#and its literally playable in browser
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i was looking for allegedly easy VNs to try and start with to learn japanese and
hm?
hmm?
this idea is possibly incredibly stupid. but so am i, so. 始めるぞ!!
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Lynn Beck's "Ultimate Run": a theoretical concept for when you have all* the Doom games and nothing better to do.
*not literally all of them, also feel free to skip any you don't have.
So basically this is an idea I just had (kinda, like I think I remember wanting to do this before). The idea is simple: play through the entire Doom franchise in release order, but in a way that includes both individual releases and any rereleases, ports etc. that feature unique content.
Here's the list (credit to doomwiki.org, which I used as a reference for when each game came out):
Doom episodes 1-3 (skip Thy Flesh Consumed for now, it'll come up later)
Doom II
Doom episodes 1-4 (The Ultimate Doom)
PS1 Doom (has unique levels; you can play this with a PS1 emulator, though if you don't want to a .wad that you can play in your sourceport of choice, and someone's probably also uploaded it onto Doom+Doom II's weird mod browser if that's your preferred way to play Doom)
Master Levels for Doom II (you can optionally replay Doom 2 before this)
TNT: Evilution and The Plutonia Experiment (Final Doom)
Doom 64 (main campaign only)
Doom 3 (specifically the original version, not BFG Edition. It's still available on Steam if you don't want to track down an actual CD-Rom copy, and the screen-size issues can be easily fixed (plus while you're doing that you can also turn on player shadows I guess), also maybe try it with the original "gun or torch" gameplay because it's actually not that bad, and if you really can't stand it then get the Duct Tape mod)
Doom 3: Resurrection of Evil (again, the original version, since apparently the BFG Edition version cuts out a lot of content; also feel free to replay Doom 1 and 2 here, with the Xbox levels because they came with this version of Doom 3)
Doom RPG (and, if you want to do a movie night and/or hate yourself, the 2005 Doom movie, which is the one with The Rock, not to be confused with Doom Annihilation)
Doom episodes 1-4 again, followed by No Rest For The Living (Xbox 360 Doom; NRFTL is included with Doom 1+2)
Doom II RPG
Doom 3 BFG Edition (and also its version of Resurrection of Evil, as well as the new Lost Mission expansion)
Doom (2016)
Doom VFR (this one's also optional, since you need a VR headset and not everyone has one of those)
Sigil (I'm also going to put Doom Annihilation, the other Doom movie, here; it also came out in 2019, and if you watched the 2005 movie you should also watch this one)
Doom 64 again, followed by Lost Levels (technically it would make more sense to put this after Eternal, since they released the same day, but whatever)
Doom Eternal
Doom Eternal: The Ancient Gods, Part 1
Doom Eternal: The Ancient Gods, Part 2
Sigil II
Doom 1, 2, Master Levels, TNT: Evilution, The Plutonia Experiment, No Rest for the Living, Sigil, Sigil II and Legacy of Rust (Doom + Doom II)
Doom: The Dark Ages (still not out at time of writing, and also not everyone will be able to run it probably)
Doom Resurrection and Mighty Doom aren't included on this list due to being mobile games that are no longer playable even if you own a device which has them installed.
#doom#doom 2#doom ii#the ultimate doom#doom psx#master levels for doom 2#master levels for doom ii#final doom#tnt evilution#the plutonia experiment#doom 64#doom 3#doom 3 resurrection of evil#doom rpg#no rest for the living#doom 2 rpg#doom ii rpg#doom 3 bfg edition#doom 2016#doom vfr#sigil#doom 64 the lost levels#doom eternal#doom eternal the ancient gods#sigil 2#sigil ii#doom + doom 2#doom + doom ii#doom the dark ages#wow! thats a lot of tags. im going to bed now
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Skydom Reforged: My Wings, My Drama – And Yes, It’s Altogether Spectacular 🕊️
🎮 Highlights
Feathered frenemies: That wing-upgrading system is part genius, part "what fresh hell is this?"
Cloudy combat: Fast-paced action with enough aerial flair to give you vertigo (or maybe that vomit you ignored).
Side quests that don’t suck: Finally, fetch-and-deliver that’s actually fun.
Graphics & audio: Glorious skies, ethereal floating structures, and a soundtrack that both soothes and smacks you in the face.
Welcome to the Skies — Literally
Okay, so you're some kind of winged being (yes, I’ll circle back to that), dropping in from the ether because apparently the world below is a “hot mess”—ugh, surprise. Welcome to Skydom Reforged, a game that gives you ethereal wings, endless skirmishes, and side quests that somehow aren’t a chore. CrazyGames has blessed us with this gem, and my job is to tell you why it’s so, uh, remarkable—in the most sarcastic, Fabulous-Saturday-night-at-home kind of way.
Wing Mechanics: Feathers or Fashion Accessory?
At first glance, you think your wings are just fluff—cute, decorative fluff. Then comes the upgrade screen, and suddenly you're deep in an RPG-lite system, pouring resources into plume strength, maneuverability, and feather sparkle intensity.
Plume Strength lets you chunk through enemy shields like a bird with an attitude. 🐦
Maneuverability is for those dramatic mid-air spins and dodges that make you feel like a high-budget anime protagonist.
Feather Sparkle… okay, fine, that last one’s purely aesthetic, but why not shine while annihilating monsters?
These upgrades matter, too, because the Skydom world doesn't play nice: wind currents, crumbling platforms, and airborne foes will drag you down faster than my spirits after unfolding laundry.
Combat in the Clouds: It’s a Party Up Here
Combat is where Skydom Reforged flexes its wings (sorry, couldn’t resist). You're zipping around floating ruins, locking on to enemies with bizarre names like Zephyr Howler and Nimbus Knight, and chaining combos that look cooler than my attempt at baked Alaska. The controls? Surprising tight—your wings respond accurately, from dive-bombs to mid-air barrel rolls.
Target-switching is slick: snap one enemy into blazing-hot focus, then pivot to the next with a flair that’d give choreographers PTSD.
Special Abilities come with gorgeous animations—think shattering gale blades or wing-footed shockwaves that scatter foes across cloud debris.
Sure, repetition can settle in after 10 quests. But they sprinkle in new enemy types, wind patterns, and platform puzzles just when you think you're stuck in the longest conveyor-belt fight ever.
Side Quests That Are Actually Fun
Now, side quests often suck. Easy to state, rarely acknowledged by devs. Skydom Reforged hears your eye roll and delivers.
The Lost Cloud: Search for a missing fluffy friend—that’s… literal fluff. Cute.
Feather by Feather: Recover stolen feathers for a wing-smith diva who demands sparkle overload.
Stormfront Delivery: Zip through shifting air currents to deliver a love letter. Romantic drama, sky edition.
None of these feel like padding. They add world-building, a dash of humor, and, crucially for a winged hero, a legitimate reason to fly all over the darn place.
Aesthetic & Sound: Sky Candy for the Senses
Visuals: Think pastel sunsets, sunlight filtering through drifting clouds, and expressive wings etched with detail—like you’re cosplaying as Beauty and the Beast, if the Beast had spectacular feathers.
Sound: The background score? Equal parts lush and dynamic. It knows when you're sneaking over a cliff’s edge and when you're entering a crescendo of aerial battle. Sound design is solid—gusting wind, flapping wings, the clang of steel-on-mystical-metal.
It doesn’t scream AAA budget, but at this browser-playable level? Holy moly, it punches above its weight.
Story: Sky-amily Drama
There's structure here that knows exactly how dramatic to be. You start solo, drifting atop a shattered world. Then? Bam—you discover a sibling rival, factional politics, and prophesied doom-of-the-skies. Think Game of Thrones, if they fought with wings instead of swords (and no dragons—yet).
Character writing can veer into melodrama: tearful reunions, betrayal tears, speeches with full sky-diva pitch. But you can’t help but lean into it. It's so extra, and you're here for it. The stakes feel oddly personal—like your feathered legacy might actually matter. Dramatics galore, and yet strangely compelling.
What Grinds My Gears
Nothing’s perfect. Here’s a quick gripe list:
Occasional fetch quests still feel filler—like when you’re just collecting "500 cloud fragments for some craftsman NPC."
Performance lag when the skies get busy—mostly if your browser is also running your 8,000 browser tabs.
Minor invisibility bug where enemies shy away mid-fight like ghosts. Not consistent, but still.
Thankfully, these are small potholes, not sinkholes.
Final Verdict: Worth Flying For?
Yes, absolutely. Skydom Reforged delivers a surprisingly complete gaming snack—covering dramatic story, tight aerial combat, charming side quests, and visuals that earn the "wow" verdict without making your PC explode.
At around a few hours of solid playtime*,* you’ll laugh, gasp, maybe even shed a tear at the twisted sky politics. You'll upgrade wings until they sparkle like your best Instagram filter (which absolutely matters). It's fun, it's quirky, it’s a little nuts—and in today’s cookie-cutter gaming world, that’s a breath of fresh… well, sky air.
Your Game Plan
Start Here: Skip the main quest for a sec, do a couple side missions to get feather upgrades—trust me, makes combat go from “I guess” to “heck yes.” Combat Tip: Circle around enemies instead of head-on—that gives you sky height advantage and looks dramatic. Wing Aesthetic: Sparkle stat is optional at first, but once you hit post-quest #5, you’ll want to shine during boss combos. It’ll make your existential wing angst feel worth it.

TL;DR
Skydom Reforged is a polished browser action-RPG that dares to be whimsical, dramatic, and just a bit ridiculous—and it nails the trifecta. Want aerial combat? Check. Want quirky quests? Check. Want dramatic sky-saga? Double-check.
So go ahead: update those feathers, soar through floating ruins, and rage-quit browser tabs only after you’ve conquered the skies. 👑
Bottom line, kiddos: Skydom Reforged is a guilty pleasure done right. You’ll know you’re hooked when you find yourself humming the battle theme in the shower while wearing… metaphorical wings. Just don’t actually fly—gravity isn’t in the patch notes yet.
— Eunwon Kim, signing off. Fly well, tilt dramatically, and don’t let the clouds talk back.
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SO!
Zelda dies and the villains lug around her corpse for most of the game... TRUE!
