#enjoying the object/stat tables tho
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hrm the frustrations im having with the bg3 toolkit i think all stem from the fact that i was expecting. idk. something like the dao toolset where you can make adventures, rather than just editing like.. visual stuff mostly. like there's a lot here and it's great but i cant find a way to add new levels or even visualise (let alone edit/create) dialogue
#maybe i just havent found these things yet. but if that's the case then man this is unintuitive#bg3#bg3 modding#personal#makes me remember that for most people modding is like. yeah mostly visual edits and maybe some qol/bug fixes#and not deconstructing every piece to see how it works and fantasising about everything i could make from scratch (but never will)#enjoying the object/stat tables tho#i think it's theoretically possible to do dialogue modding entirely through scripting but. um. no thanks!!!!!! i dont care that much!!!!!#and that would only be adding stuff. not looking at what already exists#the community's already make tools for that stuff. i was just kinda hoping the official tool would at least give us what the community has
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Photo game
night event: a knock at the door
- ask “who’s there?” And can get a random response that sounds like crows/ a sudden uptick of wind / breathing.
- Can involve a gift, or the silhoutte man
Get the four photos
Something
- twisted
- Renewed
- Sated
- Magnificent
Broken mirror: can be fixed with broken glass. Once a day, can be spoken with to get a story, but backwards. you must spend a normal story here to get it. You see a face in it - but a different one. they calmly will listen to you tell them a story, and then tell you their own. there is a chance that instead, the story will be dreadful and give you a nightmare. (This is a mirror story - if you learn of it you can translate it into a story via interaction. Half the time this doesn’t work, but a random event of mirror interaction .) there is also a random event here that can give you an ability called tale-inverter, which gives you a 80% chance to convert stories instead.
Yarn:
The silhouette man
- A hand placed on the shoulder. you remember now, you (bad things happen)
- Gain nightmares and scars
- being sin cleansed allows you to fight back
Ball of wool somewhere
Beach bonfire
- can be used to cook
- Sound of people chatting and eating here
- Resting can give you a story
- You must bring deadwood with you to offer
- If you spend a Story to the wind, you gain will and can see the moon opportunity
- Spend a mirror-story for something odd, play a laughter sound effect
Start with “a sin”
- baptized in the moonlight sea
- since we can’t get a photo of it is has to be black - you can’t bring your phone.
- check voice memo
- the sin is actually just a regret
- having the sin present affects the ending
- in the baptismal, cutting a finger / other actions can spoil it a little
- Maybe you have to be Drugged from mushroom? You just need “Elevated Emotions” status
- Baptism with elevated emotions = cleanse. Without = + elevated emotions
Sick, salty, brackish
filth flowing from taps
A cool thing is make most thing costs some generic thing (a story, etc) to get a specific clue or an advanced thing (a mood etc)
One thing to do is to make failed actions mention some information. (You plunge into the water. The moment is gorgeous - mystical even, but something leads you to believe you’re not experiencing it properly. You gain elevated emotions.)
WILL: a 1-100 health stat. Losing will causes one to fail.
STATES
the regret: aka sin. The chain the sinks the heart, the stain on the mind. Can be meditated on to 50% gain / lose will and 50% gain nightmares.
Elevated Emotions: there is poetry in each moment - your heart both sweeps and riots (action: take inspiration- removes self and gain some Will)
- any photo of a “spectacle” can be reflected on to gain elevated emotions (but this removes the image)
- Gaining elevated emotions can only be done once per rest. Anything that uses it adds a trait that blocks it and is removed upon sleeping
Feeble: Your vitality is withered (will drain)
Bitten Viciously: obtained usually by getting attacked by bugs. Can happen in drafty houses at night. Absolutely happens
Wound: a wound has several stages, you can only have one - gaining a second while wounded exacerbates it. You die at 3 wounds. Sounds exacerbated themselves if untreated over time. A (treated) wound goes down in intensity upon a rest.
