#ayrenn aldmeri
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For the Queen!!!!
#eso#esofam#the elder scrolls#the elder scrolls online#queen ayrenn#aldmeri dominion#altmer#high elf
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TONS of new things added to my shop :)
Coupon for 20% off your entire order: JUSTCUZ
Shop <-
#prints for sale#fire emblem lucina#constance hatchaway#haunted mansion#maria final fantasy#final fantasy II#final fantasy 2#final fantasy v#final fantasy 5#ff2#ffii#ff5#ffv#final fantasy#final fantasy fanart#ffx2#final fantasy x2#sunset shimmer#mlp#my little pony friendship is magic#my little pony#queen ayrenn#eso#aldmeri dominion#aerith#aerith gainsborough
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Inspo:

#incorrect quotes#shitpost#digital art#fanart#comic#elder scrolls#elder scrolls online#eso#ayrenn#queen ayrenn#urcelmo#battlereeve urcelmo#cariel#razum dar#aldmeri dominion#source: neil gaiman#happy pride 🌈
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⊱ Queen Ayrenn ⊰
#Lotus Creations#type: screenshot#elder scrolls#the elder scrolls#tes#tesblr#elder scrolls online#eso#the elder scrolls online#teso#tamriel#gaming#mmo#altmer#high elves#high elf#elves#elf#aldmeri dominion#Queen Ayrenn
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Damn, eso’s base games quests make you such a boot licker.
#like I really like ayrenn and emeric but (especially in the aldmeri dom) I’m like ‘man I don’t really want to subdue unrest for your pretty#xenophobic empire’#the daggerfall covenant is less like this because I think everyone is sorta like ‘we’re on the same team for political reasons and that’s#it’#but in the AD it’s like ‘why don’t these damn bosmer like the dominion???’ I DONT BLAME THEM#although disclaimer I’m only like halfway through the AD quests#mine#and I don’t mind being a bootlicker a bit for the game but it’s like the default#although I guess it makes sense each alliance sorta has a similar path but still
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The quest with the orrery really just proves she would be the best choice when it comes to a ruler for Tamriel 🥹
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Ayrenn Arana Aldmeri from elder scrolls online?

Ajah Explanations/Submission Guidelines
#wot#wot on prime#wheel of time#wheel of time on prime#the wheel of time#Ayrenn Arana Aldmeri#The Elder Scrolls#The Elder Scrolls Online#TESO
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It's time for me to ramble about some speculation that has been stewing in my noggin for the past few weeks! 💫
I have been delving into a lot of ESO lately in my free time, trying to learn about the 1st Aldmeri Dominion as much as possible. The quests I enjoy taking notes (and taking screenshots) of the most are the ones that surround Veiled Heritance. I think it's safe to say that this group of Altmeri supremacists never died out like they were supposed to after their failed assassination attempt(s) of Queen Ayrenn; I see a lot of signs that point to the remains/descendants of this group somehow infiltrating the ranks of the Thalmor and the entire Aldmeri Dominion altogether later in history towards the 4th Era.
Since VH also had ties to Mehrunes Dagon, I can speculate that remnants this group carried on their daedric pact into the 3rd Era, and all had a hand in carrying out the triggering of the Oblivion Crisis (and founding of the Mythic Dawn cult).
I hope we do get further insight on how the modern Thalmor/Aldmeri Dominion came to be in the future. I'm left here putting string on an imaginary pin board, trying to connect every dot I can identify while I have the time. I'm mostly doing this because I really hate the amount of misinformation that has been passed around on the mainstream about the Thalmor (ex. people spreading rumors of the Thalmor/AD being always evil in their entire existence and want to bring Nirn to another Merethic Era) and the history of all three Dominions, and I'm just trying to find sanity somewhere within this mess.
I have fumbled in the past while scrambling for information, but hey, no one's perfect. I'm trying to learn as much as I can! 😭
Eventually, I will start making actual charts and boards, but until then, you all will only find me in this state:
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i was just chilling and then RENYA ATTACKED- [ask meme]


🍩 | their favourite snack to eat together
Going by ESO's food list to make my life easier... It'll be the Cyrodilic Pumpkin Fritters and Rimmen Raisin Cookies.
🥂 | what would happen if they got drunk together
Ayrenn would wreak havoc, without a doubt lol. Sielaire, wrapped around her wife's finger, will be abetting the chaos and keeping people off Ayrenn’s back.
