#creating the system in the sims 4
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sunshorains · 8 months ago
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More Omorashi Game Modding Adventures
I discovered there's a Regression Mod for Stardew Valley; while I'm not explicitly into diaper-play, I have to say this specific mod handles wetting/bladder needs surprisingly well! It also added a whole new angle of play in Stardew that alters the way I plan out my farm and it's actually pretty fun.
You end up with new meters next to your energy/health: Hunger and Thirst (and a bladder/messing meter, though I have messing turned off for my game). Even if you're not into messing, you have to eat -- or else your lil' guy passes out with hunger as I've found out.
And you know what, this has been surprisingly fun to have to plan around. I have to buy so much food, and this time I'm actually stoked about receiving the fishing rod because that's a relatively steady source of food -- if I can fish faster than I get hungrier, anyway. Cooked food feeds more, but at least fish are free to get (especially if you can find a blubbly spot.)
But then also, oops, you still have your bladder meter. Trying to fish while your bladder meter creeps ever so closer to full at the risk of pissing yourself in-game is surprisingly more fun than I thought it would be.
You have the option of peeing anywhere, but characters react badly if they spot you (and the flavor text is fun if you're into chiding/light degradation/shaming). Depending on what clothing you have on (underwear, diapers, thong, etc) you can get away with some wetting, but too many in a row and you visibly wet your pants with a debuff.
I thought this would just be a fun flavoring and inconsequential mod, but I'm so much more driven to actually make/use my kitchen, I hunt down food, I take into account how long I've got before I need to find somewhere to hide to piss (or I deliberately plan "wetting walks" while doing errands) and man.
Finally able to play the feral country-creature in my soul. It's so dumb but play's play, and if it gives me the dopamine in this economy then so be it.
The mod itself is a little broken in places (and possibly abandoned) but it works well enough to be functional, so I'm pleased.
Regression Mod found here: https://github.com/zippity21/Stardew_Valley_Regression_Mod/releases (As well as some reddit posts from ages ago if you google "Regression Mod Stardew Valley" but they link to an older version of the mod.)
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jellyfishsquad · 4 months ago
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We haven't been here for a while! But we have made ourselves in The Sims 4! Names are top left of who it is! (Mike didn't want anything but pure black)
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martiniwhims · 2 years ago
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what's crazy is that i haven't played the sims in months, but i'm about to completely reorganize my simblr to make it easier when I actually start playing and posting for my story
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s-imagination · 1 year ago
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Japandi | Living Room CC Pack |Early
Suprise, Suprise Simmers! I'm back with brand new CC pack for The Sims 4!
🌿✨ Discover the serene beauty of Japandi design in this Sims 4 living room setup, featuring 44 unique elements. This space blends Japanese minimalism and Scandinavian functionality with natural materials and a calming color palette. Highlights include a low-profile sofa with green cushions, a woven coffee table, a traditional shoji screen, and elegant wall art. The room exudes tranquility with its harmonious design and thoughtful decor. Perfect for creating a cozy and stylish home in your Sims 4 game! 🌱🪑
With this set you can create your own shelving system, open doors, closed doors, open space with doors, or closed closet, the choice is yours :) I'm continue my Japandi Collection with another room that is Living Room. In future I create more inspired Japnadi rooms so be sure to follow me on Instagram where I upload my progress on current projects.
Set contains:
Sofa
Arm chair
Loveseat
Coffee Table
End Table
Japandi poster
Single Shelf 1x1 ( Short/Medium )
Double Shelf 2x1 ( Short/Medium )
Double Shelf 2 2x1 ( Short/Medium )
Media Cabinet
Long Shelf
Short Shelf
Open Pillar ( Short/Medium/Tall )
Closed Pillar ( Short/Medium/Tall )
Closed Doors ( Short/Medium/Tall )
Open Doors Right ( Short/Medium/Tall )
Open Doors Left ( Short/Medium/ Tall )
Stereo System
CD Player
Mixer
Collection of Books ( 4 diffrent versions )
Book Organizer
Tea Pot
Ink Tray
Ceilling Lamp ( Short/Medium )
Little Weave Frame
THINGS YOU NEED TO KNOW!
All items are Base Game compatibile
All of the textures and meshes are made by me, if you like to use them please mention me
Some of the objects are high poly so be careful
If you see any issues let me KNOW!
NOW AVAILABLE ON EARLY ACCESS!
Public realse June 27th!
You can find objects by typing "Japandi" or "S-im" in search bar in game!
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crazy-hazy-sims · 2 months ago
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Hey everyone it seems there a malicious individual trying to hack the sims cc community again and fill it with malware you need to stay vigilant as a creator and a downloader so
i have some tips for both to stay safe while downloading:
1- sims cc file extension is always .Package never download anything that is .exe
2- do not auto unpack zip files and rar files into your mods folder directly, open each zip or rar individually check the file extensions and drag them to your mods folder one by one
3- the only mods that have a .ts4script extension are ones that affect gameplay or how the game works, understand that if you are downloading cas or bb items you shouldn't have a .ts4script file
4- if you are downloading gameplay mods that do have .ts4script make sure that A) the creator hasn't announced on their pages that its infected B) you are downloading from a link provided by the creator of the mods themselves not something off of google or a link you got sent and make sure dates of upload match dated of announcements
5- if the mod or cc creator has retired and hasn't posted for a while LOOK AT THE DATES OF THE UPLOAD if it has been "updated recently" after the creator has left the community its most likely re-uploaded by a hacker and infected
6- download mod gaurd by Twisted mexi and keep it updated and keep your windows defender or malware detector Program up to date and always running do not disable it
7- make sure everything you download comes from a direct link from the cc creator, in this day and age do not trust link shortners, adfly, linkverse, etc get the universal bypass extension and ublock extension to stay safe but genuinely NEVER CLICK ON THOSE no matter how much the creator reassures you its safe it. is. NOT.