- in a special, a wound can be turned into a song-scar (perhaps the music chair?)
Peace: a mood state, peace can be combined with nightmares to remove them, or combined with elevated emotions to gain some sort of introspection
Nightmares: nightmares cause sleeping to have a will destruction. Sleeping with nightmares can sometimes give elevated emotions, but less than they give as will in return.
each night, when you fight nightmares, you are given an event that you can possibly succeed or fail against.
Terror: or anxiety, apprehension etc. prevents you from doing some actions, or makes you run wildly if gained twice. Closely linked to nightmares.
Start game: lost in woods. Guaranteed to find the farmhouse, or a less impressive cottage, first.
Location designing: plentiful amounts of branching in order to best reward area knowledge
Use a filling bar to represent time passing when moving between locations? That way the player can choose to turn back. After using a connection, that connection should be labeled (to LOCATION) alongside a time estimate
THE MEADOW CHAIR
- sitting on it creates a song
- Come with a wound to get a song-scar
COLLECTIBLES
A Story - use Anna prose as a story. Play the story, when it is placed in the inventory it becomes generic
Driftwood/talisman: the driftwood talisman prevents a wound, and weeps blood in your place.
- when taken to the beach shrine, talisman can be “fed” to the shrine there, renewing it and nourishing it
Deadwood: “the bones of a tree, with a soul of sunlight trapped in a cage drawn from air. Fire can let it free.”
VAGUE AREA THINGS / ACTIONS
- A place that wounds you each night you sleep (need to sleep with driftwood talisman to interact with the angry ghost here)
- Meadow / grove spots in between cottages instead of just deep woods
- A tool which enables better woods traversing
- A little prose and a story
- Piece of a Rite: leave the object in an outdoors place overnight, collect it in the morning so that it can be dew-blessed
- In the Woods: moonshrine (not the mask shrine). A special spot or tree where the moon will shine perfectly. It may be that items left here overnight will be moon charged
- Revistable location to gain Will
- The glass on the table: can’t be picked up (strangely) except when (x). Bring to water pump to drink from it for relief from (y)
- The large tree: can be relaxed under in the day for a peacefulness. Can trade a deadwood for a story at night. Is a safe place at night. (there is a tale in the wood)
EVENTS
- if you are low on will, a moth can offer you a deal, obsession for +100 will.
- Obsession demands that you make progress by X time or face declining will. A time limit basically
- If starving: randomly get an event that makes you lose will, and one rarer one that forces you to eat something consumable in inventory
- If exhausted: randomly get an event requiring you to take a choose that loses will (text for staying awake), and a rarer event that takes a random item you have an “leaves” it in the area you last were in
- The plummeting sun: instantly advances 4 hours
- Right after plummeting sun, but also possibly randomly: before your eyes, withered fruits near you suddenly swell and burst with ripeness. You may choose to gather some immediately.
WEATHER
weather generally comes with a little warning and ramp up, the weather conditions are
- uncanny mist (increases time for each move action, chance to suddenly become woods lost, chance to unlost is decreased.)
- Mosquito swarms (will penalty for every move)
-
TECHNIQUES
- mycology: better mushroom knowledge
- Keen eye: better foraging/area harvesting
-
SLEEP PARALYSIS
- knocking at the door, louder, louder now. (You can’t get up, you can’t move). Knocking louder. Louder, louder. (You can’t move. You can’t scream.) Louder, louder.
- A strange force urges you physically to fall off the bed. It feels like a push, a pull, to tear and tow you under. you brace against it. It feels and pushes. You dread what will happen if it succeeds.
- You grab for you phone. Some relief from the terror around you. It slips from your hand. How did you pick it up anyway? The screen doesn’t work.. the screen didn’t work.. the sounds whip around you and your head feels heavy, so heavy, there is terror leaking in
STOPPING THE SILHOUTTE MAN
- get mask
- Putting on mask gives you nightmares taking it off gives a wound and removes them, tho it automatically comes off in the night for free.
