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ai-innova7ions · 9 months ago
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Revolutionize Your Art with Leonardo AI!
Leonardo AI is revolutionizing artistic creation with its advanced algorithms that transform real-world ideas into stunning masterpieces. This dynamic platform empowers us to design imaginative game assets, including characters, artifacts, landscapes, conceptual visuals, and intricate architectures.
By merging cutting-edge technology with our creative fervor, Leonardo AI enables artists and designers to bring their visions to life. It injects depth and vibrancy into our projects, making it perfect for those looking to elevate their creative endeavors. Discover how this AI-driven toolset offers an unparalleled environment for artistic innovation!
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#LeonardoAI #ArtisticInnovation
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glazecake · 2 years ago
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Palestine فلسطين
x / x / x | x / x / x | x / x / x
My goal with making this post is to use my platform to raise awareness and encourage solidarity and action for the people of Palestine. Over the past few weeks, I have felt powerless to watch the destruction of Gaza before the world's eyes. However, I realized that I still have a large platform despite this blog's inactivity. With this, I would like to share information about Palestine and what you can do to help.
In the above post, I have sought out videos of Palestinian food, culture, art, architecture, and nature to share. Israeli propaganda is trying adamantly to dehumanize the population of Palestine in order to further justify their genocide. Regardless, no matter where you are in the world, humans recognize and understand what it is to be human. What it is to make art, to share food with your loved ones, to travel, and laugh, and sing. To experience heartbreak and hardship, and to experience joy. To dream about the future. To stand up for what we believe in, to fight in the face of injustice.
If you are an American citizen, use your voice to stand up for what's right. Contact your representatives. Demand a ceasefire in Gaza. Boycott companies and celebrities who voice their support of the Israeli settler state. Protest. Donate. Organize. Fight. We are strongest when in community with each other. Our US tax dollars directly fund the murder of Gazan civilians. Make it known that we will not stand idly by while news outlets and propagandists lie to our faces about the atrocities enacted by the IDF and the Knesset.
Here are some links for information on Palestine, as well as places to donate:
decolonizepalestine - A website aiming to educate and dispel myths about the Palestinian people, ran by two Ramallah residents.
US Campaign for Palestinian Rights - You can use this website to find groups organizing near you.
Palestine Action US - The US branch of a directive aiming to dismantle the Israeli military regime, directly funded by the US.
Hirbawi Kufiya - The last and only Kufiya factory in Palestine, as featured in the gif above. You can pre-order a kufiya which will be shipped once the blockade has been lifted.
Let Gaza Live: Ceasefire NOW - An easy way to send letters to your representatives to demand ceasefire in Gaza.
The Palestinians: From Peasants to Revolutionaries by Rosemary Sayigh - A good introduction to the ongoing Israeli occupation of Palestine.
Click to Help - One click a day can help raise donations for the UNRWA.
baitulmaal - Donate to fund relief.
anera - Donate to provide hygiene kits for displaced Gazans.
As of October 27th, 2023, Gazans are losing access to the internet. It is imperative for us to share their stories, to continue to remain active and aware of their martyrdom. The IDF will utilize this information blackout to their advantage. We must do all we can. Do not forget the plight of the Palestinian people. Do not allow their voices to go unheard.
From the river to the sea, Palestine will be free. 🇵🇸
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The Einstein Tower, Potsdam, Germany,
The Einstein Tower, is one of the best-known examples of German expressionist architecture. Designed as an amorphic structure of reinforced concrete, Mendelsohn wanted the tower to represent as well as facilitate the study of  Einstein’s radical theory of relativity – a groundbreaking theorem of motion, light and space.
Astrophysicist Erin Finlay Freundlich commissioned Mendelsohn (along with a young Richard Neutra on his team) to design the Einstein Tower as a research facility for the theory of relativity. Between 1917-1920 Mendelsohn made numerous sketches of the facility, attempting to create a dynamic structure which would give form to Einstein’s groundbreaking theories. The resulting plan revealed a centralized observatory tower, banded by rings of windows, raised on top of a wavelike platform that would house the laboratories. 
Influenced by the work of expressionist artists of the time, such as the painter Wassily Kandinsky and designer Hermann Obrist, Mr Mendelsohn began to search for new methods of construction that would allow expressional freedom, which is why he eventually settled upon easily sculpted reinforced concrete as his material.
Building commenced in 1921. Unfortunately, however, the sculpted concrete structure proved difficult to execute with the technological capabilities of the time. The failure to complete the building according to his original plan prevented him from designing such ambitious projects in the future, and the Einstein Tower remains his best known building.
The research center opened in 1924 and held the most important solar observatory facilities until World War II, when it was severely damaged. In 1999 the building was reopened, in honor of its 75th anniversary, following two years of renovation; today it houses a working solar observatory as well as a visitors’ center.
Erich Mendelsohn Architect
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painedandconfusedsblog · 2 months ago
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Saying “we’re not creating a registry” while admitting “we are linking existing datasets into a platform” is absolutely just a game of semantics.
They’re trying to avoid the political and legal baggage that the word “registry” carries, but in practice, linking existing datasets into a centralized platform is creating a registry — just using a slightly different architecture and different language.
Also, calling it for “research” doesn’t magically make it harmless. Once the data is centralized, it can be repurposed for all kinds of things — surveillance, policing, eligibility screenings, insurance denials, eugenics-based projects — especially if future laws or administrations loosen protections (or just outright violate them, which has happened plenty historically).
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cityof2morrow · 1 year ago
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NetworkMAT: Streetscaping 001 (Sidewalks & Sewers)
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Published: 5-23-2024 | Updated: 7-16-2024 (+hood visibility) SUMMARY “Accentuate the streets, pedestrian paths, and roadsides in your city …” “Rubberall is made from upcycled rubber, metal, and other materials. It's ten and a half times weather resistant as regular rubber and twice a pretty. Order it in bulk today!” “Build a functional water and waste management system in your city…” Another edition to the Network Materials (networkMAT) (Simmons, 2022-2024) series! This modular set includes 80 low poly objects for pedestrian paths, sidewalks, decorative foundations, and other roadside streetscaping. Objects are designed to be used with the Streets of 2morrow (Simmons, 2023) set  - but they’ll work without them just fine. There are also matching neon curb lights. How about functional sewer/water management networks?! You also get a canal, tunnel, deco, and functional items for making your own sewer network. The drains will clear the lot of any unattended puddles and garbage every few hours – visible exhaust rises from them during this process. The utility box and pipes earn the lot owner a small credit at each billing cycle – SimCity rewards good infrastructure!
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DETAILS Requires all EPs/SPs. §0 and §100-1000 for lights/bollards, §300-1000 for sewer items Build > Architecture/Columns and Buy > Lighting/Plumbing/Electronics > Misc Most objects are repo’d to the BBNiche1Master (BuggyBooz, 2012) and/or Element Repository, which are both in the Repo Pack (Simmons, 2022). Don’t forget to grab some recolors – I recommend the “element” set HERE (Simmons, 2023) for the sewage water/material. See the following tags for more swatches: #co2recolors, #ts2recolors, #ts2repo #co2repo #co2repopack IMPORTANT:
2-click objects are for 2-click/step foundations and foundation pieces are for default foundations/stages. Still – you’ll be able to mix and match in a variety of ways.
You’ll need “move object on/off” and “grid on/off” cheats to place some objects.
Foundation pieces match default foundations/decks which are slightly larger than a 1x1 tile space. They will overlap slightly – so depending on your design, you may want to shift things around with cheats.
Some items are asymmetrical/oversized so they’ll fit better with others in the set and give the paths a bit of a “distressed” look.
The 1x1/2x2 round corners use angled (not rounded) curves; this detail is apparent when you apply solid color txtr’s to them.
Some lights are repo’d to the neon plutonium rod (Nightlife EP) and will use the same light colors.
There is a short tutorial for this set HERE.
ITEMS SIDEWALKS
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2-Click Platforms, Planters, and Ramps (12-100 poly) 4-Click Foundations (32-64 poly) Bollards 001-002 (230-262 poly) – Bollard 001 is repo’d to the Plutonium Rod (Nightlife EP) Step Covers (Steps/Ramp) (~18-24 poly) -place with cheats; – center/side pieces work as Rubberall Platform 1x1/2x1 (20 poly) Rubberall Ramp Cover 1x1 (66 poly) Rubberall Corner (Left/Right) (96 poly) Rubberall Curb (14 poly) Just8, 1x1 Transition Curb Left (24 poly) Just8, 1x1 Transition Curb Right (24 poly) Just8, 1x1 Transition Platform (44 poly) Lighting (166-332 poly) Solo, 1x1 Planter (20 poly) Solo, 2x2 Planter (20 poly) Urban Future 4, 1x1 Curb (66 poly) – REQUIRED MESH; includes invisible recolor Other curbs, curves, corner, and accent pieces (6-305 poly) SEWERS 001
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Beam (Deco) (44 poly) Beam (Column) (44 poly) Canal (7x9) (140 poly) Pipes 001-003 (1000-1024 poly) Rails (1-Tile/3-Tile) (115-192 poly) Tunnel (7x9) (448 poly) Utility Box (Functional) (266 poly) – earns the lot owner a small credit for each billing cycle. Utility Wires (896 poly) Zogorman Drains (1x1 /3x1) (42-126 poly) K76 Drains (1x1/2x2/Raised) (728-744 poly) DOWNLOAD (choose one) from SFS | from MEGA COMPATIBILITY Compatible with Shiftable Everything (Lamare, 2022) and Object Freedom (Fway, 2023). Shift trees and garden plants into place before adding the planter pieces. CREDITS Thanks: Sim Shenanigans Discord folks, UV Mapping Tips (Frac, 2024). Sources: Beyno (Korn via BBFonts), Dosch SciFi Materials V1.1 (2022; 2009), EA/Maxis; Metal Grate (RBG_illustrations, 2019 via CCA), Modulo_Sewer_01 (Polo_Art, 2022 via Creative Commons Attribution), Modular Sidewalk/Curb Kit (Just8 2022-2023 via CCA), Neon Floor Lamp Add-On (PineappleForest, 2022), Nooks & Niches (Buggybooz, 2012), Offuturistic Infographic (Freepik), Retro Simlish Font/Simlish Manbow Solid (Adele, n.d.), Rubber Traffic Inspirations (Pewex, 2019), Sewer grate (Katy76 via PC Sims, 2007); Sidewalk (Zogorman, 2018 via CCA), Spawn of Square Stair (Khakidoo, 2007;), Textures (CuriousB, HugeLunatic, 2018; Simmons, 2023; 2010; Stonemason, 2011; Klevestav, 2013; 2010; EA/Maxis); Tree Planter w/ Grate (LordSamueliSolo, 2021 via CCA), Urban Future 4 (Stonemason, 2011).