🏹 | how they would fight together in a battle
No mystery here - very well. They've fought together long enough to know each other's fighting styles and instincts. Coordinating their movements in battle is second nature to them. That said, Ayrenn is more the one who will forge ahead, acting as spearhead and beacon to her soldiers/allies. Sielaire adapts and covers her weak points, matching Ayrenn's pace and watching her back.
🏆 | their reaction to the other beating them at something
Nonplussed at first (they're both confident, maybe too confident at times), then proud. Then Ayrenn plots to one-up Sie >:3c
🎨 | their favourite activity to do together
Sneaking away and going incognito for a while. I have Ayrenn doing it a lot in fic cos I think she would feel suffocated by the crown sometimes. It’s a precious taste of freedom for her. Though their getaways spike Sie’s anxiety to 200%, she does enjoy them because it’s closer to what she’d imagined for herself when she’s married. Just a regular life. That doesn’t revolve around a damn throne of all things. How did this happen? How???
🎸 | the song that describes them the best
Best song still remains 'Sweetest Devotion' by Adele.
🚗 | which one drives and which one picks the music
Sie drives, Ayrenn picks the music. She’ll probably put on such a wide range of genres that Sie never gets bored.
🚓 | which one is most likely to get arrested
Are you kidding?? Definitely Ayrenn lmao. Sie will be in the jail cell right beside her. Mostly because she tries to defend Ayrenn or convince the guards that’s actually, really, totally Queen Ayrenn Arana Aldmeri, Eagle Primarch of the Aldmeri Dominion. You have no right to take her in. Wait. Wait, you can check with the embassy! It's the truth! Why are you taking me too! Meanwhile Ayrenn's cackling her head off in the background.
🏝 | their ideal getaway
A holiday somewhere far, far, faaaaar from Alinor and Grahtwood and wherever Ayrenn's responsibilities are. Preferably somewhere remote, but not so remote and isolated that Ayrenn can't stroll through town and blend in with the local populace without drawing many glances.
🧸 | which one is the little spoon & which is the big spoon
Sie's big, Ayrenn's little. I like to imagine Ayrenn tosses in bed a lot sometimes, so Sie has to hold her down to get some peace.
🧼 | their feelings on showering together
Ayrenn: "ohohoho. fun. >:3" Sielaire: "We're not leaving for another hour, are we." Really though they've done it often enough that it's just another cozy little activity for them. They started doing it so it's convenient to spot and wash off wounds on each other, and later on for casual intimacy, just to feel each other close.
💌 | a love note from one to the other
“Every hour I have spent without you drags by with excruciating clarity. To know that you are within reach, yet kept from my touch by duty, drives me to the point of madness. A queen kept apart from her consort is a tortured being indeed. The only comforts I have are your cats that jump into my lap during meetings, and the knowledge that I will see you again for dinner. Please be there, or I might lose my mind. My heart, however, I know is safe with you.”
“Your meetings must have been utterly dreary today, to have brought out the heartsick poet within you. As amused as I am by the torture you have endured, I will see you again for dinner. I fear the consequences if our queen is lost to madness. Mad or not, I will love you always.”
#i really need to play sie sometime this is the only screenshot i have of them from my old potato laptop damn#elder scrolls online#the elder scrolls#tes#eso#ayrenn#sielaire#yzwrites#ask#scrollstrash
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Sometimes the things we've lost have ways to come back in the most unexpected manners.
Zanri al-Anaqi, my Khajiit ESO Vestige, with Queen Ayrenn, who now has become his mother figure.
After losing his parents as a teenager, Zanri found himself being part of the Aldmeri Dominion family as an Eye of The Queen. But 7 years later, Queen Ayrenn finally finds what he has been missing the most all this time: someone who loves him like his parents once did.
Commission by KSleepyCaffeine@Twitter.
Zanri al-Anaqi by me
Queen Ayrenn by Zenimax
#eso#tes#the elder scrolls#the elder scrolls online#elder scrolls online#queen ayrenn#oc: zanri al anaqi
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Big, Stupid Cat?
Okay this one is pure indulgence for me, Daisy. Nivane Willowrock is an adventurous bosmer (wood elf) from Grahtwood who woopsy-daisied her way into grand adventures (how did she become an agent for Queen Ayrenn of the Aldmeri Dominion again?) Oh and also her soul was stolen from her and she's got to get that back.
