in bed also improved and you can even delay your orgasm using your breathing skills if you so choose. But you quickly realized your endurance was nothing compared to your two lovers. To be fair, you had to please both of them, but even so, their stamina was no joke. Perhaps it came with being hashira's as the control they had over their bodies and breathing was much better than yours. They could fuck you for hours and not show signs of slowing down, their cocks still erect despite dumping numerous loads inside you. And just like you, they can also delay their climax, edging themselves as they indulge in your body, loving your whines of frustration as they make you cum over and over again (you even challenged them once- telling them that you will use your breathing techniques to not orgasm no matter what they do to you. How wrong you were. Not even your breathing techniques could defeat their skills in the bedroom) without giving you the satisfaction of filling you up with their seed. They absolutely loved breaking you down into a sobbing, slobbering mess, eyes rolled to the back of your head and body convulsing from all the pleasure so having the stamina to get you to that point was pretty handy. Of course, things would have been a lot more difficult for everybody if you were a regular, non demon slaying person who'd have to clock out after a few rounds. But you're strong enough to take it <3 another reason why they adore you so much.
T = Toys (do they own toys? do they use them? on a partner or themselves?)
At the time that they live in, sex toys are limited to just things one can insert inside themselves or objects used to clamp onto things. While Rangoku isn't one to use toys- the man thinking that two cocks to stuff into your pretty holes is enough- Uzui loves them. There's something about plunging a wooden cock inside you over and over again, giving him a perfect view of your red face, sweat dripping down your brow as you whined at the feeling, without being distracted by his own pleasure. His favorite though, and Rengoku agrees this is nice as well, is to use clamps on your nipples. Your little squeal of pain as your nipples are harshly pinched by a clamp, your sensitive bud squeezed tightly instantly makes his cock hard. Attach those clamps with a couple of chains and Uzui will pull on them as he fucks you, the threat of the clamps getting tugged off your nipples making your pussy tighten around his cock.
If you're really bratty and naughty, he might just use a clamp on your poor little clit...yikes.
U = Unfair (how much they like to tease)
Both of the men love to tease you and it's simultaneously amazing yet exhausting. Rengoku enjoys teasing you with words, whispering naughty things to you at inappropriate times to get you hot and bothered. Out shopping? Hanging out with friends? Before an important meeting? "I can't wait until we get home, my love. Oh, the things I want to do to your body~" "You're such a pretty little girl, you know that? And you'll look even prettier on your knees, sucking my cock~" "Mind your attitude or I might just have to throw you over my knee and punish your ass. You think I won't do it in front of your friends?"
Uzui is much more handsy with his teasing but, of course, he's a man of a filthy tongue and is capable of reducing you brain to mush with a few words. His favorite is to tease you with some gropes and touches, especially in public. Your beet red face after he lightly tapped your ass while you walked is something he enjoys immensely. Unlike Rengoku who'll take you as soon as you get privacy, Uzui will continue to tease, riling you up even more. "Such a desperate princess, aren't you? What's with that look on your face? Is you pussy already wet and desperate for me? All I did was lightly touch you, sweetheart. If you want my cock, you're going to have to earn it."
V = Volume (how loud they are, what sounds they make, etc.)
Uzui let's out these growls from deep within his chest, the sound making your pussy clench around his cock. He also has a habit of letting out breathy laughs, especially when he's gotten you fucked out and cock drunk. He looks down at you, hair matted to his sweaty forehead with a cocky smirk on his face as he laughs at your expression, the sound making your body shudder. Uzui is one to indulge in dirty talk however so his moans are mixed with his filthy, filthy words: "Look at you- fuck- poor baby~ Crying all over my mmm- my cock. Does it feel good honey? Hmm? My fat cock- fuck yes- splitting your tiny pussy open? Hahaha- fuck- Ooo~ You're such a fucking slut for us- I love it~"
Rengoku is more vocal when he feels pleasure, his moans sounding heavenly. There was something about seeing his face red and eyebrows furrowed, mouth open as he moans in pleasure, your pussy squeezing his cock so deliciously. He'll hug you close as he fucks you, moaning directly into your ear which makes you feel so lightheaded you're surprised you haven't passed out. "So good- so good. Darling- your pussy- ah- ah- fuck- feels so good~""Good girl. good girl. Ah yes- fuck that's tight- just relax baby. Let me- oh god- let me fuck this ass~"
Your head always feels loopy and overstimulated thanks to the sex, but couple their noises while they fuck you? You need a two day break to recover. While individually they might not be the most vocal- when they fuck you together, perhaps fueled with the desire to have your attention be focused on them, they don't bite down their moans and groans and growls. The worst (or best?) is when they're double stuffing you, one cock in your pussy with the other in your ass as they both take an ear to moan into, making your brain short-wire as your assaulted by pleasure and their heavenly voices and moans.
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anon-sect · 1 year ago
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Tom had a major crush on his neighbor. He had been over at David's house a few times and were good friends with him. But he never told him how much he liked him. He soon found out that David was straight and had a girlfriend. Yet, he still liked the guy even though it would only be a fantasy in his mind.
One day, while hanging out over at David's place, he told him how many UPS socks he goes through in a short period of time. They seem not to last long on his feet. A pair only last about two weeks max before he has to trash them. Tom had a solution to his problem that he wondered if his neighbor would take the offer.
"I can give you a pair of work socks that will last longer than two weeks, gaurented." Tom spoke with assurance. David gave him a look of disbelief. "No way, it's impossible. Normal socks are simply destroyed by my feet." David remarked back.
Tom was determined to prove him wrong. "I will be right back." He told him and quickly left. He came back ten minutes later holding a small cell phone like device. "I drank a durability formula before coming back. You use this device to turn me into a pair of UPS work socks. I promise you, I will last longer than two weeks." He told David.
David didn't know if he was joking, being serious or certified crazy at the moment. He watched as Tom typed something into the cell phone looking device. "I have also programmed the restore feature for after the two weeks. All you have to do is hit flash, and you will have a pair of new work socks that your feet won't destroy." Tom told him. He was still in doubt. He handed him the device. "You do know if this really works, I will literally wear you to see if what you say is true. My feet will test how durable you are. I would hate to have my feet completely ruin you." He remaked, hoping his neighbor might change his mind. "Prove it." Tom replied back with a serious look. Seeing that his neighbor would not take no for an answer, he hit the flash part. He was amazed. Tom was completely replaced with a pair of new UPS work brown socks. He picked them up and saw they looked normal, yet he knew they weren't. "Two weeks, buddy. We will see how my feet can handle you." He spoke to the socks, feeling weird doing so.
Tom was so happy about his new situation. He had literally become David's work socks. He couldn't wait till the next day.
The following morning, David got up, showered, and got ready for work. The only difference was that his socks were a living person. He almost felt bad as he put the socks on his feet, but then thought about how much his neighbor wanted this so badly. He put his shoes on and prepared to start his day as normal.
Tom was instantly bombarded by the pressures of being stepped on and stood on as David began to walk around before leaving home. It was painful, but the pleasure of being wrapped around his feet made the pain bearable. The second part, he was not fully prepared for. The odor in David's work shoes was strong, but being that his senses were almost 200 times stronger than normal, the smell was almost obnoxious. He could hear David get in his car on his way to work. He began to wonder if his mind could survive this little bet he made with his neighbor.
David started his day early in the morning and usually wasn't finished until late in the evening. He had a lot of stops on his route each day. Some had a lot of packages, and some would have one or two. As his dey wore on going from stop to stop, he noticed his feet weren't hurting. He didn't have to take as my breaks as before to get off his feet. This was the first time he literally could keep going all the way till all the packages were delivered for that day. He was amazed at the socks on his feet. The shoes were his normal shoes, only the socks were different. He arrived back home later that evening and saw his feet completely dry. The socks themselves were barely wet. His feet didn't have an odor at all. The socks even absorb that. He rather loved his new socks he was borrowing for two weeks.
