#but this unity remake is the shit
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Playing Myst (realMyst: Masterpiece Edition from 2014) for the first time as an adult. Currently deep in a math puzzle and fuck, I love it.
It's on sale for $4.50 on Steam right now if you're curious.
#I don't think I could handle the 1993 original#especially trying to get it running on modern hardware#but this unity remake is the shit
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fucking losing my mind at the junction I hate it here and I want out immediately
CAN MY BRAIN STOP GETTING DISTRACTED IM TRYING TO DO SOMETHINGGGG
#demos ramblings#for context this is a vroid model that im trying to reconstruct#on the right is the exported vrm file on the left the in progress vroid file#once exported a vrm model cannot be reimported into the vroid software#so if you lose the original .vroid file like I did you are FUCKED.#best you can do ive found is extract the textures using unity and then remaking the model in vroid with the scraps#i had an older version of the model still saved on vroid so i didnt lose EVERYTHING but arguably i lost the hair and tail#which are so... hard... to redo again...#it is almost physically painful figuring out this shit#bc in unity i cant see which layers or groups i used in vroid!!! i can only see individual hairs!!!#so i have to do guesswork as to which 'layer' each part was on!!!#and making sure they dont clip weird!!!! its been like half a year i dont remember this shit!!!#im gonna try to finish this stupid tuff of hair at the front and then take a break because jesus chriiiiist
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had to remake this post followers... mcytblr... i need you to vote mapicc in the lifesteal god election (the winner will be allowed to make 3 changes to the server, plugins, rules, anything you can think of)
https://t.co/ij2vHlgpy0
(if you voted on my previous post, do it again on this link)
the opponents: minutetech: wants to introduce a system that lets you pay hearts to paste in schematics. completely ruining the value of materials and farms and gameplay integrity. reddoons: has no playtime on the server, no policies. squiddo: no policies, was pressured into running, could be interesting if she gets policies but we can change our votes so vote mapic for now. 4cvit: says hes running on a platform of unity but says his actual change will be controversial. vauge and undefined. mapic: hes going to be evil as shit and cause massive amounts of damage voters... you need to vote mapic... he is the freakiest candidate... hes going to be extremely evil. not only that.... minute, redd, and squiddo already have massive amount of votes if they simply ask their youtube following to vote for them... you need to help out the little guy... #votemapicc
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I've been following the Unity situation and its so fucking insane like holy shit. We have everything! - Absurd fees for devs! That may or may not be retroactive and illegal, but we won't say until you cause a stink about it! (We totally aren't shh we wouldn't break the law. Totally :) ) - Getting rid of one of their levels of subscriptions during all of this, The 'Plus Plan', and allegedly putting you on the more expensive 'Pro' subscription if you auto renew! - Insider trading! Selling their stocks not even a week before they released this new change in their company! x x They've since backpedaled from what their original plan was. Originally, they told everyone that every Install, reinstall, dlc, demo, and pirated copy would now cost a fee (with few exceptions, such as charity games and bundles) It's not hard to see how this could tank an indie company with ease. Mad at a dev/company? Just mass install/uninstall. Now they are apparently saying that 'nonono! We only meant the original install :)' Which also opens the door as to how they are tracking installs. They so far have seemed to be avoiding as to how on earth they are going to do that without breaching privacy on a computer. Especially when it could just be easier to make a fee based on purchases, but no. x
So you know, don't worry guys, they have their own 'proprietary data model.' But so far (As i type this, or am aware of) have not given details about how that model works. When asked about stuff such as Xbox Gamepass, Unity mentioned it would be Microsoft paying for the fees. As of now, I have no idea if Microsoft was even told this, and I doubt they are going to agree to it either out of nowhere. x Another fun thing, is if you change your Unity plan, you are added to the revenue threshold immediately. Interesting that this is after they sneakily got rid of their Plus plan, which a lot of devs seemed to use.
