#four thinks its gyorg
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I sent the LU boys to the Wind Temple to fight Colgera. They're doing great!
#linked universe#lu#lu art#legend of zelda#loz#tears of the kingom#wind temple#colgera#wind linked universe#twilight linked universe#four linked universe#wild linked universe#sky linked universe#tulin#watercolor#ink wash#linked universe fanart#not everyone could tag along#but these boys all know how to navigate sky dungeons#so theyre the ones who went#four thinks its gyorg#sky thinks its skytail#wind KNOWS its molgera#the more things change#iffy draws
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The Legend of Zelda: Real Courage | Chapter Five: Gyorg
Master Post
The rest of the rooms held similar challenges. Mori identified the additional enemies she encountered as Bari, White Wolfos, Ice Chu, Pengators, and Bokoblins. Though each challenge got harder and harder, Lila got bored quickly. To make matters worse, she had to keep running around the castle flipping switches so the water level would be just right. The only thing that made it worth her trouble was the money. Well, and the fact that Lady Ganondra had sent her on the mission. If it weren't for her, she would have turned around and left.
Once they had collected the four keys–which all looked the same–Mori and Lila stood in front of the giant door with the lock. She placed each key in the holes. The lock undid itself and dropped to the floor, landing on Lila's toes.
"Ow!" she shouted, hopping on one foot.
"Quit complaining. At least you have feet," Mori chided.
"That's just stupid," Lila said, ignoring the pain. "Let's go. I hope there's some sort of boss battle ahead."
"What's a boss battle?"
Lila shrugged. "I dunno, but it sounds cool."
Without waiting any longer, Lila pushed the heavy door open. It led to dark stairs leading down, which she entered without hesitating. At the end of the stairs, her eyes started adjusting to the dim light. Once again, the light seemed to come from the walls themselves, but they were so far away, they couldn't light up the whole room. The room was so large, it seemed to be the size of the entire castle.
She was standing on a balcony, which ran around the edge of the room, just like the entrance to the castle. In the center was a giant pool of water. Something was glowing deep in the middle. Lila stepped to the edge of the pool to get a better look, and the door slammed closed behind her.
"Not again!" Mori whined. "Why does this keep happening?"
Lila answered, "Obviously it means something important is in here. Maybe it's the chainmail."
"But where is it?"
"Can't you sense it?"
Mori thought for a moment. "Wait, yes I can. It's in the water, where the light is coming from."
Lila sighed. "I don't want to have to go swimming in that freezing water anymore. You go get it."
"What? Me? How am I supposed to get it?"
"I dunno," she sighed again and sat on the edge of the balcony, her legs crossed. She touched the water with her fingertips, sending light ripples through the pool. Just a touch sent shivers down her spine. "Yeah, I'm not going in there again."
The ripples in the center of the pool were getting bigger. Lila looked up, hearing a rumbling sound. The light was growing closer, brighter, and larger. It came toward the surface at an amazing speed.
"What's that?" Lila wondered, backing away.
There was a giant splash as the fish jumped out of the water. It was purplish red with glowing scales and fins. Its mouth was a gaping hole with millions of teeth, some massive and some tiny. Two horns protruded from its face, and its eyes glowed an angry blue.
"Gyorg!"
"Wh-what?" Lila asked. Her mind went blank with fear.
"He works for Lady Ganondra!"
"Gyorg?"
"Yes, I said that. The chainmail is inside him. Looks like you have to fight."
"F-fight?" Lila stuttered. "That thing? But... but it's huge!"
The fish swam to her and snapped its jaw at her. She jumped back against the wall, narrowly avoiding being eaten.
"Come on," Mori encouraged as he flew to the ceiling. "You can beat this guy easy!"
Lila gulped. "Yeah, uh-huh. I can do this." With trembling fingers, she reached for the sword at her hip. Gyorg had dived back into the water and was getting ready for another charge. An idea came to her then. She stepped forward, leading with her new shield. Then when the fish jumped out of the water, she thrust her sword up at it, catching it by surprise. The monster roared and dived back underwater, luminescent blue blood trickling behind it.
"Nice one! But I don't think that trick will work twice."
"Got it. If only there were a way to get it on land..." Lila pondered the problem as she waited for the fish to resurface. It lifted its eyes above the water, clear across the room, examining her. Both opponents were working out their next move.
Gyorg moved first, charging at Lila with only its horns out of the water. She didn't think her shield could defend from such sharp points, so she backed away from the edge. Because Gyorg's eyes were pointed down, it didn't see the wall when it crashed into it. Lila took this opportunity to attack from above, ignoring her shield and just swinging her sword left and right.
Eventually, the fish recovered. It spun around and slapped Lila with its tail, sending her flying to the outer wall. This time it was her turn to be dazed. The fish used strong arms Lila hadn't noticed before to drag itself to land. It reached out for her leg and started pulling her toward the water.
"Lila, get up!"
She shook her head to clear it and slashed Gyorg's arm, cutting it clean off. The monster howled in pain and flopped around.
Lila smirked. "Fish out of water." She got to her feet, but she was shorter than the monster now that it was at her level. Its size threw her off for a moment, but she pushed past the fear and attacked the fish again. She aimed for the glowing areas, which seemed to be weaker flesh than the scales. With one final stab, the fish exploded, spraying guts everywhere.
"Ew!" Lila shouted, turning from the sight. She could feel warm flesh covering her, making her gag. All around her was the sound of something sizzling.
"Don't worry, Lila," Mori said, flying to her side. "The body is dissolving. You'll be fine in no time."
Lila kept her arm over her eyes. "That's just gross," she muttered.
"On the bright side, I can see the chainmail."
"I don't think I want it anymore."
"Oh, and there's a heart-shaped jewel floating next to it," Mori added. "Come on, just look."
