#expansionrules
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mutantlord · 4 months ago
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Bestial Human Owl Hand drawn Ink art by William McAusland, writing by Colin Chapman
Quiet, patient, and coldly predatory, bestial human owls make others uneasy and terrify vermin of all sorts, including mice-men, rat-men, and others derived from such common owl prey. Although myth has it that they are wise, this is far from accurate; their enormous eyes occupy much of their cranium, resulting in a slightly smaller brain than some other bird-men. The disquiet they cause, along with their frightening natural weapons, means that they are rarely accepted into human communities, even if accompanied by humans or human mutants — at least unfamiliar ones who can vouch for the dangerous looking owl-man.
Art from The Mutant Epoch RPG Expansion Rules book Check it out here: https://www.outlandarts.com/expansionrules.htm
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mutantlord · 2 months ago
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Wristwatch Projector Ink Art from page 72 of The Mutant Epoch RPG Expansion Rules
Besides being an excellent projector that allows hands free use, this watch can also be worn under the wearer’s armor to better protect it — although anything blocking the topside projection emitter will stop the holographic image from appearing, seeing its surroundings or launching its shock generator or most other apps — yet the digital being can still verbally interact with the wearer. This model will normally be a clunky, sports style watch with a digital readout of the current time (once set) plus offer a stopwatch feature, night light mode (which can emit a soft illumination in a meter around the wearer),
Ink art from the Mutant Epoch Expansion Rules book. Come say hello at this EN World thread: https://www.enworld.org/threads/the-mutant-epoch-rpg-expansion-rules-book-is-finally-here.707667/
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mutantlord · 6 months ago
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Android Handedness
Androids, especially advanced or physically active varieties, have a much higher likelihood of being ambidextrous than human or mutant human characters do. Roll 1d10 on the following table at character generation, however, medical, technician, scientific and military android categories all gain +2 on the following 1d10 roll. Table XR-51/ Android Handedness, Roll 1d10 1-3. Left Handed 4-9. Right Handed 10+. Ambidextrous Ink art from page 51 of The Mutant Epoch RPGs Expansion Rules Book. See a huge art gallery from this book: https://www.outlandarts.com/TME-Expansion-Rules-ArtGallery1.htm
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mutantlord · 2 months ago
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Palm Disk Ink Art from page 72 of The Mutant Epoch RPG Expansion Rules
These were the most common housings for digital beings and often serve as the core CPU container within larger vessels. Palm disks come in many shapes and sizes but generally perch in an open hand, on a shelf, in a vehicles cup holder or back pocket.
These disks sometimes feature a bonus add-on. Roll 1d10. 1-3. No add-on.
Waterproof and will float if dropped in liquid.
Pop out spider legs: climbing 3 skill points, movement rate 4m, scratch opponents SV +0, DMG 1pt
Extra encryption: Improved firewall bonus of -20 FW.
Ultra memory: Can contain 150TB of data
Military Grade Toughness: Add +2d6 Endurance and increase DV by -13.
Pop out rotors: This unit can fly like a small drone, although makes the same amount of noise as a bumblebee when active. Movement rate 12m, with flight duration 1 hour before a 12 hour recharge period must take place. While flying, increase defense value -20 DV.
Two add-ons (roll 1d6+3, twice on this table but down-pick or re-roll duplicated results).
New to the Mutant Epoch RPG? Grab the free quick Start rules PDF and the included Adventure, ���Muddy Mayhem’: https://www.outlandarts.com/qsr.htm
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mutantlord · 3 months ago
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Bestial Human Skink Hand drawn Ink art by William McAusland, writing by Colin Chapman
Bestial human skinks are typical lizardoids, and so aggressive and territorial carnivores with a taste for bugmeat. They have strong bites (SV +9/ DMG 1d12), and are capable climbers (1d2 skill points in climbing), as well as secretive (1d2 skill points in stealth) and quick to act (+1 initiative). Skink-men can grow back a lost leg, tail, or arm within 2+d3 months and may even voluntarily shed their tail to escape predators, which often break off their chase for the rest of the character to eat the still moving, fleshy tail. Due to their aggressive, defensive nature, bestial human skinks are only permitted entry to human habitations when accompanied by friendly humans and human mutants, and even then will be observed. That reptile meat is considered palatable simply makes their position more precarious, and skinkoids are frightened of many larger predators.
