#being able to complete the routes/character development
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katrani · 1 month ago
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Mistria road map: "romance and best friend routes"
SCREAMING YES THANK YOU FINALLY A FARM SIM DEV GETS IT
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fir-fireweed · 5 months ago
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Intro Post for my new WIP, “Cantata.” If you haven’t yet read my completed IF, “Viatica,” you can find it here on itch.
Ko-Fi Link Here
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A low fantasy IF loosely based on the Italian Renaissance period, with a steampunk edge.
DEMO on Itch
SYNOPSIS
The story is set in Saleste, an empire with a long history of expansionism and colonization. It is a vast, wealthy empire, very much set in notions of classism and noble privilege. And its warmongering has only grown more brazen under the current regis (monarch). Saleste is currently at a stalemate with Tinebaille, a neighboring island nation the empire has repeatedly tried, and failed, to conquer.
Within the empire, technically citizens but not, are the Iredicci. The Iredicci are as much a religion as they are a race—less like priests and more like monks or shamans. The Iredicci can hear and feel the cordis, the harmonic pulse that connects all living things, and they connect to it through song. Iredicci have excellent hearing, but their defining feature is their voice—they have an echo to their voice, a resonance of two pitches at once. The regis asked the Iredicci elders to use their unique gift to help him conquer Tinebaille, but as a peaceful people, they refused.
A simple, nomadic people, the Iredicci were traditionally welcome in all corners of the Saleste Empire. But as steam technology progressed and the push for new resources grew, a prejudice developed against them. The regis spread propaganda against the Iredicci, painting them as an inferior, uncivilized people who leeched off the empire rather than aided it. Over the years they stopped being welcome. Eventually, their travel was restricted, and the Iredicci were forced to live in settlement camps.
You are one of the Iredicci, born into such a camp. The elders sing songs of past travels and wonders you have never seen. Ever the optimists, the elders tell you to take heart. To be thankful you are among friends and family. That things can’t possibly get any worse.
Until they do.
Historians and politicians would call it The Proelium, a righteous battle against the traitorous Iredicci. What it really was, was the systematic genocide of your people. In one night, soldiers attacked every settlement camp across the empire. No one was spared—not the elders, not the children, not your mother.
It was mere whim that you snuck out of camp that evening, a mischievous escapade with a friend that ironically saved your life. You are taken in by your friend’s family and kept safe. But with survivors being hunted and killed, you must conceal your identity. So, you pretend to be deaf and mute.
Journey through the empire of Saleste and beyond. Grow from a child into an adult. Make friends, lovers, allies, and enemies. How will they react when your secret comes to light? Will you abandon your song in favor of machine? Join the rebel forces against the tyrant regis? Will you heal the wounds of the realm and restore balance? Or plunge it further into chaos?
FEATURES
Play as male, female or nonbinary—you’ll be able to choose your pronouns independent of your body type.
Customize your character’s appearance and personality.
Choose your attunement/proficiency with the cordis. This choice will heavily influence gameplay, affecting combat, weapon specialization, character interactions, and problem-solving situations. Choose wisely!
Create 2 character names: your birth name and an alias. The Iredicci have culturally unique names, so your birth name will be limited to a preset selection. But you will go by an alias of your own choosing for most of the story.
Develop your relationship with your adopted sister. Are you friends or rivals?
Romance! Or not. Romance 1 of 4 possible love interests, or choose the platonic route with the best of friends.
Save a wild animal from a hunter’s trap and gain a steadfast companion. Because fur baby.
THE MC
The game begins with you at age 7. When you are 12, your camp is slaughtered during The Proelium. With your voice and heightened hearing identifying you as Iredicci, you pretend to be deaf and mute in order to hide your heritage. The main game occurs 13 years after The Proelium, when you are 25.
ROMANCE OPTIONS
Calliope Cato (she/her)
The inventor/artificer, Calliope can build and fix any machine. She is 2 years younger than you, petite, with gold eyes, rich brown skin and black hair in multiple braids. Her hair and clothes are adorned in rings, belts, and pins which double as tools. She carries a man’s cane sword with her everywhere, which she wields in a fight along with a hand crossbow. She’s curious, optimistic, excitable, and easily distracted by her many projects, but much of that is to keep her mind occupied. In quiet moments when she thinks no one is looking, you glimpse a profound sadness on her features.
Corinne Xenakis (she/her)
The leader of the rebels, Corinne works to overthrow the monarchy and aid the surviving Iredicci where possible. She is 6 years older than you. She is tall, with long, sandy brown hair usually worn in a messy bun or loosely braided bun, hazel eyes, and beige skin tanned by the sun. Quiet, serious and aloof, she feels a tremendous responsibility for those under her command. Corinne is a contradiction—she has the grace and manners of a noblewoman, yet fights with military precision that is uncommon for females of noble lineage. She is deadly when double wielding her flintlocks or axes. While not cold, she is not overly familiar or friendly with anyone, and very tight-lipped about her past. What does she guard so fiercely behind her armor?
Vicente Aloi (he/they)
The bastard prince, Vicente is calculating, ruthless and driven. They are the same age as you, and they, too, lost their mother the night of The Proelium, though under different circumstances. But while you were adopted into a loving family, he is the unwanted son of the regis, trained to be a lethal tool. He has long, midnight blue-black hair, icy blue eyes, and high defined cheekbones. The edges of a tattoo are barely visible on his neck above the collar of his doublet… wings, perhaps? It’s beautiful. He’s beautiful, though you’d never tell him for fear he’d take his rapier to your neck simply for looking. Will your plans align with his, or are you merely another pawn in his schemes?
Bayram Durmaz (he/him)
The son of the Aydem, the matriarchal leader of Tinebaille. Bayram is 4 years older than you. He has golden-honey skin, light brown eyes, and dark brown, tightly-curled hair that he usually wears back in a ponytail or half ponytail. He is tall and broad, muscular but not toned, with a rounded edge to his stomach and chest. A sprawling, colorful tattoo, the mosaic artwork of his people, covers the entirety of his back. He is boisterous, bold, and a shameless flirt. With his young sister bearing the weight of succession, he’s been free to explore the islands to his heart’s content, and is familiar with every bay, inlet, and harbor. He is equally skilled at wielding a spear, sailing a ship, and charming hearts.
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crescencestudio · 2 months ago
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๋࣭⭑ Devlog #47 | 4.26.25 ๋࣭⭑
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no bc we r actually so back brothers ive got FOOD TODAY
We are ALIVEEEEE AND BACK AND BETTER THAN EVER ((FR THIS TIME!!!).
Before we get into actual updates, I wanted to give context on where my life's been at basically the past year. As many of you know, I got my PhD last December (YEAAAA) which meant for the second half of 2024, I was literally in a cave crunching my dissertation. Now, many people (including me) thought after I finished my dissertation, I'd be a lot freer for Alaris stuff. But since this year started, I've been completely preoccupied with some personal matters which kept me from working on Alaris as much as I wanted to.
While the personal matters aren't anything anyone has to be worried about, they did take up A Lot of my time, and I'm really happy to say that I am officially free from those obligations too!!! Meaning for the first time in literally a year, I am NOT drowning. And that time has already been used Very Fruitfully heh....heh....heh.....
WANNA SEE???
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Writing has been on a bit of a stall, and the main reason why is something I'll talk about in the Miscellaneous section! But it's nothing to worry about since it's because I want to focus on other parts of the game right now. With almost all of the routes finished, I've noticed that the writing pace I've maintained has resulted in the art and programming aspects to fall a bit behind where I want those parts of game dev to be.
