#gravity circuit
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gravitycircuit · 2 days ago
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IT'S GRAVITY CIRCUIT'S SECOND ANNIVERSARY! Time really flies! To mark the occasion, our composer Dominic Ninmark has whipped up a catchy Eurobeat remix -- free for all to enjoy!
Cable, the Power Circuit's theme!
Give it a listen on YouTube!
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flowersofstarlight · 2 days ago
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🎆🎊Happy 2nd Anniversary, Gravity Circuit🎊🎆
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@gravitycircuit 🌼🦋
“Although loss can make us feel bitter and angry, it is important to maintain kindness in our hearts. If we don’t, we would let our pain turn into hate by letting our anger grow stronger and make us lose control. Instead, we can choose to remain kind and loving, even when our hearts are hurt. Keeping kindness in our hearts means giving forgiveness, both to yourself and to others.”
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euphythefox · 3 months ago
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Hash
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seacatcomics95 · 1 year ago
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A sketch of kai.
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rukafais · 7 months ago
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Gravity Circuit is great because it's a good game and also it plays around with everybody being a robot in a way that makes me stare at the ceiling for hours afterwards metaphorically going "uhhhhhhhhhhhhhhhhhh"
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myriadmeadows9 · 2 years ago
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~ Trace - The Patch Circuit ~ Gravity Circuit was such a great game. One of the few recent games that actually made me feel like a gamer, give it a spin if you like hefty platforming and cool fighting! And, of course, my favourite circuit has to be Trace lol
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vhkaneweer · 2 months ago
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can you guess my favorite gravity circuit character
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drawncyclone · 2 years ago
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gravity circuit is a p cool game
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rivriderart · 1 year ago
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Kai! You have Burst!
Happy anniversary, Gravity Circuit!
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weseeseesaw · 10 months ago
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I love her
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gravitycircuit · 1 year ago
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Gravity Circuit has recently hit 60K total units sold!
Never in our wildest dreams did we expect the game to sell as much as it has done in just a few short months. As such, we thought this was a moment to celebrate, with new art provided by @jmanvelez!
Now, you might be asking: why are we taking a moment to celebrate such a specific number? Well, in truth, we were planning on doing a celebratory announcement earlier, at 50K. We were on track to hit that in December, but then the holiday sales happened. Thanks to the holiday sales on various storefronts, we essentially skyrocketed past 50K, climbing all the way up to 60K before the sales were over, so didn't have the time to prepare for it! Goodness, the sales performance just continues to surprise us. All in all, the reception and feedback we have received over these past months have been overwhelming, and we can't thank you, the players, enough. You are the best. Now, you might be curious about the sales distribution among the platforms? Fret not, we have prepared a pie chart for you (based on sales as of January 18th, 2024):
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Note: PS4 and PS5 are coupled together due to crossbuy. This means that if you purchased the game on one, you can download it on the same account for the other at no extra cost.
On PC, the game is available on Steam, GOG, Epic Games Store, as well as Stove (Korea). Out of these, Steam is the most popular storefront.
On consoles, the game is available on Nintendo Switch and Sony's PlayStation 4 and 5. The game is also physically available on afore-mentioned consoles, by Pix'n'Love (PEGI), Red Art Games (ESRB) and Oizumi Amuzio (Japan).
Given the amount of wishlists on Steam before the game's release, as well as us getting Steam Deck verified by Valve, PC outselling the other platforms is not a wholly unexpected outcome. Steam is a huge storefront, after all.
But after all the sales across these platforms, what about the reception? Well, even on that front, Gravity Circuit has performed better than even our wildest expectations, as shown by the collage below:
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Truthfully, before the game's release some six months ago, we weren't sure about what the reception ultimately would be. As a developer, it can be difficult to distance yourself from whatever project you have been working on for so long, to see the game for what it is. So, ultimately, it was up to you, the players, to determine the game's overall quality. Needless to say, we didn't expect the majority opinion to be this good, both from critics and players alike!
To provide some background: throughout the development, there were a plentiful of sleepless nights, fueled by stress, energy drinks, boatloads of work, and constant lingering doubts about the game's potential success. Creative endeavors while on a deadline are never easy, but we soldiered on, so to try and complete the game to the best of our abilities. Now, months after release, it has been a truly humbling experience that players have enjoyed Gravity Circuit as much as they have. Such a warm reception has made all that effort behind the game worth it. Again, we can't thank you all enough.
Of course, it might go without saying that even with all this positive feedback, the game hasn't been without its own sets of issues. Especially around the game's launch we had to do multiple quick rounds of bug fixes, so to address various situations and oversights that had slipped past us during development and Q&A. While doing all this was taxing, it's perhaps thanks to these rapid, quick responses that have helped minimize any lasting impact that the various game crashes and bugs could have otherwise had.
Essentially, on that point, our policy has been to accept any and all feedback from players with open arms. Whether positive or negative, we have read all points of feedback, and even responded to them wherever we have been able. Ultimately, this back-and-forth discussion with players has then resulted in us implementing various additions and changes post-launch (Speedrun Mode, Armor Paints, Boss Rush, small quality of life additions, etc), completely free of charge. And while we do try, it's not exactly realistic to act or respond to every bit of feedback without fundamentally changing some of the game's DNA. Nevertheless, we do try our best -- and perhaps hold onto the lessons learned for any future endeavors.
In the meanwhile, we at Domesticated Ant Games want to thank you all for all the support so far from the bottom of our hearts -- and we wish you all a good start to 2024!
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flowersofstarlight · 2 months ago
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They’re besties, your honor!✨ 💜🩷🩵
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joshth647-v2 · 3 months ago
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This one took like 1 and a half hours but IT IS DONE!
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Again, inspired by this boxart (best indie game fr fr no cap):
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kantaroth · 1 year ago
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man, robots are so fun to draw :]
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m00nstera · 11 months ago
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he is so plushie
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xskipy10 · 2 months ago
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As a chronic hazard hitter, doing Medleys stage first probably wasn’t my smartest move
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