8- this is more of a general saftey precaution but, create a system restore point weekly before you run the game with new mods that way if anything happens you could have a chance to restore your windows to an earlier date before you downloaded anything.
9- BACK UP YOUR SHIT im serious right now either weekly or monthly put your files somewhere safe like a usb a storage card a hard drive even an online cloud if you dont have any of the previous.
10- files you should back up are your media from games and media everything else, any mods, games saves, work files, passwords, saved bookmarks, any documents txt files word files pdfs, links you saved, brushes or actions for Photoshop if you have any, any digital bills or certificates if you have any, and keep a physical list of all programs you have installed and where you installed them from
11- turn on any 2 factor authentication and security measures for any account you have
12- google and firefox have the option to check your paswords and emails against any data leaks USE THIS FEATURE and change any leaked passwords
13- regularly check your logged in sessions to make sure all the logged in devices or computers are yours and log out any that aren't and any old devices or unused sessions do this for every website and app you have an account on if available
14- change your passwords often. I know this is a hassle i know its hard to come up with new passwords but changing your passwords every few months will help you against anything mention previously that wasn't detected.
15- and as a cc creator check your cc and the accounts you host cc on and its uplaod and update dates make sure nothing has been changed without your permission :(
16- generally try not to get swept up in the "i must get it" fever you do not need to "shop" for mods weekly or monthly you do not need to download everything by that one creator you do not need to download new cc everytime you want to make a sim, im guilty of this so i know how hard it is to resist but take a breath and think "do i want this or do i need it" before downloading.
These are prevention methods i cant claim they are 100% will prevent any hacking but its better to be safe than sorry and these do keep you safe so
Brought to you by someone who has had their laptop ruined and data leaked from downloading cc once upon a time
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ellesimsworld · 2 months ago
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Seasonal Emotions Mod
Synopsis: So, I created a storytelling mod, that attempts to create a natural emotion system through the seasons. This mod allows your Sims to get happy or sad during the season of your choice. This is available for Teens-Elders. This mod comes in TWO flavors:
• General Seasonal Emotions: (maybe winters are a sad time for your Sim.)
• Emotions based off of Present/Past Romances: (maybe your Sim’s summer fling ended in heartbreak, and they get sad about love during the summers).
Your Sim will get a buff each day, that lasts 4 hours. There is a cool down period of 12-24 hours (so that it doesn't get annoying). The buff will appear randomly until the season is over.
Read more HERE on my Patreon for a more detailed breakdown of features.
Example from the Spring Gloom (Spring Sadness) trait:
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sims3alexsa · 8 months ago
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Beckford World- Beta
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Beckford is a secluded English town situated on a picturesque little island that radiates warmth and cosiness. The central square with its fountain is surrounded by cosy cafes and shops, where locals and tourists alike can enjoy a cup of fragrant tea or coffee from the comfort of the sunny terraces. The old harbour, with its moored boats and quiet streets, invites for leisurely strolls and romantic evenings by the water. The promenade, lined with flowering shrubs and benches, offers beautiful views of the ocean and sunsets, creating an atmosphere of privacy and tranquillity. The majestic cathedral with its tall towers and the cosy old castle become the real gems of Beckford, awe-inspiring not only for their historical significance but also for the atmosphere of warmth that surrounds them. Beckford is the perfect place for those who want to escape from the hustle and bustle and enjoy the simple pleasures of life surrounded by nature and friendly people.
This world-Edit Hylewood by the amazing @nilxis,credit for the terrain and plant placement goes to them.Then the world was redone by one of my favourite creators @Gruesim so the replacement texture roads are to her credit. The world has 27 public lots and 16 residential lots. Stor sets are present in the world! They are included in the download in package format,also in the build there are fixes for these sets.Please read the document inside on how to properly install the Stor fixes in PACKAGE format!!!!
Also in the world there are some mods that you can download from these links: 1.Mod functional printer 2.Tennis court mod 3.Mod purchase from inventory 4.Mod More vending machine fods 5.Mod system of petrol use by cars 6.post mod 7.Shop for clothing display pedestal mod 8.Social clubs mod
9.Private Clinic Psychiatry
10.Get Pumped
11.Yoga mod
12.Spin Class by Twinsimming
Recommendations for optimising the world. I advise and even insist that you use with this world mods Nraas:Master controller,nraas Overwatch,nraas Register,nraas Traffic.(Links to them do not give, I think they have you and so all installed):)Optimise the world with these mods: remove unnecessary transport, generated by the game stray animals, paparazzi and tourists. The world is released in betta version as it was little tested (and I will not have such an opportunity in the near future, so I put it out to you earlier than planned).
Download World
Download (mirror)
Download(mirror 2)
Download CC
(Download mirror сс)
Download (mirror cc 2)
If you have any questions, please write to us and we will solve them together. Gratitude I would like to thank all the wonderful creators I used for this world! Without you I would have nothing and this world would not exist. Thank you so much for your hard work! @Phoebejaysims,@Grandelama,@Martassimsbook,@aelisinsims,@Analogica 40,@Gruesim,@aroundthesims3,@bioniczombie,@Noir and dark sims,@simaddix,@wanberlust-pixel,@zivas-blog,@mequestrianequipment,@syninplays,@olomaya,@omedievalpixel,@kerrigan house designs,@Mspoodle. Sorry who I forgot )
If you want to thank me, buy me a coffee.