Razum-dar is a charming, rogueish khajiit (he's at cat man don't look at me) who is the first Eye of the Queen, and prone to heroics.
So anyways that's enough background really. Here's a nugget.
If he made it through this, by the Green, she was going to kill him. That was a fact. "Oh, you big, stupid cat, why'd you have to go and do something silly like that?" she groaned as she struggled to drag the limp body of her fellow Eye into the relative safety of a small cave. Y'ffre's Bones he was heavy. She huffed as her sweaty hands almost slipped out from under Razum-dar's arms, and she only just managed not to drop him like a wet sack. "Please be alive still," she pleaded. It had been her fault, she should have been the one to run the distraction so that he could get away. He was the first Eye of the Queen, and she was just a little wood elf with sticky fingers and no soul. She was the one who alerted an entire camp of Worm Cultists to their presence, she should be the one getting dragged into a cave by a dashing royal spy, not the other way around. (Never mind that the cat didn't have a lick of magical talent and she would have most certainly been doomed if the roles had been reversed.) And damn it, if he died, she just didn't know what she was going to do.
#daisy screaming into the void#this is my ask game tag now#fuck it I'll Elder Scrolls post here too?#I'm sorry the cat man was made just for me I can't help it
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The Vestige stayed where they were, watching the three Royals and gathered Elder Council. Another threat arose, another Daedric Prince wanting to destroy Tamriel. They had solved every single problem and world threat that had come to Tamriel for the past decade. The Vestige was tired, exhausted, but also deep down, angry, and vengeful. For the companions they'd lost, the friends and family killed, only for these three 'leaders' to start tearing apart the continent once again when all was said and done.
The Vestige, Hero of Tamriel, was done with these three. Abnur Tharn had called a council together to face the oncoming threat, the old mage was angry and tired as well. The rest of the Elder Council was not helping, going on about the fact they didn't have to listen to any of the Alliance Leaders.
Politics.
Politics.
And more politics.
Exhaustion.
Anger.
Pain.
"Well since we can't agree and innocent people are dying the Vestige can take care of it-" they couldn't stop the abrupt laugh that came out of them. Ayrenn was trying to shove the responsibility off once more. Just like Summerset and Elsweyr. Cynical, that's what they'd become the Vestige realized. Though it did not bother them much in the slightest.
"What makes you think I want to?" They'd always stepped in, just for these three to destroy their hard work. The Vestige's eyes narrowed onto everyone in the room, their anger firing through their system. "I always take care of the problems plaguing Tamriel, over and over and over again." Their voice was calm, ice cold irritation resounding through. The Elder Council shrank back, Tharn simply smirking slightly. The Alliance Leaders looked confused, and irritated.
"You always help people though, why stop now?" Emeric spoke up. Trying to appeal to the Vestige's better nature. Unfortunately their better nature had dried up when it came to coddling any nobility.
"I do always help, then you Three destroy my hardwork and effort, and care, with your pointless war. So no, I will not be doing anything this time." Shocked gasps filled the Council chamber, some people even getting angry.
"Our war is not pointless, it's for the good of the Ebonhart Pact!" Jorrun spoke quickly, probably trying to do damage control for the Vestige's comment.
"The Aldmeri Dominion wants peace throughout Tamriel!"
"The Daggerfall Covenant refuses to lose to Elves and Barbarians!"
It did not take long for them to start arguing amongst one another. Shouting was exchanged, the noise irritating the the Vestige's sensitive hearing.
"Then prove it." Simple words, spoken with force and will. The Vestige stood up, making eye contact with each of the world leaders. "Each of you say your faction, well you specifically, should have the Ruby Throne. Then prove it."
"We have armies at our disposal, surely-" the Vestige interrupted.
"No. Not your armies. You individually. Defeat this threat to Tamriel and prove you deserve the Ruby Throne. Risk everything you hold dear, and fight that Deadric Prince."
Silence.
You could hear a pen drop.
Then the Vestige walked out, ignoring the shorts trying to command them to come back.
No one commanded the Vestige, no man or mer. No God, Aedric, Daedric, or living.
