#browser updates
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antimony-medusa · 5 months ago
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Guys, there are videos with the blorbo in them, and you can watch them and the blorbo is right there! Exhibiting behaviours! You can listen and watch! Did people know about this?
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collophora · 1 year ago
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Quick test of magma Who instantly denied pressure sensitivity
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sea-buns · 2 years ago
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K E L M P
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deductions-and-magic · 2 months ago
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???
OF COURSE of course he had to add meow
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midnightclover · 1 year ago
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Summon Night: Swordcraft Story (ATLUS, 2003)
#my actual posts lol#haha what if i made a daily diary post thing like nico#..i was just thinking#today was a good day#and i thought of this song#ive been playing summon night swordcraft story a lot as of late.. though none today actually#its still on my mind though#i considered using dweller empty path's song flying through a stary sky instead.. but this is what i thought of first#i think it fits best to use it#i actually had to jump through some hoops to upload music!#cus my tumblr app is kinda old.. i cant properly upload music. i could only put a link#which isnt exactly ideal#so i tried in my web browser.. but maybe its cus i havent updated it in a while or maybe just cus its tor.. it didnt work#so i downloaded firefox and did it on there lol#now im editing it in my drafts back on the app#dont ask why im not just doing it on my computer... shes having some technical difficulties. we're working on it#but not today#...#today was pretty eventful.. even if not very productive. but ive never been a very productive person#we went and saw some light festival thing! it was rly nice.. a little simple at times but it was fun#we went and got some yummy snacks earlier too! tho ive already eaten them all hehe#and i started up animal crossing new leaf. i hadnt played it in ages! its startling how much better it is than new horizions.. imo at least#only problem is i couldnt make it the same as my island.. and i didnt remember why i named my last town#we searched for a while for some reference or somfin to name it after.. but we ended up just going with ''faraway''#cus i liked the idea of being asked where im going.. and just saying far far away#and as beth said it has a kinda fairytail vibe!#...only after i named it did i realize i accidentally named it after the town in omori. oops!#...im about to hit the tag limit. so whoevers still listening i just want u to know..#i love you. ok?#goodnight
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how-tf-do-u-spell-resteront · 5 months ago
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Mozilla Firefox has started sharing and selling your data and has now implemented a terms of service.
TL;DR: Mozilla has done the following to Firefox (edit)
They removed from their FAQ a statement that they'd never sell or collect your data. (So much for "never")
For the first time ever, they added a Terms of Use for Firefox which includes the ability to bar you from using Firefox for any reason by adding a Termination clause to their new Terms of Use.
Mozilla claims that there they're changing the language of 'selling of data' to avoid potential lawsuits due to "the broad and vague language of 'data selling'"; which could legitimately be true.
Alternatives
If you want a good alternative that doesn't do that, try out LibreWolf, a more private fork of Firefox, or LadyBird, which doesn't include clode from other browser.
Librewolf:
Ladybird
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t0malvr · 1 month ago
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. ⠀   ͝ ꒡⠀ † ݁ ⠀ ⏝∔⏝ ⠀ ݁ †⠀꒡ ͝ ౿ ݂ ˖ 𓍢 " ᑯ𝗋౿ɑოᥣ౿ડડ ۪ 𓏼 ͜͜✚ n̲i̲g̲h̲t̲s̲ 。 。 " ✦ › .
. . ︶  ➣ 𝐂𝐀𝐋𝐋 𝐌𝐄 TOMIE !! ㅤ ˖ ﹫ multi ࿈ fandom⠀⸝⸝` 「🎞️」 . ٠ they ︵ them 𓏲⠀ : cupioromantic 𓈈 ﹒ 𖣠 .
. ౿ ݁ . Main fandoms : ︵ 。 Ꮺ ˚
. —⠀⠀nana, mha ,silent voice, tbhk, pmm — kpdh, forsaken, blocktales, kny !! — gi, twdg, hsr, pjsk, deathnote, jjk, alnst ˖ ࣪ ꉂ 🗯 ˙🪽 My 𝗰𝗼𝗺𝗽𝗮𝘀𝘀 is 𝓬u͟r͟i͟o͟s͟i͟t͟y͟ ⩄⩄﹒ .ᐟ
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ᐡ Chronic doomscroller & reblog yapper + 007n7’s partner TRUST THATS MY MAN 🤤🤤🤤🤤🤤🤤🤤🤤🤤
Byf , dni , ext links soon !!
(next decade pribably…)
Unapologetically i fw x reader fics, the 2020 wattpad fics evolved and morphed into this being im sorry irls thatbu have to witness my reblogs but like other than that i am NAWT SORRY 👅👅👅👅 CERTIFIED FREAAAK OUTTT
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autism-corner · 4 months ago
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GIVE BACK THE SQUARES.
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stjohnstarling · 9 months ago
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Good sir, please let us boop you. <3
I think I may not have it yet, possibly because of being Canadian, but I am receiving your boops in spirit.
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mythauragame · 2 years ago
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Development Update - December 2023
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Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
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Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.
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Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!
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UI Update
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You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.
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Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.
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NG+ Cycle Update
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In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!
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Winter Quarter (2024) Concepts
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It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu
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Custom Color Contest Winners
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Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!
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Fighter Class Companion Winner
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The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.
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Meet the Team
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We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.
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Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.
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Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.
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Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
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curlyboys · 1 year ago
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Evan Buckley Season 7 Supercut
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hirazuki · 7 days ago
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You went with Ellipsis? I've been debating on proton and shelling out the bit of cash for the access to their google docs copy as well as email and a vpn
How does Ellipsis handle things like images being inserted or unusual text like those insert text banners from the forums of yor (I found some cute ones for scene breaks to use in chapters)
It doesn't, as far as I can tell :/
I had one image to insert in an outline document and it wouldn't take it -- not a big deal for me, as it was just a screenshot of some light novel text that I held onto for quick reference that I can type in just as easily, and the fanciest thing I include in my docs in general is your basic line break, but if you're heavy on visuals, then I don't think this is the alternative for you.
Banners and unusual characters are fine, though. As long as it's text based, you should be good to incorporate it!
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fedoraspooky · 2 years ago
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tumblr when they finally remove posts to make room for the sidebars
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saintkaczynski · 3 months ago
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why is my browser full screen. did my cat do this when he opened inspect element
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bromantically · 7 months ago
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"u have to log in on browser to access full menu features." i open my browser. i look up the site. i click "sign in." this opens it in my app. which does not have the feature i needed to access. for some fucking reason
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wishingstarinajar · 4 months ago
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*grumble* You had one job, Firefox.
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