Check it out: https://www.outlandarts.com/expansionrules.htm or https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules or https://www.amazon.com/dp/0994923791
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mutantlord · 3 months ago
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Bestial Human Shrew Hand drawn Ink art by William McAusland, writing by Colin Chapman
Although small and rodentine in appearance, bestial human shrews are actually fierce, voracious and hyperactive omnivores armed with a mouthful of sharp teeth, poisonous saliva (Type A, paralysis), and a decided preference for meat. They can make a bite attack (SV +8/ DMG 1d10+poison) as well as use one-handed weapons; however, their tiny fists deliver a punch that inflicts only d4 damage. Because they are quite diminutive as far as humanoids go, they cannot use heavy two handed weapons such a battle axes, pikes, halberds, pikes, heavy crossbows, longbows, great swords, chainsaws and similar large weapons. Likewise, discharging powerful firearms such as shotguns and high caliber rifles will knock them back 1d3 meters and down, expending their next round as they get up again. Humanoid shrews are swift-acting and alert (+1 initiative), quick for their size (9m), capable climbers (1d2 skill points in climbing) and adept at hiding and sneaking (add 1d3 skill points in stealth).
Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38
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mutantlord · 3 months ago
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Bestial Human Porcupine Hand drawn Ink art by William McAusland, writing by Colin Chapman
Armored with a multitude of long quills, humanoid porcupines are dangerous to tackle even if they are otherwise inoffensive and slow. These bestial humans are herbivores capable of digesting most vegetable matter including twigs, bark, pine needles, and other foodstuffs that might be considered inedible. Their quills act as the Spines mutation (TME, page 73), providing armor, adding an additional 1d6 damage to the porcupine-man’s unarmed attacks (fist or kick thus does 2d6 damage), and automatically cut and pierce the insides of any animal that swallows the rodentoid for 2d6 damage per round. Except for specially designed junk and scrap relic armor, humanoid porcupines cannot wear relic armor; unless they spend an hour a day clipping off the quills with wire cutters or a small saw. These quills do not cover the head, limbs, stomach or groin area, and cannot be shot out unless the porcupinoid also has the Throwing Quills mutation.
Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38
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mutantlord · 4 months ago
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Bestial Human Monkey
Hand drawn Ink art by William McAusland, writing by Colin Chapman
Monkey-men are crafty, mischievous omnivores, though they prefer vegetables to meat. They can make a bite attack with their sharp teeth (SV +5/ DMG 1d8) and can be quite vicious. They are covered in a soft, coat of often multi-colored fur and can endure cold weather much better than humans, even without clothing, but prefer warmer climes.
These simians are excellent climbers (add 1d3+2 skill points in climbing), and can climb as swiftly as they can run. They possess long prehensile tails capable of gripping onto things or holding small items such as daggers and knives, and are highly alert (+1 initiative). With their bite, one fist (1d6 DMG) or hand held weapon, and whatever they carry in their tails, they are capable of three melee attacks per round.
Bestial human monkeys have little difficulty being accepted into human communities if accompanied by humans or mutant humans, and will be viewed as amusing pets with people laughing at their antics and comical faces. Of course, it only takes a prank too far for things to turn ugly.
Hand drawn ink art from The Mutant Epoch RPG Expansion Rules book Check it out here: https://www.outlandarts.com/expansionrules.htm
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mutantlord · 4 months ago
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Bestial Human Monitor Lizard Hand drawn Ink art by William McAusland, writing by Corryn and W. McAusland These lizard bestial humans have a tough time getting admitted into a human settlement, and unless arriving with known humans, cyborgs or mutant humans, will be turned away at gunpoint. Even when admitted entry, often with a bribe of 30+3d6sp slipped to the guards, the monitor lizard must remain confined to the unit’s quarters and will not be allowed into any saloon, store or eatery. The reason for this animosity, which exceeds even that shown to bestial human gators, is because of the long-standing feud with reptilius and other lizard based humanoids. Common people, who have usually only heard frightening tales of the murderous raids by reptilius, cannot tell this character apart from the notorious — although much smaller — mutant lizard folk of the swamp. Hand drawn ink art from The Mutant Epoch RPG Expansion Rules bookCheck it out here: https://www.outlandarts.com/expansionrules.htm
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mutantlord · 5 months ago
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Bestial Human Centipede
Hand drawn Ink art by William McAusland, Writing by Colin Chapman

Centipedoids are truly voracious predators and will willingly attack and devour any animal that looks like it can be easily overcome, intelligent or otherwise. Because they are swift, aggressive, poison-armed carnivores, humans hate them. Only by being accompanied by more human appearing individuals, promising to stay in the team’s quarters, and by paying guards a bribe (40+2d20sp) will they be allowed into a human settlement. In most cases, any militia will simply attack them.
Man-centipedes are equipped with poisonous forcipules, modified front limbs just under the head that can deliver a terrible sting. This attack is SV +10/ DMG 1d12+1, and injects a Type A death poison. It produces enough poison to inject victims 6 times in a 24-hour period. Watch a video intro of this new book at RPG Overviews on Youtube: https://www.youtube.com/watch?v=NmR1zStcU38
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mutantlord · 5 months ago
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Bestial Human Marmot Hand drawn Ink art by William McAusland, writing by Colin Chapman
Marmot-men have thick fur that enables them to endure cold conditions easily, even without winter clothing. However, from about October to February their ancestral instinct is telling them to hibernate. During these months this character will be irritable, drowsy and just want to sleep about three quarters of each day. The GM could apply an optional -2 initiative penalty on marmot-human crosses during these months to reflect their sleepy nature. Likewise, during hibernation months, a type B willpower based hazard check could be called for per hour to stay awake when forced to stand guard either day or night, or when performing any repetitive chore, including driving a vehicle or steering a barge or airship. Marmotoids are excellent climbers (1d3 skill points in climbing), and alert to potential danger (+1 initiative).