Tom found his new existence as not pleasing as he had initially imagined. He was drinking up every amount of foot sweat from David's feet as he went from stop to stop, walking the heat. It was disgusting. To make it worse, any odor from his feet was taken in by his new sock bodies. He was smelling like his owner's feet. He was living the full existence of being just socks. Maybe taking this two weeks bet was not such a good idea. He had no way of telling David he changed his mind. He could only hope that David would change him back soon.
TWO WEEKS LATER.....
David had thought about changing his neighbor back to normal after the first day ended, but seeing how well the socks performed, he wanted to keep the two weeks test going. He wanted to see if his neighbor could survive the brutality of his feet for that long. He wore him during the week and jerked off in him at least twice just for the fun of it. On the weekends, he would wash his special work socks. Normally, his socks are slightly worn and have a hole in the toes, but after two straight weeks, the socks still look in good condition. There was no wear or tear, not even a single hole. His neighbor was really right about what he said. He pointed the device at his socks and hit flash.
Tom found himself normal again after two weeks. For ten days, he was wrapped around his neighbor's feet. The jerking off part was so wrong, he thought to himself. He somehow had some mental clarity after his two week adventure as socks. "See, best socks you ever had, I bet." He spoke after two weeks of not having a voice to speak at all.
"About that, I proposee you be my work socks from now on. You are my best pair I ever had." David paused. "I would just borrow you during the week and release you on the weekend." He added while making adjustments on the cell phone looking device.
"Absolutely not. I won't be your working socks forever. Go find another volunteer for that." Tom immediately objected to the idea entirely.
David firgured his neighbor would say that. He pointed the device back at him and hit flash. Tom was reduced back to UPS brown work socks. He deleted his human form from the device. He picked up the socks. "I figured you might say something like that, so I decided for you. You have no choice. I need excellent work socks, and you are going to be them even if you don't agree with it." He added as placed them into his work shoes. He got on his bed to take a nap. Resting assured that he had the best works socks ever. Once he eventually retires, he would decide what to do with his former neighbor since he will never be human again.
Tom found himself voiceless and immobilized again as socks. He mentally objected to what just happened to him, but no one could hear him. He was his neighbor's UPS socks now. He realized he could only blame himself. The whole thing was his idea in the beginning, anyway.
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altocat · 2 months ago
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If you don't mind some prompts, what was the first experiment/test Sephiroth ever had to go through in the labs? And what was first one he remembers, if he was too young during the actual first one? Also, you mentioned toddler Sephiroth loved being wjth Hojo, when did he start fearing him instead? And did Hojo or any other scientist ever call him specimen S to his face?
Some of Sephiroth's earliest memories involve him crawling aimlessly across a large labyrinth like maze in the lab, Hojo and Gast talking excitedly above him on the monitor. Really, with the exception of his earliest Mako treatments, lots of his early infancy was spent solving various puzzles designed solely to test his physical and mental aptitude without being outright torturous.
That is, so long as Gast was PRESENT. Whenever he wasn't, Hojo would begin the early motions towards physical combat, teaching Sephiroth how to hold a weapon, pinching and prodding at the toddler to evoke some sort of emotional response. The mako treatments were horrible. Sephiroth would often become very, very ill, nauseous and dizzy, unable to move, save for crawling into Hojo's lap and passing out from the pain.
Despite this, Sephiroth still loved Hojo back then. He recognized Hojo as a source of discomfort, but also one capable of great "affection" when pleased. Hojo and Gast were also the only consistent faces present in his life. Sephiroth fully believed them to be his parents. There was a very early period where he believed Hojo to be his mother. After all...he smelled like her. Sort of. Or rather, her scent was still lingering around him. Sephiroth did not really understand, and the scent grew staler over time.
His feelings for the scientist began to change in earnest when he moved farther out of his toddler years and became more physically durable, allowing for Hojo to put him up against his first real "opponents" in the testing chamber. Sephiroth quickly realized that Hojo took pleasure in his pain and began to greatly fear him, clinging to Gast for emotional recovery. He still feels a sense of love and loyalty to Hojo to a certain degree, but it's an unhappy feeling that gradually recedes the older he gets.
Sephiroth is referred to as "S" by all other scientists that aren't Hojo or Gast, as they were the only ones who ever called him by his name. He recalls an unpleasant early memory in which a VERY young Hollander intentionally shoved him off the side of the gurney, causing his nose to bleed. Hollander used to call him "Hojo's special brat" and was often very aggressive whenever Hojo wasn't around to be aggressive for him. Sephiroth became extremely distrustful of Shinra scientists and, even as an adult, seems to hold a special disdain for them exclusively.
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awkward-fink · 7 months ago
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Hey Fink!
Hope your new year has been well so far. Also how tf is it 2025 that’s so crazy to me!
What’s your favorite little head cannon you have of each of your favorite cod guys? Just curious I love hearing how people interpret characters differently 😋
-Cher 🍒
Hi !!! 2025 is very young still and all that really happens is that my dog now loves to climb underneath the blanket with me to cuddle. Living warm water bottle, i tell you! 2024 was over so very fast.. Let's see if 2025 wants to slow down, but with what I see in news.. I don't think so. How are you?
My favorite HC's? Oh.. hard. I like all of them and am always working some.. Mhmm... Alright! Only for you, some small HC's that I like a bit more than the others.
MISC HC!!
Price -> actually joined a cooking club in his free time. Not only is he learning some really neat tricks, he also finds some contacts with people far away from anything military. And thats a break he really needs to calm down again after missions. Military may be his life, but even the most hardened man needs something different. Or needs to know how to impress a date with a perfect Beef Wellington.
Ghost -> loves to read "dime romance" books. They are easy to hide, easy to fold into his pockets, durable when he takes them with him into missions for the little downtime he has. Kicker is, he doesn't read them because he likes the action or themes, he likes to pick apart the loopholes, the mistakes in the writing, the cliches, etc. And he loves discussing them with Kate Laswell, who also shares this guilty pleasure.
Gaz -> This man, this unit of a man, has scheduled spa days with his sisters. You think his glowing skin, shining eyes and perfect smile are just coming to him for free? Think again! Everytime he is off mission, his sisters bully him into a spa or a Hamam or anything else relaxing. Its their way to pamper him, to check up on him, make him relax quickly. And at the end of the day, they are gathered at their mothers house, sprawled on the couch, limbs all tangled as the applied facemasks harden as they sleep soundly, close to each other. Gaz loves it, but not for the beauty factor, but for the love his family shows him in such a way, time spend together with love and gentle affection.
Soap -> is currently losing a quip-war with his niece. It started innocently enough when she was younger, always toddling after her favorite Uncle Johnny, and he ate it up. Until the little bean witnessed him and her mother bickering and she shot up to help her Mommy by kicking Soaps shin. It wasn't painful and the small bean was told that violence doesnt help. But! But Beanie Niece got training from grandpa for this and the next time Soap came home, she fired the first shot. Making fun of his meticilously styled Mohawk. And it all escalated from there. And worst of all, Beanie is currently winning.
König -> got forcefully adopted by a grandmother he met in one of his missions. Oma Elsbeth has a place in his heart after he rescued her by accident. And she sends him the most silly and thoughtful care packages that anyone else on base is jealous of. She even makes him sweaters made from her knitting yarn and the best socks he ever owned were made by her. He only doesn't like her self made Cabbage roulades... but he will never tell her that.
Alejandro -> has a very big heart. If he has snacks or chocolate on his person when he is out and around he will give those treats to children. He loves how their eyes light up, loves how they invite him to play soccer with them, adores the shrieking laughter he can get from them. It reinforces why he works so hard to help his home, Las Almas. And he knows Rudy is just around the corner but he never calls him out for it.