Lila gulped. "Fine." She dropped her arm slowly. The sizzling noise was almost gone, and so was the flesh. The only thing left was an entirely clean chainmail shirt, and the jewel Mori had talked about. Lila was drawn to the heart. It was about two feet tall and wide and floated two inches off the ground as it rotated. The center looked to be made out of perfectly cut ruby, and it had a gold border around it.
"Wow, that's... beautiful," Lila breathed.
"What? It's just steel links."
"Not that, stupid! The heart."
"Oh, yeah. I guess that is kinda pretty."
"You're making fun of me."
Mori giggled in reply, so Lila took a swipe at him. As always, he flew out of her reach.
"Whatever, I'm keeping it," she said. When she reached out for it, it spun faster and disappeared in a bunch of sparkles. She instantly felt revived.
"Guess you're not keeping it."
Lila smiled. "No, I still have it."
"Huh?"
"You wouldn't understand. Let's just get what we came here for and go.""Now you're talking."
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Expanding Clock Town: Fan Ideas
Welcome to my newest blog. This will be a series of neat ideas that I will randomly pump out for your enjoyment as well as discus what can improve our overall experience with the games we love. Today we will look at...
Clock Town

Clock Town is a fun little city in the heart of Termina that I always look at fondly. With its cheery music and colorful visuals as well as a great cast of characters, there is a special charm to this town that I feel no other settlement in the Zelda series evoke on me.
But I'll admit its a little lacking in attractions among other things.
With only three main gaming stores plus the Deku Playground, I think its safe to conclude that Clock Town could use a little funding to create new points of interest and the like. But what can they built exactly? Well let's dive in and spice up this cute little town!
A Few More Inns
The Stock Pot Inn is the only source of a motel that the city has, and this is a big no no in my honest opinion. Originally a cafeteria back in the days, the now old and outdated Inn is of poor quality and not up to par with Inns you find in BotW, which is strange because some great inns were in a small post apocalyptic town while Clock Town is fairly well off. The room with the performers hold no such luxuries aside from bunk beds and a card table, and disgusting creepy crawlies are an example of a building in need of pest control.The first class room is falling apart, with a large unkempt hole glaring back at its guest as it allows one to access the private conversations of the next room without consequences.

The place doesn't have electricity and must rely on old fashioned candles to lit its halls. I say this because places like the Milk Bar have ceiling fans, and along with other stores, electricity generated lights (study the game closely and you'll see what I mean.) There is also a random man stuck in the toilet of a doorlees restroom, forever ignored... Alas, these issues doesn't stop the Inn from getting booked, for it is the only option in Clock Town...
But not anymore.
Various Inns would be places in all four sections of the city, each one reflecting the theme of the providence from the 4 corners of the world; South Clock Town would be Swamp Theme, North Clock Town promotes Snow Theme, and West Clock Town embraces an Ocean Theme. Each one would offer a different level of costumer service as they compete with each other. One could have a beautiful high quality hotel, but the staff are stingy and rude, while a less flamboyant option would reward Link with friendly employees. Not only that, but they could be run by various races like Zoras and Deku Scrubs depending on the inn. This will affect Link in the long run as there are perks to staying in each inn, such as how many hearts he gains for his stay. A side-story should be implemented for each Inn as well, seeing as that's where the game shines.

While the Stock Pot Inn are of poor mainaince and constantly overbooked, the Southern Inn could be struggling to gain costumers due to Deku being unpopular among Hylians. However, the Deku themselves are nice people and openly optimistic, determine to erase the stereotype of their race. If wearing the Deku Mask, some of the staff members will recognize you as the son of their King's butler, and it is here where the lost son's backstory will unfold.
On the contrary, the Western Inn is popular for its wealthier ascetic, tropical themes, and beautiful design both internally and externally. Plus there is the added benefit of being closer to the ocean where the Indigo-Go's resides.
However the Zoran staff are snobbish and vain, refusing to serve costumers if they do not hold their standards or have enough money. But they will instantly serve celebrities like members of the Indigo-Go's with the best costumer service. Link would either have to grind to add money to his bank account or wear Mikau's mask for easy access and better treatment. As Mikau, Link is offer the best room, best food, and invited to participate in Zora based mini games, concerts, parties and of coarse side quests. Also, sidequests are only done with the Zora Mask.
Goron Link will either be dismiss without a second thought, or offer a less then fabulous room for his stay and limited access to games. And Deku Link will be yelled at to "get lost!" The staff reveals their struggle to provide happy costumers after many had file complaints against them, and mentions the personal problems and racial insecurities affecting their attitude. If Link beats Gyorg before the third day, the band will be found in the hotel after their performance back in the hall. As a bonus, if he helps the hotel staff, they'll soften up and change their strict policies to appeal to everyone equally, and reward Link a special mask.
I think that by applying more hotel opinions with different benefits can really enhance the gameplay and story, and having them all compete with each other would make things quite interesting.
Happy Mask Shop

I'm honestly shock there isn't a mask based shop in Clock Town, especially considering how influential masks are to their culture. I know that people traditionally craft their own masks and such for festivals, but it would be great having a store center around these artifacts. The shop's sidequests would require the player to build their own original masks and customize existing ones with added perks, transformations included. Link would have to explore Termina for certain materials to craft his own handmade mask. However, players would have to be wise with how they spend their limited products; would they use up the items to create a new and unique mask with unknown functions, or use those resources to upgrade existing ones with increased benefits?

For instance, using certain materials on the Zora Mask will give Mikau ice abilities and resistance to it. Upgrading the Goron Mask will make Darmani burst to flames when fighting and send explosive shock waves to surrounding enemies. Enhancing the Deku Mask will boost its durability in fights and spit acid bubbles. You know, little examples like these. This could give previously useless masks a new use in the game while creating new ones to add to Link's arsenal.
More Game Shops and Stores
Nothing much more to say aside that the city can use more gaming shops across the town. Things like the bombchu game from OoT, racing, horse and Zora riding, diving, sword fighting tournament, etc. The games should not be limited to Link as each activities can be play as his different forms depending on the theme of them. Have them either spread out or in different corners of the town.