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Shadow (Dark Link x Reader x Link)
Summary: The reader accidentally stumbles into Dink's boss room while scouting ahead for monsters.
MASTERLIST Warnings: 18+ themes such as gore, graphic descriptions of death and fatal injury, emotional/psychological manipulation, etc. coming up. Reader actually dies and is revived. This story is not suitable for small children and easily disturbed individuals.
The temple is completely silent aside from the moves of yourself and your best friend, Link. At first he'd warned you to stay in the safety of Kakariko, but lost that argument when you'd held your own in a sparring match.
Now, the two of you gaze upon the expanse of the room you'd emerged from. Lots of water, as expected, fills the area. You notice a plethora of hookshot points, platforms, and tectites. None of them see you or Link as you swim past them to a hallway entrance. You find that it leads to an underwater passage.
In fact, most hallways do, you realize as you trail Link throughout the temple. Most of that trailing is spent picking off monsters Link can't get to, helping point out puzzle solutions, and quickly stealing Navi's attention if her timing is inopportune. Conversation between Link and yourself is scarce, both a strategic decision and a comfortable one, especially for you. Too many other things might come up right now, things that will cause more problems than will be solved if you choose silence. So you do, especially underwater, where magic is your lifeline. Both you and Link have fully stocked up on bottles of magic for this reason.
That magic almost goes to waste when a sing-song voice calls Link's name. You resist a gasp as your attention is drawn to the literal princess who produced it. How in Hylia's name is she here? You suppose, as the sacred house to the water medallion, it's technically still part of the Zora domain, but you distinctly remember hearing how all of Hyrule's royalty is dead, hiding, or otherwise decommissioned. Perhaps Ruto is safe here? When you look to Link's face to read his expression, he looks shocked and semi-afraid.
"It's me! Your fiancée! Ruto! I never forgot our vows from seven years ago." The princess' words horrify the hero and leave you nearly choking again. Fiancée? Vows? Seven years? She's not serious, is she? "You were so mean to keep me waiting," definitely serious, "but this moment can't be for love. My domain, I know you saw it's completely frozen! A man named Sheik freed me from the ice. The others haven't woken, so I need your help to save them! As my future husband it's your duty!" Ruto, finally ready to drop the marriage topic, proceeds to explain the temple's three water control points, and even leads you to one of them. She's gone by the time you and Link reach the top, most likely continuing ahead without you.
Link reads over the symbols on the wall, muttering to himself the whole time you're inspecting this tiny room. A soothing song comes from that ocarina of his mere moments later. The water level lowers, much to your intrigue. Magic must be part of the architecture here, you think. Instead of vocalizing your curiosity about the subject, you wordlessly follow Link into the next room and help pick off the monsters you find, grabbing the map out of the chest that appears. After examining it, you decide to head back for the bottom floor. The string of rooms brimming with monsters and puzzles begins with that simple jump down. A puzzle, a new room, some monsters, a key. This process repeats twice to get you to the second water control point, which also has to be activated through song.
This one raises the water, although not as high as it was earlier, allowing you and Link to enter a newly revealed passage. It leads deeper into the temple, where the new area leads to a puzzle, more monsters, and another key.
"Is this what every temple is like?" You ask, fingers tapping against your weapon's grip point.
"Yep." Link grunts as he stores the key in his satchel. "There's usually more foes than this," he adds. Your chest swells and tightens at the same time, your eyes going wide with a harsh realization. He could die here. You could both die here. What if one of you gets fatally injured in the midst of a difficult battle? It would be a choice between saving the other person or trying to fight off the monsters quick enough to still have time to do so. What if you ran out of healing items?
"We should split up soon," you find yourself blurting, partially for good reason and partially for the selfishness of not wanting to potentially see Link die.
"Why?" He asks firmly. He was difficult to persuade when it came to your accompaniment, you hope this might be easier.
"We have no idea what to expect in here! Monsters, items, locked doors, sure we know that. Not what kind of monsters, or how many, or where any of those item chests might be. Plus, if you run out of supplies before we split up, I'd be able to smash a jar here and there to bring you back more."
At your words, the same reluctance from Kakariko this morning crosses his face. You know Navi can identify new monsters for him, but you also latch onto the glimmer of consideration adorning his eyes at your offer to pick some off and scavenge for extra items.
"Fine," he finally says, hesitance mostly gone. Warmth blooms in you at his trust that you can handle yourself on that level. This isn't something any random Hylian can handle. You keep that thought in the front of your mind as Link dives back in the direction you came from. You follow soon after.
The third and final water control point sits above a room containing a water geyser puzzle. You draw your bow to shoot the crystal once you and Link both stand on it, raising you to the door leading to the control point. With the water only partially filling the temple, the point you've entered appears to be a vantage point over the temple's main area. It becomes level with everything else when Link brings the water up, and on you go to the next locked door.
You instantly shoot down two waiting keese on the wall behind the door, returning it to your gear when no more show up. Link yanks you back as you attempt to step further into the room. You're preparing to be annoyed, but immediately take notice of how the room is built. You would have fallen clean off the area you now stand on and landed on a platform about 10 feet below you. That platform leads to more platforms, one of which sits on the same wall and four others slowly fall down a waterfall's current. You groan when you notice the hookshot platforms. Link laughs softly beside you.
"The hookshot is uncomfortable!" You whine in defense, while a much worse feeling creeps up your spine. How many rooms has it been since you last encountered a monster? "Tell you what, I have to get used to it anyway. Let me scout ahead now! I'll tell you all about the next puzzles when I come back," you hastily promise before snatching the hookshot from Link. You cross the room before you can back down and before he can protest. The next room, another hookshot puzzle which contains a crystal, almost makes you want to rip your hair out. You don't, instead keeping a cool head as you pass through the room, alternating between bow and hookshot to activate the crystal and cross gaps between the platforms.
You're about to celebrate when you see one last hookshot point, but your face goes pale when you notice spikes directly underneath it and a slime creature bigger than you waiting on the other side. With sword drawn, you hook onto the ceiling, immediately doing a downwards spin-slash to finish it off when you drop to the floor. The next door is not locked.
The room it leads to is not inhabited. Instead of monsters, puzzles, or chests, you're greeted by a peaceful scene. An endless expanse of calm, shallow water expanded on all sides. The only disruptions are the door you came from, the door leading forward, and a small sand mound with a leafless tree sitting between them. You take a step forward and find that the water reflects your face perfectly. You feel oddly safe to take another step despite no visual of solid ground. Your feet sink slightly, but nothing more. You walk, then pause when you notice the door ahead has bars on it. The room is empty, isn't it? You turn around in a panic, trying to spot anywhere a monster could hide. In the water maybe? You take a second look at the surface, only to see a lack of your reflection. The pit of your stomach sinks. This room, and whatever is going on, is fueled by magic. This thing didn't need to hide from you, it could hide itself.
"You're not the hero," a voice sneers, sounding as though the room itself is speaking. That tone, that slight rasp anyone else would miss, it sounds just like-
A hand suddenly covers your mouth, your body being pulled backwards against another. Your instincts call on your weapons, but your assailant grips your wrist with superior strength. A sob begins building in your throat. This is a foe, one who is clearly prepared for Link and not some Hylian girl. You're dead. You'll never get to run around the village again. You'll never get to train with a sword again. You'll never get to tell Link-
"That's right, you'll never get to tell Mr. Hero-boy that you loOove him~" the voice purrs against your ear, his its tone cruel and mocking in a level whisper. Your lungs freeze when you process the words' true meaning. this thing knows your deepest secret and deepest fear. Worst of all, its voice sounds almost like Link's with the exceptions of a heavier rasp, being slightly deeper, and a permanent sadistic venom lacing every word he it spoke.
"I'm so touched you know who I am," it continues. Your body is jerked in a 180-degree spin and shoved to the ground, leaving you sprawled out and disoriented. You're still reeling from being winded like that when you notice a blade at your throat and freeze. A familiar blade, only darkly colored rather than the hauntingly beautiful silver you're used to. You slowly bring your gaze upwards, eyes meeting Link's face when you fully meet the monster's. It's Link?
"I am not that foolish child of the light," it says with a snort, still sounding calm and deadly whilst amused. "No, I am the stronger and more courageous warrior he could not bring himself to be. That Link, that hero that you love so much, he will never be what you think he is. He will never be what I am. I will pry what is rightfully mine from his sinking corpse." The last sentence is a growl full of venom and jealousy that has you trembling. Something tells you this monster really does stand a chance against the mighty hero of time. You would be mad, you should be mad, but his blade still sat against your neck. You don't dare to move or speak as you try to form a plan.
"Tell you what, here's a plan:" Link's evil copy presses his blade against your throat more, "I kill you, possess your corpse, and force hero boy to choose between letting it kill him or mangling it in order to stop me!" The monster says it like it's trying to suggest a fun new game you haven't heard of before. His eyes are wide with a sadistic kind of glee, one that enjoys seeing you so terrified, meanwhile something in you stirs. At first it's slight, something you bite back, but you can't just let him talk about Link like that.
"Don't even-" Evil Link begins, slashing his blade, but you roll away in time to get slashed on the shoulder instead. It isn't too deep of a wound, but you need to make quick work of this foe or else you'll lose your edge. Springing up, you jump backwards before drawing your sword and shield. The monster charges at you with a cry not unlike your Link's. You try not to think about it as you raise your shield to parry the incoming slash. With the opening it creates you manage a minor slice on his its shoulder. It isn't the monster's sword shoulder, but if it causes any struggle it's worth it.
As you take the second to acknowledge your handiwork, you find your own wrist being slashed at. You get a mild cut, hand starting to shake as you force yourself to support your sword. You back away in even steps, Link's dark version matching your pace. He It suddenly sinks back into the floor below when you're about to reach the other door again. Your reflection not returning keeps you on guard. As you survey the room for the monster, its words pop back into your head. It talked about Link like he's nothing! You internally seethe. Clinking behind you gathers your alert and you turn around just in time to brace your shield against his blade. It bounces backwards harshly enough to dent your shield and send the monster stumbling into the wall behind him. You step forward and slash at him again, inflicting a gash on his arm that's severe but not deadly. He drops his sword and shield, one arm now too hurt and one arm holding the gash. He only grits his teeth at you and glares before disappearing again.
You smile victoriously and saunter back to the door leading forward. I never could've gotten a hit on the real Link, you think as you reach for the bars over the door-
Wait, what? Your heart speeds up immediately as you retreat from the door. That's impo-
You feel warmth travel down your abdomen, a very heavy warmth that makes you instantly sleepy. You yawn and reach down to try to pull it over you like a blanket, hands wrapping around something. Your hazed mind doesn't realize the object is sharp as you weakly tug on it, becoming frustrated when you have no success pulling it up. You tear up, but a soothing feeling settles in your throat when you try to cry rather than choking. Slowly, you find yourself falling asleep as your vision fades out.