Rudy -> has the best connection for blackmail in the whole of Las Almas, and it is spreading. It is not made up by operatives or spies. No. Its the abuelas and Nonnas and grandmothers. He helped his own abuela once, when she had a bad day, to her tea party and he stayed for the cakes. And he came back for the goldmine of information he got about everyone and anything. Don't mess with Rudy, he will pout and talk to his gang of abuelas and they will uncover all the dirt there is about you.
Horangi -> can fall asleep anywhere, as long as there is a little bit of sun shining on the spot. Sleeping on the tarmac? Pilots better swerve around him. Sleeping on grass? Don't mind him dozing right in the middle of a field of grass, just beside some cows that lend him some company. Falling asleep on other persons? Only if he trusts them, but holy shit König doesn't even care anymore when the other falls asleep on his back, he just carries him around like a sack of rice. Falling asleep in the water? Yes, absolutely. More than one time someone thought he drowned.
Nikolai -> gives all his planes and gadgets names. Female names if he likes them and male names if he can't be arsed about those fucking things anymore. Akulina is his favorite plane and Alina his favorite weapon. His navigation is called Demjan, and he cusses it out every day and every minute he has to use it. Where are the maps if you fucking need them?
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hatefueled · 1 month ago
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me: idk his body is pretty complex actually- but it's rlly cool too.
any time someone allows me to talk about boothill's body- i really can't help myself going off about how it works and looks. like i KNOOOW i've made so many posts talking about it. but it doesn't ever feel like i've gone over just how intricate and 'perfect' it is. like there's still so many more features, and aspects to it that are important and easy to miss.
i've mentioned it before... but the materials his body are made of, are both durable and extremely flexible. a combination that allows him the motion he needs, so he doesn't feel stiff. i think specifically his backside, inner thighs, and spaces around his joints are made of an even softer material. something that'll keep his joints from being too strained or even broken- when he's doing what he does.
but. but. i really don't think i talk enough about the interior.
his insides are... surprisingly organic looking? yes, there is a lot of tubing and wiring- but also major synthetic organs, colored dark grey and a deep blue. there's also a lot of lubricant to keep things from rubbing together wrong. and to keep the systems in place cool, so he doesn't overheat and fall apart. there was actually a great deal of thought and care then went into his creation. consideration for what he wanted the new body for. There’s a lot of shock resistance in mind, and it’s intended to be mostly self sufficient— hence the omni-synthesizer for a stomach. Providing him not only fuel but different kinds of ammunition as well. ( i'll yap too eventually about how it DOES supply him nutrients too since... his brain is still mostly human. )
The lack of sensation is mostly intentional too.
Taking into consideration what it is he’ll be doing with this new body- being able to feel pain is… inconvenient. His body isn't meant for comfort, or a life outside of the revenge he wants. So he doesn't have a real priority for those kinds of things. So at the cost of sensation, and other simple pleasures- his body has been perfected for combat and maneuverability in dangerous situations.
i ALSO haven't really spoken on it a lot- but boothill does have a sort of AI system in his head. it's there to provide him with aid in information, as well as general upkeep on his body / maintenance. like. this man really is 99% machine.
there is sooo much more tbh. i've thought about a lot of little details, but it's so much i don't wanna put it ALL into one post rghghgh...
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erisgoddess-of-discord · 3 months ago
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playing with betrayal and trust
Betrayal Broken trust The fear of the utter vulnerability of being understood. To break someone's trust in any meaningful way, especially in a way that would truly qualify as a betrayal, requires this vulnerability, whether subconscious or conscious, though I suspect for most it is a mix of the two. There are certainly many appealing things about this level of trust and vulnerability but at least for me the best and scariest thing is how durable this level of trust and vulnerability is. i mean a deep betrayal will always shape how i react and feel and see people, but if the person has gotten to the level of trust required for true betrayal then i know i will still care and love them and still want to be held close, to try and stitch the emotional wound closed. to me the appealing part of incorporating this into play comes from the fact that i would get to stitch the wound close with help, that the same hands which admistered the pain and which i let close enough to break something deep inside me, would hold the shards steady as i run the thread to close the wound and let it heal. much better than having to do it on my own. Also the idea of someone getting that much pleasure from my trust is just really hot on its own
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callistoscollection · 3 months ago
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Sounding
This guide delves into the world of sounding, also known as urethral sounding or urethral play.
What is Sounding?
Sounding is a form of BDSM that involves inserting a thin, smooth object, often a metal rod, into the urethra.
The appeal of sounding, is multifaceted and highly personal. However, some common themes emerge:
- Intense Sensations: The urethra is highly sensitive, and the act of inserting a rod can produce intense sensations of pleasure, pain, or a combination of both.
- Prostate Stimulation: The urethra passes through the prostate gland, and stimulating this area can lead to intense orgasms.
- Power Dynamics: Sounding can be a powerful expression of dominance and submission within a BDSM relationship.
- Taboo and Forbiddenness: The act of inserting objects into the urethra is generally considered taboo, which can add to the excitement and arousal for some individuals.
Types
- Sounding: Involves inserting a rod into the urethra for stimulation.
- Plunging: The rod is inserted further into the urethra, past the prostate gland.
- Urethral Stuffing: Using thicker rods to stretch and expand the urethra.
Tools
- Sounding Rods: These are typically made of surgical-grade steel or silicone and come in various sizes and shapes.
- Catheters: Medical catheters can also be used for sounding.
- Other Objects: Some individuals use other objects, such as thermometers or knitting needles, but these are not recommended due to safety concerns.
Steel Rods
Pros:
- Durability: Steel is highly resistant to damage and corrosion, ensuring longevity.
- Easy Sterilization: Its non-porous nature makes it easy to sterilize, minimizing infection risk.
- Temperature Play: Steel's thermo-reactive properties allow for temperature play (heating or cooling).
Cons:
- Less Comfortable: Can feel colder and potentially less comfortable than silicone, especially for beginners.
- Rigidity: Its rigidity may be less comfortable for some users.
- Weight: Can be heavier than silicone.
Silicone Rods
Pros:
- Comfort: Generally considered more comfortable and flexible, especially for beginners.
- Flexibility: Allows for easier insertion and movement within the urethra.
- Variety: Available in a wide range of shapes and textures.
Cons:
- Durability: May be less durable than stainless steel and more prone to damage.
- Sterilization: Requires careful cleaning and sterilization to prevent bacterial growth.
- Lubricant Compatibility: Not all lubricants are compatible with silicone.
Risks
- Infection: The urethra is normally sterile, and introducing foreign objects can increase the risk of urinary tract infections.
- Tearing or Damage: The urethra is delicate and can be easily torn or damaged, which can lead to pain, bleeding, and scarring.
- Obstruction: Objects can become lodged in the urethra, leading to blockages that require medical intervention.
- Pain and Discomfort: Even with proper technique, sounding can be uncomfortable or painful, especially if the rod is too large or inserted too forcefully.
Mitigating Risks
- Sterility: All equipment must be sterile and single-use.
- Lubrication: Use plenty of water-based lubricant to reduce friction and discomfort.
- Slow and Gentle Insertion: Insert the rod slowly and gently, paying attention to your partner's feedback.
- Communication: Open communication is essential to ensure consent and safety.
- Safewords: Establish safewords or signals to stop the activity immediately if necessary.
- Medical Expertise: Seek guidance from experienced practitioners or workshops.
Aftercare
- Clean the Area: Clean the urethra with antiseptic solution after sounding.
- Monitor for Signs of Infection: Watch for signs of infection, such as pain, fever, or discharge.
- Seek Medical Attention: If you experience any complications, seek medical attention immediately.