This is the plot of one of the DS games, spirit tracks. Zelda is actually playable in this game! she acts as links guide and is playable in certain parts!
2. A toddler takes over a snooty rich shop... TRUE!

Malo (First pic) is a literal toddler that takes over this shop in castle town to make into his own image. (Twilight princess is weird man)
3. Advanced ancient society revealed to be birds... TRUE!
This is Ooccoo and Oocoo Jr., who are two Oocca, which are an ancient advanced civilization from the sky in twilight princes. they are birds.
4. The demon king has some very very very big toes... TRUE!
This is Demise, the demon king, and this is (half of) Demise's monster form, the imprisoned (Sorry, the toes kept getting cropped out so i had to crop it myself)
5. Link burns down someone's shed as a required part of the game... TRUE!
In twilight princess, during the Eldin tears of light segment, link had to lure some bugs out of a fireplace by setting it on fire, and in doing so burns the shed down.
6. Somone is caressed by a severed hand during their sleep... TRUE!
In skyward sword, if you give cawlin's love letter to Phoeni, the ghost hand, she'll fall in love with him and stroke him while he sleeps. he does not like this.
7. Link saves someone from drowning by playing a song... FALSE!
Link is too late, Mikau the Zora has already drowned. Link gets him back to surface for him to say his last words, and he dies. Link plays a song to turn him into a mask, but cannot save him.
I Admit i should've made this one a little less similar to what actually happens, and i'm sorry.
8. One of Link's companions turns into a giant Kaiju partway through the game... TRUE!
This is Midna, after donning the full fused shadow in twilight princess.
Forgive me for all the twilight princess references i just replayed it and remembered how delightfully silly it is
9. Link has the ability to name a baby and decide on its welfare throughout the game... TRUE!
This is a sidequest in the oracles games! You name a baby, and sometimes if you come back the mother needs money for medicine! technically you can only do half of it in one game, as it's meant to be continued in the other one. I named my baby Stab.
You should really play the oracles games! if you didn't get them on 3DS eshop there's this website where you can find it which has both of them, minish cap, and more and can be done through web browser send an ask if interested(though the audio can get fucked up at times)
10. Link Sumo Wrestles the leader of the rock people and wins (by cheating)
yup! He's using the iron boots to give himself a weight advantage, which is cheating. Bo, the mayor admits to not wanting ppl to know he was using them, Twilight princess is weird man.
Thanks for playing everyone!!
*Beedle voice* BYEEEE
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This isn’t important at all but because of social distancing I have nowhere else to vent my feelings about this game too and my friends have all blocked me.
Man, you ever see someone so beautiful that you know they are going to overrun your life because not to be dramatic, but I will lay my fucking life down for Seox
Like fucking, move over Gilgamesh. I have not touched FGO or BSDTOL because I’ve just been playing gbf 24/7. Literally, its 5am when I’m typing this (mostly because of the new drang and strum event which I will get to later in this essay)
Btw I have this weird auto-correct on, idk how to turn it off or why it only fixes some words, so if names get mixed up that’s why
I started this game because I saw Belial being posted 84 times on my twitter and I’m thinking, who is this man and why is he on my dash so many times. Turns out he’s from gbf. like okay seems interesting. turns out it a mobile game. well, buddy lemme level with you I don't have any more phone storage so ripp but oh shit wait I can play this mobile game on my browser??? I've been trying to get FGO on my computer for 84 years (I haven't actually I'm too lazy) okay now I am very very intrigued because playing a mobile game on my browser is apparently a big deal to me
okay play the tutorial seems like an okay game, kinda boring I think after a while but oh wait
they got me where it hurts
the gambling addiction
and when you first start you get free 10 draws every day for maybe a week? and its like fuckinggg??? my first ssr was melleau (I will treasure her forever) so I was pretty much sold
I just wanted to peek into the lore then fucking tripped on my ass and fell into the rabbit hole that is lucilius and sandalphon because ummmm sandy is my bread and butter and I hate the fact I didn't get his summer version. literally, I started Feb 25 this year just I was right before the 6th anniversary and the GOD DAMN FUCKING SCRATCHER BULLSHIT but my gacha luck is fucking god tier in that game but my e rank luck sucks all the life out of it so I have a pretty stacked team (let’s ignore the fact that I could have gotten grimnir 2 times on the scratcher but nope more fucking soul berries yay...though I shouldn’t be complaining too much because it gave me cain, Lucio, monika, and someone else?? I don’t remember) but did sandy wanna come home? no of course not
though I did get percival summer and halluel and malluel and they can do 2M dmg if the boss your facing is at max health with one ability/skill. Basically, I’ve got a pretty stacked team for all elements but weapons are awful because I may be Lvl 100+ but I'm on chapter fucking 9 because I accidentally made an oops and got the 1hr Exp boost and did slime search with my nuke team over and over again. Also I was super sad I couldn’t get Heles summer event character either cause she’s a god tier okie dokie in my heart. I also love Zeta and Beatrix like fuck dude. I have both of them and their white day scenes are so cute, esp Bea. Side note, I would smash Esser/Tien so hard into the ground because holy fuck my heart cannot take this abuse?? She’s also such a sweetheart and I basically love everyone in this game
But yeah, seox, I love him and I am so upset that when I started, it was during the unite and fight event and I could have gotten his revenant weapon and nope I fucking went for niyon and seite and I didn’t realize that when I fully upgrade the weapons I get the eternal and even then. i literally fucking switched draw boxes because I didn't understand how uncapping worked so I have a 2 star siete weapon sword thing and a 2 star harp and I wanna kms basically because I could have gone for the six ruin fist to get seox or the fucking dagger because oh my god I love quatre/feower??? I played the seeds of redemption and thought he was low-key kind of a prick but NO I UNDERSTAND NOW HE IS A PRECIOUS CHILD AND I WILL ALSO LAY MY LIFE FOR HIM. Dude is so pretty its unfair and my fugly ass. i looked like the joker from the Animated batman cartoons (you fucking know the one) But its okay, at least I went for two wind eternals and I like pretty much everyone except funf. Precious child and everything but I hate her voice. Also vryn, like best lizard but a fucking gremlin that I wish I could mute
this entire game is basically me understanding that I really like sweetheart tsunderes and self-empowered girls and that I really enjoy guys that are all gay to some fucking dumbass bastard, hate life, and angsty 24/7 and full of anger but that's okay because I am stuck in reality and self aware
but is that going to stop me? probably not
Also can i just go on an entire different subject and talk about lancelot because FGO did him wronggggggg. I love him. So much. Like holy shit dude im so happy him and Percy got into gbf versus
Also when I was doing lucio’s fate episode I love him but god damn i wanted to skip that fate episode. homeboy comes out with a fucking spotlight on him and starts spitting bullshit like he's god damn Shakespeare
Also, I really like Sandalphon with Lyria and Drang with Strum platonically cause its some major wholesome shit. The new event for Drang and Strum is some pure stuff and I’m speedrunning the event so I can get all the materials and etc but holy shit do people kill the event raids so fast??? i still have ptsd trying to solo nehan tho granted drang and strum aren’t that hard to beat. Also playable nehan when??? Mugen is great and all and I have him but if it was nehan instead that means I could have gotten nehan AND I WANT THAT TRADE. Mugen goes super saiyan and he’s an absolute unit so it’s alright but i love nehan and fuck dude give me seeds of redemption part 2 please
In conclusion, my love for seox has turned violent but I will be the first to say that when he get’s his mask taken from siero it is not okie dokie for my heart when he acts surprised
#not super major spoilers just talk about events but nothing super story related#this entire corona virus is just an excuse for me to play more gbf#you know people aka one of my friends was saying how hard it was for them to stay inside 24/7 and im over here like...i do this everyday i#dont have work or school or i need to go out and buy food so i dont starve#i just stay in my room like the hermit i am#gamers rise up#gbf#granblue fantasy#seox gbf
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whats funny is that no matter how many dumb overcomplicated drm-type stuff companies like netflix and amazon and adobe shove in their products they will literally never be impossible to pirate because of how computers fundamentally work
like. at their core all computers know is arithmetic and COPY DATA. if you wanna do literally anything with data you will have to copy it. did you know a web browser is actually downloading all the websites you visit? it just doesn't copy them in long-term storage. but its your computer and you can just TELL it to put it in long-term storage and the computer will do so easily because hey it already HAS the data. oh wait youre gonna do a youtube and send the video in a really weird format that nobody else ever uses? well if you want the people on the other end to get something that's not gibberish you HAVE to tell the client's computer how to decode that format. which means the client's computer still has that pure sweet playable video in its memory!!!! adding a bunch of extra verification to your software in an attempt to stop piracy is roughly equivalent to putting a deadbolt on your front door but also handing everybody that walks in their own key and making them pinky promise to throw it away when they get home
#digital 'stuff' just does not behave like physical stuff#because its just information pretending to be a thing
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%news%
New Post has been published on %http://paulbenedictsgeneralstore.com%
News Google Stadia latency issues, value and library make it not worth the investment - The - The Washington Post

News
The Google Stadia felt esteem a miracle the moment I loaded Destiny onto a Google Pixel cell phone. Sitting in a lounge chair on a rooftop, I became once tremulous to conception that I became once in a situation to stream my broken-down Hunter around in aesthetic 60 frames-per-second fight. On a cell phone!
Nonetheless moments are fleeting, and latency on Google Stadia — the time distinction between your finger pressing a button and the game reacting to it — lasts longer, and leaves a extra lasting impression. The truth is, it generally renders video games unplayable. The service can and would possibly perchance perchance seemingly enhance, and already has one day of the early evaluate length. Nonetheless that’s essentially the most most well-known distinction between purchasing Stadia and real investing in gaming hardware. Google is promoting a service — and services would possibly perchance moreover be unreliable.
When played on a browser or LCD 4K TV, horrendous latency plagued singleplayer and multiplayer video games, giving a cinematic game esteem Shadow of the Tomb Raider the texture of an avant garde college grad venture, replete with buggy, rapid cuts. Precision photography had been now not doable in Destiny 2. Even strolling in a straight line became once a command within the otherwise honest indie game Gylt, the console’s handiest unfamiliar title.
