#and their storyline barely functions in post-split
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#gonna tag my favorites and least favorites#just to get both sides of the spectrum#Donut bfdi#golf ball bfdi#gb bfdi#pencil bfdi#fries bfdi#tennis ball bfdi#tb bfdi#pillow bfdi#firey jr bfdi#spongy bfdi#four bfdi#bfdi#bfb#tpot#bfdia#idfb#yeah I don't like Four#they're super annoying in pre-split#and their storyline barely functions in post-split
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i find it very shocking that pokaymon fans are like 'if only devs had more time to fix the graphics and glitches the game would be one of the best' and that the game isnt busted to its core...(granted this would be solved by having more time)
sorry i have to elaborate or ill die bc i have quite a few qualms with it (long)
one looking at its selling point is that its open world + that you go to school thats why u have to wear that stupid outfit the whole time. The open world is..so bare there are no unique spawns like arceus and like 4 cool spots in the WHOLE MAP. its so easy to get lost bc its big just to gloat that its big, theres No landmarks and the map is very unhelpful orienting urself...also ur bike moves so slow and it Cannot move faster bc the game almost dies when ur boosting as is (and half of the time ive seen the climbing Does Not Work bc the mountain areas are terrible) not to mention in area 0 they take ur map and let u loose in this open world and its so hard to find anything..esp if u want the paradox pokemon u search for hours only to find out they have semi unique spawning points. also the legendaries are the coolest ive seen i will admit but theyre sooooo detached from the story which could be cool if the school wasnt so ass to be in b cthats where u learn about them. oh btw theres really only two things u can find on the whole ass map and its gimmighoul coins(bc u need 999 of them for a pokemon bc ofc u do) and random items/tms so if u dont want either of those things exploring just..wont be on ur radar its also impossible to know if ur getting a potion or a rare candy only tms are marked yellow which isnt Really a problem i actually like it but there are still like no rewards for exploring.
also the items u find almost render stores useless AND trainers are pretty hard to find u could consider them ur reward for exploring but again. the game puts little effort into making ur want to fight them bc all u get is an item for doing it in each area and u can just grind with the visible spawns that way And since theres no rubberbanding its like..what point is there once u beat the game to get all trainers in a lvl 20 area unless ur training up pokemon (but in that case ur probs just doing tera raids to get the rare items)
another qualm is that u go into like. 4 buildings the whole game. and the building insides are the best looking thing in the game besides the school main foyer..ugh. the town design to me felt very hollow bc its like..bc the gyms all look the same and are business-y a big part of the town lost its personality. also its very noticible that theyre trying to bounce off how cool the galar gym fighting was with the song and having a crown but it um Really ended up being pathetic its like the base part of pokemon games was an afterthought(actually it felt really obvious that everything in this game was super split up so instead of focusing on a coherent pokemon game it was section off into bits that strained the team) i have a lot of issues with how ur friends only exist within their storyline until the post game..there is no way to talk to arven unless u do one of his story quests. i think running into nemona just on the roads would have been fun or anyone that you can catch up with really! that or just have them at the school when ur back..
THE SCHOOL. GOOD LORD. the song that plays when ur in the town and school sucks so bad i cannot imagine listening to it longer than like 5 mins. now functionally i do think the idea of the classes having helpful tips for pokemon would be kinda cute esp for newbies but um. ok if a game is like omg u went to school and now u get to get WHEREVER U WANT freeroam are you gonna remember to come back to the school whenever u beat a gym(specifically i think gyms unlock more classes) are you. are you really. i think the only push to go back is one of the teachers being like 'try my class ^_^' yes i am completely convinced. the school itself is like. pathetically trying to be persona and giving u motivation to come back by having stuff locked by classes or telling ppl about ur adventures so u cant speedrun it(unless u decided to do school stuff last) literally could be so easily fixed by having to report back to someone In the quest to the school forcing u back so ppl r like well since im here ill take an art class. also dont lie about the classes if u say its a math class name it..something that its actually about (technically Math but its in relation to how pokemon deal damage)
also a lot of the gym leaders are um. boring. it doesnt help they lost a gym to customize and only get a challenge thats like a few mins of ur time. their designs are ok but only like rhyme, grusha, larry i can remember the names of LOL. i think rhyme, larry and maybe the art guy are the most compelling bc they have like. interactions with other characters. the elite 4 is pretty cool but i dont..really like that they had a kid. objectively its a little funny but im like oh god ppl are gonna be weird about that. um was extremely disappointing fighting them in a plain ass room. and u just fight geeta on the roof. ok at least xy had STAINED GLASS BITCHIN ROOMS. interview was fantastic tho. part of the questions were stupid bc it was grading u on something objective.
i do like the idea of getting to know the ppl around the school and encouraging the nurse to get a teaching degree again was cute..but it has little impact when half of the conversation is blacked out bc they dont want to show u explaining ur journey to here bfhdskjbkf. like no choice in the game matters is it that hard to have a couple of prompts of what to tell her. honestly i also think for classes itd be cooler if they happened randomly and you had a prompt to auto join them ie 'an art class is starting would you like to fly back to school?(Y)' also a good reason why a lot of the school stuff falls flat is everything in this game is in neat little categories that have no relation to each other its like im eating dinner and i dont want my peas to touch my mac n cheese. i dont mind that ur set up to fail some quest lines w not knowing where to go bc u Can ask for advice on where to go but also most of the playbase probably took advantage of do whatever u want but ALSO the progression makes no sense bc it wants you to go back and forth throughout the entire map...i do think pausing the gym fights to do team star and then do more gyms then do arvens stuff would have flowed a bit better..sometimes letting the player decide what to do is bad.
