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zosan propaganda: their relationship parallels their relationships with the most important people in their lives, the people they each care the most about. kuina and sanji are similar people, and zoro and zeff are similar people.
this results in sanji and zoro pretending to hate each other as affection, something sanji knows REALLY well. however, it's clear they love each other, as sanji has outright put his life in zoro's hands, and zoro has almost died for the crew more times than i can count, but his relationship with sanji is often highlighted in the times where he's closest to death.
i could honestly go on even longer, but my point is that their relationship is absurdly fun and they clearly care a lot about each other.
you heard them!! 💥💥
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im-just-kinda-here-k · 2 years ago
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tell me about stellaris in the most autistic way imaginable (i wanna learn by infodump and infodump only)
(Srry this took me so long to answer I wanted to answer once I got home and promptly forgot about it lmao)
So! Stellaris. The 4x game where you genocide in space or something.
I'll start from the top, you will be designing a space-faring empire to play as, staring with...
SPECIES/HOME SYSTEM: This is where your gonna decide what your founding species looks like and what traits they have, as well as what their home planet/star are named. Not to mention you can write a short biography on your empires pre-ftl history here! Role-play wise this will affect your game greatly, but in terms of gameplay its only a big deal early on as barring some exceptions you will like end up with quite the melting pot, and any individual species traits will be of little consequence. The next part will be much more influential, however.
GOVERNMENT: Now we get into the real meat of your empire. Who are they? What do they stand for? What makes them stand out? How do they decide on their leaders? Do they decide on their leaders? You can be militaristic xenophiles who will fight tooth and nail to protect the galaxies people, or a curious hive mind that wants to hoard as much knowledge as it can without coming to blows with its neighbors, and yes, space nazis. Here you can also decide the past of your species, they could be fairly normal, simply reaching out into the stars after a few decades of booming economy, or they could've never lived on a planet at all, being born on floating habitats in the void.
MISC: Just some other details, your first leaders name/gender, what your ships look like, what your advisor sounds like, that kinda stuff.
GAMEPLAY: I'm sorry but I have that committed to muscle memory I would have a stroke if I tried to explain it. Montu and other stellaris youtubers are the best for that.
MODS: For when you've spent 200$ on dlc but want 600$ worth instead. This can be anything from simple tweaks to complete overhauls of the gameplay. My favorite are "gigastructural engineering and more" which expand on the megastructure system (just really big things that make the economy go brrrrrr) and adds lots of post endgame content. (Wanna rearrange entire star systems into mobile weapons platforms and pit them against space cats that consume millions of galaxies to outlive entropy?)
Then there's stellaris evolved, which changes literally every aspect of the game in some way we would be here all day so just know it's amazing.
Alright we've been through a few paragraphs of this so I think it's time to talk about one of my own empires!
THE EMPIRE OF SILDORIA: A long time ago, humans sent out colony ships into a wormhole found at the edge of the solar system, most were destroyed, but one of the surviving ones wound up in a random part of the galaxy, and went a-looking for a new home. But they couldn't find one, supplies were dwindling and systems were failing, so they took a gamble and took up residence in the upper atmosphere of an unusually stable gas giant. It was still a brutal task, where people were worked to death out of necessity rather than greed, but they pulled it off. Floating cities dot the gas planet of sildoria, and after scrounging up enough materials, they have made their way onto the galactic stage. It did not come without cost, however, as the humans, or rather, sildorians, have been fundamental changed by their experiences. Their psyche is unbreakable on a biological level, and their bodies are quite tough as well. They are instinctively inclined to reduce waste, and have a reduced birthrate as a result of cramped conditions. The sildorian government is an interesting one, while it is extremely focused on material gain and expansion of industry, they make sure to take as good care of their people as they can. A sildorian laborer will be expected to give everything they can spare in the workplace, and in exchange they will want for nothing at home. In the future the sildorian empire is likely to take forays into robotics and cybernetics to maximize productivity and comfort. OK that's all I have to say :D
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acertainmoshke · 2 years ago
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To Die Among the Stars sounds really cool!
I'm so glad you think so because it's the one I'm currently actively trying to write! The general premise is that in a somewhat dystopian future, 20 "volunteers" are taken from places like prisons and hospitals and poor desperate parts of cities as human test subjects for a second try at FTL travel aimed at a distant but supposedly livable planet. The story cycles POV between 4 of these characters. No one expects them to make it - they need their mental health and biometric data on the experience to improve it for next time. I only just got to the part where they actually start flying, so I'm going to include the pasta scene I added for a bit of silliness. At this point they're in the facility where they get a few weeks of training on how to exist in space.
Scene below the cut. (Keep in mind this is my first draft and will be polished later)
Pixel ran their hands across the blue and red counters and the doors beneath them. They were covered with the wavy dent patterns that came from quick-printing. They drifted all the way to the corner before folding onto their knees to look in the nearest cupboard. It was packed full of boxes. They had to squint in the dim light to see them at all, but the pictures on most of them weren’t helpful—people dancing or playing or laughing but not eating. 
On the sixth try, they shook the box without looking. It rattled. Peel it open. It was full of small things… Pixel dipped their hand inside to pull one out. It looked like a noodle. That was good, they liked noodles. They popped it in their mouth. 
No! Alarm! Not a noodle! It was something dry and too hard to chew. It made a small clinking sound when they spit it on the floor. 
There was a soft sound behind them, like talking but too soft for talking. Pixel froze. It was dark and late and they were alone with Wire very far away. 
“Sorry. Do you need help?” The voice was still very soft, just on the edge of hearing, but it had a nice little vibration to it that tickled their ears. 
One-two-three-breath-turn. They looked back. Behind them was—a robot. An actual robot, not a modded human. And it was beautiful. It looked like the kind of robot toys other children had when Pixel was young, except as big as a person. Its legs and arms were thin jointed rods of metal. Its body was a shiny rounded cylinder, like a pill, but half-hidden behind a bright sweater. Its face was simple with light-up eyes and a fixed smile. Its eyes were glowing a soft red in the dark. 
It was probably a programmed assistant for the…whoever they were. Pixel held up the box. “Food?” 
The robot buzzed before answering. The sound was nice in their ears. “Yes, but even I know you have to cook pasta before you can eat it.” 
Pixel, still kneeling on the shimmery floor, looked at the multiple appliances up on the counter. They looked back at the robot and held out the box. 