And interesting enough, they seem to contradict themselves from their QnA and their official twitter post regarding Demo's and Early Access, or at least tried to be sneaky about the wording?? x x
They won't charge for demos or early access, until they do, apparently. Or if the demo has data that can be transferred to the main game, anyway. Unity also claimed this would only affect 10% of its users. Which is funny when you look at all the Indie devs and studios who are coming out on twitter saying that this actually directly hurts them. Not to mention all the people that have spent years learning this engine, for themselves, or so they can apply to companies using it. And now all of that was just spat on by Unity themselves. There's also the games that have been out and are built on this engine, and can't just be tossed and rebuilt. Such as Among us, Genshin Impact, Pokemon Go and the Diamond/Pearl remakes. Overall, it's a huge mess. Unity majorly screwed up. I'd recommend looking into what games you like, and if they run on Unity. If you don't have them yet, you may want to purchase them so they are in your steam library, or whatever console you play on. With the uncertainty of all of this, I wouldn't be surprised if some companies delist their games on steam. If you buy from them now, you'll still be able to support the devs before Unity implements this new fee plan. Plus, since you paid for them, they will still be on your console/in your steam library. Please stay safe ya'll, and support your local game devs during this storm. They need it.
#unity#unity3d#indiegame#indiedev#game development#unity engine#video games#sorry for the long post#but i felt this was important#long post#zed.talks
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2024 in Gaming
Helldivers 2: it's become a running joke with the polycule, and approval with Progressive opinions or talking points now gets at least one of the three of us to jokingly pull out their smartphone to "call their Democracy Officer to report a case of treasonous activity"...
Walt isn't any better, but he's unlocked a few rocket-propelled weapons and now feels better sitting behind myself and Sarah while pelting the enemies ahead with weaponized Freedom.
Balatro: Walt and I's new favourite casual game, wherein appearance of it being a cutesy little variant on Poker suites turns into virtual crack. I've woken up in the wee hours to Walt's face bathed in his phone's OLED screen. When I ask him what's wrong, he typically replies something to the tune of "I need four thousand Chips, babe."
Marvel Rivals: it does what Overwatch 2 don't. As in, it's fun. Me, Walt, Sarah and a few of the boys on an all-Rocket Raccon match? You betcha! Also, there's Jeff the Land Shark, and Jeff the Land Shark deserves the world. Nay, the universe.
Astro Bot: didn't finish it, but I loved what Team Asobi cooked up. It's the most genuine, heartfelt, cutesy and engaging piece of corporate PR and Engineering porn to ever exist. Every button pressed during an Astro Bot session twiddles Mark Cerny's fun bits remotely.
Elden Ring - Shadow of the Erdtree: bought it because I approve of the design ethos behind this DLC's existence, never played it because I suuck at FromSoft games. I made sure to watch some related content so I could point and laugh awkwardly if friends of mine greet me with a random cry of "BAYYYYLE!"
Worshippers of Chtulhu: Anno with a Lovecraftian twist. It's very broken, still very much in Early Access, but the promise is definitely there.
Park Beyond: Meh. Got it for cheap, I guess we're still not getting a decent heirloom to Roller Coaster Tycoon, after the Micromanagement nightmare that Planet Coaster turned out to be for me.
1000xResist: basically a Yoko Taro game not written or directed by Yoko Taro, and it's one of the deeper game-based experiences I've had in a long while. Strongly recommended.
The Cabin Factory: Spot the Difference for easily-frightened streamers who haven't played Exit 8 yet. It has an interesting narrative format and is one of the more surprising implementations of Unity Engine I've seen to date. I could've sworn this was a UE5 project! Beyond that, it's nothing special, but it's priced accordingly.
Clickolding: if Cookie Clicker had an uncanny sense of atmosphere and managed to creep you out with nothing except a sparsely-animated antagonist and a rising click counter, you'd have a sense of what this feels like. It does a very effective job at making you want to be as compliant and possible.
Daemonologie: The Salem Witch Trials in game form, or Ace Attorney if Phoenix wore a Quaker hat and had a fixation on nakey women doing odd shit in the forest. Very tense and minimalist, and very, very worthwhile.
Cryptmaster: it's basically a spruced-up oldschool MUD, with 3D black-and-white graphics and four zombified D&D character archetypes you control simultaneously, by either using your Arrow keys to move the entire party at once, or typing in the words that correspond to abilities or attacks. Very, very, very British humour is on offer, along with a script-writer that managed to predict most stupidly filthy prompts you're likely to try at any given point. It's hilarious and kludgey in just the right way, especially if you remember the nineties' MindMaze on Encarta '95.
Liar's Bar: Russian Roulette for Furries with a decent voIP chat integration. It's shallow and stupid fun, and the subject matter makes people behave in increasingly crude ways as the session goes on. If you're like me, you'll swear you played a round or two against a guy who was actually stone-dead-drunk and who actually had nothing to lose...