So recently, I've focused more attention on the art and programming components rather than writing. That being said, writing still makes slow but steady progress! Kuna'a's development edits continue to progress, and Etza's route is about to be sent to line editing, which is the last stage of editing for my writing process. This means once Etza's line edits are finished, the four Central routes will be COMPLETELY FINISHED!! Exciting right!!!!
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For art, I can't actually show very many sneak peeks since it's mostly been CGs and character design commissions heh. But I am willing to give a slight sneak peeks of these character designs in these two beta screenshots
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Sickest character designs by @saffein-e
While these sneak peeks don't represent the final character sprites, they are the OG designs created by bestie Saf. And even from the designs alone, the characters are stunning additions to the cast! I can't wait to draw them in my own style and hopefully do Saf's amazing work justice 💖💖💖 In these screenshots too, you can see some of the newer BGs and hints of overlays that we've added to the game to heighten the visual effects hehe.
I've also been working on CGs for Etza's route and am happy to say our CG count is currently at 26 completed CGs (5 sketched ones) out of 54! Now that I'm making an active effort to Lock in on the art assets, I'm hoping CG and sprite development picks up a bit in the coming months ^^
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And finally... for the most exciting news!!!!!
ETZA'S BETA WILL BE OUT MONDAY!!!!
We have finally moved forward on the beta build front, and beta testers will finally get to play Etza's beta! Since I haven't shown much in-game screenshots from the betas in past devlogs, and you all patiently still read them, I thought this month would be a nice time to update you all on how things are looking in Alaris beta land.
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In this beta, you obviously get to woo our neighborhood angel
Since it's been a while, this is a reminder of what the game looks like (LMFLSOA). I know for me it's been a while and honestly I forgot how proud I am of the art assets :') I love how everything has come together and how it looks in the game <3
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Of course, Important Choices and fun cast dynamics are a few of our Favorite Things
Between the messaging interface, the chapter card, the phone call overlays, and many more little effects and stuff, I forgot how many assets are in this thing. Being able to code Etza's beta has been an amazing reminder of how much work I've put into Alaris over the years ^^
Which brings me to exciting news!!!! I will make the official announcement separately at a later time, but as a reward for people who actually read these things, you're the first to know. With Etza's beta coming out soon, that means the four Central routes will have finished beta testing. And with where things are at, I've made the official decision that...
Alaris will enter Early Access for the First Four Routes!!!
I don't have an exact date for when this will release since it largely depends on how quickly I can art. But I'd like to aim for a tentative Q3 release for the Early Access Build! More details will come when I make the official announcement, but it is extremely exciting to have reached a point where I can even put this out there to people!!!
I hope you all are excited, and I want to thank everyone who has been on this journey with me whether it's as a recent or long time fan!!
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Finally, I haven't really had time for market research since I've been in the "Returning the Game Dev" trenches. But I do have other exciting news that I'll make yet another official announcement on later.
Aside from the new Alaris beta, I've also had another small side project I've been working on with some friends (very chill-like) over the past couple of months. It'll be the first Crescence Dark Fantasy entry in my collection of games, and it's definitely a different vibe from what I've put out so far.
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Where They Wait will be a new game submitted to Ossan Jam with elements of horror, fantasy, and dark romance :3c I'm so grateful to the team I've worked with and all the work they've put into our little shared baby, and I can't wait for you all to play it! This will also be coming out WELL, Monday too LMAFLIDJLIFJ.
As you can see, we've been hard at work behind the curtain. Since I last talked to you all, we've made a lot of nice headway on the different projects I've had on my plate, and I'm excited to feel like we're hitting our stride on so many things!!!!
Until next time we talk, which will be Very Soon with all our exciting announcements coming up. Thank you as always for being patient with me and supporting me!
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everywishway · 4 months ago
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Unions and the Defence of Supergiant Games
Hey, so I'm pretty sure everyone and their mom has seen takes on Hades 2 rn bc of what one of the VAs said. This is causing a lot more harm then good rn and, while I don't claim to be an expert on unions, but even just basic research shows Supergiant is largely innocent and this is a misunderstanding.
Supergiant stated they will not be recasting and also they don't fall under the companies that can not be working or supported during the SAG- AFTRA strike.
Being an indie development company, they do not fall under the issues SAG is striking and possibly can not even sign said agreement because they are an indie company (i'd have to fact-check that). This strike is supposed to affect larger companies like EA, Sony, X-Box, etc who are pushing for AI. Below is a statement from Supergiant about the statement made by the VA.
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When similar strikes happened for both SAG and the WGA, other smaller companies did not have to halt production because their work did not meet the guidelines that the strike fell under. Spindel Horse and GLITCH are both indie animation companies that did not have to halt production.
One other example is Dropout.TV where they did not need to stop under SAG rules and guidelines, they did so out of respect. While Supergiant could, they don't have too and why would they? Fans have been waiting for almost three years now and they are polishing at a record speed.
Secondly is the term "Scab" being thrown around when it comes to who Supergiant hires, which largely comes from people not knowing what a true scab is.
A Scab ISN'T any person working in a given position when a strike is happening. It's a member of SAID UNION who crosses the picket line or does work for lower pay then the Union states.
Unions have several levels of entry that not all people meet. Being under smaller workers unions for starters along with proof of employment and others.
Supergiant, being smaller and indie makes it so it can hire people who aren't SAG members and help promote them to be bigger names in the industry along with eventually becoming possible members of the unions.
For example, Michael Kovach (famous VA for Jax from TADC, Several characters from Poppy Playtime, One character in Billie Bust Up (IDK), and most famously the original pilot VA for Angeldust from Hazbin Hotel) is not a member of SAG but supports the union and has been in multiple roles since the SAG strikes began.
While I have not done research into who exactly is being called a "Scab" in terms of the Supergiant controversy, please keep yourself educated about the term because it is super derogatory and may cause these people to never be able to join the unions. Being labeled a "scab", even incorrectly, makes it nearly impossible for people to join unions.
A lot of the "If you don't join a union then your against unions" mentality I've seen from people creates a harmful, uneducated stereotype that large corporations want. They want normal consumers to see Union Supporters as aggressive and hopping down your throat to deny you money. This villainizes unions in the long run.
Overall, Supergiant is not doing anything wrong and the mob mentality jump on them comes from a lack of educated perspectives (esp since a large portion of this community is the younger demographic with not much union knowlege).
While I don't see it happening, the large explosion of this on social media along with the VA's lack of understanding may cause Supergiant (or even other companies) to not work with them again after Hades 2 is complete. This is a huge liability that is harming their company and, if they do proceed to go this route I do not blame them, and neither should you. This is safety and security in their brand so more games we appreciate can come out in the future. The VA is a grown adult who has made decisions and will deal with the consequences when/if they happen. Please send no hate to Supergiant or the VA who I have intentionally left nameless so nobody can attack them. Thank you.
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suzuran777 · 4 months ago
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Upcoming BL game releases (2025 edition)
I was originally going to post this a bit earlier in January, but maybe it's good I had to postpone it because we got a few new announcements recently from some well-known BL game developers (Parade and Tennenouji). The release date of Ooe part 2 was also revealed and the game is scheduled to be released at the end of next month, so I think there are quite some new things to look forward to this year.
I also decided to include some more doujin game titles this time, as well as some games which are still in development, but the status is currently unknown. Sadly BL game magazine Cool-B has ended its publication, so I hope that the game developers will continue updating their own social media pages and blogs instead.
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Now available ↓
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Re;quartz Reido Nintendo Switch version (Re;quartz零度) Publisher: B-cluster Release date: February 27, 2025 (available now!)
