#c&mv
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azaleastobloom · 2 years ago
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I LOVE a good Lydia Nicholas character. An ex youtuber who’s trying really hard to kill her boss? A many times divorced mad scientist? A young woman who’s trying to escape her crime lord uncle and consistently rolls above 30s by level 5? An alien who’s trying really really hard to convince everybody that she’s a human, and works for alien buzzfeed? Literally never misses.
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bu99erfly · 1 year ago
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IRENE COSMIC, 2024
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blosseok · 5 months ago
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minnie blind eyes red (2025)
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ruumuf · 11 months ago
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wyd me n my "ur just like me fr" bug in the same place
bonus doooooddle under cut
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dw they just havin a photoshoot [with poob!]
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ijju · 20 days ago
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KHIII Vanitas Mod
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bat-gee · 1 month ago
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🦇Gerard from the 4k Helena remaster is an Indian Flying Fox !
Small fact:
The Indian flying fox (Pteropus medius), also known as the greater Indian fruit bat, is a species of flying fox native to the Indian subcontinent. It is one of the largest bats in the world. It is of interest as a disease vector, as it is capable of transmitting several viruses to humans ! (Source)
(Today's Gerard was found on this post by @plant-gee)
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bloodiedvocals · 2 days ago
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Is this not Vessel in the Fall For Me music video
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evilham06 · 18 days ago
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doodle page bc i hate this thunderstorm :c
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isat-script-project · 1 month ago
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Your amazing work here has inspired me to want to try doing a script project for DQB2 and I was wondering if you had any advice for me?
I'm gonna assume that's some sorta dragon quest game?
Well, ISAT really is a blessing in this regard, because the game is not encrypted at all. Accessing files and all text via rpgmaker MV and VSC is incredibly easy.
okay this got really long i'm putting it under the cut.
But before you get started, there really are some things you need to ask yourself first:
How am I going to get the text from this game?
If your answer is "write it down by hand as I play" then already know that there HAS to be a better way. If you're choosing that method, get yourself emulation, save states, or endless patience, because hooh boy, I've done a little bit of that for a different project (no, I will not elaborate) but save scumming on original hardware to get different dialogue options is agony.
Is there a text dump for your game? Is there a file dump or decomp for your game? Do you have the technical know how to access it? If not, are you confident in your knowledge of the game to accurately identify where all dialogue may occur? If not, are you satisfied missing out on nothing lines and just focusing on the non-optional? Is your game linear enough to not need a closer look at the code to figure out what happens when, as isat does?
2. What's my scope?
Again, do you truly want every line from this game, or just what's "important"? I personally cannot rest until I've exhausted the fucking Menus (which is why there's a script page for those, too) because I'm a completionist with delusions of grandeur, but some people are satisfied transcribing the cutscenes and nothing else (MUCH TO MY ANNOYANCE WHEN I NEED THE OTHER STUFF.... nobody cares about the optional collectible npc dialogue BUT I CARE!!! I CARE!!!!!)
Anyways, what exactly your scope is is gonna significantly influence what your next step looks like.
3. How am I going to present this?
Making the isat script project an individual website mainly came down to how finicky the dialogue in isat is. There's conditionals stacked on conditionals and I wanted a space where I had total control over how to present these factors without influence.
For more linear games, like, say, that time I made all the fewiki scripts for Fire Emblem 6 from chapter 12 onward, it was easy enough to present the scripts on a wiki page just because the game is much more linear, there's less dialogue to begin with, and all conditional text could be nicely divided up into similar groups, like boss dialogue where the condition is just "fight boss with x character".
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isat script project would not exist without my fire emblem fixation, fun fact. other fun facts include that as a child i attempted to novelize Mario Party DS by transcribing all story mode text into a booklet by hand, and I did not finish this for reasons that are hopefully obvious.