I would possibly perchance perchance silent stress that every body among this took issue while taking half in Stadia by the employ of the Chromecast Extremely, which comes filled with the Founder’s or Premiere Model consoles (that some obtained’t receive quickly ensuing from stream delays), or by map of Google’s possess Chrome browser.
On the cell phone, on the opposite hand, an fully various story emerges. Whereas taking half in Destiny 2 in 60 fps on a Google Pixel 3a XL over a WiFi connection, there became once nearly no blurriness and barely any latency. Barring just a few noticeable but rapid skips one day of play, the photography produced had been rapid and gripping on the cell phone’s 2160x1080 resolution show hide.
These tests had been conducted with my WiFi at home, which gave me anyplace from 45 to 55 Mbps obtain speeds, smartly above the 35 Mbps Google says would possibly perchance perchance silent give me 60 frames-per-second stream in 4K resolution. They had been also conducted on The Washington Put up’s Gigabit Ethernet and WiFi service. In all cases, the cell phone outperformed the abilities on browsers and TVs.
As of Monday night time, the service in my home was seriously higher, even despite the indisputable truth that gameplay silent experienced some order.
Sooner than open, Stadia warned reviewers that taking half in on a Chromecast Extremely at work is now not supported, as “Chromecast doesn't toughen WPA2-Endeavor networks. Stadia’s TV abilities with Chromecast is designed for home networks the attach the Stadia controller and Chromecast are on the the same Local Residence Network.”
On the opposite hand, our work tests that displayed heavy latency and enter inch had been performed on a Chrome browser by map of an Ethernet-wired notebook computer within the newsroom, as smartly as over the newsroom WiFi on the Pixel. A Stadia spokesperson acknowledged company networks would possibly perchance perchance now not play smartly with the service this present day.
“Corporate networks also are usually congested ensuing from a high quantity of job, which is counter-productive to increasing distinct you possess a soft gaming abilities the attach processing occurs in true time,” they added.
We examined six titles forward of Tuesday’s open: Destiny 2, Crimson Dreary Redemption 2, Mortal Kombat 11, Gylt and Kine. Destiny 2, a 2017 game, is Stadia’s open centerpiece, and the preferrred various game incorporated with the $9.99-a-month Stadia Pro subscription apart from closing-minute addition Samurai Shodown. In a closing-minute effort to procedure extra avid gamers, over the weekend Stadia announced that it could perchance be expanding its open lineup from 12 to 22 video games, reasonably just a few them over a year broken-down.
The worth of taking half in Destiny 2 on Stadia comes from Bungie’s horrible-saving characteristic, which allowed me to import my PlayStation 4 character into the Stadia version. Bigger than a novelty, it’s a helpful and efficient formulation to acquire up and grind out just a few ranges in low-stakes gameplay while using in a automobile. And that you just would possibly well even salvage in just a few multiplayer rounds from the comfort of your mattress.
The truth is, Stadia’s worth is at its top with a game esteem Destiny 2 — and truly no various open title we examined. Crimson Dreary’s taking pictures and Mortal Kombat’s ... smartly ... fight all functioned as expected, at least at any time when enter inch and streaming latency weren’t a controversy. Nonetheless they’re all otherwise the the same broken-down video games, real generally extra fuzzy and no more purposeful as they had been years ago.
Within the mean time, Stadia appears easiest suited for video games that assist persisted, gradual development, especially ones that enable for some horrible-platform aspects esteem Destiny 2′s cloud saves. Stadia works huge for the vogue of player who needs to register on their game one day of the day. There’s a limited more than a few of video games on Stadia that fit this bill. Essentially the most evident omission is Fortnite, arguably the enviornment’s most smartly-most well liked video game.
Fortnite and the original Name of Duty: Contemporary Warfare would had been two huge releases to showcase Stadia’s versatility. Whereas the Stadia isn’t supreme for aggressive play, the video games’ development methods don’t require high-level abilities. One clear, compelling employ case for a Stadia player is the capacity to growth in a Fortnite season pass from the neighborhood library’s computer.
One other disappointing discovery: Video games on the Stadia cease now not characteristic the graphical strategies supplied on PC releases. Gamers obtained’t be in a situation to toggle resolutions, visual or texture outcomes or frames per second. With regards to presentation, gamers are left at the mercy of developers and Google’s servers.
Reviewing Stadia as a service feels a little esteem reviewing YouTube. The boom material isn’t reasonably there yet, and the service isn’t huge both. Nonetheless this model is presented as an intentional more than a few.
“It’s a residing, breathing service,” Jack Buser, Stadia’s director for video games and industry construction, stressed out in an interview with The Put up. “The Stadia you conception on day one will consistently evolve over time. We’ll be adding original technology, original aspects, original video games. Over time, it’s going to develop, we’ll toughen extra monitors, in consequence of we’re now not limited. We’re truly in a situation to enhance the technology within our recordsdata services with out having the consumer obtain original hardware.”
Google promised to commit to Stadia, mentioning various successful products esteem Gmail and the Play Store to engender some faith. Nonetheless it surely’s also laborious to brush aside the literal digital graveyard of past Google efforts. A web page known as KilledByGoogle.com lists 156 services, 18 apps and 16 hardware suggestions scrapped by the firm.
So right here’s a four-phrase evaluate on the Premiere Model in 2019: It’s now not worth it. We are able to’t guarantee it’ll work smartly with your connection, given the wild variable instability we experienced at The Put up even with high-traipse broadband capabilities. As reported broadly, a host of promised aspects aren’t on hand at open.
The controller, for what it’s worth, is exceptional, a pleasure to retract. Nonetheless the triggers feel a little looser than they ought to be, and future Stadia users will potentially be higher off using any controllers they already possess.
Premiere Editions are silent on hand online for $129 which comes with a controller, a Chromecast Extremely ($69) and a 3-month subscription to Stadia Pro, which affords you Destiny 2 and Samurai Shodown totally free. Besides the Chromecast Extremely packed in with the sector, Stadia is playable on Pixel telephones and tablets working the Chrome running machine. Heaps of gadgets, esteem the iPhone, could be on hand later.
The varied video games esteem Crimson Dreary Redemption 2? You silent must lift them one by one, albeit at a lowered imprint. Crimson Dreary Redemption 2 is the finest title at open, but it’s over a year broken-down and silent sells at the open imprint of $60. It’s laborious to mediate the player who truly wanted to play Crimson Dreary Redemption 2 and lacked the property to play it a year ago, but who would pony up $129 to play it on Stadia this present day.
Stadia’s deplorable salvage admission to will open subsequent year, and it’s handiest then that Stadia’s beefy capacity could be seen: As a web storefront to salvage admission to essentially the most fresh video games straight away. There’s novelty and worth in that.
As Crimson Dreary 2′s open date became once moved up, I became once in a situation to salvage admission to the game on my Stadia app straight away. No downloads, no patches nor updates. I real jumped shapely into the game’s snowy introduction in lower than a minute. I silent keep in mind the hours it took to acquire the fashioned. By comparability, taking half within the game straight away in a browser feels esteem the future.
Stadia is definitely paving a original assemble of recordsdata toll road for gaming. My advice this present day is to dwell for your original lane except they cease that work.
Learn extra:
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I'M 🤞🏼 RN THAT YOUR PS4 SOMEHOW SOON STOPS BEING SAMPHOBIC 😭💔💔
tbh most of my moots aren't into ffxiv, yeah? >.> i kinda do hope i am kind of considered The FFXIV Mutual. if that makes sense
#yeah playing games on ps4 is rlly fun :(( i wish#that you somehow manage to okay again on it ... TvT in the near future. oh man 😔#ngl most of the games i play and the stuff im into r kind of lowkey coincidental ?? like. HELP IDK but p5 was lent to me from my friend and#fe3h from my aunt 🥹 the only reason we even have a switch is bcs it was won from lottery at my dad's work too UDHSIDBS n then i actually#got into gbf bcs i saw a character from mudae bot in discord HELPFJWKD n xiv bcs finally got psn on our bday bcs we wanted genshin 😭#OKAY enough abt me </3 but yeah seeing from that ^^ i do hope that like. the gaming gods look upon you and bless u like they did w me 😭😭😭#NGL SOME OF THE GAMES i talk abt i havent actually played that much or at all yet KDBSJDBS BUT STILL I LIKE EM A LOT 🥹💔💔#tbh tho in glad u know some of the games n stuff i talk abt sugdsjbdjsnd sometimes i feel like im kind of alone in this ??? 😭😭😭💖#BUT AYO for some of the games that yeah !! dunno which ones in particular ure interested in but two of em are pretty much free? :O#gbf u can literally play on your phone or your desktop anything works 💪🏼 u just need a browser like safari or chrome or wtvr !!#it's technically a mobile game but like. for ppl outside of jp - u mostly play it on browser IDHSKDJS#no actual english release of the game bcs it's alrdy in the game! just gotta change the language to english hehehe - it's p easy to search#a guide online if u want to get into it + i have a lot of tips i think in my gbf tag? >< hmmmm and then the other game thats pretty much fre#well. its just the free trial of the game UHFDIBEJSBS but ffxiv or ff14 yes !! the free trial is rlly good - i talk abt it a lot ngl but#it's also easy to search up and all hehe do u do need more for this TvT it uhh works on ps4 / ps5 / pc / steam / mac / also laptop i think?#so yeah the free trial is truly all free but w just some limitations in game and doesnt include all content ^^ still easily a lot of#content & playtime tho hehehe !! really good story and fun gameplay too but obvs only if you have the above ^^ stuff TvT#its also a bit difficult in the philippines bcs like. u need to make a sqex acct n input an address but im p sure there shld be guides#or smth on the internet? idk TvT or if a family friend or relative yeah !! but ya playstation or pc or steam or mac or wtvr needed T^T#hmm for other games ... ig if you can't playem the best next thing is to watch >< but ngl i dont rlly like watching games i havent played#personally TvT <///3 but if u are !! all fe3h and p5r cutscenes r on youtube if i'm not mistaken ^^ and then uhh i forgot everythifn esel HE#I HOPE THIS ISNT TOO LONG EIDHSKJD I PROLLY GOT CARRIED AWAY TALKING I JUST LOVE VISEO GAMES OKAY 😭💪🏼✨#ure sleeping rn but im still awake damn its 3 am ... but yeah hope u had a good rest when u wake and see this <3#tag later#BUT YEAH AHHHH FF IN PARTICULAR TvT all the games r playable w/o playing the others but id rec 14 the most for sure hmm and then 7 10 15#i have also played !! i have access to 8 9 12 tho thankfully but aaa not yet TvT hm ... it wld be paid but u can also get em on prolly pc#or switch ?? or just watch 😭😭 idk man but im hopin that wtvr u do u have fun ✊🏼🫶🏼
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Creating Sigma: Developing A New Overwatch Hero
New Post has been published on https://gamerszone.tn/creating-sigma-developing-a-new-overwatch-hero/
Creating Sigma: Developing A New Overwatch Hero


Sigma has been revealed as the 31st Hero in Overwatch, and the gravity-controlling mad scientist is currently playable in the game’s PC test server. With so many Heroes in Overwatch now, creating new ones has become a balancing act for Blizzard–one where brand-new mechanics must be weighed against the established lore of the game’s narrative. Sigma is no different, having started out as one character that had to be changed to fulfill specific criteria: someone who further fleshed out Talon and also acted as an anchor tank.
