#and where the heck is the cutoff because bunch of other people are in a ton of scenes without being quite as active in the plot?? >8Ic
Explore tagged Tumblr posts
Text
HAPPY HOMESTUCK DAY U WANT FIC? >:U
It's 4/13 and 4 days ago I finished posting Karkat Vantas vs The Evil Gods, a fic that I've been percolating for more than a decade and am very proud of, and which readers so far seem to have quite enjoyed! So this is me enthusiastically doing jazz hands at my baby. HEY THERE MY FRIEND DO YOU LIKE
1. Humanstuck, vigilante/superhero AUs, eldritch gods, possession/exorcism, religious horror, hurt/comfort and drama?! Alternia City as Basically Gotham?!

2. Riffs on the Winter Soldier/Turns Out The Guy You Love's Not Dead But He Came Back Wrong?! People slowly recovering from horrible dehumanization and learning to be people again through the power of many different forms of support and love?! People negotiating messy poly situations?! Pale Gamkar, even, perhaps?!
3. Copious shenanigans of Space and Time?! The ever-increasing urge to beat Doc Scratch's smug little "Hee Hee Hoo Hoo" ass with your bare fists?! Goddessdemonangel in a sundress?!

3. Ensemble casts whose backstories could sustain multiple spin-off fics each?! And the personnel forms I fabricated and filled out for every single one of them because I've lost control of my life?!
WINTERSOLDIERSTUCK WEDNESDAY WSUNDAY BE UPON YE. If you've been on the fence please consider checking out my huge and fully-illustrated brainchild (with an eye to the tags and warnings of course) because I had a lot of fun and think it turned out pretty sick! Thank you for attending my TED talk.
#Homestuck#......god this post and fic has every fucking person in it. do I. do I tag them all. that seems obnoxious. >:I hmmm.#Karkat Vantas#Davekat#Gamzee Makara#Dave Strider#Gamkar#humanstuck#this is the same problem I hit trying to tag it on AO3 I genuinely don't know how to figure out who to tag and don't want to tag like 50 pp#Because like I mean shit just if I pick out people with major parts in multiple scenes throughout the fic it adds#Feferi Peixes#Dirk Strider#Kanaya Maryam#Tavros Nitram#Rose Lalonde#Aradia Megido#Equius Zahhak#Terezi Pyrope#and where the heck is the cutoff because bunch of other people are in a ton of scenes without being quite as active in the plot?? >8Ic#I'm. Struggling. And it's time for me to go to bed. I am going to queue this and stop worrying about it haha.#KVvTEG#Splickedydoodles#Splickedydrabbles
210 notes
·
View notes
Text
So the more of these comics that I read the more I realize things could have been so very different for me growing up.
One of the reasons I never got into board games was because every time I played them I had to talk through what I was doing so that I could be sure I understood the rules, and people would get really annoyed at me for being “so theatrical” or whatever, and thought I was, like, talking down to them or something when I was really just trying to reason through what I was doing.
Group work was always hell for me and I’d always end up just doing everything myself because that was easier trying to communicate with others. (I also was not at all into team sports.)
I also always had a hard time with handwriting and especially keeping it legible, because I was always racing to get my thoughts on paper before they evaporated, and this just left teachers thinking I “didn’t care” and that I needed primers for penmanship. (One of my sixth-grade teachers even gave me a handwriting manual intended for kindergarteners as a “hint.” It was incredibly demeaning.)
And in college I did amazingly well at the classes which held my interest and which happened to align with my work style, but in other classes I very nearly failed them, not because of lack of understanding or even lack of interest but in lack of ability to work in the same way the professors expected. I was less about rote memorization and more about synthesis and bringing in external understanding and so on, but because my answers weren’t the exact ones with the exact keywords they were looking for they’d get marked wrong. Or in large lectures where the subject matter was presented as a bunch of facts to memorize rather than things that I could, like, do. So I had a really mixed report card, where half my classes would be A+ and the other half would be C-.