The robot’s tone changed. They couldn’t read the new tone, but they knew it was different. “I don’t know how. I don’t eat.” 
Pixel shrugged at it and got up. They could make mods that let you see in infrared light or meant you could digest not-food things. They could figure this out. They opened the nearest appliance and put the box inside. Closed it again. Squinted at the buttons. None of them had pictures. 
The robot’s steps were surprisingly quiet. Pixel looked down. It wasn’t wearing shoes. Padding? 
“You can’t read.” 
They shook their head. 
“I don’t know what I’m doing either, but I can read the buttons. You must be smart to be here for some other useful reason. We’ll figure it out.”
It was nice to be talked to like an adult person by someone other than Wire, even if it was just by a robot. Pixel nodded their agreement. Pointed to the big, long button at the top. 
The robot leaned very close to read over their shoulder, but the closeness didn’t hurt. They didn’t feel hot, sticky breath on their neck or the pressure of another body near them. When the robot spoke again, its voice was tuned soft enough that even an inch away Pixel didn’t flinch. “‘Start.’ That seems like the last step. I saw an ad for a pot during my research last year. Pasta needs to get wet before it’s soft enough to eat.” 
There was a sink three steps away. Pixel turned the knob and water rushed out loudly, soaking the thin box of noodles. It was slimy now, a feeling that ran up their fingers, through their arm, across their neck, and finally filled their head with an unpleasant feeling of too many popping bubbles. All their thoughts got lost. They threw it back in the cooking machine, desperately wiping their hands on their new clothes, and looked back at the robot. 
The robot’s face never changed but its voice did, just a little. “I don’t think that’s right.” 
Pixel’s hands twisted hard in their tunic. 
“I think figuring this out might mean looking it up.” 
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aion-rsa · 4 years ago
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25 Hardest PC Games of All-Time
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The most fascinating thing about the history of difficult PC games isn’t necessarily the difficulty of individual titles but rather the diversity of difficult experiences the platform has gifted us throughout the years.
From meme games specifically designed to make you rage quit to underrated platformers and punishing puzzle titles, the history of difficult PC games essentially doubles as a fairly comprehensive look at all the ways developers have creatively punished us for daring to think we were ever good enough to beat their cruelest creations.
What are the most difficult PC games ever made, though? Well, answering that question is only slightly easier than actually playing the games on such a list, so in the interest of honoring the hardest PC games ever, we’re offering an extended look at the games that made you toss your mouse and keyboard in the air and briefly consider the benefits of smashing the family computer. We’re also focusing on games that were initially released exclusively for various PC platforms (or at least games that weren’t simply ported to PC later on) in order to properly pay homage to the truly unique ways our personal computers have tortured us throughout the years.
25. Minesweeper
The first PC game many of us probably played dominated computer classrooms, ate up more free time than many of us will ever care to admit, and ultimately confounded a generation of gamers who desperately tried to see its victory screen. 
That’s what’s impressive about Minesweeper. It’s ultimately a pretty challenging puzzle game that becomes borderline absurd at high-difficulty settings, but I’m just amazed that Microsoft was bold enough to make such a confusing, complicated, and difficult game one of the most recognizable early Windows experiences. 
24. Dota 2
This is a bit of a tricky entry, largely because I’m hesitant to highlight PC multiplayer games in this discussion about difficult titles. Obviously, it’s pretty hard to win a match against some of the best competitive multiplayer players in the world.
What separates Dota 2, though, is its incredible learning curve. Yes, top-rank Dota play is incredibly difficult, but the barrier to entry in this game is so thick that it’s amazing most new players even stick around to try to learn it.
23. Rainbow Six: Rogue Spear
If you’re only familiar with the Rainbow Six series because of Siege (which, to be fair, is a challenging game in its own right), then let me just warn you now that you’re probably in for a world of hurt if you ever dare to try to play the first few entries in this long-running franchise.
The only word that properly describes Rogue Spear‘s difficulty is “unforgiving.” You have to be nearly perfect in your planning, aim, map, knowledge, and execution of all of those elements if you’re going to have any chance of completing this game’s most difficult missions. Don’t even get me started on those stealth sections…
22. Return of the Obra Dinn
There are quite a few challenging “logic puzzle” games on the PC, but what separates this truly incredible experience from some of its immediate competition is the way that the game’s time manipulation mechanics require you to cross-reference nearly every piece of information that you acquire with every other piece of information you acquire.
Yes, you can make educated guesses in Obra Dinn, but that little piece of freedom just shows you how complex this game’s puzzles really are. Return of the Obra Dinn doesn’t just make you think; it demands a different kind of thought process than you’ll find in any other game or any other kind of storytelling experience.
21. Kerbal Space Program
It’s not hard to enjoy Kerbal Space Program. It is, after all, a fairly goofy game about building spaceships where half the fun comes from watching your plans quite literally blow up in your face. However, have you ever tried actually playing Kerbal Space Program well?
If you have, then you probably already know that Kerbal Space Program is one of the most complicated and mechanically advanced PC games ever made. Building a fully functional rocket in this game’s nightmare world of physics and miniature components is only slightly less difficult than being asked to build a rocket in real life.
20. Hotline Miami
Hotline Miami is widely recognized for its all-time great soundtrack and absurd violence, but don’t let this game’s popularity somehow convince you that it is not one of the most unforgiving and mentally exhausting action games ever made. 
While each level in Hotline Miami is essentially a puzzle, few puzzle games also demand perfect aim or the ability to pick up a makeshift weapon at just the right moment in order to salvage your plan of attack. Few gaming experiences match the feeling of getting a Hotline Miami level just right. 
19. Dead Cells
Dead Cells is so much fun to play that you might forget that it’s absolutely one of the most challenging action games of the last few years. Of course, that reality will rise up and smack you in the face the moment that you dare to try to beat the game’s later levels. 
Even if you “grind” your way to the top of Dead Cells and unlock every weapon, attribute, and skill, you’ll still struggle to topple this game’s most devious challenges. By that point, though, you’ll likely be too committed to seeing it through to realize that you’re actively being beaten down. 
18. FTL
FTL certainly wasn’t the first roguelike game, but this crowdfunded title elevated the genre with its incredible sci-fi setting, brilliant structure, and intense strategy-focused combat sequences. It’s also the game that showed millions just how difficult roguelike games could be. 