You wake up what feels like hours later, to Navi's concerned voice and a fairy missing from your inventory. Exhaustion is still burrowed into your bones and unconsciousness keeps a desperate grip on the corners of your mind.
"Y/n! Y/n! Thank Hylia! What in her name happened here?!" The fairy's voice is fast, full of panic. You open your mouth to speak, but as the memories fade back you can't even begin to process it. Saying it proves impossible when you burst into tears, resisting the urge to scream when your body instinctively tries to choke.
"I- I'll get Link! Stay here!" You reach to try to stop Navi when she flies towards you, but you're too fatigued and a sharp pain in your abdomen stops you. You lose the ability to keep your cries silent. It hurts so badly, you don't even want to breathe because even that causes pain. You swear you can feel it in your organs, even. The little blue-winged fairy carefully, silently, sifts through your belongings and extracts the hookshot before she leaves the room. You curl up in the water, which no longer bears your reflection in the absence of the shadow being, and lift your armor slowly to peek at the wound.
Despite having a fairy's healing applied, the wound is horrendous, and looking at the surrounding skin has you in hysterics. Inflamed, red, with a bubbling rash and several tender bruises already visible. Not to mention the stab wound sitting in the center, looking somewhat scabbed over but still obviously new. You try not to think too hard about it, or about anything except Link, as you slip into the simplicity of the morning's memories for comfort.
"Link! Link!" You call excitedly as you jog towards the Death Mountain gate to greet the currently blue-clad hero. You notice he's brandishing a different sword than the famous Blade of Evil's Bane. "New tunic and a new blade in the same day? Awesome!" You cheer, skipping next to Link, who stays quiet beside you. "Where're you headed now?"
"Water temple," Link grunts. When he notices the spark in your eye, visible concern replaces his typically stoic expression.
"Do you need extra eyes?" You ask eagerly. "An extra blade to back you up?" Link turns to you and grabs your shoulders. You know what he's about to say when he opens his mouth.
"Y/n, it is my job to save Hyrule. Not yours. I'll be back before you know it. You're safest in Kakariko," he says in a firm yet comforting tone. A cheeky grin spreads across your face as you form a plan.
"Let me spar you! How about that? If I can't defend myself against you, I'll stay here!" You announce. Link sighs with a defeated look as you celebrate and prepare your gear.
The door opening and Link's alarmed exclamations bring you back to your unfortunate reality. You open your mouth to try to explain, but break all over again when he gently moves to shush you. You can't help but flinch away from his hand. He looks confused, hurt for a moment, before he notices a fairy missing from your healing items. Potion is immediately poured into your mouth, your eyes tracking the seams on the leather covering his hands. You physically relax as the calm warmth of healing comes over you, a much different and more blissful warmth than the one you remember from earlier. You drift back to sleep, barely registering a pair of arms lifting you as you fade away.
You wake in the middle of Kakariko. It's the middle of the night and it's foggy. Everyone is inside for the night. The village is dead silent. The moon and stars are absent, yet a gentle light is barely visible through the fog. It's beautiful, and red. You think it may be a torch at first, other villagers you can't see, but the light seems to shrink as you approach. Curiosity fills you, urging you forward. More characteristics about the light become distinct the closer you get. The source splits into two separate ones when you're what seems to be a few feet away. Their shape becomes perfectly circular.
Your blood goes cold. You freeze in place when you see Link. The evil one, the one made of darkness. The one who had... encountered you in the temple. A smirk crawls up his face as he yanks you towards him and pivots. You feel the edge of the abandoned well dig into your back. You don't have time to process how his eyes aren't red, how his hair turned white, how his skin turned grey. How he looks more human now. He completely fills your personal space, his body pressed wholly against yours as he tips you backwards over the edge of the well, lips poking your ear.
"Welcome home, y/n~" he whispers before shoving you over the well's rim. A scream rips from your throat as you fall into infinite darkness, Kakariko village, your home, getting smaller and smaller. You flail, you cry, you helplessly try to grab for anything that will get you out of this. The air feels like it's moving too fast for you to breathe.
"Help! Help!" You scream out desperately as your heart twists and your stomach flips inside out. Your hands finally grip something you can't see, and you squeeze as hard as you can, not caring when you feel tingling in your knuckles. You pray to Hylia for safety as you clench your eyes shut.
You wake in Kakariko, in your bed, in Link's arms. You tense, prepared to scramble away from him, and burst into tears when you process that this is your Link. Your hero, your best friend, your crush, not the monster that-
You choke at the thought. Link gently brings you into a full embrace, one you desperately want to find comfort in, but all you can think about is how many times that's happened to him.
"D- Does it a- always hurt?" You choke. Link lets out an audible breath and holds you closer.
When he departs for the temple again, you want to beg him to stay. You want to cry to him and tell him everything eating at your brain. Instead, you insist he at least takes your remaining healing items. Two fairies and five potions. You made him pledge to give the bottles back when they were empty, those things took years to gather. All you can do now is wait and hope he makes it back safe and sound.
Read the next chapter here
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mrs-stans · 30 days ago
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‘A River’s Gaze’ is set to be released in theaters later this year.
Andreea Borțun’s debut feature, produced by Sebastian Stan, will be part of a trilogy that is currently in production.
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The audio-video installation "Light That Never Quite Returns the Same", signed by Andreea Cristina Borțun, had its first public presentation
This will form the basis for the development of the script for Égalité, the director's next feature film.
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The audio-video installation "Light That Never Quite Returns the Same", signed by Andreea Cristina Borțun, had its first public presentation
Light That Never Quite Returns the Same , a poetic research by filmmakerAndreea Cristina Borțun, is the project that lays the foundations ofthe Atelier de Creație Digitală, within the production companyAtelier de Film, and had its first public presentation on May 26, during an event held at Random House, attended by a number of journalists and people from the film and cultural industries.
The project is a multiplatform one, conceived by the author as an installation of 4 audio-video experiences in which the viewer is invited to gradually discover the construct of the phalanstery and of some of the utopian communities that functioned in the 19th century. The visual experience is a group one, all participants can watch the images together, but the audio experience is individual, through a set of headphones, isolating the viewer from the crowd and immersing him in the world presented on the screen. Part of the material resulting from the research will also be presented in a short film format on the online platform TIFF Unlimited, in the near future.
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The development of the Digital Creation Workshop division , within the GS Atelier de Film company , was achieved through financial support from the Ministry of Culture, implemented within the Call for Projects: "Supporting cultural initiatives to accelerate the digitalization of film production and distribution, including cinematographic films".
Atelier de Creație Digitală aims to be a division dedicated to the development of digital productions, to become a link between cinemas, the public and new exploitation platforms by creating a multi-platform distribution structure from the development stage.
The main objective of the first project developed within the division was to create an audio-visual and narrative documentary that will form the basis of the next feature film that Andreea Cristina Borțun will direct, titled Égalité , and which finds its inspiration in the first two phalanster communities in Europe, the one in France and the one in Romania.
The direct result is the poetic short documentary Light That Never Quite Returns the Same , a sensory investigation in 4 chapters, which follows the path of light and the things seen, heard and imagined by it, in the Colony of Condé-sur-Vesgre, the Phalanster of Scăieni, the Cité Napoléon and the Familistère of Guise.
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"In all the places I documented, I noticed the recurring presence of light - it invaded all the spaces and you could feel it most often in the window frames that contained it and reflected on the walls and floors. In addition, people who talked about the history of places often used words like 'light', 'ventilation', 'running water'. This made me think that light, ventilation and running water are considered, in this reference system, essential elements that make you feel that the space you live in respects human dignity - of the body and the psyche at the same time. I think that the experience of our mammalian bodies, once they were extracted from natural space and sheltered in spaces built by man, was also widowed somewhere. It is impressive when you see that architecture supports the communitarian spirit and takes into account the preservation of the dignity of bodies in their direct chemistry-environment relationship. Often using tools from sensory anthropology in my artistic practice, "I think it's important to look at history, in this case that of several 19th-century utopian communities, starting from how it is felt through the relationship of the body with the environment in which it lives," said Andreea Cristina Borțun on the occasion of the presentation event.
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Andreea is a film director who works in a transdisciplinary manner. She teaches in the Screenwriting: Filmology department of the National University of Theatre and Cinematography "ILCaragiale" and is the co-founder of "Pustnik", the longest-running international screenwriting residency in Romania, a laboratory setting where she experiments with narrative development methodology for cinema. She uses film as a sensory medium to create projects and narratives that speak about the origins of the mind, our communities or nature. Her first feature film, Malul Vânăt / A River's Gaze , will be released in cinemas later this year and will be part of a trilogy currently in production. Égalité , whose script will be developed based on the recently released digital product Light That Never Quite Returns the Same , will conclude the trilogy.
The presentation event of the audio-visual project Light That Never Quite Returns the Same also marked the end of the P55 "Digital Creation Workshop" project, its final objective having been achieved. The activity of the new digital production division will continue, with more information to be announced on the official communication channels of Atelier de Film.
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classic-vintage-bmw · 2 months ago
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1991 BMW Z1 Coupe Concept
In 1991, BMW unveiled the Z1 Coupe Concept, a bold prototype crafted by BMW Technik GmbH, the company’s experimental division founded in 1985. Building on the Z1 Roadster’s innovative sliding doors and plastic body panels, the Z1 Coupe Concept reimagined the platform as a sleek shooting brake. Its elongated roofline and spacious rear hatch contrasted the roadster’s open-top design, while retaining the iconic vertically sliding doors—a feature that posed practical challenges for the taller coupe body. The prototype, primarily constructed from clay, wood, and plastic for its exterior, used a minimal steel framework to replicate the roadster’s galvanized chassis, ensuring structural alignment with the Z1 platform. Displayed as a full-size, non-functional model, the Z1 Coupe never progressed to production, yet its quirky silhouette hinted at BMW’s future experiments with unconventional coupes like the Z3 Coupe.
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The Z1 Coupe was a testament to BMW Technik’s mission to push platform versatility and explore derivative models. The Z1’s architecture, with its steel chassis, flat aerodynamic undertray, and removable Xenoy thermoplastic panels, was designed for flexibility, enabling variations like the coupe and even theoretical all-wheel-drive configurations. Designated internally as the “Z2,” the concept, shaped under Harm Lagaay’s design leadership, blended E30 3 Series cues with unique features like roof bars, dual exhausts, and mirror-integrated spotlights. The prototype’s construction, combining a steel skeletal base with clay and plastic bodywork, allowed rapid design iteration while maintaining ties to the roadster’s engineering. Though high costs and niche appeal halted production, the Z1 Coupe’s platform-sharing vision influenced BMW’s development of the Z3 and Z4, showcasing the potential for scalable vehicle architectures.