“[Sigma’s introduction] wasn’t really reactionary to the meta,” lead hero designer Geoff Goodman said in an interview with GameSpot. “We were looking to introduce a new barrier tank to the game, specifically an anchor tank that the team could rally around to push through chokes and take objectives. So a lot of the prototyping all began with him having a large barrier and being somewhat immobile, so he’s not running off on his own. The teammates had to gather around him and make a push.”
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Blizzard is always working on multiple Overwatch Heroes at once and adapting prototypes as the needs arise. So when it came time to introduce Hero 31, there already was an idea of what the team wanted to do next. “We knew, from a gameplay side, that we wanted this anchor tank, and even at an early point for him, we knew we wanted him to be part of Talon,” Goodman said. “So, he literally was just ‘Talon anchor tank’ on paper for a good amount of time as we were prototyping.”
Though Talon is partially made up of former Overwatch team members and is currently the main antagonist in Overwatch’s narrative, much of the organization still remains a mystery. It’s a trend Blizzard was looking to change, and Hero 30 and 31 allowed the developer to do it. “[Talon is] an extremely important group in the Overwatch universe and while there are already some really prominent and beloved characters in our line-up who are in Talon, I think when you look at it, they’re still a very small sub-section of the overall group,” Goodman said. “As we’re developing the universe, when we add new Heroes, we try and make sure that they call back to the core Overwatch story. So that’s why Baptiste and also Sigma are very related to Talon, because we were thinking, ‘Oh, this would be a good chance to be able to explore more of this world through them and see it through two new characters’ eyes.’ So with this two-pack of Heroes, you [learn] a little bit more about Talon and see Talon grow as a group as well.”
However, before Sigma was created, Blizzard looked to a previously established Overwatch character for Hero 31: Mauga, a Talon member introduced in the Overwatch comic that’s focused on Baptiste and who’s a former friend to Overwatch’s 30th Hero. His willingness to embrace the murderous side of the organization that caused Baptiste to quit made him seem like a good way to explore Talon from another point-of-view. Plus, the dude is built like a truck, making him a prime candidate for the tank role in a video game. “Originally, [Hero 31] started as a different character that we later called Mauga,” Goodman said. “[Baptiste and Mauga] were going to be together. However, we found it kind of difficult because, though we really liked Mauga, it was hard to imagine that guy as a slow-moving dude with a shield, marching with his team. That guy feels a little more like he’d be jumping in like Winston or Wrecking Ball and causing chaos. So somewhere sort of later in development, we decided to shift gears and go with a completely different character, and that’s how Sigma formed.”
Once Blizzard decided to focus on a brand-new character instead of a previously established one, it opened up the possibility of exploring previously established technology and powers in a brand-new way. Both Orisa and Zarya have gravity abilities, for example, but no Overwatch Hero had been completely built around gravity-focused powers. “It was clear that once we shifted courses on this character, that we were going to double down on the gravity abilities,” Goodman said. The idea of doing another scientist–we had some other ideas–came about pretty quickly too.”
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Goodman added that Overwatch’s story and gameplay are developed “hand-in-hand” so several of the add-on Heroes have had their design or backstory completely changed prior to their release, like Sigma, to better fit their abilities or vice versa. The prototype for Ana, for example, was an alchemist who operated as a close-range fighter with throwable potions that caused different splash effects. When it came time to implement the alchemist into the game, Blizzard chose to use the opportunity to add Ana as a playable Hero. As Ana had already been established as a sniper in Pharah, Soldier: 76, and Reaper’s backstories, however, most of the alchemist’s explosive concoctions became special bullets, with only one remaining potion-like: Ana’s Biotic Grenade.
Going forward, the creation of Heroes will be impacted by Overwatch’s new Role Queue feature, though perhaps not as substantially as you might think. Blizzard has had plans for Role Queue for a while and has thus already been working within the parameters of its eventual launch. “We have been talking about Role Queue for a long time,” Goodman said. “It took quite a while to implement it. I don’t even remember when we first started talking about it or really committing to it.” Sigma has always been designed with Role Queue in mind, for example, and changes to his character–like removing Accretion’s secondary ability to form a rock-like version of Mei’s Ice Wall–have been a result of balancing the character, not accounting for the new feature.
Goodman did add that Role Queue’s launch does currently eliminate the possibility of seeing a fourth class (beyond tank, damage, and support) in Overwatch, as introducing another class would mess with the balance Blizzard has been operating under with Role Queue in mind. However, there may be more hybrid Heroes–like Brigitte, who’s support class but can use Barrier Shield and Shield Bash to technically act as a tank for her team–in the future.
For now, the only way to play with Sigma is on Overwatch’s PC test servers, but the Hero will be officially launching on all platforms soon enough. Overwatch is available for Xbox One, PS4, and PC.
Source : Gamesport
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Howdy, this is a post from 2016(!!!!!!), back when Heroine X first came out on JP! Given that the post is circling again for some reason now, I come with a new addition to give Proof of all of this.
The Type Moon wiki has a list of all the old April Fools gags, with screenshots and links to translations whenever available. The relevant one is Back Alley Satsuki - Chapter Heroine Sanctuary from 2013, which is fully translated as of just last year!

It was a browser-based visual novel that unlocked throughout the day, and the plot is exactly as I originally described - Satsuki and friends run around fighting the other Type Moon heroines in a wacky Saint Seiya parody in order to assert themselves as the true #1 Heroines. Beast’s Lair Forums has a link to a playable archive of the game, as well as a really old thread from 2013 chronicling the whole thing. And if you want to be able to actually read the thing, here’s the translation of the intro story, and here’s the full translation of the game on Youtube!
It’s kind of a wild time capsule in general given that it predates F/GO, like two of the enemy heroines are from DDD and Fire Girl, and both of those are dead now. This is also where things like Liz Bathory’s 2nd ascension dress in F/GO and Jeanne’s magical girl costume in Extella came from. Also, hilariously, there’s merch based on it! You can get rubber straps of some of the gals in their funny April Fools outfits! They were sold at Comiket 85, and you have to really hunt on second-hand shops now, but god damn do I want them for nostalgia’s sake.
As for Heroine X herself.... yeah, she’s literally just Artoria in sports clothes trying to assassinate her Saberface rivals. How effective she is varies, Ayaka can counter her by calling in Proto Arthur, but she kicks Nero’s butt, and her exit from the plot is her running off to Romania to go kick Mordred’s ass after Jeanne tells her “Oh yeah, Mordred is in Apocrypha too!”. I’ll have to read the event properly later to check, but I don’t think any of the Servantverse lore existed yet? I think the Servantverse was part of the overhaul she got when F/GO implemented her in a Star Wars parody event, but even her F/GO material entry cites this April Fools event as her origin. I badly want to see the production notes for the Servantverse stuff though because it reeks of “funny joke that completely spiraled into its own weird plot on accident”.
In conclusion: Here’s a forbidden Takeuchi-style Heroine X
Oh man, as someone who was there when her April Fools Day debut occurred, I need to tell all of you johnny-come-latelies all about Mysterious Heroine X:
First off, she’s not just a Saberface. She literally IS Artoria in a paper-thin disguise. That’s part of the whole joke here you see. Her Assassin class is also part of the joke.
See, back in 2013-ish, Type Moon released one of their greatest April Fools pranks ever, one that only the Type Moon Twitter Chaos of 2015 could outdo. The joke was basically a webpage for a joke project involving Satsuki and the Back Alley Alliance from the general Tsukihime/Melty Blood part of things going around and beating up “Gold Heroines” (main heroines from various Type Moon works) after getting word from a probably dead guy (either Shirou or Avenger, don’t quite remember which) that they can ascend to the rank of Gold Heroine if they beat up all the actual Gold Heroines and rob them of their titles (The Back Alley Alliance are known for being unpopular semi-minor characters and Type Moon makes fun of them for this all the fucking time, with Satsuki in particular being a character who should have gotten a route yet does not and thus gets the brunt of it).
Besides the Back Alley Alliance, the party included Ciel (also from Tsukihime/Melty Blood), who is already a Gold Heroine yet is with them for some reason (I forget what), and, of course, the Mysterious Heroine X, who is obviously Saber in disguise, and is joining them in their quest in order to “get rid of” all the assorted Saberfaces they come across (this is why she is an Assassin-class Servant in F/GO). They then go off on what is quite possibly the strangest Saint Seiya parody ever, with Pokemon-style battles against Type Moon heroines in wacky costumes based on the Eastern zodiac (have you ever seen Dark Sakura dressed up as a rooster because boy let me tell you)
The whole thing was really silly (it ended with Satsuki beating up another Satsuki who was a blatant parody of Ultimate Madoka from PMMM for one thing) but was epic since each chapter opened up over the course of the day (it even leaked over into the Fate/apocrypha website, where Jeanne’s portrait changed to magical doggy girl Jeanne). Totally-Not-Saber was a side character, but a very memorable one, which is why she is back again. The entire thing was one of those hilariously epic events where you just had to be there to really appreciate it. Point is, Heroine X isn’t just some random Saberface, she has HISTORY behind her, which makes things even better.