Stores full of goodies are also welcome, and certain gear will only become available after completing a dungeon. Stores should also be expanding across Clock Town and the rest of Termina populated by shoppers trying to buy supplies in preparations for the end of the world. Over the 3 days the amount of shopper dwindle, until by the Final Night the shops are devoid of life entirely. Little things like these should add more to an already wonderful game.
Homes and Neighborhoods

Finally, I want to see a variety of houses like in OoT's Hyrule Castle Town which we have access too. Here we can interact with the characters privately as they dwell on their thoughts concerning the falling Moon. We can enter the homes of the commonfolk via the alleyways and the residence of the more wealthy in the area around the Mayor's office. To make it easier for the dev team, the homes of the people can be designed like apartments for the poor and condominiums for the rich. That way the Zelda Team can save environmental space.
What can we do?
Perhaps we can rent or buy an apartment/condo via sidequest. When Link obtains the apartment, he will received a stamp that will travel with him through time similar to the bank stamp. The stamp is proof of ownership for that home, meaning the player is all set and doesn't have to do that quest again. Renting/buying can provide certain benefits like regenerating health when at the residence or storing deletable items like arrows and bombs for the next cycle. This is basically a storage space and can vary greatly depending if you buy or rent. Renting is more limited, only allowing you to store a certain number of every items. Buying, which can only be done by after obtaining the Adult Wallet, can boost the number of perishable items dramatically and even display your masks as you have more freedom to arrange your home how you like. Also, the basement can be served as a minidungeon were goodies can be obtain from completion.
Epona can also be allowed in this section on the city, but only if Link has a private property.
Of coarse, living in a neighborhood require interacting! That means sidequest galore, as Link will communicate and solve the problems of mismatched people going nuts over the moon. Rewards include weapons, items, gear, rupees, access to games and masks. Link basically becomes a neighborhood hero and wearing the three main masks can generate different missions and misadventure. Also it would generate funny reactions from random neighbors.
The Captain of the Guard Viscen, impressed with his righteous heart, will offer Link a brief position in the guard allowing more story quests and missions to unfold.

Just imagine a chase scene across the streets on horseback tracking down a criminal with the guards as backup?
One sidequest however can have an dire impact on Link himself and effect the player's playthough. If Link doesn't lock the doors when at night and sleeps, Sakon will break in at 12:00 am and steal his Transformation Masks. If this were to occur Link must immediately give chase before the thief sells them off for profit. He would have to track him down through the alleyways, but only have till morning before Sakon makes off with them to his hideout. And considering that the mask contains the souls of the fallen, it doubles as unintentional kidnapping!

Viscen would appear roaming the streets on his night patrol and confronts Link during the chase. He would then accompany Link as they go after Sakon on horseback and hunt him down. If Link succeeds, Sakon will be arrested and his magical masks with be back in safe hands.
If he fails and Sakon escapes with them, the thief will flee to his hideout and bid them for high prices. Link and Viscen would then proceed to travel to Ikana and sneak their way into his lair. A stealth mission begins, and the duo must avoid the security to reach the room where the precious items are held. Once they pass this, they break into the audition and confronts Sakon. The thief will send out Wolfos and monsters to hold them off as he once again try to escape, but by defeating the enemies Link will face him one on one and quickly wins. Sakon would then be apprehended by Viscen, and the audition quickly scatters. As Link gets his Transformation Masks back, Sakon reveals that he knew of their magical transformation powers the whole time as he had been spying on Link. He further admits that he planned to make a fortune off of them for that reason alone, saying there are nothing else like them in Termina. Viscen silence him and the screen fades white, where we see Sakon being sentence to prison. Viscen congratulates Link and offers him a guard's mask as a reward for his trouble, a mask that enables him to directly help more people across Termina.
This should be a Fanfiction. I need to write this now.
Conclusion
Although I love Clock Town dearly, after playing Ocarina of Time I found myself really wishing that Nintendo took the time to include a small section of neighborhoods in the town. All the possibilities are just screaming to come to life!
#RemakeMajora'sMask4HomeConsoles
That is it. I have nothing more to say. This is how I would expand Clock Town if I were part of the Zelda Team. I sure have an active imagination. A switch remake would defiantly have the power needed to render all of this. How would you improve Clock Town? Tell me what you would add to Majora's Mask should you be given the chance!
Thank you for taking your time to reading this. I'll share more ideas on other Zelda games like Breath of the Wild. Will it be a mini series? Maybe. It depends whether an idea spark in my head. I do have a sidequest idea for BotW, so it'll be posted next time!
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Netflix Legend of Zelda full season 1 outline
I am pants-shittingly excited about the possibility of a live-action Legend of Zelda series on Netflix. You’ve heard the rumours. I’ve heard the rumours. And I have shitted all of my pants. I only have pants with shit in them now. I know what you’re saying out-loud to your computer like a weirdo as you read this blog alone; you’re saying “Mike, just wash your pants” but then I wouldn’t be wearing the pants and the shit would go on the floor. Think before you speak.
Anyway, this is a serious blog. Please don’t be put off by my shitty pants, I won’t mention them again from here on out.
Just imagine. An actually good live-action Legend of Zelda TV show.
I have dreamed of this since I was a 11 year old kid when I “wrote” and “directed” an Ocarina of Time movie using my dad’s 20kg VHS cam-corder. I never finished that movie, so this is literally unfinished business for me.
As the title of this blog suggests, for fun, I’ve put together a treatment for what I think a Legend of Zelda series could be.
If you don’t like it, no worries. It’s not much more than fan-fiction. If you DO like it, I dunno, share it with your friends or something.
Format, tone and general thoughts
I think the tone of the show should be light-hearted, weird, occasionally funny, and ultimately epic. That’s what Zelda is. I see it as Game of Thrones meets Dirk Gently, kinda.
I personally think this should be live-action, but it doesn’t have to be, a cartoon would be cool.