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Aerodynamics and engineering innovation defined the Z1 Coupe, mirroring the roadster’s advanced design. The Z1 platform featured a drag-optimized underbody shaped like an inverted wing, delivering 1g of lateral grip on standard tires. The coupe prototype, while non-functional, was built to reflect these principles, with its steel chassis core ensuring compatibility with the roadster’s transverse-mounted silencer and aerodynamic features. The concept retained the 2.5-liter inline-six engine in theory, offering 168 horsepower and 164 lb-ft of torque, though speculative plans for a 1.5-liter turbo engine, inspired by Formula 1 and aimed at Pikes Peak, surfaced in BMW’s archives, as noted in BMW’s Hidden Gems. These ambitious ideas underscored BMW Technik’s boundary-pushing ethos. The Z1’s engineering DNA, rooted in its steel and plastic construction, informed the structural rigidity of later Z-series models.
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Though it remained a prototype, the Z1 Coupe Concept left a lasting mark on BMW’s legacy of bold experimentation. Its shooting brake design and platform-sharing strategy prefigured the cult-classic Z3 Coupe, proving BMW’s knack for blending practicality with driving passion. Publicly revealed in 2010 to celebrate 25 years of BMW Forschung und Technik GmbH, the Z1 Coupe, with its clay, wood, and plastic body atop a steel framework, symbolized the creative freedom of BMW’s engineers. The sliding doors, though less practical for a coupe, epitomized the Z1 project’s audacity. Today, enthusiasts cherish its influence lingering in BMW’s Z-series lineage and sparking ongoing fascination with its untapped potential.
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somepsychopomp · 1 year ago
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Come Home To Me pt. 1
i still feel so fucking insane right now. Today I drafted the first chapter of my Edling royal marriage fic where Ling is down insanely badly and wants to have Ed all to himself. i'd make up a better summary if my brain wasn't a withered husk rn but i did my best. This and future updates will probs be posted to my ao3.
Excerpt:
“Edward Elric,” Shen repeated, stroking his beard, “For what purpose must we seek him out?”
The Emperor’s smile widened. “I’m going to make him my Empress, of course.”
(word count: 4,442)
+++
Edward was glad to be returning to Resembool. 
The day was beautiful, the sky clear and brilliant blue. The rolling fields passed by his train window as he ached for a hot meal at Granny’s table. 
He was tired after a long stint of nonstop field world, and in heavy need of some deep cleaning on his automail, but couldn’t be happier. He had a suitcase stuffed full of research notes and plenty of good anecdotes to share. He didn’t yet know if he’d publish his findings, but he had someone looking forward to seeing them. 
Ed had spent the last four months in the northeasternmost fringes of Amestris, basically living out in the desert with minimal contact with civilization. He wasn’t opposed to the hard work, though. Not when the potential knowledge was so tantalizing. 
He functioned as the alchemical expert for a group of archaeologists from Central. They found fragments of Xerxesian architecture buried in the desert and with them, signs of alchemy. When Ed arrived at the site, it was little more than a bunch of holes dug into the heavy sand and some scraps of stone the archaeologists and their students found.
Ed turned an archaeological graveyard into an oasis. He found the proof that approximately nine centuries ago, Xerxes had a small outpost near what was now the border of Amestris. The older researchers on the team proposed it was a trading hub or colony. Ed had reason to believe it was some kind of remote lab, so experimental alchemy could be conducted safely away from the main populace of Xerxes. 
He wasn’t going to stick around long enough to fight for his point, though. He’d seen what he’d wanted to see and learned what he set out to learn. He was going to be proven right, eventually. So it didn’t matter if he stuck around or not. Even though Ed had done his part and even though the majority team begged him to stay on, promising him additional pay, he knew it was time to come home.  
Alphonse would already be waiting for him, after all. And it’d been almost ten months since they'd last seen each other. 
Ed felt the little warm flurry in his chest grow with excitement. Yeah, they were both adults now, it felt natural for them to want to do their own things. And they did, planning their own trips in pursuit of their individual interests. But they were still brothers and he couldn’t wait to see Alphonse again. 
Not that he’d ever admit it to Al’s face, but Ed still kept a beaten up copy of Alphonse’s first published research paper in the lining of his suitcase, ready to shove it into the face of anyone who dared to not call Alphonse Elric the greatest alchemist currently alive. 
And admittedly, doing so made Ed feel painfully like the late Maes Hughes. Maybe he finally understood why a man would be possessed to carry documentation of his family everywhere he went. 
But that was all behind him now. As all things came to an end, so did his voyage. The train pulled into the station and Ed jumped off the very second he was able to, hauling his heft suitcase in one arm as he ran for the waiting figure on the platform. 
“Brother!” 
Ed smiled. The two of them embraced and it really did feel like coming home. 
“I didn’t keep you waiting long, did I?”
Alphonse laughed. He looked about the same as before their split. Still so tall, still so strongly built. A happy far cry from the emaciated body Ed pulled out of the gate. It was insane, how Alphonse looked so much like their dad now. And he imagined that when Al looked at him, he saw Hohenheim in Ed’s face, too. As much as Ed was loath to imagine it. 
Al kept his hair short as well, while Ed’s had only gotten longer and longer. Alphonse noticed, of course he did, and waved around the end of Ed’s braid. 
“Are you ever going to cut this thing?”
“Never.”
Trisha Elric had long hair, so Edward Elric had long hair. Though maybe at this point, his was longer than even hers had been. It was getting hard to remember now. In his faint and watercolored childhood memories, it didn’t matter how long his hair was because hers always seemed longer. He was sure if he looked at one of Granny’s old photos of her, he’d see differently. 
Funny, how the mind played tricks like that. 
Alphonse tried and failed to take Ed’s suitcase as they walked to the Rockbell household. Ed swatted his hand away. 
“Just let me carry it, Al. It’s heavy.” 
“That’s more reason why I should take it. You’ve lugged it across the countryside, why don’t you let yourself rest for once?”
Ed blew the stray hairs from his eyes. Maybe his bangs could do with a trim, at least. He’d have to see if Granny or Al would be willing to take up the scissors for him, Ed didn’t trust himself enough to make it look halfway decent. 
The two of them chatted about nothing in particular, saving their best stories for when they could put their feet up and enjoy a drink together. Or at least that’s what Ed thought was happening, but he couldn’t help but notice Al was relaying details about minute town gossip with more enthusiasm than expected. 
“Everything alright, Al?”
“Of course, why do you ask?”
Ed shot him a sideways grin. “You’re a shit liar. What’s up?”
Al huffed and puffed but eventually, Ed needled the truth out of him. 
“Well, we’ve got company, actually. They’ve been in town for a few days already. And once they found out I was picking you up from the train station, they insisted on seeing you today.”
“Huh?” Ed scoured his cramped head for any plan he might’ve missed. Did someone he know say they were coming to visit? He asked, “Who is it?”
Al smiled, mischievous in his own right. “You’ll see.”
That made Ed wonder if it was someone from the military. Probably not the newly-promoted Brigadier General Bastard, so maybe someone else?
When they arrived, he didn’t see an extra car outside. On the porch, Ed did his best to shake the sand out of his coat pockets and boots before stepping inside. Immediately, he was hit with the fusion scent of coffee and motor oil. Tension he didn’t even know he was carrying drained out of his body as Ed called out, “I’m back!” 
No click-clack of mismatched paws came running in response. It was still hard to remember that Den wasn’t around to greet them at the door anymore. 
Ed left his suitcase by the door as Al led him into the kitchen, where Granny was sitting at the table with a grouchy looking old man and a young woman with dark hair. They all turned to look at him and it felt like an electric current was sent through his entire body. No way… 
“Lan Fan!” 
She still had the same sharp, dark eyes that Ed remembered from when they were younger. She stood, her expression lighting up at the sight of Ed. 
“Edward Elric!” 
She bowed for him, which felt downright silly. They went so far back, after all. And if Lan Fan was here…
“What are you doing on this side of the desert? Where's Ling? Is he with you?”
The old man cleared his throat and stood. He looked like the kind of guy Ed could easily imagine in the upper echelons of the military or a Xingese court: gray hair and beard, humorless expression, one hand wrapped tight around the curved handle of an ornate, darkwood cane. He was wrapped in loose, emerald green robes while Lan Fan was dressed how Ed remembered her. All black. 
“It is my obligation to accept questions and negotiations on the Emperor’s behalf,” the old man said. He spoke in an extremely thick Xingese accent, but enunciated his words with care. He shot Lan Fan a look, “Is it not?”
Ed’s mood soured slightly. Whoever the old fart was, he wasn’t interested. 
And yet, the old man said, “I am His Majesty’s most senior adviser, Yao Shen. I was sent at His Majesty’s request to locate one Edward Elric and deliver a message.”
To me? Ed wondered. 
The last time he spoke to Ling was when they were teenagers. The idea of trying to contact him again crossed Ed’s mind over the years, admittedly much more than once. After all, Alphonse kept in contact with Mei. He’d even made several trips across the desert to see her and study alkahestry in Xing. 
But Ling just felt so different. He got crowned as Emperor when he was seventeen! And Ed remembered so well how news swept across Amestris of the child king in Xing, who apparently went on a sojourn through their country only a year prior to his coronation. Ed just had no idea how he could ever reach across the world to someone like that. 
So he never did, as cowardly as it was. And seven whole years had gone by since they were a pair of teenagers fighting to save the world. Ed was twenty-two now and thought his chance to see Ling again, no matter how slim, was gone. 
But now Ling’s closest and most loyal vassal was in his kitchen. With a weird old man to boot.  
“Yes, yes. We’re all here for one reason or another,” a new voice said. Ed looked over to see Granny stirring a big pot on the stove. She said, “But all of that can wait. It’s supper time and my boys must be hungry.”
Lan Fan didn’t seem to be in any rush. And if she wasn’t treating this like it was urgent, it probably wasn’t. The five of them sat down at the table, where Ed got to eat a heaping bowl of Granny’s famous beef stew with fresh bread. For a few glorious minutes, he forgot he was being a poor host by not participating in the conversation while he stuffed his mouth. 
Subsisting off of dry rations for four months left one starved for flavor.
Once he had some proper food in his belly, he finally took note of Lan Fan’s arm. It had the super polished look of someone who’d just seen a mechanic, not like Ed’s brushed metal limbs.
“You’ve been taking good care of your automail,” he said. 
Lan Fan smiled. She held out her hand to let it catch in the light. “Your grandmother has been generous enough to do some maintenance on my arm these past few days.”
“Is that right?” Ed asked. He didn’t even bother to correct her, that Granny wasn’t related by blood. It still surprised him. Ed knew Granny was partially retired these days; she didn’t take on new clients anymore, just did repairs and cleanings. 