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saturngalore · 1 year ago
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afrofuturism🪐
☆ one ~ solange hair by darknightt (tsr warning) ☆ two ~ loretta hair by @simtric ☆ three ~ bahati braids by @sheabuttyr ☆ four ~ isonoe hair by octetsica ☆ five ~ binah braids by @sheabuttyr ☆ six ~ cornrows & curls hair by @leeleesims1 ☆ seven ~ indie hair by @sashima ☆ eight ~ loc petals by @shespeakssimlish ☆ nine ~ mnemosyne hair by octetsica ☆
mini dedication essay to black simmers and ts4 creators below! pls read if you have the chance! <3
this edit is a small homage to afrofuturism and the various unique black hairstyles (and especially the black creators of most of these hairs) that i have downloaded and admired over the years! some of these are old and some of these are new.
to me, afrofuturism means constantly honoring/reclaiming/challenging the past while constantly creating/dreaming of a better society/world/future. a society/world/future that embraces and empowers all of our differences, ingenuity, aspirations, and unique lived/cultural experiences. a society/world/future that does not limit us through the various systems of marginalization and oppression (racism, homophobia, transphobia, fatphobia, sexism, xenophobia, ableism, classism, colorism, etc.) that often affects how we, as black people, live today.
blackness is so diverse and intricate yet it's always been a struggle to find my culture within a game that's known for being so limiting, bland, and extremely eurocentric when it comes to hairstyles, clothing, food traditions/events, etc. black simmers have always had to figure out how to make this game more inclusive and make it resemble either more like how our ancestors lived, how our current lives are, or how we would want our lives (and even our children's lives) to look like in the future no matter how dystopian the real world look and feel now. fortunately, these hairs and their uniqueness bring a huge sense of culture and style to this game. they have always inspired me and made me feel extremely proud to a part of the lovely african diaspora (and the ever-growing black simmer community).
in a way, being a black simmer and cc creator usually means that we are often digitally creating our own worlds as afrofuturists to varying degrees (whether we know it or not) every time we open our game, make our sims, make houses, and/or make black cultural cc. also, now i know that cc making is not easy to do and is extremely time-consuming so this post is also just me giving all black cc creators especially those who create for free their well-deserved flowers! here are some other black cc creators who created cc that have greatly impacted my game since i first started playing sims 4: @/leeleesims1 @/simtric @/hi-land @/yuyulie @/sims4bradshaw @/ebonixsims @/xmiramira @/sheabuttyr @/qwertysims @/oplerims @/sleepingsims @/shespeakssimlish and so many more im forgetting probably (im too shy rn to tag ppl but i greatly appreciate y’all fr i hope y’all telepathically get this message somehow 😭).
last but not least, i am hoping that this inspires somebody to keep creating or start creating regardless of what they think their skill level is! somebody will absolutely fall in love with your work and/or your art/work will 100% change someone's game forever <333
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thebramblewood · 4 months ago
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As storytellers, realism and continuity are important to us, and they're sometimes hard to achieve within the confines of the game. I’m personally a big fan of posing Sims in open doorways, and unless you want to be limited to the CC options that exist, you’re stuck having to make some poor Sim walk in and out and pausing at just the right moment for the desired effect. But it’s actually very easy to edit a door in Blender to make your own open version!
I initially learned about "posing" objects from surelysims' Wicked Whims posing tutorial, which I highly recommend as a whole. However, it might be a little overwhelming to learn a whole new posing system for the sake of a screenshot or two, which is where this tutorial is meant to come in. Some of my explanations might seem overly simplistic, but I wanted it to be approachable even for beginners. I am far from an authority on using Blender or making CC, and I'm sure there are flaws in this process or easier ways to achieve certain things, but it works well enough for my purposes and I hope it will work for yours too. 💗
Now, onto the tutorial...
Figure out what door or gate you want to create an open version of. If it’s from the vanilla game, all you need to do is make note of its name. If it’s CC, find the package in your mods folder, make a copy, and paste it into My Documents > Sims 4 Studio > Mods. This will allow you to find it in S4S in the next step!
Open S4S. On the main screen, make sure “Standalone Recolor” is checked under the “Object” button, then click the button.
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A new window should pop up (if it’s your first time doing this, it may take a while to load). At first, it will show every single object in the game. If you know the name of the object you’re looking for, you can use the search bar to find it. You can also use the filtering options to narrow the selection down by category, game pack, and whether it’s vanilla or custom content. Here, I’ve filtered the search to only base game doors. Once I find the door I want to adjust, I click on it and hit “Next.”
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This will pop up a window prompting you to save a new file. Place it somewhere you know you’ll be able to find it easily later and name it accordingly. This file will ultimately contain your mesh edit, so you don’t want to lose it! I suggest placing it in a dedicated folder, on your desktop, or in your Mods folder directly.
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On the next screen, you’ll be looking at the contents of the package itself. For this tutorial, you don’t need to worry about grabbing anything but the mesh. Click on the “Meshes” tab and then “Export Mesh.” You’ll again be prompted to save.
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Open the mesh file you just saved in Blender. (If the view is funky to start, I recommend hitting 1 on your keyboard’s number pad to get a forward-facing view.) [It should also be noted I’m using Blender 3.6, so my screenshots and the location of certain settings may be different than in earlier or newer versions.]
You’ll see that there are actually multiple meshes involved (and the number can vary from object to object). Right now, we’re only concerned with the “rig.” If you’re familiar with posing, you’ll know that all Sims have a rig that is used to move different parts of their bodies around. Objects also have a rig, and objects that can open will have “bones” that control their moving parts. So click on “rig” and then change “Object Mode” in the bottom corner to “Pose Mode.”
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Now, if you hit A on the keyboard, it will select all bones and you can see where they’re located. As far as I can tell, all doors have two bones that control their swinging movement. They both do essentially the same thing. I tend to stick with the top bone, which is called something like “bind_doorSwing.”