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Curious, why not visit the site and grab a 9 page PDF sample of the new book? Also, loot the free Mutant Epoch RPG Quick Start Rules PDF from drivethrurpg https://www.outlandarts.com/expansionrules.htm
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mutantlord · 5 months ago
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Bestial Human Gull
Hand drawn Ink art by William McAusland, writing by Colin Chapman
Raucous, canny, and carnivorous, bestial human gulls are opportunistic individuals, intent to hunt, scavenge, and steal whatever they desire. This reputation, combined with their mob mentality and aggression, makes them unwelcome in human communities, and they may find entry difficult even if accompanied by humans and human mutants.
Humanoid gulls can fly with their wing-arms (22m per round), using their misshapen hands, which protrude from their wings, to either drop ordinance or employ a one handed weapon. They can use a bow, rifle or other two-handed weapon while in the air, but must cease flapping their wings while doing so and begin plummeting to the ground at a rate of 10m per round, so typically try to get plenty of elevation before initiating this risky tactic.
New to the Mutant Epoch RPG?
Grab the free quick Start rules PDF and the included Adventure, ‘Muddy Mayhem’: https://www.outlandarts.com/qsr.htm
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mutantlord · 5 months ago
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Bestial Human Grasshopper Hand drawn Ink art by William McAusland, writing by Colin Chapman
The bestial human grasshopper is herbivorous and relatively inoffensive, but is still regarded with distrust by humans due to the tendency of these mutants to sometimes enter frenzied feeding phases as a locust, devouring vast quantities of valuable foodstuffs. They are only permitted entry to human communities if accompanied by trusted humans or mutant humans, and even then they will be instructed to keep away from human food supplies and crops on pain of death. For their part, hopperoids are fearful of many predatory species, and because of their tasty, nutritious nature, are often seen as potential food by many other creatures, including some humans.
https://www.outlandarts.com/expansionrules.htmhttps://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-ruleshttps://www.amazon.com/dp/0994923791
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mutantlord · 8 months ago
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Teacher: This character taught youngsters in the basics of math, reading, writing and scientific principles. If it was permissible in his or her community, the instruction of ancient history up until the cataclysm would also have been taught — although what this teacher knows to be true might differ greatly from what really happened. The instructor might also share what he or she knows about ancient animals, religions, geography and literature. From the Mutant Epoch RPG Expansion Rules Book section on pre-game castes, page 18. What did your player character do before the game started? https://www.outlandarts.com/expansionrules.htm
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mutantlord · 3 months ago
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Bestial Human Weasel Hand drawn Ink art by William McAusland, writing by Colin Chapman
Bloodthirsty and insatiable, bestial human weasels and stoats are swift carnivores with a reputation for viciousness out of all proportion to their size. They act with blinding speed (+2 initiative), and can divide their bite and two rear-claw attacks up to make three separate strike attempts on three separate foes (SV +10/ DMG 1d8+1 each) or combine all into a single flurry against one victim (SV +20/ DMG 3d8+4). Stoat- and weasel-men are stealthy hunters (add 1d3+2 in the stealth skill), and their fur turns white in winter, a time when they can also endure twice the cold a human can, even without winter clothing.
Watch a video intro of this new book at RPG Overviews on Youtube:
 https://www.youtube.com/watch?v=NmR1zStcU38
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mutantlord · 5 months ago
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Bestial Human Goat
Hand drawn Ink art by William McAusland, Writing by Colin Chapman 
[40% Chance actually a bestial human sheep.]

Despite being herbivorous, bestial human goats and sheep will attempt to eat nearly anything once, and can derive sustenance from nearly any non-toxic plant-derived substance including cardboard. Humanoid sheep have returned to their wild roots physically, and both sheep-men and goat-men are surprisingly agile and sure-footed. Thanks to their thick hair or fleece, they can withstand cold conditions twice as well as a human, even without winter clothing. The males of both species of humanoids also sport horns capable of delivering a bone-crunching head butt (SV +10/ DMG 1d12, double damage if allowed to charge from 6m or more). Nannies and ewes only possess horns 50% of the time, unless the GM specifies that both genders exhibit horns equally. Their wariness and keen senses provide them with a +1 initiative bonus.
Ink illustration from The Mutant Epoch RPGs Expansion Rules Book. Learn about this game book at https://www.amazon.com/dp/0994923791 or https://www.outlandarts.com/expansionrules.htm
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