He was glad she agreed to take a look at Lan Fan. Xing, as he was told, sorely lacked automail mechanics. Too bad Winry was up to her ears in work in Rush Valley, he knew she would’ve loved to ogle at a good arm. 
Granny said, “As someone who’s seen my fair share of automail in all sorts of shapes and states, it’s my professional recommendation that you have yours examined by a mechanic at least once a year.”
“That is simply not possible, given her immense obligations,” Shen said. 
Ed and Al shot each other a knowing look. Why on earth was Lan Fan traveling with this old fart? 
“The Emperor sends for an Amestrian mechanic whenever my arm becomes too damaged to operate,” Lan Fan said, as simple as if she was commenting on the weather. 
Ed stared at her, mouth agape. As someone who’d gotten into far too many fights to count over the course of his life, some of which ended up in his automail getting completely shattered, he wondered what kind of things Lan Fan had endured in recent years. 
And by extension, what all that meant for Ling. Ling, who was not here but felt the need to send Lan Fan in his stead. 
Lan Fan turned to Ed and Al. “Now, tales of your exploits have been reaching Xing for years, but it’s often impossible to tell what’s fiction and what’s fact. I would love to know what the Elric brothers have actually been doing since we last crossed paths.”
It was a little hard to tell if she was actually interested or just changing the subject. Ed didn’t press either way. Alphonse, either by using some secret telepathic power or just knowing how Ed operated, stopped him from running to get his copy of Al’s research. He instead gave a summarized version of his studies on combining alchemy and alkahestry. 
As their bowls ran empty, Ed figured it was time to broach the subject of why they had guests at all. 
“So what’s the message meant just for me?” he asked, bracing an elbow on the table. 
Shen seemed unphased. “Unfortunately, it directly involves the security of our Emperor and must be delivered in private.”
“Oh?”
Ed turned to Lan Fan. Up until now, she seemed warm and inviting, a huge difference from her stoic self he first met. But even she shook her head. 
“I must agree. It can only be given in complete secrecy.”
Ed resisted the urge to grin. Whatever it was, he could easily imagine Ling landed himself in some sort of trouble and needed help from the former Fullmetal Alchemist. Ed might’ve quit the military and lost his ability to do alchemy, but he was still a force to be reckoned with. 
“Fine, then. I know where we can talk.”
Bidding Al and Granny a temporary goodbye, Ed led his two guests out of the house and up a dirt path. The sun was starting to set now, just touching the horizon and bathing everything in blinding gold. The air here was warm but not dry like the desert. It was damp and full of life. 
Ed guided them up a hill as the ruins of his childhood home loomed ever larger. He didn’t stop when they reached the derelict structure, stepping over scorched wood beams and the old stone foundation, leading them into the heart of his family’s house. 
“What is this place?” Lan Fan asked. 
Ed stopped just short of the stone stairs that led to the basement. No one in Resembool came up here. Maybe they were too afraid to, maybe it was a sign of respect. He noticed that no signs of vandalism or graffiti cropped up over the years. 
He put his hands in his coat pockets and said, “This was my home when I was a child. Now why don’t you answer me this, what did you come all this way to tell me?”
+++
The order from her Emperor to travel to Amestris without him was quite a shock to Lan Fan when she first received it. Not to mention His Imperial Majesty wanted her to guide Advisor Shen. He was so old, she honestly thought this could’ve been a ploy to have him perish in the desert to finally be rid of him.
The old man wasn’t happy about it either, even though he did his best to conceal it. 
Alone in a private audience with the Emperor, he bowed profusely and repeatedly while asking, “A thousand pardons, my Emperor. But what exactly do you wish an old man like myself to achieve in Amestris?”
Shen was a spoiled member of the Yao clan’s lesser nobility who used to be a close personal friend of Ling’s father. He climbed considerable heights by constantly praising the last Emperor, only to now find himself serving a much younger man with no interest in keeping his father’s past friends wealthy. 
It was rare that Lan Fan was ever out in the open too, but as her Emperor specifically wanted an audience with her as well, she stood side by side with the old adviser. 
His Majesty smiled serenely at Shen. “Your task in Amestris is to seek out Fullmetal Alchemist Edward Elric. Lan Fan is to escort you, seeing as she’s one of the… maybe two or three Xingese citizens who actually knows what he looks like.”
If she could speak freely, Lan Fan might have protested as well. She could never leave her Lord vulnerable, even if he did have other guards and the entire Imperial army at his disposal now. 
He cast his gaze upon her, expectant. She knew precisely why he wanted to find Edward Elric. She was perhaps the only person in the world who knew, who he trusted to know.  
And she took that trust very seriously. It was not her place to approve or disapprove of his desires, only to see them fulfilled. 
“Edward Elric,” Shen repeated, stroking his beard, “For what purpose must we seek him out?”
The Emperor’s smile widened. “I’m going to make him my Empress, of course.”
Lan Fan was staring straight ahead when he said so, arms on her knees as she knelt and awaited further instructions. But she would have loved to see Shen’s face if his startled, haggard coughing fit was anything to go by. 
His Majesty’s smile grew terse. “Something the matter, Shen?”
“Oh, well… I- I cannot… my Lord…”
“You cannot what? Condone my decision? You object, is that it?”
“No, no! I would never, your Imperial Majesty!”
He grew silent as the Emperor stood, his silken robes falling around his powerful frame. He descended the steps of his throne and Shen once more pressed his forehead to the floor in subservience. 
“Stand up.”
They both did so. 
The Emperor produced his right hand from the length of his robes and pulled a golden ring from his finger. It was newly made, polished to a mirror shine.
“Shen, you will take this ring and guard it well. When you find Edward Elric, you will hold my ring up to his image. And when you do, remember which is more impressive.”
+++
Yao Shen only ever wanted to live comfortably. And for many decades, he did exactly that. He wore nice clothing of moderate detail, had multiple sons, kept his head low in court, and was rewarded with a lifetime of servility by being named a chief advisor in the imperial court. Now, however, he thought he might just reach his end. In a foreign land surrounded by alien peasants, no less. 
Because his Emperor was correct. Edward Elric was more splendid than gold. 
At first, he hadn’t been happy at all to make the trip across the desert. He bitterly cursed his ill fortune under his breath, knowing full well His Majesty’s dog was his sole traveling companion. Then it was a matter of locating the insignificant village that the famed Fullmetal Alchemist came from. And even then, they could not rest until they found Edward himself. 
And when they did finally see him in person, Shen had not been very impressed. Edward Elric was clothed like a simple traveler, in plain garments and a rugged red coat. No silk, no gold, no silver. His boots were caked in dirt and his gloves were stained a reddish brown from the desert. His complexion was less than fair, his face tanned by the sun to a degree that most matchmakers would deem unacceptable.
Not to mention the fact that the boy referred to His Imperial Majesty, the Son of Heaven, by his given name! Had that mistake slipped anyone’s lips within Xing, they’d be executed. 
But everything changed when he saw Edward Elric in the sunlight. 
In the glow of the setting sun, Edward Elric looked like a lion. His long blond hair framed his face and reached his lower back. Shen was aware that it was common in Amestris for men to keep their hair short, as preposterous as it was. One’s body was a gift from their parents and to cut any part of it was to disrespect them. Edward Elric had very respectable long hair. 
And his eyes. The palace menagerie kept a host of exotic animals, including actual lions. The Fullmetal Alchemist had the eyes of a fierce and unflinching warrior, so bright and piercing. It was clear he’d seen and won many battles, but he wasn’t a brute, either. No, his were a set of dangerously intelligent eyes. 
It wasn’t necessary, Shen knew when he’d been defeated, but he could never deny an order from his Emperor. So he reached into his pocket and produced a small bundle of cloth. With trembling fingers, he unwrapped the golden ring entrusted to him and held it up to Edward Elric.
Both shined with a sort of blinding brilliance, as if the sun itself wished to pour all its warmth over the boy’s shoulders. He perfectly matched the descriptions of the Great Sage of the West, the founder of alkahestry. Any dignitary worth their salt would know what an auspicious sign this was… and that the young Emperor tragically chose his future concubine well. Very well. 
+++
Ed blinked, going cross-eyed as something small was held in front of his face. He leaned back, seeing that it was a golden ring. Thick and heavy-looking, too. 
“Uh…”
He moved to reach for the ring, unsure if that was what they wanted, but the old man simply tucked it back into his pocket. He cleared his throat. “Thank you for humoring an old man. Lan Fan, tell him.”
Was it just his imagination, or was she smiling ever so faintly? 
She stepped forward and said, “His Imperial Majesty, the Emperor of Xing will be arriving in Amestris in three days for a diplomatic mission. He will be arriving in Central City to speak with your Fuhrer and parliament and is scheduled to remain in your country for fifteen days. While he is here, he wishes to see you again.”
Lan Fan produced a small package from a pouch in her belt and presented it with both hands. “He asked me to give you this gift as a token of his earnestness.”
Ling wanted to see him?
Lightheaded, Ed accepted the gift. It wasn’t heavy at all.
Lan Fan raised her brows. Open it. 
So he undid the twine wrapping. It wasn’t what he expected, not that he had any idea what it could be. Ed held up the length of silk to the light. It was a long, thin strip of crimson cloth embroidered with gold. It was beautiful. He didn’t know what it could possibly be for, but he appreciated it. After all, 
Ling remembers me…
“Tell me something,” Ed said, running his fingers over the cloth, amazing as how smooth it was, “How has he been, all these years?”
“He has been well, thank you for your concern,” Lan Fan said. “He is looking forward to having your company once more.”
+++
Once Shen was excused from the throne room and it was just the two of them, Ling didn’t feel like sending Lan Fan back to her post as his invisible hand. He needed a friend right now. 
Sighing, he said, “It’s been a long time, Lan Fan.”
She nodded. “It has.”
Almost a decade had gone by since they last saw Edward Elric. 
He thumbed at the hem of his robe, thinking. “What if I’m too late?”
“You must not lose hope, your Majesty. He is still not married. Even if there was someone standing in your way, what real threat could they pose to you?”
He nodded, thankful as ever for her steadfastness. Unlike his endless officials, servants, and his stupid siblings all vying for his favor, Lan Fan had earned it long ago. He respected her opinion far more than many of theirs, as well. And if she had faith in him, perhaps that was a good sign. 
He wandered over to the windows behind his throne, whose light reflected off his gilded ceiling and his crimson pillars. The imperial palace sprawled before him, more wealthy than any other country he knew of. 
What would Edward think of it all if he could see it now?
He was going to see it, Ling reminded himself. He’d waited long enough, now was the time to finally act. 