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quinloki · 6 months ago
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The Bench is a celebrity to me btw. Every time I see a note saying The Bench is in a fic I'm throwing my hands in the air and cheerin.
XD
I never would've imagined a piece of custom furniture was going to be the most popular OC I've had lol But I do love how much love The Bench gets - and I love utilizing her too.
She's elegant, comfy, braces you against pain and rocks your body with pleasure. Real leather, stuffed with something similar to what you'd find in beanbag chairs - supportive, but also conforming, to help her cater to all kinds of body types.
I think she's made of hard maple. It's a bit middle of the road for hardness in terms of building woods, but aside from being plenty durable it's got a soft, pleasing scent. Besides, the cuts used to brace the assembly are reinforced with steel plates, so it takes a lot more than just horny thrashing to stress the wood.
I think in some AUs the boys refer to her in a "Are you looking to get benched?" kind of way, and in other situations they ask if you're wanting to see The Madame/The Duchess - cause let's be fair, she is a classy bitch.
Expect to see her in the Host Club series, not just as something Kid uses during his route, but as a stable of the club itself.
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lachrymosen · 2 months ago
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new muses coming here ...
mythos monsters:
( rob raco fc ) arion / erasmus conley. the immortal horse known for his supernatural speed and agility. according to myth, only men of great valor and power can mount him. and in the history of its immortal life, there were only three of them. hard to get, hard to woo. and if you manage to get him, you better ride well and good because this will probably the first and last you will see him, because he will leave you in the dust.
( josh heuston fc ) the ceryneian hind / dilshan corea. the golden hind of ceryneia. known for its quick feet and elusive nature. an animal sacred to the goddess artemis, and once hunted by the demigod heracles. in human form, he is still just as swift and beautiful as before as a renowned dancer. but he is just as elusive and hard to catch, giving himself up only to men who he finds worthy.
prometheus labs android:
prometheus labs is the world's leading manufacturer of home and private security technology, and first to launch their line of life like androids. their mission and vision is to provide a multitude of services in the form of androids that are nearly indistinguishable from humans, delivering not only amazing topnotch services, but also a companion for their client base.
( andre lamoglia fc ) ganymede mode / service android. our latest mode for our multipurpose android, made to be the perfect service provider. with his state of the art artificial intelligence, you can assign this model as a housekeeper, a nanny, a chef, or a private tutor. and to ensure that they don't steer away from their duties, their operating system is only made to serve, full obedience and loyalty to their owners. reacts greatly to rewards.
( charles melton fc ) galetheia mode / companion android. the latest mode for our android where they can be fitted with high end artificial intelligence that makes them the "perfect boyfriend". using the data that you will be providing to our system, and any other information that he will learn from the moment they are activated, our galetheia models will constantly reconstruct itself: it's body, it's face, it's preferences, and it's personality to fit the perfect partner that you desire. reacts greatly to physical touch and affection.
( steven strait fc ) adonis mode / intimacy android. a variant of the galetheia mode, which pushes the boundaries of the android's body and makes them the perfect sexual partner. their improved body is made to withstand significant impact to make them more durable, and their skin is fitted with additional sensory receptors to perfectly mimic a human partner. their preference, pleasure level, pain level, personality type, and sexual experience levels can be customized to your needs. reacts greatly to sexual pleasure.
( rafael silva fc ) achilles model / security android. an updated version of our original android mode, which is made to serve and protect the user from any harm or danger. this mode is perfectly remade to respond to any and all threats, as well as fitted with a robust psychiatric program that is well versed in after care and counseling after any form of danger. reacts greatly to being appreciated for their service, and the safety of their client.
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dhavaer · 3 months ago
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Kinks & Cantrips: Balance Review
Kinks & Cantrips is a BDSM focused third-party sourcebook for Dungeons & Dragons 5e, by T.S. Michaels. About half the book is a campaign setting, which I won't be mentioning from here because it doesn't interest me enough to look at it. The scope of this review will be the class, subclasses, and spells contained in the second half of the book, possibly later expanding to look at the feat, magic items, and monsters. Note that I haven't been able to playtest it, so I'm going off comparisons to similar mechanics.
I won't be explaining the mechanics of what I'm reviewing in detail, but the Pleasure and Pain system will be brought up a lot so here is a brief overview. Pleasure and Pain are numeric values, tracked separately, that can go up to half a character's Constitution score (not modifier). Having any amount of either has no intrinsic effect, but enables various abilities and spells, and if you would go over your maximum you make a Constitution save or suffer some conditions for a while, and for Pleasure some of it is lost. You will note that most PCs will have a cap of about 7. They also deplete at a rate of 1/minute, so both will be empty most of the time. There is no mention of ways to apply either outside of abilities to do so, so it's not clear if a character can, for example, go down on a ally to enable a Pleasure based ability. The Path of the Red subclass for barbarian refers to the combination of them as 'Sensation', and I'll be using that more generally.
Class - Escapologist
The Escapologist is pretty durable against attacks, with a d12 for hit points and proficiency in all armour, although unusually they can't start with heavy armour. They also have thieves' tools proficiency, giving a bit of utility. They have proficiency in martial weapons and get extra attack, but have no other offensive abilities except gaining proficiency and increased damage with improvised weapons. At 17th level you can dual-wield chairs for 1d12 damage, which is funny if nothing else.
Most of their abilities focus on evading damage or escaping from hazards. They have one ability that forces an enemy to target them with an attack that does any of several conditions (grappled, restrained, etc) and can determine if enemies have a suitable attack with an Insight check.
The subclasses add some more support abilities. The Guiding Hand gives advantage on saves against multiple target effects to allies if the Escapologist saves, can catch projectiles aimed at allies, and stop time to maneuver allies away from danger. The Virtuoso can give d6s to add to d20 rolls to allies who see them escape from various conditions.
It's not immediately apparent how an Escapologist is intended to be built - they have some Wisdom-based abilities, several that rely on Dexterity saves, heavy armour proficiency, Charisma-based abilities on the Virtuoso, and a Strength-only ability in the improvised weapon bonuses. This could be taken as flexibility or lack of focus.
Overall the Escapologist doesn't seem to add much to an adventuring party - their support abilities are very limited and while they're fairly durable against attacks, they can't do much in combat. Thematically, it seems a bit odd for the sole new class in a BDSM sourcebook to have the sole characteristic of being hard to do BDSM to. It would be fun if, instead of just escaping binding abilities, they could reverse them - when a tentacle monster tries to restrain them, they escape the tentacles and tie them in a knot, restraining the monster! Something like that would give them a more active style of play.
Barbarian
Path of the Red - the initiative bonus from Sensational Zeal is a bit tricky, since you're unlikely to have any Sensation when rolling initiative. Also it's a bit awkward that your best way to gain Pleasure is Relish the Feeling from healing or temp hp, but your best way to gain temp hp is from Zeal when you gain Pain, which is mostly easily done from Relish the Feeling, which takes your reaction. Maybe team up with a twilight cleric? Regardless, this is the best method of gaining Pleasure in combat.
The other abilities aren't very impactful. Using Don't Stop is generally a bad idea, Won't Stop is nice but won't come up much, and while Speak the Red Word gives you immunity to pretty much everything, it costs your entire next turn (as well as a reaction, again), which will sometimes be worth it but often not.
On the whole, strong start hobbled by lackluster higher level abilities and an overreliance on reactions. Make Relish the Feeling 1/round each for Pleasure and Pain instead of costing a reaction and it gets much better.
Path of Terror - Monty Python reference in this one! This is the 'mark me down as scared and horny' barbarian, except replace horny with angry. Maybe. It basically turns the frightened condition into a reverse hunter's mark/hex, but stronger. Advantage on attacks and double rage damage bonus are pretty solid abilities, although they don't work so well against groups of enemies. Definitely a subclass that wants to fight boss monsters.
