#audio loop
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Unmute the loop!
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I knew that Guardians of the Galaxy Mission Breakout/Monsters After Dark had a custom music and audio loop that played within its outdoor queue, but could find almost no evidence or mention of it online. So, I went and recorded it myself.
To make up for the audio quality, I've paired it with "visual notes" that transcribe what characters are saying, and display the title/album/artist of the song where available.
Enjoy a wild combination of relaxing ambient music, bizarre sound effects, synthesizer remixes of orchestral scores, lore references, and even some defunct attraction Easter Eggs along the way!
#guardians of the galaxy#guardians of the galaxy mission breakout#mission breakout#guardians of the galaxy monsters after dark#monsters after dark#disneyland#disney's california adventure#disney california adventure#california adventure#disneyland resort#disney trivia#disney history#disney music#soundtrack#audio loop#marvel#avengers campus#marvel land#marvel cinematic universe#original post#Youtube
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Ssssh
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DEV01: New Music Track System
i'm not very good at audio. i can't make music and my sound design is mid-ish at best (maybe). this also applies to the low level portions of working with audio: me and waveforms don't get along so well
so could you imagine the face i had when the moment came where i wanted to add proper introlooping to the tracks in the game?
i'm using unity's audio system, which means the most i can do is limited by its boundaries. i could have used fmod as it is amazing from all the things i've read and heard. fmod studio looks awesome. but there are chances that i would need to rework how absolutely everything worked in the audio side and i didn't want to spend too much time doing that (remember: my current next milestone is nano plus! it's meant to be quicker!). as a matter of fact, i probably wouldn't later in development because i am content with a solution i came up while digging how some people looped their tracks seamlessly.
there's this Unity addon called IntroLoop. i originally was going to use it for the game, but the way it stored metadata and how it worked with its player could pose a problem and, again, i did not want to rewrite too much to implement this particular bit, as well as some opinionated ways-of-working a friend had warned me about from using it. not that it's bad, it just probably would've been kind of a pain
IntroLoop uses somewhat low-level components of the Unity audio engine to make sure the audio loops properly, such as directly reading from dsptime and scheduling sound plays. it works very well from prior experience. however they do say webgl has issues with it because of course, webgl is very unstable of a platform for unity and precision anything after all. (partially a joke. but there's so many unsupported things in webgl that it's crazy)
my approach uses something different based on how i've seen other people handle seamless loops. one person in unity answers had come up with the solution of using two tracks with a little bit of overlap between them so when changing the audioclip and the position of the sound the loop would sound seamless.
i thought that using two tracks was kind of wasteful, so i went and added 3-4 seconds of the loop's start to the tracks of the game that had an introless loop. below is an approximate of where the loop ends and the trailing bit for the next loop to start
i then take the desired loop end's samples (original end length), store them in notepad, paste the loop's tail, and put it in a new track metadata class that incorporates all metadata i want for the track in one place, like name, album cover, description, attributable link, and now loop start and end samples
no spoilers! this is a new track. the metadata still needs some polish.
with this approach, when the playhead's sample position exceeds the sample end, i just subtract its position by the length of the looping section and with the little bit of leeway given by the extra seconds any delay will be compensated for with the builtin overlap, and sounds very good (as in, PERFECT) for my purposes.
you probably noticed i'm saying samples instead of seconds of time. i wanted the loop to have zero cracks or pops when using this overlap mechanism, and i am afraid of floating points for many reasons. it just so happens the song time variable from the AudioSource in Unity has its timer in seconds, stored as a floating point value. these fears got me scared enough to instead choose what i consider a more reliable way of counting time in audio: samples.
all songs in bbsprint, ingame at least, are locked at a 44.1k Hz sample rate. if any song happens to be higher Hz than that, i will override it. it saves space and for the game it doesn't have to be that high quality; leave that for the OST release, but more importantly it allows this system to work with all tracks
it is also worth mentioning that this method probably disallows an OUTROloop (as in, letting the audio play, no loop, and having it end gracefully!) depending on how some tracks are structured, maybe you'd have to make the looping tail a section way too long so it's still structurally sound to achieve the effect.
i also have not tried testing whether the audio actually works well with this compensation in webgl, which is the most finnicky of all the build targets i have available.
however, this works for me and i am glad it does as well as it does, at least in desktop being profiled thru the unity editor, which... yeah, let's say that it adds quite the overhead compared to a standalone build (which gives me strong hope).
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Greetings Traveler! The Yiling Laozu welcomes you!
