#doom thunderpeak
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hellsite-yano · 1 year ago
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As usual: The List of Completed Games 2023
Arrival (DOOM) Sunder (DOOM) Mibibli's Quest Action Doom (DOOM) Action Doom 2: Urban Brawl (DOOM) Assault on Tei Tenga (DOOM) Maptroid: Worlds Demons of Problematique (DOOM) Demons of Problematique 2 (DOOM) Newgothic Movement (DOOM) Newgothic Movement 2 (DOOM) Legacy of Heroes (DOOM) TNT Revilution (DOOM) /pol/ (DOOM) Equinox (DOOM) Thunderpeak (DOOM) Pizza Tower Automaton Lung SMBNext: Sunset Shores Heart of the Killer Elderand Kama Sutra (DOOM) Brotherhood of Ruin (DOOM) Brotherhood of Ruin: The Lost Temple (DOOM) Metroid Fusion: Special Edition No End in Sight (DOOM) Counterattack (DOOM) Consolation Prize (DOOM) Golden Souls 2 (DOOM) Super Metroid Redesign: Axeil Edition REKKR The Legend of Dark Witch Episode 2 Castlevania: Simon's Destiny (DOOM) The Legend of Dark Witch 3 Micro Slaughter Community Project (DOOM) Cave Story 3D Plutonia Revisited Community Project (DOOM) 200 Minutes of /vr/ (DOOM) Hell Ground (DOOM) Mutiny (DOOM) Diabolus Ex (DOOM) Rusted Moss Dread Templar The Machine (Knytt Stories) Ashes 2063 Enriched (DOOM) Carnage Oasis (DOOM) Ashes Afterglow (DOOM) MAYhem 2048 (DOOM) Doom 2 Redux (DOOM) Bungle in the Jungle (DOOM) Anomaly Report (DOOM) MyHouse (DOOM) Dementium Remastered HROT BACULUS (DOOM) Doom 2 Reloaded (DOOM) Vracks Botanicals (DOOM) Resurgence (DOOM) Invasion UAC (DOOM) SuperDoom (DOOM) 2048 Units of /vr/ (DOOM) Cydonia (DOOM) Happy (DOOM) Tetris Effect: Connected Moonblood (DOOM) Liminal Doom (DOOM) Tetanus (DOOM) Plutonia Revisited Community Project 2 (DOOM) Shadow of the Wool Ball (DOOM) Monuments of Guilt BABBDI NaissanceE Post Void I wish it was morning all the time HOLEHOLE MAZEMAZE Kowloon's Curse: Lost Report South Scrimshaw Part One Outcore: Desktop Adventure Nyaruru Fishy Fight Viewfinder Sludge Life 2 Warhammer 40,000: Boltgun Slayers X: Terminal Aftermath: Vengance of the Slayer Herald of Havoc Pseudoregalia Deadlink Lone Fungus Fox Flares Turbo Overkill Blasphemous 2 AMID EVIL - The Black Labyrinth Bomb Rush Cyberfunk Inscryption Neyasnoe Northern Journey Wonderputt Forever Super Junkoid (Super Metroid) Manifold Garden Contra 4 Metal Slug 7 Space Invaders Extreme Space Invaders Extreme 2 Outer Wilds Ion Fury: Aftershock Submachine 1: the Basement Submachine 2: the Lighthouse Submachine 3: the Loop Quake II - Enhanced Edition Escape Escape PRIPRI MELLOWOLLEM Submachine 4: the Lab Submachine 5: the Root Submachine 6: the Edge Submachine 7: the Core Venturous (DOOM) Devotion Good Morning Phobos (DOOM) Winter's Fury (DOOM) OBZEN (DOOM) Rush (DOOM) HAPPY WORLD SJ-19 Learns To Love! Graze Counter GM Hypnagogia 無限の夢 Boundless Dreams Beeny The Sun Will Rise Again
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m39 · 1 year ago
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Doom WADs’ Roulette (2008): Thunderpeak
You know what? I am canceling my Eternal Dud Vier review. I tried to give it a chance but after only one map full of fighting monsters in darkness, annoying tiny enemies, irritating new sound effects (including Super Slappy from Espi’s other WADs), and of course, weird, cryptic stuff (although not as much as the original ED) among other things, I’ve decided that I’m not going to force myself to play a sequel to something that I didn’t like. I want to have fun and experience unknown WADs, not torture myself.
sigh
Now with that out of the way...
G5: Thunderpeak
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Main author(s): Björn Ostmann (Vader)
Release date: June 16th, 2008 (in ZPack)/ August 13th, 2008 (standalone release)
Version(s) played: ???
Required port compatibility: ZDoom
Levels: 2 (originally E1M8 and E1M9)
Here is something interesting – a standalone version of two maps from the community project made by the winner of the Mapper of the Year award in the 2008 Cacowards.