#elder scrolls online#elder scrolls fanfiction#elder scrolls fanart#elder scrolls skyrim#elderscrollsonlinedlc#elder scrolls oblivion#queen ayrenn#jorunntheskaldking#highkingemeric#high isle
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Razum-dar: Whose dad is the hottest? Whoever gets the most votes takes a shot.
Ayrenn: Okay, well my dad's dead, so...
Shazah: Hmm... Was he cremated?
Gwaering: [snorts water out her nose]
#incorrect quotes#elder scrolls#elder scrolls online#eso#razum dar#ayrenn#queen ayrenn#shazah#gwaering#the green lady#aldmeri dominion#source: tik tok
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Jo'zira
Any Pronouns Khajiit Age Unknown
Citizenship: Aldmeri Dominion
Titles: Soul Mage Maven, Explorer, Eye of the Queen, Moon Hallowed, Arch-Mage, Laird of Misrule, Mystic, Numinous Weaver
Class: Sorcerer Weapon Skills: Restoration Staff, Destruction Staff Armor Skills: Light World Skills: Soul Magic, Psijiic Order Guild Skills: Mages Guild Crafting Skills: Clothier, Enchanting
A young Khajiit of unknown origin, having last lived in Vulkhel Guard in Auridon. His vast, encyclopedic knowledge on a variety of topics and natural affinity for spellcasting contrasts his lack of memories of his past before his arrival in Coldharbour.
Further compounding the mystery is his total lack of common sense--and at times, sense of self. With poor self-preservation instincts and abysmal understanding of any kind of social norm, one may assume he was a wealthy shut-in with a vast library. Indeed, when given the choice, he often prefers a good story over pragmatism or ethics.
However, this isn't to say he is a burden to the group in all aspects. His skill with war magic is undeniable, though his enthusiasm for battle and general callousness he displays can be disquieting. Despite this, he often means well, and wants nothing more than to have fun with his new friends.
Though at first he was content to be on an exciting adventure, even he started to notice how odd his situation was. There were few clues as to who he was in his little apartment, and there were no clues as to any family he may have had. His grasp of Cyrodiilic and lack of Ta'agra accent muddied the waters further.
Furthermore, he had to admit that his demeanor in battle and in the presence of Daedric Princes was such a radical change that he almost felt like a different person. Related to that, the breadth of his knowledge is uncanny even for someone of means. Yet no memories of his past ever surfaced, no stranger, ruler or Prince ever recognized him.
Above all else, he realized he was growing envious of his companions. Even as he made new, fantastic memories as an agent of Queen Ayrenn, deep down he resented that he lacked what most other people had. History, connections, memories both pleasant and not, there were none for him.
Soon, that alienation began to seep into every part of his life. He began to notice he didn't behave like anyone he met. He didn't understand or even experience things like others did. Hunger, fear, aversion to pain, instincts that all living things have that he didn't. When once he felt reluctant to claim Khajiiti heritage for what he assumed to be Imperialization, he was starting to wonder if he could claim to be a mortal at all.
He was aware of the situation he and his fellow Soul Shriven were in. It wasn't out of the question if it was all a symptom of having his consciousness forced into a simulacrum of chaotic creatia while his soul languished in Coldharbour. Yet deep down he felt it was more wishful thinking than anything.
Halfway through what he perceived as his journey in Greenshade, he would finally get an answer from a Bosmeri Spinner. While his worst fears would be confirmed, he would learn that there was a deeper horror waiting for him.
One Tamriel
When he discovered his origins, Jo'zira didn't despair. On some level, he always knew that he was never a mortal to begin with. When he found out his very existence was accidental, he found a certain beauty to it. He took pride in being the product of a bond that transcended worlds.
Of course, he was also keenly aware that his existence was conditional. His creator intended him to be something else, and though the Demi Lich respected his creation's right to life, he still expected him to serve. Luckily, the conditions were reasonable and easy to follow. The best part for him was that living life alongside his companions was one of those conditions.
For a short time, he had a mentor; the closest thing to a father he'd ever know. Together they finished the work Jo'zira had unknowingly began: the merging of several worlds to his Father's world of origin. Though their time together was short, Jo'zira came to know the deep grief that gave his Father purpose in this endeavor. Knowing he began as the tiniest fragment of his Father's vast soul, he resolved to be the unwavering hope his Father cast aside.