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Pro-tip: If you’re having trouble seeing or selecting the rig's bones, you can change the view on the right side of the screen to “dope sheet.” Then when you save the position of the bones, just like when posing a Sim, by selecting all with A then clicking I and selecting “Location & Rotation,” the list of available bones will pop up there.
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Rotate the door open using this bone or bones, if it’s a double door. On double doors, I recommend rotating each side individually rather than trying to rotate them together, as you may get unexpected results. You can use the R+Z combo on the keyboard to limit the direction of movement. (You can also use this in combo with numbers to swing them more precisely. For example, if you want a 45 degree swing, you can press R+Z+45.) Specifying the Z axis allows you to only swing the doors open and closed while restricting their movement in other directions.
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Once you’ve got the doors swung open to where you want them, hit A to select all bones, then hit I and select “Location & Rotation” to save the position. (If you’re a poser, this maneuver is already familiar to you - and you know how important it is! If you skip it, the new position won’t save and the doors will revert back to closed.)
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That’s it! You don’t have to do anything else to the mesh. Save your file in Blender. If you want to keep it separate from the original door mesh, save as instead and name it something different. (This is why you may want a dedicated folder, since the number of files does add up!)
Reopen the package you made earlier in S4S (or simply return to it if you’ve kept it open). From the same place you exported the mesh, you will now import the edited mesh. Hit “Import Mesh,” navigate to your edited Blender file, and you should now see your edited door replace the original. Since it’s the same mesh, all the swatches will still work perfectly with it.
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You’ll notice that you’ve only replaced the “LOD 0 (High)” version of the mesh. When you click the drop-down menu, you’ll see that there are also medium and low detail versions, as well as shadow meshes at all levels of detail. If you’re only making an object for personal use, you don’t have to worry too much about LODs. You can probably just import the same mesh into LOD 1 and LOD 2 and be fine (so long as your computer isn't a potato). And if this is just for you, I honestly wouldn't even touch the shadow LODs.
The only other thing you might do is go back to the “Catalog” tab and alter the object name so you can find it easily in the game catalog. You can also edit the description, price, etc. if you so desire. Hit “Save.”
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Test in game! If the package isn’t already in your Mods folder, move it there. As long as you didn’t mess with any of the tags, it should still be in the door section of build mode and work perfectly as a functional door. The door swinging animation will look different, and you could probably get rid of it if you wanted, but that’s above my current skill level and I don’t think it’s really necessary for our purposes. If all you need is an open version of a very specific door for storytelling purposes, it gets the job done.
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(First screenshot: doors swung open as intended, second screenshot: doors swinging in the opposite direction as they’re walked through)
These steps can also potentially be used to create open versions of other in-game objects like gates, books, chests/boxes, etc. I’m only just beginning to experiment with minor mesh edits, but once you get the hang of it they can often be faster and easier than trying to line up the best circumstances to get the perfect shot in-game. I might make more tutorials for small edits like this that help with storytelling realism and continuity in the future!
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heldhram · 1 month ago
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How to run The Sims 3 with DXVK & Reshade (Direct3D 9.0c)
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Today I am going to show you guys how to install Reshade and use Direct3D 9.0c (D3D9) instead of Vulkan as rendering API.
This tutorial is based on @nornities and @desiree-uk's awesome guide on "How to use DXVK with The Sims 3", with the goal of increasing compatibility between DXVK and Reshade. For users not interested in using Reshade, you may skip this tutorial.
If you followed nornities and desiree-uk's guide, it is strongly recommended that you start from scratch, meaning you should uninstall DXVK AND Reshade completely. Believe me when I say this: it will save you a lot of time, frustration, and make your life so much easier.
For the purpose of this tutorial, I am on patch 1.69.47 and running EA App on Windows 10, but it should work for version 1.67.2 on Steam and discs, too. This tutorial does not cover GShade.
Before we start
Backup your files, even the entire folder (Program Files\EA Games\The Sims 3\Game\Bin) if you want to be extra safe; you will thank yourself later. If you do not wish to backup the entire folder, at least backup the following:
reshade-presets
reshade-shaders
Reshade.ini
Options.ini (Documents\Electronic Arts\The Sims 3)
Keep them somewhere secure, for your peace of mind (and sanity).
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Done? Great stuff, let us begin!
Step 1:
If you installed DXVK following nornite and desiree-uk's guide, go to the bin folder and delete the following files to fully uninstall DXVK, we are starting from scratch:
d3d9.dll
TS3.dxvk-cache
dxvk.conf
TS3_d3d9.log (or TS3W_d3d9.log)
Step 2:
If you already have Reshade on your PC, uninstall it using this: https://reshade.me/downloads/ReShade_Setup_X.X.X.exe (replace X.X.X with version number)
Step 3:
Perform a clean install of Reshade (I am using the latest version - 6.4.1 at the time of writing). Please note that you need a version no older than 4.5.0 or this method will not work. Choose DirectX9, click next.
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Once the installation is complete, you should see a "d3d9.dll" file inside The Sims 3's bin folder (Program Files\EA Games\The Sims 3\Game\Bin):
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It may all seem familiar thus far. Indeed, this is how we installed Reshade in the past before using DXVK, but here comes the tricky part:
Step 4:
Create a new folder outside of The Sims 3's game folder (I created it on my C drive), name it "dxvk" or whatever else you like. Remember where you saved this folder, we will return to it later.
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Step 5:
Now we need Reshade to load the next dll in order to chain Reshade with DXVK. Click on the search bar, and type in "View advanced system settings".
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Click on "Environment Variables..."
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Under "User variables", click "New..."
In the new pop-up window, find "Variable name:" and type in:
RESHADE_MODULE_PATH_OVERRIDE
for "Variable value:", paste in the directory that leads to the folder we created earlier. Once you are done, hit OK, and then hit OK again to save the changes made.