I’m suggesting ten eps per season and as many seasons as possible. In my opinion we should stay with the same Link, Zelda and Ganondorf, but there’s no real reason why the show couldn’t jump multiple generations with each season like the games do.
This treatment consists of a scene-by-scene of the pilot, and outline of episodes two and three, and basically extended log-lines for episodes four to ten. Sorry they’re not all scene-by-scenes, it was already a lot of (fun) work to draft this and besides, I don’t think you’d want to read that much anyway.
Please bear in mind that it’s all about the execution. These are still just ideas. If the show was developed, things would get more complex, ledes would be excavated and everything would be amped up to make every episode as compelling as possible. So imagine everything I say is better than it is lol.
Finally, I’ve tried to draw from / reference as many of the games as possible. I think the show, and even this blog post, should absolutely reward fans of the franchise.
Context
We need to start off with some Hyrule Historia to set this pitch in context. One of the things that most grounds Game of Thrones is its world’s rich history and that’s something the Zelda franchise shares. So I want to set up some legends and lore upfront.
NB In the actual show this should not be revealed in narration or an opening scroll. It’s primary purpose is to inform the world of Hyrule and its characters’ motivations. It will be revealed to the audience slowly and sparingly through reference and allusion over the season.
Here we go:
Two thousand years before the events of our story, the last person to wield the power of the Triforce unified the warring tribes of the land into one principality; Hyrule. This is not your average divide-and-conquer legend, this is something far more incredible; a conquer and unification. The legend of an absolute badass. The legend of Boudicca and King Arthur and Alexander the Great and William the Conqueror all rolled into one. This is the in-world Legend of Zelda.
That’s right, the first monarch of Hyrule was a Queen named Zelda (Breath of Wild fans: I consciously chose not to make this character the Goddess Hylia for the sake of simplicity). Zelda brought decisive peace to the land by being unquestionably awesome, ending an ancient war between the country’s great races. Together, the leaders of these once-warring tribes - the Gorons, the Zorras, the Ritos, Sheikah, Gerudo and the Hylians - worked with Zelda to capture the titanic, elemental monstrosities and demons they each summoned to fight on their behalf and contain them in purpose-built stone enclosures. That’s right. Temples. Dungeons. You get the idea.
Flash forward two thousand years and this awesome history is relegated to the status of myth. Yes, the temples still stand, but they are decrepit and overrun with flora and fauna.
These days the ancient Zelda’s direct descendent, Daphnes Nohansen Hyrule, sits upon the throne. A wise and just ruler who, in his youth, fought bravely to quash an uprising from the worshippers of Din the Destroyer, and successfully restored his subjects rights to religious freedoms without threat of persecution. The three major religions worship alongside each other in peace once again.
But, in recent years, the king has grown old and feeble.
OK that’s all the history stuff out of the way so we can get on with the episodes! It’s exciting isn’t it? I’m excited! Are you excited? IT’S EXCITING!
Episode 1: The Phantom Menace I’m Just Kidding That’s Not The Title Of The Episode
FADE IN on a beautiful white ship (10 history points if you get this reference) as it sails the night-time waters of the Great Bay of Hyrule Channel. There’s no moon so it’s particularly dark, and the wind is so calm the sailors have taken to the oars.
The ship is like an island of light and life in the vast, dark nothingness - think of those wide night-time shots in James Cameron’s Titanic. But this is more jovial. The hundred or so passengers and crew sing and whoop and holler by the light of the ship’s candles. Everyone’s clearly having a good, wine-fuelled time. We catch a glimpse of a young / strong / handsome / regal looking dude, singled out by his unusual pensiveness in the face of all this merriment. This is Daltus, son of King Daphnes and heir to the throne of Hyrule.
CREEEAAAKKKKK what the hell was that? For a moment, the party is silenced…..
Nothing. Phew. The singing soon continues… But for us the soundtrack subtly clues us into a feeling of unease.
We zoom out to a wide-shot far enough away that the ship looks like a toy and the noise of the passengers is reduced to nothing. From here we can just about make out the coast, more than a few miles away - too far to swim - and a great stone temple, half submerged, wholly forgotten.
SUDDENLY - punching out from the black depths without warning, a great tentacle looms up over the ship. The party is thrown into silence for a beat before screams and panic erupt like an explosion.
It’s absolute pandemonium on board as a second tentacle rips into the sky on the other side of the ship. Daltus, cool as a cucumber, pulls out his sword. But what can he do? Nothing. We all know what’s coming.
The tentacles crash down onto the deck, each with the weight of a London bus, cleaving the splintered ship in half.
We get a glimpse of the great leviathan as it pulls the crumpling ship down under the newly formed waves. For you die-hard fans, this is GYORG.
CUT TO a young princess holding court in her father’s throne room, hearing the plights of the townsfolk she has granted an audience to.
Yea you guessed it, this is Zelda, and she’s clearly a smart cookie and is fair and respectful to the townsfolk she speaks with. At her right hand is her guardian and teacher, the Aristotle to her Alexander the Great, Impa. A middle-aged Sheikah woman.
By the sunlight streaming through the stained glass windows (which, by the way, tell the story of the ancient Zelda (an Easter egg, not obvious)) we know it’s the following day.
In comes this dishevelled old dude who urgently recounts the story of a sunken ship… Our sunken ship! But wait, no, his account is wrong. He says Daltus supplied the crew with drink, that doesn’t sound right. Woah woah, what’s he saying now? The ship’s port-side hit a submerged rock because the crew was drunk? That’s not at all what happened! He is the only survivor he says, well… that part could be true.
An emotional Zelda beseeches the man “What happened to Lord this and that? did he survive?” The old man shakes his head. “What of lady blah blah?” he shakes his head. She’s building up the courage to ask the question. It’s clear from her foggy eyes, she knows the answer. “…My brother?” HE SHAKE HE DAMN HEAD.
Devastation. Stoic, suppressed, sure, but devastation nonetheless. She takes a moment to swallow her grief.