team star is probably my fav storyline bc it involves something other than ppl being focused on u so it stands out a lot also i do think it was cute for them all to have banded together from bullying. that being said the running around and throwing ur pokemon out to fight was . stupid as hell. just make it a gauntlet, maybe some double battles. that way the camps didnt have to be so ugly and Open. they have the best music tho
tera raids are objectively the most thought out and best looking but they need help for 5 or 6 star unless ur really good and its..so hard to do them online bc everything fills up so fast ive heard the game also gives u little indication of whether ur running towards a 3 star or a 5 unlike swsh. the more real timeish battle does uh. make ppl think the game is crashing bc some actions are forced/scripted but dont tell u so ur game is just frozen for x amount of time..
a more petty thing but the clothes suck ass and theres no little fun customize thing like the trading cards from swsh..u can just change the photo on ur trainer card...ok anyways this is already too long <3
wait i need to say i dont mind arven now but i think him suddenly losing his backbone when his ai parent said his parent actually loved him and being like omg woah really was. boring and stupid. he should have told them that he didnt believe them THEN after been like 'i am not sure if that ai was only telling me what i wanted to hear or if it was actually what (parent) believed but there is no way for me to know i can only move on and focus on whats really important. I am going to (enter job title here on something he wants to study for) and take care of someone who was really there for me (pans to mabosstiff). And also you! My friend thank you!'
rika rules tho. my only complaint about her is no mudsdale
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Final paper
Representation of queer women in the television show Glee
For Naya Rivera
Introduction
Representation of queer people has gotten better in the last few years, in both quantitative and qualitative ways. Yet, there is often still a discrepancy between the representation of queer women and the experiences actual queer women. It still happens that queer women are overly sexualised, lack depth or that they are marketed towards men as fanservice through the usage of the male gaze (Smith, 2018). The main reason for all of this is that queer women in mainstream media are often created by men.
According to Merriam-Webster’s Dictionary (n.d.), queer is defined as “of, relating to, or being a person whose sexual orientation is not heterosexual and/or whose gender identity is not cisgender”, but in this paper, we will only focus on portrayal of female sexuality of queer women. For this paper, I will look at the agency of queer female characters in the television show Glee. With agency I am referring to the subject being able to act in a certain narrative (McAdams & McLean, 2013). I will try to figure out how the audience reacts towards the portrayal of queer women in Glee.
There are two reasons why I chose the television show Glee. First, despite its many flaws, it is my favourite show. Second, Glee has always been a frontrunner when it comes with queer representation. Glee has a total of 23 canon queer characters (Glee Wiki, n.d.). Three of them are women in the main cast: Santana Lopez (lesbian), Brittany Pierce (bisexual) and Unique Adams (transgender). As stated above, we’re only looking at the sexuality aspect, so Unique will be left out of the analysis. Through a close reading of the series’ portrayal of its characters, I ask this question: “How does Glee allow an enjoyable queer viewing experience?”
Theoretical background
The representation of sexuality has become more prominent in television in the last few years (Kidd, 2014; GLAAD 2005/2020), but it is still portrayed in a heteronormative way to show that heterosexuality is the norm (Avila-Saavedra, 2009). Since women are also still underrepresented and often badly represented, it is interesting to look at queer women in general (DeCeuninck & Dhoest, 2016).
Queer women are often represented in function of male fantasies and they are often sexualized and can normally be described as conventionally attractive (DeCeuninck & Dhoest, 2016). This is due to the male gaze. Mulvey (1989) describes the male gaze as an act of depicting women and the world heterosexual view that presents and represents women as sexual objects for the pleasure of the male viewer. Mulvey writes that the women displayed have two roles: one as an erotic object within the story and one as an erotic object for the audience. There’s a third component that places women as an erotic object for the men behind the camera.
But Mulvey writes from a heterosexual perspective and that does not always capture the experiences of queer viewers (Gokcem, 2012). It is argued that the “gay gaze” (man to man or woman to woman) is more about understanding that there’s a homosexual act on screen and acknowledging that act (Snider, 2008; Gokcem, 2012). It’s less about the sex appeal or objectification of the characters. Evans & Gamman (1995) even claim that there’s no such thing as a “lesbian gaze” when it comes to good lesbian representation, but that it’s more about lesbian imagery that is created by lesbian filmmakers for lesbian consumption. To them, subcultural codes are the reason that even objectifying imagery of women is still different than the ones in the male gaze.
Subcultural styles can be seen as coded transposed into the specific context of youth (Murdock & McCron, 1976). Murdock & McCron speak about class differences, but this view of subculture can also be applied to the queer community. Huq (2006) says that the term subculture carries implications of the oppositional and unofficial. Both writings speak about youth, and not all queer people are young, but when it comes to media, youth can find solace in specific subcultural media.
Within media, agency is important. Agency can be defined as the capacity of individuals to act independently and to make their own free choices (Barker, 2012). In narrative theory, this means the degree in which a protagonist is able to affect change in their own lives or influence others in their environment (McAdams & McLean, 2013).
Glee’s background
When it comes to the quantity of representation, Glee has always been a frontrunner (Marwick, Gray, & Ananny, 2014). It has shown a wide variety of serious topics in the show. Glee has characters of different ethnicities, gender identities, sexualities and economic classes. Glee also has characters in a wheelchair, it has characters with down syndrome, and it has characters with mental health problems.
Unfortunately, the quality aspect of representation in Glee is less than ideal. There is racism, sexism, transphobia, homophobia, and a strive to be well-abled and neurotypical. I am not talking about what happens within the show (as in, characters facing hatred from other characters), but by the way the show is written by its creators. Artie, the character in a wheelchair, constantly wishes that he could walk and he’s seen dancing in several dream sequences[1]. Queer characters could only kiss in “special episodes”, while their straight friends could make out anytime and everywhere[2]. A male character speaking out for himself is portrayed as heroic, strong and inspirational, while a female character speaking out for herself is portrayed as annoying, complaining and bossy[3]. Glee also portrayed heteronormativity by presenting its queer characters mostly as suffering while aspiring to fit in a heteronormative worldview, but also as happy and self-confident (Dhaenens, 2013).