But let’s take a step back for now... what am I talking about? Here is what happened...
On June 16th, 2008, a community project known as ZPack was released (a sort of Community Chest focusing on the ZDoom source port). One of its contributors was Björn Ostmann (one of the main team members behind KDiZD), who made four maps (plus one with Tormentor). Two of these maps (Thunderpeak Powerplant and Termination) ended up as a highlight of that project (at least that’s my guess), so Vader decided to release these maps (with slight tweaks) almost two months later as a singular WAD, simply titled Thunderpeak.
Now with that out of the way, let’s see what people like about these maps.
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I like how this WAD looks. It somehow gives me the Simplicity vibes except, you know, not that simple. I really like the bridge in the second map that leads to the boss area (not to mention the buildup to the fight as well). But the first level tends to have some banger-looking locations as well.
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I like the music too. The use of Grand Design from Hellcore is always considered a pro for me. This track is a blast. But the two other tracks from Termination (Caverns and Death Wind (which is a remix)) are rather okay.
I wouldn’t call this WAD complicated. There might be some annoying things like the piss-poor vent sections (secret ones or not) and some worthless ZDoom features (I still wonder why some of the sound effects related to these are unbalanced), but it wasn’t that hard to figure out what to do where. Powerplant focuses on restoring the power back in the second half of the titular building, and Termination is basically a boss map with his lackeys between you and him.
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These two maps aren’t really hard. They tend to have bullshit moments here and there but overall, I didn’t have much trouble with enemies.
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Since this is ZDoom made map, we will of course encounter new enemies. Aside from two Imp variants that I already met in the past (Catharsi and Howlers), there is Cybruiser, a Hell Noble that functions as a weaker Cyberdemon. Get used to him people; he will become a guest enemy in many WADs in the future. There is also a boss of the second map – Terminator; multiple attacks that hit like a truck, and he has a health of a truck; he might be the only enemy that is legitimately hard in this WAD.
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I’ve seen only one bug at the end of the first map. I think it looks like some kind of ZDoom script that either wasn’t entirely removed from the ZPack version, or just didn’t work at all.
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Despite its problems, Thunderpeak is a rather enjoyable WAD. I can see why many people saw these maps (along with the other two from Vader) as a highlight of ZPack. Worth checking out.
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Next WAD on the list is...
-_- Oh great. Another Espi WAD...
Boy! I can’t wait to hear annoying, new sound effects for my weapons again...
...
Shit...
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thathomestar · 7 years ago
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Doomworld’s Top 100 Memorable Doom Maps (20-11)
Click on each image to see the map name and author!
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transmogwow · 6 years ago
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Phsych - Nefarian (eu) head: Mask of Penance neck: Heart of Azeroth shoulder: Justice Bearer's Pauldrons back: Lord Prestor's Drape chest: Da Basher's Toy Armor shirt: Antiseptic-Soaked Dressing tabard: Hidden Tabard wrist: Crushing Armplates hands: Life Bearer's Gauntlets waist: Thunderpeak Greatbelt legs: Cassock of the Loyal feet: Sha'tari Keeper Warboots finger1: Golden Empire Signet finger2: Stonemason's Guild Band trinket1: Gilded Loa Figurine trinket2: Doom's Fury mainHand: Oronaar Miner's Piercer offHand: Oronaar Miner's Piercer
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gaminghardware0 · 7 years ago
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A mad wizard made Doom look like the Doom box art
Name a more iconic box art than the original Doom. I’ll wait. Okay, fine, Ultima Underworld is very good. And so is Borderlands. But 1993’s Doom still takes top honors in my book for ‘most memorable box art.’ The thing is, the game itself doesn’t look a whole lot like the hand-drawn cover art - until now, that is. A blogger who goes by TheAkrillicTimes found a way to get the original Doom to look much more like its inspired cover, which features the Doom marine standing atop of pile of demons. Using a neural network, which allows a computer to create images with ‘deep learning,’ as well as the wads Thunderpeak and Smooth Doom, the blogger managed to create a pretty sweet-looking recreation of a hand-painted look for Doom in-game. The clip posted to the KingdomAkrillic tumblr shows off the results, and they look trippy and amazing. It’s a quick firefight between the player, an imp, and a hell knight, and the color palette is constrained to the streaky reds, oranges, and blacks you remember from the Doom box. from https://www.pcgamesn.com/doom/doom-looks-like-box-art
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m39 · 1 year ago
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Doom WADs’ Roulette: Revenant Awards 2008
You look out of the bunker. You see nobody.
Okay, I think they are gone now. I’m back on the surface.
THE IRON KUNG FU DOOM GUY – REVENANT AWARDS 2008 EDITION
Well, folks... We did it. 15 years of the best Doom WADs (according to Doomworld and not even all of them) reviewed. It is another big milestone, yes, but only one WAD will win one of the awards, and in this ceremony, we will be choosing four winners (not counting the ones by default).