Years later, it’s easy to argue that FTL is still one of the hardest roguelike games out there. You can do everything right in this game (which is certainly no easy feat in and of itself) and still instantly lose the “perfect run” thinks to one of a hundred random little things that can go wrong. 
17. SpaceChem
Imagine trying to pass an advanced chemistry test while simultaneously attempting to re-wire the electricity in your home. That’s roughly what it’s like to play SpaceChem: one of the most complicated puzzle games ever conceived. 
I’d say learning to play SpaceChem is half the battle, but the thing that is so interesting about this game is that you never really entirely learn how to play it. You just learn to roll with the punches and make the most out of the various challenges this game uses to constantly keep you on your toes. 
16. Flywrench
At the risk of relying on too many comparisons, I’ll say that the best way to imagine what it’s like to play Flywrench is to imagine trying to play Super Hexagon and Super Meat Boy at the same time without messing up in either. That’s roughly the Flywrench experience. 
What’s amazing about this game is that even those with lightning-fast reflexes aren’t guaranteed to be good at it. Victory in Flywrench comes down to a brutal combination of reflexes, map memorization, quick reads, and the kind of persistence that few games would ever dare demand from their players. 
15. S.T.A.L.K.E.R.: Shadow of Chernobyl
Somewhere between a survival horror game and a simulation shooter lies S.T.A.L.K.E.R.: Shadow of Chernobyl: one of the most original, terrifying, and yes, brutally difficult PC games ever made. 
S.T.A.L.K.E.R.: Shadow of Chernobyl convincingly sells the horrors of its setting by burdening you with the knowledge that you could indeed die at any time. If this game’s atmosphere, story, and tone don’t make you feel depressed, trying to navigate its toughest sections will probably do the trick. 
14. Dark Seed
While it’s true that the best reason to play Dark Seed is its incredible horror style (which is actually based on the art of H. R. Giger), the second-best reason to play Dark Seed is the desire to experience as much digital pain as possible. 
Dark Seed’s puzzles are hard enough on their own, but this game takes things one step too far by utilizing a time limit system that affords you almost no time to stop and smell the roses. You could argue this game would have been better off overall without that time limit system, but it certainly wouldn’t be as notoriously difficult as it very much is. 
13. Devil Daggers
If you’ve never played Devil Daggers, please be sure to find the time to do so. This absolutely incredible FPS experience effectively reimagines classic shooters as a kind of arena action game that places you in the middle of a small circular stage that is quickly swarmed by the most horrifying foes you’ll ever dare to imagine. 
Devil Daggers is basically what you’d get if you used mods to turn Quake into a bullet hell shooter. Ther are safe zones in this game, but good luck spotting them in a 3D, first-person setting while you’re actively trying not to die at every single moment. 
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By Matthew Byrd
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25 PC Games That Changed History
By Matthew Byrd
12. Discworld
Even at a time when point-and-click adventure puzzles were designed to be as difficult as possible, Discworld quickly gained a reputation for featuring arguably the most challenging collection of puzzles that genre has ever seen. 
Discworld embraces the outlandishness of its source material by tasking you with solving puzzles that quite honestly defy any logic that we mere mortals are used to adhering to. Just when you think you may have possibly found a solution to one part of its devious puzzles, you suddenly realize that you haven’t begun to appreciate the maddening scope of what this game truly expects from you. 
11. 1001 Spikes
1001 Spikes isn’t just a throwback to the golden era of “NES hard.” It’s a hall-of-fame worthy collection of all the mechanics, ideas, and venomous design decisions that made those games so difficult (with a few new tricks thrown in). 
From bottomless pits to invisible blocks (and yes, a couple of spikes), 1001 Spikes is an angel to some and a demon to others. It really all depends on how fondly you remember the years of your youth that you spent dying to the cruelest 8-bit titles ever made. 
10. Commandos: Behind Enemy Lines
In a previous article about a nearly impossible dungeon crawler called The Immortal, I talked about how that game tries to make you walk a very specific path to avoid its various death traps. Well, Commandos utilizes a similar trick with one fascinating twist: you have to blaze your own path to victory. 
Commandos is a game of inches. Every move you make has to be carefully considered because each could trigger a mistake down the line that is nearly impossible to recover from. That level of freedom is both incredibly frustrating and the thing that keeps you convinced that you can eventually get it right if you hang in long enough.
9. Gabriel Knight 3
This is another case where I’m not actually sure how much Gabriel Knight 3 deserves this “honor” given that it features some of the most illogical, frustrating, confusing, and often downright unenjoyable puzzle designs in adventure game history. 
Having said that, I ultimately see this as the final boss for genre fans. No matter how good you think you are at solving the most confounding adventure game puzzles ever crafted, I’m willing to bet that this game will leave you seriously considering downloading a walkthrough and calling it a day. This game’s “cat puzzle” alone has broken the strongest souls. 
8. Darkest Dungeon
Moment to moment, Darkest Dungeon is difficult in all of the ways that you’d expect a roguelike dungeon crawler to be difficult. Tough enemies, minimal resources, incredible RNG swings…the gang is all here. 
What separates this title are the mechanics you have to deal with in-between those dungeon dives. Properly managing your always ailing party of heroes often requires you to make difficult strategic decisions that simultaneously punish greed and pretty much demand it if you’re going to have any chance of reaching this game’s nearly impossible final dungeon.
7. I Wanna Be The Guy
I Wanna Be the Guy is both a throwback to the golden age of difficult games and a kind of experiment in how difficult you can make a game without it technically being impossible. It succeeds in both endeavors.
There are many PC games like I Wanna Be The Guy, but this is the title that alerted many of us to the wide world of these indie experiences that are designed to bring you to your breaking point. It’s one of the ultimate examples of how the PC gaming community has been pushing the limits of difficult retro gaming experiences for quite some time now.
6. Dwarf Fortress
Any discussion about Dwarf Fortress‘ difficulty has to eventually address the debate over whether or not you should see this as the kind of game you’re meant to “beat.” For millions of players, Dwarf Fortress is really about the process of figuring out how to do your best in one of the most mechanically complicated games ever. 
That brutal learning curve certainly makes Dwarf Fortress worthy of consideration for this particular list, but it’s the “endgame” that ultimately makes this experience so special. Much like Kerbal Space Program, it’s when you try to succeed at Dwarf Fortress that you appreciate how challenging this fascinating blend of role-playing and world-building really is. Dwarf Fortress is arguably the deepest rabbit hole in video game history.
