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#apparently the show only had most of the episodes available on vhs
bootyful-seventeen · 6 months
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I love how my dumb ass had never realized that the tv stand/cabinet in the living room was deep enough to fit three towns of vhs tapes. It gets worse when it’s the exact same one my grandma had the big block of a tv in
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Every single plot inconsistency and error In UrbanSPOOK in order.
This covers the first 6 episodes. Content warning for just about everything. As for why I am doing this? I hate bad writing that relies on shock value.
EDIT: apparently Urbanslug is Swedish which honestly explains the lack of understanding of American gun culture and some of the bizarre logistical details. Either way, I take back nothing. If you googled enough to describe murder in this much detail, you can google enough to understand the setting of your story.
These uploads are digitized versions of the tapes in question so we can assume they were found recently. However, the number at the end of the tapes is a 985 number which is an area code that used to be used in Lousiana for the areas outside of New Orleans. However, it was only used from 2001 till Hurricane Katrina. After the hurricane hit most numbers were switched back to a 504 area code which the 985 one was meant to replace. This means the murders had to have taken place between 2001-2008 when the code was switched back to 504. While this might not seem like a big deal since VHS was still around in the early 2000s, DVD had already outpaced VHS sales by 2001 and by 2008 VHS tapes themselves stop being produced on a wide scale. Given these taps are implied to be a method of locating victims and or the killer, it seems like a pretty bizarre way to go about doing that since the format these tapes were made in was already beginning to die when they were made. And given how the internet was becoming more popular around this time, its strange how the person making these takes did not use that format instead given it was both available and made more sense to get the word out there.
Speaking of the tapes: they are formatted in a very bizarre way. If the person making these tapes wanted to bring the killer to justice why is a majority of the focus placed on how the people in the tapes were murdered and the paintings left behind? Why would the focus not be placed on clues left behind by the killer like fingerprints, camera footage, personal effects, or anything that might point people in the direction of where the killer is? Why are there VERY FEW exact locations mentioned? Why are the details so vague? If this is meant to raise awareness or find answers why are all the details that might do that so vague? If these tapes were meant for the police like as a "this is what is going on" kind of way (like what we see in the first episodes of Mandela cataloge regarding the alternates) why does it have a contact phone number at the end? If a PI made this the same general "why would you graphically describe the murder but not include any other relevant information" issue still applies. And if this is a recording of, lets say, a true crime type show: where is the host, B-roll footage, or anything else to indicate this is a show? And if the killer made these: why add the number? I get the killer is cocky since he is leaving paintings behind: but this is a bit too much "suspend your disbelief"ey for me if we are going by the rules of normal reality, which it seems we are. These tapes seem to not have any reason for existing other to provide a backstory to the paintings. They serve no in-world purpose.
Why were the police in a random abandoned warehouse and why were all 3 paintings stashed in that 1 specific place. Was this where the killer was camping out? Where were these other 2 paintings found? Why Is the tape leaving out so much relevant detail?
While 2 of the first victims are women which implies this being sexually motivated, the last victim out of the 3 initial victims isn't. Along with this, there is no pattern between the parts taken/mutilated nor a connection between any of these people. Since we are not shown dates or locations there is no way to know how connected these victims are. Why is the killer going after these people?
If this has gone public, why is more not being done to stop the killer or at least track him down? Why are people not on higher alert? What police department is investigating this? And since "2 days ago" is mentioned in the episode: ONCE AGAIN WHAT TIME FRAME ARE WE OPERATING ON HERE?!
Why is the killer targeting cops? It makes sense from a "haha fuck you, you cant catch me" perspective but it does not make sense for the painter to target bill specifically and deviate from the "pattern" already kind of set by episode 1 unless Bill was somehow the head of the investigation, which was not ever stated.
"A few miles" is a long distance for corpses to be dragged or for people to be taken on-foot (which they presumably were). If the collins family was still alive when this happened, given Bill was a cop, why did he not fight back? And if not, how was the painter able to get them from point A to B without being caught (unless the car was ditched after)
If some of the paintings were found BEFORE the events of the lighthouse (including the ones featuring Jennifer and the bunt kid) why did the police not cross-reference the missing person's names with the names found on the paintings?
If those photos shown are supposed to be in-universe photos of the Collins family before they were murdered, they were either turned into something (other than mush) by the painter or those are not actual photos. They look too much like the paintings for me to think of them as in-universe photographs.
Why did the painter rip the twins in half and sew them back together again? While his mutilation of Cory's genitals and the stuffing of a brick down the throat of his sister (in a manner similar to a blowjob) seems consistent given the fact the painter is more or less a sex offender: the sewing people together does not. Unless you want to look at the parts which... given Cory was mutilated from the waste down and his sister's torso was sewn onto his legs... you cannot make the argument that it was for the intent of making a "futa". It is just brutality for brutality's sake.
If that cabin is implied to be the home of the painter just like the lighthouse is implied to be a body dump WHY ARE POLICE NOT LOOKING INTO IT FURTHER
How was the painter able to get into Tom's 3rd-floor apartment via the drainage pipe on the outside and manage to encase him entirely in wax? Was Tom a candle enthusiast? Did the painter have a vat of hot wax with him? How was this logistically possible in the time frame we are given. Along with this, given how Tom is neither a child nor woman (or police from what we know), why was he targeted? Further more: since wax does not always dry the fastest, especially when there is that much, how was Tom not able to free himself/why was he in an upright position? Unless Tom was drugged, even with the lack of arms he could have still moved.
Sean is a PI helping the police with a series of violent murders. He also presumably lives in Louisiana, AKA the South. This is presumably post-9/11. Why was Sean not armed and why did no neighbors come to actually help? How was the dog also not able to do anything either? If he got Sean by surprise I might be more understanding but for a PI investigating a violent serial killer in an area of the US known for its gun ownership: I feel like the fact the Painter has not been shot either by the cop, Sean, or ANY of the neighbors or victims is impressive
Assuming Sean installing a security camera was motivated by the painter, why does Sean only have 1 SINGULAR CAMERA. WHY WOULD SEAN NOT HAVE ADDITIONAL CAMERAS? And furthermore, why would nobody else have additional cameras around Sean?
This part about Tina' and the "south coast" road trip is confusing since the "South Coast" is apart of California which is on the other side of the country. If they meant "Gulf Coast" (which is where Louisiana is located the murder location would make more sense. However, due to it being named strangely, I am not sure if they meant California or Louisiana given other named locations (IE Tiger lake) is in Louisiana. Once again, I have no idea where things are happening.
If the cops found Tina so shortly after the attack, why was the painter also not found then either?
Why did the painter inject her with something? It does not seem to alter her mental state, she is still totally conscious, and I do not think the painter is using anesthetics before he amputates her ENTIRE ARM and her feet or is attempting biological warfare. What was the point of being injected in the first place?
Tumblr got mad at me so I need to break up the list.
18. Why is the painter so angry Tina lived if he really did not do anything to kill her in the first place. He might have had more planned, I am not sure, but all the painter did was inject her with something that does not seem to be important given we are never told what it is. If its medicine that is wildly out of character. And besides amputating body parts, the bodily damage done to Tina is nowhere near what has happened to other victims. The fact Tina lived is not surprising, at all. Tina would have bled out after awhile but it is not like the hammer to the face, the lighting on fire, or the stabbing in the taint.
19. The painter looks like Riff Raff from rocky horror picture show. This is not a plot hole I just thought it was funny.
20. Once again how is a retired cop who LIVES ON A FARM not armed or able to defend himself from a singular person?
21. This is never addressed but why is the horse skinned in the photo? It died by heart failure due to being pumped full of viagra. Where did its skin go? I get it is supposed to be implied that the horse SAed the wife to death, but I am wondering why the skin being gone is not being acknowledged or if its just from the fact the artist made the horse itself too red.
22. How was the killer able to live in that milk house without ANYBODY noticing.
23. So the painter now have several gimmicks. He seems to target women and children to sexually assault and then mutilate, the people living with them as collateral, and current and ex-police. The painter is also "the painter" so they paint twisted portraits of these people. BUT NOT ONLY THAT, THEY ALSO WEAR THE SKINNED FACES OF THE VICTIMS. So they are a pedo-zoophile rapist who hates cops and skins people that also paints their victims at some point before they die. This is a lot of shit going on. This is also why the victims seem to be all over the place. This serial killer targets too many groups at once.
24. So it is now implied that the painter is making the tapes which,... again, why? Why would the painter have an incentive to do that? They are already taunting the police enough.
25. This is Louisiana WHERE ARE THE SWAMPS. WHERE ARE THE GAITORS, WHY IS THE SETTING NOT USED AT ALL
So in short:
The victims in relation to each other make little sense due to how many "targeted groups" the painter is pulling from. Most serial killers have a type. The painter seems to have several.
The VHS tapes make no sense since they do not really do anything other than info-dump for the viewer of the series. They serve very little in-world purpose and we never see any other media from this universe outside of the paintings left behind or these tapes.
The details regarding location, time and character relationships are extremely vague at best and do not set up a good timeline for us to follow.
The painter being 1 person or even human is really questionable since its kind of implied there is either more than 1 person behind the painter (like a killer and the painter are separate people) or the painter is a demonic/paranormal entity.
For being such an in-universe threat the police seem to be doing fuck all (minus the one PI who is now dead) to stop anything. Its implied we found the painter's lil hideout, why is fuckall being done?
The lack of guns in post-9/11 America, specifically a post-9/11 South.
Why is nobody able to overpower or harm the painter if he is "just a guy"?
Why is there no other in-universe worldbuilding or even testimonies from still living family?
WHERE ARE WE, WHY DID I HAVE TO GOOGLE THE PHONE AREA CODE TO KNOW THAT? WHAT YEAR IS IT? WHY IS THIS EVEN IN VHS FORMAT
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bigfeelingsdyke · 3 years
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I’m always learning about cool new (well, old but new to me) TV shows and movies from you. What is Houston Knights, if you don’t mind talking a little about it?
hello! no i don’t mind at all!!
so, the basic premise of the show is that Chicago cop Joey LaFiamma (played by Michael Paré, the most jacked pretty boy you’ve ever seen) is transferred to Houston to escape the contract put out on him by the mob. He’s promptly partnered with Texas cop Levon Lundy (played by Michael Beck, of Xanadu fame apparently) and the two hit it off….literally. like they hate each other’s guts lmao- there’s a great fistfight scene in a bar towards the end of the pilot and yes, it’s extremely homoerotic. of course none of this supposed animosity stops them from being willing to die for each other almost immediately because hey, what are partners for lol?
the funniest part of this dynamic, imo, is that the constant tension very much lends itself to only one outlet- like, you can only get in a guys face and manhandle him around so many times before it becomes obvious you want to release that tension in a…different (sexier) way 😂 and these guys are just at it all the time!!! it’s very “you construct intricate rituals” etc etc.
that being said, this show is nowhere in the realm of like, starsky and hutch levels of subtext, it’s mostly just fun to watch them fight while otherwise behaving like they’re the center of each other’s universe LOL
….also just, it’s a guy with fancy pants and designer sweaters and an Italian mobster accent paired up with a quiet, tight jeans and boots wearing Southern Drawl cowboy….like frankly it doesn’t get any better than that aldkskdk
it’s not the slickest buddy cop show ever made (Lundy drives a fucking GMC truck lmao) but it’s got it’s charms (LaFiamma’s knit sweaters and Lundy’s cowboy hats for one 🤠)
the obvious warning here is that it’s a police drama from the 1980s set in Texas so like…there’s definitely some very outdated and offensive moments, but tbh nothing that’s made me want to turn it off. imo it’s still very watchable!
keeping this in mind, there are some fairly progressive aspects to the show- their lieutenant, Joanne Beaumont, is a woman and Lundy’s former partner, and she’s shown to be both strong and emotional (when she gets emotional at a crime scene etc, it never feels like she’s being looked down upon as a woman or as a “weak” leader. again, they’re all cops so there’s no #girlboss moment here, but it’s an interesting female character for the time.) also, there’s a recurring disabled character, Annie, who works at the department as a ballistics analyst. she doesn’t show up until the s1 finale, but she is very much established as a beloved friend to Lundy pretty much from the get go, and an integral part of the team.
now, all that being said, i’ve only just finished s1, so who knows! it could get way better….or worse lmao 😂 honestly my standards for most movies/tv are pretty low- if the two leads have decent chemistry and it’s even vaguely homoerotic? i’m in lol. so if you’re looking for a nuanced, polished show…this is not that lmao. but if you think a montage of two opposite guys driving around eating takeout is hilarious and amazing, definitely give houston knights a go!
now for the bad news lol…this show isn’t available to stream like. anywhere. like, not available to watch ANYWHERE online. i literally had to order a set of bootleg DVDs of someone’s VHS rip from the 1980s 😂😭 needless to say the quality is around 240p (when it doesn’t fuzz out on you lmao). hence the lack of screen caps and gifs….i guess we’ll have to wait until CBS gets their act together and releases an official DVD lol 😅
so! there you go anon! you’ll have to let me know if you get around to watching it, and what you think! oh, almost forgot- the pilot IS available to watch online thru a reddit post (lmao), so if you want to watch an episode before committing to a whole set of DVDs, it is out there. personally i think it’s worth the watch just for the “stand by me” in-universe Music Moment…but i won’t spoil anything 😁
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adultswim2021 · 3 years
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Ephemera Week (2002)
I really wonder how effectively I’ll be able to do this in 2003. In 2003, Adult Swim started doing the black and white text bumps, where they give max sass and NO EFFS (fucks), so every week had unique content. I definitely don’t have the resources to catalogue every bumper or even come up with a decent “best of”. Ephemera Corner 2003 may look very different. To quote my good friend Zorak, “Brak, do you ever think about the future?”. To this I say, yes. Yes, Zorak, I do.