Fully voiced Switch port of Re;quartz Reido, which was originally released in 2020. This plot focuses on a time loop murder mystery story, in which an organization tries to hunt down people with supernatural powers. The original game was already all-ages, so unlike most BL game Switch ports I don't think any of the content was cut. The Switch version also updated the background art and added some new after-scenarios that are not in the original game. Sadly the English localization of the PC version was cancelled, so you will not be able to play any version of this in English.
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Friendly Lab Unlock () ; English version Publisher: Tennenouji Release date: March 14, 2025 (available now!)
I was surprised to suddenly see this, but the English version of Friendly Lab which was announced in May 2023 was released today! You play the role of a researcher who’s conducting a gentle experiment on two test subjects, who both experience memory loss. It's available on DLsite, which is also the company that localized the game. I hope that the English version of Tennenouji's other game, Luckydog1, will also be released at some point, though that one's being localized by MangaGamer.
2025 release date ↓
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Ooe part 2 (大穢後編) Publisher: Adelta Release date: April 19, 2025
Second half of the 18+ BL game Ooe which was released in October 2024. Closed circle murder mystery story which takes place during Japan’s post-war era (1955). The new blog post mentions that if you already purchased part 1, you can download the complete edition for free once part 2 releases, which includes all routes. It's also already confirmed that this game will be translated, though there is currently no information who's in charge of the localization.
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Tokyo Gentou/ Tokyo Phantasmagoria (東京幻燈) Publisher: Procyon (new BL branch of Orbit/CORE) Release date: 2025
The story takes place in a future in which humans live together with different lifeforms, who started appearing after a certain incident in 1996. The artist is Carnelian who's known for other BLVN titles such as Messiah and Fanatica. It has been 17 years since they last worked on a BLVN project (Messiah's fandisc) so I am really happy to see them working on a new project! The game's age rating is also 18+.
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Ani Asobi (兄遊び) Publisher: Tennenouji Release date: 2025
Tennenouji's new 18+ BL project which was first announced in the final issue of Cool-B which was released in January. This game focuses on two main characters, a younger brother (whose face is covered in the official art for some reason), and an older brother. In the Cool-B interview Yura mentions that this game won't have any comedic scenes, so it looks like the plot will be quite serious. The theme of the game focuses on ''humillation''.
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lesson Publisher: Parade Release date: July 25th, 2025
Parade also announced their new project earlier this year, which is their fourth game "lesson". They also already launched the official website on Valentine's Day. The story focuses on protagonist Kento, who's struggling to stay out of trouble after growing up in a harsh environment. One day he gets caught in a motorcycle accident and he wakes up in the hospital, where he meets a man called Takafumi. The website mentions is that most of the 18+ scenes are consensual, but the story itself does include heavy themes. It looks like it's going to have quite some branching routes/endings too.
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Seraphim Spiral -Shounen no Ori- Re-master Publisher: B Works Release date: 2025
Fully voiced remaster of Seraphim Spiral, an all-ages BL game which was originally released in 2001. Story focuses on protagonist Kugami Akito, a transfer student who had to drop out of his previous school after a certain incident. I've played a lot of older BL visual novels but I haven't actually played this one, so maybe I'll get a chance to play it now!
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Nie no Machi Iromusubi Switch/Steam version (贄の町-いろむすび-) Developer: Zombilica Release date: May 22, 2025
This is the fandisc of the game Nie no Machi, which was ported to the Nintendo Switch and Steam last year. The original game is 18+, but the console versions are usually all-ages or 17+, so if you want the full experience the PC version might be better. Heads up that the Steam version is the same as the Switch version, so that version won't include the 18+ scenes either. I do hope the PC version of the first game and fandisc will get localized some day, as right now only the ''sfw'' version is translated.
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Kawatare no Youyuu (彼誰の溶融) Developer: Tedopoyo Release date: 2025
BL game by doujin game creator Tedopoyo, who has released two other BL projects in the past (Boku no Saiai no and Shuuen Ouse). Focuses on protagonist Atori who's described to have violent tendencies. We don't know a lot about the game yet, but you can follow the developer for any updates.
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Collision x Collision Developer: Gintou Release date: 2025
18+ visual novel by doujin group Gintou. They've released a lot of all-ages BL titles in the past, but recently they also started making 18+ works. I don't know super much about this game developer, but you can check updates here on their Twitter account.
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Hen'ai Necromanticism (偏愛ネクロマンチシズム) Developer: Aikawa Nemu Release date: was 2024 but I think it's 2025 now
18+ BL game about vampires in modern day Tokyo. This one caught my attention because the theme song is sung by Itou Kanako, and Watanabe Kazuhiro is credited for the ending song. Both are well-known in the BL visual novel industry as they also sung the opening/ending songs for many of the Nitro Chiral games. You can check out the opening PV here! Apparently you can choose if you want the characters to be a top/bottom/switch which is something you don't often see in BL visual novels anymore, so I think this could be interesting.
New projects of which the release date is currently unknown ↓
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New MadaLabo 18+ project Developer: MadaLabo/MadaKubo Release date: Unknown
A teaser for this was originally posted on Togo Mito's Twitter account (who's the writer and artist) in 2022, but a few new illustrations were posted on the MadaLabo account and in Cool-B recently. Not a lot of information is known about this game yet, but the protagonist is once again a top. In the final issue of Cool-B Togo Mito also mentioned how some might think his games are ''repetitive'' because the themes are often similar, but he will keep creating things he likes. In the past he created games like Hadaka Shitsuji and Kanja S no Kyuusai (or Patient S).
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Kikai Densen (奇怪伝染) Developer: Kikyudo Release date: Unknown
18+ Mystery x BL novel game project. The story focuses on honor student Seiji who takes out his daily frustrations on his classmate Toshiyuki. As a result of the bullying, Toshiyuki decides to end his own life, however he returns as some kind of supernatural being. Now a monster, he decides to make Seiji's life a living hell. Promoted as a ''male ryona'' game, it's aready confirmed that it will include some heavy themes such as gore/rape. You can follow any updates on their Twitter account.
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OUROBOROS if: CRAZY FOR YOU Developer: saiaku_exe Release date: Unknown
Protagonist Chuni suddenly gets trapped in the world of a gal game and is trying to find his way out. ''If I ignore all the heroines in this game and focus only on my childhood friend (boy) Mayumu, I should be able to return to my original world.'' The official page mentions that you can experience the despair of being surrounded by cute girls, but you can only romance the other boy character lol. This one also already has a Steam page which you can check out here.
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Love it Hunter! Publisher: Equal Life Laboratory Release date: Was 2023 but currently unknown
Futuristic/Biopunk 18+ BL game in which humanity was saved by new technological developments while on the verge of extinction. There haven't been many updates recently, but they did publish a new illustration in Cool-B in January, so I think the project is still alive. A trial version of it was released in 2021 which seemed promising.
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Psychic Eclipse code:green Publisher: C-Garden NEXT-B Release date: Was 2024 but currently unknown
A sequel of the original Psychic Eclipse game released in 2021. Takes place in a world in which humans developed psychic abilities. I liked the first game so I’m curious how they will continue the story. The official account is still actively posting updates, so I hope they will be able to release it this year.
Projects of which the status is currently unknown ↓
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Cage -remake- Publisher: LOVE&DESTROY Release date: Unknown
This will be a complete remake of two older 18+ BL games (CAGE OPEN & CAGE CLOSE). Protagonist Konno is forced to play a mysterious “game” together with 8 other participants. They haven't really posted any updates for some time now, and a year ago they announced the hiatus of one of the writers, so since then there haven't been any updates. This project was crowdfunded so I do hope it will get released one day.