“What of Lord Ganondorf?” WELL, says the man, some disembarked before the ship set sail, not confident of the drunken crew’s ability to sail. Ganondorf among them.
Oh SHIIIIIIIIIIIIIIIT!!!!
Boom. Next scene. We’re getting rural now. We are nowhere near the regal Hyrule castle, this is a luscious woodland on the other side of the kingdom.
We’re looking at a badass silhouette of a heroic figure, mounted on horseback, with a sword in one (LEFT) hand and a shield in the other. The horse takes a few steps forward into the daylight streaming in through the canopy… not so badass. Wooden sword, toy shield. This is not much more than a kid. Maybe 16 or 17.
BUT SUDDENLY the horse bolts, the kid hollas a very Link-like battle cry as he jumps off the horse and descends upon what can only be described as scarecrows, crudely mocked up to look like Moblins.
He batters them in a fun-to-watch but technically unskilled brawl, slipping over here and there. This is not a hero. This is a kid. This is a dreamer. This is, you guessed it, Link.
He’s interrupted / embarrassed by his uncle, Alfon, and reprimanded for not getting on with his chores. We see a glimpse of farm-life and, although Link clearly loves and respects his uncle, we know for a fact Link would rather be out there adventuring. This is Luke Skywalker in the Act I of A New Hope.
We also meet Malon, a milkmaid with whom Link has an adorkable relationship. She fires seeds at him from a homemade slingshot in the same way kids pull pigtails on playgrounds. It’s cute.
Back in Hyrule town Impa is sleuthing. She doesn’t buy the old man’s tale because she’s SMART as HELL and follows him using her Sheikah skills as he goes about his business through our Flea-Bottom-equivalent. He goes to a dive-bar inn, a dingy brothel… gross but, as of yet, nothing out of the ordinary for a creepy old dude.
But then, strangely, he slips into an abandoned house, looking over his shoulder more times than an honest man would. Impa follows. We witness him in conversation with a shadowy figure with a woman’s voice, he asks for payment - presumably in return for lying about Daltus’ ship - and holds out his hand in expectation. Schwing. He drops to the floor. We’ve just witnessed this guy’s sudden and brutal execution at the hands of the shadowy figure, who is revealed to be… a Gerudo assassin (!!!) ostensibly tying up some loose ends. I promise I won’t use the word ‘ostensibly’ again.
Now we get some real action. The Gerudo bails and Impa launches into full-on chase mode. They duck and dive across rooftops. They fight in the streets. It’s clear that Gerudos aren’t as skilled as the Sheikah in this kind of ninja acrobatics. In her prime, Impa would own this fight, but the Gerudo assassin is younger and fitter, evening up the odds.
Before you ask, no this is not a no-stakes CGI extravaganza like a Daniel Craig Bondtage (just invented this word, it means Bond montage) or the Assassin’s Creed movie. This is real. It feels real. When they jump down off even 6 foot walls, it hurts. Remember, Impa is a middle-aged woman.
What I’m saying is: it’s a thrilling, evenly matched fight which ends when Impa seizes an opportunity to dump tackle the sucker. The race is over. The interrogation is ON!
Meanwhile, in the castle the aging King is sitting top-table, with Zelda at his right hand in a privy council meeting. All of the major races are represented around the table.
Daphnes is looking frail. He’s clearly too weak to be out of bed, but he’s found the strength from the loss of his son and the urgency of the situation.
In light of recent events, he’s attempting to secure Zelda as successor to the throne. The Gerudo representative vehemently protests the idea of a woman on the throne, demanding that “your cousin, Ganondorf, is next in line.” Plot. Thickened.
As you might expect, this goes down about as well as a piss flavoured milkshake, especially with Darunia, the Goron representative. Zelda makes an incredible, impassioned speech, invoking the story of her ancestor and damn she’s good. She’s an orator on Henry V’s level. She wins over passionate Darunia and the cold, logical, but ultimately nice old Rito dude.
But despite having the loyalists round the table convinced, ultimately, the consensus is an unmarried woman, even a woman descended from the great Zelda of old, cannot inherit the throne. Out-fucking-rageous.
Just as we’re feeling that all is lost and Ganondorf will inherit the throne, Impa BURSTS into the room - thank GOD! She’s badly beaten and bloody, but it doesn’t slow her down. She has proof of a plot against the crown, Daltus was murdered… by Ganondorf! Dun dun DUN!
Voices are raised around the table, shit is hitting the fan and emotions are running high. Impa tells the story of Daltus’ voyage as we saw it only with one added detail - forces under the command of Ganondorf intentionally released a great beast of old into the bay. Everyone is stunned. It’s hard to believe. The beasts… from the stories? They’re real? They’re still alive after two thousand years? WHAT?!
When the question of cross examining the assassin inevitably arises, however, Impa sheepishly admits that she’s dead. Oops. The Gerudo rep feigns offense and bones the fuck outta there. No one really knows whether to believe this or not, but Darunia is convinced.
Back at the farm we catch up with Link after his chores are all done. He’s back in his makeshift training area, this time under the supervision of Uncle Alfon who’s equipped with a real sword and Hylian shield. OK so maybe he isn’t the helpless Uncle Owen Skywalker of this story (is that his last name? Is Uncle Owen Anakin’s brother or Padme’s? Don’t look that up, it’s not important. Keep reading.)
It’s apparent that, after witnessing the woeful display of swordsmanship earlier in the day, Alfon has finally acquiesced to Link’s repeated requests for training. And guess what? He is skilled. And we get to watch him FLEX in an exciting training sequence.
Malon, just like us, is spending her free time watching this, firing the occasional seed at our hero to distract him from the spar at inopportune moments.
This really is worlds away from the capital.
In Hyrule, ya boy Ganondorf and his followers make a play for the throne, big style. He’s obviously caught wind of the talk at the privy council, a la the Gerudo rep who left in a huff, so he’s making a move less subtle than he would have liked but he’s still keeping it within the confines of the castle. He doesn’t yet have the forces to fight an all-out war.