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You can use Command Prompt to check if this new environment variable has been registered by entering:
echo %RESHADE_MODULE_PATH_OVERRIDE%
It should return you the folder's location. If not, make sure you have typed in the variable name correctly and confirm the folder's location.
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Step 6:
Download DXVK (version 2.3.1) from here: https://github.com/doitsujin/DXVK/releases/tag/v2.3.1 and unzip "dxvk-2.3.1.tar.gz" (I use 7-Zip, but winRAR works, too). Remember to choose x32, and move only "d3d9.dll" to the folder we made earlier.
Now we have two "d3d9.dll" files, one from Reshade (lives in the bin folder), and the other from DXVK (in this new folder, outside of The Sims 3 game folder).
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Step 7:
Download "dxvk.conf" here: https://github.com/doitsujin/dxvk/blob/master/dxvk.conf delete everything inside, and enter the following:
d3d9.textureMemory = 1 d3d9.presentInterval = 1 d3d9.maxFrameRate = 60 dxvk.hud = devinfo
Ctrl + S to save the document.
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The first 3 lines are taken from @nornities and @desiree-uk's guide.
The last line is only for debugging purposes. Due to the inconvenient location occupied by the HUD (top left corner of your screen), it should be removed once the installation is successful.
Step 8:
Drag "dxvk.conf" into the bin folder, where Reshade's "d3d9.dll", "TS3.exe", and "TS3W.exe" all live.
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Step 9:
Now fire up the game and check if both are showing up:
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Lastly, check for “TS3.dxvk-cache” in the bin folder:
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If it is there, congratulations! You have successfully installed DXVK and Reshade utilising D3D9 as API! You can now go to "dxvk.conf" and remove its last line "dxvk.hud = devinfo" and have fun! :)
Hope this tutorial isn't too confusing, the last thing I want is to over-complicate things. If you still need some help, comment down below or send me a DM/ask, I'll try and troubleshoot with you to the best of my ability.
Credits:
@nornities and @desiree-uk for their fantastic guide.
@criisolate for promulgating the usage of DXVK in TS3 community.
reddit user folieadeuxmeharder for helping me troubleshoot and informing me of this workaround.
doitsujin for creating DXVK.
crosire for creating Reshade.
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ikeuholic · 3 months ago
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jake fic recs
smau
1. the love ride | @whjluv
after your mutual breakup, your ex disappears from the public eye for almost a year, only to comeback with a deeply emotional album entirely about you, sending fans into a frenzy. they analyze every lyric and link it to your past relationship, causing your breakup to become once again the talk of the internet. upset and surprised that the so private Jake preferred to deal with his emotions publicly instead of talking it out with you, you drop a single in response, highlighting the parts of your breakup he left out.
full/written
1. taking jake’s glasses off for a kiss | 0.2k | @jiwuu
2. attracted to you | 500 | @yuzujjn
3. latte hearts | 835 | @bywons
𝗒𝗈𝗎’𝗅𝗅 𝖿𝗈𝗋𝖾𝗏𝖾𝗋 𝖻𝖾 𝗃𝖺𝗄𝖾’𝗌 𝖿𝖺𝗏𝗈𝗋𝗂𝗍𝖾 𝖼𝗎𝗌𝗍𝗈𝗆𝖾𝗋
4. toothbrush | 1.4k | @winterlico
after months of living together, the distinction between "just roommates" and something more begins to haze due to late-night movie marathons, sharing food, and Jake's toothbrush's inexplicable permanent presence in your bathroom.
5. falling deeper | 3.5k | @winterlico
another casual night drive with Jake, "This is the best idea I’ve ever had."
6. clickbait romance | 3.5k | @heartsriki
When the head journalist of the university magazine is paired with campus heartthrob Jake Sim for a fake dating photoshoot, the lines between pretend and real begin to blur.
7. your name | 5.1k | @soobnny | 🌟
you give a different fake name every time you come into the coffee shop jake works part time in and he just wants to know your real name bc ur cute but here he is scrawling “rainbow dash” into your stupid cup
8. cupid’s arrow has struck… the wrong target! | 10.3k | @s1rawb3rry
As a cupid, Y/N's job has always been to make people fall in love– that has been her task for centuries. However, everything goes horribly wrong when Jake accidentally locks eyes with her instead of his intended match. Now, she's stuck with a hopelessly in-love Jake, following her around like a lovesick puppy. The worst part? Cupids aren’t allowed to fall in love…
9. professional yearner | 13k | @itendtothinkalot | 🌟
growing up, you had two heroes: jake and sunghoon. thick and thin, chaos and crayons, they were always there. so when your ex dumped you for "being so oddly close to your best friends” well… fair. but what he didn’t get is that you never needed him. you’ve always had jake sim and maybe that was the problem.
10. the matchmatic 3000 | 19k | @jakesimfromstatefarm | 🌟
simp, i mean, sim jaeyun is a hopeless romantic. a cursed hopeless romantic, he would say, doomed to exist as just your friend, nothing more. but when his genius (read: nerdy) best friend creates a highly accurate matchmaking app for the university, jake is ready to bribe, beg, and possibly sell his soul to make sure he gets paired with you. plan a? hack the system. plan b? there is no plan b. to jake, being delulu is the solulu, and he's all in.
11. no doubt | 23.7k | @jakesimfromstatefarm | 🌟
no doubt sequel series
struggling to balance a world tour, endless responsibilities, and...well, the sting of getting dumped by his girlfriend, jake finds peace & comfort confiding in you—one of his closest friends. what begins as lighthearted late-night phone calls while he's away on tour deepens into something more, quickly pulling you both into uncharted emotional territory. as your connection with jake intensifies, so does your inner turmoil—torn between the comfort of your easy relationship with him and the terrifying possibility of falling for someone you're not even sure you can have in the first place. but jake? jake has absolutely no doubt of what he wants—and spoiler alert? it's you.