An explanation for these underlying microaggressions can be ascribed to the fact that most people on the creative team of Glee were straight white men and when a woman did write a script, produce or direct, they were always working together with straight white men. Same goes for people of colour working in the Glee crew. They also had less episodes to work on (IMDb, n.d.). As a result, Glee often reflects a male heteronormative worldview.
Methodology
For this paper, I will take a closer look at Glee and its queer female characters. I will describe the three queer female characters and I will give some background. While describing the stories, I will look at how much the characters were allowed to exist with agency. Apart from that, I will also talk about certain fan reception towards storylines about the sexuality of these women and how they were allowed to express their sexualities.
I do have to point out that a lot of discussion is from archival material, since these storylines all happened in 2012 and 2013. I have spent time tracking down old blog posts and articles written by fans, but many have been lost due to domain changes or due to the deactivation/changes of blogs. I am aware that it is a huge methodological fault to purely rely on my memories, but Glee has ended years ago and people who once actively participated in discussions surrounding these characters have moved on. The posts that I have found were either difficult to find or they’re recent and written after the show. Not all posts are in-depth analyses. Sometimes they’re memes, but they still express the opinions of fans.
Analysis of Glee
I will split this section in 3 parts. Each part is about a certain character.
Santana Lopez
Santana Lopez got introduced in season 1 episode 1 “Pilot” as a background character. During the first season, she was portrayed as a girl who had sex with every guy in school and she actively sought out this sexual attention. In season 2, things started to change for Santana when it comes to her sexuality. In season 2 episode 4 “Duets”, Brittany and Santana are seen making out for the first time. At first, it wasn’t supposed to be a real storyline, but Naya Rivera, who played Santana, advocated for this relationship to become real and not a throw-away thing (NayaMitchell, 2011).
This changed Santana’s character from a heterosexual man-hunter to a deeply closeted lesbian. Her relationships with men became a way for her to hide her sexuality and Santana had to deal with a lot of internalised homophobia. This followed her all throughout season 2. This change was seen as abrupt by certain people and as a result, some people felt like they couldn’t get emotionally invested in the relationship. Others were happy to see female sexuality become a topic, since beforehand, Glee mostly focused on male sexuality (Marwick, Gray, & Ananny, 2014).
Season 3 showed Santana’s sexuality developing. In season 3 episode 4 “Pot O’ Gold”, Brittany and Santana decided to date, but Santana wanted to hide the relationship. Unfortunately for her, she got outed by Finn Hudson in season 3 episode 6 “Mash-Off”. The episode afterwards, “I Kissed A Girl”, dealt with the repercussions of the outing, but this episode was heavily scrutinised by fans and critics and even after the show ended, fans discussed how badly it was done (see Appendix for screenshots).
The episode tried to make Finn look like a hero by outing her and Santana even thanked him for it. Santana also sung the Katy Perry song I Kissed A Girl, which is a song that treats women kissing other women as a joke and a party activity for drunk straight women. Santana sung that song with a straight character named Rachel Berry, who appropriately sings the lyrics “I hope my boyfriend won’t mind it!”. Brittany barely spoke in this episode and Santana’s coming out to her parents got brushed off easily as something irrelevant that happened off-screen. A scene of Santana standing up for herself towards the other cheerleaders got cut and was only released after the end of the season (MrRPMurphyExclusive, 2012). Overall, Santana became a background character in her own coming out story, so that the narrative could focus on the straight boy who outed her (lesbianstana, 2018).
There is only one scene in the entire episode that focused on Santana, which is the heart wrenching scene where she comes out to her Abuelita. This scene is the only one where Santana gets to express her emotions to what has happened to her and this part is often regarded by fans as the only good part of the episode. There is a big reason why this scene stands out: it is written by a queer woman named Ali Adler, whereas the rest of the episode was written by a man named Michael Hodgson. Ali has written more media about queer women and she puts the narrative on them and their story. This scene focuses on Santana expressing and overcoming her struggles and not on Finn being the hero.
After this episode, Santana completely embraced her identity. For the remainder of the show, Santana was open about being a lesbian and she had relations with four other women and she ends up with Brittany. Santana’s confidence has helped a lot of young women feel comfortable with themselves, since it showed them that there is nothing wrong with liking other women. Her relationship with Brittany gave people hope (Marwick, Gray, & Ananny, 2014). This is especially true for women of colour, since not only did Glee show a confident lesbian, but also a confident lesbian of colour. Naya Rivera was aware of how Santana’s journey has impacted people and she said that she’s very proud of it (NayaMitchell, 2011).
Brittany S. Pierce
Brittany got introduced in season 1 episode 2 “Showmance” as a background character. She is also the dumb blonde with a lot of funny one-liners. Brittany is bisexual, but as a viewer, you never see or hear anything about her discovering her sexuality and coming out. She is the only of the 4 main queer character who does not have a storyline about sexuality and the struggles of coming out. Just like Santana, Brittany’s portrayed was very sexual in season 1, but she also mentions attraction towards women easily. This can be interpreted as a portrayal of a woman who’s very accepting of her own bisexuality, but it can also be interpreted as a thrown-away joke. It looks like Brittany’s comments about women are there to spark laughter.
In season 2, her attractions towards Artie, a boy, and Santana, a girl, becomes more fleshed out. In season 2 episode 18 “Born This Way”, she says that she thinks that she might be “bi-curious”. The word “bisexual” was barely used in the show and when it did, it was done in a very negative way[4]. Brittany referred to herself as “bi-curious” “a bicorn” (instead of a unicorn) and “bilingual” (not knowing what it actually meant)[5]. There is never a big revelation. The other characters in the show just know at one point that Brittany is bisexual.
After Brittany and Santana break up in season 4 episode 4 “The Break-Up”, Brittany falls in love with a boy named Sam. This relationship was not very well-received by Brittana (Brittany and Santana) fans and it felt like they were made fun of in season 4 episode 9 “Swan Song”, when Brittany talks to Sam that she does not want to date him to prevent a group of angry lesbian bloggers to hate Sam and turn violent. This felt very invalidating towards the feelings of queer women who found strength in the Brittana relationship (see Appendix for screenshots).