BROADCAST ANOMALIES AND SPECIAL NIGHTS!
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Adult Swim Action (and other stuff) | February 23, 2002
February 23rd was the first installment of Adult Swim Action. Up to this point, Adult Swim aired a block of mostly comedy capped off with Cowyboy Bebop. This was the first formal separation of Action and Comedy. I remember the bitter rivalry between the two fandoms on various message boards I posted on. It really did seem like a venn diagram with almost no overlap; action fans hated the comedy shows (maybe they liked one or two but hated the rest) and the same went for the comedy fans, except most of the comedy fans I knew were devout anime haters.
At the height of my anime animosity an internet ex-friend of mine started a message board called ANIME SUCKS. It was an experience I’ll always remember fondly. At it’s peak it had over 1000 members. All but about a dozen of those members were actually ANGRY anime fans who just stumbled on the board and were FURIOUS at us for being anti-anime, and we’d just act like obtuse dickheads about it. Like, we’d act stupider than they were and just wind them up.
We developed a few tricks to really set somebody off. For example: they’d write an impassioned defense of anime as an art form, and say something like “it’s not all like Pokemon or Dragonball Z”, to which we’d reply “actually those are the only two animes I like”. This really got them. There was a special thrill to just replying “miyazaki is an idiot” to a guy’s 6-paragraph essay about why anime was “good, actually”, prompting an even longer response. It was really fun! We didn’t have to harass people online, they’d just come to us to get abused. I’ve never seen bait get taken so effortlessly. One day that guy just closed the message board, locked everyone out, and disappeared forever.
That was some aside, huh? Anyway, the arrival of Adult Swim Action meant that Adult Swim stopped airing the Thursday night repeats of Adult Swim Comedy, which was a shame. It Also meant Adult Swim’s Sunday night had an extra hour to fill, which they did with Rocky & Bullwinkle and the Popeye Show. People complained. I didn’t. Vintage animation is just a different take on the “adult” label. Besides, I was used to tuning out by 12AM anyway, so even if I didn’t like those shows (I did!) I wasn’t missing anything, really. But yes, if it were a full hour of Space Ghost repeats I guess that would’ve been better.
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The Lewis Lectures | May 19, 2002 - 12:45 AM
A repeat of Lewis Lectures? IT HAPPENED! But what was so different about this broadcast of Lewis Lectures? Well, they accidentally scrambled the SAP audio with the default English audio, causing the Spanish soundtrack to play in tandem with the English one. It was bloody well fucked mate. This is simply no longer England.
I remember becoming an Adult Swim completist and taping this, considering it some kind of void in my collection. Part of me wishes I saved the recording, so I could combine it with the inferior YouTube rip currently up and have a closer-to-pristine copy than the one that’s available. But also, JESUS FUCKING CHRIST THIS IS LEWIS LECTURES WE ARE TALKING ABOUT. How much pain can I inflict on myself?
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Harvey Birdman: Attorney at Law Mini-Marathon | September 15, 2002 - 11:00 PM
On this night they aired a little Harvey Birdman marathon of the 4 episodes. This was kinda baffling, as Birdman had 6 episodes to its name and they’d been repeated into the ground by this point. I guess it goes to show that Adult Swim kinda considered Birdman to be their prestige program. I’m hard-pressed to call any one Adult Swim show “smart” in a way that’s apparent on a shallow level. Birdman is set in a courtroom, animated the most competently out of all their other shows, and involved cultural references in a showy way. Like, Space Ghost having Dave Willis absurdly shout “UP THE CHAIN” in the background of a Space Ghost episode is almost just a weird easter egg. But Birdman? Birdman was name-dropping Hanna Barbera characters the same way Frasier would talk about whatever gay shit Frasier talked about.
They aired The Dabba Don, Shaggy Busted, Shoyu Weenie, Very Personal Injury in that order. I would’ve swapped Shaggy and Shoyu and for Bannon Custody Battle and Death by Chocolate, but that’s just me, I guess.
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Adult Swim New Years Bash hosted by Carl and Brak | December 31, 2002 - 11:00 PM
Adult Swim officially ended 2002 with this: a night hosted by Carl and Brak in Times Square, watching the ball drop (which was FREAKING MEATWAD!!!!). I remember this night fondly. Unfortunately I can’t find the whole thing, but here’s a single segment I found on vimeo to give you some idea. I think I had it up at one point and Turner very annoyingly had it taken down.
I used to have this massive physical media collection; stuff on VHS and DVD and DVD-R that was meticulously catalogued. I ditched a lot of it in favor of digitizing stuff like this, eternally keeping it on hard drives that I meant to back up but never did. It seems more convenient, but it isn’t. If this were 2003 and I needed to show you this, I would be able to retrieve it from one of my many shelves. I might still have this, but would have no idea where to look for it and it would probably involve me getting in my car and going out to my storage unit and pulling every single box out. I turned it into ones an zeros and stuck it on a nondescript black box that could very well be dead. And now it’s not even on YouTube. Sad? Sure, it’s sad.
PEAK EPHEMERA
(phrase stolen from Grifthorse podcast)
Hey, here are some videos I found on YouTube in case you wanna go down a wormhole of watching old Adult Swim commercial breaks. May the gods of posterity keep them online forever:
February 4, 2002
Spring 2002
June 16, 2002
June 30, 2002
July 27, 2002
August 2002
November 17, 2002
November/December 2002
MAIL BAG:
This ends EPHEMERA WEEK. We’ll do actual episodes soon!
What's the scariest thing you seen on adult swim?
I don’t know if I have a real answer for this. I don’t think I actually get scared by stuff in movies or TV shows. I can’t even come up with a funny answer. Remember the end of that Metalocalypse episode where the little sick girl is dead and her eyes turn into maggots and you hear that screechy voice was like I’M DEAD BECAUSE OF YOU!!! I’ll just go with that even though it made me laugh really hard
Ever watch Limmy's Show
I am content just being vaguely aware of Limmy (no, I never watched his show. Seems good).
Please don't do such a big mailbag. I couldn't believe how many r-words wrote inane bullshit to you. Let keep this blog about the real stars: Master Shake, Space Ghost, Brak, Zorak, Meatwad, Frylock, Debbie, Black Debbie, Carl, Sparks, Stormy, Hesh, Moltar, Harvery Birdman Captain Murphy, Dr. Quinn, Paula, Marco,  Brendon, Jason, Melissa, The Mooninites, the Plutonians, Peanut, Coach Mc Gurk, Mentok the Mindtaker, Virjay, Antoin, Colby, Trotter, Adair WE ARE THE UPRIGHT CITIZENS BRIGADE :)
I can’t believe this IDIOT doesn’t get that by typing such a long message he very IDIOTICALLY contributed to the length of the Maili Bag... LMFAO, what a IDIOT
This is maybe the funniest blog on tumblr. You really think these nasty little cartoons are special, huh?
Hey than-- oh :( Yeah, I guess so :(
would you like master shake if he did the whole thing
I’m sorry what
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himitsusentaiblog · 5 years
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Memories of an Oldtaku- Evangelion
Yes, this isn’t about Tokusatsu, this is about anime.  I really wouldn’t be a fan of the one without the other and the two are inextricably linked in my life. Today is a really important day.  Today is the day the 1995 TV series Neon Genesis Evangelion hits Netflix.  I don’t know of any other series that’s almost 25 years old that could make such a splash getting released on a streaming platform.
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It is one of the most influential anime series of the past 30 years.  That’s no joke. It’s also been really hard to get your hands on in the US for about a decade without dropping serious cash for out of print DVDs or worse, imports Blu-Rays.
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Now, however, this important work is available (along with a new dub) to anyone with access to Netflix.  That’s a big deal.
Why?  Well, I am not going to go into the quality of the show or its deeper meanings and impact.  That’s for other people to go on and on and on about as they have for the last 24 years.  What I want to talk to you about is what this series means to me and how it impacted my life.
The original Neon Genesis Evangelion premiered on Japanese TV October 4, 1995.  For me, it premiered in John Rong’s living room on a fansubbed VHS Tape in March of 1996.  John (real name Zhiqi) was a friend of mine from college who, along with my kind of mentor Kevin, were the enablers who got me hooked on anime and tokusatsu. 
Seriously, John provided me with so many fansubs of shows that are now classics.  Vision of Escaflowne, Mobile Suit Gundam 08th MS Team, Slayers Try, Magic User’s Club and the second set of 3X3 Eyes OVAS (his personal favorite).  Many were the weekends I would trek up from Hurst to Dallas just to hang out with him and watch/swap tapes.  It was a glorious time to be a young fanboy.
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This was also a time when the name Gainax was a magic word to those in the know.  These were the fans who made good, who went pro and changed the industry.  Sure, they were mostly known for a decent movie called Wings of Honnêamise (or Week Old Mayonnaise if you were among my friends), the awesome OVA Gunbuster and the fantastic TV series Nadia: Secret of Blue Water. Any new project of theirs was something special.
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I was hooked on Evangelion from the opening theme song.  Seriously, Cruel Angel’s Thesis is one of the 10 best Anime OPs of all time, right up there with Tank from Cowboy Bebop.  It gets you excited for the show to come, is upbeat and lively and just fits with the show in general.  The rest of the music was great as well and I remember buying so many bootleg soundtracks at cons.  Back in those days, the most common CD soundtracks were from SM (Son May) Records and were Hong Kong bootlegs of the Japanese originals.  I had SO many SM Records, heck I still have a few to this day!
Sadly, the fansubs ran out after 8 episodes.  We didn’t know why until it was revealed that an American company had picked up the rights to Evangelion for distribution.  That company was A.D. Vision (later ADV).  At the time, why were mostly known for releasing hentai (porn) anime but apparently, they had sold enough smut to move into the big leagues by purchasing the rights to the hottest anime on the planet.  
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To say I was stoked to get a US release was an understatement.  I rushed out to my local comic shop (Lone Star Comics) and pre-ordered the first volume.  It was EXPENSIVE, like $29 and these were 1997 dollars, for only two episodes a tape but I had to have it.  Being the Subtitle snob I was (and to some extend still am) I ordered it Subbed.  Back then you had to choose, there was no dual-audio format it was one or the other unless you double-dipped to get both.
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I made a good friend at that Lone Star, one of the workers named Glenn.  We ended up bonding over Godzilla, Gamera, MST3K* and especially Evangelion. We would get together each time a new volume was released to watch it, we went to Anime Convention together and played so many import PS1 and Saturn games our fingers developed callouses.  I still remember when they decided to screen two episode of Evangelion that had not yet been released on VHS at Project A-Kon one year.  The theater was packed!
This wasn’t just a show.  It was a phenomenon at the time that helped propel anime from just a niche thing to something bigger.  It also propelled ADV from a smaller distributor to the biggest player on the Anime licensing market.  They had fingers in everything and expanded so fast that they were doomed to fall less than a decade later.  Part of that had to do with them wanted to produce and Evangelion live action movie in partnership with WETA Workshop.
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That fell apart due to ADV’s reach exceeding its grasp and after a series of bad releases, failed partnerships and just plain stupid financial moves, they imploded.  What remains today are splintered bits of what they were but they were on the way out, supplanted by Funimation, long before their final demise.
That left the North American rights to Evangelion in limbo.  Worse, because the property was so big, none of the anime licensors in the US could really afford it or wanted to spend that much on a 20+ year old show.  So, the staggering classic became a hard to find, expensive purchase on ebay.
