#computerspace
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(assuming you finished nona) did you ever come back to your tags on this post? i cannot emphasize enough what I felt when I first saw them during your read through. I was so shaken I had to take a screenshot for posterity
one time like a year ago after I finished future I was scrolling through the su tag and saw an au about stevonnie getting stuck as a perma fusion, and the specific scene in the post was them hiding in the bushes outside the maheshwaran house to stay out of sigh of connie's parents because priyanka and doug were so devastated and angry about losing their daughter that stevonnie could barely interact with them, and I remember thinking "wow, what an interesting idea, but unfortunately this one comic panel alone is already making my heart pang too badly to get into it fully." so you can imagine how I felt reading That Scene.
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thank you for the tag @ghosts-of-love !!
last song: always on my mind - pet shop boys
favourite colour: dark green
sweet/spicy/savoury: all three at once! (made some delicious chilli brownies recently). but if I had to pick one, then sweet
last tv show: death in paradise
last movie: another round
relationship status: single
current obsession: right right now it's lord of the rings but it changes a lot!
tagging: @laniidae-passerine @antiprivateeractivist @autisticgoo @patcaps @littlehen @what-is-a-rethorical-question @ace-beef @computerspace and whoever else wants to have a go!
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Un día como hoy (5 de noviembre) en los videojuegos




El 5 de noviembre de 1971 se libera al mercado el arcade de Computer Space, creado por Nolan Bushnell (creador de Atari) y Ted Dabny y publicado por Nutting Associated. Este vendría siendo el primer videojuego Arcade comercialmente hablando #retrocomputingmx #RetroGaming #ComputerSpace
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what Sims cc do you use?? the middle kid on the post about short teen presets has awesome hair but I don't recognize it from the base game (same with the mom but I figured that's from an official extension). also I love making my Sims painters too I hate having them leave for work lol
I have quite a lot of cc installed so it would be impossible to list but I get a lot of it from here :)
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i came across your poem "the chicken farmer & the cowboy" the other day and now i'm placing an order for grit-- super excited to get it! just based on what i've read of yours so far, i'm going to really enjoy it, so i'm happy that physical copies are available :) cowboy motifs here i come
oh wow!!! thank you so much!!! :'0
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computerspace replied to your post: i can NOT get enough of supernatural eddie who...
“Breathe in, breathe out, let the human in” by Fiachra on ao3 is kind of like this concept! eddie gets his power post resurrection
oooh, i’ll check it out!
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My wife is a ticket queen!!! 🎟️🎟️🎟️ Bucket of candy please & 10 frogs! 🙏🍭🍬🤣🐸🐸🐸🐸🐸🐸🐸🐸🐸🐸 #Funspot #LargestArcadeInTheWorld #Atari #Hercules #Pong #Gottliebs #JokerPoker #ComputerSpace #LifeWithTheWife #SpicyV #Voravut #LaconiaLife (at FUNSPOT) https://www.instagram.com/p/B16knEShYWxVA2dp9LmXcgAzR1xcqApURF5KqM0/?igshid=1nbbk6eyv5iby
#funspot#largestarcadeintheworld#atari#hercules#pong#gottliebs#jokerpoker#computerspace#lifewiththewife#spicyv#voravut#laconialife
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‘Dimensions’ is a limited edition vinyl box set celebrating the 25 years anniversary of #RichieHawtin’s original F.U.S.E. releases. It features re-releases of the classic albums ‘Dimension Intrusion’ and ‘Train-Tracs’, both re-mastered and including unreleased tracks. In a world premier, it presents the unreleased album ‘Computer Space’. http://fuse.plus8.com/ #RichieHawtin #FUSE #FUSE25 #Techno #IDM #DetroitTechno #ComputerSpace (på/i Hake Cape Hill) https://www.instagram.com/p/BwbEjn0BsR0/?utm_source=ig_tumblr_share&igshid=o36auy3qq5zn
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Fun Fact #02
The first video game ever made, was created in 1958, at the Brookhaven National Laboratory. Created by William Higinbotham as an interactive exhibit, on cathode ray tube displays, it was called "tennis for two". Bonus fact, the first commercial video game ever created, was the computer space arcade game by Atari in 1971.