This is, as you may figure, way easier to do. There is significantly less burden on you to actually understand how a website works - I cannot stress enough that the current state of the script project is only possible thanks to Gold, and without them, we'd still be at all dialogue being formatted as <p><b>Siffrin:</b> Says some text.</p>
For a lot of older games, you can also find whole game scripts being put up into a single document. Tis common on gamefaqs, I've used those plenty. There I believe you're just working with plain ol txt.
The rule is always though look at examples and if they do something cool figure out whether you can copy it. i did not create the website layout myself, i used a base and fiddled with it for a whole weekend until it stopped exploding.
Again, like, using an existing structure like a wiki or gamefaqs or just google docs or a spreadsheet is a significantly eased burden. One of my favorite things ever is actually a text dump on github, of all places. For this one, the person putting it up chose to leave all text in as close to original state as possible, doing no trimming of things like character emotes and leaving in all original string titles of every line. This is also incredibly useful, even if it is more difficult to use for your average schmoe! (This has fucking saved me doing wiki stuff for engage. engage text dump i ADORE you)
Do you want to be as accurate to the code as possible, or as accurate to the game? Do you have the time, energy, and skills to make the visual presentation nice? Or do you want to keep it rudimentary to streamline your process?
If you ARE doing something like making your own website, it is crucial that you figure out your visuals early, lest you be like us, and be stuck in Reformatting Hell for several months, because someone figured out how to make a thing prettier and nicer to read, and now you need to update the 100+ pages you've already created.
Reformatting code like that takes just as long as making a page in the first place, by the by, because you're just not getting around copy-pasting everything line by agonizing line.
This stuff takes HOURS. If I went at it alone, I doubt I'd have finished by now, or within the next like, two years. This is a really time consuming hobby, and I love doing it a lot, it scratches my exact fixation itch, but if your game is huge, consider seeing if people would be interested in joining you? I will also say being autistic about your game of choice is also a bonus in the sustainability department.
Many a times there were just no updates (as they are now) cuz I am just. Distracted by something else. Like yes on one hand I'm going to uni now and have less time but it's not really less time if I can still put 17hrs into a new video game in three days.
Stuff like this is ALWAYS a long-term project and you WILL need to take time off from it or else you'll start seeing html in your dreams and get burnout.
STREAMLINE YOUR PROCESS!!! FIGURE OUT HOW TO DO THIS WITH AS LITTLE EFFORT AS POSSIBLE!!!! Gold introduced me to Espanso, which is a program that lets you set up keyboard shortcuts to insert phrases, which was a MAAAAAASSIVE time saver in the html department, as it allowed me to just rapid fire paste in all the many html classes we stacked for the presentation of the site. even if you are doing a script on a wiki where everything does look like ['''Siffrin:''' says a thing] you will still be doing yourself a favor if you can shorten that '''Siffrin:''' to just typing :s .
As a side note, I also wanna say like. The popularity of isat script project is a complete outlier. Other game scripts may be used by a maniac like me to overanalyze the plot structure of Sonic 06, but you're very likely not going to see that recognition. I love doing this, because I want these resources to exist for myself. I don't do this for the good of the fandom, but because it is useful to me. I started this because I was writing isat fanfic, and got tired of looking up dialogue on youtube or booting up my own game.
Do I know if anyone found my FE6 scripts useful? No. Do I know if anyone is going through Veyle/Quotes and appreciating that I transcribed all the fucking battle voice clips? No. Do I know if someone appreciates me accurately labelling all voice lines from the ring polishing minigame in engage? Hell no. I don't know, I'm never going to get feedback on that. Those are wiki pages, anyone can edit them, they don't have viewcounts or comments I can look at, and the fandom just isn't as prone to taking screenshots and posting about them line by line as isat.
Isat blew the fuck up on tumblr. I'm not saying you'll get no recognition at all, but if you are relying on external motivators, you are probably going to peter out. There are pages I've worked on for other script things that I've genuienly not touched in two years because I just didn't feel like it, and that's also okay.