🌟- fav
updating regularly for my own sake lol :)
last updated: april 2025
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oshinsimblr · 11 months ago
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hey friends! i was unable to post all of my early access content bc i'm sick. but i was able to post this video, which in my honest opinion are the major features in this 'romance' pack.
IS IT WORTH $40?
DEPENDS ON HOW BADLY YOU NEED THESE FEATURES TBH.
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this review is brought to you by the ea creator network. all of my opinions are my own. i must disclose this per FTC guidelines #ad.
*i do not cover everything in the pack, only the things that stood out for me lol. i'm sorry i'm not used to doing full reviews up here
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the attraction system is helpful and expands dating (which is great, but we've had mods that could do this for some time: pick your poison). the romantic satisfaction is the star here. i love being able to create one sided relationships and actually take care of our romantic relationships with sims. this is a valuable feature for me!
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cupid's corner is a nice "hey i don't need this mod" anymore type of feature. prior to this i was using lumpinou's meet & mingle which allowed me to meet with sims (platonic and romantic). i dislike that you can not write custom bio's for your sims. i love the way the app functions, i love saving sims and adding them to our rel. panel - and getting to know them through the phone first. i wish we could've defined our sims favorite music/foods/color etc.
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i'll admit it, i'm a sucker for dynamics. family dynamics from the sims 4 growing together are so good (minus the fact that everyone wants to be f*cking jokesters after one joke lol). but i love them! they really do impact my sims relationships. the different romance dynamics are interesting. for example: a strained romance dynamic makes it VERY hard for your sims to communicate. it's like your sims will randomly hug each other, but then 5 secs later they're upset. they want to love each other so badly but they can't lol.
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now onto random things that excited me. you can go to cupid's couples counseling. i did not know we'd actually be able to answer questions. these sims had a strained romance dynamic and it was so bad - the therapist suggested we come back. but when i tried to schedule it again, they were booked and i had to wait to schedule another appt. which is great, because in the meantime your sims are going downhill fast and you have to keep the peace until then (if you choose).
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there are new pop ups and invites. there's even one for a reality dating show lol. you can turn these off in game settings. (if you're wondering, mr. landgrabb never showed up at the motel he wanted to meet at. he stood my sim up. don't judge me, i thought there was simoleons involved).
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new crafted dates are cool. you can choose whatever you want to do on them. there's new social interactions based on the activities you choose. you can also invite other sims to these (double dates woohoo!) you can also create crafted hangouts. i like these, i got this cute picture as a reward after a succesful crafted hangout. if you're familiar with mws weddings, it's the same idea. except this works well and isn't as glitchy lol..
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another random feature i never needed, but now i find it useful. you can create your own relationship label that will appear in the rel. panel
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it's unfair how gorgeous this world is... because there's nothing to do. this is all set dressing.
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you can declare your love here.. at the wall of love.
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you can buy flowers or edible sweet treats at this shop in the background.
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you can get local food here. there are 3 new dishes and spicy hot chocolate. now, i'm not mexican (the world is inspired by mexico) BUT 3 new foods isn't cutting it for me. technically only 2, because one is a vegan option. no pozole, enchiladas, guacamole, tamales?? i'm a foodie, so i take full offense to that.
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you can woohoo or sleep at the motel.
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you can travel.
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go fishing or enjoy a swim.
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sit here and chat.
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view this for a moodlet.
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travel again.
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check in a penthouse.
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there's a nightclub, gym and lounge. but you get the idea.. there's nothing culturally unique about this world which makes me sad. no festivals? i'd love seeing a mariachi band play at the lounge. something. otherwise, keep the world and add more features right? i would've loved table proposals (sims 2 anyone?). or frisky couch makeouts. so many missed opportunities here.
there's more i could say but i feel like this post should be a little helpful in deciding wether this is a pack you need right now, or wait for a sale! i personally love having a complete colection, so i've always wanted every expansion. though i recieve the pack for free, i owe you my honesty and i want to start doing blog/written content because it's easier to process my thoughts through the excitment. i will enjoy this pack, i do like it, and only time will tell as i integrate it with my current gameplay. i hope this was helpful!
* if you remember, use my code OSHINSIMS at checkout if you decide to purchase this pack. that way, at least i get a % of your purchase and EA doesn't get all your coins 😉
thank you! just keeping simming, always stay wavy, peace x
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anotherplumbob · 1 year ago
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Uberhood 2024 Update By AnotherPlumbob (CC free)
The Uberhood is an ongoing PROJECT where I’m creating a Cc-free savefile, with all the worlds and lore from The Sims 2 ported to The Sims 4. 
NOTE: In this update I've revamped PLEASANTVIEW only - if you were interested in the other worlds or premades, please note they remain exactly as they were in the previous versions.
It currently includes
1.- Remade Worlds
Pleasantview (Newcrest+Willow Creek)
Strangetown (Strangerville+Oasis Springs)
Veronaville (Windenburg)
Bluewater Promenade (Magnolia Promenade)
Three Lakes (Granite Falls)
Bluewater Bay [only partially built] (Brindleton Bay)
All the career lots (detective, hospital and science lab).
BEWARE: the rest of the worlds are either empty, half built or a mess in general.
2.- Families
The save includes all the premade families as well as the iconic townies that lived in those worlds in The Sims 2 times. They all have jobs, relationships, sentiments, lifestyles, reputations, etc. For Pleasantview sims only I've also included more lore in the form of milestones, added traits, midlife crisis, etc.