I wonder how differently things could have been if I had this understanding growing up and knew better coping strategies, and also had more instructors who were willing to work with me on them. Obviously not every class could be catered to me and my learning style but holy heck, having this level of self-understanding would have saved me a lot of grief and maybe helped me keep my scholarship that I lost in the second semester because my GPA dropped down to 3.48 with a cutoff of 3.5.






Heyo! I noticed a lot of people had trouble reading this because of the amount of text / size so I cut it down for y’all!
How to help a student with ADHD
7K notes
·
View notes
Text
My thoughts on Dark Souls II: Scholar of the First Sin
Warning, some spoilers for the game’s story are below.
Dark Souls II was the first Souls game I really decided to sit through and play. I’d touched DS1 when the craze reached my ears, and when it came on Steam as the Prepare to Die edition. I probably would have kept playing if it wasn’t running on Games for Windows Live. I didn’t really do much past the Taurus Demon. Considering that, when Dark Souls II was released, I got it instantly. I didn’t even know it was coming out. I hooked up my 360 controller and had a grand time in the tutorial. When I got to Majula, I was so lost. I found my way to Heide’s Tower of Flame and I ended up learning the basics of gameplay from the first Old Knight there. I didn’t even know about the area’s first bonfire. And then I stopped playing the game. When I learned of Bloodborne, I watched the Game Grumps playthrough of it and I wanted to feel that. I still had DS2 in my steam library, so I decided to stick with it. And I beat it! Granted, I wasn’t good at rolling, and I protected myself with a shield most of the time. But I was pretty okay by the end. I then got a PS4 and Bloodborne the summer after, and my experience in Souls helped me play through it with ease. I love hunting, even to this day. Then I got DS3 on release, and played the heck out of that. And then I decided it was time to play through DS1, and I did, defeating all of the bosses except for Priscilla, because so ~moe~. But with DS2 being my first real Souls game, I always wanted to play it again. I’ll put the cutoff here, because this’ll be a long post.
So, the Scholar of the First Sin edition was on sale on PSN a few weeks ago. I got it and I played the HECK out of it. But when Scholar of the First Sin was first announced, I believe it was advertised as being much harder than the base game, considering changes in enemy placement. But having played it, I really can’t say they did much to that end. Maybe it was just easy for me because I’m an experienced Souls player now. But let’s talk a little bit about the changes to difficulty.
The tutorial Things Betwixt has its entire third section blocked off, and for a fair reason. It seems the devs wanted players to not farm on the Ogres that were in that section. So they blocked it off with a statue that you’re able to unpetrify later in the game, and they make the Ogres non-respawning. Sheesh. However, the first real level of the game, Forest of Fallen Giants, has its first available enemy an Ogre. I thought that was unreasonable, so I skipped it entirely. Sadly, later in the level, the Heide Knight was missing, so no lightning sword. The rest of the level was fairly unchanged. I was playing it with a friend, and so we took down the Pursuer fairly easily. It would have been a little tough doing it solo, but I love playing Souls with friends in any case. Anyways, I found that the Scholar edition featured updated item descriptions, particularly in the text for the Soul of the Last Giant. It pretty much said it was formerly the Giant Lord, a boss you fight much later in the game through enjoyable time travel.
The next area, Heide’s Tower of Flame, suffered a terrible change in enemy placement in my opinion. The original DS2 featured Heide Knights as docile-until-attacked non-respawning tough enemies you would find around the world, and they would drop their weapons or armor. But in the Scholar update, practically all of them are in Heide’s Tower of Flame, and they respawn, which is fair for farming their item drops because they’re no longer guaranteed. But once you beat the area’s main boss, all of the Heide Knights are no longer docile and they actively run up and attack you. Coupled with the Old Knights that are still in the area, traversing around is tough. You don’t have to fight them, though, unless you want to fight the level’s other boss, who is optional. But it’s a fun fight, so why should I say no?