5. Getting Over It With Bennett Foddy
There have been quite a few incredibly difficult “meme” games in the past, but for my money, none have come close to topping this masterpiece. 
Getting Over It‘s controls are ultimately the source of its legendarily frustrating gameplay, but the thing that will always define this game is that feeling you get when you realize a single wrong move can reset all the progress you’ve made so far. Few other games in history have combined persistence and mechanical challenges quite as well as this one. 
4. X-COM: UFO Defense
There’s no denying that modern XCOM games are incredibly difficult, and there’s no denying that those who are able to beat modern XCOM games deserve a firm pat on the back. That being said, no modern XCOM game will ever compare to the difficulty of X-COM: UFO Defense.
The thing that separates UFO Defense from its competition in this category is the way that it demands you master and constantly consider a daunting number of gameplay mechanics. There is almost no room for error in this incredible game, and you probably won’t even know that you’ve made a mistake until it’s far too late to do anything but start over again. 
3. Hitchhiker’s Guide To The Galaxy
Is Hitchhiker’s Guide To The Galaxy a troll game? Yes, yes it is. However, that doesn’t mean that it shouldn’t be on any shortlist of the most difficult games ever made. 
I highly doubt a developer will ever dare to construct puzzles as complicated as the ones featured in Hitchhiker’s Guide to the Galaxy. Part of the “appeal” of this game is actually the way that its nearly impossible logic puzzles accentuate the ridiculous, yet despondent, nature of its humor. Just be sure to bring a towel. 
2. Osu!
I’ll just come out and say that there’s never been a rhythm game as difficult as osu! With no assistance from a required peripheral instrument, osu! manages to challenge your mechanical abilities like no other entry into this genre has ever dreamed to do. 
Honestly, the only thing you really need to know about this game is that some of the top FPS players in the world use it to prepare for competitive tournaments and matches. It’s the purest and most challenging video game reflex test that’s ever been constructed, and it’s hard not to love it for that. 
1. Wizardry IV: The Return of Werdna
If it seems strange to put an RPG at the top of a list of the hardest PC games ever, that’s because you don’t know Wizardry IV. 
Wizardry IV is a unique dungeon crawler where you’re essentially cast as a villain trying to work your way out of Hell. Actually, the best way to describe this game is just that. Hell. From constantly shifting maps to an experience system (or lack thereof) that requires you to beat incredible challenges without being able to consistently rely on your character actually getting stronger, Wizardry IV is quite simply the cruelest game ever made.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
Honestly, Wizardry IV’s first room is arguably the most difficult and unintuitive challenge in video game history. From there, things only get worse. It’s an absolute masterpiece in “f*** everything about this” video game design. 
The post 25 Hardest PC Games of All-Time appeared first on Den of Geek.
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toothpastecanyon · 6 years ago
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Tag Game
Tagged by: the lovely @m-orgueous 
Rules: answer 17 questions and tag 21 blogs
Nickname: Tooth or Danny
Star sign: Aries
Height: 5’4”-ish
Last film I watched: Spiderman: Far From Home. I thought it was hilarious.
Favorite musicians: Video game soundtracks are amazing for writing - most don’t have any words in them for me to get distracted by. I could go on for ages listing video games with amazing OSTs... and I will do that right now cause I love rambling about this :)
Alllllright, so my all time favourite piece of music is Build Mode 5 from Sims 1, love that piano shit. If you’re looking for some space music Ben Prunty’s FTL soundtrack is dope (his other songs are amazing too, check out Syncopated Circles and Night Zen. Also even the fking mods to FTL have some amazing OSTs like those from Captain’s Edition and Incursion). Waterflame is another composer who’s done stuff for video games, the Simpsons Hit and Run Soundtrack has a lot of awesome rock tracks as does Burnout: Revenge (Junkie XL’s Today is a yes from me) Dynasty Warriors 3 has some amazing tracks in Men of Intelligence and Jump Into the Battlefield. I LOVE the soundtrack from Minecraft for all its contemplative tracks - Biome Fest is my favourite. Also Empire Earth has an amazing piece of music in Shadows and I think I should stop now.
I made a youtube playlist of my favourite songs if you want to look at it here. It’s not all video game soundtracks, but they’re a substantial portion of it lol. I love music.
Song stuck in my head: Under the Bridge from Red Hot Chili Peppers
Other blogs: No.
Do I get asks: No, but I’d love to get em if you have any!
Blogs following: @transcendence-au, @seiya234, @feferipeixes, @adhd-ruby-rose, @marshmellowextract, @random-dragon-jtk
What am I wearing: Pyjamas, unless I actually have to go somewhere.
Dream job: Something in graphic design? I’d love to publish a book, too, but I’m just as happy doing fanfic till the sun explodes.
Dream trip: Honestly, you can take me pretty much anywhere and I’ll probably have a good time. I’d love to go back to England and see Corfe Castle, though. I loved that place when I was a kid.
Play any instruments: Nope.
Languages: English
Favorite food: English. Chocolate. I want an airport Cadbury’s bar so bad it’s leaked into my writing more than once.
Favorite song: Hard to answer, I have a lot of favourites! Currently I’m listening to one of them, Avatar the Last Airbender - Aang Faces Ozai, so there’s that.
Random fact: Back when I was on FF.net, I wrote a Danny Phanton fanfic that actually got kind of popular even though it was exceedingly bad. I ended it by killing Danny’s sister and got literally pages of angry reviews demanding I change the ending, which I was really upset about at the time but I find hilarious now. I still end stories like that! >:D
Tagging: @random-dragon-jtk, @lilaclily00, @marshmellowbabbles, @somethingmissingthiswaycomes, @regularlyfe, @briefstrangerchild, @i3utterflyeffect, @blazealtair-dawnbreaker, @duskdragon39, @leicykyle, aaaand I’m not at 21 yet so really if there’s anyone else who wants to participate, I’d love to hear about you!