3. Required packs and How to Install (PLEASE READ)
THE SAVE IS CC-FREE BUT ALL EXPANSION, GAME PACKS,STUFF PACKS AND KITS RELEASED UP UNTIL MARCH 2024. 
If you don’t have all packs, sims may be half naked, and/or bald and stuff may be missing. Install at your own risk. 
In order to install:
BACK UP YOUR SAVES.
Download the the SAVE file.
Put the save in your SAVES folder.  Documents > Electronic Arts > Sims 4 > Saves. I changed the name of the file so that it will hopefully not overwrite any of your saves (including the previous v1). If your system prompts you to overwrite a save, do not click yes. Just change the name of the save (keep it 8 numbers but change the numbers) and try again.
Optional: Put the .package file (StrangetownTexts.package) in your mods folder. This file is used to change the Strangerville mystery a bit, and turn it into the Strangetown mystery (with custom texts, references to the Bella mystery, etc.). Please install it if you want to have some clues on what happened to Bella!! 
4. Play Order
There’s really no set play order but note that:
1.- Brandi Broke is pregnant and will give birth in 3 days regardless of who you play and regardless of whether aging is on or off, so play with her first if you want to be there for the birth.
2.- Same thing applies to Pascal Curious, who’s also pregnant at the start of the save.
5. Disclaimer and TOU
I’m just one person and there may be some bugs here or there, or naked sims or whatever. Feel free to report any bugs you find but I will only fix them if I consider them super relevant or game breaking, otherwise the save is provided as is and you install it at your own risk.
Also please don't waste your breath asking me to do X world, or add lore to Veronaville or Strangetown or whatever, because I will only do it if and when I'm inspired to do it - and the requests quite honestly stress me out.
THE TERMS OF USE ARE: Be nice and don’s steal others creations! 
Download: Sim File Share - Filehosting for Simmers
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pforestsims · 3 months ago
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Why I started using DXT1 texture format for TS2 CC again (sometimes)
In the past I discouraged ppl from using it. But it has one benefit, which TS2 CC creators shouldn't ignore: DXT1 textures are about half the size of DXT3. In TS2 DXT1 is only used for textures without transparency.
There are two facts about textures that some ts2 cc creators and cc hoarders are probably unaware of:
Lossless compression (compressorizer etc) significantly reduces file sizes, but it does NOT help texture memory, because texture files get uncompressed before being stored in GPU texture memory cache
Byte size does NOT equal resolution. For example: Raw32Bit texture takes up around four times more space in texture memory cache than DXT5
DXT3 2048*2048 px takes up ~4MB, but DXT1 2048*2048, thanks to its harsh 8:1 compression, takes up only ~2MB of texture memory cache, which is an equivalent of two makeup textures 512*512 px Raw32Bit format (TS2 makeup creators' favourite :S ).
@episims posted a comparison of DXT formats here - but please note Epi compared texture sizes after those were compressorized. Also, I believe the DXT1 preview actually shows glitches that are not visible in the game.
To change texture format in SimPe you need to install Nvidia DDS utilities, which can be downloaded here (SFS). Also, Yape package editor is much faster and easy to use.
*This is about GPU texture memory. As far as I know, it's unclear how internal TS2 texture memory works - does it benefit from lossless file compression or not? No idea. But IMO we don't have a reason to be optimistic about it :/ What we know for sure is - the easiest way to summon pink soup in TS2 on modern systems, is to make the game load large amounts of texture data (large for TS2 standards anyway) in a short amount of time.
DXT1 built in SimPe with Nvidia DDS Tools tend to look bad - but as I had learned very recently, SimPe DXT1 preview (and export) is broken! It displays some artifacts that are not actually visible in game!
The only way to correctly view DXT1 created in SimPe outside of the game is the new YaPe package editor. You need to switch the texture format preview to AltRGB24 (Raw24Bit).
DXT formats use lossy compression which affects texture quality - this compression matters for texture memory.
DXT1 512*512*4 (4 bytes per pixel) / 8 (divided by 8, because of 8:1 compression ratio) = ~131 KB
DXT3 512x512 px (4:1 compression) = ~262 KB
Raw32Bit 512x512 px = ~1MB
2048x1024 px DXT1 texture takes up around as much texture memory as 1024x1024 px DXT3 or DXT5 (non transparent*) = ~1 MB
*Flat (non transparent) DXT3 size is the same as DXT5.
Fun fact: flat DXT1 and DXT5 built in GIMP look identical, and also not much better than SimPe DXT1 (in game!).
DXT5 has 4:1 compression just like DXT3 but it can store more data in alpha channel, and that allows for much better looking transparency (if smooth alpha is present, size is increased). As I already mentioned, DXT1 does not support alpha transparency.
I don't want my game to look like crap, but if texture looks OK as DXT1, then why not use it. Aside from hood decor, I've been reconverting some wall and floor textures for myself to DXT1 recently, instead of resizing.
Some ppl might cringe on seeing 2048x2048 skybox textures but to me large texture is justified for such a giant object. I cringe at Raw32Bit makeup.
I'm slowly turning all Raw32 makeup content in my game to DXT5 (no mipmaps). I've edited enough of those to know, that quite often the actual texture quality is not great. If a texture has been converted to DXT3 at some point, alpha channel is a bit choppy. "Upgrading" such texture to Raw32 doesn't do anything, other than multiplying texture size by four. I don't know how 'bout you, but I only use one or two skyboxes at a time, while my sims walk around with tons of face masks on them, so it's a real concern to me. And don't make me start on mip maps in CAS CC. My game certainly doesn't need 33% larger hair texture files :S
*note - another thing I've "discovered" after writing this post, SimPe DDS Builder can actually make crisp mipmaps as long as you set Sharpen to "None".
Note2: Raw8Bit (bump maps) / ExtRaw8Bit (shadows etc) are also uncompressed formats, but don't contain color data and weight around as much as DXT3.