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Caricature Camera Publisher: LOVE&DESTROY Release date: Unknown
New 18+ LOVE&DESTROY title, though they haven't updated the website for a couple of years now (I think they were busy working on the CAGE remake and its crowdfunding). The story focuses on protagonist Shinobu Kamo, who receives a job offer from a mysterious person after recently losing his previous job.
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Akechi to Iu Otoko - A Danshaku-tei Satsujin Jiken (明智と謂ふ男 A男爵邸殺人事件) Publisher: Holicworks Release date: Unknown
New Holicworks project which is a collaboration with Animate Games. I decided to include this but I'm not sure if it's really BL because the original announcement didn't mention it, but I do think it's rated all-ages. Other than releasing the original teaser video and some extra images, they haven't posted any other information about it since their original announcement in 2022.
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Suito wa Hakumei (水都は薄明) Publisher: Holicworks Release date: Unknown
New 18+ Holicworks title about a city which is permanently enveloped in twilight. I also wrote a short blog post about this one if you want to read more about it. The developer hasn't published any information about this project on their website for years, so honestly I'm not sure what will happen to it.
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sukifoof · 2 years ago
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hii i was talking about this on twitter so i think i will just copy paste it here cuz i’ll probably delete it there at some point <3 twitter frightens me but i love my mutuals here we are all insane about flowey in the same way
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 i think saying “you’re the type of friend i wish i always had” is a really important thing for asriel to admit... this whole time asriel has dealt with so much grief and guilt about chara that it separated the actual person chara from the idealized version of them in his head who he has never stopped grieving. its a huge part of his character that hes unable to view them as they were because that’s just how his ptsd and guilt affects him. as someone who went through a similar thing that kind of grief can mess with your head and how you view yourself and the person who’s gone really badly. the pacifist route, for flowey’s character specifically, is a really good example of how grief and ptsd can make you feel disconnected from yourself, everyone around you, and like if only the person you lost was back everything would be perfectly fine again. the fact that he can admit they weren’t perfect and that he made the right decision is a huge character development that we don’t get to see in the no mercy route because he’s still convinced that this idealized version of them birthed from bereavement will make everything okay. similarly to how he believed toriel might have been able to fix him, he wants to believe there’s someone out there that could somehow return him to who he was before being traumatized, but the reality of it is this is just who he is.
his grief and trauma is a huge part of who he is like it is with real people, but it doesn’t have to be all of him. i think the emphasis the fandom puts on whether chara was Good Or Bad completely misses the point that it doesn’t really. matter i guess?? they were a kid people loved and now they’re gone. we're seeing people deal with the grief this brought and we know so little of who they are because there’s also a degree of separation about who they are to the people they loved as well. idk i hope this makes sense i think a lot about how chara is a kid who hated humanity and calls themself a demon. to me that just shows an EXTREMELY traumatized child with self hatred. i don’t know why there was ever this huge moral argument about chara when they’re literally just a kid with issues. they weren’t taught how to deal with how they felt and likely held themself in lower regard compared to the dreemurrs. its the same thing with asriel, he feels responsible for them being gone and his own trauma. he just wants a friend who can teach him to understand his grief or someone who can at least let him view the situation for how it really is
i just think. flowey is so well written but not understood very well by the fandom because the type of thing he’s gone through is kind of hard to grasp. it’s a weird situation that doesn’t have a completely black or white Is He Or Chara At Fault kind of answer. they were children. people are complicated and want someone to blame when something goes wrong and flowey directed that at himself. hes such a fascinating and well written character i love him dearly i hope u guys understand how insane he makes me <3
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mollysunder · 8 months ago
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The Medarda Family and the True Goal of Shimmer
Nature has made us intolerant to change, but fortunately, we have the capacity to change our nature. -Singed
For most of s1 the only versions of magic the audience really gets familiar with are visualized through hextech blue and shimmer pink, but we can't trust it to represent what actual magic is like on Runeterra. People from PnZ are incredibly unfamiliar with magic, it was banned for centuries, and they're mostly retracing steps and doing guess work. The best metric to understand how magic works is to look at characters and regions that are actually inclined to magic, and the Medardas may be the best example yet.
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When Ambessa accepts the Wolf totem from Lamb one half of dual aspects of death, her body is enveloped in a bright purple transformation before being reforged into a red that resembles the kind her ancestors and the Lamb wear.
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It's the same bright purple that consumes Sky in Viktor's last experiment with the hexcore in s1.
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I think this purple represents magic at its most malleable state, where it can be refined or change others into final products with a proper catalysts. By s1's final scene, we know that Mel possesses magic and likely uses it through her golden armor. We also know it's possible for magic to be a hereditary trait that can be passed down (not perfectly) through family lines, which is prized in Noxus (and Ixtal?).
So if Mel has magic that likely means the Medardas family in general has latent magic that flows through them naturally, but what does this have to do with shimmer or PnZ in general?
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The Medardas are relevant to PnZ because Zaun's leading minds, Silco and Singed, have spent their capital trying to replicate what the Medardas can do!Shimmer doesn't exist purely as a bioweapon, that's frankly secondary to it's point. Shimmer exists as a means to artificially make the users capable of performing magic, or at least shift the user's biology into something that can tolerate magic. Hextech as a solution to the mystery of magic completely sidesteps the relationship between magic and the user by using machinery as middleman, while shimmer takes a more direct route.
Singed can't literally biohack nonmagical people into mages all by himself. Singed instead developed what's essentially a hormone therapy to give users temporary magic abilities by synthesizing shimmer from these mysterious plants that resembles the color of the magic within Ambessa before her deal with the Lamb.
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Why didn't Singed and Silco just give people the magic purple plants directly if it's capable turning them into mages? Sky and Rio might be the best examples for why you don't do that. When young Viktor feeds Rio the purple plants we see Rio immediately lose vigor, as an audience most of us assumed that was simply Rio's pre-existing condition acting up, but the relationship is more simple. When Singed said Rio was dying, he said it with surety because Singed KNEW the exposure to magic was killing Rio. And Sky was DISINTEGRATED upon being exposed to the hexcore's magic.
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In that vein, Singed used Rio as a work around. From what we see non-mage humans absolutely cannot tolerate exposure to even base magic, but Rio was able to last longer. Instead Singed and Silco exposed Zaun to a version of those magic flowers that was broken down by Rio's metabolism into a version that non-magical humans can tolerate.
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The wild thing is that all this effort is to get non-mage users to Ambessa's UNREALISED state, the purple is just the base magic that exists in mages. Even still, Singed seems to have developed the kind of strain of shimmer that's the closest he's ever come to real magic, and Viktor and Jinx used it.
Viktor's own magical transformation has been facilitated by the hexcore in the same way the Lamb facilitated Ambessa's transformation. Do i think Viktor has essentially created his own Aspect through the hexcore? NO.
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But in the same way shimmer is facsimilie of magical ability, so too is the hexcore a subsitute for living magic. And by living magic I don't mean unicorns or mermaids, I mean magic that is given consciousness and shape by being tethered to human concepts. And the hexcore's basic purpose is supposed to be magic that thinks and Viktor has tethered it to the human plane with his blood.
This all begs the question about what could exposure to the hexcore do to long term shimmer users? What WILL it do to Jinx? We all know that's inevitable next season.
You see, power, real power doesn't come to those who were born strongest or fastest or smartest. No. It comes to those who will do anything to achieve it. -Silco
Tldr: Shimmer is a large-scale project to turn the population of Zaun into mages, or magically tolerant, by essentially microdosing the population with magic through shimmer.
