#game interface
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The Last Guardian, PC-98
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Marathon | Gameplay Reveal Trailer
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Trying out animation with this bastard.
#“oh i like fighting games- whats that? an entirely customisable fighting game?#with possibility of adding any character and creating a custom interface?#oooooh boy i sure hope i wont-“ *proceeds to plan out a whole intro animation with my favourite fighting game characters*#anyways enjoy this guy#my art#max draws#animation#guilty gear#robo ky#guilty gear robo ky
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#detroit become human#kara ax400#rk900#they would be friends if youd let them interact#i say for a guy who has no definitive personality bc he never talks in game and yeah#listen they are friends in my heart#also i dont think they can interface through clothing?#i genuinely cant recall though lmao but i think it would be cute to have them do an ankle bump connection#and kara like i do this with alice! and nines just baffled - does that make him the equivalent of a child in karas perspective#also blonde kara as a treat to me#also now i wanna draw nines and luther interacting because nines being slightly taller than connor is common in fics#and i kinda really want nines to be shorter than someone#and also i love luther and it would be fun to try drawing him again
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David 41stprecinct: Is the game taking place - or are we seeing a replay of the events in Martinaise through the FELD playback? Argo Tuulik: Yeah I can confirm that what you see in the dialog reel is… what you said, basically. It's one of the things where it's very difficult to say anything without kind of giving major spoilers to what can… I think we still very much wanna do it at some point in the future. But, kind of… …let me just give you a little bit of ancient history, not even ancient history, I guess, teaser keywords. On the orbit of the world of Elysium hover three satellites from before the written eight thousand years of history, from before the Polycarpeum event: Iikon, Zenith and Shakermaker, I think were the names. And there's a character, called the man behind the black sun. Can't say anything else about this stuff, but I gotta say, what Robert had in mind for this is quite mindblowing and I genuinely believe that we will get to do it one day. So no more spoilers.
#disco elysium#there! Full context for the satellites#both what Tuulik said and the satellites themselves cameoing in the book in three separate instances#you see that he pivots to the satellites reveal as 'something he can say' about the game's interface...
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Avalon (2001)
#avalon#cyberpunk aesthetic#cyberpunk#scifi movies#00s#graphic design#cyberpunk movies#aesthetic#user interface#dystopian aesthetic#vaporwave#noir aesthetic#computer terminal#user experience#gifs#movie gifs#gifset#mamoru oshii#video games#future noir
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All I'm saying is that as someone whose first console was a Mattel Intellivision, the sorts of control schemes that mobile developers would have us believe are reasonable ways of playing an action game on your phone are starting to feel eerily familiar.
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forced interfacing ⭕️
#dbh#detroit: become human#d:bh#connor#connor rk800#rk900#dbh nines#nines rk900#rk1700#nines/connor#my art#hullooooo#i actually had a whole thought process behind this but i dunno if its Safe For The Tl lmao#but the tl dr is that i looked at the interfacing scenes in the game and i just like#couldnt get the image of nines forcing it#squeezing connor's hand until the plastic creaked to keep him still#and uh#yeah#in my mind's eye he looked a lot more looming and menacing but i couldnt translate it properly in my drawing#all in all i dont super love how this came out but i Must get the worms out of my brain
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Diana Novich - Heavy Rain (2018)
#2018#art#illustration#gaming#Diana Novich#Heavy Rain#Norman Jayden#Ethan Mars#Madison Paige#Scott Shelby#Lauren Winter#Origami Killer#Triptocaine#Added Reality Interface#ARI#FBI
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Every Xbox Console Port Of Resident Evil & Title Screens: Resident Evil 0 | Resident Evil 1 (2002) | Resident Evil 2 (2019) | Resident Evil 3 (2020) | Resident Evil 4 (2005) | Resident Evil 4 (2023) | Resident Evil: Revelations | Resident Evil 5 | Resident Evil: Revelations 2 | Resident Evil 6 | Resident Evil 7 | Resident Evil: Village
#crimson's gifs: resident evil#Resident Evil#RE#Theme: Game Interface#Game Menus#Game Title Screens#Resident Evil 1 Remastered#Resident Evil 2#Resident Evil 3#Resident Evil 4#RE4R#Resident Evil 4 Remake#Resident Evil 5#Resident Evil Revelations#Resident Evil: Code Veronica X#Resident Evil 6#Resident Evil 7#Resident Evil Village#Resident Evil 8#Resident Evil Biohazard#Leon S. Kennedy#Ashley Graham#Nemesis#Claire Redfield#Chris Redfield
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Interface was a short-lived zine produced by and for enthusiasts of R. Talsorian’s Cyberpunk, published by Prometheus Press. I only have one issue, the final issue as it turns out: Volume 2, Issue 2 (1992). That’s because this was part of a cross-over experiment with Pagan Publishing’s The Unspeakable Oath — it pairs with issue 7 of that publication. This basically takes Cyberpunk and jams a whole lot of explicit Cthulhu stuff into it, including new eldritch infused chrome, cults, a scenario and conversion notes. Its an odd pairing (I thought so at the time, at least) but then, even though Interface never published again, the concept had enough legs to reemerge as the GURPS CthulhuPunk sourcebook 1995 (and a second edition in 2001). Cover by Tom Shaw.