This is also the first subclass I've seen with an ability that specifically buffs running away, and even incentivises the barbarian to be the last one off the sinking ship, so to speak.
Perhaps overly focused on fighting single, powerful enemies, but overall mechanically and thematically solid.
Path of the Titan - it makes you big and lets you eat people. And non-people, but that's boring. Free enlarge on raging is nice, although I've always found the effects of that spell to be a bit anemic. Only 1d4 extra damage?
Trampling Stride is some decent multitarget damage for a class that usually struggles with that, but I feel it could have been a grapple buff to set up Microvore? Or just give Microvore some ability to do better grapples? It's a cool ability - if you're into that - but it doesn't feel well supported mechanically. It's nice to be able to trample people under your feet though, fits well with the concept.
Enormous Physique feels a bit too safe. The strength buff doesn't stack with the Barbarian level 20 ability, so that feels bad. The size being set to huge rather than depending on your normal size, and the weight increase just being to 1000lbs is a bit dry. Making Dex saves with disadvantage makes sense but having a speed malus doesn't. And being only once per day when it's the only way to be able to swallow medium size creatures is just sad.
Some good features that don't quite come together as well as they should let down by a disappointing capstone.
Bard
College of Brats - have you ever wanted to be a tank bard? Have you ever want mechanical support for being an annoying little bitch? This may be the subclass for you!
Brats are all about marking a creature in the 4e sense - they get penalties if they attack someone other than you. You can also give them various penalties, gain temporary hit points (and Pleasure) when they hit you, and there's a fun wagering ability that can restore some of your inspirations if they miss you.
The only unrelated ability is that you can make an Insight check against a creature to maximise the damage of your Vicious Mockery. Spectacular.
Overall: fits the theme, mechanically consistent, looks fun to play.
College of Sirens - despite the art, not aquatic themed. Rather, it's focused on Sensation, but it takes a while for them to do anything with it.
They're not bad at gaining it, although they're not that good at it either. Spending an inspiration gets them either Pleasure or Pain equal to the roll, and when they gain it in any way an ally gets 1 of the same type. Having it doesn't get them any bonuses until level 6, when it improves their Concentration and gives additional bonuses to their inspiration dice.
The thing that, you know, they have to spend to get it in the first place.
Their last ability spends all of one type of sensation for an AoE charm or damage, depending on type. Notice that this turns off their other abilities.
Overall, very poor inspiration economy, and doesn't really do much until at least level 6.
College of Warmth - this subclass specialises in close range inspirations - a whole bunch of abilities that cost inspiration dice and mostly need the target to be within 5 feet of you. There's a reasonably long list to choose from and you get more as you level, with some requiring minimum levels. The 17th level ones are naturally quite powerful, but having to be within 5 feet keeps them in check somewhat.
Other than that they get a few support abilities, advantage on Deception and Persuasion, and a substantial amount of psychic damage when the charmed effect ends.
A not entirely coherent selection of abilities, especially that psychic damage, but nothing broken or unusable.
Cleric
Exorcism Domain - demon hunter in chastity, basically. Really feels like this should have been an Oath of Chastity paladin rather than a cleric; all the abilities are either melee focused, anti-fiend/aberration/undead, or benefits/avoiding the downsides of the various bondage devices it wants you to wear.
I don't think anything is overpowered if you go straight cleric, but you get your proficiency bonus to melee attack damage at level 1, so any melee fighter with 13+ Wisdom will pick this up in an instant. Hell, any class with Extra Attack will want this.
Weird subclass that doesn't mesh well with the base class, but far too good a single level dip.
Peril Domain - the cleric that keeps your allies alive, but not necessarily healthy. At least, that's the idea, in practice it's very good at healing.
Most of its domain spell list is a greatest hits list of cleric healing spells and it gets a pool of Mortality points that can, among other things, give temporary hit points when you heal. The recharge on a long rest but can also be restored by reducing an ally's max hp to 3/4, giving you an equal number of mortality points and them the same as temp hp. This will basically always fully restore your mortality points, so you can spend them quite freely.
You can keep an ally on 0hp up and active by concentrating, although weirdly this only uses the Concentration mechanic and doesn't prevent you simultaneously concentrating on a spell. You get a party buff that improves the lower the targets' hp are, and gives Pleasure which is nice for a Path of the Red or College of Sirens. The benefit at 1hp is really quite bonkers, but of course getting to exactly 1 is the trick. Then the final ability just makes you incredibly difficult to kill.
Very, very good at making the party not die. Possibly too good. Keep an eye on this one.
Druid
Circle of the Lamb - a very, very supporting subclass. Gives a substantial amount of temp hp to allies on a rest to start with, then can sacrifice a modest amount of max hp (without reducing current hp if it's lower!) for a reasonable amount of healing. Then there's Giving Nature.
Giving Nature has two main effects. Firstly, you effectively have Subtle Spell on all your spells as long as your hands are bound and you're wearing a ring gag. Then, there's this:
If you are wearing an open mouth gag, both your genitalia and ass are exposed, and your hands are bound when you take a rest, any number of creatures of your choosing may use your body however they wish.
Firstly, I don't like the line 'your genitalia and ass are exposed'. 'Ass' is too casual to combine with 'genitalia'. Say 'buttocks' or 'anus' or something similarly clinical.
The actual effect is that they get a small buff and you get a level of exhaustion, but you also get the normal effects of the rest so as long as you only use it on long rests (and the buff lasts 24 hours so there's no reason not to) you won't go over 1 level.
The last ability is oddly similar, but only affects one creature and isn't as explicitly sexual. They get a varied suite of bonuses as long as you're nearby, including you taking half their damage on your behalf. It's not specified if you can use both abilities in the same rest.
This is by far the most straightforwardly sexual subclass in the book - mostly they do normal adventuring things in BDSM themed ways, or it's abstracted behind the Sensation mechanic. If you have a Circle of the Lamb druid, the party is probably going to gangbang them. It's what they're for. Technically they only have to 'use their body' - they could use it as a pillow or a pinata if they want - but come on. We know what's intended. Look at the art.
Speaking of which, is that InCase?
Circle of Pollen - Sex pollen! Everyone's favourite fanfic trope, now in subclass form! [note: I have never read a fan fic with sex pollen]
This is a long-awaited plant druid. You can turn into a plant (up to CR 6). When you're a plant, or do any of several plant-related activities, you release a spray of pollen on a nearby creature (not undead or constructs, still affects things like fiends that are usually immune to poison for some reason). You start with a choice of two pollen effects and get more as you level. Personally I think the best one is inflicting stunned at level 10. Then there's a hybrid plant-humanoid form that turns your pollen into an AoE 1/LR, and a Poison Ivy-style murder smooch.
Overall, well themed and neither overpowered nor useless. Will definitely want to buddy up with a cleric or paladin for undead.
Circle of the Tamer - the petplay druid. All of the features of this subclass revolve around being able to you your wildshape to transform someone else. As such, you would expect that it would be pretty similar to the other Wild Shape focused druid subclass, Circle of the Moon.
It is not. The only wildshape restriction a normal druid has that this can ignore is being able to transform your pet into a monstrosity, aberration, or dragon (you have to pick the type, no backsies). You can never transform them into anything above CR 1.
This pretty well destroys the subclass's viability. It gives a few bonuses, but nothing that will let your pet keep up with other PCs. The only way I can see this being at all useful is if you're using it on an NPC hireling instead of another PC.
Fighter
Dynamic Duelist - sick of the top/bottom binary? Be a switch! This stance based fighter can swap between ranged-focused Top and melee-focused Bottom stances, and specialises in the switchblade specialty weapon. This isn't a retractable knife, but a whip sword like Ivy Soul Caliber's preferred weapon. It's pretty similar to a whip/shortsword combo.