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idrellegames · 3 months ago
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Hello all! 
Welcome to Q2. Before I go over what’s in store for the next three months, I want to revisit what has been done and catch you up on where Episode 3’s development.
The goal for Q1 was to complete the Episode 3 Finale. January started off really well, and I actually ended up about a week ahead of schedule. Unfortunately, I had a host of health problems in February which meant that I had to take additional time off of work and I was unable to make up that lost time. I did not complete the written portion of the finale by the end of March, but that being said, it is still coming along really well. There is currently around 180,000 words of uncoded alpha content and I am rapidly approaching the ending. Two of the three endings have been written, and four of the pathways through to those endings have been finished. I will go more into detail about how everything breaks down in my Q2 roadmap.
Wayfarer’s roadmap is an estimated timeline and is subject to change.  
✦ Q2 Overview – April to June 2025 
Over the next three months the goal is to complete the Episode 3 finale. Due to some extenuating circumstances (a family funeral and some other personal events), I am not going to set a goal of working on finale content in April as I need to take time off. I also need to take some time to create the next round of Patreon bonus content and short stories, as well as my social media for Instagram and Bluesky. 
May is going to be focused on getting these last variations finished, and tackling Version B. I am crossing my fingers that this will be the last month I spend writing finale content. 
If all goes well and I don’t have any more setbacks, in June I will have to decide between coding and updating the alpha build with the new content, or going back to the start of Episode 3 and working on the incomplete routes. 
✦ The State of Episode 3 — April 2025
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right click to enlarge for better viewing
This flowchart is a summary of the paths, variations, and routes involved. Teal sections have been added to the alpha build; blue sections have been written, but not coded. Orange sections are WIPs. Red sections have not been drafted yet. 
There are three endings in Episode 3, and each one will determine which new companion character you will meet first in Episode 4. Ending A leads to Alexia, Ending B leads to Calla, and Ending C leads to Ren (information about these characters can be found here on the character roster). 
The finale is first divided into two major variations, Version A (which occurs if the player remained hired by Lethalis after Episode 2) and Version B (which occurs if the player was fired by Lethalis). These differences have followed them throughout the entire episode as it changes which characters are involved in certain events. 
Version A is then split into four categories based on dialogue options, choices, and faction approval. Basically, coming out of Finale Part 2 Version A, there were 29 different endings that needed be rounded up and bottlenecked. Instead of writing unique outcomes for each one, I grouped similar variations together into the four categories. Those four categories then feed into Zone 1, which has 5 subsections depending on the player’s actions. Should the player successfully pass Zone 1’s checks, they will proceed to Zone 2. They then need to pass Zone 2’s checks to proceed to Zone 3. 
With a couple of very specific exceptions, failure in Zone 1 and Zone 2 results in Ending C. Failure in Zone 3 results in Ending A. Success in Zone 3 leads to Ending B. 
While Version B reflects similar events to Version A, there are some major differences due to different character involvement. This B route will be much more streamlined than the A route, and I do not expect it to be as intensive as the A route. 
This is where the episode’s total word count and breakdown are currently sitting:
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Once both Version A and Version B are complete, I will be able to return to the unfinished routes at the start of the episode. 
I do not have an estimate for the Episode 3 alpha’s release date yet. The public build will not receive any content updates until the Episode 4 alpha is complete. 
✦ Alpha Build Stats – April 2025
Average Word Count Per Playthrough: 193,900 words (approximate)
Average Playtime: 11 hours
Total Cumulative Word Count: 1,414,800 words (approximate) 
The build was last updated in July 2024. It is playable on my Patreon. If you are interested in the alpha, please note that you do not need to restart the game from the beginning. The alpha and public builds share meta data, so any public build saves can be loaded directly into the alpha and they should work.      
✦ Socials
Tumblr — @idrellegames
Instagram — @idrellegames
Bluesky — @idrellegames.bsky.social
Patreon — patreon.com/idrellegames
Thank you so much for your continued support! ❤️
~ Anna Idrelle Games
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deerspherestudios · 2 years ago
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📖FREQUENTLY ASKED QUESTIONS📖
Regarding asks, I typically avoid:
stacked questions (asks that have more than one question, so if you have several, it's better to send them one by one!)
hyperspecific scenarios (while I enjoy answering these, some can get incredibly specific to the point where it feels a bit draining haha)
questions that have already been answered
To manage the blog, I usually queue up asks instead of posting them instantly, so it might take several weeks for me to respond. Please be patient! And while I appreciate the time and thought taken to writing me a message and the growing interest in the game, understand I'm still one person and will sometimes leave a message unanswered. Thank you. ❤️
Below is a compilation of questions I get a lot about Mushroom Oasis and Mychael, so if you have a question feel free to check if it's already been answered! The list will update as needed:
🎮 F.A.Q ABOUT THE GAME 🎮
1. What is Mushroom Oasis❔ What is the rating❔
Mushroom Oasis is a visual novel made in Ren'Py that was initially released for the 2023 Yandere Game Jam. It's currently still in development as a solo project. I post updates almost exclusively on this tumblr so if you're interested in the game, you're in the right place. The rating is 16+. How did I come up with the concept?
2. How many days will the game have❔ When will it release❔
I initially planned it to have 4-5 days! But with some new ideas and routes I'm considering, it might extend to 5+ days. As for a release date, it's done when it's done. So please allow me the time to develop it at my pace <3
3. Will the game be translated to other languages❔
I'll be honest, I had no plans to. However, a few people have reached out volunteering to. I'll say for now I'm open to the idea, but I prefer people asking permission first. First and foremost, ask first.
4. Will the game be available for mobile❔ Will the game be free❔
For now, a hard no. I have zero clue how to make it available for mobile. Maybe I'll consider it once the game is fully released, but it's only for PC and Mac for now, as those are the default builds in Ren'Py.
And yes, the game will be completely free.
5. Is NSFW content allowed❔
Considering the main love interest is an adult, that's fine. However I'd appreciate proper filtering of NSFW content considering the game's age rating means there's more than a few minors in the fandom. NSFW questions aren't allowed on the blog.
Keep it where it's meant to be with proper tagging separate from the '#mushroom oasis vn' tag. Using '#mushroom oasis nsfw' should be enough? I hope.
NOTE: Now, I understand some people are really passionate about Mychael being asexual, but I can't bring myself to police people for mischaracterizing his asexuality, nor would I want to gatekeep him either.
He's a fictional character first and foremost, and while representation is important!!!/gen /srs I don't want to bring attention to any such content in case it brings unwanted harrassment on that creator for posting such content.
Please don't do that. Let people make what they wanna make. It's unfortunate, but fandom will be fandom.
6. Will there be other love interests? Will it have multiple endings❔
Due to project scope, the only romance-able character for MO is Mychael himself. The game will have multiple endings however, ranging from romantic ending, platonic ending to creepy/bad endings (because, y'know, yandere).
7. Will there be official merch?
Since I'm just done with college and newly married, the extra income would be nice! I have to plan for it and work out some logistics, but I will be working on something on the down low.
🍄 F.A.Q ABOUT MYCHAEL🍄
1. What are his pronouns and sexuality and age❔
He identifies as male, uses he/him pronouns and is a panromantic asexual. He's older than you think. ::-)
2. Is Mychael's name based off 'mycelium'❔
Yep!
3. What is his height❔
He's 6'2. He used to be 5'8.
4. When is his birthday❔
Initially it was 15th February! Simply because I happened to start designing him that day, hence his 'creation'.
I might pick another date though; for now, his birthday is undecided.