This relationship led to some debate within the fan community about Glee’s representation of bisexuality. Another problem of the Bram (Brittany and Sam) vs. Brittana debate was the fact that Brittany was suddenly allowed to express her attraction towards Sam way more than to Santana. The Glee Equality Project (2012) made a chart of how Brittany was allowed to kiss boys within the first episode of dating them, or even before dating them, but Brittany and Santana only kissed after 9 episodes of dating and after a fan campaign advocated for a kiss. Glee showed a big double standard in Brittany’s bisexuality and this led to anger (see Appendix for screenshots).
As written above, Brittany and Santana end up together in the end. Even though Brittany was not seen struggling, it was meaningful to have a happy ending for her. Heather Morris, who played Brittany, talked about the impact after the show’s end and how the Brittana relationship eventually helped people (FlyingHippopotamiSpy, 2015). Just like with Santana, watching Brittany be confident and comfortable helped young women realise that there’s nothing wrong with liking girls, or liking girls and boys. Brittany’s happiness showed that her sexuality did not prevent her from having a happy ending, which impacted viewers.
Bonus: Quinn Fabray
Quinn Fabray was introduced in season 1 episode 1 “Pilot” as a main character. Quinn is straight. Fans disagreed. Many people noticed that there was chemistry between Quinn and Rachel and people started liking them as a couple. Faberry (Quinn and Rachel) was one of the most popular couples in the show even though the characters were straight in the text of the show. That is due to the fan reception and fan work surrounding Faberry. As of July 2020, Faberry is still the 3rd most popular couple on the fansite AO3 (Shipping, n.d.). Fans often advocated for the characters to at least not be straight and Dianna Agron famously said: “Quinn could always go gay” (breakmelove, 2011).
During the show, there were little scenes[6] and pieces of dialogue[7] that indicated to Quinn not being straight, so that is why people latched more onto Quinn and not onto Rachel. That is why I’m only writing about Quinn in this paper. People believed that Quinn was heavily queer-coded. Queer-coding is “to be implicated as having or displaying stereotypes and behaviours that are associated (even if inaccurate) with homosexuality or queerness” (Kim, 2007, p. 157). It is often seen in a negative light, but more recently, queer-coding is also used to find positive subcultural codes in a text. That is what happened with Quinn.
In season 4 episode 14 “I Do”, Quinn gets drunk with Santana and the two of them have sex. When this got announced, fans were interested, since it seemed like they were finally going to acknowledge fans’ interpretation of Quinn. Yet, in the episode, it became clear that Quinn sleeping with Santana wasn’t out of attraction towards women, but more for experimentation. This led to disappointment and it also happens a lot that relationships between women are portrayed as not serious. This “heteroflexible” depiction makes women loving other women seem ‘bad’ and ‘guilty’ and ‘naughty’, basically like it’s a sneaky party trick to put more focus on the hot lesbian outcome (Jackson, & Gilbertson, 2009).
People also felt betrayed by the show. They felt like they’d been queerbaited, since the support for Quinn not being straight was already very apparent by this time. Queerbaiting is “a tactic whereby media producers suggest homoerotic subtext between characters in popular television that is never intended to be actualised on screen” (Brennan, 2018, p. 189). This has a negative connotation, since it feels like people are being lured in by false promises. Despite the negativity, there was also some positive news from women who liked to see it and found it enticing (Hogan, 2013) and still saw it as a sign that Quinn is not straight, despite her saying that this was just a one-time experiment. To this day, people still don’t believe that Quinn is straight (see Appendix for screenshots).
Discussion and conclusion
To answer the question “How does Glee allow an enjoyable queer viewing experience?”, I looked at the show and fan reception. The answer is that Glee allowed an enjoyable queer viewing experience when the characters had agency and happiness. The happiness led to a feeling of acceptance and belongingness for the viewers.
The stories surrounding the queer women in Glee have ups and downs. The flaws in the representation can be attributed to the fact that queer women weren’t a prominent part of the Glee crew. Yet, both Brittany and Santana have a happy ending: they’re alive, in love, and married. Fans seemed to enjoy the storylines when the characters have agency. When that agency gets removed (Santana’s outing not being about her, Brittany not being able to express her bisexuality without double standards), the storylines are not as well-received, since fans want to see the characters succeeding within the context and narrative of the show. Fans actively root for their happiness.
An interesting finding is that not many fans reacted towards the fact that Brittana consists of two hot femme cheerleaders. This wasn’t expected, since a lot of writing on bad representation revolves around the focus on the male gaze. This unexpected finding can be due to the fact that the relationship was treated fairly and not as a joke. Brittana did start out as two hot girls making out for fun, but it grew into a developed relationship. Another explanation might be in the faulty methodology: maybe I just never saw existing criticism and I didn’t have the time to ask people about it.
The representation of these characters have helped people and they also found a community, so the idea that subcultural media is correct. After all, fan’s interpretation of Quinn can show that subcultural codes are seen in media. Finding those codes also impact queer viewing of Glee. Even though it wasn’t always perfect, the characters have had a positive impact on representation for queer women. Especially for young people, Brittany and Santana were some of the first representation of teen female characters on mainstream television.
Afterword: in memory of Naya Rivera
This is not part of the paper, so you do not have to grade this and I don’t see it as part of the word count. This is just information that I think is important to share. Naya Rivera, the actress who played Santana, died on July 8th 2020 in Lake Piru in California. She was 33 years old. She drowned while saving her son’s life and her body was found on July 13th 2020. I am very sad about this news and I found it kind of hard to write this paper afterwards. I don’t believe in the afterlife or the whole “this person is looking down on you” stuff, but this was written in her memory and I hope I made her proud with this paper about her influence.
Even though it has been five years since Glee ended, many fans are very shocked and upset by this news. People, including celebrities who grew up with Glee, have shared stories of how much Santana meant to them and how Naya’s portrayal made them feel okay with themselves. Loads of (former) fans have expressed how much Santana’s portrayal has helped them with acceptance. Santana was not a perfect character, but she was a milestone for representation. Naya was not a perfect person, but she will forever be remembered for how much her sheer determination to handle Santana’s storyline respectfully has helped young women everywhere.