- Putting on the mask with nightmares already gives Rich Nightmares, you’ll face the man in the night. He’s in the room! You’ll be given a chance to defy him, which can give you bad things each time you fail (wound, loss of will, etc.) having good things like elevated emotions gives you a good chance in the fight.
- (Use elevated emotions)
- (Use mirror story - tell of things beyond possibility)
- Putting on the mask will warn you that you get a sense of dread holding it close. Really do this?
- Putting on the mask when you already have nightmares days you REALLY get a sense of dread and terror from putting it nearly on
- Receive hints about ending if successful (the silhoutte man is the one who vessel wished the island into existence, but was torn by regret)
GHOSTS
Boo Radley ghost
- boo radley ghost (farmhouse). The silhoutte man’s younger brother, you must write messages on birchbark and out it in a bottle
- The ghost is friendly : it’s haunts involve giving you free items
- It can mention a bit cryptically about how it’s shy, but keeps the brother out because “he’s different now”
Sleep Paralysis Ghost
- In the abandoned forest house
- Attacks you in the night: you can hear him creaking on the roof. You gain a wound, a nightmare, and can’t gain any rest
- Sleeping with the talisman protects you from his assault, and allows you to make a peace offering that placates him
- Could be a girl instead
- Used to be the silhoutte mans friend
LITTLE STORIES
- I made a necklace of sea shells, worrying about how to best enjoy it.
- in anxiousness I somewhat hoped for the end of my task
- but when I found the last seashell, I realized the joy in it, and wished I could prolong the task
- find the enjoyment. In the moment
ENDING
- vessel wish naively: If regret you preserve the place but are distressed when it changes, becoming a tormented shade as you distress over its tranformation
- If no regret you choose to wish for a place preserved, but know that it will fade strangely. Instead you become a mindful spirit
- with the knowledge that you will never be able to truly preserve the place you have in your past, you turn from the vessel and return home, ready to grow with a changing world
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Also HELL YES FOR CASUAL PLAYER LOVE
Im so happy to hear that Let's Go is indeed INTENTIONALLY designed to be "more casual" and everything these super anti-casual conpetitive players are complaining about was intentionalky put in there cos the developers legit think its better. THANK YOU!
i dunno man it just seems like we NEVER heae about the developers doing anything for the fans unless its enablibg competitive play or iv breeding or whatever. Like those are the only definitions of "fans" that interviewers seem to care about. And Its hard to know what the developers really think when the questions that are asked leave out a huge componant of the fanbase, yknow?
And uhh.. I mean its just good to specificially know that theyre okay with casual fans existing, like not just "its for kids" but "hey you are not bad if you are an adult who also enjoys the game for its intended appeal points and not for a huge mega complicated mathematical metagame people made up to be 'more mature'". I was really surprised to see that written interview with masuda specifically mentioning IV breeding as the place where conpetitive goes too far and makes the game not fun anymore. "Pokemon wasn't meant to be a game about hatching eggs and nothing else." Like.. Playing competitively itself is not bad, i dont wanna sound like i hate hardcore fans and im a big ol jerk. I admire the dedication because it all seems so super unattainable and mathematically magical to me! Im not into that stuff but i can admire that you have to be a damn genius to achieve all that stuff. BUT i also get what he's saying. Because it sucks when you HAVE to be a damn genius to EVEN START PLAYING! Whenever high level competitive strats become the goddamn baseline it makes competitive completely inaccessable to everyone except the most hardcore of the hardcore, and its like damn man how do you even become that if you have no way to start practising? Iv breeding is so INSANE in retrospect! Like when you think about it, its wild that people even cracked the code for how to game the system and get the highest possible randomized stats for every ridiculously minor thing. Like how the fuck did they even figure out any of this?? And then all the further madness into figuring out how to attain it and how to raise odds of shinys and hidden abilities and how they keep figuring out new ways to do it with every new system each game brings out. And then people will spend friggin LITERAL DAYS OF REAL TIME running up and down the same road in the game, hatching thousands of eggs just to get the one mathematically superior pokemon from a confluence of random events. And this is treated as fuckin REQUIRED to play the game! You can't touch competitive if you dont do it. And these bad sorts of competitive players will try and force this requirement onto other non-competitive parts of the game, and shame casual players for not doing it even though its literally not what they want to play the game for.