5. Favorite food and drink❔
He loves fried mushrooms and tomato juice! He hates spicy food though, as the smell and taste makes him physically ill.
6. Do you have a voice claim for him❔
Jonathan Groff, specifically his role as Kristoff in Frozen. The fandom has kinda associated it with him now, so it's here to stay haha.
7. What is Mychael's love language❔
I explain it in-depth here!
TL;DR: He likes giving gifts, and likes receiving words of affirmation.
8. How is Mychael's affection towards MC (blog-centric only)❔
So for context, as I manage the blog sometimes Mychael makes an appearance in answered asks. His answers can change depending on when you ask at the current state of the demo:
Day 1:
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Day 2:
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Day 3:
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EXTRAS:
Mychael's Character Ref
Firefly (MC)'s Character Ref
Mychael's Playlist
Mushroom Oasis' Playlist
Bad Ending 1 Explained
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kitsuren · 1 year ago
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DEMO // PLAYLIST
Flirting with Death is a 18+ Otome-like action dark romance in the form of an interactive fiction. The game focus will be mostly into character and relationships development, exploring how you interact with the world and the reactions to your decisions.​
Take charge of Eris, a newly (and forcibly) inducted operative of a shadowy organization, as she enters a world way more twisted from what she is already used to. 
The game will be released chapter by chapter and it will be entirely free after completion!
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You died. For all your life, you have been making bad decisions after bad decisions and this time your luck ran out. During your years working with the wrong side of the law you had seen the good, the bad, and the ugly. What you never expected was that your choices would take you into a maze of lies and backstabbing capable to bring countries to their knee. Something big is happening and you are not in the small leagues anymore. To bring down titans you will have to ally yourself with the shady HADES Project, a group with dubious objectives and even more dubious reasons. In a race against time you will have to do the unthinkable before it is too late. There is no right or wrong in this game and the stake is your second chance in life. The clock is ticking. Grab your power suit. Gather your allies. And remember: Trust no one.
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Play as a female gender locked protagonist;
Customize your Eris: decide on your past, specialization, appearance, and attributes, bringing your character to life;
Romance one of the 3 initial ROs, each of them having their own unique route that explore the story trough different perspectives;
Make  decisions that impact the people around you for the good or the bad;
Use state of the art never-seen-before technology, including your very own power suit so you will never die (again!) during a mission;
Choose between 5 classes that will assist you during the various dangers that will follow you and your team as you try to solve the mystery;
Be a a righteous vigilante or a complete menace to society;
Kick a billionaire in the face (or not)!
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This game is rated +18. Not only it will touch on heavy subjects, but it will also contain: 
Graphic depctions of violence; Strong language; Unhealthy coping mechanisms; Guns and gun violence; Manipulation tactics; Explicit sex (if chosen); Taboo relationship; Toxic relationship; Mature content; (This list will be updated if and when necessary!)
Yes, the protagonist is gender locked: This is my first time coding an IF and I didn't want to bit off more than I could chew. Not only that, I wanted to mix the otome/josei genre with the interactive format. Maybe it will work, maybe not.
This game is a ROMANCE first and foremost: You will not be able to opt out of it. I am aware that some people are not fond of this type of content and yes, you as a player will have the choice to have (or not!) sexual content/pda, but you will not be able to get out of locking into a romantic route.
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Cold, cynical, and incredibly sardonic, Phobos is all objective, giving up on any and all distractions and not being afraid to do whatever it is necessary for the greater good. His no-nonsense attitude and his constant tries to intimidate anyone into submission​ turned him infamous in the organization. His morality is almost black and he doesn’t care about the sacrifices that he needs to do to obtain the desired result. Killing for him is second nature, but most of times he will let Deimos talk him down from his murderous rampage. At least until he decides that the more approachable way is not being efficient anymore.
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Friendly, good natured, and helpful. Everyone who knows Deimos has the impression that the man is not fit for this kind of work. He is well regarded by anyone across HADES and normally tries to resolve everything without violence, doing a really good work as a “face” in his Kerberos Unit. But don’t be mistaken, even preferring to not harm innocents, Deimos is a perfect killing machine, honed by his past to be the perfect assassin and torturer. He has an approachable personality, but when working he only focus on the job that needs to be done. Can be quiet work focused and hyper fixate on the mission, which feeds his insomnia.
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With zero chills to give and almost always having and anxiety attack due to Phobos and Deimos shenanigans, his boyish appearance masks very well his personality and he constantly runs with the power of coffee and spite. As a handler he is extremely methodical and professional, being proficient with first aid, tech, engineering, and plan making, even if his ADHD tries as hell to hinder his plans. Being a genius, he mostly always lose patience with stupidity and prefer to work by himself. Chaos is the youngest handler in HADES history and by far one of the most respected, at least by name, since he is the only one capable to make Phobos and Deimos to actually shut up with just a glare.​ Can be a tad dramatic and fatalist, but he rarely is wrong. His favorite phrase is “I ain’t paid enough to deal with this shit” (Yes, he is.).
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incorrect-threehouses · 4 months ago
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Playing through timeskip Silver Snow for the first time I'm obviously very prepared for it to essentially be a clone of Verdant Wind with no Claude, but I have to say, I'm finding the dynamic of the black eagles after they've abandoned the empire pretty interesting! Having played through the other routes more and recruited the eagles multiple times I've only heard bits and pieces of what happened to them from what you get in the roster, monastery exploration and some supports, but it doesn't go into a whole lot of detail, and then in Crimson Flower they're in completely different situations of course. But the scene where they're talking about what they have to offer the war effort was a good piece of character building, like Ferdinand offering the few troops he was able to escape the empire with and Dorothea mentioning the kids she'd been taking care of and bringing them to the monastery for safety. Big fan of Linhardt being like "I stole money from my dad lol" too
Seteth taking on the Lord role is weird as well, although I kinda like it? He's a character I'm quite fond of so I'm glad he's getting more of a spotlight. Although I doubt he's going to get anywhere near the same sort of development the other lords get, I'm looking forward to seeing more of him in this route!
Also chasing daybreak absolutely FUCKS, I FORGOT HOW GOOD THIS SONG IS
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charafansmile · 4 months ago
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Hiiiiiiii
I would like to hear you ramble about charisk some more if you don’t mind!
Yay :) sorry this took so long to respond. I had a lot of thoughts and have been writing this sporadically.
I love charisk they r very silly to me. Codependent 10 year olds with no boundaries by proxy of sharing a soul, give one abandonment issues and make the other as emotionally constipated as a ten year old can be and you gotta recipe for disaster which is what I think they r. Disaster babies..
My ideal dynamic for the two is frisk eating trash, chara going "ew" and then excitedly directing frisk towards more trash. Other ways I have described them: ambassador and their 'evil' advisor (chara thinks this is a pointless addition, all advisors are evil), dawg look at my lawyer I am going to jail, Speedrunner chara who looks up walk-through and guides x fuck around and miss half the story by skipping important dialog frisk. If they were to play Minecraft together chara makes exp and villager farms while frisk is a million miles away 'exploring' and digging straight down for the vibes (vibes being screaming down their mic running from endermen while chara is trying to get a mending villager). OCD x ADHD. Uncomfortable amount of eye contact x cannot look anybody in the eye for any reason at all. Would rage quit a game if they dont get their way x save scummer. The words worst middle school situationship ever! Hundreds dead no survivors!!! Kid with protagonist syndrome x another kid with who has whatever the opposite of that is. Narrator x the hero. Soulmates by most definitions of the term but more specifically they share a soul and are mates. Kid whose transition goals include the arch-angel angel Gabriel and the puppet from fnaf x kid whose gender is whatever happens to be in their pockets at the time (bugs and rocks mostly, sometimes a quarter and a half eaten lollipop).