Naya Marie Rivera
* January 12th 1987 - † July 8th 2020
Cause I feel that when I'm with you It's all right I know it's right
~ Songbird Glee version: https://www.youtube.com/watch?v=CJUgLEtA-74
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Murdock, G. & McCron, R. (1976) 'Consciousness of class and consciousness of generation'. In S. Hall & T. Jefferson (Eds.), Resistance through rituals: Youth subcultures in post-war Britain. London: HarperCollins.
NayaMitchell (2011). Naya Rivera Talks Lesbian Storyline, Fans, Guest Stars, Graduation on Glee [Video]. YouTube. Retrieved from https://www.youtube.com/watch?v=nGRPTMKZa90
Queer (n.d.). In Merriam-Webster’s Dictionary. Retrieved from https://www.merriam-webster.com/dictionary/queer
Shipping Wiki (n.d.). Glee. Retrieved from https://shipping.fandom.com/wiki/Glee
Smith, A. (2018, August 10). 'Oral sex – and no scissoring!' How the lesbian gaze changed cinema. Retrieved from https://www.theguardian.com/film/2018/aug/10/oral-sex-and-no-scissoring-how-the-lesbian-gaze-changed-cinema
Snider, C. (2008). Queer persona and the gay gaze in Brokeback Mountain: Story and film. Psychological Perspectives, 51(1), 54-69. doi:10.1080/00332920802031888
The Glee Equality Project (2012, December 6). Reaction post 409 “Swan Song” [Tumblr post]. Retrieved from https://glee-equality-project.tumblr.com/post/37381267319/reaction-post-409-swan-song-in-this-episode
Appendix
Santana’s outing
keepholdingontoachele (2011). Just noticed the “Here’s what you missed on Glee” voiceover saying that. [Tumblr post]. Retrieved from https://keepholdingontoachele.tumblr.com/post/13547911507/just-noticed-the-heres-what-you-missed-on-glee
justanarchiveinabigklainefandom (2011). Santana coming out. [Tumblr post]. Retrieved from https://justanarchiveinabigklainefandom.tumblr.com/post/13783395882/nayasexual-tenacitysuperbrains-it-wasnt-a
thelesbianladydi (2017, May 28). It has been 2008 days since…. [Tumblr post]. Retrieved from https://thelesbianladydi.tumblr.com/post/161161858089/it-has-been-2008-days-since-santana-lopez-was
lesbiansantana (2018, May 23). Anonymous asked: Can you break down all the problems with I Kissed a Girl? I'm genuinely curious. [Tumblr post]. Retrieved from https://lesbiansantana.tumblr.com/post/174189446619/can-you-break-down-all-the-problems-with-i-kissed
(see link for the full 9 reasons that led to this summary)
Brittany’s bisexuality
proudlyunicorn (2012, December 6). Brittany and Bisexual Representation: A Gleenalysis. [Tumblr post]. Retrieved from https://proudlyunicorn.tumblr.com/post/37353682285/brittany-and-bisexual-representation-a
glowinthedarkparades (2012, December 6). Can someone please explain…. [Tumblr post]. Retrieved from https://glowinthedarkparades.tumblr.com/post/37318713323/hummelsmytheanderson-can-someone-please
glowinthedarkparades (2012, December 5). Why is the Brittana fandom going apeshit? What’s happened? [Tumblr post]. Retrieved from https://glowinthedarkparades.tumblr.com/post/37292738950/why-is-the-brittana-fandom-going-apeshit-whats
iheartbrittana (2012). “… All the dreams …. [Tumblr post]. Retrieved from https://iheartbrittana.tumblr.com/post/37241910228/all-the-dreams-we-had-for-brittana-as-a-couple
The Glee Equality Project (2012, December 6). Reaction post 409 “Swan Song” [Tumblr post]. Retrieved from https://glee-equality-project.tumblr.com/post/37381267319/reaction-post-409-swan-song-in-this-episode
gleerant (2012). Bram, Brittana, and issues of visibility. [Tumblr post]. Retrieved from https://gleerant.tumblr.com/post/36943266496/bram-brittana-and-issues-of-visibility
(full post is too long to screenshot)
Quinn’s queercoding/queerbaiting
diannaaagron (2020, July 5). The world if glee writers made quinn fabray a lesbian. [meme]. Retrieved from https://diannaaagron.tumblr.com/post/622846421520023552
blaineanderdumbass (2020, June 9). Can you believe quinn…. [Tumblr post]. Retrieved from https://blaineanderdumbass.tumblr.com/post/620457887277498368/can-u-believe-quinn-was-meant-to-be-str-i
justasmallbloginabigklainefandom (2020). Me, in 2020: …. [Tumblr post]. Retrieved from https://justasmallbloginabigklainefandom.tumblr.com/post/617643961118507008/me-in-2020-anyway-lucy-quinn-fabray-was-not
justasmallbloginabigklainefandom (2020). Quinn fabray: *exists* …. [Tumblr post]. Retrieved from https://justasmallbloginabigklainefandom.tumblr.com/post/617643867261550592/quinn-fabray-exists-me-there-is-no
inimitabler (2018, Feb 3). You know what bothers me the most about faberry?. [Tumblr post]. Retrieved from https://inimitabler.tumblr.com/post/170475507292/you-know-what-bothers-me-the-most-about-faberry
diannaagrn (2020). #it’s her she’s gay. [Tumblr photoset]. Retrieved from https://diannaagrn.tumblr.com/post/614675450454736896/its-her-shes-gay
Footnotes
[1] 1x19 “Dream On”; 2x10 “A Very Glee Christmas”; 3x11 “Michael”, 4x10 “Glee, Actually”; 6x06 “What The World Needs Now”. Kevin McHale, the actor who plays Artie, is abled and a trained dancer. The role for Artie was not written as a wheelchair using character.