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andrea-wreaks-havoc · 6 years ago
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So, KSP-2
So, a sequel to Kerbal Space Program is set to be released next year, I'm excited! After watching the trailers on the official YouTube channel, this is what is being added / changed, and here are my thoughts:
1. Interstellar travel. This has been confirmed on both the steam page and the trailers. Another reference to the galaxy has been made by the steam page, so I would imagine that the other solar systems will be orbiting a galactic center, as opposed to orbiting kerbol, as has been done in several mods. However, based on what we know, and the general theme, it's unlikely that procedural generation will be used to creat planets, like in No Man's Sky, so the galaxy will have to be either empty, or really small. But that's just my guess. There is also the problem of scale. The universe is really large. In real life, the nearest star is 4 light years away. Meaning that to get there in a reasonable amount of time, you would either need to go really fast, shorten the distance. My guess is that the developers will use a mixture of both. Scaling down the distances, while also providing very fast means of travel, which leads Into the next addition of...
2. Futuristic Technology. In the developer trailer, ksp 1 was described as having technology from the past, up to the present, which I feel is really emphasised with the Making History dlc. Ksp 2 is described as having near-ish future technology, which seems like the logical choice for a sequel. We see what appears to an Orion style nuclear pulse engine in one of the trailers, as well as a warp engine from the cinematic trailer, all though, that could just be "cinematic" and not and indication of actual warp technology. FTL travel would make sense inside of a such a game, I only hope that it is well balanced, and doesn't take away from both the realistic and enjoyable parts of the game. Introducing FTL travel, or any other kind of OP part could take away from the planning part of the game, having to manage your resources well, so you can't just strap the largest, most powerful engine on a large tank if fuel, and call it a day. Balance is key.
3. Resources and Colonies. Speaking of managing resources, the trailers also confirmed that base building, and resources extraction will be part of the game. I can't speak to what roles these colonies will serve, but we can make the assumption that they will house kerbals, produce science, and extract minerals, basically everything from Ksp 1. The trailers also show special parts for housing kerbals, so I would assume that there is some benefit to housing lots of kerbals, with each kerbal having some sort of resource requirement. Some kind of food and water requirement would make sense, and add some much needed complexity to colonies, as opposed to just a few tin cans full of kerbals. Going back to the minerals part, the steam page describes one of the exo-planets, Charr, as being iron rich, specifically iron. This leads me to believe that the resource system will be alot more complex than the one currently in the game. With multiple different minerals, each having some sort of purpose. While it is speculative, having the capacity to build rockets, fuel and crew them, all at a colony, would be very cool, and much appreciated. Another exo-planet, Ovin, is described as being earth like, a "super-earth". This leads me to the conclusion that there is some sort of difficulty in colonizing more hostile planets, such as Moho, or Charr, and that difficulty is some what taken away by colonizing kerbin like worlds. Terraforming seems out of the scope of the game, but you never know. I do hope that this colonies will act more like settlements, then large spacecraft. I also hope that there is some sort of control over them, more so than just controlling each machine. Not quite Sims City or City Skylines, not that much control, but an amount that fits well with the game.
4. Game Overhaul. While watching the trailers, I was wondering why this couldn't have been made into an update or large dlc. The answer seems to line in that the entire game has been rebuilt, from the ground up, with a new gui, hud, and all that fun stuff. It would simply be to big a change for a dlc. Hopefully this overhaul fixes a lot of the bugs, and makes the game more performance friendly.
5. Multiplayer. Simply enough, Ksp 2 will feature multiplayer. I can only assume that large servers, like you see in Minecraft, are completely out of the picture, though that would be cool. One large problem, which is one that the multiplayer mod for Ksp 1 had to solve, is the problem of Time warp. Since the kerbal approach of just speeding each player up to relativistic speeds, irl, to create time warp, is kind of out of the question, you are left with several options. You could forgo time warp completely, but considering that this game is slated to be physically even larger then the original, that make very little sense. You could have some master time warp, where it is controlled by one player, and is the same for all players, except in maybe some conditions (landing a craft, piloting a rover, eva's, etc), this could be the best option, or at least the easiest and most possible one. The final option is some sort of localized time warp, where everyone can control their own time warp. This, if it works, would by far be the best option, but getting it to work would be very tricky.
6. Modding. People have been concerned about modding becoming restricted as ksp continued it's development, but according to the developer trailer, the sequel will be building upon the modding capacity of the original game, but we can only wait and see. Modding is such a huge and vital part of the game, and it is due to modding that games like Minecraft and Skyrim are a relevant as they are. I really do hope that this is the case for ksp 2 as well. One potential area that modding could really take advantage of, is adding in extra solar systems. This could also, potentially be a way to expand the kerbal universe, literally, without putting to much stress on the developers, adding in fan created solar systems.
7. Hopes. I really do like Kerbal Space Program, and I really do hope that Kerbal Space Program 2 can live up to the original. I hope that it doesn't abandon it's more cartoonish and comedic nature. A proper vr implementation would be nice, similar to the ksp vr mod, which allows you to do most things in vr, including building a rocket, but well polished. A way to build a ship in orbit would fit the challenge a much larger universe brings. We can sort of already do this with docking nodes, but a more dedicated would be nice. Customizable Kerbals seems to have been teased in the cinematic trailer, but that's no confirmation. None the less, it would be a nice addition. I also hope that this Ksp 2 doesn't take away from the original. They do seem to have similar, but different games, so I hope development doesn't go the wayside, just because of the sequel. At the very least, the first game shouldn't be abandoned, and once it's development inevitably ends, I can only hope it's at a good point.
8. Conclusion. I was absolutely caught off guard by the annoncment of a sequel. KSP didn't seem like the kind of game to get a sequel, simply due to it's update driven, open world sandbox style. None the less, I really do hope that Ksp 2 lifts off, no pun intended. And I wish the devs the best of luck.
ps. Maybe get a tagline for the game, like Kerbal Space Program 2: New Horizons, or something.
pps. Please no realistic Kerbins, I'm begging you. Please no.
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twitchesandstitches · 6 years ago
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Cobalt Stingers - Space Pirate Rivals to the MILF Fleet
THE COBALT STINGERS
Pretty much at the beginning of the fleet’s creation, the original groups comprising the fleet’s founding members split away from them and formed their own group and have since acted as rivals, friendly antagonists, and of late, anti-heroes willing to do things that the fleet does not when things get real serious once its become clear the danger the multiverse may be in.