It's something I ship because I find it very, very silly and cute, but also has the ability to be compelling to! I love characters that are so wrapped around each other that they basically become one person. One entity. Romantic or not I just like that dynamic. (Shout-out to garnet Steven universe for being the blueprint). I'm down for shipping frisk with any of the other kid characters (friskid is super cute..) but charisk is always going to be my favorite of them. "What if I was a ghost kid who hated humanity and failed my one goal to save the species who adopted me and then I wake up immediately after that failure and have to haunt you this weird human kid who CAN complete the prophecy I thought I was destined for" ... it's cute to me.
I'm very picky when it comes to depictions of chara and while I don't necessarily like soft chara or soft frisk I do prefer those depictions over ones where chara or frisk are entirely evil or adversaries with opposing goals because to me the crux of their relationship should be that they are working together!! I don't really like the idea that chara would have to change or 'redeem' themselves in order to be loved, I think frisk should love them BECAUSE chara can be mean and snarky and a jerk. And I think chara shouldn't be guilt tripping frisk or making them feel bad for being 'curious' or starting nm because chara helped and encouraged that route! I think chara would grow fond of frisk for a multitude of reasons beyond frisk being able to 'save monsterkind'! I like their relationship more when they view each other more as co-conspirators rather than either trying to 'save' the other, they should be besties first, star crossed lovers second. I could see their relationship starting out very rocky with chara being standoffish at first until they warm up to frisk, with the added angst of not recognizing the underground anymore and going along with whatever choices are made as 'neccesary' in order to move on. I can only really see them developing a strong bond after multiple resets and neutral runs becoming the only people who recall everything since even flowey doesn't remember nms and pacifists.
Chara as a character does seem obsessed with consequences and the idea of moving on, which is where I can see drama coming from in the relationship as frisk to me is the opposite of that in wanting to turn over every branch, see everything they can, and know everything they can. (And if I ever get around to making a charisk fic this is probably what it'll be about). I don't think chara sticks around as a ghost after any of the endings except for the neutrals and none of those are particularly happy either. I think nm and pacifist fulfill the prophecy in a way that allows charas 'ghost' as it were to be fulfilled which is another motivator for frisk to keep reseting because if they dont they lose chara... which is something chara can't understand.
I've got a miriade of headcanons for them and how the whole soul sharing thing works and I do believe the player is an entity in the game, so that's another aspect of their relationship to me. "What if I fell underground and you were a cool ghost telling me shit and I was possessed by an eldritch being that shares your name and then they make me kill a bunch of people and I probably woulda done that anyways but then you take over and then they sell their soul which is also mine to you" <- something like that. Idk I like undertales narrative 10x more when the meta part of is apart of it. That and I think chara is aware of us too. We named them and while you could read their speech as them talking to frisk I prefer reading it as them talking to US. But I do still think frisk would have done no mercy of their own volition too out of curiosity or even a desire to see what would change if they did it without our help. Mostly I just think without us they would have done two no mercy's max, a bunch of true pacifist and then even more neutrals in an effort to stretch the game out as long as they can while chara would get more and more bored not understanding why frisk won't just give up and live their life without them.
Tldr: I think they're silly and have the possibility to be the exact sort of angsty codependent weirdos I like while also being able to be just plain cute weirdos that make me sad. They should get to play Pokémon together and go on a chaperoned date to chucky cheese so chara can info dump the fnaf lore to frisk while frisk tries to recreate the bite of 87 with the animatronics to 'rizz them up'. Pathetically down bad frisk x chara who is honestly embarrassed that it's working....
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uneducated-author · 2 months ago
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I'm a strong believer in 'Midnight should have never been revisited' because we're always going to be way more scared of something that we never got the chance to understand, but as a continuation, this episode was great at making me terrified. Like, it was really well written, edited, scored. Genuine shivers when the doctor figures out where he is and what he's up against, and I haven't gotten that in a WHILE. The details around how accessibility and disability might look like 500,000 years in the future is really interestingly done as well, from the projected words to the little details of 'signing still scares people' and the Doctor being called out with 'I can still lip read'. I would have liked something from Aliss's side, like a pair of gloves that brought text to her own signing, similar to what's in development now.
As an episode, some parts were great and others slipped. I don't feel less scared of the Midnight entity, which is good, but having Aliss somewhat able to communicate without the entity controlling her I feel kind of broke it a little for me. The Doctor at his core wants to communicate with the universe, and the horror of the midnight entity was that he couldn't communicate with it without making it stronger, and it couldn't communicate without consuming someone. The best part of Midnight for me was the mystery. We still don't know whether Sky Silvestry had some history with the Midnight entity, or whether it consumed her completely, just hunting from her fear. It would have been great if Aliss was just the ultimate form of the entities forgery of humanity, or if that was at least an option. Giving it a physical form immediately felt a bit dull, and I never like being able to see a monster, and I also didn't like how it was actively murdering or hunting people down.
In Midnight, it was careful. Unexposed to humanity, but aware that more were coming, and it did everything with the intention of leaving the star to find more humans. Having it seemingly wreak havoc and kill as many humans available to it feels very juvenile in comparison. It could have been interesting if it showed knowledge of military protocol. For instance if it damaged Aliss's body, knowing that she would be evacuated for treatment rather than interrogated. Like, it's learned more and more and can use human tactics to counter them.
Speaking of, don't like them being a mission crew. It gives a casual level of competence which diminishes the danger. If they went the route of 'this thing dismantled a crew of prepared soldiers' that could have been great but instead, the mutiny has no real emotional impact and everyone comes off as very cold and disconnected. None of the losses feel personal. We don't really get many humanising moments across them and honestly, it's way too many characters. I literally only remember Mo's name and I JUST finished the episode. They literally refer to each other as numbers, and that's never even seen as tragic.
Back to the Doctor, we're getting some repeat issues with characterisation where the Doctor is becoming very comfortable with letting people die for him. Like Ko Sharmus on Gallifrey, where she literally hands him her self destruct button, it feels like he'll sacrifice his own life, only until someone else volunteers. And the definite promises feel a little toooo Time Lord Victorious vibes, he doesn't trust the universe that much.
Setting up the 'something happened to Earth in May 2025' is great, and I love it. Having Bel actively discover stuff really works to build her character. Also love that her willingness to sacrifice herself is being a recurring detail, it's nice that she has these values of utilitarianism as a consistent trait and isn't just as nice as the script wants her to be.
Belinda is lovely in this episode! Right level of dissent to not be annoying while still getting across how scared she is, but a clear and nice interest in the reality of travelling through space and time. I've become quite fond of her.
Shouldn't have given the Midnight Entity a body, I'm pretty certain on that. I don't like that they gave it a voice of it's own either. When it was a possessing shadow, it was alike to the Vashta Nerada, and the fear of 'you can't kill a shadow'. If it's physical, it can be destroyed. And it's boring, having it be countered by it's own reflection.
All things aside, it's not a bad episode at all! Ncuti Gatwa's acting is great, and there are some tricky moments that I can just imagine look very awkward on the script. Really happy with how the new season is shaping up.
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crescencestudio · 1 month ago
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๋࣭⭑ Devlog #48 | 5.26.25 ๋࣭⭑
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two monthly devlogs in a row. when i say we r BACK
Hello beloveds, the time for the monthly devlog is upon us.
This past month I focused on art development, as I said I would in the last devlog, so let's jump right into it! (yeah, that's right. we're keeping it short and sweet this time.)