Silent Hill 2 Remake: finally, Silent Hill's fog doesn't feel like a performance-saving measure and actually creeps me the fuck out. It makes me feel terrible and has me contemplate not playing it, but it does make sense. Kudos to Bloober Team for finally manage to ground this one heck of a weirdo title.
Indiana Jones and the Great Circle: take Kingdom of the Crystal Skull and Dial of Destiny, burn all copies, consign the masters to Disney's oubliette, thank Harrison Ford for his decades of diligent service and pass the fedora and bullwhip to Troy Baker, 'cause Machine Games and Bethesda have managed to find themselves yet another prime title to fuck Fascists up using fisticuffs or blunt weaponry. It's a great callback to Machine Games' own contribution to Deus Ex: Mankind Divided, seeing as every single level in the game has the granular detail of their version of Prague. Slap some John Williams on, add the authentic audio samples for whip cracks and punches, lifted straight out of the movies. I haven't had as much fun raiding tombs or poking through lovingly-reconstructed real places since Nolan North last lent his voice pipes to Nathan Drake.
Imagine my surprise, when the Sistine Chapel turned out to be about the size of our condo building's parking lot! That's tiny! The more you know, I guess!
Star Wars Outlaws: this is what happens when a studio really, really, really wants to give the IP due diligence, but its decades of re-iterated design docs ruin the experience. Kay Vess isn't a galactic scoundrel; she's basically every Far Cry protagonist ever, except in third-person!
The Forever Winter: all crunch, no fun. An incredibly engaging premise, but the mistaken notion that the average gamer has several three-to-four-blocks to devote to this each and every single day. Worth at least a YouTube ride-along, to see the incredible work the Art Design team's pulled together.
Disney's Epic Mickey - Rebrushed: Warren Spector's poorly-received baby and love letter to classic animation gets its just desserts on PC. It's not super complex with only two basic mechanics based off of two buttons on a controller, but it managed to use an extremely limited toolset to great effect, even throwing in what feels like a younger relative's first potential exposure to the Immersive Sim concept of looking for unmarked routes through a level. The in-between side-scrolling levels are oozing charm, and essentially feel like some part of Spector wanted to play in the same ballpark as American McGee's Alice.
If anything, it cements the idea that non-verbal instances of Mickey Mouse should never be left in the same room as a magical implement or toolset. Ever. Verbal Mickeys can push past their childlike glee and reason accordingly, but the oldschool button-eyed and non-verbal originator is not to be trusted.
STALKER 2: Heart of Chernobyl: Have fun losing half your health because the ARMA-esque mechanics decide that grazing damage means holy shit, you almost died! Especially, have fun getting knocked flat out on your ass by mutants - over and over and over...
To be played in subtitled Ukranian out of implicit support, and to have fun with the Slavic definition of an acting range. It's like watching the second season of Squid Game, except you get the sense that their scale goes from Nonchalant to Pants-Pissingly Terrified with very little grading in-between.
And now, for Games I didn't really get into until 2024...
Valfaris and Valfaris II: Mecha Therion: side-scrollers that do their damndest to look like they stepped straight out of the pages of Heavy Metal as of the mid-eighties. Gorgeously grotesque pixel art meets with a banging soundtrack made up of certified shredders. The lead headbangs and throws the horns when he finishes a stage!
Brütal Legend: an oldie but a goodie, previously constrained to the PS3 but now quite cozy on my Steam Deck. It's got a semi-cohesive grab-bag of mechanics, sure, but it's got even more heart, along with a pre-stroke Tim Curry voicing the villain with the gooiest of all countenances. Imagine Shere Khan, but Metal as fuck.
Katamari Damacy: Re-Roll: I barely touched the original when it came out. Having managed to grab the PC port for cheap and knowing how well it plays with a Steam Deck, the Prince of All Cosmos' ball-rolling sojourn across the surface of our planet has turned into a nightly staple for me.
Baldur's Gate 3: Yes, I know, I'm late, you've all banged Astarion sixteen times by now, but I've got time for a long-form WRPG right now. I might not have this much free time once January 10th rolls around.
The Night Cage: not a vidya, but a really nerve-wracking tabletop game that's made for quite a few fun Friday nights at La Casa de Gremlin.
On My Backlog, You'll Find...