The last time they saw each other was as children at the tender age of fifteen. Ling’s father held onto his throne for little over a year by no small miracle, but of all his brothers and sisters, it was him who was crowned successor before he was even an adult. 
He spent the first few years of his reign cementing his rule and keeping his country stable as power changed hands. He protected the Chang clan from extinction, elevated his own, improved trade and relations to the east, and chose peace treaties over war declarations. Now he was turning his efforts into improving relations with the west. 
The common folk such as his farmers and merchants loved him too, he made sure of it. Edward was born of common blood, after all. And he was famous across the world for his efforts to help those that could not help themselves. 
If he could, he would send Lan Fan to seek out Edward alone. She’d do it in half the time if she didn’t have a bag of bones tethered to her. Even though Yao Shen was a member of their own clan, Ling never really liked him. He was slow to adapt and too haughty for his age. But he was also a valuable pawn. Given his seniority among palace staff, if Ling could convince him that Edward was worth more than his weight in gold, the rest of his courts would follow suit without any effort on Ling’s part at all. 
Yes, convincing his people was the easy part. The least predictable element in all his plans was Edward himself. Unsurprising, but Ling wouldn’t have it any other way. 
At the age of twenty-two, he felt so old yet still so impossibly young. He knew he had a whole life ahead of him yet, but could not find it in himself to wait a moment longer. 
He closed his eyes and made a promise to himself. No going back from this point, no more waiting. He was going to have an Empress, this he knew since he was fifteen. 
So no matter the cost, Yao Ling was going to have Edward Elric.
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jimharrisart · 3 months ago
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James Wallace Harris: High Altitude Terraforming Platform - KMT-2024-BLG-1044L b. Acrylic and acrylic marker on canvas 25.75" x 20.75" 4.4.2025 https://www.saatchiart.com/en-jp/art/Painting-High-Altitude-Terraforming-Platform-KMT-2024-BLG-1044L-b/292357/12691725/view #spazio #aerospace #exotictechnology #kunst #planetaryengineering#exoplanet #painting #futurism #futurismo #architecture #pintura #pittura #絵画 #рисование #maalaus #brutalism#constructivism #weltraum #art #artist
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nogacheloveka-blog · 1 year ago
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The Bad Sanses somehow ended up in the Backrooms. №14
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<-Switch to Russian ver.
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This is the translation of the another post from Russian to English. I understand English, but it is very difficult for me to write in English, so I asked chat GPT to help me. I have corrected some parts, but there still may be mistakes.
There will be no romantic lines in this story. I don't think it's appropriate to introduce romance, the story just isn't about that. Perhaps there will be some hints (I love some pairing and polyamory in the gang), but this work is just a research and hobby for me, a platform for experiments. Killer is just fooling around because he gets an interesting reaction in return.
Well, now I want to experiment with the number of images. I will be adding more relevant illustrations to the text. For now, I'll start with two or three and see how it turns out. I don't think I'll have time to add the gang to all the images, but perhaps in the future, I'll do.
What Error identified as an "exit" turned out to be a broken arcade machine. The power cable was torn and led to a small dirty puddle, one of the walls was scratched with claw marks, as if a wild beast had sharpened its claws on it, and the coin slot was overgrown with moss. But Error was convinced that this thing could serve as a way out of here (he sees more than the others), when they look around. After all, they have just arrived. However, level 25, where the arcade machine presumably led, was a good opportunity to choose their own path ahead (Nightmare was happy to have the chance to predict his own life).
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The description of level 23 in the database described the ruins of a past civilization. Engaging in archaeology would not be amiss. Moreover, in addition to items, human organizations hunted for information (Killer understood their curiosity). Old bricks, ruins, a couple of rusty coins, sketches of various architectural styles - the group looked with admiration (except for Error) at their boss, who surprisingly well oriented himself in the value of archaeological finds.
Many of them sometimes forgot that their boss had lived a long life and loved learning new things.
The group's inventory, although it allowed carrying many items, was limited and had already been filled with essential items. They had to choose. Some things were discarded based on data from the Backroom database, some did not represent historical value. Mostly, the subordinates of Nightmare were engaged in the search: Killer brought everything he saw, while Horror enthusiastically searched for edible and medicinal plants.
Dust was the only one who purposefully searched for artifacts. He admired Nightmare's skills and was interested in learning more about history from him. Forest butterflies flocked to him. It even seemed to Dust that they were trying to help him in his search within their capabilities. Perhaps it was his imagination. But he managed to find a couple of interesting frescoes and fragments of some strange tools, which Nightmare identified as "valuable".
Some of the finds resembled musical instruments, some looked like weapons or tools. They seemed damaged, but Killer's attempt to break one of the ancient items failed: they turned out to be surprisingly strong.
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Horror found wild grapes and a bunch of snails on them. It took him a couple of days to prepare the snails (each of them knew about snails from the old lady), but the berries tasted good. As if the plant came here not from the forest, but from the plantation. That explained the snails.
Error used strings to catch animals and let Horror cook it. It was just rational. The big guy could cook well. In a way, Horror bought Error's loyalty. For now.
Overall, they stayed in these forests for about two weeks and did not notice any signs of a possible way to get to their home dimension. It seemed that the human settlement was also too far from the place where they were (Enrico could have had a hard time). And everything that people knew, they immediately published on Reddit or the knowledge base, and they had not yet come across any secret communities. The latter was very disappointing Nightmare.
With some caution (the dimension-killer could play a trick on them, but going all the way back was too tedious. They were, after all, Sanses), the group returned to the arcade machine by a shortcut.
It was standing there.
Waiting for them.
Error could not make it work just like that. He saw the executable code for moving to level 25. But the Backrooms did not allow him to change or initiate anything. Fortunately, there was a real thing in front of him. And the code for moving was launched manually. He just needed to reconnect the wires and microchips that would do all the work for him.
Error stuck his hands inside the broken machine and released the threads. They slid inside, weaving through the broken parts. The power source was still working - the cord outside was decoration.
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The mechanism seemed complex, but Error only needed to fix what was involved in executing the code. It took some time, but the Destroyer managed to do it. The machine still looked deactivated, and its screen remained dark. But inside, music could be heard, and the coin slot glowed with light bulbs. One of the ancient coins they found managed to squeeze inside. Now they just needed to press a few buttons, simulating the game. Killer happily pounced on the levers and keyboard. After a few actions, Error began to reboot, and Killer got into the game - it seemed that the arcade machine contained some kind of fighting game. It was difficult to orientate oneself by the sounds of battle, but the skeleton got carried away and played until the transfer worked.
They all appeared in the hall, level 25. The second crossroads of the Backrooms. Many arcade machines, billiards, mini-bars, soda machines, ping-pong and other entertainment.
Killer immediately offered to play something. He playfully used his body as a bet.
Nightmare belongs to Jokublog Killer belongs to RahafWabas Dust belongs to Ask-DustTale Horror belongs to Sour-Apple-Studios Error belongs to CrayonQueen Cross belongs to JakeiArtwork
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usafphantom2 · 11 months ago
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B-2 Gets Big Upgrade with New Open Mission Systems Capability
July 18, 2024 | By John A. Tirpak
The B-2 Spirit stealth bomber has been upgraded with a new open missions systems (OMS) software capability and other improvements to keep it relevant and credible until it’s succeeded by the B-21 Raider, Northrop Grumman announced. The changes accelerate the rate at which new weapons can be added to the B-2; allow it to accept constant software updates, and adapt it to changing conditions.
“The B-2 program recently achieved a major milestone by providing the bomber with its first fieldable, agile integrated functional capability called Spirit Realm 1 (SR 1),” the company said in a release. It announced the upgrade going operational on July 17, the 35th anniversary of the B-2’s first flight.
SR 1 was developed inside the Spirit Realm software factory codeveloped by the Air Force and Northrop to facilitate software improvements for the B-2. “Open mission systems” means that the aircraft has a non-proprietary software architecture that simplifies software refresh and enhances interoperability with other systems.
“SR 1 provides mission-critical capability upgrades to the communications and weapons systems via an open mission systems architecture, directly enhancing combat capability and allowing the fleet to initiate a new phase of agile software releases,” Northrop said in its release.
The system is intended to deliver problem-free software on the first go—but should they arise, correct software issues much earlier in the process.
The SR 1 was “fully developed inside the B-2 Spirit Realm software factory that was established through a partnership with Air Force Global Strike Command and the B-2 Systems Program Office,” Northrop said.
The Spirit Realm software factory came into being less than two years ago, with four goals: to reduce flight test risk and testing time through high-fidelity ground testing; to capture more data test points through targeted upgrades; to improve the B-2’s functional capabilities through more frequent, automated testing; and to facilitate more capability upgrades to the jet.
The Air Force said B-2 software updates which used to take two years can now be implemented in less than three months.
In addition to B61 or B83 nuclear weapons, the B-2 can carry a large number of precision-guided conventional munitions. However, the Air Force is preparing to introduce a slate of new weapons that will require near-constant target updates and the ability to integrate with USAF’s evolving long-range kill chain. A quicker process for integrating these new weapons with the B-2’s onboard communications, navigation, and sensor systems was needed.
The upgrade also includes improved displays, flight hardware and other enhancements to the B-2’s survivability, Northrop said.
“We are rapidly fielding capabilities with zero software defects through the software factory development ecosystem and further enhancing the B-2 fleet’s mission effectiveness,” said Jerry McBrearty, Northrop’s acting B-2 program manager.
The upgrade makes the B-2 the first legacy nuclear weapons platform “to utilize the Department of Defense’s DevSecOps [development, security, and operations] processes and digital toolsets,” it added.
The software factory approach accelerates adding new and future weapons to the stealth bomber, and thus improve deterrence, said Air Force Col. Frank Marino, senior materiel leader for the B-2.
The B-2 was not designed using digital methods—the way its younger stablemate, the B-21 Raider was—but the SR 1 leverages digital technology “to design, manage, build and test B-2 software more efficiently than ever before,” the company said.
The digital tools can also link with those developed for other legacy systems to accomplish “more rapid testing and fielding and help identify and fix potential risks earlier in the software development process.”
Following two crashes in recent years, the stealthy B-2 fleet comprises 19 aircraft, which are the only penetrating aircraft in the Air Force’s bomber fleet until the first B-21s are declared to have achieved initial operational capability at Ellsworth Air Force Base, S.D. A timeline for IOC has not been disclosed.
The B-2 is a stealthy, long-range, penetrating nuclear and conventional strike bomber. It is based on a flying wing design combining LO with high aerodynamic efficiency. The aircraft’s blended fuselage/wing holds two weapons bays capable of carrying nearly 60,000 lb in various combinations.
Spirit entered combat during Allied Force on March 24, 1999, striking Serbian targets. Production was completed in three blocks, and all aircraft were upgraded to Block 30 standard with AESA radar. Production was limited to 21 aircraft due to cost, and a single B-2 was subsequently lost in a crash at Andersen, Feb. 23, 2008.
