#and then me who does narrative tools and overview and pacing and some first drafts
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last reblog came straight to you from: spent the afternoon trying to explain to a new-ish videogame writer who comes from movies and series why process is such a mess and why no, we can't refine text ahead of gameplay and we must bow down to actual ingame pacing and also no, designers don't read what we write and are kind of annoyed at the existence of game writing by default (sorry yeah it sucks you get used to it)
#thoughts#game writing#the differences are very interesting#even in that context (without going into detail)#you have directorial vision and then lore vision (two different people)#and then me who does narrative tools and overview and pacing and some first drafts#and that person who will do the actual game writing at some point hopefully#(and the designers who do the terrain and control the pacing and content ultimately and they have their own hierarchy)#whose vision is that??? who owns the final product's intent??#I literally have no idea --especially since we kind of drift in very different directions naturally and it must be evened out#but like what I think is meaningful and important is VERY different than the LD's opinions or the lore person opinion or the director...#like yeah it's very very hard to pin down#and people who may analyse the final result will assume a canon that is a fractured vision of a fractured vision#so yeah I don't know
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