Metaphor: Re-Fantazio: I know it's beloved by all, but it feels so "so far, so ATLUS" to me, and I still haven't gotten over P4, P3 and P5's excellent PC ports. I also have Shin Megami Tensei: Nocturne to go through, so I really don't know if I have it in me to tackle something in that same vein quite so soon.
Arizona Sunshine 1 & 2: I just can't be bothered to set up my Oculus Rift 2's Link Cable. I have the games, I just don't know if and when I'll play them.
Dead Rising Deluxe Remaster: I'm waiting until my old cheese strats fade into the back of my mind before I tackle this one. Plus, I'm torn about Frank West not being voiced by TJ Rotolo. He doesn't just... feels like he's covered wars, y'know?
Frostpunk 2: bought it to support the devs, am just not jazzed about having to sort of network my way across several simultaneous points of origin until the depressing version of a Dieselpunk sprawl covers the map.
The Yakuza series on Amazon Prime: SEGA's trying to become the Disney of gaming, but something about Kazuma Kiryu's story (or stories) have always felt distinctly and uniquely Japanese to me. As in, it requires a specific mindset and might not be for everyone. I'm waiting for a sign, basically - maybe one to pop my collar and rent a karaoke machine so I can belt out maudlin soliloquies to lost childhood innocence while smoking half a pack of cigs between every third or fourth stanza...
The Sonic Movies: yeah, sure, I'm in my forties, but Jim Carrey's going through a career renaissance by acting out Albert Einstein on crack. Yeah, sure, it's not either of my Robotniks (the Jim Cummings or Long John Baldry versions - for the memes) - but it seems like it might still be a trilogy of adaptations worth pursuing.
Plus, hey, I gotta start catching up on that Stobotnik shit, huh?
#games#2024#thoughts#helldivers 2#balatro#marvel rivals#astro bot#elden ring shadow of the erdtree#worshippers of chtulhu#park beyond#1000xresist#the cabin factory#clickolding#daemonologie#cryptmaster#liar's bar#silent hill 2 remake#indiana jones and the great circle#star wars outlaws#the forever winter#disney's epic mickey rebrushed#stalker 2 heart of chernobyl#valfaris#valfaris II: Mecha Therion#Brütal Legend#Katamari Damacy: Re-Roll#Baldur's Gate 3#The Night Cage#Metaphor: Re-Fantazio#Arizona Sunshine
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Our Own Game Engine!
Remember how Unity almost completely fucked us over last year, just like pretty much every company tries to do nowadays?
I said that my new project is neither using Unity nor Unreal and I deliberately referred to it as "project" and not a game. That's because it isn't a game but our own game engine, written from scratch, without being dependent on any corporate bullshit! 🎉
The Quaxel Engine (Quack + Pixel) is what we, Seven Ducks Studios, will from now on use to create our games. It should become usable by the end of the year and I will post regular updates here!
So, will EE be ported to Quaxel? I'd like to avoid that. Elysian Eclipse is an incredibly complex game, that depends on many very specific features and assets of Unity. Remaking them from scratch would be a massive undertaking. However, if Unity pulls shit like that again, I'd be ready to make this move.
On the other hand, Elysian Mesh, the model generation tool I made for EE, was written to be environment independent and will be integrated into Quaxel, so the engine can use all its features. This way I can also work on Quaxel and EE at the same time! Yay!
Also, Sorry that I didn't post any updates last week. I'm very busy at the moment, as you may have guessed, lol.
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Mfw half the games I archived are unity games that I will have to redownload before next year if unity decides to keep being stupid

i didn't download the Pokemon Violet DLC but oh my gosh the update is taking so much space I had to archive so much shit so I didn't lose space what the fuck
#I will ethier need a new SD card or a new console in order to keep my games from disappearing#This is absolutely bullshit#It doesn't make sense business wise only greed wise#Please please please roll back the decision#Nintendo will have shit to say if you make them pay to have their bdsp remakes on the market#I'm blowing up the CEO and this decision with my mind#I'm biting the CEO (derogatory)#Fuck unity u greedy bastards#Fuck you for real#Kitty mumbles#I am so mad
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someone should remake space funeral as like. a 3d platformer arpg and have the end be basic unity asset flip shit
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So I recently heard Unity and what will happen. It will affect many games. Those that made Cult of the Lamb plan to delete the game January 1 of 2024, so people have time to download it.
Even GlowStick Entertainment plans to delay release and start to remake Super Dark Deception on a different game engine.

I got Pokémon Go and Fate/Grand Order too. Guess what company? You guessed it. Unity!