The Dynamic Duelist is balanced against other subclasses just fine, the problem here is internal. The basic starting ability of the Top stance is much more impactful than the Bottom's, and this is also true of their abilities up to level 15, where the Bottom gets an excellent ability that unfortunately requires quite a bit of setup. Then at level 18 you get the ability to combine the stances, freeing you of ever needing to bottom.
I do not feel this is the intended takeaway.
That said, it does look like a lot of fun and makes good use of the Pain mechanic. I'd be willing to give it a short, even if it looks like the optimal playstyle is to make repeated nutshots with a longbow rather than the cool flippy acrobatic fighter that seems to be intended.
Tormenting Hunter - the art for this is a drow woman with a whip, black leather, and heels. That's right, we've found our dominatrix!
The mechanics are surprisingly un-dominatrix-y, though. Their main ability is the inverse of a 4e mark - you get penalties when attacking someone other than your mark, and bonuses when attacking them. The bonuses improve until eventually you can cast Scrying on them 1/LR.
It's hard to say what situation this would be useful in, though. Because you're penalised against everyone other than your target as long as you target them, you're either massively nerfing yourself for a daily Scry or you'll just never use that ability. You would need a very low combat, social campaign for that to work.
My favourite of their abilities is their ability to cast Command - if the target succeeds on the save, you teleport to them and immediately attack to punish them for their disobedience! Now that's a good dom ability!
Overall, some cool abilities let down by a very peculiar capstone.
Monk
Way of the Feather - tickle torture monk? Wild. Mechanically it wants to grapple, letting it use its Nerve Assault ability to inflict Incapacitated. There are several other abilities improving either Nerve Assault or general grappling abilities, capped with a bizarrely out of place Pleasure generating defensive ability. The thing that's really missing is any way to grapple larger creatures. Fight a giant and you basically don't have a subclass.
Seriously, you can't tell me no-one's into tickling massive giant feet. That must be a thing.
Way of the Heelbreaker - note: they break things with their heels. This is the foot fetish subclass, for those who want to be 'mommy' in 'step on me, mommy'.
Mechanically, they want to make people prone and then kick (or stomp) them while their down. Yes, there is an ability that models stomping on someone's dainty bits, and yes, it's pretty devastating with enough set-up. The capstone lets you spend ki to make it an auto-crit!
I feel like the ability that lets you prevent people from standing up could have come earlier, perhaps in a weakened form, but you do have a good few ways to knock people prone so it's not that much of an issue. Just keep those heels away from me, thanks.
Way of the Wick - candle wick, not John Wick. No gun kata here. I suppose you can avenge murdered pets if you must.
This monk can do lots and lots of fire damage. It's pretty good at it, especially if there's another Pain inflicter in the party. The problem is that it does very little other than fire damage. Against a fire elemental you have two abilities that actually work: inflicting but not benefiting from a small amount of pain, and having 10 foot reach.
Does some cool stuff, but I can't highly rate anything so easily hard countered.
Paladin
Oath of the Indomitable - first up: the woman in the art for this totally looks like Adora and Scorpia had a baby, right? I'm not crazy?
So, the main thing this subclass does is dual wield tower shields (awesome) and magically absorb people into them for safekeeping (kinky). While you have someone in your shield, you're slow but they're very nearly invulnerable, and you get plenty of abilities to make you tougher too.
Perhaps too many abilities.
You can: give yourself resistance to all damage for a round, make yourself immune to some conditions, gain and give temporary hit points every turn, be resistant to energy damage as long as you have a bound creature, and become immune to all damage for 1 round.
Strap the wizard to your shield and you're both damn near invincible. This is too much. A speed penalty does not balance this.
Oath of the Sagittarian - instead of having a magical mount, you are a magical mount! No, you don't get transformed into a horse (until level 20), you just do pony play.
Being a mount, you can't make weapon attacks, although you can cast spells (it's not specified that you can do this regardless of wearing a bridle and having your arms bound, probably an oversight). You can also make charge and kick attacks, as well as buff your rider. Some of the buffs are very powerful - you can give them a constant +5 to AC with no resource expenditure beyond a bonus action at level 7, which seems like a bit much.
On the other hand, you can't do a whole lot other than run around, buff your rider, and dish out the occasional kick. Like the Circle of the Lamb, this is very much a support subclass.
The AC bonus is a bit much and spellcasting could use some specifics, but overall it's inoffensive.
Ranger
Horrorling Witch - my first thought for this was 'Venom', but on closer inspection I think 'Prototype' might be the better comparison. You have some kind of horrible gribbly integrated into your body and can use it to tear people up.
Having the horrorling removed hurts you increasingly badly as you level up, but no mechanics for accomplishing this are ever given. Possibly it's one of those theoretical consequences like destroying a Wizard's spellbook that rarely actually happen.
The horrorling gives you a lot of bonuses over the levels. Claws that get a very respectable attack and damage bonus, climbing, speed bonuses, extra save proficiencies, and eating corpses and eventually enemies as a reaction. Fun!
Overall a splendidly nasty and organic feeling subclass, although I'd keep an eye on those claws. I'd play one.
Slinglash Conclave - you get a little ooze buddy (cute!) and throw little pieces of it at people with a slingshot (...cute?)
The ooze stats are with the monster stats, even though there's a version specifically for this subclass. Annoying. There's not even a page reference, so you have to go back to the table of contents. They get scaling hp based on your level, which they need because your abilities cost its hp.
The best slingshot one gives restrained on hit, but costs enough ooze hp that you can't use it willy-nilly. At higher levels you can cover yourself entirely in the ooze, giving yourself temp hp and various resistances at the cost of being unable to breathe and speak, attach parts of it to your arms for sticky ooze-whips, or give yourself re-rolls on saves.
The other part of the class is buffs to slings. At first they're raised to longbow stats, then given an expanded crit range, proficiency to damage, and no long range penalty.
This subclass gets a lot. Great defences, incredible engagement range, solid damage, and access to a selection of conditions. I would keep a very close eye on it, especially if they will be able to take advantage of the massive range.
Rogue
Null Visage - Soulknife in a gimp suit. Review done.
Okay, Psionic Blades is not quite the same as the nearly identically named Psychic Blades ability. These have slightly different damage, exist outside the attack action, and eventually get a reach increase.
The rest of the subclass is pretty different from the Soulknife, mostly being about stealth. Would you, a rogue, like to get +20 and advantage to your Stealth checks, on top of whatever nonsense you already have? All you need are some admittedly unlikely circumstances. They eventually gain the ability to use Disguise Self.
The unlikeliness of these circumstances makes the balance difficult to judge. If they're available, the rogue will simply never fail a stealth check. If they're not, the subclass is basically useless. Bad feels either way.
Stitcher - you use oversized sewing needles to sew creatures together and throw them around.
This has incredible damage potential, but also a very low floor, and your ability to control which side you get is very limited. In ideal circumstances over two rounds you can deal 84 damage on average at level 3, plus the results of two successful attacks, but this does require to to land those attacks and have two very conveniently spaced enemies. Level 9 increases this to 126.
Later levels add in a reduced duration Dominate Monster, and Time Stop that lets you stitch together as many creatures as you can reach, giving truly apocalyptic amounts of damage.
Broken abilities are not balanced by making them really circumstantial. What is it with rogues and awful feast/famine abilities?
Sorcerer
Sanguine Hex - everyone loves a blood mage! Not this blood mage, though. This blood mage sucks, and not in the fun, vampire way that some people *cough* love so much.
Their base ability is that, if they hit a creature with a dagger (or other sharp melee weapon, but they specifically can use a dagger as a focus, so it's probably going to be that) and that creature fails a Con save, they can cast a spell! You may recall that casting spells is something sorcerers can do without bringing their d6 hit dice having unarmoured butts into melee. The Con save does give a little extra damage on the target's next turn, but that's not enough to make it worthwhile.