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YAY my arcade/king fic is DONE!!! this is VERY self-indulgent, so i hope it's as fun to read as it was to writeヾ(^▽^*) huge thanks to everyone who enabled my sudden-onset brainworms via rambling in the tags of my doodles!!
tagging @computerspace by request... *_*
#if this fic comes off as kind of batshit then just know that i'm Having A Manic Episode Right Now#i did go with the EC title in the end. sorry. everything i do i do for The Bit#writing#fic#fallout new vegas#arcade gannon#the king fnv#kingcade
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31/100 Days of Code
OHHHHH OHHHH THE RESULTS.TEXTCONTENT CLEARS ITSELF NOW :)
//new new script.js
//icky global variables bc baby's first program let roundCount = 0; let computerCount = 0; let playerCount = 0;
const rock = document.querySelector(".rock"); const paper = document.querySelector(".paper"); const scissors = document.querySelector(".scissors"); const done = document.querySelector(".done");
const results = document.getElementById('results'); let p = document.createElement('p');
let playerChoice; let computerChoice;
//set & get computerSelection const choices = [ "rock", "paper", "scissors" ];
function getComputerChoice() { const random = Math.floor(Math.random() * choices.length); let computerChoice = (random, choices[random]); if(playerChoice !== "None") { console.log(Computer wrote ${computerChoice}); results.append(p); return computerChoice; } else { computerChoice = "No Survivors"; } }
// PLAYER CHOICE NEW SECTION START
rock.addEventListener('mousedown', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
paper.addEventListener('click', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
scissors.addEventListener('click', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
function getPlayerChoice() {if (playerChoice) { console.log(`Player wrote ${playerChoice}`); results.append(p); return playerChoice; } else { console.log("Please make a selection"); playerChoice = "None"; }
};
function playRound(playerChoice,computerChoice) {if (computerChoice && playerChoice) { results.append(p.textContent = `Finally! Computer wrote ${computerChoice}`); results.append(p.textContent = `Finally! Player wrote ${playerChoice}`);
} else { results.append(p.textContent = "Please make a selection."); }switch (true) { case (playerChoice && computerChoice && (playerChoice === computerChoice)) : console.log("tie");
// console.log(playerChoice); // console.log(computerChoice); break; case (playerChoice === "paper" && computerChoice === "rock") : console.log("player win"); break; case (playerChoice === "paper" && computerChoice === "scissors") : console.log("player lose"); break; case (playerChoice === "scissors" && computerChoice === "rock") : console.log("player lose"); break; case (playerChoice === "scissors" && computerChoice === "paper") : console.log("player lose"); break; case (playerChoice === "rock" && computerChoice === "paper") : console.log("player lose"); break; case (playerChoice === "rock" && computerChoice === "scissors") : console.log("player win"); break; default: break; } }
done.addEventListener('click', function (e) { results.textContent = "";playRound(getPlayerChoice(),getComputerChoice()); playerChoice = null; computerChoice = null;
});
JRLKSJFLSDF IT WORKS IT CLEARS ITSELF AND THE P ELEMENTS R INSERTED HOLY SLKDFJSDLF
//new new script.js
//icky global variables bc baby's first program let roundCount = 0; let computerCount = 0; let playerCount = 0;
const rock = document.querySelector(".rock"); const paper = document.querySelector(".paper"); const scissors = document.querySelector(".scissors"); const done = document.querySelector(".done");
const results = document.getElementById('results'); let playerSpace = document.createElement("p"); let computerSpace = document.createElement("p"); let errorMessage = document.createElement("p");
let playerChoice; let computerChoice;
//set & get computerSelection const choices = [ "rock", "paper", "scissors" ];
function getComputerChoice() { const random = Math.floor(Math.random() * choices.length); let computerChoice = (random, choices[random]); if(playerChoice !== "None") { console.log(Computer wrote ${computerChoice}); // results.append(computerSpace); computerSpace.textContent = Computer wrote ${computerChoice}; return computerChoice; } else { computerChoice = "No Survivors"; } }
// PLAYER CHOICE NEW SECTION START
rock.addEventListener('mousedown', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
paper.addEventListener('click', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
scissors.addEventListener('click', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
function getPlayerChoice() {if (playerChoice) { console.log(`Player wrote ${playerChoice}`);
// results.append(playerSpace); playerSpace.textContent = Player wrote ${playerChoice}; return playerChoice; } else { console.log("Please make a selection"); playerChoice = "None"; } };
function playRound(playerChoice,computerChoice) {if (computerChoice && playerChoice) { results.append(computerSpace); results.append(playerSpace);
} else { errorMessage.textContent = "Please make a selection."; results.append(errorMessage); }switch (true) { case (playerChoice && computerChoice && (playerChoice === computerChoice)) : console.log("tie");
// console.log(playerChoice); // console.log(computerChoice); break; case (playerChoice === "paper" && computerChoice === "rock") : console.log("player win"); break; case (playerChoice === "paper" && computerChoice === "scissors") : console.log("player lose"); break; case (playerChoice === "scissors" && computerChoice === "rock") : console.log("player lose"); break; case (playerChoice === "scissors" && computerChoice === "paper") : console.log("player lose"); break; case (playerChoice === "rock" && computerChoice === "paper") : console.log("player lose"); break; case (playerChoice === "rock" && computerChoice === "scissors") : console.log("player win"); break; default: break; } }
done.addEventListener('click', function (e) { results.textContent = "";playRound(getPlayerChoice(),getComputerChoice()); playerChoice = null; computerChoice = null;
});
round Winners and Round Outcome prints!