Seriously, man! Individual values were just designed to make individual pokemon more random, so the play experience would seem more unique to each run. It was literally invented for a "casual" reason! It just really sucks that they implimented it in a way that had an objective "best" value to get, so people ignored the whole point of "adding personality" and just wanted that one. Tho i mean at least they patched out the early issue where gender and shinyness were linked to these values so you couldnt get certain types of pokemon as the "best" version and it was even more limiting. Glad that GSC didnt have online metagame yet, lol! (Tho it makes it possible for people to more easily predict which pokenon will become Shiny when transferred from rby to gsc, which is neat.)
ANYWAY WHERE WAS I
Oh yeah! I appreciate that each generation of games lately has made it easier to see your IVs and EVs and to get them to their "best" versions, with even the FUCK YEAH feature pf being able to "fix" bad IVs on level 100 pokemon. I carried my Sneasel named Reaper since RSE and he's been completely unuseable for so long and bottlecaps fixed that! Kid me just played the game like he was my starter and i loved him. I didnt know about IVs or EVs, so i took this terribly-statted dude with a bad ability and made him fight all the wrong pokemon because he is my best friend and he needs to win every gym battle and i will buy him lemonades afterward. Also he wore the Blackglasses item forever cos i thougjt itd be cool if you could put accessories on your pokemon. So yeah i did Everything Wrong and thus all the pokemon i actually cared about were made weak and useless by my love and i had to spend 48 hours running down a stupid road to hatch and abandon 1400 new ones just to get one that was "useable". Thanks to bottlecaps, this is no more! Decade old weasel pals can be revived! Tho still it sucks that i hit level 100 before this mon's evolution came out. Alas!
BUT
Like.. Even tho now its slightly less hard to make a "perfect" pokemon its still tedious as hell and really takes you out of the moment and you have to already know beforehand that its necessary. Kids are just gonna blunder in and not even know why they keep losing due to no fault of their own. Adults are gonna also do that. Seriously this isnt a "kiddy fans vs mature fans" or "non fans versus FANS" thing, this is just "fans who have one very specific skill for memorizing a bunch of numbers and steps and enduring hours of boredom doing it vs..people who think that kinda ruins the game". And even if nintendo fully streamlined the process into sonething easy, itd still feel like an unnecessary roadblock in the way of just getting to play the damn game. We really need to add some sort of hardcore/casual or iv breeding/no iv breeding thing to league divisions, as well as the tier lists. This is why im so hyped for the current "Spooky Cup", since it actually seems like a "just for fun" multiplayer experience, and its kinda dumb that we have to rely on nintendo actually programming limitations into a tournement cos the players refuse to allow anyone to just do it normally. I did a big whoop at "no mega stones" and "everyone gets a participation prize even if they lose"! And the limitations being a random event based thing rather than a skill cap! Yay ghost types!! Reminds me of the baby pokemon only tourneys in the n64 games. That was a kind of hardcore challenge that had a bit of creativity to it!
So anyway anyway what i'm getting at...