For the most part, they are specifically an action-y group of space pirates that started at the exact same time and place as the fleet, armed with their own collection of strange magical artifacts and unique powers. They are dedicated rivals to the fleet, intending on making themselves into the most famous and powerful figures in all the multiverse, gathering many to them as groupies. Imagine a a combination of the ‘harmless adventuring pirate’ archetype and a rock band, with an emphasis on putting on as much of a show and garnering fame and attention, and you have them at the core. For the most part, they do not do much harm; these aren’t enemies, mostly. Eventually, though, as they become aware of the horrific situation the multiverse is in, they shift gears and attempt to avert catastrophe, in far more ruthless ways than the fleet will permit. In general, though, they are friendly rivals, lovers and exes, rather than true enemies. Less epic space battles, more goofy races for That Sweet Treasure Trove.
From the trolls was the big core of the cobalts, and the source of their name: Vriska Serket, a cerulean troll obsessed with the glorious part of her people and yearning for the security of a true homeland, became rivals with her friend Terezi over their disagreements over a thing called ‘collateral damage’, and with her partner (in every way) Eridan Ampora, around the same time that Terezi’s new mini-girlfriend Sierra got the Eupeptic Gestat with all its amazing power-gaining abilities, Vriska discovered something similar, a magical stone fountain that flowed not with water, but with raw power. It came with a key that fuses with the heart of whoever takes it for their own, and by claiming it, she can add powers to it and bestow them onto others as she pleases. She can make these claims by physically devouring them or in some way asserting her authority upon them; making them swear loyalty to her qualifies. However, in order to unlock its true powers, she must locate the final piece of the relic, a crown that confers absolute authority and dominon over others.
Some other trolls traveling with Vriska at the time included Ardata (a protege, of sorts, for Vriska), Lanque (a jadeblood vampire troll looking for adventure) a pair of yellowbloods naamed Folkyi and Kuprem (living FTL engines and enemy debuffer), and many others. Eridan Ampora also came with her, and most of the trolls that had origianlly been with their group and cared more for profit than secrets. They run the hemospectrum, but tend towardsd the colder colors, generally purple and blue.
From Sierra’s original group split off Alejandro and Heather, two humans that were effectively vilalins from their world, with a penchant for schemes, sabotaging foes through political manuevering, and had a hard time influencing someone as obstinate as Sierra was. They got along great with Vriska, finding something of a kindred spirit in her. Thanks to her, Alejandro has smoke-themed powers that let him turn into smoke or weaponize it, while Heather can turn into living diamond-like gold as a perfect defense. They also brought along Scarlet, a much nastier schemer than either of them, but who has found an occupation as a true schemer among them. Duncan has also joined them as something of a heavy-hitting enforcer type guy, and is a huge glory seeker even by their standards.
The Autobot remnants weren’t just Autobots; out of necessity they gathered neutrals who declined to join either side during the Cybertronian civil war, and even former Decepticons who had left their empire seeing the genocidal extremes it had sunk to, as well as their Lord Megatron being all but a outright vessel of some… thing they refuse to elaborate on. Tensions were high in this group, with mutual Autobot and Decepticon hatred, and most of those Decepticons followed former internal affairs and spymaster, Soundwave, as did his human-sized offspring: Ravage the beast-bot, mischievous Rumble, ferocious Frenzy, straitlaced Laserbeak, and obnoxious Ratbat. He elected to follow Vriska’s plans in pursuit of… well, not glory, no one knows WHY he cares. It’s suspected that he’s become something of a team dad to the Cobalts and even if he doesn’t care about fame or wealth, he does want them to stay secure. He is certainly obsessed with safety and security, above all else.
Other ‘Cons that have come with him includes the mighty Strika, and at least two known teams of former ‘Cons: the Stunticons, a hot-rodding team of mercenaries that transform into car analogues and presently led by sleek race car Knockout, who is also the chief of medical concerns on the pirate fleets) and the Combaticons, who prefer to be in their combined form of Bruticus Maximus, and otherwise are deadly tanks, jets and helicotpers, living engines of destruction; they’re very much like dark counterparts to the Dinobots, being a tight knit team built for destruction.
Those individuals and teams form the inner circle of the Cobalts, the most elite and respected of them. However, they wouldn’t be a threat to the fleet if they weren’t numerous, and they are VERY numerous, in general, it is best to assume that any given group that dispersed and became part of the fleet had their less ethical counterparts or enemies get snatched up with the Cobalts, and they have had a number of others join their ranks, as listed below. For the most part, note that any individual Cobalt is likely far more powerful than many of the fleet at once; while Vriska’s power fountain doesn’t give power quickly, it can empower people far more easily and plenty at once, without having to craft things as the Gestat does. Consequently, the Cobalts are way more powerful on average, though perhaps less versatile and not as modded up, for better or worse.
Additional Decepticons - Following Soundwave from the beginning or called since the events of the Cobalt’s forming; if a ‘Con from Robots In Disguise 2016 isn’t specifically listed elsewhere, assume they are here. They run the gamut from ‘monstrous robot modes’, to cars, and especially the militarized vehicles common to Decepticon ranks.
Gems: A good number of Gems have come to their side, initially for refuge, and later wit the promise of rebuilding their empire in time. Most of these originally hailed from Yellow Diamond’s court, but they include Holly Blue Agate, Aquamarine, possibly Jasper, Peridot and Lapis Lazuli depending on whether or not they fit better here or in the main crew (they may defect later). Generally former high-ranking Gems.
Eldar corsairs: Eldar pirates who prey on mortals to feed their own psychic powers and to amuse themselves, plenty of these Eldar have joined up with the Cobalts to take part in their fame, or were bested and swore allegiance to them. It’s rumoured that Vriska’s ancestor may have set the Dark Eldar on their current path and taught them their refined forms of cruelty and wickedness. In any case, Eldar-style technology forms the basis of the more refined technological aesthetic the Cobalts favor, up to ‘piloting’ giant robots by psychically attuning to them from a distance. A secret Dark Eldar ritual transforms someone into a giant fit to crush and demolish entire cities, and certainly Vriska and others like her will make use of it.
Ork Freebooters: hundreds of orks have pledged loyalty to the inner circle of the Cobalts, bringing with them a ton of looted weaponry, deadly war machines, and a lust for conquest most clearly marked in their leader, Captain Bluddflag.