Geshin Impact will be impacted too.
I am NOT joking around. This is serious business that will change the gaming industry.... probably not in the best way. It is enough to make a game go bankrupt and gone in the blink of an eye. That means I could be playing a game, and some assholes could uninstall/install the game repeatedly and make it go bankrupt because they hate it or some fucking reason.
I certainly hope Nintendo and major companies get their ass handed to them for pulling this shit.
×××
I need to calm down and get my mind off it. I cannot sleep right now. Help. 😥😢😭
#unity#gaming#this is stressing me out#help me calm down#tw swearing#I'm sorry but i'm getting stressed!!!!#stop greed#stop the greed unity#greed is a bitch
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Game Freak treats ILCA like a parent whose child can do no wrong. it's ok ilca you fucked up a phone app and your remake is literally a unity made piece of shit but, let's make a multiplayer online action game together!
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Ever since watching Live Action One Piece, I can't stop thinking about how good the writing is in the actual show, so I'm going to seriously analyze it for my own fun and pleasure.
OP is kind of notorious for being nonsensical, whimsical, goofy and not particularly loaded with themes and heavy-to-grasp concepts, so a lot of people think of its arcs as mere sequences of events without an underlying thematic structure. This is what the Live Action gets wrong, but to the original show's credit, the formula is so intricately woven that you can't easily define it like in other serialized media. It's also a bit more... Nebulous? Okay, I can explain.
At least four of the earliest arcs follow the same formula. I'm sure it applies to later arcs too but they get longer and things become muddled down the line - not in a bad way, the core concepts still apply, just differently, so I'm only going to talk about the first four important ones. The formula is this:
The main character, Luffy, is introduced to another character who, in one way or another, displays a character flaw that prevents them from achieving their goals and dreams.
They encounter a foe who displays the exact same flaw in a different way.
Luffy confronts the foe on moral grounds and demonstrates a virtue that overcomes and overpowers the villain, leasing him to victory.
The newly introduced character, inspired by Luffy's example, experiences a change of perspective, which helps them overcome their own flaw and take a step towards their goal.
If you're thinking that sounds about right, then holy shit, our wavelengths. If, more likely, you're thinking "this is kinda far-fetched", then oh boy do I got proof of concept for you.
It's incredible how clear and well-executed the parallels between heroes and villains are. Like, okay, listen, here's Zoro's arc.
The villain, Axe-Hand Morgan, is a self-assured, self-centered tyrant who treats his comrades and subordinates as expendable tools and has no loyalties except to his own greatness.
Zoro isn't a tyrant, he's kind-hearted and has a strong moral compass, but he is still flawed: like Morgan, he doesn't have any loyalties except to himself. He's self-assured as hell. We learn later that he used to have mercenary friends but they went their own separate way at some point, and when they meet again, Zoro shows no clear loyalty to them - he's kind-hearted, so, of course, he cares, but he was never bound by their alliance and obviously considered the three of them to be drawn together by coincidence.
And to be clear, in the world of One Piece that is a flaw. Most characters swear allegiance to factions - pirate crews, marines, revolutionaries, other groups - and draw strength from them. Villages and towns are shown to survive hardships through unity and companionship.
Even Zoro's ultimate goal, the person he swore to defeat in mortal combat - Mihawk - although he appears solitary and not "bound" to a crew or a cause, we learn later that he is affiliated with the government. But that's a bit off-track.
While trying to save Zoro from execusion by Morgan, Luffy demonstrates a stubborn determination to work together. As soon as he recognizes that an injustice has been done to Zoro, he works not to solve the problem by himself, but to help Zoro deal with it. While another character tries to free Zoro from captivity directly - literally untie the ropes that are holding him - Luffy hands him his swords first.
Notably, Zoro is the only main character who defeats the main villain of his arc, all others are defeated by Luffy. I say "notably" because Zoro specifically is ony able to achieve this through cooperation with Luffy.
As the show goes on, Zoro's loyalty quickly becomes one of his core traits.
That's just one of them, so let's do Usopp's arc next.
The villain, Kuro, is a pirate captain who gave up his name and title. He is trying to turn away from who he is, remake himself into someone new through deception and trickery.