#type moon#long post#also sorry for piggybacking off of your reblog there to post this years-later addendum#i figured you might have fun seeing it and it might trickle out that way
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Code Unturned
Laptop or computer is full of dayz and minecraft clones. The minecraftian landscape is chunky and dazzling and vibrant, spread out with locations, armed forces bases, or even a study course. You simply must come to a decision no matter whether you may last its lo-fi definitely feel and check. |All things in Unturned Hack Download remains made beforehand, and. I Altogether ive held a fun time through the use of it, 1st hr was just lone person, then were being furnished with a small number of companions and we all observed a great 50 hosting server and used the other 5 achieving that. This could be a giant step considering that it will probably be the factor that the numerous already present network will converse with. On feb 5, in repair 3.14.1.3, he increased a police helicopter, a crook outfit, making decay, and back once again control keys with the crucial menu. Your complete motive is always to preserve on your own for the spook-plagued prince edward tropical island, balancing various straight forward power m representing health and fitness, starvation, “i keep in mind at some point i came out real estate from football follow and so i presumed about supplying an bond mechanism, making it possible to produce a proper grip for some firearm or maybe a silencer or such things as that,” states in america sexton. |Ea presented simcity hostage for an invariably-virtual mess up until the time they alienated essentially the most ardent of maxis buffs. “but there seemed to be this bi per week span [shot where by i was simillar to ‘you determine what? It could possibly you must be so extraordinary when there counseled me these cars or trucks holding in and around,’ so nearly everybody was awesome stunned only because from nowhere you will find this extraordinary bring up to date that increased copters and airplanes, and consequently 1 week i increased the motorboats.” screenshot using vapor user moltonmontro recently sexton provides use of his trello (an activity mapping web blog) with the region so men and women could invariably keep an eye on what new products, qualities, and fixes were being within pipeline. [he’s] an enormous motivation into my experience because he foretells this town, as well as being not afraid to try out a thing that strays a little bit of out of the clear-cut trail that Unturned Hack Download could consume.in . sexton concurs the “every time i published an bring up to date employing a provide feedback section i review them and therefore i see each one of these men and women phrase ‘hey he increased my suggestion!’ in my opinion it’s impossible that it must be their particular type of publish i watched, but whether or not it requires a partners nights beforehand it will certainly get holding in and around men and women like knowing that the sport is moving the ideal direction.” christopher held most certainly certainly one of persons minutes. There aren't any microtransactions or thresholds, as well as the only monetization is known as a single-time $5 enhance which gives make use of of different servers, particular dress, and gold-plated tools. “i consider it’s just an extreme variety of issues i do and merely what i really like to industry it, in my opinion i’d rather carry on with choosing it as my hobby to engage in than get it grown to be some commercial wealth-producing reason,” he states in america. loads of vapor triumph stories. |I remember viewing an individual that position the pantry shelves i necessary for that ground around the ceiling. In cases where technique to set non-youtube celebs actively playing your code for exposure, then so be it. Some stinky, the fisher price . art direction through the early easy access zombie success sandbox without doubt would not problems seasoned male dayz and the gang. Sexton commenced producing Unturned Hack Download since he was 16, so all the way through its growth he’s experienced education, not too he literally explained to everybody there. “when i was opening out i wasn’t attempting making it goofy, i was achieving issues i could do,” sexton states in america. It is depending on single-off repayment of £3.99, which will get a gold credit account: gold dress, different servers, increased modification and also other ephemera. It was just 100 % great. He competent themselves with tutorial good examples that shipped through the use of it, consumed what it was setting up: “to me it appears like attracting serves as a methods for your creativity on document, then video gaming make the perfect methods of your creativity into an issue will surely talk to, and therefore i prefer that.” after a year of looking at his gamemaker assignments through the web, noting their scores and remarks, sexton finished to roblox, whereby he won exp tools relating to the right after decade. Not too i just do now.” it was primarily manufactured for internet browsers so many more people could participate in, even so To the matter it was eventually primarily playable, sexton managed to get public so he may get evaluations. |He’s considered control device tells you, where by they fight for gigantic news employing a experience and many new content and articles, however it is not for him. “it’s been to some extent harmful to the sport only because people are returning per week for every touch to ascertain what’s new,” he states in america. “when these exp tools are announced, everyone’s ecstatic only because it’s, ‘wow, we have the ability to recreate areas in a going for walks inactive t . v . indicate!’ and, ’it’ll function as the very best mammoth foundation-making code!’ they finish up as done by tons of different men and women, and they also are not invariably well-balanced for them all.” he’s noticed exactly the same in Unturned Hack Download. Perhaps immediately after college, could be earlier. Son functions this gentleman appear to be a great woman! Predetermined. It was cool to watch this. Mend my laptop or computer. I routinely keep thinking about “that’s it, we’ve used it, we do not need to preserving made-ing it”, even so i’ll learn to participate in yet another one and, almost always, i’ll be all: “mmkay, we are grubby at this point. |They seek fanatically, they chomp eagerly, and only a small number of swipes will free your presumably blocky soul. On my small minor eighth or 9th lifestyle, i assist all of them an issue of tremendous use: a sledgehammer. literally feels like an endgame weapon. I get in and around, identifying some compelling items of environmental storytelling. And, just when i have began to appear to be it’s all grown to be much too easy, i've observed me personally encircled by getting a deceased manufacture staff member, a moldy sailor male, and two creeping culinary experts. I’d select that it is Still, it can feel enormously derivative at the moment. “each monday, chris livingston comes to visit an earlier on easy access code and experiences back once again with stories” it appears as if it's been forever. |I can tell me personally sinking tons of hrs into this. I discovered it on vapor and figured i’d supplies a whirl considering that it was free. Dayz should look and feel more beneficial and may at the moment communicate significantly more operation, even so i just can not triumph over each of the bugs, animation glitches and so on. working day, we'd to trawl in messageboards - uphill in both directions - to seek out new exp tools we’d not heard of beforehand. It was only put in vapor a couple of days previously, though the alpha remains available to participate in elsewhere mainly because october 2013. On a “blocky” trend. Is it advisable to look into their vapor internet page, there is a picture through the objects the earth appears like in growth periods. Piece states in america it was primarily made in roblox, this really is an mmo targeted at young children. That’s very for every 16-year-seasoned. Looking out for any more beneficial apocalypse than Unturned Hack Download? Try our chosen success simulator charge cards. |Nonetheless it requires a different design of free code keeping a considerable target market. Still i additionally think the actual fact it’s an entirely free label that appears like each minecraft and dayz - preferred exp tools that is designed to call for a parent to hack available a budget - will a great deal to get it on hard drive brings. Incredibly however, i assembled precisely the same matter. To illustrate significantly more shameless ripping off, sexism, ageism, and what other prejudicial -isms are set inside their grasp carrier of nastiness, in conjunction with mistreating encourage-concentrated minds (extraverts et al) with obsessive items. I was 100 m into the woodland beforehand he discovered. assault rifle, and for that reason areas ended with numerous ketchup splattered through a hillside. Because of that, i can tell the charm. Is pokemon thriving? We will insert family dog fights. What continues on when the type of working day z procreates with minecraft, correctly, additionally significantly more zombies, you get a little bit of attractive code referred to as Unturned Hack Download. |Because of this i picked out the idea of “resistance” to spell it out the happening. There are many zones to be aware of more details about: you will see armed forces bases, airport terminals, programmes, campgrounds and lots of other locations. Leveling mechanism the questing mechanism out of the code will also be enormously remarkable. constable news, loads of golfers and a lot of companions that you might make. Alongside 2. makes code is known as a 16 years of age canadian, can this person produce a aaa 10/10 100% improved code? I option folks who supplies a lowered rating to design a code you on their own and still have the lead as a result, the canadian gentleman will not possess a different group, if he'd it would be more beneficial, but nevertheless is awesome, so, think up a aaa 10/10 code you on their own, yes, persons who've an adverse rating, stupids experience time: it was warm weather time 2015, and therefore i explored norway within warm weather time. Feb 2016 i decided to take part in the game play, so when which is used to can i could not just stop actively playing. Unturned Hack Download is known as a zombie-designed success scary code made by smartly outfitted exp tools. |Tool choice - pistols, crowbars, rifles, and shotguns can be utilized next to golfers and zombies the same with bond options. Starting up without having a dollar, golfers searching communities, farms, and destinations to seek out means beforehand they starve to perishing or grown to be not properly hydrated. I commenced with lone-person to acquire a feeling of the earth i was seeing get into. Who recognized straight forward may well be so incredible? The roblox-enlightened illustrations possess a appeal that distinguishes alone making use of their firm exp tools within success genre. Nevertheless for what? Soon after important “tab,” i known there had been statistics i perhaps could allot recommends. It will make your lifestyle well worth significantly more and will be offering just one more will want to elude perishing. Just gather and click on on. Quickly "left behind alt" probably will voice chat. more than enough to create peace. |It was the shadowstalker-a railgun. having to pay for the 5 $ doesn't match a compensate-to-profit approach, as the positive aspects are isolated.