When his Father's work was done and began his thousand year slumber, Jo'zira earnestly took on the burden of assuring the new world persisted no matter who or what threatened it. Though he would step back as the main player in their adventures, he would always be by his companion's--his new family's--side.
Perhaps, when they meet again in the distant future, the records of life Jo'zira was tasked to record would once again stoke his Father's faith in the world.
===
OUGH, this one's finally done. Granted, this one went by a lot faster than the other 2 but hey, I'm supposed to be on vacation lmao
Some notes on his outfits and his gradual changes as time went on. Essentially, Jo'zira's physical form was held together by a dormant Demi Lich's power. So when he was finally able to manifest on Nirn again, he ended up looking a little different since he's on his own now.
His "true" form is what he looks like inside his core, which appears as a huge, colorful garden to outsiders where the flowers represent the memories he's recorded (both his and his companions'). He's still baby!
The usual armors for the Planemeld arc. TBH the alterations were in mind thanks to how weird Altmer armor looks in-game (those persistent hip flaps in ESO armor...) but ironically I came to sorta like them while working on this. Not enough to decide against the changes tho. Chalk it up to 1. Jo'zira becoming a better tailor and 2. He's a MAGE
...
So...
If he didn't have a soul to start with
Who's soul did he get back from Molag Bal?
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Updating my ESO base game zone list (from roughly most to least favorite), adding the EP zones I'm done with (up through Deshaan), and elaborating on my thoughts for each zone and on the writing overall because I like yapping. Moving on to DLC now.
TLDR:
Grahtwood
Rivenspire
Coldharbor
Auridon
Glenumbra
Stros M'kai
Malabal Tor
Alik'r Desert
Betnik
Reaper's March
Greenshade
Stonefalls
Bangkorai
Bleakrock Isle and Bal Foyen
Khenarthi's Roost
Stormhaven
Deshaan
More detailed thoughts below (spoiler warning for these 10 year old quests):
1) Grahtwood - I would say Grahtwood and Rivenspire are tied for my favorites, with Grahtwood being all over strong while Rivenspire has a particularly strong environment and main quest. While for me most other zones maybe had a few standout quests if any, the side quests in Grahtwood were very consistently getting me invested and were fun/interesting (stand outs include: The Grip of Madness, Bosmer Insight, Keeper of Bones, The Wakening Dark, and The Unquiet Dead). The environment is just stunning too. It's one of the few base game zones where things truly feel grand and huge. I love the giant trees in this game and Grahtwood is full of them. The Bosmer towns are really cool too, and Gil-Var-Delle was very cool. I appreciate all the Bosmer lore and culture fleshed out by all the Valenwood zones, and it feels very unique compared to the other cultures fleshed out (in the base game at least).
2) Rivenspire - I love the main quest for this zone so much. The characters are more memorable, the story doesn't feel as forced (and the player's inclusion feels less forced) compared to the other zones, and the twists and emotional connection to the events are stronger. I love all the Ravenwatch characters. Verandis alone boosts my opinion of this zone. The scenery of this zone is probably one of the strongest in the base game too. Entering the zone to see the Doomcrag (A+ name btw) with the red lightning in the distance immediately got me excited for what the zone had in store (especially after the bore that was Stormhaven) and the way it sorta hangs over everything on that side of the map makes it such a strong set piece. Even beyond it, I love the gloomy and lightly gothic vibes of the zone and the Main Quest. The main reason I put it below Grahtwood is that I really didn't get invested in any of the side quests I did.
3) Coldharbor - I actually didn't realize this was going to be an entire zone, so when I first got to it I was a little put off, especially because my experience with planes of Oblivion in past games was mostly annoyance (the Deadlands and Aprocrypha), but I ended up really liking it! I liked how pretty much everything in it related to the main quest, so it made for a nice focused change of pace, and every quest relating to the same goal made me more invested in them. A lot of the quests felt more unique than the rest of the base games ones too. The scenery was really grand and cool and impressive, and the environment paired with the sound design really made the place feel uneasy and unsafe to explore (even if it wasn't really that much more dangerous than the other zones)! I also found a lot of the characters fun and likeable. Some stand out quests for me were Vanus Unleashed, The Endless War (and its follow-up quests), Special Blend, and The Soul-Meld Mage.
