#development planetaryspeedrun  gdevelop
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fueledbybread · 5 years ago
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Week 3 - Game Development
After spending multiple hours figuring out how I can get the player to run around the surface of a planet, I finally figured it out. By using the Physics 2.0 Behaviour in GDevelop, I was able to use circles in my game! The player was now able to run around the planet!
I then decided to create the level by adding platforms the player can jump on. However, when the astronaut jumps onto the flat platform, he gets stuck in the middle of it, which was an issue I wasn’t able to solve unfortunately. Nevertheless, the platforms did function as mostly intended, levitating in place.
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Once I finished work on the platforms, I started on spreading out crystals for the player to optionally collect as they progress through the level. I then had to figure out how to implement a score system, to be able to track how many crystals the player picked up. The score had to increase when a crystal was picked up, and reset when the player dies. So after watching a new videos on Youtube, I got it working perfectly!
Next, I wanted to add craters in the planet, so the player would have to jump over them to avoid death. I simply carved out a bit of the planet using Gimp, a free image-editing software, then placed an invisible rectangle over it. This way, if the player falls into the crater, they will die and have to restart the level.
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I also added a very friendly astronaut who will kill you if you lay a hand on him; he doesn’t like short people it seems.
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The meteor shower was something I really didn’t want to see being left behind. I wasn’t able to find a way to have them follow the player around the planet. My solution was to just leave them there to serve as a barrier for the player to prevent them from running to the left to get to the base quicker.
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I had to also create the little astronaut’s base, since he needed a destination. Once the player face-plants into their base, they will be met with the win screen, which I put probably the most time into throughout this game development.
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Overall, a truly rewarding way to finish off such a lovely game!
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