Anyways, No Man’s Wharf wasn’t as scary as I remembered, but it seems that they never really fixed the durability issue in the game. Basically, the original game ran at 30 FPS on consoles, and at 60 FPS on PC and in its Scholar edition, but a bug in the game made weapons and armor degrade twice as fast when playing the game at 60 FPS. Considering No Man’s Wharf has no bonfires except the one at the beginning, this was annoying.
Sinner’s Rise is the stage of the Lost Sinner boss. Dark Souls games tend to have a “Big Four” set of bosses relevant to the overarching plot of the game, and the Lost Sinner is often the first in DS2 that players fight. The fight is cool in the way that it’s fought in near pitch darkness, unless the player has the foresight to find a key in a side-branch earlier in the previous level. With the key, the player can light lamps in the boss room beforehand, so they can fight it more comfortably. I did that. But the stage itself was underwhelming. In the original DS2, many enemies called ‘Enhanced Undeads’ were available to fight. They were big green masses of flesh vaguely resembling dragons, and they were beefy. But in this Scholar edition, they were all replaced by a single weakened Flexile Sentry, which was the boss of No Man’s Wharf. While it made getting to the boss a lot easier, I felt sad that they didn’t even leave even one Enhanced Undead.
The next area, Huntsman’s Copse, is one of my dreaded areas. Mostly because of the six Torturers that lie in ambush before the bridge to Undead Purgatory. In my first DS2 playthrough, I depleted their respawns. This time I just killed them one by one and went to Undead Purgatory and bam done with the stage. The Skeleton Lords boss of Huntsman’s Copse proper was also much easier than I remembered. The next level, Harvest Valley, was also decreased and increased in difficulty. There aren’t as many Undead Steelworkers (big greed dudes with big hammers), but there is an increase in the Desert Sorceresses encountered. However, I had more trouble with the Old Iron King boss battle this time around. Fricking lava hole.
I also hate the Gutter and Black Gulch with a fervent passion. There’s a respawning NPC invader. Some forest child or whatever. Screw him.
I enjoyed how Dark Souls II flips Dark Souls I’s structure on its head. DS1 had you fight a bunch of bosses (while ringing two big bells) until you get to Anor Londo and retrieve the Lordvessel, at which point you go to kill four bosses to acquire their Lord Souls. The bosses are Gravelord Nito, the Bed of Chaos, Seath the Scaleless, and the Four Kings of New Londo. The former two (the Bed of Chaos being the Witch of Izalith) were holders of full Lord Souls, and the closest allies to Lord Gwyn, who also held a full Lord Soul. Seath the Scaleless and the Four Kings all have shards of a Lord Soul, though they still count towards satiating the Lordvessel. This allows access to the final area of the game, the Kiln of the First Flame, and the last boss, Gwyn, Lord of Cinders.
However acquiring ‘the souls of four’ is the player’s first objective in DS2, aside from being told that they may become the next monarch of Drangleic (a plot goal). Upon meeting the Emerald Herald, the effective Fire Keeper of Majula, she instructs the player to seek greater souls, to seek the Old Ones. Embracing these souls allow the player to reach Drangleic Castle, where they expect to encounter King Vendrick, former monarch of Drangleic. After playing the first game, the player may assume that Vendrick is the final boss as Gwyn was in the first game, but the game does a nice subversion in this. Vendrick isn’t at Drangleic Castle. Nor is he the final boss. Nor is he a mandatory boss, for that matter. Instead of Vendrick you find Nashandra, his queen, apparently ruling what remains of Drangleic in his stead. She charges you to find Vendrick. And so from Drangleic Castle we go to the Shrine of Amana (a terrible area by the way, it’s so long and open but filled with pits you can barely see because of the water agh) and from here we gain entry to the Undead Crypt. It is in the Undead Crypt that we discover Vendrick himself, having long gone hollow.