Every single one of their other abilities relies on this one. Until you run up and stab someone with your shitty little dagger, you have no subclass. One of them even has the gall to give you a metamagic option. Not a bonus metamagic, an option. Fuck off.
Soulfire - the self-bondage sorcerer. They are on fire and will turn into a raging inferno if they don't keep themselves tied up.
These bonds count as a magic item, taking an attunement slot, and let you ignore somatic components and move around using the Levitate spell, which you can cast at will. On the one hand, it means you have to concentrate if you want to move around. On the other hand, you can cast a second level spell at will at 1st level. Just let the paladin strap you to their shield.
This subclass also has additional metamagic options, which are fine to bad, get what is essentially an 8th-level druid's Wild Shape at will at level 6, resistance and later immunity to fire damage, and eventually the ability to maximise the damage of spells that do fire damage. Note - not 'the fire damage of spells'. 'The damage of spells that do fire damage'. Even 1 lousy point and everything else is maxxed out too.
This subclass is a bunch of unthematic overpowered abilities strapped together. It does have some legitimately impactful limitations, don't get me wrong, but what exactly does tying yourself up have to do with being a better shapeshifter than a druid?
Warlock
Alabaster - can't have fantasy fetishes without mind control, can we!
At level 1 you get a thrall - a CR 1/4 humanoid of your choice that adds your proficiency to various stats. This is bonkers. A drow with the buffs is not really weaker than a level 1 fighter, aside from sunlight sensitivity, and has spells into the bargain. The CR limit rises as you level, eventually hitting 2 and letting you get third level cleric spells with the Priest.
All the rest of the abilities buff the thrall, or let you do things with its Pleasure. There's a nice self heal that can alternatively do damage.
The thrall is way, way too good at 1st level, but the impact of a low CR ally eventually declines, though never entirely goes away. It's probably fine towards the higher end of Tier 2.
Contract - it's all about making your own magical deals, acting as patron to NPCs (or other PCs?)
I'll be honest - I'm not reading all of this. The contract system is too fucking complicated and relies on negotiating with NPCs anyway, so its inherently circumstantial. The available benefits don't seem too overpowering, and you can only have so many, so it's probably fine. What isn't okay is getting any warlock's level 1 ability as yours. That's right, Thrall is back!
Sublime Slithering - tentacles! Evan's Spiked Tentacles of Forced Intrusion lovers rejoice!
It's a little gishy, giving your some more armour and weapon proficiencies. You can summon stationary tentacles that cause difficult terrain and add damage you any melee attacks you make against creatures near them. They later become able to grapple.
Then there's the obligatory hentai ability, where they all mob you at once. You get steady Pleasure gain, cover, and the ability to make the tentacles attack on their own. They're good at multitasking, and this is a solid defensive ability that later additionally gives you regenerating temp hp.
The capstone lets you give birth to a chuul. That sounds painful (they're large! and spiky!) but they're solid combatants.
Baby chuuls aside, this is a solid subclass for a blade pact warlock who doesn't want to be a hexblade.
Wizard
School of Dilemmaturgy - a fascinating idea: a D&D spellcaster built around what Magic: the Gathering called 'punisher mechanics'; ones that give the target a choice as to what will happen to them, and as such can have a bit more power than otherwise.
In the case of Dilemmaturgy, this is manifested as Predicaments: combinations of two spells of different schools that you prepare like spells. When you cast a Predicament, you give a target a choice of which of the spells will take effect, and if you target that creature with the chosen spell they have disadvantage on the save (or you can advantage on the attack roll). This seems like a fun mechanic that encourages selecting a variety of spells, especially single target ones.
This is joined by Dilemmaturgy Savant, which is a lot more generous in terms of what spells it applies to than the other savant abilities, but they're not that good anyway. Then there's Plight Proficiency. This is simply the Diviner ability that gives you back lower level spell slots when you cast divinations, but does the same when you cast a spell from a Predicament. As Predicaments are much less limited in application than divinations this is incredibly powerful and gives you far too much endurance in spellcasting.
The 10th level ability is pretty trashy and unlikely to see any use, and the level 14 ability adds an additional layer to the Predicament mechanic by giving you additional benefits if you can guess which spell the target will choose, but ultimately both a meaningless because Plight Proficiency is simply far too powerful for this subclass to see play. Modify it to a more reasonable level (and buff up the 10th level ability a bit, not costing a reaction would be good) and this should be a fun subclass with a novel playstyle.
School of Inscription - last one! This one lets you write stuff on yourself for power. Or kink. You choose.
For starters, the savant ability applies to spells with a range of Self or Touch. They can also write spells on their body to have them permanently prepared. This costs gold and time similar to copying them into a spellbook, the total number is low, and they don't get anything else until level 6, so it's probably fine.
Then there's Compose Boon. You can extend the casting time of a Self or Touch range spell cast on yourself to write its name on your body, letting you not concentrate on it, sort of. You still have to make concentration checks if you take damage, at an increased DC for each spell, but it means you can stack concentration spells. This is very concerning, but the limitation on range and the increased casting time should mean that it's not too easy to go full Voltron, especially as you lose everything if you fail a save.
The next ability lets you get a touch or self spell from any list, which you can cast for free a few times per day. Probably a cure spell of some kind would be best. Lesser Restoration? There are enough limits on this that it would be very hard to break, although I note this subclass is getting a lot of always prepared spells.
The last ability, when you hit with a touch spell or its target fails a save, they must make another save each turn or be affected by the spell again. Looking at the Wizard spell list I don't see a single spell that works with this, but if you can get your hands on Inflict Wounds you can pump out a lot of damage as long as your target doesn't have a good Charisma save.
All in all this seems like a reasonably balanced subclass, but I would keep a close eye on the Concentration ability.
Next: Spells!
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candycryptids · 1 year ago
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Vierapril Day 12- Treasure/Progress
So after that whole Nidhogg Disaster, Chuu gets to work rebuilding Tuesday with new under-works; more durable, more responsive, and- somewhat as a punishment, pain reception (and, like a week later, pleasure receptions.) It also cut down the bulk of his weight a good deal- no longer built like a war-machina the size of Maggie compacted to the size of a Viera, lmao. (He gets 'skinned' after this, but there was no point putting artificial skin and sculpting a faceplate if the base wasn't going to take the Anima core properly.)
It's a very exciting time. He has to learn to walk all over again :')
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softsidebyhunt · 9 months ago
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Soak in Comfort: The Rising Trend of Bathtub Cushions for Adults
A soothing bath is one of the best things to enable adults juggling long days at work, parenting responsibilities, or health challenges to relax. Let's be honest though-the traditional tubs with cold and hard surfaces aren't the most comfortable places to lie down to soak for a long time. Have you ever settled into a bath only to feel stiff after just ten minutes because of discomfort? This is when adult bathtub cushions come in. Good for greater comfort and support, these cushions may turn an ordinary bath into a restorative spa-like experience. Other than comfort, safety in bathroom is also obtained with it since slips and falls are prominent bathroom injuries.
Let's explore why bathtub cushions are a must-have and discover how products such as the Softside Bathtub Cushion have innovative solutions both in comfort and safety.
Bathing: A Simple Pleasure Made Better
To most adults, a bath is not about hygiene but rather a short bit of time between unending chases. Lacking in most tubs of bathing water is the ergonomic support that would otherwise make that difficult to achieve. Hard surfaces will press upon the back of one's neck and shoulders, thereby making sore and hence not refreshed. This is why bathtub cushions for adults have gained popularity among those who enjoy more than just what the experience of bathing has to offer.