[2] 2x16 “Original Song”; 3x05 “The First Time”; 3x13 “Heart”
[3] Too many episodes to source.
[4] 2x14 “Blame It On The Alcohol”; 5x02 “Tina In The Sky With Diamonds”
[5] 2x18 “Born This Way”; 3x02 “I Am Unicorn”; 3x12 “The Spanish Teacher”
[6] 1x15 “The Power of Madonna”, 3x14 “On My Way”, 3x15 “Big Brother”
[7] 3x13 “Heart”, 3x14 “On My Way”
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windyvalleyzone replied to your post : Given that a lot of Sonic games tend to be half...
Sonic 06 would’ve been a masterpiece if it wasn’t rushed
I don’t normally do this, but I’ll bite.
How can you classify that knowledge? Of what understanding is this based off of?
Sonic 2006 was a game of vast and many problems. What we know suggests maybe it was cut off at the knees pretty early in development, and then continued to suffer the death of a thousand cuts all the way up until its release.
We don’t know what the original pitch for Sonic 2006 was. We have snippets of what could be -- there’s leftover code to suggest there could have been co-op, online multiplayer was apparently announced, mission objective text exists for racing time trial ghosts, etc.
But all of that’s focused only on multiplayer, which may have seen the most last-second cuts out of the entire game. The split-screen multiplayer we have in the game as released is barely functional as I understand.
So what do we have to go on?
Sonic 2006 is a game in which Literal, Actual Satan kills Sonic the Hedgehog. It is structured to celebrate all of the stuff that everyone would not stop complaining about as a teenager -- too many characters stealing Sonic’s spotlight, a lot of which simply aren’t fun to play as. Nobody wants to hunt keys as Rouge the Bat, nobody wants nonsensical stealth sections as Amy Rose, nobody with any sense asked for Shadow the Hedgehog to drive trucks, etc.
We don’t know how they may have fit in to the original, unfettered design document, but this is how they lived on in the final game, so we must take them at face value. Which is to say: they are bad, and you can polish that turd all you want, but nobody ACTUALLY wants a platformer with nine playable characters. They might SAY they want that, but they’re saying they want the CONCEPT, not the execution, which has always been bad (even in non-Sonic games).
People like buffets. Nobody eats everything at a buffet. But game development can’t just make food nobody is going to eat.
Similarly, concepts like Realistic Humans are not a symptom of the game being rushed. They are a symptom of bad design. A rotten core. From the very first press conference announcing the game, Sonic 2006 was meant to be a “realistic” Sonic game, with realistic physics, realistic humans, and a realistic setting. That’s the point. That’s the goal. Sonic’s weird proportions, the weird mannequin look NPCs have, they did that on purpose.
The best you may get out of a properly-finished Sonic 2006 is a game that doesn’t fight you for control constantly. But it will still have “Amigo” sections, it will still have arbitrary “Mach Speed” zones, it will still have weird looking people, it will still have an edgelord storyline, it will still have clashing art direction.
Don’t let your “the grass is always greener on the other side of the fence” dreams of what could have been create a version of the game that would have never existed.
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TV’s Most Confusing Episodes From Doctor Who to Westworld
https://ift.tt/2WAmL4r
There has to be some confusion in a TV drama, a procession of things not-yet-understood. That’s the deal: accept temporary bafflement in the expectation that at some point, all will be revealed. Or even if it won’t be, at least there’s a reason it’s been left unsolved, like a Sudoku you’ve got jam on.
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Enough, Scrappy-Doo! The TV Dogs Who Need to Chill the F Out
By Alec Bojalad and 3 others
TV
TV’s Most Stressful Episodes From Battlestar Galactica to The Handmaid’s Tale
By Alec Bojalad and 2 others
What doesn’t work is when a TV show that’s supposed to be taking you along with it, leaves you behind. That could be your fault (Did you stay awake? Skip an episode? Were you checking your phone? Was your dog doing that weird thing with the curtains so you had to get up and miss a bit?). Or it could be the fault of a TV show either too ambitious or inaccessible or illogical for comfort. We’ve chosen the episodes that left us scratching our heads; you can judge who’s to blame.
Doctor Who ‘Twice Upon a Time’ (2017)
So named because twice is the minimum number of times you have to watch the 2017 Doctor Who Christmas special before you have the weakest grasp of what’s going on. Considering that most will have only watched it once, and that, from inside a boozy, gravy-based fug, it’s staggering how esoteric this one is – impressively so. As showrunner Steven Moffat’s farewell episode, it’s a distillation of the sort of clever, complicated, ambitious, self-referential writing he’s known for.
There are two Doctors (three if you count the post-Regeneration glimpse of Thirteen), two overlapping Doctor Who stories, a Dalek, an ancestor of The Brigadier, a ship’s pilot made of glass, a moving historical WWI moment and three companions who aren’t really there. (Or are they?) It’s about regret, or reminiscence, or saying goodbye. It’s definitely about something and is doubtless very meaningful and poignant once you crack its shell, but there’s the sense that, unless you’re one of the Who hardcore, it doesn’t really care for you to try. Why be so aloof? It’s Christmas. Let the rest of us play too. LM
Crazy Ex-Girlfriend Season 4 Episode 8 ‘I’m Not the Person I Used to Be’
This was a bold move from a bold show. When Santino Fontana chose to leave Crazy Ex-Girlfriend after his one year contract ended, the character of Greg – assumed by many to be lead Rebecca’s romantic endgame – was written out in early season two. Then in the fourth and final season, Greg returned but this time played by Skylar Astin. Instead of glossing over the casting change and pretending as though nothing had happened (like when, say, Ross’ ex-wife Carol on Friends or mercenary warrior Daario Naharis on Game of Thrones changed faces), Crazy Ex-Girlfriend hit it straight on.