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As I mentioned before, writing would progress a lot slower in the coming months to make room for faster art development. This month, I mainly handed off routes to be edited.
So Kuna'a's second arc is currently being reviewed for developmental edits (and Wudgey is a superhero and has actually finished most of the big dev edits, meaning once I review those and we do one last pass, Kuna'a's LAST arc will be the only thing that needs to be edited!).
Etza's route has also been handed off to Allie for line editing. So as we make headway on that area, we approach the last route being DONE and ready for our Early Access release!
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Now for the area I focused most on this past month: I finished a sprite recently for one of the side characters. I teased them in the last devlog as a silhouette, but here we can see a close up of how the sprite has come together!!
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pronouns: they/them. and that is All i'll be disclosing on the character OLJSLIDJILDJ
It's been so long since I've completed a sprite aosdjfoaisj. These assets take me the longest to create, so I always lowkey dread them LMALIJ. And especially with how stunning the OG design was from Saf, I wasn't sure if I'd be able to do the character justice. But I'm really happy with how it's come out and excited for you all to see them in game!
I've also been working on updating the other sprites after finishing this one since I was really happy with how I rendered them! I finished updating all the LI sprites---nothing major but just adding a bit more dimension to them ^^
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before (left) and after (right)
As you can see, it virtually looks the same, I just added more shading and rendering to the sprite. I've received comments in the past saying the sprites didn't really match the rest of the art for the game, and for a while I sat on these comments to decide whether I wanted to change up the look. And while I didn't want to change anything major, I did start to feel that the rendering at least was a bit faded compared to the rest of the assets.
While I do love the soft look, I do feel like the updated versions are a bit more cohesive with the art assets while staying true to my usual art style! Hope you all like it too \o/ ((because this is permanent I already merged the rendering layers LFAJLFISJLDFIJ))
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We also entered beta testing for Etza's route this past month!! YEEAAAAAAAHHHH.
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my shayla
Reception so far has been positive for our sweet angel, and if you'd like to try out their beta, it will be available on my Patreon (Hydra Tier) until we enter beta testing for the Early Access build, which will contain all four routes!
Finishing Etza's beta was honestly a huge weight off my shoulders because it really means we're That Much Closer to an EA Build. In the beta versions, I do my best to make them virtually the same as the completed version with camera movements, sprite expression changes, etc. The only things missing are the actual art assets.
And since coding expressions, movements, transitions, etc. can be so time consuming for me, having the bulk of that completed for all four EA routes is a huge relief because most of the foundational work is already done :')
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And then because I finally can have an actual normal life now, I've been able to squeeze some gaming time in. So of course I returned to FOM and got to unlock THEIR DRAGON
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BOOOOM SHAKALAKAAAAA
someone reblogged it w this and i laughed so hard
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but literally me liike HELLO??? ALARIS?? DRAGONS???
Anyways, that's all for this devlog. I hope you all have been well and staying cool in the approaching summer! Until next time ^o^
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kurishiri · 7 months ago
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my thoughts on the presence (or rather, lack thereof) of dub-con in alfons’ route in en
thank you for the ask anon! since it contains spoilers for al’s route, i will put under a cut. also it is a long post!
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hi anon! i did notice this, yes! they also made changes to some other scenes as well for a similar purpose. as far as i heard, it is sort of a general trend for the en localization to water down scenes that may be considered dub- or non-con; apparently, they have done this with other ikémen series games like iképri.
in alfons’ case, though, i have some mixed feelings overall abt doing so in this route. i hope i can explain myself ok!
on one hand, i think making it more “soft” so to speak does make it feel more accessible for readers in the western fanbase, who in general seem more sensitive (?) to the presence of dub- or non-con, compared to japan. i would honestly love for many people to be able to read his route and not feel super uncomfy? while doing so. so in this respect, i can get behind this decision.
that said.
i feel like other aspects of the story have been sacrificed as a result of this. i believe that, in the original story, scenes play out the way they do for a reason. if there is dub-con, they probably arent putting it all in just for the teehee dubious consent teehees. for example, part of what made this story interesting to me in the japanese version was that against the so-called conventional notion, sex was not used as a means to bring characters closer together, but more so as a way to make them more distant. theres this sort of irony and a theme of isolation (ironically in part due to sex) that i felt was more apparent in japan, in part highlighted due to the dub-con. i feel like making kate want this beforehand is more safe, yes, but also it sort of waters down this irony a bit compared to japan imho.
another consequence is in kate’s character. i think its kind of a strange change that in some parts of the story surrounding those scenes, kate is pretty insistent on facing reality to the fullest, but then one ask from alfons and shes ready to indulge in a fantasy, away from reality, as she asked for it. but despite that, she tries to push him as far away as she can. it sort of makes me feel there’s a gap or blip in her character if that makes sense. part of what made these scenes dub-con maybe is how alfons wanted to give an escape to kate via sex, but kate didn’t want that escape bc she wants to face reality. it creates more conflict between them.
part of kates character development in alfons’ route, too, is going from being staunch in the start of the story, to learning, questioning, and deciding for herself what is considered right? and what is considered wrong? as the story progresses. but with the whole kate wanting it since the beginning, this flaw is sort of lost since the start, making her development feel a bit more static, as by her saying yes to alfons since the beginning, it already establishes her as someone who wants to see reality, but also knows to see the benefit in an escape or a fantasy, when this is sort of what she is meant to develop into by the end.
ftr im not saying these things r completely lost! just that they feel a bit watered down? a bit less engaging? if thats the word, as a kinda byproduct of softening up the dub-con scenes. so i feel the impact may be a bit less compared to japan. but, again, i do understand why they chose to make such changes as well to en.
overall, i dont hold very negative thoughts abt it. nor do i really fully like it either. maybe its bc i play on both servers, but i feel like en just… doesn’t get an experience you could get in japan, which kinda gives me mixed feelings in a way as well, i suppose. i kind of feel that en deserves to read what was dished out in japan, without it being chosen for the fanbase what should be hidden from them (had there not been fan translators translating stuff more “word for word.”)
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timeskip · 19 days ago
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I'm seeing connections where there are none but 100line having a HxH reference (AS A JOKE. Not intentional commentary.) is actually extremely interesting to me regarding how HxH chimera ant arc and 100line work through similar themes about war and specifically the ways teenagers in both series are being utilized to fight for something they don't fully understand.
Like at least in HxH the children on a death mission know what they're getting into and are being treated as adults who deserve to be (mostly) informed of what's happening, even if that's ultimately harmful to their well being. Even if the adults should have saved them. As far as 100line goes, they're almost in the OPPOSITE problem, where they're in a school, still treated as high schoolers, secrets are constantly kept from them, they're not ALLOWED to know what they're fighting for. For their own safety, they're not even allowed to understand why the invaders exist, or what hemoanima is. All they can do is use this mysterious power to fight, because otherwise everything they know will be gone. But in HxH, they KNOW what their power is doing to them. They can make informed choices in ways the 100line characters cannot (even if their hemoanima is very much hurting them every time they fight)
But ALSO both of them have these themes of the teens involved not being able to comprehend that the ones they're fighting are more similar to humans than they initially seem. I'm still not at the end of route 0 in 100line (I stopped at like... day 84-ish?) so I'll be interested to see how this develops. In HxH it's Gon who can't understand Pitou for personal reasons, who cannot comprehend the compassion they have because he sees them as a monster. And that spirals very hard into the final act of the arc... Where the thing 100line references happens.
Anyways I was completely flabbergasted when this happened in 100line:
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