While towels or pillows normally shift around and absorb, these cushions are engineered to stay in place and absorb moisture. Softside Bathtub Cushion is but one example of soft, waterproof cushioning that cradles the body for more comfortable soaking. Relief is found where it is needed most-be it recovering from a long day at work or in the case of chronic pain-by the appropriate cushion.
Safety in Bathroom: An Essential Priority
In addition to comfort, safety in bathroom is a very important factor for adults-especially those with disabilities, back problems, or injuries. The flooring of most bathrooms has a slippery condition; trying to reach awkward positions in order to comfortably stay inside them increases the likelihood of falling. According to the National Institute on Aging, a vast number of injuries occurring each year occur within the bathroom so product lines that address this risk need to be included as well.
On top of comfort, a Bathtub Safety Cushion offers stability. The suction cups make it place firmly so that you don't move around helplessly every time you change position. This makes them particularly helpful for someone with problematic balance or restricted mobility.
Innovative Bathtub Cushion Designs: What to Look For
A bathtub cushion for adults doesn't have to be an aesthetic choice, as function does precede; on the other hand, here are a few crucial attributes it may possess:
Waterproof Material: A premium cushion, such as Softside Bathtub Cushion, consists of quick-drying and mildew-resistant materials so the hygiene and durability can be maintained.
Ergonomic Support: Opt for cushions which focus specifically on the neck, back, and tailbone. Memory foam is a great option as it will conform to your body.
Anti-Slip Suction Cups: Safety should be paramount in any bathroom, and a strong suction cup is quite essential for holding the cushion firmly onto the tub surface
Easiness to Clean: A low-maintenance bathtub cushion is just a non-stick option that can be easily cleaned- even if used several times, keeping it fresh.
All these factors are kept in mind by an innovative bathtub cushion to provide comfort that is both safe and convenient .
The Emotional Value of a Comfortable Bath
The relaxing bath is not just about the comfort of the body; sometimes it can be related to emotional comfort. The time spent in the bathroom amidst waters does not only rejuvenate but for most people, it is a silent moment of solitude. Perhaps disconnection from the stresses of life and reconnect with oneself could be what happens there. Well, when this kind of discomfort creeps into your bathroom time, then it is annoying rather than a relaxing pastime.
When you're using a Softside Bathtub Cushion, you heighten the emotional experience of bathing without any impact. You sink into that warm bath knowing your neck and lower back are cushioned for comfort, at such a deep level. The small change adds great impact with turning routine baths into mindful, self-care rituals.
Who Benefits from Bathtub Cushions?
Though these can be recreational comforters to anyone, the real benefits of adult bathtub cushions are directed towards the following customers:
Individuals with chronic pain: Cushions provide pressure relief and help alleviate tension in the neck and back.
Adults recovering from injury or surgery: A bathtub safety cushion offers stability, making baths more accessible during recovery.
Older adults: Safety and comfort are paramount for seniors, and a high-quality cushion ensures they can bathe comfortably and confidently.
Busy professionals and parents: For those juggling multiple responsibilities, a relaxing bath can be a rare luxury—one that’s worth enhancing with the right accessories.
Making the Right Choice: Softside Bathtub Cushion
Softside Bathtub Cushion is a new product developed based on the demands of modern users. It's a combination of ergonomic design and easy maintenance that is front and centre for anyone who'd like to elevate their bath experience. Whether it's stress relief or pain management, or if a person just wants pure self-indulgence, this cushion is designed to give you the support and comfort you need to turn each bath into pure delight.
What's more, while relaxation is one of the main features of the Softside Bathtub Cushion, it also shows safety in bathroom. It has anti-slip suction cups and durable, waterproof material which keeps you secure and comfortable in your bath. It is not merely luxury-it is an essential feature in your wellness routine.
Conclusion
Living a busy life makes it hard to give some time to self-care. You will find how much time it takes by truly unplugging with one of the easiest ways-to a bath time. However, this is quite a hassle when there aren't proper accessories to utilize. Which is why bathtub cushions for adults have been such a success: they promote comfort, contribute to the achievement of an easier state of rest, and make the bathroom easy and safe. In all these reasons, products such as the Softside Bathtub Cushion can be fine examples of innovative and practical responses to busy, health-conscious adults' needs.
Do you ever feel stiff after a bath or worry about slipping while trying to relax? The moment is upon you to get hold of a bathtub safety cushion. The right cushion will make every bath an opportunity to recharge comfortably, safely, and effortlessly. So, go ahead and soak in comfort. Discover the transformative power of a truly relaxing bath.
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the-starry-lycan · 1 year ago
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Living Glass Lore Headcanons
Living Glass Headcanon Lores:
How does Living Glass work exactly? It's based off normal glass, though Resh'an modifies its density with his alchemy, and by altering its chemical structure some, allows it to enter a state which ensures it has some fluidity. The magic holding it together is derived from the will and the life-force of the being encased in the glass - essentially, as long as the entity within possesses strong enough will, it "powers" the glass, keeps it alive, and allows the being possessing it to use it as a vessel. Additionally, such shifting density means that the Living Glass is extremely durable and absorbs shock easily - though one can still be wounded through the glass, hence how B'st can be hurt and KO'd in battle. Living Glass itself is composed of similar silicate materials as normal glass, though its sheen and color is taken from quartz derivates. Resh'an likely imagined one could create different colors in it by using crystal impurities found in common gemstones (like the chromium + vanadium that makes emeralds green), and the plain glass has a green tinge like sea glass. However, to make it "living", the Glass contains crystal filaments, akin to the striations found in Lemurian Quartzes, though these are actual nervelike filaments of enchanted metal, preferably of silver-tungsten alloy, which carry the magic and electric signals that allow for one to really control and manipulate the form of the Glass. These metallic filaments also are what allows the being to feel with the Glass, as the magic surrounding the glass transforms outward stimuli to electrical impulse, and the metal filaments carry this similarly to the way nerves in the human body do with action potential. These filaments are so fine that they aren't visible to the naked eye.
The density I mentioned earlier because of Reshy's reeeeaaaaally complex magic that I won't go into because magic? It can be somewhat counteracted by temperature. B'st likely feels sluggish and fatigue in the cold because the Living Glass gets stiffer and solid (due to molecular shenanigans) - and he likely feels more frisky and active in the heat because the Glass gets more liquid and motile (more molecular shenanigans).
Living glass, obviously, can feel. B'st is able to move the stuff around and manipulate his body, and he can feel pretty well through it. What sensations can he feel? Well, temperature I imagine. Pain, too, but that's a little tough to induce in Glass Golem - he also seems impervious to most damage, as in B'st sprites we see that he does not crack. He was also able to take a hit from the Fleshmancer in Garl's place, and recover fine, so I'd imagine it takes a lot to cause B'st much pain. He can feel other feelings like pleasure and all manner of textures on the glass, just the way skin feels texture. Perhaps heat can make the Living Glass more sensitive, and if B'st chooses to prime the Glass, alter its structure some to try and concentrate the little nervelike fibers that allow him to control it - he can feel sensations more intensely. This makes the sensitive Glass good when dealing with dexterous jobs that require a lot of precision.
What does Living Glass feel like to touch? Probably feels like normal glass, but less stiff and definitely more pliant. Smooth in texture, and unless B'st is hurt or feeling bad, there'd be no cracks or surface roughness. Ultimately, it probably feels a tad like putty or molding clay, but.. more glassy? It's a weird feeling to imagine, as it's hard to imagine handling glass that isn't at risk of shattering with a distictive stiff-sharpness. Also, I imagine that if there isn't a soul inside the Glass, it turns into a sort of.. dry, silky powder, similar to a fine sand or igneous stone dust.
(Deep breath) Okay, there we are with all my ideas about how the Living Glass works! It's not really gone into during the game, so I used my brainpower to make an entire insane rambling about it :) It's a million words long and congrats if you make it to the bottom!
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