This smart, innovative series had always been filtered through the unreliable perspective of lead Rebecca Bunch (hence the extravagant musical numbers that take place in her head). So when Greg’s character was recast, the show used it to comment on our impressions of other people. ‘I’m Not the Person I Used to Be’ lampshaded New Greg with a psychoanalytical reflection on changing perceptions and personal growth. It was brave. It was innovative. It was admirable. It was… really confusing and distancing. However great Astin was in the role, and however clever the idea was, New Greg was the point at which some Crazy Ex-Girlfriend fans began to peel away from a show clearly unafraid to leave viewers behind. LM
Westworld Season 3 Episode 8 ‘Crisis Theory’
The Westworld season one finale was confusing in a delicious, grinning ‘Oh, you clever devil’ kind of way. The Westworld season two finale was confusing in an exhilarating ‘Blimey. All right then!’ kind of way. The Westworld season three finale was confusing in a way that made you feel like you’d watched the entire Terminator trilogy on fast-forward while downing a 12-pack of Red Bull and trying to rewire the electrics in your house. It wasn’t a good feeling.
I still don’t know which world-dominating AI was which, who was fighting who, what the evil French guy wanted, how many people were secretly Dolores, whether Maeve still only existed in the Matrix, and why Jesse from Breaking Bad was the new Jesus. If free will still exists by the time season four comes, I’m using mine to either get a valium prescription or change channels. LM
Rick and Morty Season 4 Episode 6 ‘Never Ricking Morty’
“Never Ricking Morty” is a particularly divisive episode of Rick and Morty – even at this very website! Some of us loved it, while others weren’t big fans. One thing that’s undeniable, however, is that this midseason 4 episode is the show’s most complicated narrative endeavor yet. “Never Ricking Morty” takes place on a “Story Train,” meaning that the plot initially goes through your typical three-act storytelling structure.
Once Rick and Morty realize where they are, however, Rick understands that the only way out of the Story Train is to reject the conventions of storytelling altogether. This means that any natural storytelling inclination must be resisted. It also means that the show burns through about nine series finales worth of epic nonsense right at the end as Rick and Morty’s “canon” is sucked right out of them. It’s tremendously challenging to watch, much less understand, and the episode wants it that way. – AB
Russian Doll Episode 7 ‘The Way Out’
Like many other Groundhog Day-style “time loop” stories, Netflix’s Russian Doll goes out of its way to establish the “rules” of its sci-fi premise. Every time Nadia Vulvokov (Natasha Lyonne) dies (which happens with disturbing frequency), she returns to the night of her 36th birthday party, washing her face in the bathroom as Harry Nilsson’s “Gotta Get Up” plays. That much is easy to understand, and Russian Doll has fun seeing how far it can make Nadia last before perishing and returning to the night in question.
Once she meets another person stuck in a time loop, however, things start to get wacky. Russian Doll’s seventh episode, “The Way Out,” is about as off-the-wall an experience as you’ll find on television. Nadia’s loved ones start to disappear. Then she flashes back to memories of her mother. Before you know it, teeth are bloodily falling out. Russian Doll settles in for a relatively logical ending in its eighth episode, but this penultimate installment is pleasantly incomprehensible. – AB
The Nevers Episode 6 ‘True’
The Nevers’ premise is bold enough to begin with. The HBO series is set in a fictional Victorian era where a select portion of the population (most of them women) have been “Touched” or blessed with supernatural abilities. Apparently, however, bold wasn’t nearly bold enough. The Nevers’ sixth episode, which serves as a de facto season finale due to a COVID production delay, upends everything.
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Sky Atlantic’s The Nevers Proves That Good Things Come to Those Who Wait
By Lacy Baugher
TV
The Nevers Part 1 Finale Is The Most Surprising Hour of TV in a Long Time
By Alec Bojalad
This episode begins not in 19th century London like every other installment thus far, but in a far flung dystopian sci-fi future. Earth is barely habitable and humanity is on the ropes. The only possible hope that the human race has left is in the form of a powerful alien species known as the Galanthi. If this all sounds complicated, you don’t even know the half of it. “True” is notable for not holding the audience’s hand through this disorienting experience at all. The episode makes no attempt to tone down its futuristic jargon and it’s not entirely clear what’s even happening until halfway through. By episode’s end, it’s apparent how “True” connects to The Nevers’ original concept, but no one would be blamed for needing multiple rewatches to really get it. – AB
Farscape Season 4 Episode 7 ‘John Quixote’
Let it never be said that Farscape was a TV show afraid to take a big creative swing. In season 4, we get this trippy and confusing episode (written by series star Ben Browder), which sees Crichton and Chiana trapped in a virtual reality game based on the memories of Black-T Crichton (because, yes, this was after the storyline that saw the show’s main character split into two, equally valid humans) and a neural template from Stark. The game is designed to keep C & C trapped in the gameworld until they die so their consciousnesses will be trapped in the virtual reality—wait for it—forever.
This hour of TV actually holds up quite well upon rewatch, probably because it is packed to the brim with clever pop culture references, but an initial watch of this series installment is absolutely bonkers, featuring Aeryn as a southern belle, Rygel as a version of Monty Python’s Black Knight who can shoot fire out of his ass, and D’Argo as a lederhosen-wearing Hansel who, at one point, eats baked beans out of Jool’s intestines. I can only imagine what someone watching this episode out of context would imagine this show is actually about. – KB
Fringe Season 2 Episode 11 ‘Unearthed’
Some episodes of television intentionally challenge the viewer’s ability to interpret what the hell is going on, and some episodes of television are broadcast wildly out of order, seemingly bringing back a character killed off in the previous season for a humdrum monster-of-the-week installment. You may have guessed that I have a specific example in mind for that second category and, if so, you would be right. Written and filmed to be the 21st episode of Fringe’s first season, “Unearthed” was instead recycled to be a mid-season installment in the second season of Fox’s usually pretty great sci-fi drama.