Okay, enough of the pretentious rambling. Let’s start with the first category.
SOLE SURVIVOR – BEST ONE-MAP WAD OF THE YEAR
In this case, we have a surprise. The winner is the underdog – Escape from Castle Chezcrea. I do realize that XXXI CyberSky is a better map in almost every department, but unfortunately, that map is also a slaughter-type one, and I’m not really fond of these. At least Chezcrea is more accessible.
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PUG-OF-PINK – BEST 2-7 MAPS LONG WAD OF THE YEAR
Here, though, Eternal and his WAD, Gravity, easily win. Thunderpeak has its moments, yes, and gameplay-wise is more interesting to play, but, like many other ZDoom before it, it tends to have annoying and unnecessary moments that feel questionable at best. Not to mention Gravity looking much more pleasant and original compared to the other WAD.
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PLATINUM REVENANT – BEST 10-19 MAPS LONG WAD/MEGAWAD OF THE YEAR
Another category, another slam-dunk by Eternal, this time with Remain 3. It feels like a reverse situation with Sole Survivor, where one of the two WADs (in this case Deus Vult II) is better than the other one in many departments but I still prefer the other WAD because it’s not a slaughter map/WAD. In that category, Eternal’s WAD lost; in this, however, his WAD won. Even when most of the non-slaughter maps from DVII are better than in Remain 3, I would still rather play the latter.
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OFF THE WALL – BEST PARTIAL/TOTAL CONVERSION OF THE YEAR
I thought it would be harder to choose the winner here, but it wasn’t that hard. Of course, I removed Eternal Doom IV and BGPA from the equation because these are just more of the stuff that I hate in their predecessors. Meanwhile, Community is Falling 3 and Cold as Hell: Special Edition might be technical marvels at the time they were originally released, but the former’s almost entirely juvenile humor and the gameplay becoming more and more annoying as you progress, and the latter’s questionable decisions with some new mechanics and changes in gameplay, soured my enthusiasm for these WADs (but at least I managed to finish Cold as Hell compared to Community 3).
And so were are now with two golden eggs – Urban Brawl and Chex Quest 3 (or Chex Quest Trilogy as I like to call the latter). One is the FPP Beat ’em Up that came out of nowhere and became an instant classic that I am appreciating more and more with each passing day; the other is basically Doom for children that even adults can enjoy.
But there is one thing in Chex Quest Trilogythat makes it better by an inch– expectations. Urban Brawl is the prequel to Action Doom, an already fun homage to Contra and similar games, so people thought they would get a fun game too after playing the previous one (and they got); Chex Quest’s concept sounds like a perfect recipe for disaster and people were expecting flop before ending up surprised that it was a high-tier quality product. That’s what makes CQ3 the winner in this category.
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But you know what? There is still a part of me that badly wants to play Urban Brawl again. Even if it’s not a winner of this category, I’ll still play this when the Decade of DOOMstruction returns as an honorable mention. I seriously need to try it again to see if I’m not losing my marbles.
OTHER AWARDS
And now for the WADs that won by default. Starting with Golden Spider (best episode replacement) and its winner, Back to Basics...
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sigh
This WAD is lucky there wasn’t any other episode replacement, let alone the vanilla one.
But let’s not forget about Diaz: Last Hours of Purity. I didn’t like it that much, but it still deserves an award for being a gameplay mod for Doom. And so, I’ve come up with an award for it (and the future gameplay mods as well) – Tei Tenga’s Arsenal award for the best Doom gameplay mod of the year.
cricket noises
What? I couldn’t think of a better name.
CONCLUSION
And that’s all for the 2008 roster of Doom WADs. At this point of writing, I have reached the half point in Doomworld’s yearly lists of the best WADs. And that’s in almost four years since I started reviewing these things, with shorter or longer breaks.
Speaking of breaks, I need to finally finish both the original Half-Life and its Source remake Black Mesa. It might take me less than a week; it might take more than that. It will depend on how many WADs from the next year will check out. Either way, after one day of finishing both of these, I’ll start properly looking at the 2009 WADs.
Thank you all for reading my life-coping slop. I’ll see you next time.
Bye.
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transmogwow · 6 years ago
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Léønië - Hyjal (eu) head: Honorbound Centurion's Greathelm neck: Heart of Azeroth shoulder: Dunecrawler Spaulders back: Hidden Cloak chest: Molded War Machine Grill wrist: Bracers of Slaughter hands: Thunderpeak Handguards waist: Scarlet Champion's Belt legs: Pufferfish Demolition Greaves feet: Windroc Greaves finger1: Spearfisher's Band finger2: Rot-Scour Ring trinket1: Doom's Fury trinket2: Galecaller's Beak mainHand: Forlorn Artificer's Hammer offHand: Luminous Edge of Virtue
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