Rogue Asari: A large portion of Asari, generally the Ardat-Yakshi who have had their condition selectively controlled by Vriska’s new powers, have joined as elite warrior and battlemages/living siege engines. They number hugely at this point, given new fertility despite their condition as a result of a bargain cut with the fleet, and make a good chunk of the Cobalt’s numbers. With them are their meat-shield thralls: bataarian soldiers, bangaa brutes, and a sizable army of those now claimed by them.
League of Villainy: Originally a group across many universes dedicated to organizing super villains and criminals with immense powers, supplying their organizations, helping them control their abilities, and perhaps coming to various agreements with society to allow them to take control and fulfill their various ambitions. Over time, with increasing cataclysms, the stability they required to do such things ceased to be, and they faded away but for a few pockets of civilization, and the Cobalts found them. Now comprising a large number of superpowered brutes, mad scientists, schemers, vengeance-addicted layabouts and many others united only in avarice and raw power, they joined the Cobalts, lured by greater promises of… less destructive nastiness. Their leader of a sort of a woman called Shego (of Kim Possible), who has mastered all the powers she could originally have in canon (destruction blasts, size shifting, super speed, super strength, self-cloning), her close friend and partner Giganta. Eobard Thawne is another leader and now an important technical advisor for the Inner Circle, and countless villains of a thousand worlds now answer to the Cobalts. (Imagine a comic book-style villain; if they’re not too evil, or not really team players, they can be here!)
Human Gangsters: At some point the Cobalts came upon a human criminal organization and promptly defeated it and absorbed it into their ranks; of these, its biggest leader, a modern outlaw named Elizabeth Caladonia Ashe (as from Overwatch), saw fit to convince her closest allies to join up with the new winning team. She’s brought in enough ships, firepower and connections to continue funding the Cobalts and give them influence they might otherwise not have. They even have access to old-school human war machines, giant mechs, and designs for destroyer-class ships, and a large assortment of combat-grade sapient robots who think this all sounds like a ton of fun.
Team Skull: Technically part of Ashe’s gang, but by communing with the strange entities called Pokemon, they’ve learned how to call upon them and bond with them, commanding them; they’re fairly moral influences within the Cobalts, in spite of their raw power, and it’s suggested their boss Guzma is going to make Inner Circle sooner or later.
Succubi: During an accident with a rift and a poorly timed summoning ritual, a little over a thousand spirits of desire and lust awere conjured into being from the influence of the Cobalts, assuming hyper-endowed and very curvaceous forms with the humans on the crew as a basis. Very magically powerful and charmed by their notions of desire in an abstract way, they are… if not loyal, at least bound to the Cobalts by uncertain aspects of their very existence. Incredibly powerful, they actually generate raw magic, empowering magic users in the Cobalts, and technically immortal; if slain, they reform a short while later on one of the pirate ships.
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I put the following in notes, but realized I should have put it here for "propaganda" purposes. Feel free to post as such.
Makoharu - Of all the pairs shown, for me, MH is the pinnacle of devotion, trust, compatibility, respect, acceptance of one another, intuitive understanding of the other's needs, and let's not forget their chemistry is through the roof. There are lots of ships to love in the Free! series, but even Kyoto Animation recognized Makoto and Haruka's relationship as singular, promoting it as a romantic relationship without ever saying it out loud.
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you heard them ^
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Y’all accepting propaganda? Cause I got PLENTY for Fitzsimmons:
They met at sixteen in college. They are, to this day, collectively referred to as top of their class (though iirc, Fitz claims Simmons is smarter because she likes homework more than life itself)
During said time in college, they somehow turned plants into explosives. Simmons rambles about how happy she is with this result right in front of a superior officer (Phil Coulson), as Fitz tries to shush her so they don’t get in trouble.
They do not get in trouble. They get recruited to fieldwork. Fitz sees this as marginally worse. Simmons keeps trying to get him to like it
Simmons gets infected with an alien virus. They spend an entire episode on opposite sides of a glass wall, trying to cure it before it’s too late for her.
Fitz eventually says “screw it” and goes in with her, because damn it if she tries to cure this alone
She throws herself out a plane so she doesn’t infect him. He almost jumps out after her without a parachute
They get trapped at the bottom of the ocean together. They discuss death. She says she’s glad she’s with him. He confesses while sacrificing himself to save her.
He’s so devoted to her. She kisses him on the cheek once, and you can literally see the moment he decides he loves her. He nearly drowns so that she can breathe. She goes missing on the other side of the universe—he jumps through a portal, and drags her back by the tips of his fingers.
It’s mutual. She can’t bear to watch him suffer. She runs into his arms any chance she gets. She risked mind and body to drag him out of a world where he didn’t belong. She would rather have let him kill her than imagine a life without him. She searches space for him for a year on just a feeling that he might be out there—and she was right
Their proposal is so funny. He makes this heartfelt speech about how time, space, and even death can’t stop them, and then it turns out she can’t hear him.
I say it was funny, but it was gut-wrenching at first
That same episode, she proposes in the middle of a gunfight. They bicker over who proposed first while dragging their concussed friend to safety
The wedding? Rushed. Coulson claims that any hesitation is playing with fire. He’s absolutely right.
They have an episode located entirely in a shared mindspace. Their darker halves end this episode tearing each other’s clothes off
Multiple superior officers, upon hearing their name, thought they were a singular person. They later named their daughter after a binary star—two stars that shine so bright, they look like one
yes we're accepting propaganda via asks and submissions! forgot to mention this before but let us know if you'd like us to use your propaganda for the next round of polls if your ship makes it through :)
also this is really cute i especially love that their superiors thought they're one person lmao thank you for submitting!
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some zosan propaganda!!
i know everyone talks about them being rivals but at the end of the day they are nakama they are the wings of the pirate king they complete each other and balance each other out. there is an insane amount of respect between the two of them but its something you need to look between the lines of their arguing. they would die for each other because theyre nakama theyre crew theyre family and thats the most important thing. it doesnt matter what happens, they will have each others backs and theyre both the protectors of the crew. zoro in the traditional sense with it being his role in the crew. sanji (along with chopper) protects them by taking care of them, by feeding them. theyre friends and their two wings and theyre the protectors and theyre just. So Good.