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This might have worked—it’s a basic episode that sees the Fringe team exploring the mystery of a teen girl who is pronounced dead, only to wake up screaming an alphanumeric code while doctors are working to remove her organs—save for the fact that it features a Fringe team member who was killed at the end of the previous season. Honestly, I can laugh about this now, but, at the time, it was jarring and confusing, with the network (Fox, if you were wondering) offering no pre-episode or in-episode explanation offered for why the aforementioned deceased character might be up and walking. For this to happen in an episode that also features a guest character thought dead revealed to be alive is icing on the cake. – KB
The OA Episode 8 ‘Invisible Self’
The OA is one of the most aggressively bizarre shows in Netflix history. Created by and starring Brit Marling, this two-season sci-fi series is fit to bursting with strange, at times difficult-to-comprehend concepts. The storyfollows Marling as Prairie Johnson, a young woman who resurfaces after disappearing – only now she refers to herself as “The OA (or original angel)”. Prairie/The OA recruits several disciples who she promises to take to another dimension. In “Invisible Self”, the final episode of the show’s first season, it all somehow culminates into…well, into this:
Yes, what you’re seeing there is a group full of cult weirdos engaging in an interpretive dance to stop a school shooter. And mostly succeeding! The OA‘s second season gets even stranger in many respects but it’s hard to top the confusing majesty of this first season finale.
Twin Peaks: The Return ‘Part 8’
Legendary filmmaker David Lynch has absolutely no concerns about being dubbed “confusing.” In fact, when it comes to Lynch’s filmography, that’s kind of a feature, not a bug. In-between crafting mind-bending classic films like The Elephant Man, Blue Velvet, and Mulholland Drive, however, Lynch took some time to stamp his name into TV history with the surprisingly straight-forward Twin Peaks. Sure, Twin Peaks was frequently abstract and strange throughout its two-season run but it had a coherent plot, which is more than many Lynch movies can claim.
That sense of narrative coherence all ends during a particular episode of the 2017 revival Twin Peaks: The Return. “Part 8” is absolutely bonkers. Episode co-writer Mark Frost described it as “what you might describe as a Twin Peaks origin story, [showing] where this pervasive sense of darkness and evil had come from.” In Frost and Lynch’s world, that sense of darkness comes in forms including but not limited to: the detonation of the first atomic bomb in 1945, oodles of primordial ectoplasmic fluid, a frog/cockroach creature, woodsmen manifesting out of mid-air, and of course: a performance by “The” Nine Inch Nails. It’s one of the most confusing episodes of television in history…and one of the best.
Dark – Every. Single. Episode.
When trying to pinpoint one episode to highlight for this article, Dark fought back and I came to the conclusion that every single episode of German multigenerational sci-fi series Dark is borderline impenetrable. Just when you think you have finally wrapped your head around what’s happening in the small town of Winden, Dark will throw in another layer to this timey-wimey, multiversal story that assures that you, in fact, have no idea what the hell is going on.
That being said, unlike some of the shows on this list, the confusing nature of Dark’s narrative isn’t a bug; it’s an intentional feature. This is a show that asks a lot from its viewers, but gives us satisfying answers in return. And it’s OK if you only ever have half an idea of what’s going on—if that’s the case, you’re doing better than most of Dark’s characters. – KB
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brief botw thoughts under the cut, story spoilers
there’s a lot of concessions the story makes in order to fit the focus on exploration in botw. the memories serve to tie the main story to exploration, as does the post-apocalyptic setting-- exploration in sidequests and discovering memories is how botw drives lore forward, rather than a linear narrative. and that could work, but it falls short in a couple of ways.
first-- what it does right. botw probably has my favorite incarnation of zelda; her characterization is wonderful. she’s a geek, she’s insecure, and both manifest in pretty interesting (and sometimes unpleasant!) ways. the divide zelda has between research and duty is great, her diaries are great, and her story does seal the ending pretty well.
one of the main themes in zelda’s storyline is present elsewhere-- the burden of responsibility. the “new generation” character arcs all deal with responsibility in one way or another, it’s a nice way to tie that theme to the present day. this kind of shouldering of responsibility is pretty relevant in zelda, with the sages in oot and even ganon in ww. it’s interesting, but I never felt that the arcs lasted long enough. they were pretty minimal, and bare-bones, with more potential than they filled out. the arcs being split between champions / present day heroes didn’t help, as it felt like half assing two things.
the overall story is pretty bland-- and that’s not necessarily bad. OoT’s Ganon wasn’t exactly interesting, but he was memorable, and he provided a force and an outline of a character. Calamity Ganon just scratches any character at all, and it could’ve worked. the idea of a force rather than a person for an adversary isn’t bad, especially given the open-ended nature of the game.
but, combined with the barebones character work, botw begins to fall flat. it doesn’t quite manage the character-driven story it seeks. doing some hodge-podge fake math here, normally zelda stories have a general (if cliche) main plot, one well developed character, a slightly-developed link motivation, and a scattering of side character development. for example, looking at OoT:
Time-travel plot vs. Ganon in the ruined Hyrule
Zelda/Sheik as the main developed character
Link not fitting in with the Kokiri, seeking out where he belongs
Ruto, Saria, and the rest of the Sages
this follows for other games, like SS as well. it functions as a story, in some cases more than others. however, in this case, the skimped on both the main plot and Link’s character, putting the brunt of the weight on Zelda’s arc and the side character arcs. Zelda’s arc is very good-- but it’s not enough to hold up. and, sadly, the side character arcs were too bare bones. if those were more prominent, or more drawn out, I can see it working, but it... doesn’t.
(Link’s character motivation is another story-- he feels like the most player insert Link, well, ever, and it’s really damped my enthusiasm for him in general... there’s scraps of personality in dialogue trees, as well as Zelda’s diary, but this isn’t shown anywhere else. he doesn’t even have the base motivation of most Links! it’s unfortunate...)
anyway, botw’s story falls flat not because Calamity Ganon is boring (which it is!) but because the characters aren’t enough to drive the story. I can see why they didn’t want a huge villain to defeat, but didn’t do enough to remedy the hole in the story that made. unfortunate, but I still adore the gameplay and Zelda’s arc, so, you win some you lose some.
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