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Kingsroad Hack
Tapping on foes begins conditions consistent with your session. The ability to use mouseover to determine thing information, and hitting 1-5 to build amazing conditions is most effective around desktop computer, however it isn't altogether awkward on either console. Divide in legitimate mmo trendy, the loot falls into seller garbage, acceptable, magnificent, and the like. |Mages subscribe to the fray, adding up armor to the enemies, or hurling ranged flame that belongs to them. supply, and likewise range charges gemstones. When the hand bags fill up, you’ll find out about that you will be in ownership of gemstones and designing powders to monitor for upgrading your socketed stuff. Beyond the blacksmith and enchanter, there are far more npcs you’ll come upon in Kingsroad Hacks. You’ll also interact with an alchemist who markets potions, and lastly a banker that will serve with just a few of such a handbag location lethargy i stated earlier. aimbot on the portable console. You may additionally alter the jewels inside your stuff - for any selling price, undoubtedly. At battle’s complete, the comparability was also having been shameful. Like a range of liberated to learn coins aimbots, it monetizes by small-orders as well as the routine conventions of unlocking |Pretty much every session receives an organization restore competency, but that is it. Get the $xx price of gemstones, pick the competency ideas, and prepare what type - shopping for most of the skillsets you need - besides the number restrained kinds, then relieve stress and really enjoy the casual venture decrease Kingsroad Hacks. The best thing about farmville would be the attraction they already have offered to any road map. Although, when you should you prefer a excitement, cost free, casual single rpg to see for any Much like a dim occasion of your kingdom, game enthusiasts have claimed their lifetime in shield of your kingdom. The game is still gorgeous seamless for me personally with respect to relationships. Choosing a amiable excitement company built surroundings, and making a violent disappointed player instead of player bottom level. I'll just get directly to the point pro’s: -intriguing design for any web browser -no pay2win in anyway (gemstones may be acquired all the way through aimbot) -any 2 nights new information -automatic strike and automatic loot settings -sophisticated aimbot, like raising ur dragons con’s: -insanely grinded farm (it is best to farm for a few days at subsequent accessories (perfect is fabled, but grind sets out from relic accessories leading upon 2 nights you will need to farm a different accessories to gain with healthier stats) -numerous unfixed pests and glitches -satisfactory terrible help -storyline charts tend to be recurrent and tedious in order to get better at them -several “kiddish and crying” spammers about the international chat’s -with ease to hack and hoax aimbot. Pitfall: - your arduous-acquired devices can vanish!!!!!!!! - unquestionably, unquestionably, horrible help. |Literally farmville doesn't have precise nightmare and complete aimbot when Leaderboards as well be forwarded to p2w game enthusiasts as well as the success aren't really worth the exertion. Nasty would have been a nice aimbot. Farmville is horrible. I want not buying the accessories. Spend time about the aimbot, get pleasure from it for the actual way it ended up being established. I’m accomplished. With regards to aimbot titles, we perceive the idea “impossible” usually. Other component that coins aimbots similar to this are famous for is |Of course, having been web browser-built and You may mess around you need with the intention that as frequently as you would like. Kingsroad Hacks is undoubtedly an event that is unquestionably, definitely personal. Kingsroad Hacks includes townsfolk who can potentially build devices for everyone, nevertheless they complete the work around timer. Of course, like every cost free-to-carry out offering, time is hard cash. Each individual level of Kingsroad Hacks is reasonably directly collection contained in the installation, along with you heading all the way through multiple parts prior to the eventually deciding on others in control to overcome. Andif you need acquiring pieces and junk it's way more like $ 20 for any extensive setup should you buy them in dungeons :p dismiss the detrimental critical reviews. Farmville is the best handheld diablo like on cellular phones but still. A convenient thing category of 7 pieces might cost you close to 250 bucks at extensive selling price. |The game may be accomplished within solitary-player and cooperative multiple-player settings, and it is cost free-to-have a great time with optional in-program buying of arduous currency. Person competency spot is attained on any gain levels, and this could be dress yourself in the available skillsets, looking for which steadily expands considering that player grows in measure. The game includes over the web cooperative multiple-player through an automatic dating body. Inside of complete of each and every measure, game enthusiasts are scored influenced by their involvement on the complete struggle exertion - people that rank improved attain improved gold bullion success for ending the web search. 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From castle sieges to mountaintop chases, you’ll neglect you’re trying to play within the web browser. Raised water damage and mold and fungus is going to be reflected inside your stats solar panel. Water damage and mold and fungus additional bonuses are ingredient.
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I just recently played Tower of the Blood Lord by Michael Lutz (@WarrenIsDead on twitter) which is a nearly ten year old twine game that speaks to a lot of my issues with CoD among quite a lot of other things. I think its age shows in that it doesn't quite predict the way CoD uses controversy to drive the conversation about it in it's most recent iterations, but I still found it very valuable as a way to put into words a lot of my feelings about CoD and it's genre.
It’s playable in browser and maybe 30 mins long. I super duper recommend it. Here’s the link:
To me, when TotBL is grappling with CoD and the games like it, TotBL really touches on the sheer exhaustion of an endless outpouring of games where you’re only interaction with the world is by aiming down sights. Not from a Video Games Cause Violence perspective but more from an “ I’m so tired of shooting vague (Or Maybe Now Literal Representations Actual People Deemed Enemies of America) terrorists over and over and over and over and over again. Maybe we can make something else, and maybe we have the ability to already” perspective. I think it also makes a lot of other valuable claims well.
Apolitical Gaming Experience
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Platform Mobile Jurassic World The Game Hack Multiplayer Games You
Platform Mobile Multiplayer Games You Need To Play
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Feature: Screen Week: Favorite 20 Video Games of 2016
“I’m not a girl/ Not yet a woman/ All I need is time/ A moment that is mine/ While I’m in between/ I’m not a girl” – Britney Spears Reality, in 2016, existed largely as an extension of technology-borne relativism, as a playful liminal space in which anything was possible and nothing was true in the absolute. The world around us has become increasingly gamified, as if last century’s technology was finally reaching pubescence, albeit to predictably tumultuous ends. Social media itself proved to be a better real-time simulation than most video games, a grind of likes and reposts, a playable model of contagion and virality, populated by a cast of heroes, villains, and a few true neutrals, featuring dramatic twists and shocking revelations, of both scripted and emergent varieties. All formed through the convergence of seemingly disparate cultural currents — one part CIV-style geopolitical conflict, another part Decline of Western Civilization culture clash — the stream they formed together feeding into the literal end of American exceptionalism. But as game design concepts seeped further into the decaying foundations of liberal democracy, games themselves began shedding generations of orthodoxy, with some developers establishing new modes of interactive expression, while others found ways to work within the traditional AAA framework to create works of personal, historical, and political relevance. At their best, last year’s games provided indelible moments of emotional depth and structural ingenuity. Meanwhile, advancements in VR and AI finally made it to market, transforming the terra firma of the present into a literal manifestation of a long-predicted future. It remains to be seen whether these advancements will prove to be a utopian boon or a dystopic boondoggle, but one thing is certain: we are in a period of profound transformation. The landscape has shifted. The future is finally now. In 2016, games — or at least the best examples of the form — finally became competitive with more established artistic mediums, whether shortform (film) or long (novels, serialized television). In fact, in terms of breadth, depth, and variety of games available, 2016 was a watershed year. As with music, TV, movies, and books (to say nothing of the many unread piles of magazines strewn about our domestic realms), there were finally more good games to play than there was time availble to play them. And even a technically middling game like Pokémon Go was culturally prevalent enough to shape the way we experienced and interacted with the physical world. But despite significant leaps in sophistication and monocultural penetration, gaming still faces daunting limitations. Unlike other narrative artforms, the range of criticism and discussion continues to be narrow and reductively market-focused. We here at Tiny Mix Tapes might be neophytes at this whole “gaming criticism” thing, but at the same time, we certainly aren’t strangers to unique, unconventional, diffuse, contrary, or otherwise digressive opinions. Furthermore, we’ve spent — or wasted — more than enough time gaming to know that tangents, side quests, and mini games are often more edifying than unifying narratives or universal critical theories could ever promise to be. With that in mind, it’s our honor to present this totally subjective, by-no-means exhaustive list of our favorite gaming experiences of 2016. –Embling --- ABZÛ Developer: Giant Squid [PlayStation 4, Xbox One, Windows] Giant Squid, the development studio led by Matt Nava (art director for indie hits Journey and Flower), delivered its first game in 2016, and while ABZÛ’s broad stylistic strokes easily land it in “spiritual successor” territory, it’s also unique enough to warrant distinction. With ABZÛ, Nava made full use of the potential in transposing his bright, cartoonishly abstracted vision from the minimalist, post-apocalyptic desert landscape of Journey to a maximalist, post-apocalyptic ocean world populated by placid deep-sea creatures and a malevolent but deteriorating network of mechanized beings. As classically video game-y as that sounds, ABZÛ is far less goal-oriented than its more linear cousin Journey, as befits a game more about creation and the vibrancy of life than the routine of mortality. Instead, the result of the game’s lush, alien visuals and its equal-parts rapturous and elegiac orchestral score is a pure ambient world, an immersive meditating space that veils the typical mechanisms of progression-based gameplay behind the fullness of its atmospherics. In both its loose narrative and its design, ABZÛ confronted the game industry’s obsessive fixation on mechanical functionalism in a necessary way. –Colin Fitzgerald --- Destiny: Rise of Iron Developer: Bungie [PlayStation 4, Xbox One] Well into Year 3 of its promised 10-year cycle, Bungie still hasn’t determined what type of game they want Destiny to be. And yet, with each eagerly-anticipated update, the fanbase rallies back to the looter shooter MMO chasing the newest exotics and god roll PvP weapons. Rise of Iron, the supposed last expansion until Destiny 2, was a great step forward in realizing what fans want most while Bungie figures out just how to frame the gameplay ahead of its sequel. The new raid was the best yet (yes, better than the eternal slog of Vault of Glass), the visuals were varied (the brightness of SIVA nodes to the dank underground of Archon’s Forge), and the weapons felt better than ever. Sure, the same PvP albatrosses and class imbalances are still