This is the first time we see Ganondorf on screen and let me tell you, it’s frightening. He’s a mountain of a man / Gerudo - the absolute personification of intimidating. And his coup is bloody. Everyone either dies or submits. The king is slain. It doesn’t seem like anyone has made it out the castle alive, as is Ganondorf’s plan.
We find out Ganondorf’s motivations and the source of his followers undying devotion to him; religion. The worshippers of Din the Destroyer were apparently unhappy with the outcome of the recent civil war, which, as we know, granted all three major religions - worshippers of Din, Nayru and Farore - the freedom to do so. The Gerudo’s, led by Ganondorf, have been drawing plans against the crown for a generation. But we get the sense this is just a vehicle for him, his true motivation is pure, unbridled lust for power.
Ganondorf makes it clear that he intends to force Zelda to marry him to consolidate his rule. Impa defends her with all her might but is bested by him and tossed aside, presumed dead. The mere fact that Zelda wasn’t immediately down to clown is enough to send Ganondorf into brutal rage and he slaughters the kindly Rito man from the privy council. Zelda is imprisoned as the new regime takes hold.
Daaaaaamn son.
Back on the farm. Rumour of the coup has already got around, but no one much cares except for those who remember the civil war, and yea that includes captain badass Uncle Alfon.
A traveller arrives, an old war buddy of Alfon’s. He speaks of a rebellion led by the Goron, Darunia. He must’ve made it out of the castle alive! Alfon is totally up for knocking some heads and packs up his shit, takes the sword and shield and the horse Link was riding when we were first introduced to him. This is an emotional moment. Link is desperate to join but Alfon shoots him down, he is, after all, only a kid. A kid who sucks at fighting. Gotta commend him for his bravery though.
Alfon goes to war once again, entrusting the farm to Link and Malon.
Some time later, at the castle, Ganondorf is out quashing the uprising. We follow a mysterious figure as he, or she, makes her way through the castle ninja-Sheikah-style, dragging a limp body along for the ride. Fans of the series will recognise this character from their clothing. This is Sheik. And Sheik is rad.
Sheik fucks up some guards and escapes the castle in a stealthy-cool sequence leading all the way out to Hyrule field, where he witnesses Ganondorf return victorious with prisoners in tow - including Darunia and Uncle Alfon.
Ganondorf orders the prisoners be taken to a concentration camp at Kakariko Village, and Darunia be sealed “in the mountain”. As the prisoner convoy leaves, Sheik and her limp friend surreptitiously hitch a ride.
Meanwhile, at the farm, there are clearly wide-ranging consequences as a result of the coup. Taxes have been raised. Goods are seized by Ganondorf’s marauding forces. Shit’s bad son.
Link is doing his chores half heartedly, head clearly stuck on the fact he’s not heard anything of his uncle’s rebellion. He thinks about setting out to find Alfon but Malon talks him down.
All of a sudden, a ripple of shock / horror rips through the little rural community they’re within. The traveller - Alfon’s war buddy - has returned, on Alfon’s horse. Everyone who looks upon him is stunned. He looks like shit.
He shares the fate of the rebellion with Link, including that they have been taken to the concentration camp at Kakariko Village, and abruptly dies of his wounds.
That’s it. Link’s mind is made up. He packs a bag with food, grabs his wooden sword a shield and gets ready to set off on an epic quest.
Just before he leaves, Malon, tears in her eyes, tries one last time to beg him to stay. But she sees there’s no use in it. She tosses him her slingshot.
“It’s dangerous to go alone. Take this.”
FADE OUT
DAAAAAMN son.
If you’ve stuck it out this far, good work. Thank you. I appreciate your attention.
Honestly, I’m amazed you made it past the first paragraph, you know, the one about the shit that’s in my pants.
Let’s keep going. And sorry for bringing up my shitty pants again.
Episode 2: Attack of the Clones ok I guess we’re sticking with this Star Wars thing, sorry, I hate it too
Link travels through the dangerous open land of Hyrule in the direction of Kakariko village but is pretty much immediately discovered by Ganondorf’s (human) marauding forces. He draws his wooden shield and they are immediately destroyed by the biggest, meanest marauder in the gang. They erupt in laughter. He draws his slingshot. The marauders absolutely crack up, they can’t breathe, who is this kid? Link fires, straight up blinding the grizzly one.
Not so funny anymore.
Link is overpowered and bundled into a mobile-cell with a young Goron, Darbus, and a sheikah child named Granté. Crucial allies going forward obviously.
Anyway, as prisoners, guess where they’re going? That’s right, the concentration camp at Kakariko village – exactly where we wanted to go. Lucky…. Kind of.
We arrive at Kakariko, a village on the foot of Death Mountain, and it’s like nothing we’ve seen yet. It’s a totally ransacked settlement, entirely overtaken by Ganondorf’s forces a la Tywin Lannister’s occupation of Harrenhal. But it’s not just a prison, it’s clearly the base of operations for some kind of mining / weapon smelting operation with armed workers travelling up and down Death Mountain trail.
Link learns the hard way that there’s consequences to blinding people that are bigger than you and is beaten, bloodied and bruised. He’s about to give up hope as he is thrown into a squalid little cell, overfull with other prisoners. One of whom is ALFON! WE LOVE THAT GUY! HELL YEAH!
But Alfon has been badly injured and in such disgusting conditions, without any form of medical treatment, his wound has become infected. It’s pretty clear this dude is gonna die, and boy is it emotional. Link’s crying, you’re crying, I’m crying. There’s not a dry eye in the house. Or even outside the house.
With his dying words, Alfon manages to instill in Link a powerful need to avenge him and an immense sense of duty to ‘save Princess Zelda’. Alfon urges Link to escape and raise another rebellion. To do so, he is told, he will need Darunia’s support.