//new new script.js
//icky global variables bc baby's first program let roundCount = 0; let computerCount = 0; let playerCount = 0;
const rock = document.querySelector(".rock"); const paper = document.querySelector(".paper"); const scissors = document.querySelector(".scissors"); const done = document.querySelector(".done");
const results = document.getElementById('results'); let playerSpace = document.createElement("p"); let computerSpace = document.createElement("p"); let errorMessage = document.createElement("p"); let roundWinner = document.createElement("p");
let playerChoice; let computerChoice;
//set & get computerSelection const choices = [ "rock", "paper", "scissors" ];
function getComputerChoice() { const random = Math.floor(Math.random() * choices.length); let computerChoice = (random, choices[random]); if(playerChoice !== "None") { console.log(Computer wrote ${computerChoice}); // results.append(computerSpace); computerSpace.textContent = Computer wrote ${computerChoice}; return computerChoice; } else { computerChoice = "No Survivors"; } }
// PLAYER CHOICE NEW SECTION START
rock.addEventListener('mousedown', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
paper.addEventListener('click', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
scissors.addEventListener('click', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
function getPlayerChoice() {if (playerChoice) { console.log(`Player wrote ${playerChoice}`);
// results.append(playerSpace); playerSpace.textContent = Player wrote ${playerChoice}; return playerChoice; } else { console.log("Please make a selection"); playerChoice = "None"; } };
function playRound(playerChoice,computerChoice) {if (computerChoice && playerChoice) { results.append(computerSpace); results.append(playerSpace);
} else { errorMessage.textContent = "Please make a selection."; results.append(errorMessage); }switch (true) { case (playerChoice && computerChoice && (playerChoice === computerChoice)) : console.log("tie"); roundWinner.textContent = "It's a tie" break; case (playerChoice === "paper" && computerChoice === "rock") : console.log("player win"); roundWinner.textContent = "player win" break; case (playerChoice === "paper" && computerChoice === "scissors") : console.log("player lose"); roundWinner.textContent = "player lose" break; case (playerChoice === "scissors" && computerChoice === "rock") : console.log("player lose"); roundWinner.textContent = "player lose" break; case (playerChoice === "scissors" && computerChoice === "paper") : console.log("player lose"); roundWinner.textContent = "player lose" break; case (playerChoice === "rock" && computerChoice === "paper") : console.log("player lose"); roundWinner.textContent = "player lose" break; case (playerChoice === "rock" && computerChoice === "scissors") : console.log("player win"); roundWinner.textContent = "player win" break; default: roundWinner.textContent = "No winner determined" break; } results.append(roundWinner);
}
done.addEventListener('click', function (e) { results.textContent = "";playRound(getPlayerChoice(),getComputerChoice()); playerChoice = null; computerChoice = null;
});
hmmm the roundcount does console logs but that's it! make a new section ok? ok
//new new script.js
//icky global variables bc baby's first program let roundCount = 1; let computerCount = 0; let playerCount = 0;
const rock = document.querySelector(".rock"); const paper = document.querySelector(".paper"); const scissors = document.querySelector(".scissors"); const done = document.querySelector(".done");
const results = document.getElementById('results'); let playerSpace = document.createElement("p"); let computerSpace = document.createElement("p"); let errorMessage = document.createElement("p"); let roundWinner = document.createElement("p"); let roundCounter = document.createElement("p");
let playerChoice; let computerChoice;
//set & get computerSelection const choices = [ "rock", "paper", "scissors" ];
function getComputerChoice() { const random = Math.floor(Math.random() * choices.length); let computerChoice = (random, choices[random]); if(playerChoice !== "None") { console.log(Computer wrote ${computerChoice}); // results.append(computerSpace); computerSpace.textContent = Computer wrote ${computerChoice}; return computerChoice; } else { computerChoice = "No Survivors"; } }