#poorly drawn mdzs#mdzs#wei wuxian#digital art#animation#Good news! I solved the audio problem (CPS sometimes stops the audio from working; its a matter of just restarting the program)#I also re-storyboarded a few parts of the project. A few of them are good to post as little looping gifs with some editing.#I'm aiming for April 1st to be done! This does mean I am forgoing my original April fools prank for 2025.#Thank you to everyone who's been patient and kind while I divert my resources into this project!#It's been a super fun experiment B*)
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points at the latest loop in the au.... i did a thing tehee @askoverkill
#this is one of my favorite audios to imagine my blorbos to <3#sparkledoodles#isat#isat spoilers#<- again just for my friend teehee#loop#isat loop#isat siffrin#overkill au#isat overkill#overkill dawn#overkill lupus#overkill dusk#animation
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MMMMM energon nugget
'scuse my handwriting; I tried to make it look neat haha
#mine#comic#maccadam#transformers#transformers g1#elite trine#g1 skywarp#g1 starscream#g1 thundercracker#skywarp#starscream#thundercracker#guys this chicken nugget audio has been looping in my head for AGES#behold. the dinosaur-shaped energon nugget#i should draw more silly comics like this sometime#hiratelier media#certified smash hits
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And so tomorrow, lets keep skipping ahead!! 💥
#ik the cover audio itself is still leaks but trust me. its crazy as hell#I've only looped that the entire day its fucking crazy!!!#project sekai#prsk fa#more more jump#mmj#airi momoi#kisaragi attention
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[slides this across to kennedytumblr] is this anything
#i don’t even go here but i’ve been hyperfixating on this wet rag of a man for weeks#his sad eyes and diva demeanour have bewitched me……………#anyway this clip literally plays on loop in my mind every time i close my eyes#i just needed this clip of him somewhere he looks insane#put audio over it bc i got sick of hearing jack yapping AINT NO ONE LISTENING TO ALLAT!!!!!!!!!#so anyway#ik this isn’t my usual blog theme but i feel they overlap so#may softlaunch my kennedy hyperfixation here#rfk#robert f kennedy#bobby kennedy#kennedy family#kennedyposting#jfk#john f kennedy#the kennedys#jack kennedy#non mafia#obligatory fuck rfk jr
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(credit to @towerofrabble for the original joke)
#arknights#and credit to gianni mantrango for the audio i used LOL#this was playing on loop in my head
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Unmute the loop!
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Camellia - Xion
#oneus#xion#son dongju#foroneus#kflops#malegroupsnet#lucieblr#teresabunnies#rhitag#sophiesee#cheytermelon#foraddy#* my gifs#nkd.gif#oneus.gif#oneus.xn#highllyyyyy pretty song and mv i think it's my tied for my second favorite solo i've already ranked them#1. radar (hwanwoong) 2. hatchling (seoho) / camellia (xion) 3. i just want love (keonhee) -wall- 4. sun goes down (leedo)#i do love how different in vibe all the solos have been it's pretty awesome. bouncing off the walls excited for hwanwoong mv#and also an official audio of it LOL ive been using a cleaned up concert audio to loop it. phenomenal and insane song
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Light falls in the sea.
Original sound
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MDZS x ISAT part 2: Grandmaster of Time.
(Part 1)
#in stars and time#ISAT#Siffrin#Loop#digital art#I was going to wait a bit longer to post the other side of the swap#but we are coming up to the 'come back to gusu' moment in the audio drama so it has been on my mind.#Yes. That is indeed a screenshot of the demon baby blood cave from The Untamed.#It is so over the top edgy. I love how far WWX leans into his Evil Yiling Laozu role in this arc.#Better yet he invites LWJ over and is so unapologetic about it. It really does feel like a 'damn you live like this?" moment.#I think there are two kinds of friends in this world;#those that see your blood pit cave and say nothing and those that tell you they'll come by tomorrow to help you clean up.#ISAT thought time: I know Loop hangs out under a nice big tree 99% of the time but lets be honest;#If there was a evil bloody cave in the vicinity - that is 100% where they would ask Siffrin to meet them in.#Loop sends texts to their stardust with Ominous black images and says 'Go here. Into the dark.'#That or highly specific IP addresses that are right over sinkholes. Or in graveyards.#Point is; I think Loop and the Yiling Laozu would thrive in each other's aesthetics.
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Darlin' has a lighter on their keys.
There is never a point in time where a lighter is not on their keys.
#or one of the ones you clip onto a belt loop ykwim??#either way#darlin ALWAYS has a lighter on them#(pushing my stoner!darlin agenda)#redacted asmr#redacted audio#redactedverse#redacted sam#redacted darlin#redacted tank
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So I needed something genuinely good to listen to while I colored and rendered a 9 page comic so I thought, oh, I’ll just pop Malevolent on, cause that seems to be the natural pipeline, finish archives, start malevolent, and Jesus fucking Christ
Archives is like a 5 course meal in an uncannily quiet restaurant
Malevolent is like doing bath salts mixed with laced redbull behind a 7/11 with a local cryptid
Both truly and equally amazing, don’t get me wrong there, but GOD DAMN, I understand why people say Jon couldn’t do malevolent, wtfffff
When the gas mask guy started sprinting down the docks and tackled Arthur into the water, istg prey instincts kicked in for me
This show is insane
(Elias still has my whole entire heart I don’t think I can stop drawing him anytime soon)
#mapple blog#just needed to get this on my blog for my own personal timeline#where have these shows been hiding all these years#it’s nigh impossible to find 2 home runs in less than 2 months#much less back to back#‘orther’ keeps running on a loop in my head#getting the general feeling archives is a gateway drug and malevolent is just straight crack#again in a good way#oughhhh stories that can only be told through audio format and use it to its full abilities#I owe you my soul#malevolent#arthur lester#arthur malevolent#what a wretched pathetic mc#I love him#love it when the entity gets pissed as FUCK at being ignored#so much sass#gonna go relisten to the gas mask fight🤭
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