4) Auridon - I ended up spending a ton of time in this zone so I became pretty familiar and fond of it. The environment is so pretty and picturesque. I also liked how a lot of the side quests either related to/built on the main conflict with the Veiled Heritance or helped to elaborate on the current context of the Aldmeri Dominion. It helped the whole zone feel more cohesive. I certainly remember the quests of this zone better than most others. Razum-dar and Ayrenn are absolute treats as well!
5) Glenumbra - (bumping up) I might be a little biased in liking this zone more because it was one of my first, but I'm also pretty fond of Glenumbra. The biggest negative of it for me is that I barely followed the main quest storyline at all. It felt kinda all over the place and like different parts of it barely connected to others. However, the vibes and aesthetic are great. I love all the marshes and fog and general moodiness, which really fits a lot of the quests in ghost towns and cemeteries. I enjoy going back to Glenumbra for events and antiquities because I just like running around it (although it really suffers from having enemies on every square inch of the map, but that's an issue I've noticed to a lesser extent everywhere with the game so far). The environment is just very pretty, and a cool touch is the huge moving vines everywhere. Also, gotta say, I hate Daggerfall's layout. It's a really cool looking city and it feels more like a large city than most others in the base game, but it sucks for doing daily crafting. Overall I just had fun here.
6) Stros M'kai - So given this was the first zone I ever experienced, and I had just started Redguard right before earnestly starting ESO so it was fun going "like the one in Redguard!", I might have a bit of bias on how much I like this zone. But I am very fond of it! I found the characters of the main quest endearing and memorable (even if they and their story wasn't relevant almost at all to the rest of the DC) and the player's inclusion in the story didn't feel forced. I like the aesthetics of Port Hunding, and the desert around it just felt warm and big despite how small the map actually is.
7) Malabal Tor (after thinking about it more I'm bumping this one up a little) - I didn't really care for this one while doing it, but in hindsight, it's grown on me. I really like the lore and development of the Silvenar and Green Lady that they do in this zone, and I like how so many of the side quests help to flesh out those lore concepts and backstory beyond the main quest. It makes the storyline of the main quest for this zone feel more developed and worth getting invested in. However, I didn't really get invested in anything else very much. The scenery was pretty beautiful too.
8) Alik'r Desert - I was surprised how beautiful I found this zone given that it is a desert, but I really loved the scenery! I also liked the quests here fine enough. They weren't my favorite, but I didn't necessarily dislike them either. I liked the old Redguard temples you got to explore, and the way they implemented and introduced the Yokudan religion/gods. It was fun to engage with. This was a perfectly middle zone.
9) Betnik - I like the setting of Betnik. The rocky and foggy beaches are pretty. The history of the island is pretty interesting. in hindsight having done the first zones for the other alliances as well, I now appreciate that the characters from the Stros M'Kai main quest are here and the story is continuing with them, it feel more natural for why my character is invovled. However, I barely remember anything else from this zone, and in hindsight the environment isn't as pretty or as impressive as later zones, so I don't care too much more for it.
10) Reaper's March - This zone was very hit or miss for me. The scenery was nice, and the music stood out to me and I really liked it, but the quests and character writing was either something I really liked or something I really didn't. I loved Shazah and Khali, and while the whole concept of of the Moon Hallowed felt super contrived, I like that it gave us an opportunity to really get to know them and get invested in them. They were both charming and likeable, but it is for that reason that I was not a fan of how the main quest in this zone ended. I was looking forward to how they would handle which twin would be the Mane (or maybe push against tradition and make them both Mane or some other compromise...), but one ultimately dying felt like a stupid way to solve that issue. They could've been so much more creative with it. This feeling of enjoying parts of a questline and disliking others from some reason continued through the quests of this zone.
11) Greenshade - I wasn't a fan of the scenery in this one. Not only was it just not as cool to me, but I think I've developed a bit of a pet peeve over how everyone kept refers to it as a forest when it was clearly some kind of savanna woodland. Sorry Bosmer, that is not a forest to me. Anyway, the story and side quests for this zone didn't stick out to me at all with the exception of a few MVP characters. I liked the Wilderking quest, in part because the idea of the Wilderking is interesting (in theory, it's ok in execution) but mostly because I really liked Aranias and the story we see with her (I think it's kinda weird that the original Wilderking and her are Altmer, especially in the context of the politics around the formation of the Aldmeri Dominion, but besides that I enjoy the idea). I was got a little emotional over the very sweet short quest, The Flower of Youth, and it has really stuck out in my mind. And finally, I liked Indaenir. I found him very charming. To the extent that I was sad at his sacrifice at the end of the main quest and hyped for him when he becomes the Silvenar. Mid zone with some stand out moments.