I'm just happy that the devs are saying "yes this is a casual game with more of what casual players want, and less of those hardcore limitations" and THATS NOT MEANT TO BE A NEGATIVE!! Actual developers sitting on a couch hugging giant pikachu plushies and saying this game is for people who just want a fun game about..well, hugging pikachus! They changed the way you catch pokemon because they wanted it to be more fun. They brought back following pokemon because fun. You get all these new features for your starter because they wanted you to really feel like a kid going on their first pokemon adventure and sharing all these special moments with pikachu! They talked about how the art style was decided upon because it was the closest to "how you imagined it in your head when you played pokemon yellow", and "if it was photorealistic it just wouldnt feel right". They picked eevee for the second option because they actually paid attention to the fans and which pokemon was the second most popular and had a similar "both cute and cool" appeal with all audiences. And they put the most effort into the visuals and the cuteness and making everything just feel like a good and fun adventure that recaptures everything you wanted as a kid playing the first game.
And they just act so unapologetically HAPPY about all these parts of the game! These are their favourite parts! They're the goddamn DEVELOPERS and even they say that they prefer the story and the characters and the relaxing childlike whimsy to the concept of refining gameplay to a ridiculous hardcore perfection and throwing out everything else in pursuit of that. And man, seeing them hugging the big pika and eev plushies in EVERY PROMOTIONAL VIDEO and just enjoying playing their own game so much!! And babbling on about dressing up your pokemon!!
God its just SO GOOD to see this as a fan who's been here since the very beginnibg and is starting to feel quite self concious about being an adult fan who isnt doing it "properly". Like man the pressure of hardcore competotive being the "only right way" started even when i was just 11, like seriously THE AGE THE ACTUAL TRAINERS ARE IN THE GODDAMN GAME. Before you even hit your teens you already got stuck up older kids telling you you were too old to just enjoy a game cos you enjoyed the damn game, noooo you have to make it as unfun as possible and only derive enjoyment from defeating other people. It took me until ORAS to actually even be able to try competitive at all, i found it so overwhelming until they added other methods to EV train. And even then i still felt like the blandness of the preparation outweighed any fun of playing these "higher level" battles. Like sure maybe some people like that stuff but it felt so dissappointing after all these years of being pressured to try it...
Sometimes its just good to enjoy a game cos you legit like the world and characters. Sometimes its just really validating to see the developers talking about enjoying making those things, cos it gives you permission to be less embarrassed about it. Sometimes its good to also see them hugging a hundred dollar giant pikachu while you hug your hundred dollar giant mimikyu. Cos seriously what is the point of being an adult if youre not allowed to buy these adult sized plushies? What kid could ever afford those! Im not letting my childhood dream pass me by just because ~maturity~ when im finally able to slap a fat wad of cash on the table and yell GIVE ME THE BIGGEST CHU
I will embrace all my pure childhood love and enjoy this game of just huggins and nothing else! And i really like this concept for the series, if they continue doing Let's Go as a spinoff so we'd have a set of games appealing to each of the casual and hardcore demographics. I always feel bad complaining about hardcore when really my actual opinion on it is just "its not for me" and im actually only complaining about the rude fans who tell me im not a real fan unless i like their genre of stuff. Dude i was three years old when pokemon came out, i think ive earned my right by seniority to hug a plushie or two! So itd be awesome if hardcore doods could get their super hardcore game too, and we could just argue less cos we'd each be able to enjoy what we enjoy. Tho i mean the main series games already have a pretty clear divide between story/fun being the main game and hardcore competitive being a postgame thing. And yet we still get all this fandom fightibg over "ignore the actual 90% of the game, skip the plotline and only play competitive" apparantly being the "real" way to play it. Like man im worried that attitude is still gonna stick arpund even if they do give us separate games appealing to each side of the fandom?
EHHH WHATEVER! Im just gonna sit here in my corner of casual hugs and work on my self confidence to be able to stop feeling bad about not being someone else's idea of a "real" fan. If real fans can't have pikachu in a little hat, then that is not the life i wanna lead!
LITTLE GODDAMN HAT, MY GUY
#rambleramble#just a long vent ive had pent up since gen 4 lol#tho man people were still jerks in the competitive scene even back when it was just local link cables#just that there wasnt a massive internet community thats only really available to competitive people and excludes anyone else
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