// PLAYER CHOICE NEW SECTION START
rock.addEventListener('mousedown', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
paper.addEventListener('click', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
scissors.addEventListener('click', function (e) { let result = e.target.textContent.toLowerCase(); playerChoice = result; });
function getPlayerChoice() { if (playerChoice) { console.log(Player wrote ${playerChoice}); // results.append(playerSpace); playerSpace.textContent = Player wrote ${playerChoice}; return playerChoice; } else { console.log("Please make a selection"); playerChoice = "None"; } };
function playRound(playerChoice,computerChoice) {if (computerChoice && playerChoice) { results.append(computerSpace); results.append(playerSpace); roundCount += 1;
} else { errorMessage.textContent = "Please make a selection."; results.append(errorMessage);roundCount += 0; } switch (true) { case (playerChoice && computerChoice && (playerChoice === computerChoice)) : console.log("tie"); roundWinner.textContent = "It's a tie" break; case (playerChoice === "paper" && computerChoice === "rock") : console.log("player win"); roundWinner.textContent = "player win" playerCount += 1; break; case (playerChoice === "paper" && computerChoice === "scissors") : console.log("player lose"); roundWinner.textContent = "player lose" computerCount += 1; break; case (playerChoice === "scissors" && computerChoice === "rock") : console.log("player lose"); roundWinner.textContent = "player lose" computerCount += 1; break; case (playerChoice === "scissors" && computerChoice === "paper") : console.log("player win"); roundWinner.textContent = "player win" playerCount += 1; break; case (playerChoice === "rock" && computerChoice === "paper") : console.log("player lose"); roundWinner.textContent = "player lose" computerCount += 1; break; case (playerChoice === "rock" && computerChoice === "scissors") : console.log("player win"); roundWinner.textContent = "player win" playerCount += 1; break; default: roundWinner.textContent = "No winner determined" break; } results.append(roundWinner); console.log(`It is Round ${roundCount}`); console.log(`Computer wins is ${computerCount}`); console.log(`Player wins is ${playerCount}`);
}
done.addEventListener('click', function (e) { results.textContent = "";playRound(getPlayerChoice(),getComputerChoice()); playerChoice = null; computerChoice = null;
});
function Game() {
}
Game();
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Computer Space 1971 #game #games #gamer #gaming #videogames #gamerlife #gaminglife #follow #gamerguy #gamergirl #historyofgaming #videogames #videogamehistory #1971 #computerspace #computerspace1971 #nolanbushnell #teddabney #syzygyengineering #nuttingassociates #arcade #spacecombatsimulation
#follow#games#gamerguy#historyofgaming#computerspace#syzygyengineering#videogames#videogamehistory#1971#arcade#nuttingassociates#gamer#game#gamerlife#gamergirl#teddabney#gaminglife#gaming#nolanbushnell#computerspace1971#spacecombatsimulation
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Computer Space Arcade Game (1971, Nutting Associates) Computer Space, the world's first comm... #hugochamber #1971 #arcade #computerspace #nuttingassociates. #simulation Source: https://hugochamber.org/computer-space-arcade-game-1971-nutting-associates/?feed_id=8509&_unique_id=5f2ad0c178854
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History of Arcade Games
What are arcade games: Arcade games are old fashioned games that require a small amount of money to play but you receive little amounts of play time. Most arcade games typically require around £1 for about 5 minutes of gameplay.
When were they made: The first arcade game created was called “Computer Space”. It was created in 1972. ComputerSpace was developed by Syzygy Engineering and was published by Nutting Associates.it was derived from the popular computer game spacewar.
Popular arcade games:
pac-man:
released:1980
donkey kong:
released:1981
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