12) Stonefalls - The story for this one baffled me a bit too much, in the sense that there were several moments where I feel like I didn't get enough explanations as to why what was happening was happening. I was truly just along for the ride. There weren't really any characters that stood out to me either. Like, I recognized them and remembered them as the kept popping up, but I wasn't invested enough in them, which is a shame, because I think the last few quests of the main zone quest would've been a lot stronger if I actually liked or felt endeared by Tanval, Garyn, and their relationship. The second half of the main quest felt drawn out and I think the writing was just kinda bad for this zone tbh (more than usual). Now, saying that, the scenery and environment for this zone was gorgeous, and the music stood out and really accentuated the mood! One of my favorites so far environment-wise. I think it felt very Morrowind-y, and I loved the mountains and the volcanoes and the land coral and the ash effects. I also love the look of the Dunmer architecture in this game, and I think it fits them well. I took so so many screenshots in this zone. I genuinely enjoyed just wandering through it.
13) Bangkorai - Nothing about this zone really caught my attention. I didn't care for the main quest, I didn't get invested in any side quests, and for me this zone feels more frustrating to navigate with how many areas as controlled entirely by enemies. It also does nothing new or interesting with the Reachmen, unfortunately. The scenery is pretty, but it is similar to everything else we've seen in the Daggerfall Covenant, so by the time I got to it it wasn't anything special. My opinion on this zone was also probably colored by the fact that at this point I just wanted to get further in the main quest. I also want to highlight this one quest, Freedom's Chains, which has a super interesting basic idea and hypothetical choice at the end, but is so horribly buggy and terribly written that it is one of 2 quests I've done so far in this game that made me angry.
14) Bleakrock Isle and Bal Foyen - I did the entirety of these in a little over an hour each, and really nothing stuck out to me. Not the characters, not the setting, not the quests, nothing. The only thing of note is that I was running around Bal Foyen at sunrise and it was very pretty, and there was a guar in Bal Foyen named Rollie.
15) Khenarthi's Roost* (I did it slowly over a few months while my hands were in pain and nothing about it stood out to me) - So there is an important context to this one, which is that I started this zone in January after the New Life Festival, but soon took a break from the game because my hand pain was really bad and I couldn't play. I attempted to play every few weeks (in this zone) and every time my hands hurt really bad, and I had forgotten what was going on. It took me months to finish this teeny zone, and I just don't have a great association with it. Outside of that bias, I just wasn't invested in the plot or characters (outside of Raz, of course), and I feel like the Maomer were uninteresting and a waste of potential. The aesthetics of the island were pretty nice, but I didn't find it as cool or pretty as most of the other zones.
16) Stormhaven My dislike of this zone was mostly circumstantial when I first played it, but in hindsight having gone back to it for other random things, I continue to dislike it. The wayshrine placement sucks. Somehow by the time I got to this zone I was already a little burnt out on all the Daedric prince involvement, and the involvement of Vaermina and her cult did nothing new or interesting. I could not bring myself to care about pretty much any quest in this zone, with the notable exception of the part at the end where you enter Emeric's dream and talk him off the ledge. I like Emeric, and I feel like this detail made it make more sense for why he can trust you so much. But other than that, it was a very mid zone. The scenery was Glenumbra but less cool in every way.
17) Deshaan - This is only below Stormhaven because of that one quest with Emeric (and maybe I'm a bit jaded right now). In a game where it feels like the Daedric Princes are invovled in every other quest, you're telling me that a questline focusing on an organization creating a plague had nothing to do with Peryite? Justice for Peryite! Speaking of, the main quest for this zone was so... what? The writing for this alliance so far has been really weak imo and this quest really exemplifies it. It's just antagonist doing miscellaneous antagonist things without a solid connection between their actions. Despite building up to the main antagonist's backstory throughout the zone, I still don't understand her motivation for just about anything she did until the last 3rd of the story, and the kinda interesting conflict of her backstory was written in the least interesting way it could be. None of the other quests stood out to me, and the environment, while fine, didn't catch my attention either. I did like that Mournhold felt larger than most of the cities in the game, and I loved how the temple looked and loomed over everything.