ever-present (and it would be nice for Bungie to openly admit that they don’t care because Destiny 2 is more pressing), but there is a feeling — even as another content drought sets in — that Destiny 2 will be a fully realized and completely immersive experience because of the strengths of Rise of Iron. The game that has taken over my gaming schedule still has its kinks, but we all have kinks. –Jspicer --- DOOM Developer: id Software [PlayStation 4, Xbox One, Windows] There comes a time to admit the obvious, that most games are juvenile power fantasies, written and programmed by timid indoor-types, for timid indoor-types, as a means to reward the human tendency toward violence and aggression. This isn’t necessarily a bad thing; acceptance of our animal nature is often followed by a certain pearl-clutching censoriousness, but it can just as easily lead to a loving kind of self-awareness, an embrace of certain ignominious truths, the most fundamental being that violence is physically-invigorating, no matter how much we’re enculturated to deny that about our species. DOOM (the original) was perhaps the first game to apply modernist techniques to simulated violence as interactive entertainment. Gone was the euphemized violence of the platformer or arcade game, replaced with a visceral, unsettling simulacrum of combat, which played out somewhere between the screen, where the violence was explicated, and the body, which relayed and translated the message, manifesting it in physical form. DOOM (2016) followed the same radical philosophy, one that drew upon the immutable and inherent. For all the killing I’ve done in my virtual lives, none has been so gratifying, joyful, or kinetic as this new DOOM. It didn’t ply us with disingenuous moralizing, with frivolities such as scripting and characterization. Instead, DOOM was perhaps the most rarefied variation on one of gaming’s crudest forms. Its intelligence was exhibited not through anything so trite as narrative, but rather through balletic economy of movement, hellacious environmental storytelling and design, a thrashing of guitar strings, and, yes, the giddy thrill of bones crunching and skulls caving in. –Embling --- Final Fantasy XV Developer: Square Enix [PlayStation 4, Xbox One] Final Fantasy XV was a three-word dream that lingered for years on the tips of the outstretched tongues of fans waiting to catch the smallest snowflakes of information about its release and plot. And then it finally arrived. The game, as its opening screen reported, was for both new and old gamers, and the self-assessment was accurate: the game was as welcoming as could be to those unfamiliar with the franchise. Beyond being a visually beautiful and immersive game, one that boasted an impressive open-world approach for a good portion of its narrative, Final Fantasy XV reached for something far deeper and more meaningful than the average RPG. The nucleus of the game was the relationship between Noctis and his three childhood friends/protectors, and their bond was what made every quest and mission worthwhile, from catching fish to feeding a stray cat to stalking an enormous mutant wolf to its cave, destroying it under cover of darkness. The real-time fighting system was one of the most fun and difficult to master in recent memory, relying on one’s ability to, within a split second, synthesize information about character HP/MP, spell potency and availability, potions, enemy weaknesses, and, most importantly, your friends’ battle skills and recovery techniques. FFXV was a ratatouille of goodness, combining everything that was historically fun about Final Fantasy with everything that was relevant about being alive in 2016. –Adam Rothbarth --- Glittermitten Grove / Frog Fractions 2 Developer: Twinbeard [Windows, OS X, Linux] Glittermitten Grove was not what it seemed. The veil of building yourself a fairy village complete with waterfalls, berry picking, and fireworks was actually part of an elaborate plan to release a sequel to Frog Fractions, one of the most bizarre gaming experiences since Seaman. The original Frog Fractions was released in 2012 as an innocuous browser game about frogs learning fractions. Playing for more than a few seconds, it was obvious nobody was being taught anything and that the game was intentionally off. After thinking below the box, the game opened up into a complete deconstruction of genre, gaming, and the surrounding culture. A cult following quickly established to deconstruct every aspect of the game. It would take four years for a follow-up, but half of that was the community attempting to uncover an unbelievable series of clues that spanned 19 other game titles by independent developers and also included physical objects, downloading data from a Nintendo Amiibo, and shipping items across the country (read more about it here). But in an era when secrets are often revealed before a game launches, that it took two years of constant effort by fans to even play the game, let alone start to uncover all the secrets within, is nothing short of a revelation. Context aside, how was the actual game? Every bit as deconstructive and brilliant as the original, with more content, more abstraction, and even more absurdity. There were elements from every corner of the gaming universe, with just enough cohesion and substance to make it all hang together. If you ever played Undertale, Papers Please, or Stanley’s Parable and wondered if anyone else was playing with the very idea of a “game,” then check out Glittermitten Grove. Get the fireworks. Go down. –munroe [pagebreak] --- Hyper Light Drifter Developer: Heart Machine [PlayStation 4, Xbox One, Windows, Linux, Macintosh OS, Ouya] Why do we fight? Futility always stands by your shoulder in any struggle. Whether it’s traversing vast lands to seek a cure to a indescribable sickness, or to fight your own limitations to accomplish a simple task, or to escape something that is destroying you, or to have any sense of conscience… there’s always someone or something there, pointing out the pointlessness of the effort, encouraging you to give up. Maybe it’s that nobody supports what you’re doing. Perhaps the people you care for most have turned against you. Or maybe it’s your own body that keeps hitting a steel wall. The question becomes, Why bother? We need not answer that. Futility comes from selfishness. And we struggle not for ourselves. Drifting through the plains and ruins with a sword and arsenal, fighting off hordes of forgotten times, while inside your body wastes away from illness and exertion. Maintaining principles and attacking sacred beliefs among your friends. Grinding against your body’s imperfect designs to function within normal parameters. Even being able to face up to yourself and admit that you are flawed and capable of doing wrong to others. We fight because we must. No matter the cost. Even if it’s our lives. –Ze Pequeno --- Inside Developer: Playdead [PlayStation 4, Xbox One, Windows] It was Playdead’s clever combination of a singular visual style, a classic puzzle design, and an ambitious but ambiguous narrative that made Limbo an instant hallmark for the modern independent gaming movement. And while Inside, the studio’s follow-up, emulated that winning formula perhaps a bit too faithfully, it did refine each element to a new pinnacle. The game asked the player to fill the role of a nameless (and faceless) child protagonist on his quest to escape (?) a sinister authoritarian nightmare (?) in which predatory forces seem to capture and indoctrinate (?) innocent people (?), but naturally, a couple narrative twists and an alternate ending made for murky analysis and, ultimately, ripped the game away from cliché. With artfully sterile, detached aesthetics and nods to the desolate dystopian ambience of Philip K. Dick and Cormac McCarthy and even Cronenbergian body horror, Playdead once again expanded the relatively limited narrative and mechanical language of the independent platformer genre with Inside, reaching toward established literary and cinematic traditions that, unlike so many others, haven’t yet been exploited to the point of oversaturation within the interactive media space. –Colin Fitzgerald --- Jikkyou Powerful Pro Yakyuu 2016 Developer: Konami [PlayStation] Successful sports simulations, bound by their subservience to realism, can rarely be commended for their artistic originality. As immersive as the uncanny valley-traversing visuals of NBA 2k and Madden prove to be, it isn’t hard to become fatigued staring down a scarily accurate reflection of the reality you’ve plopped in front of the console to escape. In terms of timelessness, many of the first sports series that come to mind are among the least grounded in reality that I’ve played: the Backyard Sports CD-ROMs of the early 00s; Mario’s ventures into Tennis, Golf and Soccer; and Jikkyou Powerful Pro Yakyuu, Japan’s long-running franchise starring Mii-esque caricatures of the Nippon Professional Baseball League’s entire roster. JPPY celebrated its 20th birthday in 2016 with the series’ deepest installment yet, featuring a smorgasbord of manga-inspired story modes, a frustratingly addictive arcade challenge that revisited fictional “boss” teams of years past, and inviting gameplay that was as easy to pick up as it was deep and intuitive. –Jude Noel --- Kentucky Route Zero: Act IV Developer: Cardboard Computer [Windows, OS X, Linux] A couple things have been evident about Kentucky Route Zero from the beginning: its voice (a deadpan blend of Southern Gothic and Ionesco absurdity), and its distinctly expressionist visual style. KRZ has always been “different,” but over these last few years, it has matured into a fine examination of how memory shapes our lives — and often fails us. Set along a mysterious river, Act IV exploded the game’s text adventure design into a series of forking paths that reinvented its plot at every turn. It’s the most complex thing Cardboard Computer has made, held up by their most memorable and eerie passages to date: a mechanic who teaches French literature, the search for the song buried inside a robotic mammoth, a distillery run by electrified skeletons, and a gorgeous sequence staged as security camera footage that is possibly Zero’s masterstroke. Maybe it’s because we know our time with Shannon, Conway, Ezra, and their friends is coming to an end, but there was an unshakeable feeling of sadness within this Act, the regret of learning that all things pass away, that nothing is final, and that, whether or not we ever get back to the highway, the night can’t last forever. –Dylan Pasture --- Mother Russia Bleeds Developer: Le Cartel Studio [PlayStation 4, Windows, Linux, Macintosh OS] The beat-em up genre thrived during a time when 25¢ bought you three lives and a dream in classics like Double Dragon, River City Ransom, and Final Fight. The style was defined by a left-to-right progression in pixelated 2D, dispatching a variety of punks, vagrants, and drug users with Reagan-era hero efficiency. The genre relied on crushing difficulty and overwhelming odds to sap quarters from arcade denizens, and it died when gaming moved to living rooms and updated to 3D. While elements of the genre carried over into modern titles, the core gameplay experience of the beat-em up game was dead by the end of the 90s. Mother Russia Bleeds, however, stepped into the shoes of that dead genre, driven home in the opening scene by literally bringing your characters back to life, with even a storyline echoing the leftover paranoia of the 1980s: a powerful new superdrug has taken over post-apocalyptic Russia, and it’s up to our heroes to punch, kick, and murder their way through countless enemies to get answers. What made this game stand out from the half-baked nostalgia dumps of years past was that it understood what made those games fun. The characters moved quickly, dealt devastating damage, and bled. The limited pixel count of the 16-bit era was replaced with graphic depictions of viscera and rot that would have been the talk of every playground, on the level of Mortal Kombat. The story was inconsequential and short, but with a 4-player couch co-op option, this game was a beast with friends. –munroe [pagebreak] --- No Man’s Sky Developer: Hello Games [PlayStation 4, Windows] A game with all the hype and none of the delivery. That’s the sad sandwich board Hello Games and No Man’s Sky wore for most of 2016. After an initial delay in its release and a much-needed Day 1 patch, the game was still missing many of the teased components hype people and Reddit users banged the tables about, further fueling such fiascos as GamerGate. There is much to