TLDR:
Figure out how to get the text you need with the least effort possible (and figure out whether doing that is even possible at all!), figure out what scope you're actually willing to put up with, and present it with the least effort possible, because everything else just isn't sustainable. Streamline streamline streamline. Be prepared to spend hours on this and maybe like find a new favorite podcast to just copy paste text to, because honestly, doing this is also pretty zen.
And most importantly, sparkle on, don't forget to have fun! Even if it seems big and intimidating, you can still make it just a fun side project, and slowly chip away at it over time. Rome wasn't built in a day, and with all the advantages going for isat script project (additional manpower, unencrypted files, easy tools for game examination) it still took over a year to complete.
(loop voice) Don't make the same mistakes I did, okay?
oh, yeah, one last thing, if you're not putting it on a wiki and ARE making your own website, ABSOLUTELY PUT IT ON GITHUB!!!! setting up so any changes to the main branch on github get reflected onto neocities is pretty easy and you only need to do it once, and what this allows is to just have random strangers show up and fix your problems for you. sometimes someone will just show up and fix five bajillion typos and then leave. or they'll stick around and help with more stuff and wowie you have a semblance of a team now.
if you're doing it on a wiki, find like, the wiki discord, if someone is interested in chipping in. if you're doing your own website, put it on github. do it. do it do it do it.
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wojtekaneko · 5 months ago
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Bitter Choco Decoration
After the birds take flight, surely all they leave behind is some crappy art
Tanabemas is maybe over, but I'm not over it yet! Here's a gift for @birdmenmanga featuring characters from Birdmen CHORUS :D The gif is inspired by the "Bitter Choco Decoration" by Syudou. Specifically by the mv's visuals! This song feels very Birdmen to me for some reason (by vibes mostly, the lyrics less so). It was very fun to finally draw little flock from Takayama's head c: I'm really happy with how it turned out, even if it took a while ^^ Still frames under the cut:
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darkenergyslivers · 8 months ago
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Euvie Ivanova of Embryonic Wings Photography : Claire Boucher of Grimes on set of her upcoming music video, "Be A Body".
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bu99erfly · 2 years ago
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OLIVIA RODRIGO get him back!, 2023
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onenightbreak · 7 months ago
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what do you think of combat in isat? i feel like i'm running circles around the same handful of ideas, so i want to hear other people's thoughts on it🎤
personally:
overall, i think battles getting laughably easy in the late game is a good bit of ludonarrative (you don't need to think, Just Attack.), but i wish combat in the earlier parts of the game were harder and less simple.
i don't think a primarily story-based game like isat should aim to kill the player, but the only time i died in combat during my playthrough was the first, shieldless fight against the king where you're scripted to die; later i lost to a random sadness b/c i was intentionally throwing for research, and i couldn't lose in any reasonable timeframe to the secret boss even when i threw (thanks, regen memory).
making a puzzle of every random encounter gets old pretty quick, but i still wish battles weren't quite as simple as which type is the enemy -> use the right attack on the enemy, especially for the floor end bosses. odile is a really good example of this particular issue with combat: the only time her craft break skills are useful are against calamité and bourdon, and the friendquest version doesn't synergise with the rest of the flow of combat (you'll never need to break all three resistances, b/c not only do most enemies not have three resistances, you want to be using the same type of craft repeatedly anyways for jackpot).
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ssparksflyy · 1 year ago
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heart break is one thing, my ego's another, i beg you dont embarrass me motherfuckerrrr
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akkivee · 7 months ago
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new movie merch keychains and they’re really cute 🥺🥺🥺
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bat-gee · 2 months ago
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Illi Mcmillin as a Tomes' Sword-nosed bat!
Small fact: In 2006, the bat was rediscovered in the Santa Cruz Department of Bolivia by scientists Aideé Vargas and Kathrin Barboza Marquez. Prior to their find, it was believed that the bat had been extinct in Bolivia for 72 years!
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