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#.hack#dot hack#.hack//infection#dot hack infection#retro games#playstation#y2k gaming#ps2#ps2 nostalgia#ui#user interface#my gifs#infectiongif
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sorry I can't join the bowerstone revolution yet I'm busy being a landlord
#Fable 3#gaming tag#mostly cause I know you literally NEED to be a landlord to get to the good end of the game?#At least the sanctuary interface makes it nice
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all of my complaints about dwarf fortress's interface now are of the "this is actually a problem interesting enough to be worth engaging with" variety rather than the "this is too terrible to even think about where to begin" kind. like i cannot stress enough how much new DF's interface is a 10,000% improvement over the old DF interface. in every conceivable way. just not having to run an external program just to manage your dwarfs' labors is huge.
but there are ways it could be better. clicking on a dwarf in one menu should be able to take you to that dwarf in-game. clicking on food categories at the top of the screen should take you to stocks. i hsould be able to see at a glance, like, how many empty bags there are in my stockpiles, without having to tally up each bag of every type. i don't need to have dingo leather and capybara leather and llama wool and rope reed bags sorted differently. every button in every screen should have a keyboard hotkey. stocks and trading menus and other screens should allow you to select all items by quality/material/type/etc., and make specific assignments like melt/trash/forbid/etc from there. if my planters stopped planting cave wheat because they ran out of seeds, i probably don't need a cancellation notice for that *every time*, and it doesn't need to hang around in the notification list for a year, and be shown to me every time i mouse over the little cancellation icon to see what *new* jobs have been cancelled. can make it hard to tell what's actually a new notification and what isn't at a glance.
there are inconsistencies too--"make iron bookcase" and "make zinc bookcase" are two different jobs so when making work orders i can just search for "make zinc bookcase" directly. but i can only search for "make rock bookcase," and then i have to manually specify the stone (i don't know why you can't make a stone object out of stone, the fact it uses "rock" only in the names of jobs is v silly). it's not a huge pain in the ass, but it doesn't make sense that you specify the material for some jobs in different ways. also you can make too many things out of rock. i'm sorry but you just cannot make a rock book binding! it would be too heavy, and it would break the instant you dropped it. books were usually historically bound in wood or metal or leather. you cannot bind a book in granite or glass.
#the rock furniture is also v silly#makes me feel like my dwarfs are living in The Flintstones#but if i don't make furniture out of rock i will never get rid of all the stone lying around#dwarf fortress#still probably one of my top 5 games of all time#and wayy more accessible than it used to be#but i would still forgive new players for finding it confusing and difficult to use the interface
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Avalon (2001)
#avalon#cyberpunk aesthetic#cyberpunk#scifi movies#00s#cyberpunk movies#aesthetic#user interface#dystopian aesthetic#noir aesthetic#computer terminal#gifs#movie gifs#gifset#mamoru oshii#video games#2000s#future noir
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"Turn-based roguelikes going graphical is bad because old school ASCII user interfaces are so much more transparent and accessible" yeah, I love guessing which of three or four completely different things a given ASCII character represents this time. Having the screen transform unrecognisably between one turn and the next and trying to figure out what the fuck just happened by combing through a log file which somehow manages to be both cryptically terse and exhaustingly verbose at the exact same time is fun and enriching. Being forced to choose between navigating a menu system that puts hyper-specific commands you will literally never use at the top level while nesting commands you'll be using constantly four layers deep, and resorting to non-rebindable hotkeys whose semantic mappings were evidently designed by someone whose native language is Klingon? Genuinely the highlight of my day.
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