That’s when Netflix, who seems to possess infinite resources, decided to snap up the property.  Now, we can watch it again in HD as it has never been seen before.  That means a ton to me as it’s like being able to revisit a piece of my formative years as a fan looking as shiny and clean as it does in memory but never did in reality before.
So anyway, Evangelion was a big deal to me.  I made friends over it, got deeper into fandom because of it and even got into a fansub group to sub the movies!  Oh yeah, I was part of an old-school VHS Fansub group complete with Genlock cards, manual timing and the whole nine yards.  Now excuse me, I have to go watch the OP for the first time in 10 years and get all misty eyed.  
Oh and for the record, I don’t care what anyone else says, Asuka is best girl! Go watch it for yourself and see!  You can now!
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*My Pull File at Lone Star listed my name as Rex Dart: Eskimo Spy thanks to Glenn in a reference to the MST3K episode where they riffed Godzilla Vs. Megalon.
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mrjoelgarcia9 · 5 years
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Let’s Talk #Disney’s #Aladdin: The Return of Jafar
In 1994, two years after Disney’s Aladdin came out, the company began releasing direct-to-video sequels to some of their more successful films. The Return of Jafar was the very first one.
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For a review of The Return of Jafar, feel free to keep reading. There will be spoilers.
In the sequel, a new villain named Abis Mal is defeated by Aladdin. When he is about to be killed by his own henchmen, he finds Jafar’s lamp. Jafar quickly realizes he is unable to unleash his revenge on Aladdin due to the limitations of his power. After tricking Abis Mal into wasting his first two wishes, he convinces him to go to Agrabah and fulfill their common goal of taking down Aladdin. As this occurs, Iago tries showing to Aladdin and the others he has changed and the Genie returns from his global trip.
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This sequel is not a good film. As Disney’s first direct-to-video sequel, it has a wide range of problems from the obvious lack of Robin Williams to the plot. 
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In this sequel, Genie was played by Dan Castellaneta (the voice of Homer Simpson) instead of Williams due to a conflict between him and Disney. Castellaneta tries his best to mimic him but winds up sounding like either Homer on a sugar rush or one of his many other roles from The Simpsons. This is especially noticeable in his solo song “Nothing in the World”.
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The animation resembles a Saturday morning cartoon, albeit for a good reason. This film was originally the first few episodes of the Aladdin TV show.
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In comparison to the first film’s bright and colorful animation, this sequel had dark and muted colors. It worked for scenes set at night but scenes set in the daytime looked lifeless. The climax had slightly better animation but still showed its Saturday morning limitations.
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The film’s songs are mostly forgettable. Two of the songs were written specifically for Iago (Gilbert Gottfried) and Jafar (Jonathan Freeman). Iago’s “I’m Looking Out For Me” is grating to hear as Gottfried sounds like he is just speaking while the instrumentals force the dialogue into a song. 
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Jafar’s “You’re Only Second Rate” allows Freeman the opportunity to sing a true villain song after having previously sung a brief dark reprisal of “Prince Ali”. It is a major highlight of the film by how he brags about his newfound powers.
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“Forget About Love” was awful, especially for Jasmine and Iago’s duet.
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As for the film’s sole new character, Abis Mal, he only shows up due to his later involvement in the show as a recurring villain.
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He adds nothing to the film and could have been swapped out with any other villain from the show such as Mozenrath.
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The plot had potential, but the film focuses too much on setting up the TV show. 
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There is a long span of time between Jafar meeting Abis Mal and confronting Genie where he just disappears, and the film instead focuses on Iago’s and Genie’s respective returns to Agrabah. The pacing during this segment slows the film down just so it could present a short-lived conflict between Aladdin and Jasmine. It makes it very obvious the sequel was originally intended to be two or three TV episodes before Disney made it into a film.
In comparison to some of Disney’s other direct-to-video sequels, at least this one had a singular narrative which made it look like a film and not the remnants of a failed TV show.
Besides Jafar’s song, a few things help make the film watchable.
The majority of the original voice cast reprise their roles, including Scott Weinger and Linda Larkin as Aladdin and Jasmine, respectively. The only other exception is Douglas Seale, who originally voiced the Sultan. For this sequel and the rest of the animated franchise, he was now voiced by Val Bettin (The Great Mouse Detective), who does a great job of replicating Seale’s performance.
Iago’s redemption arc was OK. It started off clunky but improved throughout the film as he struggled between helping Jafar and earning his second chance. Like with Abis Mal, his involvement also related to the TV show, where he became one of Aladdin’s allies.
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The only other thing to note is Disney’s 2016 Blu-ray release of the film, where it was distributed alongside Aladdin and The King of Thieves as a Disney Movie Club exclusive. Both films are presented in 16:9 widescreen even though they were originally animated and distributed in 4:3 full screen. This also extends to their 2016 DVDs, current digital versions, and modern TV airings.
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It is sad to see this film’s HD releases are only available in a cropped format. There are moments throughout this film where characters either appear to be in extreme closeups or are cut off by the top and bottom of the screen, such as Jafar’s reunion with the Genie. Disney apparently did not fully remaster the film, as the end credits have some interlacing.
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The only ways to watch the film in its original 4:3 aspect ratio are on the 1994 VHS and Laserdisc releases as well as the 2005 DVD. In the latter’s case, the 2005 DVD has artwork while the 2016 DVD is a plain grey disc.
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The Return of Jafar is not a good film. The plot mainly serves to transition the franchise from the first film to the weekly TV series. It has lackluster animation, Homer Simpson as the Genie, and mostly forgettable music. When compared to Disney’s other direct-to-video sequels, at least this one retained most of the original film’s cast, had one good song, and turned a villain into a good guy.
I can only recommend this film to fans of Disney’s Aladdin, especially those planning to watch the TV series. Otherwise, just go see Aladdin and The King of Thieves (a rare good Disney direct-to-video sequel).
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The Return of Jafar is available to own on Blu-ray (alongside its sequel) and on iTunes. The original aspect ratio is only available on older formats.
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Until next time, thank you for reading!
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seeksstaronmewni · 6 years
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Saving the Day before Bedtime in Style: The Powerpuff Girls Then vs. Now
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THE CITY OF TOWNSVILLE!
I remember growing up a little with The Powerpuff Girls, namely the pre-2002 episodes on CN and a promo for the show on my VHS of Animaniacs: Wakko’s Wish. That show is a part of my childhood. My sister had an Easy-Bake Powerpuff Girls “Cookie Makin’ Bake Set” and a Burger King 2002 figure of Bubbles. The length of the series’ run is now 20 years old, though the franchise as a whole is over 25 years old, if you count A Sticky Situation.
In the past, I watched little of PPG because I neither understood nor appreciated action at a very young age; the same went for Samurai Jack & Star Wars: Clone Wars (2003), though I did watch Star Wars: The Clone Wars (2008), which included a former PPG writer, Brian Larsen. Now, “Cartoon Cartoons” like @crackmccraigen‘s Foster’s Home for Imaginary Friends, Dexter’s Laboratory, Grim & Evil, Courage the Cowardly Dog, The Marvelous Misadventures of Flapjack, Ed Edd ‘n Eddy, Chowder... I grew up on those. I remember little about 2 Stupid Dogs (now officially available on MOD Disc DVD) and Captain Planet. I didn’t see the PPG marathon in 2009 with the final McCracken-produced episode so far, The Powerpuff Girls Rule!!! (my sister watched it, though). I began to return to PPG as I saw excerpts from the show on Netflix in late 2015, prior to the reboot. Tara Strong’s tweet of dismay, I think, was how I heard of the new PPG episodes.
The first time “Painbow” was encored (that is 2nd airing), during like 6 in the morning, I began to love Ms. Keane, their teacher, who’s voiced by Jennifer Hale (I knew her best for voicing Gladys, Billy’s Mom, in Grim & Evil / The Grim Adventures of Billy & Mandy, whose voice is nearly identical to Keane’s). What I love about Keane is that she’s sweet, somewhat perky but usually mellow, and kind, in addition to her voice, big blue eyes, and hair style, that I find to be attractive, but ultimately she is very nurturing to her students, like a mommy. Ms. Keane is why, in 2016, I became really into The Powerpuff Girls... and, including regard for the former CN Studios team, hyped for the return of Genndy Tartakovsky’s Samurai Jack (season 5, which featured Craig Kellman and other familiar creatives). However, though The Powerpuff Girls is my personal favorite of Craig McCracken and I grew up somewhat more on Foster’s Home for Imaginary Friends, I do feel that Wander Over Yonder is Craig’s greatest achievement as it excels at not only humor--both slapstick and... well... “modern”--but also some very important life lessons and ultimately the heart.
Now, many PPG fans were upset with the new episodes for many reasons that were, in my opinion, nostalgically incorrect. Personally, like many fans, I mostly prefer the former art styles of the series (specifically the 2002 movie and episodes, as well as the following designs by art director Paul Stec and character designers Carey Yost & Stef Choi) but I also highly admire @cheyennecurtisart for adding more defining details to our favorite crime-fighting and now ex-kindergarten students (and also for designing my other favorite woman, Star Butterfly, whose title show @crackmccraigen, creator of The Powerpuff Girls, wanted to produce for CN). The main reason for the hate is apparently that the new actresses replaced the former ones for the title characters. They are fairly good voices, but I still prefer the former, namely Tara Strong as Bubbles (No offense, Kristin Li, but, to me, it feels impossible to turn down Tara’s acting). Natalie Palamides as Buttercup is probably the closest-resembling to the original voices, but she still stands out differently; likewise Ms. Keane’s voice, though akin to the voice direction of Jennifer Hale by Craig McCracken and later Colette Sunderman, also has an accent that stands out, while Tom Kane is generally true to the nature of Utonium’s voice. Of course, once the casting and/or voice direction changes, maybe Cavadini, Daily and Strong will return. Also, E.G. Daily said in an interview that Cavadini, Daily & Strong originally did record for, I believe, Escape from Monster Island, until someone else replaced them; if bonus features exist on future season releases of the Jennings-Boyle PPG episodes, then an original dialogue recording track for the episode should totally be on it.
WHAT LOOKS DIFFERENT ABOUT THE POWERPUFF GIRLS?
Another reason for dislike from PPG fans is all about the art direction. Although @eusong Lee worked with Craig Kellman on Storybots and current art director Roman Laney designed and painted backgrounds for Craig McCracken’s Wander Over Yonder, their art direction resembles that of a more streamline, smooth, round, futuristic, not-so-cartoony look contrasting with the simplistic, storybook-like art direction of Craig Kellman, the cartoony but simple art direction of @donshank​, and the defining and Hanna-Babera like art direction of Mike Moon, Paul Stec and Sue Mondt. The buildings in the Jennings-Boyle episodes are more straight, detailed and lineless, whereas the former designs were more extreme and exaggerated with building shapes.
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Comparing the designs above of Andy Bialk & Stef Choi (whose designs were of many shapes and sizes; former monsters had sometimes simple but also very wild designs)...
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...with those of Alan Stewart & Steve Lambe and Dean Heezen & Carlos Nunez reveals great contrast. The character design of current Townies, like the backgrounds, are more round-edged and of more simplistic, specific shapes and sizes. The monsters are different too; props are more realistic and explosions usually look simpler and more streamlined, round-edged, etc. Also, character & prop outlines aren’t really thick, which many CN/H-B cartoons are know for having. As the current designs from Memory Lane of Pain show, the Mayor and Robin Schneider are seen, along with an elderly woman who looks similar to the usual one in former episodes and a kid who somewhat resembles Mitch; next to those 2, there’s also a big guy whose model appears... shrunk for some reason.
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Now, some Season 8-9 designs look a little more familiar, like the disguise character of an alien in Never Been Blissed, Locan Logan. He looks fairly akin to the works of Craig McCracken. Could the alien be disguising himself as Mac (from Foster’s) at an older age?
Not belittling @cheyennecurtisart‘s contributions, character designs developed for The Powerpuff Girls Movie are some of the finest ever done for the series, lead by Carey Yost; these designs were eventually implemented into the series, supervised by @andybialk and Chris Reccardi and designed by Stef Choi. Ultimately, though, @cheyennecurtisart and Carey Yost plus Andy Bialk (2002-2004 only for the latter two), did my favorites.