(If you’re unfamiliar with Dark Souls lore, many people are afflicted with the curse of the undead, and continually revive upon death, until they die so many times, losing sight of their goals and becoming a mindless zombo. This is a hollow.)
We don’t have to fight Vendrick at this point in time, and it’s even recommended against doing so, as he has absurdly high defenses. The only thing we need from here is the King’s Ring, a ‘symbol of the king’. This grants us access to Aldia’s Keep (note that Aldia was Vendrick’s sciencey brother), then the Dragon Aerie and Dragon Shrine. They changed up Dragon Shrine a lot. There’s two main types of enemies in Dragon Shrine, the Dragon Knights and the Drakekeepers. The Drakekeepers are practically suped up versions of the Old Knights in Heide’s Tower, so they’re easy. In the original DS2, the ultra challenging Dragon Knights only appeared in the latter half of the level, where you’re climbing a grand staircase. So color me surprised when I start Dragon Shrine and see at least two Dragon Knights standing beside the first Drakekeeper. Turns out they don’t attack you as long as you only attack the Drakekeepers, and you fight the sole Dragon Knight (colored gold instead of black) who attacks you on the stairs. This one’s like a challenge to see if you’re worthy of meeting the one awaiting you at the very end, the Ancient Dragon. So far, the ‘dragons’ you see in Dragon Aerie are all actually wyverns. Fortunately so, because in DS1′s backstory, the dragon population dwindled. However, this Ancient Dragon is a true dragon, at least in appearance. *snicker*
It gives you the Ashen Mist Heart, which allows you to traverse memories of certain beings.
You’re meant to use this item to access the memories of the four Giant corpses found throughout the Forest of Fallen Giants. Though, instead of perusing their memories, you’re whisked away body and all, far into the past where you find yourself fighting the very Giants that razed Drangleic in an infernal fury. As it turns out, you end up fighting and defeating the Giant Lord, who becomes the Last Giant in the present time that you fight in the beginning of the game, that itself attacks you in rage. It’s so GOOD. Anyways, the defeat of the Giant Lord awards you a non-physical item called the Giant’s Kinship, or the Resonance with Giants in the Japanese version. This item intrigues me to this very day.
Its description reads: "Each king has his rightful throne. And when he sits upon it, he sees what he chooses to see. Or perhaps, it is the throne, which shows the king only what he wants. The flames roar, but will soon begin to fade, and only a worthy heir might burnish their light. What is it, truly, a claimant of the throne could desire?"
The whole story of Vendrick (the backstory of the whole game, really) is something I find much more compelling than the story of Gwyn in the first game. From what I can make out (with help from VaatiVidya’s interpretation), Vendrick was once like us in that he vanquished old ones and acquired their Great Souls, and with their power he built his new kingdom of Drangleic. He became seduced by a woman named Nashandra, who convinced him that the Giants to the north were a threat, and so he crossed the sea and raided their lands. To please his now wife and queen, he stole something of great importance from the Giants, which is presumably the power to manipulate souls to power golems, which he used to build his Drangleic Castle. It appears it was built above the Kiln of the First Flame, becoming known as the Throne of Want. However, the curse of the undead appears in Drangleic, and Vendrick and his brother Aldia search for a cure to the curse. Aldia made his manor in the east, close to the Dragon Aerie. As dragons were immortal, Aldia may have assumed their properties could help in curing the curse of undeath. Yet, the dragons are long dead, so Aldia made his own, with a soul of a Giant. This is the Ancient Dragon you meet in the Dragon Shrine. And from Aldia and this false dragon, the Emerald Herald Shanalotte is made. They appear to have not found and made use of any answers in time, as the curse reached even Vendrick. He also realized that his wife Nashandra was in truth a shard of Manus, progenitor of the Abyss, the darkness in humankind, and that she lusted for power, lusted for the First Flame, the kiln of which was deep below the castle. However, the pathway to the Kiln (or, the Throne of Want, as it became known) could only be opened by Vendrick. And so he sealed himself away in the Undead Crypt, guarded by his knights, left to rot in the curse’s grip. Long after this, it is the player that finds him completely hollowed, mostly naked aside from his crown, a loincloth, and a massive sword he lugs around. The player is only able to reasonably fight the towering hollow by possessing Souls of Giants, which lower his defenses. I forget where I heard this from, but what this is meant to represent is that while Vendrick is unfathomably strong (having vanquished four Old Ones while still totally human, and therefore with the risk of a very permanent death), the Giant Souls radiate the hate that was borne for Vendrick in stealing...whatever it was he stole, even long after the Giants have died, and by their hate they can weaken Vendrick, or strengthen the player enough to be a match for this king.