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Daggerfall Covenant Overall Thoughts:
These zones were my starting zones so I was learning how the game works and doing the big main quest while going through them. I straight up can't remember whatever the overarching plot of these zones was, but I remember each zone as its own individual thing better. At the time I felt sorta meh towards it, but having done the other alliances it has grown on me because of the characters and pacing. The way you get invovled with the leader in this faction feels more natural and less contrived than the other two (and the build up to getting to that point is longer and more developed) since you have to prove yourself and work your way up the High Rock leadership to finally impress Emeric and get him to entrust you with things. You don't just do him one favor and he goes "ok I trust you with alliance secrets now", but compared to the AD it felt like the over arching story of the alliance is much much weaker and less developed. it feels more like each zone has its own story only loosely tied together with "WAR IS HAPPENING" (EP is sorta the same). The antagonists weren't memorable, but the side characters like Emeric, Darien, Gabrielle, Skordo, the gang on Stros M'Kai, Lady Laurent and Stibbons, etc. were fun! I read on Reddit that the team that made the DC also made Coldharbor, which is why so many DC characters feature in it, which definitely helped me feel connected to them more. Overall, not the most striking alliance, but I liked the characters and am probably more fond of it because it was my first one
Aldmeri Dominion Overall Thoughts:
I appreciate that there are overarching storylines between the zones (beyond just "[other alliance] is attacking!") between the Veiled Heritance, the death of and new Silvenar and Green Lady, etc. The other two factions' zones can sometimes feel too disjointed from each other or the way they are connected feels contrived, so the reoccurring characters feel more random (like, why are you here too??) or there are way less of them, while in the AD you meet a lot of the reoccurring characters in the first two zones and then it makes sense why you keep running into them. It makes the relationships you build with them feel more genuine, and there were a number of stand out characters for me. I think for this reason, having one small starting zone as opposed to 2 might've helped with that feeling. On the other hand, I feel like the build up to how you get invovled with the alliance leadership was way more rushed (in a bad way) compared to the other two zones. Like, you happen to be picked out as competent and trustworthy by one of the right hand men of the queen (no offense to you, Raz, you are one of the highlights of this alliance) and then you save the queen from an assassination attempt in the first story point of the next zone and she just trusts you immediately (once again, no offense to you Ayrenn, you are also a highlight). But once we're into the main storyline, I enjoyed it and followed it a lot better than the other two zones. I also appreciated how the antagonists had motivations that felt like they actually informed their decisions and related to the political and interpersonal dramas going on. It made them more memorable. I felt in general that the side quests were a little stronger here as well.
Ebonheart Pack Overall Thoughts (so far)
I've only done Bleakrock Isle, Bal Foyen, Stonefalls, and Deshaan, and hopefully I'll come back to do the rest later, but I'm a little sick of the base game and would like to move on to DLCs. With that disclaimer out of the way, I've found it so far lack luster compared to the other two. So far the zone stories aren't that connected (although that may change), and there seems to be less reoccurring characters. The one that I do know for sure shows up repeatedly, Naryu, didn't actually make her first appearance until Deshaan (not a fan of her so far tbh... why does she neg me so much??). Altogether, none of the characters so far stood out to me, and they've been overall less endearing and less memorable (so far). None of the quests have either. Generally in this series, but particularly in this game, and even more so in this alliance for some reason, the player's involvement in a quest or situation feels really contrived. The one positive for this alliance for me is that I think the environments are consistently pretty strong (so far). Finally, the antagonists have been weak in the sense that they aren't memorable or interesting (similarly to the DC). These ones frustrate me a bit more because they feel much more like wasted opportunities. So far there's a theme of family or parent-child relationships going on, but it's really shallow and I'm not sure it's purposeful. Like I said, maybe I'm just jaded with the base game zones because they are pretty same-y (and it makes sense why tbh), but this alliance has been my least favorite so far and I don't feel bad about skipping the rest of it for now.
#i just needed to get this out of my system#i dont expect anyone to actually read all this lol but be my guest if you want to#mine#eso
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i need to draw some of my lesser known ships… like Ayrenn and my bosmer oc, Bitter Crickets..or Carlotta and Daena Aldmeris of Alinor,
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