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As you can see here, Man Up 2: Still Man-ing was the one of the few current episodes where the Mayor’s mouth is visible... but it wasn’t the first time. Paul Rudish storyboarded the Mayor with his mouth for transition in Boogie Frights; some official models of him (as well as a comic book cover) show the mouth as well. It’s unorthodox, but honestly I’m not hating on the new creatives for that. In most of the episodes excluding Man Up 2, it’s probably a mistake, since in those episodes he also does the mustache lip-sync thing he tends to do.
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On the bright side regarding nostalgically correct art direction, the Pokey Oaks flashback in The Wrinklegruff Gals (art direction by Eusong Lee) was very true to that of Paul Stec (I’d think that Ms. Keane’s in the first shot, but these shots are 1.78:1 and not “letterbox” widescreen like the DVD covers of most CN shows in the last decade claim them to be in). They included students Mitch Mitchelson, Elmer Sglue, Robin Schneider, Harry Pitt, Suzie Jenkins, and Clara (the African girl in purple dress, called by Ms. Keane in ’Twas the Fight Before Christmas; in other episodes Jennifer Hale voiced her and the other dark-skinned girl in a pink dress). The new art creatives were so good at that, that I wondered if they’d contribute to season 5 of Samurai Jack. Speaking of that, the series finale of Samurai Jack, EPISODE CI (as did EPISODE II and Comic Issue 19), referenced The City of Townsville with the city of dogs that Jack saved! I also recently noticed a background from The Powerpuff Girls Meat Fuzzy Lumpkins in Aqua Teen Hunger Force, cleverly called “Powerpuff Mall” (tweeted here), and the episode “Universal Remonster” features a PPG with a mohawk on a Spring Break Cancun shirt!
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Also, there’s the reference to Abracadaver in Memory Lane of Pain, where Blossom realizes how different she looked then and a re-orchestration of the PPG’s theme plays in the background, as in the new intro itself. The shot in reference is a digitally traced, cleaned-up version of a shot with models by Andy Bialk & Chris Battle.
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Relatively, former character designer @chrisbattleart​ designed for the PPGs in the Teen Titans GO! episode “TTG vs PPG” which were true to the improved designs of @cheyennecurtisart​...
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...though they sometimes resemble the pre-2002 models, which he reflected in the last Craig McCracken-produced episode, The Powerpuff Girls Rule!!! As with both specials, the PPGs have thick outlines & black-colored mouths and are in model-rigged or “puppet-ed” animation.
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Also relatively, Wander Over Yonder, which referenced both PPGs & Samurai Jack, featured @lambebeardo, who storyboarded the PPG-referencing episode The Boy Wander, who did some character design on season 8 PPG episodes.
The new theme song implements the general PPG theme within, as I said before, but there’s more nostalgia than that: the extended version of the current intro/theme song, “Who’s Got the Power?”, opens up like the original intro, with the original Tom Kenny narration, score and certain sounds. “Sugar, Spice, and Everything Nice. These were the ingredients chosen to create the perfect little girl, but Professor Utonium accidentally added an extra ingredient to the concoction...” Yes, except that Utonium didn’t break the bottle of CHEMICAL X by throwing his fist in success, though; Mojo rammed him into it. That is an error of continuity, which some episodes have, namely The Power of Four (regarding a rival of Utonium, Netronium, creating the perfect little boy)... though there is one thing that that episode did right...
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TV PUPPET PALS PUPPETS! These character originally appeared in a few episodes like Mommy Fearest, and were created by either Genndy Tartakovsky and/or @crackmccraigen for The Justice Friends, whose pilot was about TV Puppet Pals. Once again, some nostalgia is preserved; thanks to Prop Designer Nathan Alexander Rico (and/or the act’s character designers/storyboard artists)!
In case no one noticed: I refer to the current seasons of The Powerpuff Girls, produced and directed by Nick Jennings & Bob Boyle, as the 7th, 8th, and 9th seasons, since, to me, it’s still the same show; despite different art direction and other styles. The other reason is that some episodes did call back to former events, like I said about Memory Lane of Pain.
Another thing that seems to be lacking in The Powerpuff Girls is the visually cartoony stuff. Memory Lane of Pain is the only episode to use a “pow” cloud as the Rubber Bandit streaks out of a shot. This was common in earlier episodes, often accented visually with words like “POW”, “ZIP”, etc. In most current episodes, characters run out of a shot more realistically.
WHAT’S WITH THE ANIMATION?
Additionally, most of the animation direction, though still with Robert Alvarez, Randy Myers and Richard Collado, is pervasively slow-paced, compared to the pre-2016 episodes, namely those of seasons 5-6 and, of course, The Powerpuff Girls Movie, on which Genndy Tartakovsky was the main animation director. Unlike most current CN Studios programs, however, Samurai Jack season 5 did its “sheet timing” very well, particularly in EPISODE XCVIII and its scene of Ashi owning a whole army of orcs (Sheet Timing by Rob Renzetti & Robert Alvarez; storyboarded & written by Bryan Andrews & Genndy Tartakovsky).
As with that and most CN Studios programs, both Samurai Jack and The Powerpuff Girls have animation that is checked by CN’s Sandy & Julie Benenati. Speaking of creatives still involved, there’re at least 25 people still working on The Powerpuff Girls just as they did decades ago... including @joltumblingart​, a former BG/Prop designer! At least us nostalgia-craving fans can appreciate that! (By the way, if you crave classic CN Studios projects, you can watch the ENTIRE series of Samurai Jack here!)
WHAT OF THE NEW GIRLS AND GUYS ON THE SHOW?
Now, I can say that some of the new creatives could serve The Powerpuff Girls well:
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Character designer @cheyennecurtisart did designs for Star vs. the Forces of Evil; the show’s art direction (namely season 1/Joshua & Justin Parpan, but also including Israel Sanchez, who all worked on Wander Over Yonder) is similar to the works of @crackmccraigen and closer to the Mike Moon / Paul Stec styles I prefer, specifically elements of background/location design and character design. Some designs of Princess Bluebelle in the Emmy-winning episode Once Upon a Townsville seem to resemble the looks of Star Butterfly. Also, SvTFOE location designer Larry Murphy did background design for PPG episodes “Save Mojo” and “Substitute Creature”. A number of creatives from SvTFOE should work on current PPGs too, regarding art direction/design/storyboarding action, in addition to former creatives involved with Samurai Jack (including season 5) and Paul Rudish’s Mickey Mouse, including clean-up artist king Robert Lacko. Relatively, SvTFOE location designer @peteremmerich served as the art director on Netflix’s Harvey Street Kids, whose background design is very much like the PPG locations under Paul Stec’s art direction.
Character designer @lambebeardo did storyboards for Disney’s Wander Over Yonder, created and executively produced by @crackmccraigen, as mentioned before, including “The Boy Wander”, which ends ala “The Day is Saved!” segment. There’re 2 specific creatives for a season 7 (or, in reboot terms, season 1) PPG episode...
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Power Up Puff features storyboard artist Roque Ballesteros, who storyboards for Star Wars: Forces of Destiny and did animation/layout on CN’s Enter Mode 5 at Ghostbot. One could compare that to Bryan Andrews who did storyboards for Star Wars: Clone Wars (2003-2005) at Cartoon Network Studios, where Power Up Puff was produced; Brian Larsen, who worked with Bryan Andrews, also did storyboards for PPG and Samurai Jack, as well as (the non-Cartoon Network Studios) Star Wars: The Clone Wars (2008-2019)...
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...and then there’s animation director Shaun Cashman, who did animation/sheet timing for another CN Studios original, Genndy Tartakovsky’s Sym-Bionic Titan. Cashman also supervised the timing on Disney’s Star vs. the Forces of Evil and produced Grim & Evil AKA The Grim Adventures of Billy & Mandy for CN. I think that there’s some good animation timing in Power Up Puff, which’s rare due to the way CN Studios and SMIP do the animation these days.
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One episode I intend to note here is Save the Date, which’s about Ms. Keane, as was Keen on Keane. A few aspects on design are covered below. One is about the title cards as shown above (which uses props/characters to reflect the episode’s subject/theme) and below.
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These cards swipe to the right, rather than having the PPGs beam by and then reveal the storyboard artist/writer and art director. Originally the text was still, until after the movie and they’d zoom in slowly, not italicized and even glowing the tiniest bit. Also, some of the writers aren’t storyboarding, and the art director’s listed on the credits.
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Lastly, of course, every single episode is directed just by Nick Jennings and Bob Boyle, aside from a supervising director. Can’t someone from Samurai Jack, Wander Over Yonder, Star vs. the Forces of Evil direct instead? Often, an animation director like Robert Alvarez or Randy Myers would direct The Powerpuff Girls, Samurai Jack, Grim & Evil, etc. For that matter, someone on the show should get, like, Genndy Tartakovsky (currently at Sony Pictures Animation) to direct. High-octane action and slapstick are a big part of his direction.
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Since the Season 7 episode People Pleaser, @deanheezen is the main character designer, in place of @cheyennecurtisart​; @carlosluisnunez​ still contributes, but usually Dean Heezen or Gordon Hammond (and sometimes Steve Lambe and Alan Lambe) are the only designers for an episode. From the episode Save the Date onward, Ms. Keane has only one bang, when she usually has 2, though there is one shot in Keen on Keane where she has one bang, (in various shots of the episode, she has 3 bangs).
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In Save the Date, Ms. Keane’s fashion is different from hers in Keen on Keane, which was modified in Octi-Gone. Also, Keane didn’t walk well in high heels in Save the Date, unlike Keen on Keane.
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Pertaining to certain fashion, like Keen on Keane, more of Ms. Keane’s body shape is exercised, namely on her legs. Unlike Keen on Keane Ms. Keane’s calves aren’t as obvious if [one of] her legs are straight. Usually, her legs appear shorter as well... kind of stubby, which I think is cute. In some shots in Save the Date, Ms. Keane’s hands are sharper-looking, as were the designs by Carey Yost and Stef Choi.
Relative to both animation and design, compare Ms. Keane fighting the giant, radioactive ant in Save the Date with the aforementioned sequences in Samurai Jack EPISODE XCVIII:
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Now, in these 2 shots, you can see more detail to the design/form of the legs in action. If Carey Yost did the designs of Ms. Keane like those they did in Keen on Keane, the look and form to Keane’s legs in action would appear maybe somewhat stylized, but far more realistic.
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In the fight in Save the Date, there’re a few pieces of fast-paced animation, but only a few as, like I said before, animation in CN shows these days are usually slow-paced. In Samurai Jack, of course, there’s much balance between both fast and slow-paced animation which helps convey more realistic (and intense) action. Robert Alvarez was an animation director with Sherri Wheeler (supervising) & Randy Myers for Save the Date and did sheet timing with Rob Renzetti for Samurai Jack EPISODE XCVIII.
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Now, like Samurai Jack, Ms. Keane here shows good form in an action pose. The lines in the PPG shot are similar to the shot of a falling catapulted rock in Samurai Jack EPISODE III, too.
Relative to Samurai Jack EPISODE XCVIII, the Dexter’s Laboratory episode Dexter Dodgeball has a very nice sequence of well-timed, balanced traditional animation including much fast-paced animation; Dexter’s hair animates somewhat as well. In addition to being filmed and animated with cels, the timing/animation direction gives to moments of this scene movie-level quality of traditional animation. “Additional Animation Direction” is claimed to be done by Robert Alvarez, @crackmccraigen and Rob Renzetti.
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Ms. Keane’s homes vary in the series: Dave Dunnet designed 74A in Keen on Keane and another house in ‘Twas the Fight Before Christmas, while Santino Lascano & Clark Snyder revealed a much bigger home for her in Save the Date.
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Speaking of location, current episodes have new places like The Snooty Rose and Penguin Pete’s...
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...but what about Pete’s-a Pizza, Malph’s and La Donut King Donut?
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One interesting thing to note about Save the Date is a matter of size (this’s also the first time in the entire series that sweet Ms. Keane cries). Of course, she’s not the only one with concerns of size.
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The PPGs themselves were made to be giant by Mojo Jojo, too, in What’s the Big Idea?, one of the last McCracken-produced episodes (and starring @donshank as a protest leader. He’s the Townie in that fallen building).
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The other thing notable about this episode... “WHAT ABOUT THE GIANT ANT” in Bubblevision? Of course, that was a different ant that looked more realistic and just gnawed on stuff at random, but I like that more. The giant radioactive ant in Save the Date was only pushed back by the heat ray of the PPGs, but in Bubblevision the giant ant totally burned up.