SO. With the King’s Ring, the Ashen Mist Heart, and the Giant’s Kinship, the player returns to Drangleic Castle. They venture deep below to the Throne of Want, where they do battle with its last line of defense that Vendrick installed, the Throne Watcher and the Throne Defender. Then, they fight Nashandra, who has cast off her veil and revealed herself as a grotesque figure, of deep black flesh and a skeletal face. She wanted the player to get rid of the Throne’s (and the First Flame’s) defenses so she could sit it herself.
It’s a nice plot for a Souls game, in my opinion.
What I particularly like about DS2 in comparison to DS1 is that the player character has their own intial and personal motivations. In DS1 the player is freed from their cell in the Undead Asylum and are told by Oscar of Astora to ring the two Bells of Awakening. They do so, and find that they may be the Chosen Undead, one who would link the First Flame to their very soul, bolstering its blaze and stretching the gods’ Age of Fire once more, as Gwyn did. DS2′s protagonist simply wants to be rid of the curse, to find a cure for it, and are then told that others come to Drangleic seeking the same, and that to find it they must acquire the four Great Souls, they must become the next monarch. DS1′s character is driven by the plot, while DS2′s character’s motivation goes hand in hand with the plot.
Another thing I like about Dark Souls II is the relation between the player character, and Vendrick and Aldia. They both sought answers to curing the undead curse. Vendrick peered into the very essence of the soul, and Aldia was a scholar of the First Sin, which is Gwyn linking the flame to his soul while he should have let it die out. While upon completion of the DLC, a still-sentient version of Vendrick (encountered in a memory-past through the Ashen Mist Heart) awards the player with a means to stave off the effects of the curse upon completion of the DLC trilogy, a power in crowns, the symbol of a monarch. While wearing one of the kings’ crowns, the player can die indefinitely with no risk of hollowing. However, this is no true cure, but a treatment for symptoms. But still, it’s something. (Helps a lot in the final boss battle against Nashandra, too.) Vendrick tells the player to seek adversities, to seek strength. He tells the player that by letting the flame die, humankind will become part of the Dark again, as is their true nature. This is clearly the choice between linking the First Flame to one’s soul and extending its time, and letting the flame die out to cast the world in an Age of Dark, an Age of Man. However, Vendrick questions whether this is our only choice, whether these are our only options. We learn that to link the fire and to let it die are effectively the same choice, as it is in a cycle. Let the flame die and eventually it will spark again. Link the flame and another Undead will eventually rise to make their choice. What of this third option Vendrick alludes to?
Aldia styles the player character ‘conqueror of adversities’, and if a certain ending is chosen, accompanies the player in their path to find a way to break the wheel, to shatter this cycle of endless linkings and snuffings of the First Flame.
I dunno I really like Dark Souls II.
Oh right this is supposed to be on my thoughts.
I think Scholar of the First Sin could have done more to fiddle with the game’s difficulty, but there’s a point to that that shouldn’t be crossed. Change too much and you don’t have Dark Souls II anymore. Some changes in the Scholar edition were good, some were bad, but I enjoyed my time.
I may replay Dark Souls III again. I can’t wait for The Ringed City DLC to come out.
#mamep#mamepwrites#dark souls#dark souls 2#dark souls ii#scholar of the first sin#video games#game blogging
4 notes
·
View notes