Usopp is doing the exact same thing, albeit in a decidedly more innocent way. He lies about his heroic feats and achivements, about his strength and the size of his crew, about practically everything. His lies aren't a flaw per se, as he never stops lying in the future. It's not his cowardice, that doesn't change much either. It's his conflict with himself. He's a pirate but he isn't. Pirates are coming but they aren't. He's proud of his heritage but he doesn't really get to be proud all that much until Luffy comes along.
Luffy defeats Kuro by being a better pirate, or by being better at being a pirate, or by being a pirate at all. Luffy has simple, clear-cut views and ambitions, he knows what kind of person he is and what kind of person he's trying to be, and he lives by it. That's the virtue.
As Usopp says his goodbyes before leaving his village, he gathers his little "crew" of kids together and makes them state their ambitions - one wants to be a writer, another dreams of owning a bar, etcetera - this is him imparting a lesson he just learned himself, on knowing who you want to become and living to be that person.
Usopp's best friend Kaya, inspired by him, resolves to become a doctor.
All this is also a showcase of Usopp's legacy, but don't get me started on legacy in One Piece, we'll be here for an hour.
So there we go. Let's do Sanji's arc next, it's way easier than Usopp's 3D chess pirate-gender.
The villain of the arc, Don Krieg, engages in malicious dishonesty to secure advantage in battles because he doesn't believe himself to be prepared enough for the journey he's undertaking.
Sanji is exactly the same but without the trickery. He justifies his inaction with the vague concept of being indebted to his mentor, even though his mentor considers the debt fully paid and sincerely wants him to live his own life.
Luffy defeats Don Krieg via stubbornness, bravery, endurance and ingenuity. It's similar to his other fights and not emphasized enough, which is probably why it's always been one of the more boring parts to me personally, though it's still wonderfully executed.
More importantly, Luffy reduses Sanji's mentor's journal, stating he wants to have his own adventure, not follow in someone else's footsteps. This is almost word-for-word the lesson Sanji needs to learn. Get out of there and do your best, you're ready, you'll never be more ready than you already are.
And finally, Nami's arc.
The villain, Arlong, believes himself to be inherently superior to those around him. If he recruits help, it's out of convenience, not necessity. If he forms bonds, they're business, not camaraderie. He does care for his fellow fishmen but that has more to do with the extended fishmen backstory and politics than anything so I won't touch on it.
Nami is equally flawed by hubris. She thinks she's better, more competent, more capable than the people around her, she has that complex you get when you don't have any friends in high school and end up doing all the group projects by yourself.
While fighting Arlong, Luffy makes a point out of stating and showing his own reliance on his own crew, and even lists off the skills they excel at that he himself doesn't possess. It's very on the nose but still awesome to watch.
He then absolutely fucking wrecks Nami's old prison-slash-workshop, demonstrating symbolically that, while her skill is great and important, it's not the main reason he values her as a crewmate and friend.
Nami gets over her hubris, begins to rely on others as allies more than assets, and relaxes a little about her paranoid hypercompetence. Good for her.
Okay so hopefully this convinced you. This was also going to be the part where I go on a long tangent about why Live Action One Piece fails on so many levels but then I realized I'd need a whole separate post for that, so I'm just gonna state the main point and leave it at that.
Netflix screenwriters seemed to have watched One Piece (roughly up to episode 130) and decided the arcs did not have any thematic uniting element even though they clearly did, as per above. They proceeded to rework the plot to introduce what they thought would work as unifying elements (introducing Baroque Works early, having Coby in every episode, cutting out Don Krieg and replacing him with Arlong) which inadvertently undermined the story structure and ruined the show.
Anyway, there's more. One of the earlier arcs is Buggy's arc which follows a different format. It doesn't see any new additions to the crew but it does see Luffy's worldview challenged by an outside force. This is an early example of a Luffy arc. Other examples include Loguetown, Jaya/Skypiea, and Foxy's arc (regrettably). Also Marinford and the events prior but that's, like, self-evident, I think. This story format borrows from classic romance literature and is way more straightforward. Buggy being an early example of it in the show, while being a comedic element himself, also introduces a lot of these story concepts. His journey could also be considered somewhat parallel to Luffy's, but that's a bit of a stretch, to be honest.
I completely forgot how I was going to end this analysis but hopefully reading it was worthwhile anyway. Live Action One Piece sucks. Cheers!
