#and this is just prose. again adding voice acting and mocap makes this harder
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octosan · 16 days ago
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sfgkfdsk I was kind of hoping that there would also be some explanation for the terrible repetition in this game but I guess I'll have to chalk that up to the last-minute dialogue rewrites (hampered by mocap) and tonal/vestigial live-service issues
Like, it makes sense in a live-service to repeat information for people who were too busy talking to their friends to pay attention to the cutscene/party banter, right?
It makes sense that you could have a situation where they wrote a character delivering the player information one time, and then a separate scene was added which delivers the information again and they don't have time to change the dialogue or. something.
Like off the top of my head, Neve explaining for the second time that Rana has a lead on Aelia's location ("Sanctum Lusacan") in the Lighthouse could have been written first, without the context that Rook actually goes with Neve to see Rana and receive this information. Then that first scene gets written and added to the game, because it is a slightly more interesting way of getting that information and they turned out to have time to add it, but now they have that extra scene with Neve and I guess they didn't have the time or awareness to replace the lines in the second dialogue with something more appropriate to the flow of information?
Edit: Also had it pointed out to me that the VA strike would have made it more difficult to acquire new lines in the first place, which means they also might have just had to make do in these cutscenes with what they already had. So.
Something like that?
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