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One thing I don’t like about the credits--aside from lacking BiS’s popular hit, The Super Secret City of Soundsville Song, which’s the PPGs’ End Title [Theme] Song--is that they don’t specify the voice of the episode’s lesser characters (such as “Todd”, who kind of sounds like Tom Kenny... just a hint of Commander Peepers in his voice). Of course, Samurai Jack season 5 sometimes did this too. Typically, they don’t credit sound designers or foley artists/recordists, either; at least The Powerpuff Girls Movie gave credit to Joel Valentine and his team for Sound Creation and Design and foley.
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Now, there’re approaches to character design in current episode that I do enjoy. In this shot from Buttercup vs. Math, Blossom recoils from intense emotion with a very funny yet simple face.
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Prior to that, of course, the former emotions are also very wild and creative...
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...but that doesn’t mean that Andy Bialk, Carey Yost & @chrisbattleart​ didn’t do that either (though rarely), as this shot from A Very Special Blossom proves. Art Director @donshank​ and Models guy Carey Yost, like many great CN Studios creatives, were formerly involved with Spumco, particularly on The Ren & Stimpy Show, which could account for this wild, somewhat detailed design.
Unlike most of Craig McCracken’s former works, except for Wander Over Yonder, character reactions in design weren’t usually as exaggerated as they are in the new PPG episodes. Such design extremes tend not to apply to Ms. Keane as she’s rather mellow and more realistic with emotional reactions, and usually not in grave danger or needful otherwise, compared to another woman designed by Cheyenne Curtis, Star Butterfly, who tends to be highly poignant with emotion (in most ways I love her more than Ms. Keane because Star’s been through a lot, needful and emotional).
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In very rare cases, though, like these shots in Keen on Keane and Speed Demon, Ms. Keane shows catchlights in a closeup, which may contribute to either intensely poignant emotion and/or close-up detail (including lighting). Her look in Keen on Keane (Carey Yost) does suggest a needful emotion, but not too exaggerated.
As I said before, I don’t care for the current art direction as much, except for @cheyennecurtisart‘s part; eventually Dean Heezen took over until Gordon Hammond started doing all of the character design, which aren’t really much different. Some others don’t like the designs currently with The Powerpuff Girls, including one artist who decided to re-design and re-animate the promoted scene from Man Up. The designs of the PPGs look very much like the SSN 1-4 models, and the rest vary; some resemble Andy Bialk/Stef Choi or Stephanie Ramirez. The backgrounds are very detailed but similar to the original art direction.
Tom Kenny’s famous, lovable narration that began and ended all pre-2016 episodes has been absent in most current PPG episodes (except for a few, like Painbow, Little Octi Lost, and Fashion Forward). Even worse is a talking snowman voiced by Maurice LaMarche narrating instead--and on-screen--which is one of the major crimes to The Powerpuff Girls in their second Christmas episode, You’re a Good Man, Mojo Jojo. “I BEGIN AND END EACH EPISODE OF POWERPUFF GIRLS, ME, THE NARRATOR!” he claimed at the end of Los Dos Mojos. Next to Scaramouche, Spongebob and Commander Peepers, his narration on The Powerpuff Girls is one of his finest and most memorable roles.
Also missing are more familiar and specific Townies like the Chief of Police, the Pokey Oaks students (excluding the flashback scene), Floyd & Llyod... Also, since Chuck McCann died, I wonder who’d voice the Amoeba Boys now. Perhaps former creative Lou Romano could, since he was their original voice in the pilot/Craig’s student film A Sticky Situation. Some creatives and production staff on the show made cameos, namely @donshank (voiced first by Tom Kenny and then Shank himself), who, himself, served as a supportive character in What’s The Big Idea? leading a protestant group against the PPGs. This Easter egg is rare in cartoons these days (though a recent Teen Titans Go! episode put @chrisbattleart and other creatives in a city crowd), but the episode Electric Buttercup implemented creatives like @cheyennecurtisart, Nick Jennings & Bob Boyle, Kyle Neswald, and others in “THE ROCK & ROLL HALL OF SHAME”.
In general, the approach to sound design on the show is a bit quieter but uses more Disney sound effects and other typical Hacienda Post sound design, as well as aural gags thematically associated with noting a certain subject (e.g. a cash register opening and ringing accents a thematic element pertaining to the Monopoly-esq game in Rainy Day, as money is a relative/thematic element). Although Hacienda Post (namely the team) has always been involved with the series since 1998, the original “Sound Creation and Design”, debuting on the episode Crime 101, was by Joel Valentine (Samurai Jack, Big City Greens, Wander Over Yonder), one of my favorite sound designers, who was only credited on The Powerpuff Girls Movie; episode credits would mention only Twenty-First Century Entertainment, Inc. for “Sound Editing”, though they obviously did sound design and foley too. Whether or Joel or all Hacienda, foley members are usually uncredited on the show, yet they bring our favorite Townies to aural life. Joel used his funny little castanet sound to accent many emotions, and the “SINGLE MAGIC WAND HIT” among other sfx to accent the PPGs beaming away. The classic H-B/Universal explosion often accented big feet, impacts and explosions, as well as the original title reveal in the intro; Joel would use some more tweaked variants of that sound too, and, next to Skywalker Sound, Joel is the only one whose consistent use of that sound excuses the general cheesy nature of that sound. Of course, in my opinion “ROCKET LAND SPEEDER: START AND AWAY”, which often accented the PPGs flying (usually for relatively fast/increasing speeds), seemed particularly exaggerated, but Hacienda Post seems to avoid overusing that.
Also, the music style often is more pervasive compared to former episodes, and Mike Reagan did some very nice cartoon-y music, like in the beginning of Rainy Day, though the style feels different from that of Thomas Chase & Steve Rucker in episodes like Pet Feud. The stylized sound of horn sections and strong techno beats in the score by James L. Venable (AKA “DJ Avalanche”) are very cool but aren’t so common in the current episodes, though respectively the action doesn’t live up as well as former episodes, like Live and Let Dynamo.
Near the end of this post, I note that I found great value in The Ren & Stimpy Show as many creatives on it/at Spumco worked on The Powerpuff Girls, Star vs. the Forces of Evil, Samurai Jack, Spongebob Squarepants, The Iron Giant, The Twisted Tales of Felix the Cat, Adventures of Sonic the Hedgehog, and many other great animation, including a gem of a Cartoon Network “Minisode”, Buy One, Get One Free*. My love for the work of John Kricfalusi/Spumco boosted with [adult swim]’s airing of the Yogi Bear/Ranger Smith episode “Boo Boo Runs Wild” on August 13th, 2016 A.D.
To conclude: The Powerpuff Girls is an iconic show that deserves to still have some design that feels signature to it, over 25 years after the pilot, @crackmccraigen​‘s CalArts student film A Sticky Situation (originally with a mildly profane name for the trio, though Paul Rudish came up with their official name). In my honest opinion, there’re 5 original people whom I wish and pray would contribute to The Powerpuff Girls again: Carey Yost (with or without @chrisbattleart​), Tara Strong, Dave Dunnet (with or without @shinypinkbottle​), and at least Joel Valentine. Honestly, regarding Star vs. the Forces of Evil, I hope and pray that Joel Valentine, Genndy Tartakovsky’s band of excellent writers/storyboard artists, and even @crackmccraigen​ could/would contribute to that franchise’s future media. Additionally, the new creatives in season 5 of Samurai Jack, like Dustin d’Arnault, David Krentz, @stephendestefano and Amanda Qian Li, should contribute to these shows too. Again, I also suggest that the former voice of The Amoeba Boys, Lou Romano (in A Sticky Situation), should replace the late Chuck McCann. While Craig’s first words to me suggest that he may not return, more or less, to PPGs, still at least members of his team deserve to, and who wouldn’t want to come back? Meanwhile, at least Craig’s working on new stuff to be announced, including Kid Cosmic for Netflix.
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I leave you with not only a petition image to suggest ways to bring nostalgia back to our favorite kindergarten crime-fighters, but also IMDb lists of appropriate creatives for future media of PPG, future media of Dexter’s Laboratory, and even future media of Samurai Jack (pre-Season 5 events to fill a more or less “50-year” story gap). Spread the petition (and/or IMDb lists), and perhaps our childhood days will be saved--thanks to fans like you! GO, POWERPUFF! [z, z, z-z-z-zuuu...] *cue H-B swirling star* (also a Tumblr post)
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daleisgreat · 4 years
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20 Years of PS2: Flashback Special
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October 26th this year marked the 20th anniversary of the North American launch of the PlayStation 2 (PS2) and I am ready to commemorate it with another flashback special recounting my highlighted highs and lows with the system since its launch. Like with my previous console retrospectives I have un-vaulted a few of my older podcast episodes focused on the PS2 and uploaded them to YouTube that you can check out embedded at the bottom of this piece for your listening pleasure. One of those episodes was recorded around the then-10th anniversary of the PS2 in 2010 where we brought on two hosts from the PSnation podcast and we waxed nostalgic for three hours about our favorite PS2 games and memories. The episode proved to be our most downloaded ever to the point we had to purchase more web server space to handle the downloads. Now I think the best way to start off this special on the PS2 would be to remember that leading up to its October 26th, 2000 launch, that it was impossible to ignore….. ….The Hype The PS2 was the first Sony console I purchased. I never owned a PSone because our family opted with the N64 (of which I have no regrets and many great memories of), and by the time I got my first job a decent way into 1999 where I could afford a system with my own income, it was either heavily speculated at that point or confirmed the PS2 would be backwards compatible with PSone games. This was a big deal learning of this in 1999. Up until that point in America, backwards compatibility only hit consoles (excluding handhelds) in small waves with the limited Master System library working on the Genesis with an adaptor, and the under-performing Atari 7800 having back-compat built inside the hardware so it could play 2600 games. So for having the mega-successful PSone library being guaranteed to work on the PS2 on launch day sold me on saving my money on a PSone system and waiting for the PS2.
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The other big selling point for the PS2 was that it would be the first game console in America to support DVD movies. DVD players first started hitting in America in 1997, but it was a very slow growth process for them because they remained at a high price point their first few years on the market, and VHS tapes were exponentially cheaper. For you younger kids growing up with streaming tech, I feel obligated to say how big a deal was that PS2 was able to play DVDs. When I first saw what DVDs could do in 1999 at a friend’s place I was blown away with no longer having to rewind tapes, being able to pick certain scenes to jump to, interactive menus, extra bonus features and the big jump in picture quality. This is also why Dominic Toretto and his motley crew were hijacking semis in the first Fast & Furious film in 2001 for their precious DVD player cargo. With the PS2 being able to play PSone games, having guaranteed third party support from most of the PSone game publishers, being able to play audio CDs (which were still a major seller in 2000) and DVDs all for the launch price of $299 made the system garner mammoth hype leading up to the October 26, 2000 launch. The Launch After instantly getting sold on DVDs at my friend’s place in 1999, I started to collect some of my favorite movies on DVD leading up to the PS2’s launch and by launch day I believe I had roughly a dozen movies already with some of my then-recent favorite films at the time like Fight Club, Go and Detroit Rock City being early DVD favorites. The console was the first game product I remember our local Software Etc. offering to pre-order, and I was able to pre-order early enough to confirm a system for me at launch, which was a relief after hearing how Sony announced shortly before the launch they would be reducing the amount of systems available at launch by half from one million to 500,000. I pestered a co-worker at the time, Troy, a couple months before launch if he would be able give me a ride to the store that day to pick it up since the store was opening early before school started and he gave me his word. I thought it was not going to happen when he quit where I worked a few weeks before the launch, but somehow I was able to figure out where his next job was at and called him up at his other job a couple days before the PS2 launch to see if he would still honor his word and he assured me so. I showed Troy many thanks by covering breakfast for him that morning!
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22 games launched with the PS2, and despite the variety, there was never a ‘killer app’ on the PS2’s launch. Despite Sony being a powerhouse of a first party publisher on the PSone, they only had one game available for the PS2 at launch with the puzzle game, Fantavision. I have always felt the PS2 launch got an unfair look over the years, as indicated in this AV Club piece. While there was never one end-all-be-all game, there were still plenty of solid ‘fans of the genre’ titles in my opinion. Racing game fans were covered with Ridge Racer V, the original Midnight Club and MotoGP. Over the years I became a fan of the three launch PS2 tag-focused fighting games Street Fighter EX3, Dead or Alive 2: Hardcore and especially putting a ton of time into the first Tekken Tag Tournament. FPS fans had a solid port of Unreal Tournament, and the heavily anticipated TimeSplitters with the gaming press at the time hyping it up to be the GoldenEye-killer since a fair amount of the development team worked on that hit FPS title. EA Sports had their latest NHL and Madden entries at launch, and the first game under their “EA Sports BIG” label with the original SSX. I think it is forgotten at that time the gaming mags and early online gaming press outlets heralding SSX as the surprise best original game out of the PS2 launch. For myself all I wanted was TimeSplitters and Madden NFL 2001. I knew my friend and former podcast co-host, Chris would be picking up TimeSplitters, so I stuck with Madden and a memory card for my pre-orders. Troy and I got there an hour before the store opened, and only one other person was ahead of us in line, so we were in and out of there in a breeze….only after the store manager jipped me out of a memory card I pre-ordered because there was a shortage on those too, but apparently the manager got first priority on the several she pre-ordered and offered to sell me one outside the store. I asked if it would be for MSRP, and she just gave me a knowing grin, and I was not having any of that and said no thanks and was fine waiting for their call when their next shipment of memory cards arrived (which was only about a week later, and for Madden it was not that much to get worked up over).