/I've taken out this part from a long post I'm writing RN /
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midnitetech · 2 months ago
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Sims 4 Mod Folder Organizer + Icon DLL (Downloadable Folder Template Included!)
Hey Simmers! 💛
I’m excited to share something a little different today — not new custom content (CC), but a downloadable folder setup and icon system to help you organize all the Sims 4 CC and mods you already have.
✨ What’s Included
✅ A clean, pre-built folder template to keep your Mods folder tidy and script-friendly ✅ A custom-made icon DLL file with over 900 Sims 4 folder icons, so you can apply cute, matching icons to each folder on your computer (Windows) ✅ A detailed guide on organizing, troubleshooting, and clear instructions
💡 Important: This is NOT CC or Gameplay Mods!
You’re not downloading any Sims 4 content itself — this is just an external tool to help you organize your existing CC and mods on your computer more easily.
📁 Folder Template Categories
The folder template includes suggested categories like:
CAS Mods
Build/Buy Mods
Script Mods
Utilities
Gameplay Mods
Visual & UI Tweaks
…and more! You can adjust or expand them however you like to fit your own collection.
🛠 How to Use
1️⃣ Download and unzip the folder template. 2️⃣ Move your existing CC and mods into the matching folders. 3️⃣ Use the included .dll to apply cute folder icons (Windows only). 4️⃣ Keep your Mods folder cleaner, easier to manage, and easier to update!
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⚠ Reminder The .dll file doesn’t go inside your Sims 4 Mods folder or into the game — it’s used outside the game on your computer folders, like your Sims 4 Mods folder or any other folders you want to decorate.
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You can store the .dll anywhere on your computer — but if you move or delete it later, the folder icons you’ve applied will stop displaying. So be sure to keep it in a permanent, safe location.
✅ The download also includes a detailed guide with:
Step-by-step instructions for applying the folder icons using the .dll
A troubleshooting section if anything isn’t working as expected
Tips and recommendations for organizing your custom content (CC) and mods for easier management
📥 Note on Downloading
When you download the folder template and .dll, make sure to extract the zip to a new, separate folder — I recommend creating a fresh folder just for this setup. That way, you can organize your mods and CC cleanly without accidentally mixing the template folders into your existing Mods folder. Once you’ve organized everything, you can move your files into your actual Sims 4 Mods folder as needed.
Thank you so much for supporting me — I hope this helps you keep your Sims 4 setup tidy and stress-free. 💛
PATREON (✅ (free for all members)
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gerbithats · 6 months ago
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The sims 4 is not a lost cause, it just needs some love.
SO i recently came back to playing sims 4 after a long hiatus and i have to say i'm surprised. I'm no EA apologist, they are indeed cashgrabby. But to see that lots of new features were integrated over the last few years that facilitated different styles of gameplay actually surprised me.
It seems tho that a pattern has been set, were they will release the most lackluster pack (whatever it is) and keep fixing it over the next few years. Pack reworks became a thing and thank god for it, since the releases don't seem to be stoping in order to give us better results.
It's a bittersweet feeling for sure. The game has more than 70 packs released and somehow it can still feel dead when it comes to live mode. And that's what this post is about: how could they bring the love the other games had for live mode in a base game that's so purposefully made for cas and build/buy?
Part 1: Nostalgia driven gameplay
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Seeing the UI from the sims 1, 2 and 3 brings me back a lot of memories. It was a staple to this series that was lost due to a cleaner redesign. Not only that, but a core mechanic was also changed: the wants and fears system.
I believe that what makes me so nostalgic is TO KNOW that this worked so perfectly and hardly needed any refreshes.
Your sims now have emotions and yet, they rarely feel like something integrated to a goal or something you can truly affect while in gameplay.
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Bringing back the wants and fears system would not only make our decisions during gameplay more impactful to our sims emotions, but also help to choose the direction any story could go.
An aspiration meter that's connected to the rewards shop would make decisions much more impactful (rather than getting them just by working through what is currently known as the "tutorial aspirations").
Your sims moods should be important, and so what makes them feel that way.
Part 2: World overload
With the amount of packs released, the world selection menu quickly became a problem. When seeing that screen, it all just feels like a blur of information that's been set in a certain way for convenience.
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Maps such as these became popular in the community for a reason. The experience of playing needs to be inviting from the get go. It's clear tho that the reason behind not giving us something like this is no long term planning and pack exclusive experiences.
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So what if it just became a larger sims world? A concept were you wouldn't select the city at frist, but the entire region were it is located in order to acess the one you prefer.
That would also make this refresh friendly to a future create a world tool (whenever that may come).
Part 3: Pack refreshes are the bread and butter of the future
Let's face it: we're stuck with this game for another 10 years at least. So other than dwell on the fact that we don't have open worlds or things of that nature, we should look at what can reasily be solved, and that's pack refreshes.
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From seasons coming out without properly made textures and snow depth to functions that will simply not work as they should, I like to believe we do have a voice in this community. I made this post several years ago and now, looking back at it, I see so much improvement over things that we were desperately asking for.
Don't get me wrong, by that I don't mean that EA developers are searching through my page or yours to find what we think and expect for The Sims 4. But talking about these things openly as a community is what makes the difference.
Part 4: Simmers Unite
In conclusion: uniting our voices to ask for these things to come as refreshes and revamped features are crucial for the next few years. Let's, together, avoid a "my first snowdepth pack" or similar things that could yet come our way.
I created a blog called @sims4-communitywishes to reblog rants and wishes such as these. Our blogs and separate voices may be small, but a repository of it is much more impactful.
So thank you for reading this all the way through and in case you want to share your wishes for the future of The Sims 4, tag it as #s4comunitywishes
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