With renewed enthusiasm, Link makes an attempt at escape. And, you know what? He’s actually successful, making it all the way to the armoury, where he grabs his slingshot and leaves his wooden sword and shield in favour of his uncle’s steel equivalent. Oh shit, my boy EQUIPPED.
Covert as hell, he saves Darbus and Granté and together they make a break for the gates leading to the Death Mountain trail. Meanwhile, in the darkness and unnoticed by our heroes, shadowy figures silently take out guards here and there.
The gang is on the home straight now, they’re about to make a break for it when suddenly they spot guards up ahead. Slowly and quietly they try to pass them without being noticed when a chicken trots up and pecks Link’s boot. He tries to wordlessly shoo it away, but it keeps pecking. In a moment of frustration, he boots it one.
Bad idea.
Scores of chickens swoop in and go nuts attacking Link, drawing the attention of the guards. The chickens flutter off and the real fight is on. This time, equipped with a real sword and shield, Link is actually pretty effective, as are Granté and Darbus (who is literally a walking rock). You’d have thought they just might win if it weren’t for the 15 extra guards joining the fray. OH SHIT!
Just as it seems all is lost, the guards drop dead. What the hell? The shadowy figures emerge and are revealed to be… a Sheikah clan led by SHEIK and IMPA!
The prisoners are liberated and everyone rejoices. Big Act III party and debrief. You get the idea.
FADE OUT
Episode 3: Revenge of the Sith I guess
Some days later, the Sheikah have set up something of a honey trap at Kakariko village, where marauders bring their prisoners only to be ambushed by the liberated milita. They are running a pretty tight ship and have blocked passage to Death Mountain.
It’s immediately apparent that the Sheikah in charge - i.e. Impa and Sheik - do not think much of Link.
Fortunately, Granté is able to convince them to grant him and Darbus passage through to Death Mountain trail. Granté elects to stay behind for the time being to help this little resistance movement and be with his people. Goodbye Granté, it’s been nice.
Our B story in this ep splits off here. After Link and Darbus leave, we follow Sheik, who is revealed to be Zelda in disguise. As she deftly interrogates Ganondorf’s forces, she uncovers some stake-raising info about a prophecy Ganondorf is trying to fulfil that sees her head off in the direction of Dragon Roost, homeland of the Rito. But while she’s gone, the Sheikah lose control of the village and there’s a big ol’ brawl on. This is weaved in throughout the episode; I’ve just summarised here for time.
Back to the A story. The Death Mountain trail is testing. It’s increasingly steep. The paths are old and treacherous. They pass a lot of huge boulders. They encounter some of Ganondorf’s forces who have been trapped up the mountain since the Sheikah revolt.
They eventually make it to the entrance of one of the ancient temples but It’s blocked by a big – and I mean big rock – that is just impossible to move. I know what you’re thinking, If only Link had some magic gauntlets… well HE DOESN’T FOLKS. This is insurmountable. He’s not going to surmount this one. Because it’s insurmountable.
As night falls, the two dejected friends set up camp and we get to know our characters a little better as they share stories around a campfire. Time for a LIGHT touch of exposition which will be worked in really well:
Darbus explains that Gorons, like the Gerudo, worship the fire-god, Din, but they were happy to live in peace with the worshippers of Nayru and Farore. This is why Darunia took Ganondorf’s seizing-of-the-throne-on-religious-grounds so personally.
We also find out that Goron’s are really hard to kill, they are rocks after all, and this is why Ganondorf has elected to lock Darunia away instead of doing the obvious thing. But this fact is weird because, there’s almost no Gorons left, they’re kind of an endangered species.
While Darbus is telling a particularly demonstrative story, dramatised by the long shadows cast by the torch he hold in his hand, he accidentally holds the fire too close to the big rock. Not normally an issue, but this time…
THE BIG ROCK WAKES UP YO. IT’S A GIANT GORON! HELL YEAH! OH WAIT, shit, he’s a bit grumpy about being woken up / burnt on the ass cheek. Cue a massive, awesome stomp and dodge sequence - well Link dodges, Dalbus gets stomped right into the ground. It’s cool and funny and we’ve never seen anything like it on TV before.
Anyway, once the giant goron has properly woken up, we find out his name is Daruk and he’s actually a nice guy. He’s been asleep since not much after the first age (near the time of the original Zelda) and he’s pretty mad to hear about Ganondorf and Darunia etc. and the thought that he might have been picked up and moved to block the entrance is particularly offensive to him.
He let’s them pass and goes on his own quest to wake up his brothers - all the boulders lying around the place.
FADE OUT
OK folks we’re moving onto much shorter outlines from here on out, should be quicker to get through. Hope you can stick with me!
Episode 4: A New Hope
A Story - the fire temple: Link and Darbus face a road of trials in the fire temple as they try to find and recover Darunia. They discover a large boulder and Link does everything he can to wake it up, including whispering sweet things to it. But it turns out to be just a boulder. Darbus calls him a racist. They eventually find Darunia, who is crushed by his recent defeat and doesn’t believe he can raise the forces to take on Ganondorf. Together they fight a giant Dodongo, one of the titanic beasts of old. It’s extremely cool and difficult but they somehow pull it off. They emerge victorious to find Daruk has raised something of an army of Gorons. Game on.
B Story - Her name was Rito and she dances in the sand: Zelda makes her way to Dragon Roost which, by the way, is like, another mountain, slightly smaller and different in shape to Death Mountain, and with a giant egg on top of it. She’s there to parley with the Rito Queen, Medli - who is only about 10 years old - about being granted access to their records (Rito are like, natural librarians) to learn more about this whole prophecy thing. But Medli is a capricious little brat who’s pretty annoyed about her father, the kindly old Rito dude, being killed in Zelda’s presence and blames her for it.
C Story - Ganondorf’s diary: Some political-intrigue here as the new administration makes plans to unify the land under Ganondorf. We get an insight into Ganondorf’s plan. Something about the Triforce, a shadow realm, and something about him being a vessel for something something, I think he said… Ganon.