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guys. GUYS. stop pointing people towards overcomplicated game dev tutorials.
every engine out there has simple tools that you can use to dev even if you're not a computer scientist. almost NOBODY needs to remake a system that's built into the engine just to suit their specific needs, that's INSANE and a total waste of time for the vast majority of people
I'm so sick of tutorials that refuse to explain how the built-in systems work and instead spend 30 minutes remaking the system in a more "modular" way, like bro. this is a basic tower defense game. it is okay for me to have public methods. chill the fuck out
why is there a lamba calculus explanation in a unity input system tutorial??? the people watching tutorials like this don't need that. go away. make videos for computer scientists and leave me alone
at this point people know you don't have to be good at coding to make games, but overcomplicated, overexplained garbage like this just makes the whole dev process so unnaproachable
i saw this satire vid (linked to this post) a few months ago about how tutorials are messy garbage that overexplain everything, and I thought it was a funny little hyperbolic shit post. but the thing is, that's ACTUALLY how these tutorials sound, I just hadn't found one yet. I'm so mad dudes like omg I spent an hour trying to get rebinding to work with a tutorial when it ALREADY WORKED BY DEFAULT AND DIDNT NEED ANY CHANGES
youtube
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This might be a bit of an intrusive question, so zero pressure to answer, but what’s your favourite tropes and why? (Feel free to reply to only the first part, I recognise the second is somewhat often private and personal) (P.S it’s FragileWriter - functioning technology is brilliant!! I can go on apps again! Whoo!)
In the name of fairness, one of my all time favourite tropes is the comfort element of character A fiercely protecting and defending B in their abscence; bonus points if they scheme and plot to bring B’s enemy down - but the icing on the cake is if B walks in and is left stunned at being sided with. Undying loyalty all the way, but also I just love the comrade of people being so loyal to one another that they’ll defend each other no matter what.
It’s kind of healing to write tbh 😅
Characters bonding around a warm, cosy fire via trauma stories and deep personal conversations complete with humorous exchanges is another favourite. Again, I love the unity aspect and I’m not one for small talk so I love getting into the nitty gritty.
Plus, there’s something almost symbolic about characters being in a secluded or isolated place, left to fend for themselves in the elements and forced to be in the dark, but surrounded by the light and warmth of friends or begrudging company. I like when characters are forced to be vulnerable with themselves and one another, or rather, when they choose to be.
And on that note, I shall end with long ramble with; I hope you’re having a brilliant day/night 💗
AH IM SO EXCITED TO ANSWER THIS ASK!!!!
so in response to my fav trope (i have several but ill just pick a few). i LOVE genre clashes!! i love throwing a tragedy-built character into a romance, or a childrens-comedy-built character into a murder mystery thriller!!! i think exploring how two opposing things mesh and fill in each others cracks can be so fun!!!! (like when the childrens comedy character escapes murder by the culprit bc their looney toons physics defies mortality)
i ALSO love whump where one character just has the everloving SHIT beat out of them!! i find it so satisfying to write and read for some reason <3 soooo good every time. satisfies my little lizard brain hehehehehe
another is when character a is just so down bad and stupid abt it for character b, and even better when its mutual. idiots in love <33333333
weird one for the last one: i love when character a has been kidnapped, all their loved ones plan a rescue op, and then character a manages to unkidnap themselves-- ITS SO FUNNY EVERY TIME!!!! (best example i can think of is suicide squad remake where harley quinn rescues herself and encounters the rest of the squad mid-rescue, but ive written several of my own before that too)
I LOVE UR FAV TROPES AS WELL!!!! those r all so sweet!!!! i love characters scheming together heheheeh <33333 undying loyalty i am SUCH a sucker for ughhh <3333333 and the sharing of trauma is fun as well hehehe
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The Thousand Year Door remake look like shit by the way it looked so ass! It was already so vibrant and stylized that all they did was add more bloom, particles and reflections to the floors and called it a day, you can SEE how much the devs knew how unnecessary it was and it really do look like one of those reimagining upscaled HD versions of Ocarina of Time made in Unity by a 14-year-old
#paper mario#some old games need remakes it's true just make them look a bit nicer give them quality of life mechanics and there you go#but not this one chief
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Like, I know I was shit talking oblivion earlier, but the remake - not remaster - is happening in unity and not in the creation engine, and I can’t tell you how big that is.
Which as some YouTubers have already pointed out is a huge L for ES6. Like, I just can’t tell you how bad the creation engine is for games.
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Looking at silent hill two remake and shit looks like one of those indie game steam unity walking simulators except it's 60 or 70 usd probably. Looks boring as fuck.
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