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Those first few months of the PS2 launch from late 2000 into early 2001 were a memorable time during my senior year of high school. I played a plethora of Madden NFL 2001 against my neighbor friend Rich, and my brother-in-law, Shawn. I watched the hell out of those first dozen DVDs and threw in a few random PSone games I picked up too. Chris picked up several PS2 games at launch and for about two weekends a month I met up with him and the two primary games we played were TimeSplitters and Tekken Tag. The original TimeSplitters blew us away with its customization options for FPS multiplayer with being able to play against a huge variety of bots and in-depth level creation editors. We would create a map where we started in a room with all the ammo and weapon pickups, and a sea of mindless bots would march down a lengthy hallway to enter a room where we would be anticipating their entrance so they could rush into a hasty demise. I totally devoured Tekken Tag with Chris and got into its roster of characters and tag-style fighting, and especially its five star bowling mini-game, Tekken Bowl. Chris’s family had access to purchase bulk boxes of those rectangular bricks of school cafeteria pizza, and I have nostalgic memories putting away that delicious pizza while consuming the PS2 launch window games. Early-through-Summer 2001: My First Apartment Three Blocks Away From a Blockbuster Video As the months wore on after the launch window, the only early 2001 game I really enjoyed was the PS2 port of Quake III, even with its ridiculous loading times! For not having a powerhouse PC at that time, it was a fun alternative to experience the deathmatch chaos that was dominating the PC scene at the time. In the spring I got Onimusha: Warlords, and while I was digging the samurai/zombie action, the Capcom tank controls eventually got the best of me and I had to step away from it after a few hours. It was not until well into the summer of 2001 that I started experimenting more with the PS2 library when I got my first apartment with my friend Matt. We lived a few blocks away from a Blockbuster Video and so we made frequent trips there on weekends chancing random games that popped out to us. We did not have a computer at our place, and the high-speed Internet era was about another year or two from catching on, so that was one of the last years you could really just chance a game by going by the box and from whatever was available in print at the time.
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Capcom debuted two classic single player franchises in the first year of the PS2 in the forms of Devil May Cry (left) and Onimusha: Warlords (right) We rented plenty of stuff throughout the remainder of 2001. Some titles like the quirky action/adventure game, Okage, was decent, but nothing remarkable. Others we ate up like Baldur’s Gate: Dark Alliance, where it perfectly encapsulated the addicting hack ‘n slash, action-RPG loot-fest gameplay of the acclaimed PC Diablo series on console. We took turns passing the controller progressing away at the stylistic action title Devil May Cry, which blew us away back then. Speaking of stylistic Capcom titles, we re-busted out Onimusha and I witnessed Matt get past my hang-ups and go on to blitz through it. It recently got remastered on PS4/Xbox One and worth checking out if you have yet not. Summoner was a so-so fantasy themed action game, but we were looking at the options screen for that game and for whatever reason we decided to check out the credits from the options. After a minute of that we realized this was a waste of time and pressed the X button to proceed on out of there, and instead were bamboozled at the following bonus cinematic it unlocked. We must have watched it at least four or five times throughout the day, because we got more out of that sketch than Summoner itself. It was a radio skit that was CG animated for this game and kind of went on to have some notoriety in gaming circles, but if you are unaware than I will encourage you to click or press here to experience it for yourself. Holiday 2001: A Flurry of All-Time Classics Arrive
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The fall of 2001 was a big quarter for PS2. Several classic exclusives hit that holiday season for it. Metal Gear Solid 2 was the first entry in the series I played. Matt and I rented it, but its stealth-focused gameplay was too much for us at the time and both us kept messing up sneaking through the speech scene near the end of the opening boat mission. It would be over a decade before I revisited it and finally played through it in its entirety off the PS3 HD collection of the PS2 and PSP games. I loved both Sons of Liberty and Snake Eater, but I would have to give the nudge in favor to Snake Eater with its superb origin story, nonstop 007-homages, an extraordinary ladder climb like no other, one of the best theme songs in videogame history and one of the best final boss battles in videogame history too. The first of many yearly WWF/WWE games hit in fall of 2001 with WWF Smackdown: Just Bring It. We had the multi-tap, and for that game it greatly benefitted because it became a hit with our neighbor friends where we would play a seemingly infinite amount of Royal Rumbles and Survival elimination matches. I threw it in again a few days ago to prep up for this and to relive the dozen zany created wrestlers that still lived on in my save file. The graphics have come a long way I can say for sure! Twisted Metal: Black was a big deal for Matt and I at the time. The gritty, M-rated cutscenes for each character’s opening, middle and ending cinemas that were unlocked from their story mode completions inspired Matt and I to play through the story mode in co-op with every single character. Thankfully the game saved the cinemas unlocked, because Matt and I were so impressed by how they stood out at the time that we forced them upon several friends that stopped by over the coming weeks. Gameplay-wise, it was a well-refined, straightforward Twisted Metal car combat game, but its M-rated makeover from the T-rated PSone entries struck a chord with us.
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Speaking of M-rated games that were huge for us that year, that was when Grand Theft Auto III released and changed the gaming landscape as we know it. I was vaguely familiar with the first two games, but with the third one having 3D gameplay and a more expansive open world, it seemed like it would be a surefire hit, and boy was it ever. I loved SimCopter on PC (an early 3D open world game), and the gaming mag previews gave me the impression that it would be SimCopter, but with guns and violence, and it delivered on that front in spades. I dug its primary narrative for it too, but I think it is safe to say that I was like nearly everyone else and eventually wound up having more fun getting lost and immersed in Liberty City’s world and eventually causing so much mayhem just to see how long I could hold up against a five star wanted rating. 2002: Highs and Lows The early months of 2002 I recall was when I kept going back to those same fall 2001 games I just broke down, but later came around on going all in on those aforementioned PS2 fighting games. I picked up a copy of Tekken Tag for myself around this time and invested a lot of time into it. I took a chance on Street Fighter EX3 and after getting over the initial awkwardness of a 3D-based Street Fighter game I got crazy into EX3 with its devastating meteor attacks, optional tag team fighting and its colorful cast of characters such as the affable Skull-o-Mania! This was right when Guilty Gear X released too and I absolutely ate up that title with it upping the WTF quotient like no other fighter before it. Its unique roster performed all kinds of bizarre attacks, and learning its intricate control systems with complex mechanics like instant kill maneuvers and ‘roman cancels’ had me studying its manual for days!
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In late spring of 2002 I moved out of my first apartment so my renting marathons with Matt were over, but shortly-thereafter I landed my first sort-of major gaming press gig. I was independently submitting reviews to GameFAQs for a few years at this point, and the management at the website Game 2 Extreme (G2X) contacted me to coming on board and said while they would not pay me, they would offer me free review copies of games. As a freshly turned 19 year-old, I looked at this as an opportunity to bigger and better things and jumped on it. I will never forget the very first review copy I received for the so-so monster truck driving game, Monster Jam: Maximum Destruction. I spent the rest of the decade jumping to different websites to write for every couple years and lost track of all the titles I got to review. I can attest for the PS2 there was a wide range in quality of titles I received to review. For some of the higher performing games like SOCOM III, Hitman 2 and Star Wars: Battlefront I was able to review, there were bottom of the barrel licensed titles like Spyro: Enter the Dragonfly and Hard Rock Casino to balance things out. Also around this time of mid-2002 my PS2 became my first console to brick on me. Worst of all, it was a gradual, painful death. First, it stopped reading blue-disc games on CD-ROMs, and then it started getting sketchy performance out of certain silver-disc games on DVD-ROMs. My brother at this time had his own PS2 that he won in a local grocery store contest a few months earlier. The PS2 network adaptor coincidentally came out in mid-2002 as well and he was freaking addicted to playing the original SOCOM online all the time. I did not want to shell out $300 for another system so I believe after testing that SOCOM still worked fine on my degrading PS2 I offered to trade my breaking-down PS2, for his newer model for $100 and the condition that if my system I was trading to him would stop playing SOCOM that I would go back on the trade. Thank goodness that never came to be, and as an impressionable 19-year-old at the time I became kind of bitter to the PS2 for a few years with it being the first system I purchased to break down on me. A few years later though after having a couple 360s and my PS3 also all brick on me, I later came to accept that sometimes these systems go bad, especially when getting the first wave of systems rushed through manufacturing in time for launch. For the last two game console generations I have since waited a couple years after each system launch to purchase it in hopes of the console’s manufacturing process being less prone to producing faulty hardware. Sports-ball Love There was a ton of sports games on PS2 and I was lucky to review a lot of them. The football titles in particular I had to plead with editors not to trim down on 3000+ word counts because I exclaimed how the readers wanted to know each and every little detail of what was improved and added in the latest game. I had fun reviewing some of Midway’s arcade sports offerings that generation with NFL Blitz 20-02 and MLB Slugfest: Loaded. Another quirky arcade baseball game was 2K endorsing Konami to release MLB Power Pros in North America. It was a cartoony, cel-shaded baseball game that saw adorable pint-sized versions of MLB players duking it out, but fleshed out with in-depth single player modes. On the PSone I was happy to see Arena Football finally receive its own videogame, and on the PS2, EA acquired the license and released two AFL games that were faithful renditions of the sport, especially the second game that added both AFL divisions. They were sadly the last games released to get the AFL branding as the long running indoor football league finally folded operations last year after a 30-year run.
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Two under-the-radar sports series I recommend tracking down on the PS2 are the Power Pros and Arena Football games. I played almost all of the 2K games on Xbox, but as I mentioned above I played a lot of Madden and NCAA Football on PS2 because the PS2 versions had exclusive online support for a couple years, and additionally because of my rivalry with my brother-in-law, Shawn. This generation saw both of EA’s football games explode in popularity and it was no longer apparent the NCAA game was the NFL title slapped with college teams and rules over it. Shawn and I played a lot of Madden at first, but eventually shifted over to the NCAA games more, with the 2003 and 2004 editions we especially played to death. I liked the variety of teams and unique playbooks, and found myself picking Navy a lot because of their unorthodox playbook that focused on fullback running plays. Shawn only played the football games to the point where I could hardly compete with him. One priceless memory of mine was having an awful game full of turnovers and pick-6s, and I swear to god I am not embellishing this: we were playing five minute quarters and it got to the point I wanted a moral victory to avoid a shutout and make one score, and somehow luck struck on one play where I connected on a deep throw in the final minutes of the game and proceeded infuriate my brother-in-law as I celebrated as if I won the game. I understood his frustrations because I will forever remember the final score of that game: 100-6. A Terrific Twilight The PS2 sold so well into the 360/PS3/Wii generation that its cross-gen viability lead to a regular slate of games releasing through 2009-ish, and a handful of sports titles sneaking out after that with the final PS2 game, Pro Evolution Soccer 2013, being released in North America in 2012. If you were keeping up with release schedules, you will notice that two types of games dominated the PS2 in its cross-gen years. One were ports of PSP games from Sony, with titles like Motorstorm: Arctic Edge and the pair of Syphon Filter games getting ported up to the PS2. The Wii was technologically not that far advanced from the PS2, so a lot of cash-cow licensed games on Wii also got ported to PS2 with titles like X-Men Origins: Wolverine and Ghostbusters being completely different playing games by other developers when compared to the bigger budget versions on the 360 and PS3. Some PS2 exclusives also snuck out in this timeframe like the first two Katamari titles and the first two Guitar Hero games. I was a big fan of both games and invested serious time into both series. There are many fond holiday 2005 moments of passing the guitar around to family members trying to best each other’s high scores.