Episode 5: The Empire Strikes Back yep we’re still doing this star wars thing
A Story - off to see the sea: Link and the Goron army head down to Kakariko and CRUSH the revolt of Ganondorf’s forces, saving Impa and the rest of the Sheikah. They hatch a plan to raise armies all over the land to rebell against Ganondorf. The Gorons stay behind to build their numbers and strength in that area of the map. Link visits Alfon in the slightly-over-flowing Kakariko graveyard before setting off in the direction of the Great Bay with Impa where they find all Zorra-hands are on deck trying to deal with the GYORG situation.
B Story - Des-pa-Rito: Zelda is charged with the murder of the Rito king and fights extremely effectively in a trial-by-combat. By winning, she gains the respect of Medli and is granted access to their records. Zelda discovers a prophecy about GANON, an other-worldy beast of great power and the enemy of the Zelda of old. She suspects Ganondorf plans to summon him into our realm and she’s dead set on stopping him. She also learns of the Master Sword, the only worldly sword that can damage the beast and which once belonged to her ancestor. It was last left in a sacred temple what is now an overgrown ancient woodland.
C Story - Going Ganon: In a sick, bloody ritual, like the dead body parts of wildlings in ep 1 of GoT, Ganondorf unseals Ganon’s ethereal prison, and is possessed by it, granting him absolute knowledge of the Triforce and how to attain it.
Episode 6: Return of the Jedi
A Story - water temple: Impa intuitively believes there’s something in the temple that can be used to restrain GYORG and sends Link in after it. The whole place is booby-trapped to hell because, you know, you’re not supposed to go in there.
B Story - More like burRito: Zelda presents her findings to Medli but, although she has forgiven Zelda, she refuses to aid in the upcoming war against Ganondorf. Zelda sends a messenger bird back to where she thinks Impa is - Kakariko - and heads off in the direction of the ancient woodland. Before she can get there, she is accosted by a band of Gerudos. They don’t recognise her in her Sheik gear so she pretends to join them and it works for a while, but, right at the end of the ep, her secret is discovered. Cliffhanger.
C Story - a mission from a god: Ganondorf / Ganon now knows he needs to unite with Zelda and Link to seal the deal and take control of the Triforce.
Episode 7: The (Tri)Force Awakens see what I did there
A Story - gone fishing: Impa’s hunch was right and Link is successful in retrieving an ancient, gigantic trawling net. Together they engage GYORG and ultimately recapture it.
B Story - Getting Gerdoed: Zelda makes a break for the ancient woodlands. She fights, runs, fights s’more and is ultimately captured by the Gerudos before she can find the sword. She is marched to Hyrule castle.
C Story - an army and a leggy: Ganon’s machinations get interrupted when he gets wind of a large Goron army at Kakariko. His own forces have grown in strength and number by now so he’s not too worried. They march.
Episode 8: The Last Jedi (we’re running low on ep titles)
A Story - team building: With GYORG back in his play pen, Impa and Link attempt to secure the Zorra’s support in the upcoming war with Ganondorf.
B Story - home sweet home: Zelda is returned to Hyrule castle and locked up a bit tighter than last time.
C Story - war boys: Ganon’s forces march to Kakariko en masse, ready to break necks and cash cheques, when Ganon receives a message that Zelda is captured. He leaves the army and heads back to the castle.
Episode 9: Episode IX yea I know but this is genuinely the working title of it though
A Story - the master sword: Link and Impa set off to Kakariko, arriving as Ganondorf’s forces get there. The war is about to begin when Impa receives Zelda’s message which has been waiting for her there since two episodes ago. She learns about the prophecy and sends Link to the ancient woodlands to find the Master Sword. In the woodlands, Link is accosted by a Yoda-on-Degoba-level-annoying Skullkid. The SkullKid is mischievous and annoying but ultimately leads Link to the Master Sword.
B Story - the smell of napalm in the morning: The war kicks off. Filmed like the Battle of the Bastards but following Link’s various allies from throughout the season. Even with their rock-hard bods, the Gorons are being overpowered. But then the Zorras arrive and it evens out the odds.
C Story - creepy cousin: Ganon and Zelda have an intense chat. He reveals his plans, but not in a traditional James Bond villain way. In a cool and also sensical way. LIGHT exposition.
Episode 10: The Force Shits its Pants I made this title up but it’s what the tenth star wars film should be called imo
A Story - Tri forced: Link arrives. This is the first time he gets to be face-to-face with Ganondorf and even Zelda out of her Sheik costume. Zelda is like “YOU? You’re the hero Ganondorf’s been going on about? The dumbass from Kakariko?” Link is like “Well… excuse me, princess.” The fight starts and Link is battered. He immediately loses. Of course he does. He’s not even that good at fighting. Ganondorf takes possession of the Triforce and his physical form takes that of Ganon’s. A shockwave explodes out from the castle, terraforming the world into the Dark Realm (think: the Upside Down from Stranger Things)…
B Story - the big fight: The Goron, Zorra, Sheikah alliance is winning when a wave of darkness envelopes them. Marauders turn into moblins like a werewolf in the full moon, Gerudo transform into flying beasts. The air support in particular gives the forces of evil an edge and the balance sways yet again… fuck.
A Story: Link refuses to stop fighting, even though Ganondorf has become the great beast that is Ganon. But he’s still getting his ass handed to him.
B Story: The Rito arrive and even up the odds again.
A Story: Zelda distracts Ganon and Link is able to drive the sword into his mouth and win. Ganondorf dies, the Dark Realm recedes back into itself taking Ganon with it.
Epilogue: Order is restored. Zelda becomes queen. Race relations are at an all time high. Link returns home to Malon. Big party.
.
.
.
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Post credit sequence: In the woodland, the Skullkid accosts another traveller in the same way he accosted Link. But this traveller is… a creepy mask salesman.
FADE OUT!
Phew, wow. That’s a wrap folks. Well done. If you got this far, seriously, thank you. Now follow me on twitter.
Mike xxx
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