Modernization is focused on safeguarding the B-2A’s penetrating strike capability in high-end threat environments and integrating advanced weapons.
The B-2 achieved a major milestone in 2022 with the integration of a Radar Aided Targeting System (RATS), enabling delivery of the modernized B61-12 precision-guided thermonuclear freefall weapon. RATS uses the aircraft’s radar to guide the weapon in GPS-denied conditions, while additional Flex Strike upgrades feed GPS data to weapons prerelease to thwart jamming. A B-2A successfully dropped an inert B61-12 using RATS on June 14, 2022, and successfully employed the longer-range JASSM-ER cruise missile in a test launch last December.
Ongoing upgrades include replacing the primary cockpit displays, the Adaptable Communications Suite (ACS) to provide Link 16-based jam-resistant in-flight retasking, advanced IFF, crash-survivable data recorders, and weapons integration. USAF is also working to enhance the fleet’s maintainability with LO signature improvements to coatings, materials, and radar-absorptive structures such as the radome and engine inlets/exhausts.
Two B-2s were damaged in separate landing accidents at Whiteman on Sept. 14, 2021, and Dec. 10, 2022, the latter prompting an indefinite fleetwide stand-down until May 18, 2023. USAF plans to retire the fleet once the B-21 Raider enters service in sufficient numbers around 2032.
Contractors: Northrop Grumman; Boeing; Vought.
First Flight: July 17, 1989.
Delivered: December 1993-December 1997.
IOC: April 1997, Whiteman AFB, Mo.
Production: 21.
Inventory: 20.
Operator: AFGSC, AFMC, ANG (associate).
Aircraft Location: Edwards AFB, Calif.; Whiteman AFB, Mo.
Active Variant: •B-2A. Production aircraft upgraded to Block 30 standards.
Dimensions: Span 172 ft, length 69 ft, height 17 ft.
Weight: Max T-O 336,500 lb.
Power Plant: Four GE Aviation F118-GE-100 turbofans, each 17,300 lb thrust.
Performance: Speed high subsonic, range 6,900 miles (further with air refueling).
Ceiling: 50,000 ft.
Armament: Nuclear: 16 B61-7, B61-12, B83, or eight B61-11 bombs (on rotary launchers). Conventional: 80 Mk 62 (500-lb) sea mines, 80 Mk 82 (500-lb) bombs, 80 GBU-38 JDAMs, or 34 CBU-87/89 munitions (on rack assemblies); or 16 GBU-31 JDAMs, 16 Mk 84 (2,000-lb) bombs, 16 AGM-154 JSOWs, 16 AGM-158 JASSMs, or eight GBU-28 LGBs.
Accommodation: Two pilots on ACES II zero/zero ejection seats.
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darkmaga-returns · 13 days ago
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The U.S. military is preparing to simulate disease outbreaks with the explicit goal of modeling the spread of a “natural or a man-made infectious agent,” according to a new Request for Information (RFI) released by the Defense Advanced Research Projects Agency (DARPA) on May 27, 2025.
The planned simulations come as the Trump administration launches a $500 million “next-generation” pandemic vaccine platform targeting bird flu—while the government continues funding gain-of-function experiments on avian influenza, the very virus it now claims to be preparing to stop.
Before simulating future pandemics, DARPA had already partnered with Moderna on mRNA coronavirus vaccine development as early as 2013, received EcoHealth Alliance’s 2018 DEFUSE proposal to spray aerosolized spike proteins and self-spreading vaccines over “animals/humans” via drone, and now stands tied to a patented genetic sequence with a 1-in-3-billion match to the COVID-19 virus.
With this history in mind, we can justifiably ask whether DARPA is simulating a pandemic or planning an operation under the guise of “preparedness.”
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spacetimewithstuartgary · 5 months ago
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New data model paves way for seamless collaboration among US and international astronomy institutions
Software engineers have been hard at work to establish a common language for a global conversation. The topic—revealing the mysteries of the universe. The U.S. National Science Foundation National Radio Astronomy Observatory (NSF NRAO) has been collaborating with U.S. and international astronomy institutions to establish a new open-source, standardized format for processing radio astronomical data, enabling interoperability between scientific institutions worldwide.
When telescopes are observing the universe, they collect vast amounts of data—for hours, months, even years at a time, depending on what they are studying. Combining data from different telescopes is especially useful to astronomers, to see different parts of the sky, or to observe the targets they are studying in more detail, or at different wavelengths. Each instrument has its own strengths, based on its location and capabilities.
"By setting this international standard, NRAO is taking a leadership role in ensuring that our global partners can efficiently utilize and share astronomical data," said Jan-Willem Steeb, the technical lead of the new data processing program at the NSF NRAO. "This foundational work is crucial as we prepare for the immense data volumes anticipated from projects like the Wideband Sensitivity Upgrade to the Atacama Large Millimeter/submillimeter Array and the Square Kilometer Array Observatory in Australia and South Africa."
By addressing these key aspects, the new data model establishes a foundation for seamless data sharing and processing across various radio telescope platforms, both current and future.
International astronomy institutions collaborating with the NSF NRAO on this process include the Square Kilometer Array Observatory (SKAO), the South African Radio Astronomy Observatory (SARAO), the European Southern Observatory (ESO), the National Astronomical Observatory of Japan (NAOJ), and Joint Institute for Very Long Baseline Interferometry European Research Infrastructure Consortium (JIVE).
The new data model was tested with example datasets from approximately 10 different instruments, including existing telescopes like the Australian Square Kilometer Array Pathfinder and simulated data from proposed future instruments like the NSF NRAO's Next Generation Very Large Array. This broader collaboration ensures the model meets diverse needs across the global astronomy community.
Extensive testing completed throughout this process ensures compatibility and functionality across a wide range of instruments. By addressing these aspects, the new data model establishes a more robust, flexible, and future-proof foundation for data sharing and processing in radio astronomy, significantly improving upon historical models.
"The new model is designed to address the limitations of aging models, in use for over 30 years, and created when computing capabilities were vastly different," adds Jeff Kern, who leads software development for the NSF NRAO.
"The new model updates the data architecture to align with current and future computing needs, and is built to handle the massive data volumes expected from next-generation instruments. It will be scalable, which ensures the model can cope with the exponential growth in data from future developments in radio telescopes."
As part of this initiative, the NSF NRAO plans to release additional materials, including guides for various instruments and example datasets from multiple international partners.
"The new data model is completely open-source and integrated into the Python ecosystem, making it easily accessible and usable by the broader scientific community," explains Steeb. "Our project promotes accessibility and ease of use, which we hope will encourage widespread adoption and ongoing development."
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this-week-in-rust · 2 months ago
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This Week in Rust 595
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @thisweekinrust.bsky.social on Bluesky or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
Want TWIR in your inbox? Subscribe here.
Updates from Rust Community
Official
March Project Goals Update
Newsletters
The Embedded Rustacean Issue #43
Project/Tooling Updates
Shadertoys ported to Rust GPU
Meilisearch 1.14 - composite embedders, embedding cache, granular filterable attributes, and batch document retrieval by ID
rust-query 0.4: structural types and other new features
Observations/Thoughts
Rebuilding Prime Video UI with Rust and WebAssembly
ALP Rust is faster than C++
what if the poison were rust?
A surprising enum size optimization in the Rust compiler
Two Years of Rust
An ECS lite architecture
A 2025 Survey of Rust GUI Libraries
BTrees, Inverted Indices, and a Model for Full Text Search
Cutting Down Rust Compile Times From 30 to 2 Minutes With One Thousand Crates
SIMD in zlib-rs (part 1): Autovectorization and target features
Avoiding memory fragmentation in Rust with jemalloc
[video] Bevy Basics: Who Observes the Observer
Rust Walkthroughs
Rust Type System Deep Dive From GATs to Type Erasure
Async from scratch 1: What's in a Future, anyway? | natkr's ramblings
Async from scratch 2: Wake me maybe | natkr's ramblings
Building a search engine from scratch, in Rust: part 4
Pretty State Machine Patterns in Rust
[video] Build with Naz : Declarative macros in Rust
Miscellaneous
March 2025 Jobs Report
Rust resources
Crate of the Week
This week's crate is wgpu, a cross-platform graphics and compute library based on WebGPU.
Despite a lack of suggestions, llogiq is pleased with his choice.
Please submit your suggestions and votes for next week!
Calls for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization.
If you are a feature implementer and would like your RFC to appear in this list, add a call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
No calls for testing were issued this week by Rust, Rust language RFCs or Rustup.*
Let us know if you would like your feature to be tracked as a part of this list.
RFCs
Rust
Rustup
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Call for Participation; projects and speakers
CFP - Projects
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
rama - add serve command to rama-cli
rama - add support for include_dir for to ServeDir and related
rama - add curl module to rama-http-types
If you are a Rust project owner and are looking for contributors, please submit tasks here or through a PR to TWiR or by reaching out on X (formerly Twitter) or Mastodon!
CFP - Events
Are you a new or experienced speaker looking for a place to share something cool? This section highlights events that are being planned and are accepting submissions to join their event as a speaker.
If you are an event organizer hoping to expand the reach of your event, please submit a link to the website through a PR to TWiR or by reaching out on X (formerly Twitter) or Mastodon!
Updates from the Rust Project
480 pull requests were merged in the last week
Compiler
detect and provide suggestion for &raw EXPR
don't suggest the use of impl Trait in closure parameter
make the compiler suggest actual paths instead of visible paths if the visible paths are through any doc hidden path
tell LLVM about impossible niche tags
remove Nonterminal and TokenKind::Interpolated
re-use Sized fast-path
Library
add core::intrinsics::simd::{simd_extract_dyn, simd_insert_dyn}
initial UnsafePinned implementation (Part 1: Libs)
polymorphize array::IntoIter's iterator impl
speed up String::push and String::insert
std: add Output::exit_ok
Cargo
added symlink resolution for workspace-path-hash
improved error message when build-dir template var is invalid
Rustdoc
search: add unbox flag to Result aliases
enable Markdown extensions when looking for doctests
Clippy
arbitrary_source_item_ordering should ignore test modules
implicit_return: better handling of asynchronous code
accept self.cmp(other).into() as canonical PartialOrd impl
add manual_abs_diff lint
consecutive returns dont decrease cognitive Complexity level anymore
consider nested lifetimes in mut_from_ref
correctly handle bracketed type in default_constructed_unit_struct
deprecate match_on_vec_items lint
do not propose to auto-derive Clone in presence of unsafe fields
fix: iter_cloned_collect false positive with custom From/IntoIterator impl
fix: map_entry: don't emit lint before checks have been performed
fix: redundant_clone false positive in overlapping lifetime
various fixes for manual_is_power_of_two
Rust-Analyzer
ast: return correct types for make::expr_* methods
add children modules feature
add normalizeDriveLetter
distribute x64 and aarch64 Linux builds with PGO optimizations
fix dyn compatibility code bypassing callable_item_signature query
fix a small bug with catastrophic effects
fix an incorrect ExpressionStore that was passed
prevent panics when there is a cyclic dependency between closures
shadow type by module
ignore errors from rustfmt which may trigger error notification
port closure inference from rustc
Rust Compiler Performance Triage
Relatively small changes this week, nothing terribly impactful (positive or negative).