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I recall being stoked that the PS2 became the first home console in North America to get an official FirePro Wrestling game with 2007’s FirePro Wrestling Returns. I remember speaking to some of the people working for its publisher, Agetec, at E3 and how excited they were that they finally got Sony to loosen up on its restrictions of releasing 2D games on the system now that the PS2 was in its waning years. Another hit stealth PS2 release from this time was Silent Hill: Shattered Memories that hit America in early 2010. I had a friend visiting from out of town that was huge into the series, but was unaware of this PS2 entry and so we stayed up all night deep diving into that unique take on the series. The first two Yakuza games hit late in the PS2’s lifecycle and I was especially eager to play them because they were being hyped as spiritual successor’s to the Shenmue games that I ranked so high. I played a good ways into the first Yakuza, but recall getting stuck at a funeral escape stage in that game, and unfortunately never got back to it. Yakuza 3 on PS3 is the only title in the series I finished, and now with the Kiwami remakes of the first two games I need to one day just dedicate a year to only playing the many Yakuza games that have since released. MISC Memories -I never got too invested into the online PS2 scene. Usually that was because my brother was always using the PS2 to play SOCOM online a lot. I would use it from time to time to test out online play for games I was reviewing, with Star Wars: Battlefront and SOCOM 3’s online play standing out the most of what I reviewed. I do recall taking up Sony on its mail-in offer for a free copy of Twisted Metal: Black – Online with purchase of the PS2 network adaptor and having fun online in that for a couple weeks. My brother got the PS2 version of Final Fantasy XI, and I briefly dabbled in that for a couple hours, and it was interesting at that time playing an MMO on a console with a controller. The original Xbox had a significantly better online interface with Xbox Live, so that became my preferred console online play option. Only exception to this was for the 2003/2004 installments of Madden and NCAA Football because EA Sports held off on implementing online play for their Xbox games for a couple years, and that was key for me opting in on their PS2 versions when both of those football titles were surging in popularity and lead to the most consistent online play I did with PS2.
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-There were so many PS2 games being released in its heyday from 2001-2006 that I would take random payday visits to Best Buy when they had gargantuan videogame aisles in hopes of discovering games I never heard of from smaller label publishers. This worked out both ways in learning of little known ‘hidden gems’ of that era, and eventually finding utter trash. -One odd peripheral I received for review was the PS2 ‘Clash Pads.’ It was a pair of controllers that were connected together with a little accessory box that had switches to give your gaming partner/opponent advantages and disadvantages for gameplay. The controller was a mess to operate, and the added perks and penalties it implemented were mind-boggling. I will instead recommend Namco’s light gun for the Time Crisis games….but only if you still have a standard-def TV. -Popular in the retro gaming scene lately is HDMI cables for retro game consoles to up-convert a system’s signal to HD and provide a much improved looking display than the muddy, watered down graphics that would result when plugging in composite cables into an HDTV. I picked up the HDMI PS2 cables from Pound last year, and they worked nicely on my slim PS2. I understand there are more expensive alternatives out there that yield noticeably better results, but for $30, the Pound cables provided enough of a bump up in quality for me.
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-I busted out several games over the past week to prep up for this flashback special. I was finally able to play my copy of the BMX title, Downhill Domination and regretted not trying it out sooner. I had a blast revisiting a couple old favorites in Rumble Racing and Motorstrom: Arctic Edge. Wish I could have tried out more games, but the PS2 was giving me ‘read disc errors’ with half of my attempts and I could not determine if it was the HD cables causing this or if it was the PS2 itself simply aging out. -I touched on a couple wrestling games on the PS2 already, but as a whole I would give the slate of wrestling games for the PS2 in America a hearty thumbs up. I believe I played the entirety and unlocked everything from all the first-run SmackDown games on PS2. When firing up Just Bring It again, I cracked a smile because I completely forgot Fred Durst was a playable character, complete with “Rollin’” for his entrance theme. FirePro Wrestling Returns was a long anticipated console debut for the franchise in America. Multi-platform games I played on other systems like the car-combat spinoff, WWE Crush Hour and the pair of Backyard Wrestling games were fun alternative wrestling games to take a break from the annual core WWE game. Yes, there was a car combat WWE game, and it is surprisingly halfway-decent. I picked up the PS2 version of TNA Impact, but it was a victim of the ‘disc read error’ from the past week. Ditto with the Ultimate MUSCLE-licensed Galactic Wrestling. I picked that one up long ago, but never played it all these years and was stoked to sit down with it on a couple occasions this past week to play it, but alas it was not meant to be.
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-A game that was able to load on the PS2 this past week was Namco Bandai’s The Fast and the Furious. It turned out to be an ok-open world street racing game, much like Need for Speed: Underground on the PS2, but with more of a focus on drag races. Odd memory of the day I picked up this game I will never forget: I was out of town for a hockey game killing time at a pawn shop a couple hours beforehand with a buddy where I randomly bought this with a handful of other games. In a gut-punch of irony, it was later after the game while re-fueling on gas, I was catching up on my timelines when I found out earlier that day was when Paul Walker perished. -Another game I was hoping to throw in this past week was 24: The Game. I am a huge fan of the show, and I remember playing a demo of it at E3 2005 and thinking it was surprisingly alright for a licensed-based game. Sadly, that disc was also a victim of the ‘disc read error’ message, so instead I will point everyone to this highly entertaining spoof video review you can see by click or pressing here from then-GameSpot staff member, Alex Navarro.
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-Speaking of PS2 games based off licensed TV properties, I want to shout out The Shield: The Game. It was a very by-the-numbers third person action game, and featured unremarkable gameplay, but having the show’s cast well represented visually and aurally in the form of voiceovers was enough to quench my fandom for that show. Despite the five out of ten I gave it in my review at the time, if you were a ardent fan of The Shield, then it was just something you had to play. -I am a big fan of the PS2 slim, but it is worth mentioning a major caveat of the slim: it does not support the PS2 multi-tap for reasons perplexing me to this very day!
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-It is almost a prerequisite that I purchase faithful videogame conversions of my favorite board games and TV game shows every console generation and the PS2 was no exception. It had an adequate version of Risk with multi-tap support which was a semi-worthy substitute when we were not up for setting up the board game. Its versions of Jeopardy and Wheel of Fortune had a bountiful amount of hosting video clips from Trebek and Vanna, respectively, to perfectly capture the look and feel of the show. The PS2’s version of Family Feud however is easily the worst version I have ever played. Insanely short entry response times, unresponsive button inputs and overall clunky design forever marred the Family Feud brand! Looking back at my review I am guffawed that I scored this a six out of ten. -The last fighting game I was really into on PS2 than the others previously mentioned was Virtua Fighter 4: Evolution. I first played it at Chris’s place like how he introduced me to most other fighting games, and Chris would school me at it nonstop. A short while later, I was staying over at my sister and brother-in-law’s place where they also had that game. I stayed up late after they went to bed and spent hours mastering Wolf since he was the sole pro-wrestler of the roster. Next time I met up with Chris I finally won ONE match against him, but after that he refused to play me again!
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-Now while I gushed earlier of my adoration for TimeSplitters during the launch window of PS2, I would be remiss if I did not give some well-earned props to the third game in the series, TimeSplitters: Future Perfect. In the past several years, that game has remained in the rotation of go-to couch multiplayer game with my friends Derek, Brooke and Ryan. It retains the same style of FPS gameplay and creation options as the first game, but now with a ton of extra characters, weapons and levels available. My preferred playlist would be rocking the disco level with its appropriate theme music, and playing as a big bear (complete with bear claw strike!) and whamming everyone with gigantic bananas on the dance floor. Classic times! One of the Best Systems Ever? That is what hardware sales and overall critical reception trend to be when looking back at the PS2. While I now look back fondly at the PS2 as a whole, especially my first two years owning the system, I cannot deny for a few years in the system’s heyday I was not too keen on the system due to it bricking on me and preferred playing games on Xbox and GameCube instead. Like I stated above, I came around on this a few years later and had a blast with the PS2 in its cross-gen sunset years, and revisited its vast library numerous times over the years. While I cannot say it is my personal, all-time favorite console, I can safely rank it among my top tier of favorite systems.
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If you want even more PS2 nostalgia coverage from me, then check out the three PS2-centric episodes of my podcast I have un-vaulted from my personal archives and embedded below. Right now I have my general all-encompassing PS2 retrospective I recorded on its 10th anniversary and the PS2/Xbox/Wii installment of the history of comic book videogames episode uploaded. Finishing it off is the PS2 installment in our history of RPG videogames series.
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This episode has special guest hosts from the PSnation podcast where we deep dive for three hours of nostalgic memories of the PS2.
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Matt and I spare no expense at elucidating on every major and minor comic book game on the PS2.
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Just over three hours we spend breaking down nearly every RPG to hit the PS2! My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary
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You’re Still Here!?
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Somehow you still made it to the end of another tome of a flashback special from me, so that means I must reward you with an oddball PS2 anecdote of my past! I referenced in past specials how I attended several retro videogame conventions that took place every year in Milwaukee - The Midwest Gaming Classic. At the time the podcast known as Team Fremont Live would always host Jeopardy-style game show each year. My brother and I were picked to be contestants that year! To spice things up for the crowd and get them involved, after every few questions of trivia there would be a quick videogame challenge for extra points and prizes for the crowd and/or contestant. I got picked to play a single stage of the space shooter/shmup, Castle Shikigami 2. Two incredibly loud kids got picked from the crowd got selected to only verbally trash talk and distract me, and if I lost one life then the kids would get a game, but if I somehow overcame the odds and finished a level on a single life then I would win. Now I enjoy playing an occasional shmup, especially in March (it is intergalactic Shmuppreaction month, ya’know!), but I nowhere consider myself legitimately good at the genre and usually lose at least a couple lives a level for almost any shooter I play. Somehow the shmup gods were on my side that day, because even with one of those kids unleashing maximum effort with trash talk directly against my ear, I somehow zoned them out and unbelievably managed to finish the stage and beat the boss with one life. I was at zenith-level of goosebumps during that boss battle and had a cool-down moment of emotions as soon as let go of the arcade stick. My prize? Metal Gear Solid 2, which I would eventually give a serious effort to and finish several years later! That moment, along with the 100-6 loss in NCAA Football 2004, are my two most cherished PS2 moments I will forever remember….and now you can too, because the MGC staff record my attempt and posted it on YouTube. I have embedded it below, or you can click or press here to see it yourself.
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oldguy56-world · 7 years
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The Cable Guy
Full disclosure: I was raised watching television. I remember when shows like Gilligan’s Island, The Beverly Hillbillies, and Bewitched transitioned from black and white to color. (for those of you not a Tweenior [TM] this is fact not an old wives tale...besides I am not an old wife) We had 12 channels (for some reason no channel 1 existed) and the remote control was the youngest family member who had to go change the channels when the dad decided it was time.
There was only 1 TV in the house, so it also forced people to watch things together whether you liked what was on or not. If you missed a show, there was no PVR or VHS players to record, so you had to wait until a rerun of the show came on to know what happened.
This blog is not about that. The technology available now has made watching TV greater than ever. So it is not about that either. This blog is about how the great minds that run shows and networks are doing their best to get people to stop watching and find other avenues of entertainment. I cannot get over how many ways they have come up with to frustrate me when I am trying to watch a show.
Actually, there are seven, so henceforth (wow that word made me sound real old) I will refer to them as the Seven Deadly Sins of TV programs.
1) Splitting Seasons. We now have fall finales, followed by a couple of months of a show not being on, or being repeated, then the show resumes. I am not a TV genius but I have met people. Most like me have the attention span of a two year old at Christmas. If a toy gets set aside I will find another to play with, and maybe I will like it more. Give me back my first toy and I might play with it again, or perhaps I won’t. Remember when a show started in September, ended in April, was on every week, and was watched faithfully? Apparently not. If you are programming to millennials, here is a flash: they are streaming it, not watching on TV. Older people are. We forget all about the show.
2) Changing Nights. My favorite show is on Tuesdays. Wait, now it is Thursdays. Wait, now it is Sundays. Wait, now I don’t care anymore.
3) Logos on Screens. WTF!!! Watching opening scene of a movie that the subtitle shows takes place in New York 20 years, only I don’t know that because across the bottom of the screen is the logo for the Dr. Phil show seen daily on this channel. Now I am confused because the movie jumps forward, and the only reason I know it is because a subtitle says ‘Present Day’. Huh? When was that first scene I watched. Now I have to do a Wikipedia search to know what is going on and accidently see a reference to the main character being killed halfway through the movie. I decide to watch the weather station.
4) Story Arcs. Why can’t every show have a beginning, middle, and end? On today’s shows, to keep viewers watching, they will drag out an underlying (overlying?) major arc that may or may not end by the season finale. The only things that should be continuous are character families, background etc. Maybe the odd 2 parter (on a very special episode of....)