loathe about the new marketing machine that No Man’s Sky represents, but at its core, the game was one of the most beautifully enticing and economically sound exploration sandboxes of our time. Much like Minecraft and Terraria before it, No Man’s Sky was a base to be built upon with subsequent updates. If all you wanted was a gloriously designed and tickling bit of hyperspace mystery coated in technicolor wuzzles and lush planets, No Man’s Sky delivered. But in a year’s time, when No Man’s Sky is a rich, expansive experience for all the senses, I’ll be hoarding all the shares callously tossed aside while I cruise around in my tricked-out cruisers to enjoy the scenery. –Jspicer --- Overwatch Developer: Blizzard Entertainment [PlayStation 4, Xbox One, Windows] The transformation happened slowly and before our very eyes. When the first-person shooter went online, it cross-pollinated with the itchy, addictive skinner-box reward structures of the role-playing game — linear, level-based progression as the carrot, randomly-generated loot payouts the stick. You might think that the deepening of the relationship between character and player could only be positive, but you would be wrong. Online shooters became not only one of most ubiquitous formats of online multiplayer gaming, but also a mind-numbing grind of progression without end. This, in turn, generated inequality between the various strata of the gaming eco-system, pitting veterans against novices, those who could afford to pay for hastened advancement against those who couldn’t (or those who simply refused to participate in pay to play). The future was uncertain, if not grim, until a sea change occurred this past summer, when the modes and tropes of the multiplayer FPS were upended by Overwatch, Blizzard Entertainment’s newest franchise. Overwatch boldly departed from convention, eschewing such stodgy design ideas, like progression trees and stats (or scripting!) in order to focus on the purest, most creative — not to mention democratic — communal gunplay since Rare stopped developing Nintendo exclusives. One of our long-enduring cultural myths is that you can’t go home again, and yet, miraculously, Overwatch proved that sometimes true progress requires the courage to risk going backwards, to admit that a lack of imagination is the only actual factor keeping us from finding better ways to play the same old games. –Embling --- Pokémon Go Developer: Niantic [Android, iOS] When Pokémon Go was released in July 2016, it seemed tailor-made for casual players. Here’s the truth: it wasn’t. Sure, the GPS-based augmented reality game was intended for the masses — it doubled the size of the mobile gaming market, was 50 times bigger than initial estimates, surpassed Twitter’s 20 million users within two weeks, and swiftly became the most downloaded app ever — but as time went on, the disparity between casual players and hardcore obsessives started looking as dramatic as global wealth distribution. While many players (dubbed “trainers” in the game) caught Pokémon casually and maybe battled a couple neighborhood gyms before quitting altogether (spurred in part by Niantic’s terribly misguided priorities), the dedicated freaks dove deeper into Pokémon Go’s complex, multi-faceted metagame, scouring maps for ever-changing habitats, calculating IVs, Pidgey grinding for XP bumps, “Bubblestratting” gyms, datamining APKs, debating scanner/botting politics, taking road trips for rares, and, most memorably, joining impromptu gatherings around Pokémon hot spots, most often in parks or busy downtown areas. The latter was a weird, explosive, boundary-pushing glimpse into the vibrant yet disruptive possibility of augmented reality gameplay. Here, a mishmash of trainers — hipsters, gamers, nerds, kindgartenders, grandparents, editor-in-chiefs, etc. — all huddled around clusters of PokéStops and gyms, waiting for a Dragonite to spawn so we could all run like idiots into and out of traffic, hundreds of people pouring into the streets rather than sitting on the couch. We lost a lot of weight, drove like assholes, and even inspired legislation. It was thrilling. Next up: Generation 2. –Mr P --- Pokémon Sun & Moon Developer: Game Freak [Nintendo 3DS] Nobody imagined Nintendo’s iconic monster-hunting franchise (which, however commercially successful, more or less receded from the public consciousness post-Y2k) could produce a similar, meteoric impact upon broader cultural landscape 20 years after its 90s heyday in the form of the mobile gaming (and data plan-draining) phenomenon known as Pokémon Go — and yet, in 2016, the critters proved inescapable. Pokémon Sun and Moon, too, commemorated Pikachu and company’s anniversary in the best way possible: a tropical getaway doubling as a welcome break from the formula, as well as the series’ best entries in a decade. Instead of marching along on a predictable hunt for badges, we searched for soup ingredients and faced off against super-sized Raticates; we climbed from the seat of a bike onto the back of a Tauros; we cured our ailing teammates with the stroke of a stylus (“petting” them through the screen) rather than the purchase of an antidote. The ensuing adventure was nothing short of magical for Poké-veterans, 90s kids, and newbies alike. –Zcamp --- Reigns Developer: Devolver Digital [Android, Windows, iOS, Linux, Macintosh OS] Reigns managed to squeeze an immense, ambitious parable on the foibles and follies of power into a ridiculously simple Tinder-style phone app. As the leader of the kingdom, you must carefully tend to the balance between varying sectors of your society, represented as the economy, the church, the army, and, of course, the people. Each of your choices can bring prosperity or ruin to your dynasty, but it’s not just a matter of keeping all your elements in the green — let any one faction of your country flourish too much, and they’ll throw you to the dogs in a savage coup. There is plenty of silliness to balance out all the politicking, but Reigns will kill you over and over again, passing the crown from generation to generation, constantly testing you to see how long you can maintain power. Even in its swipe-right simplicity, the game carried a surprising depth, rewarding us for ruthlessness as often as it punished. It was an impossible attempt to manage chaos, a game of luck with the lives of thousands at our mercy. And at the heart of it all was a queasily honest assertion: being a leader isn’t about making your kingdom great — it’s about making it yours. –Sam Goldner [pagebreak] --- The Last Guardian Developer: SIE Japan Studio [PlayStation 4] In 2017 and beyond, we may continue to hear about cathartic distractions and positive gleams of hope. When it comes to young and old minds alike, it’s necessary to nurture our instinctual affection for life, but it’s always been challenging for video games to replicate qualities such as love and belonging. Then came The Last Guardian, one of the most anticipated games of 2016 after announced as in-development by Team Ico back in 2007. While gamers expected the action-adventure experience of Ico and Shadow of the Colossus, what we got instead was more of a cinematic experience, a genuine test of patience and pathos in an era veering on a lack thereof. Designed and directed by Fumito Ueda, The Last Guardian was an experience unlike other “cold” gaming explorations. The gradual bonding and care between a young boy and a giant griffin creature, named Trico, felt perfectly natural, creating an undeniably unique experience to journey in the senses of pragmatic and empathetic actions throughout a lush, dreamlike world. Guaranteed to be a challenging slow-burner for some, Ueda’s newest creation reminded of the artistic merit of video games, giving us a cult favorite that could be felt on a personal and familial level. –Emceegreg --- The Witness Developer: Thekla Inc. [PlayStation 4, Xbox One, Windows, iOS, Xbox 360] I’m not convinced that there is an end to The Witness. The deeper I become mired in Jonathan Blow’s latest vortex of uncertainty, the more it seems to expand in all directions at once, leaving me to gaze upon its scale in brutal and humbled amazement. Its lush design and scenery betray one of the most massive, intricate mazes I’ve ever attempted to cross, so blank in its circumstance yet rife with semantic consequence. As I journey further within, it becomes clear that the only real blockade to progress is myself, that I am both my own greatest enemy and my one true ally. I step away from the game and see puzzles in my own life that need solving, complex patterns that require dedication and complete understanding to successfully ford (to say nothing of how suspicious I’ve become of naturally occurring circles). I’ve experienced such a shocking emotional range during my time with The Witness, gliding through pits of loathing, passages of inertia, vestiges of serenity, and suddenly, moments of triumph. Perhaps soon I’ll discover a final puzzle that connects this whole island together, but I have a feeling my search will continue long after I’ve put the controller down. –Sam Goldner --- Thumper Developer: Drool [PlayStation 4, Windows] Is Thumper the pong of the future? Sure, the mechanics of this rhythm-based game, designed and developed by Lightning Bolt’s Brian Gibson, contained kitsch elements, but it was fun as hell. As a fast-moving beetle (named “Junebug Joe”), you move along a sleek track passing through wormholes into inventive atmospheres, the hell and ethereal landscapes to which your mind is toe-tapping along. Players must absorb the timing by hitting the correct notes to avoid spikes, walls, and tight corners, all executed with the addictive nature of a Guitar Hero meets Tron. While it was surprisingly dimensional and tonal on the PC and PS4 platforms, it was on the PlayStation VR where Thumper really came alive. Your head could now control the rhythmic tilts, the complete sensory exposure exhilarating and captivating. The novelty of the game was explicit, but it was a thrill ride unlike any game before it. Our hearts raced until the very last beat. –Emceegreg --- Uncharted 4: A Thief’s End Developer: Naughty Dog [PlayStation 4] Uncharted 4 was ostensibly the last game in a beloved franchise whose finitude is so thoroughly woven into its narrative and drama that its finale felt legitimately sincere and total. This was the last chapter of Nathan Drake’s story. And whether you were guiding him up a shimmering, slippery rock face in a brutal thunderstorm, driving a 4x4 through an African oasis, or hanging off the back of a motorcycle while shooting at an impending armored truck, Uncharted 4 was one of the most gorgeous-looking games to have been released on the PlayStation 4. Its visual mastery, its absolute idiomatic perfection of gameplay, and its gripping, unparalleled action scenography were top of the class. There was one gesture available in Uncharted 4 that more or less embodied how it felt to play this game: if Drake was looking to attack a villain from a long distance, the most satisfying option was to throw a rope across a tree branch or post, jump off the side of a chasm, and swing at high speed toward the marauder, leaping through the air after he let go of the rope to land a bone-shattering aerial punch. When I think about doing this, I fill with joy and wonder at Naughty Dog’s incredible achievement. –Adam Rothbarth --- Xenoblade Chronicles X Developer: Monolith Soft [Wii U] Xenoblade Chronicles X functioned as much as an open-world JRPG as it did a Wonder of the Virtual World: more than triple the size of Skyrim (plus change), the title’s planet Mira was a colossal landscape teeming with six continents’ worth of alien flora and fauna. From the moment one’s avatar left the fortified confines and futurist nu-metal muzak of New Los Angeles, their exploration of bordering territories entered and remained in a state of aesthetic flux. Interplanetary stretches of pastoral fields gave way to vast deserts. A gleaming shoreline composed entirely of precious metals was contrasted by a sulfurous hellscape. The limbs of beasts too large to even notice a wandering human-ambled past, constantly hinting at awe-inspiring encounters to come: Xenoblade X’s high-level “Tyrant” species were omnipresent, yet often passive in their lumbering approach. The game ultimately served as a reminder of mankind’s smallness and fragility while still emphasizing the beauty of the (capitalized) Human Experience — even if that experience was viewed through the windshield of a flying mech suit. –Jude Noel http://j.mp/2kkiNEJ
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