^
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random thing but I hope y'all won't be intimidated by the propaganda us enstarries have (we have plenty), we're very silly about our ships and know it's all in good fun.. just that the writers love adding those moments in the game, and the thematical narratives they carry can be talked on about for hours + in tandem with the idol/entertainment industry in general and how kids in their youth live their lives. (kohaai is one of the few lighthearted ships but god there's so much angst, hurt/comfort, and not to mention tragicomedy...) <3
don't worry about it i think after the 3000 word fuyupoly essay that we had to put in a separate google doc bc we were afraid of it crashing the post, the massive junnana wall of text, and the entire plot of tokyo ghoul we received during the submissions phase not much can faze us anymore tbh 😂 anyway we'd love to see your massive propaganda that's what this tournament is for: to go unhinged over your ships (in a respectful way to other fandoms of course) so go wild with the propaganda!
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*newscaster voice* The people want to know: How did you successfully get your tournament Out There™️? Did you just get lucky and find your niche, or did you perform some sort of dark ritual to make the algorithm like you? 🎤
we used a hack called "tagging other tournament blogs in hopes that they'll reblog our announcement post and thus spread the word like a wildfire" (light-hearted <3) also it helps that non-tournament blogs have also reblogged the polls rallying for their blorbos which also helped get the word out there so yeah! we just hoped people would reblog stuff and they did which is really cool <3
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I would like to clarify something for the ship "bumbleby". The characters have canonically had relationships/shown attraction to men in canon. They're not lesbians. They're canonically bi/pan.
yes we've noted that in a reblog of the original poll bc someone else also pointed that out (well at least that blake is not lesbian, we didn't have know about the other one)! the "i love lesbians" comment was from the bumbleby submission we received during the submissions phase in the google form, and we copy-pasted the propaganda verbatim to the post as we did for all the ships (save for some minor spelling & grammatical corrections for greater clarity). neither soba nor i know anything about RWBY so we took the propaganda at face value since we didn't have the time or energy to fact-check every detail in all the submissions we received. unfortunately we can't go back and edit posts that contain polls once they go live (like at all, so not even the body text or tags can be edited). however, if bumbleby makes it to the next round, we'll include a mod note clarifying that the characters are not lesbians. thank you for the clarification!
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Hey if yall have a wildcard could you throw in Sciles (Scott x Stiles) or Scissac (Scott x Issac) from Teen Wolf in there?
sorry but we're not taking submissions now. however if we do decide to host a part 2 of this and reopen submissions, feel free to submit them then!
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Soriku propaganda because i have brainrot <3
Fellas, is it gay to give your bestie your family heirloom when they get scared of a meteor shower as kids and hold up a wooden sword and swear you’ll always protect them? Is it gay to be overcome with feelings of jealousy when said best friend starts hanging out with a girl? Is it gay to joke about sharing a magical fruit with him that means your destinies will be intertwined? Is it gay to open the door to darkness when he draws a picture of himself sharing THAT SAME fruit with the girl you’re jealous of? Is it gay to realize that you fucked up and sacrifice yourself to save your best friend and the girl he likes because you know it’s more important that he’s happy? Is it gay to spend an entire YEAR watching over your comatose best friend while his memories get repaired, and say multiple times “everything is for Sora”? Is it gay to see someone who, for some reason, appears to look like your best friend (xion) and stroke their face? Is it gay to give up your form and take the body of the person who manipulated you into falling to darkness in the first place to help your best friend wake up? Is it gay to avoid him even when he looks for you, saying “there were some things [riku] couldn’t tell sora. it had always been that way” in a VERY closeted-gay manner? Is it gay to have your best friend fall to his knees when he FINALLY finds you and cries “i looked for you! i looked everywhere for you!” after he just shared a very awkward hug with the girl he supposedly likes? Is it gay to throw yourself in the way of a devastating blow, earning yourself a scar and probably chronic pain in the process? Is it gay to sit with your best friend in LITERAL HELL and say you’d be fine there as long as you’re together? Is it gay to UNCONSCIOUSLY CHANGE YOUR ENTIRE SPECIES to protect your best friend in his dreams? Is it gay to have a conversation with Hunchback of Notre Dame characters about “having to keep things from the outside world, at least until you have time to figure them out” (THIS IS A METAPHOR FOR BEING IN THE CLOSET)? Is it gay to have your combined hearts’ song be called “dearly beloved”? Is it gay to think of your best friend as your light? Is it gay to parallel LITERALLY EVERY DISNEY COUPLE UNDER THE SUN? Is it gay to refer to your best friend as your “taisetsu na hito” (roughly translates to “precious/ cherished person” or “person I love most”) and say that your “doubts and fears are gone” and your adoptive father (michael mouse. dont ask) tells you “perhaps it’s because you’ve finally found that special strength to protect the things that matter (the JP line is taisetsu na hito; the english translators made it very no-homo)”? Is it gay to sacrifice yourself again for your best friend? Is it gay to call out your best friend’s name when you’re about to collapse and see him FALLING FROM THE SKY and stare at him with the BIGGEST HEART-EYES EVER? Is it gay to have your souls form a giant rainbow-colored sword with a giant heart at the top? Is it gay to care so much for your best friend that you let him go save the girl (who’s dead now oops) that you still think he likes because you’re too oblivious to realize that HE LOVES YOU BACK IDIOT? (tbf tho neither of them realize it; sora’s goin thru some major comphet)
Is it gay to have SO MUCH gay subtext that someone can make a 6-hour video essay about why you’re homosexual?
just woke up so i don't have the brain power to process all that but i appreciate the effort nonetheless <3
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Hello, just wanted to say sorry beforehand (if any of you havent read the biblical propagandas Ive sent yet)
And that if its taking way too much time to sort out all of the ships, feel free to release this ask to the wild and answer the following!
Which has been the longest propaganda you've received?
— itgr polycule anon
hello!! i (deli) have read your itgr propaganda, dunno if soba has bc she's been busy today, but i will discuss the stuff you mentioned in your submission with them! don't worry about it, i had fun reading your submission so no need to apologise 🫶🏼
we've received a number of award-worthy essays which have been a delight to read, but just off the top of my head the longest is probably the person who submitted the entire plot of tokyo ghoul as propaganda for hidekane. i haven't consumed tokyo ghoul in any form (not my cup of tea) so i did my best to digest it but admittedly it was a bit much for me to fully grasp, though i do appreciate the effort that went into writing it 🫶🏼 soba, on the other hand, is familiar with tokyo ghoul and was really happy that they were nominated so i bet she had fun reading that particular submission 😂
- mod deli 🎀
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