Triage done by @simulacrum. Revision range: e643f59f..15f58c46
1 Regressions, 3 Improvements, 3 Mixed; 2 of them in rollups 35 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
No RFCs were approved this week.
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
Tracking Issues & PRs
Rust
Split elided_lifetime_in_paths into tied and untied
check types of const param defaults
Stabilize flags for doctest cross compilation
Do not remove trivial SwitchInt in analysis MIR
Implement a lint for implicit autoref of raw pointer dereference - take 2
Implement Default for raw pointers
make abi_unsupported_vector_types a hard error
Stabilize let chains in the 2024 edition
Make closure capturing have consistent and correct behaviour around patterns
Stabilize the cell_update feature
Other Areas
*No Items entered Final Comment Period this week for Rust RFCs, Cargo, Language Team, Language Reference or Unsafe Code Guidelines.
Let us know if you would like your PRs, Tracking Issues or RFCs to be tracked as a part of this list.
New and Updated RFCs
No New or Updated RFCs were created this week.
Upcoming Events
Rusty Events between 2025-04-16 - 2025-05-14 🦀
Virtual
2025-04-16 | Virtual (Vancouver, BC, CA) | Vancouver Rust
Rust Study/Hack/Hang-out
2025-04-17 | Virtual and In-Person (Redmond, WA, US) | Seattle Rust User Group
April, 2025 SRUG (Seattle Rust User Group) Meetup
2025-04-22 | Virtual (Dallas, TX, US) | Dallas Rust User Meetup
Fourth Tuesday
2025-04-23 | Virtual (Cardiff, UK) | Rust and C++ Cardiff
Beyond embedded - OS development in Rust
2025-04-24 | Virtual (Berlin, DE) | Rust Berlin
Rust Hack and Learn
2025-04-24 | Virtual (Charlottesville, VA, US) | Charlottesville Rust Meetup
Part 2: Quantum Computers Can’t Rust-Proof This!"
2025-05-03 | Virtual (Kampala, UG) | Rust Circle Meetup
Rust Circle Meetup
2025-05-05 | Virtual (Tel Aviv-Yafo, IL) | Rust 🦀 TLV
Tauri: Cross-Platform desktop applications with Rust and web technologies
2025-05-07 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
2025-05-08 | Virtual (Berlin, DE) | Rust Berlin
Rust Hack and Learn
2025-05-13 | Virtual (Dallas, TX, US) | Dallas Rust User Meetup
Second Tuesday
Asia
2025-04-22 | Tel Aviv-Yafo, IL | Rust 🦀 TLV
In person Rust April 2025 at Braavos in Tel Aviv in collaboration with StarkWare
Europe
2025-04-19 | Istanbul, TR | Türkiye Rust Community
Rust Konf Türkiye
2025-04-23 | London, UK | London Rust Project Group
Fusing Python with Rust using raw C bindings
2025-04-24 | Aarhus, DK | Rust Aarhus
Talk Night at MFT Energy
2025-04-24 | Edinburgh, UK | Rust and Friends
Rust and Friends (evening pub)
2025-04-24 | Manchester, UK | Rust Manchester
Rust Manchester April Code Night
2025-04-25 | Edinburgh, UK | Rust and Friends
Rust and Friends (daytime coffee)
2025-04-26 | Stockholm, SE | Stockholm Rust
Ferris' Fika Forum #11
2025-04-29 | London, UK | Rust London User Group
LDN Talks April 2025 Community Showcase
2025-04-29 | Paris, FR | Rust Paris
Rust meetup #76
2025-04-30 | Frankfurt, DE | Rust Rhein-Main
Kubernetes Operator in Rust
2025-05-01 | Nürnberg, DE | Rust Nuremberg
Hackers Hike 0x0
2025-05-06 - 2025-05-07 | Paris, FR | WebAssembly and Rust Meetup
GOSIM AI Paris 2025
2025-05-06 | Paris, FR | WebAssembly and Rust Meetup (Wasm Empowering AI)
GOSIM AI Paris 2025 (Discount available)
2025-05-07 | Madrid, ES | MadRust
VII Lenguajes, VII Perspectivas, I Problema
2025-05-07 | Oxford, UK | Oxford Rust Meetup Group
Oxford Rust and C++ social
2025-05-08 | Gdansk, PL | Rust Gdansk
Rust Gdansk Meetup #8
2025-05-08 | London, UK | London Rust Project Group
Adopting Rust (Hosted by Lloyds bank)
2025-05-13 | Amsterdam, NL | RustNL
RustWeek 2025 announcement
2025-05-13 - 2025-05-17 | Utrecht, NL | Rust NL
RustWeek 2025
2025-05-14 | Reading, UK | Reading Rust Workshop
Reading Rust Meetup
North America
2025-04-17 | Mountain View, CA, US | Hacker Dojo
RUST MEETUP at HACKER DOJO
2025-04-17 | Nashville, TN, US | Music City Rust Developers
Using Rust For Web Series 1 : Why HTMX Is Bad
2025-04-17 | Redmond, WA, US | Seattle Rust User Group
April, 2025 SRUG (Seattle Rust User Group) Meetup
2025-04-22 | Detroit, MI, US | Detroit Rust
Rust Community Meet and Conference Report - Ann Arbor
2025-04-23 | Austin, TX, US | Rust ATX
Rust Lunch - Fareground
2025-04-23 | Austin, TX, US | Rust ATX
Rust Lunch - Fareground 2025-04-23 | Spokane, WA, US | Spokane Rust
Community Show & Tell at Fuel Coworking
2025-04-24 | Atlanta, GA, US | Rust Atlanta
3rd 3RD TIME OMG YES!
2025-04-25 | Boston, MA, US | Boston Rust Meetup
Ball Square Rust Lunch, Apr 25
2025-05-01 | Saint Louis, MO, US | STL Rust
SIUE Capstone Project reflections on Rust
2025-05-03 | Boston, MA, US | Boston Rust Meetup
Boston Common Rust Lunch, May 3
2025-05-08 | México City, MX | Rust MX
Calculando con el compilador: Compiler time vs Run time
2025-05-08 | Portland, OR, US | PDXRust
Apache DataFusion: A Fast, Extensible, Modular Analytic Query Engine in Rust
2025-05-11 | Boston, MA, US | Boston Rust Meetup
Porter Square Rust Lunch, May 11
Oceania
2025-04-22 | Barton, AC, AU | Canberra Rust User Group
April Meetup
If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.
Jobs
Please see the latest Who's Hiring thread on r/rust
Quote of the Week
IEEE 754 floating point, proudly providing counterexamples since 1985!
– Johannes Dahlström on rust-internals
Thanks to Ralf Jung for the suggestion!
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, U007D, joelmarcey, mariannegoldin, bennyvasquez, bdillo
Email list hosting is sponsored by The Rust Foundation
Discuss on r/rust
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imdigitalvinod · 10 months ago
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Tumblr Content Mastery: What Resonates with Users and Why It Works
Creating content that resonates on Tumblr involves tapping into the platform's unique culture and understanding what its users gravitate toward. Here’s a breakdown of content types that tend to perform well:
1. Visual Content
GIFs: Tumblr is known for its love of GIFs. Animated GIFs, particularly those that are humorous, relatable, or fandom-related, are highly shareable.
Art and Illustrations: Original art, fan art, and creative illustrations gain traction. Artists often find Tumblr a supportive place for sharing their work.
Photography: Aesthetic photos, especially those with a distinct style or theme (e.g., nature, fashion, architecture), are popular. High-quality images are more likely to be reblogged.
2. Fandom-Related Content
Fan Fiction: Writing stories related to popular movies, TV shows, books, or video games. This content is often reblogged by members of the fandom.
Memes and Fandom Jokes: Content that captures the inside jokes of a particular fandom can spread rapidly within those communities.
Fan Theories and Discussions: Posts analyzing plot points, characters, or future events in popular media.
3. Text-Based Posts
Quotes and Poetry: Short, impactful quotes, poetry, and micro-stories are widely shared. Posts with a strong emotional appeal tend to resonate well.
Personal Stories and Anecdotes: Posts that share personal experiences or thoughts, often with a touch of humor or vulnerability, can attract attention.
Tips and Advice: How-tos, tutorials, and life hacks are useful content that gets shared, especially if they’re presented in an easy-to-read format.
4. Niche and Subcultural Content
Subcultures: Tumblr users often rally around niche subcultures (e.g., goth, cottagecore, vaporwave). Content that caters to these subcultures can gain a dedicated following.
Aesthetic Blogs: Blogs that focus on specific aesthetics (e.g., dark academia, minimalism) are popular. They often curate content that fits a specific visual theme.
5. Social Justice and Activism
Awareness Posts: Tumblr has a strong activist community. Content related to social justice, environmentalism, and awareness campaigns tends to perform well.
Educational Content: Posts that inform or educate about various issues, especially when combined with impactful visuals.
6. Rebloggable Content
Relatable Humor: Funny and relatable posts, often involving text posts with tags, can go viral. Tumblr users appreciate humor that taps into shared experiences.
Interactive Content: Polls, questions, and posts that encourage participation (e.g., “Reblog with your favorite…”).
7. Music and Audio Content
Playlists and Music Recommendations: Curated playlists, music recommendations, and audio posts featuring new or obscure artists can attract music enthusiasts.
Audio Clips and Podcasts: Short audio clips, especially those tied to popular culture or fandoms, can resonate with the community.
8. Tumblr-Specific Trends
Tumblr Challenges: Participation in Tumblr-specific challenges or trends (e.g., reblog challenges) can boost visibility.
Seasonal and Event-Based Content: Posts tailored to specific events or seasons (e.g., Halloween, Pride Month) often see a spike in engagement.
Tips for Success:
Engage with the Community: Reblogging, commenting, and participating in Tumblr conversations can help increase your reach.
Tagging: Use relevant tags to ensure your content is discoverable. Tags should be specific to your post's theme or subject matter.
Consistency: Regularly posting and maintaining a consistent theme or aesthetic can help build a dedicated following.
Tumblr's user base is diverse, so experimenting with different content types and paying attention to what resonates with your audience is key.
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