5) Ratings. Networks have no patience. Shows are cancelled after 2 episodes because of low viewership. Some of the greatest shows in history started poorly. Look it up. (please do. I can’t be bothered but I am sure I am correct) Also, connected to Deadly Sin #2, they move stuff around, lose viewers and take the show off the air. The other trick they like to do is take a show that was successful its first season, and change it. Add characters, subtract characters, or change the entire complexion of the show. Then they scratch their heads as to why people don’t like it anymore.
6) Series finales. Two things happen here that really vex me. First is just to stop making the show. No acknowledgement that it is ending for characters. Everyone needs closure and makes people afraid to invest in another series for fear of being left hanging, especially if there has been a prolonged story arc that never went to conclusion. The second is a lame wrap up. I won’t mention which show, but one of my daughters still has not gotten over the trauma of how one of her favorite shows ended. She also will not watch reruns because she knows how it all ends....
7) Closing Credits. For Pete’s sake let them show in their entirety, and at full size. I don’t need to see what is coming up next. I want to see if I was right about who played such and such without looking it up. Also, for some movies, the best songs are played over the closing credits, and there is also that neat trick some movies have of showing bonus scenes during credits. You have taken that away from an old man. Shame on you.
There are some minor annoyances as well, (like cutting scenes to fit a time slot. {Do you only take 2 of your 3 kids with you because they fit better in the back seat?) but I can’t expect a perfect world out there.
There is one big beef that has nothing to do with programming, and that is Cable Itself. (I am using capital letters because it is almost blasphemous to mention this). Why, if I want to watch the shoe channel, do I also have to order the mud wrestling channel? With the technology, wouldn’t it make more sense to say: ‘Dear customer. Because you are a good customer and we want to keep you, for $50 you can pick 50 stations you want to get. No strings attached. No packages involved.’
I better go now. My editor says that after that last paragraph it is obvious I missed my meds today.
THOUGHT FOR THE WEEK: If you are going to a Christmas party, and planning on getting into an argument about politics or religion just for the heck of it, here is a tip to spot the crazy person at the party. Look in a mirror.
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Every now and then a conversation sparks up round the water cooler at TGAM Towers that goes along the lines of someone asking "So is gaming mainstream yet?". Hours, insults, fisticuffs and a reminder on policy on worker in the work place later, inevitably the conclusion is a firm not yet.  We're not expecting an overnight transformation. But what would it take?  We have game inspired video games at the Box Office (okay so they're rarely great), Final Fantasy menus in restaurants, Splatoon and Pokemon collaboration ranges with Uniqlo, LEGO collaborations with Blizzard, Midway and SEGA. Museum exhibitions on video games, design and art. Gaming content seemingly dominates large swathes of the Internet from Youtube through to Youporn. Yet admitting that you choose to spend your time playing video games every now and then still feels, in the UK at least, akin to admitting that you strictly only eat the faces of babies because that's where the softest meat is.    When Does This Pre-Amble End? When it comes to the real world, specifically the high street, video games themselves have virtually no presence at all. In fact it's got worse since our budding interest grew in the 1990s. Arcades are all but dead, few cities have a dedicated game retailer (you might be able to find a grotty copy of NBA 2018 in one of those laptop/mobile repair shops), major supermarkets stock perhaps 4.5 games and media stores in general are critically endangered. TV never manged to 'get' gaming and even though Esports is making huge strides it's still not managed to topple the likes of darts, snooker and cricket from their prime time perches (or even get broadcast at all away from the Internet).  When we first got into gaming we'd wet our pants even when video games penetrated the mass media in the lamest ways from those Lucozade Tomb Raider ads. to the awful why-can't-anyone-crack-gaming-content-on-TV shows and even feigning support for those Resident Evil films when there was frankly nothing else on the horizon. However, now that Netflix is a national sport we're almost drowning in a rich and diverse soup of game-related content. Most of which is total pants. Some of which is bonkers and dare I say some might even have appeal beyond those who would call themselves a gamer (and cringes at the same time because nobody over the age of 12 unironically calls themselves a gamer). Gaming content is so prevalent on Netflix, it even has it's own category, two in fact! Does this mean gaming is mainstream yet? No you babyface eating monster it doesn't are you mad?  Gaming Shit Currently on UK Netflix (Alphabetically) The Adventures of Super Mario Bros. 3 Okay so for all the hype up top, a lot of this stuff is cheesy kid's cartoons. This is a 30 year old cheesy cartoon loosely based on that hot new video game release Super Mario Bros. 3 and although a smidgen better than the Super Mario Bros. Super Show.... it's amazing this franchise didn't just die in the 90s. Remember King Koopa and Princess Toadstool? 13 episodes. 13 episodes too many.  Angry Birds Can any lawyers out there help? Is there some EU mandated law that means video game tie-in media has to come out decades after the thing it is based on became culturally irrelevant? Three seasons of this steaming mess and I've not got to the will to work out if this is related to the movie, the sequel movie out THIS YEAR(?), the toons series or how it will fit in with the WHO IS ASKING FOR THIS CONTENT 'long form' cartoon out in 2020. For those of you younger than 10, i.e. the target audience for this stuff, Angry Birds used to be a video game. Black Mirror Sometimes very video game inspired, sometimes not, this series makes us question our relationship with technology makes us feel even worse for prodding a phone screen and writing swears to other 14 year olds online. Recommended watching but not all in one go mind.  Castlevania Supposedly a decent anime version of the games. I've not watched all of it because I only played Castlevania 64 and Dawn of Sorrow and if you don't understand who any of the characters are, it's reaaalllly slow and boring. Worth a try if you actually have engaged with the critically acclaimed series unlike us.  Digimon Fusion Ergh. Dirty. No. Bad Mega Bloks. No. Dinosaur King Ahhh dinosaur games. Archaeologists have found ancient scrolls that record the Dinosaur King was actually a video game and collectible card game from 2005. This is the series from 2008 that absolutely is not based on Pokemon at all and mixes anime style and really really bad looking CGI.   Final Fantasy XIV: Dad of Light Okay, this series is actually brilliant. Remember how Pinball Wizard was a feature movie advert for Super Mario Bros. 3? Well this is a series length advert for Final Fantasy XIV told through the heart warming story of an awkward Japanese man and his awkward relationship with his awkward recently retired Dad and he tries to rebuild that relationship by getting him into Final Fantasy XIV because they used to play Final Fantasy together. Each week is a new challenge as his Dad quits because of a mechanic he doesn't understand that helpfully his son and his guildmates help explain. Passable on it's own but elevated to must watch by a few scenes that use familiar Final Fantasy sounds that get this glorified advert tugging on the heart strings.  Halo Shit Includes Halo 4: Forward Until Dawn, Halo Legends and Halo Fall of Reach. The first one is live action and frankly awful. Legends is to Halo what Animatrix was to the Matrix and worth a watch. I've watched Halo: Fall of Reach six or seven times and I can't tell you what happens so try it perhaps? Hi Score Girl Weird anime homage to early arcades told through the relationship of a nerdy arcade kid and an aloof posh girl who is very good at video games but not allowed to play them at home. Watch if you you always wondered about turtling in Street Fighter 2 but didn't actually look it up in the last 30 years. Probably very nostalgic for 30 something Japanese gamers. Which isn't us.  Ingress the Animation I've impressed myself that I didn't miss this. Remember Ingress the AR mobile game that nobody had heard of  until it got a Pokemon Go reskin? No neither did I. Well apparently someone along the way believed so strongly in the Ingress vision that they commissioned an anime series in 2018. Really slow. Extremely Japanese. If the game was anything like this then we can understand why nobody has heard of it.  Kingsglaive: Final Fantasy XV (NO LONGER AVAILABLE) This appears to have been pulled which is a shame as it was alright. Apparently, I'm reliably told the events of this film are really important to the context of the game and only told in this film. Errr tough anyway you missed it here.  Minecraft Story Mode Fuck off. Pacman and the Ghostly Adventures Perhaps takes the award for being the least relevant television tie-in ever. We got two seconds in before reaching for the revolver and the sweet release of a bullet kiss to the brain. All the tropes of Saturday morning cartoons with none of the charisma. Remarkably there's also a Halloween and Christmas Merry Berry short to make both of those holidays even more intolerable. Brilliant soundtrack though.   Pixels Probably the best worst video game related movie of all time. I'm not sure who the audience was when it came out and with each year gets more and more obscure. It stays the same amount of crap though which is a lot of crap.    Pokemon Want to watch only the first and last series of the anime and whatever random films seem to be on Netflix at the time? Knock yourself out. For us this is the UK being shit at commercialising this shit at its worst. Its very worst. The entirety of Pokemon has never been available in the UK at the same time ever. We never got VHS/DVD releases for most series or cinematic releases for some of the films. The Pokemon TV app frustratingly cycles episodes in and out and bizarrely Netflix is missing the middle 91 seasons and the first 38 films. It doesn't fucking matter anyway every episode is the same except the latest season where every episode is the same but set in a school BECAUSE WE'RE ALL CHILDREN AND WE FIND SCHOOL SUPER RELATABLE. There's also a creepy birthday video, hilariously with characters from a season otherwise not available on Netflix. Is it too much to ask to employ one person part-time to curate this shit? Rabbids Invasion File under striking whilst the iron is... you know what, I can't hate on the Rabbids. I really want to but honestly they're brilliant and most of their games are too. Probably brilliant. Strangely only the 4th season is available...?  Red Vs Blue The series that built the house of goofing around in games. Early seasons have not aged well at all. How did we put up with the awful sound and even worse 'plot'? 124 seasons of this madness though so if you're in palliative care and want to speed things along...   Resident Evil: Afterlife Hysterically, only the middle film is available serving the incredibly niche audience of people who like the Milaverse Resident Evil films but are four films behind.  Skylanders Academy Remember the smash hit wallet biting Toys to Life game series that ran itself and all the imitators into the ground from 2011 to 2016 and now fill attics and sheds the world over? Well now you can enjoy the 2018 animated series with all handfuls of your favourite characters. Set in a high school. There's also a weird 1 minute long happy birthday message thing that a lot of the kid's shows have done on Netflix so if you really hate your kid and want to let them know you should show them that on their birthday I guess.  Smosh the Movie Is this video games? They look cuntish enough to be Youtubers and this movie is exactly as awkward as you'd expect when Youtubers try to do something proper with make up, production values and nice cameras. Like that *cringes* Game Grumps series. Or when that *mega cringes* green haired kid did that Fortnite dance at that thing. Suggested watching if you're need that extra push to do the right thing and end yourself before it all gets a bit Fallouty round here. Sonic Boom This is the weird one that all the furries like. Tomb Raider I think the rebooted film before the current reboot? Is casting ladies from the North of the UK to be Lara Croft still a thing? In this movie Lara Croft, I kid you not, is a Deliveroo driver and... it does pick up from there but in a very formulaic and inoffensive kinda way. Video Game High School (NO LONGER AVAILABLE) And be fucking thankful. What if instead of lessons at school you played different video games? Live action series with hands down one of the worst cast of actors of all time. Ridiculous premise (which of course later sort of became real with several Universities running esports programmes) glad it got removed to be honest. Yokai Watch The new new Pokemon with 80% less appeal. Not 100% sure the game series is still going. Children's Shows and Toilet Contents So there we have it. No doubt there's a few I missed and some of this may have disappeared by the time you're reading this. A rich smorgasbord of children's cartoons and questionable content that got a pass because it's video games. At the time of writing, there's virtually no adult content and currently no documentaries. Which is a shame. If they wanted, Netflix could become the de facto place for curated traditionally produced gaming related content from Street Fighter live action movie and animated series, the CG Resident Evil Films, Pinball Wizard, King of Kong, Silent Hill one and two, the Dead Space films etc. etc. Instead it seems that they're content to maintain this weird ever changing half complete line up of irrelevant at launch factory manufactured kid's shows and single films from a series. Perhaps they are right though, there's no point competing with YouTube and Twitch which now host infinity hours worth of quality content that gamers are already spending millions of pounds on supporting. Is gaming mainstream yet? Looks like we need to wait until one of the grumpy white middle class hacks at the Guardian produces an op-ed on why they're giving up on Rabbids Invasion despite everyone at dinner parties talking about it or how Smosh the Movie made them bicurious one evening.  It's perhaps better to stay in the margins of the old media whilst defining new media (at a ripe young 40), after all REALLY PUNCHY FINISHER. Right?
http://www.thatguys.co.uk/2019/07/gaming-shit-on-netflix.html
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